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  • IE6 Overflow Issue

    - by Nimbuz
    <div style="float:left; width:50%;"> div 1 <div style="position:absolute; width:105%">nested element</div> </div> <div style="float:left; width:50%;"> div 2 </div If an element exceeds the width of its floated parent element, the next element is pushed down unless I apply overflow:hidden on both floated elements, which defeats the purpose because I DO NOT want to hide the overflowing content. Is there any fix for it?

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  • What will be the OOP approach? (or YOUR approach?)

    - by hsmit
    I'm having difficulties with some general OOP & Java approach. There are various ways to let classes/objects communicate with each other. To give a simple example: I need object A to perform action X. Object A needs P, Q and R to perform this action X. Will then Object A retrieve P, Q and R by itself (within action X), or must these values be parameters for action X?

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  • Error logging/handling on application basis?

    - by Industrial
    Hi everybody, We have a web server that we're about to launch a number of applications on. On the server-level we have managed to work out the error handling with the help of Hyperic to notify the person who is in charge in the event of a database/memcached server is going down. However, we are still in the need of handling those eventual error and log events that happen on application level to improve the applications for our customers, before the customers notices. So, what's then a good solution to do this? Utilizing PHP:s own error log would quickly become cloggered if we would run a big number of applications at the same time. It's probably isn't the best option if you like structure. One idea is to build a off-site lightweight error-handling application that has a REST/JSON API that receives encrypted and serialized arrays of error messages and stores them into a database. Maybe it could, depending on the severity of the error also be directly inputted into our bug tracker. Could be a few well spent hours, but it seems like a quite fragile solution and I am sure that there's better more-reliable alternatives out there already. Thanks,

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  • "Othello" game needs some clarification

    - by pappu
    I am trying to see if my understanding of "othello" fame is correct or not. According to the rules, we flip the dark/light sides if we get some sequence like X000X = XXXXX. The question I have is if in the process of flipping 0-X or X- 0, do we also need to consider the rows/columns/diagonals of newly flipped elements? e.g. consider board state as shown in above image(New element X is placed @ 2,3) When we update board, we mark elements from 2,3 to 6,3 as Xs but in this process elements like horizontal 4,3 to 4,5 and diagonal 2,3 to 4,5 are also eligible for update? so do we update those elements as well? or just the elements which have starting as 2,3 (i.e update rows/column/diagonal whose starting point is the element we are dealing with, in our case 2,3?) Please help me understand it

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  • What's wrong with the architecture of a game object drawing and updating itself?

    - by Ricket
    What are the reasons for and against a game object drawing and updating itself? For example, if you have a game where the player has a position on screen, why not have an all-encompassing class: public class Player { private int x, y, xVelocity, yVelocity; private Sprite s; //... public Player() { // load the sprite here, somehow? } public void draw(CustomGraphicsClass g) { g.draw(s, x, y); } public void update(long timeElapsed) { x += (xVelocity * timeElapsed); y += (yVelocity * timeElapsed); } } What is wrong with this design? What are the downfalls or concerns? How would you better write something like this, or better architect this type of thing in a game? Also, somewhat connected, how would you implement loading that Sprite image? And furthermore, how would you then implement collision between two Players? (I should probably separate these extra two questions into new questions, huh?)

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  • What are the typical reasons Javascript developed on IE fails on Firefox?

    - by lwburk
    Inspired by this post it occurs to me that I often suffer from the opposite problem. That is, I've got code in a legacy application designed only for Internet Explorer and I need to get it to work in Firefox. For example, I recently worked on an app that made heavy use of manually simulating click events, like this: select.options[0].click(); ...which completely broke the application in Firefox. But you wouldn't find that information in the answers to the other question, because that's not something you'd ever even attempt if your app first targeted Firefox. What other things should a developer updating a legacy IE-only application look for when migrating to modern browsers?

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  • HTML img scaling

    - by rwallace
    I'm trying to display some large images with HTML img tags. At the moment they go off the edge of the screen; how can I scale them to stay within the browser window? Or in the likely event that this is not possible, is it possible to at least say "display this image at 50% of its normal width and height"? The width and height attributes distort the image -- as far as I can tell, this is because they refer to whatever attributes the container may end up with, which will be unrelated to the image. I can't specify pixels because I have to deal with a large collection of images each with a different pixel size. Max-width doesn't work.

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  • How do I submit a form from another page?

    - by Tommy
    I have a two page site. Each page contains a header with "tabs" at the top, to navigate between page 1 and 2. When a tab is selected, I need the selected page to re-POST to the server, to quickly refresh before it is displayed. I have a form on each page that allows a manual refresh from that page but need to submit that form from the other page. For example, page 2 is displayed. The tab for page 1 is selected (which is on page 2) It should then submit the refresh form on page 1. Any help is appreciated. (Using jQuery, js, html and CSS)

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  • My Android game runs out of memory when it is closed and opened and couple times.

    - by sirconnorstack
    I have an Android game that has an activity for the menu, and then another activity for the game that creates a SurfaceView and Thread to deal with canvas drawing and game logic. When you exit the game and start it up again too much or if you open and close the keyboard (thus restarting the activity), the game runs out of memory, usually when loading a bitmap: java.lang.OutOfMemoryError: bitmap size exceeds VM budget How can I keep all my images in memory without loading them again when the game changes state, or how can I release them from memory and let them reload when the game is restarted?

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  • Advice needed: stay with Java team or move to C++ team?

    - by user68759
    Some background - I have been programming in Java as a professional for the last few years. This is mainly using Java SE. I have also touched bits and pieces of other various Java technologies and have some basic knowledge about them. I consider my self as an intermediate Java programmer. I like Java very much. I think it is only going to get bigger. Recently, my manager asked my opinion on whether I would like to be transferred to another team within the company that is developing a product in C++. This is mainly because my current Java team simply didn't make enough money due to poor sales and the economic downturn. Now, I have never had any experience with C++ nor have I ever coded a single line of code in C++. I have always wanted to learn it and now is my chance. But I really want to make sure I get benefit out of it in the future, in the sense that I will have the skills that will still be on-demand in the future. So, what do you experts think? Is C++ still the language to learn these days to secure yourself for the future? What will I learn more in C++ but not in Java? And are they worthy to learn considering the current and possible future demands in IT industry? (Apart from the obvious more control over memory management and something along that line.) What is a good excuse to refuse the offer in order to stay with the Java team? I don't want to blatantly refuse it because you can never predict the future and I could possibly come back to my manager in the future and ask him to transfer me to the C++ team. How do I say it nicely that I am taking the offer but I would like to still be involved with Java one way or another, such as when there is a new Java project I would like to be considered. I have to admit that I am kind of 50-50 at the moment. I want to learn C++ for the sake of improving my skills and also helping my company to reduce the fund required for the Java team. But it is also hard for me to leave Java because I know Java is going to get bigger, so I am afraid of getting behind when I start concentrating on C++. I could, of course, decide to just join the C++ team, and then spend my free time reading about Java to keep in touch with it, but I thought I would ask anyway in case some people can point out the strong points of either over the other given the current and possibly future circumstances.

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  • Cocos2d score resetting is messing up (long post warning)

    - by Jhon Doe
    The score is not resetting right at all,I am trying to make a high score counter where every time you passed previous high score it will update.However, right now it is resetting during the game. For example if I had high score of 2 during the game it will take 3 points just to put it up to 3 as high score instead of keep going up until it is game over. I have came to the conclusion that I need to reset it in gameoverlayer so it won't reset during game. I have been trying to to do this but no luck. hello world ./h #import "cocos2d.h" // HelloWorldLayer @interface HelloWorldLayer : CCLayer { int _score; int _oldScore; CCLabelTTF *_scoreLabel; } @property (nonatomic, assign) CCLabelTTF *scoreLabel; hello world init ./m _score = [[NSUserDefaults standardUserDefaults] integerForKey:@"score"]; _oldScore = -1; self.scoreLabel = [CCLabelTTF labelWithString:@"" dimensions:CGSizeMake(100, 50) alignment:UITextAlignmentRight fontName:@"Marker Felt" fontSize:32]; _scoreLabel.position = ccp(winSize.width - _scoreLabel.contentSize.width, _scoreLabel.contentSize.height); _scoreLabel.color = ccc3(255,0,0); [self addChild:_scoreLabel z:1]; hello world implement ./m - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [ projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } } - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } The game overlayer .h file game over @interface GameOverLayer : CCLayerColor { CCLabelTTF *_label; CCSprite * background; int _score; int _oldScore; } @property (nonatomic, retain) CCLabelTTF *label; @end @interface GameOverScene : CCScene { GameOverLayer *_layer; } @property (nonatomic, retain) GameOverLayer *layer; @end .m file gameover #import "GameOverLayer.h" #import "HelloWorldLayer.h" #import "MainMenuScene.h" @implementation GameOverScene @synthesize layer = _layer; - (id)init { if ((self = [super init])) { self.layer = [GameOverLayer node]; [self addChild:_layer]; } return self; } - (void)dealloc { [_layer release]; _layer = nil; [super dealloc]; } @end @implementation GameOverLayer @synthesize label = _label; -(id) init { if( (self=[super initWithColor:ccc4(0,0,0,0)] )) { CGSize winSize = [[CCDirector sharedDirector] winSize]; self.label = [CCLabelTTF labelWithString:@"" fontName:@"Arial" fontSize:32]; _label.color = ccc3(225,0,0); _label.position = ccp(winSize.width/2, winSize.height/2); [self addChild:_label]; [self runAction:[CCSequence actions: [CCDelayTime actionWithDuration:3], [CCCallFunc actionWithTarget:self selector:@selector(gameOverDone)], nil]]; _score=0; }

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  • Parent Thread exiting before Child Threads [python]

    - by crgwbr
    I'm using Python in a webapp (CGI for testing, FastCGI for production) that needs to send an occasional email (when a user registers or something else important happens). Since communicating with an SMTP server takes a long time, I'd like to spawn a thread for the mail function so that the rest of the app can finish up the request without waiting for the email to finish sending. I tried using thread.start_new(func, (args)), but the Parent return's and exits before the sending is complete, thereby killing the sending process before it does anything useful. Is there anyway to keep the process alive long enough for the child process to finish?

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  • Are There Any Other Web Programming Languages That Can Be Used Without A Framework Aside From PHP?

    - by Ygam
    Python needs a framework, so does Java (for the web). I don't know much about Ruby or Coldfusion. But is there another language out there for the web that can stand alone as it is without a need for a framework or without strict adherence to a design pattern (MVC and the likes) aside from PHP? BTW, the statement that Python and Java needs a framework to work with the web came purely from my readings on articles and books; I might be mistaken.

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  • Sys. engineer has decided to dynamically transform all XSLs into DLLs on website build process. DLL

    - by John Sullivan
    Hello, OS: Win XP. Here is my situation. I have a browser based application. It is "wrapped" in a Visual Basic application. Our "Systems Engineer Senior" has decided to spawn DLL files from all of our XSL pages (many of which have duplicate names) upon building a new instance of the website and have the active server pages (ASPX) use the DLL instead. This has created a "known issue" in which ~200 DLL naming conflicts occur and, thus, half of our application is broken. I think a solution to this problem is that, thankfully, we're generating the names of the DLLs and linking them up with our application dynamically. Therefore we can do something kludgy like generate a hash and append it to the end of the DLL file name when we build our website, then always reference the DLL that had some kind of random string / hash appended to its name. Aside from outright renaming the DLLs, is there another way to have multiple DLLs with the same name register for one application? I think the answer is "No, only between different applications using a special technique." Please confirm. Another question I have on my mind is whether this whole idea is a good practice -- converting our XSL pages (which we use in mass -- every time a response from our web app occurs) into DLL functions that call a "function" to do what the XSL page did via an active server page (ASPX), when we were before just sending an XML response to an XSL page via aspx.

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  • Request for another page from aspx site

    - by sanjuro
    Hi, it is possible to do a request for another page on internet from page_load? I mean if it is possible to aquire markup code with informations from another page and display them on my aspx site? For example something like this: protected void Page_Load(object sender, EventArgs e) { UnknownType anotherSite = GetMarkupCode("www.fifa.com"); //parse anotherSite . . . //display parsed informations . . . } If it is possible how can i do that? Many thanks for answers.

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  • New job clarification [closed]

    - by Fred
    Lets say you have decided to join company A. During interview you got feedback on what technology you would be working on(C# win app) and other details( sketchy).Now you have decided to join the company. Is it ok to ask via mail for further information and also ask to specify certain topics to brush up so that one can be better prepared for next job? Of course i know this question is not programming related.

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  • How do you plan for starting a new web system?

    - by Kerry
    I've been creating more and more systems recently and I find more and more planning and preparation I do before starting the project. I determine what libraries or frameworks I will be using, what languages, the basic architecture of how the site will flow, etc. I've also heard of other design processes such as hanging styrofoam balls to show where classes are and how they relate, which is a process I've never heard of nor do I know how it works. Is there any software that helps with this process? Are there any guidelines or steps or do you have a recommended set of steps or guidelines that you follow when designing a new project?

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  • Widget_Controller for different types of data (MVC)

    - by steve-o
    Hello, I have a few widgets I need to show on a site - they are all relating to different types of data (e.g user, house). Each type of data and its relations is represented in specific models, but as far as a controller or helper is concerned, is it an ok plan to have a generic Widget controller/helper which generates the necessary widgets, even though each widget is dealing with distinct data? I don't really want to generate these widgets within the User and House controllers, as these controllers are dealing with different types of functionality. I'd imagine that the Widget_Controller could just contain static methods for generating these widgets, e.g: Widget_Controller::user_panel(); Does that make sense? Cheers!

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  • Tips for begining 3D Application Deelopment

    - by Moon .
    hey, guys i want to create an application that has 3D display. I want all the planets in it. Then the next step is i want to have satellites in it as well. I want to provide an interface to add satellites etc. Offcourse this will include 3D designing and it will be more like a game. I want to know what are the things i need to know to make this.. you know give me like a list 3D modeling and OpenGL etc.

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  • Overhead of serving pages - JSPs vs. PHP vs. ASPXs vs. C

    - by John Shedletsky
    I am interested in writing my own internet ad server. I want to serve billions of impressions with as little hardware possible. Which server-side technologies are best suited for this task? I am asking about the relative overhead of serving my ad pages as either pages rendered by PHP, or Java, or .net, or coding Http responses directly in C and writing some multi-socket IO monster to serve requests (I assume this one wins, but if my assumption is wrong, that would actually be most interesting). Obviously all the most efficient optimizations are done at the algorithm level, but I figure there has got to be some speed differences at the end of the day that makes one method of serving ads better than another. How much overhead does something like apache or IIS introduce? There's got to be a ton of extra junk in there I don't need. At some point I guess this is more a question of which platform/language combo is best suited - please excuse the in-adroitly posed question, hopefully you understand what I am trying to get at.

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