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  • unable to save files from Code Blocks ONLY

    - by ths
    i have an NTFS drive mounted in a folder /Tejas i have created a new project using it in a folder in this drive but i am unable to save the changes, i get the following error message Couldn't save project /Tejas/Project/codeblock/ciphers/ciphers.cbp (Maybe the file is write-protected?) i get similar message even when i try to save the c source file i am able to edit and save files using gedit editor... why am i getting this problem?

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  • How do I reconfigure my GLES frame buffer after a rotation?

    - by Panda Pajama
    I am implementing interface rotation for my GLES based game for iOS, written in Xamarin.iOS with OpenTK. I am detecting the rotation by overriding WillRotate, in my UIViewController, and I correctly re-setup all of my projection matrices. However, when drawing a sprite, the image looks a bit blurrier on the landscape version compared to the portrait version, as you can see in the following closeups magnified 10x. Portrait (before rotating) Landscape (after rotating) In both cases, I'm using the same texture with the same sampler, the same shader, and the same GL state. I just changed the order of the parameters in the projection matrix, so the resulting sizes should be exactly the same pixelwise. Since this could be thought of as a window resize, I suppose that the framebuffer has to be recreated to the new size. When working on desktop apps on Direct3D11 (SharpDX), I would have to call swapChain.ResizeBuffers() to do this. I have tried setting AutoResize = true in my iPhoneOSGameView, but then the framebuffer gets clipped as I rotate the interface, and then everything disappears when rotating the interface again. I'm not doing anything strange, my framebuffer initialization is pretty vanilla: int scaling = (int)UIScreen.MainScreen.Scale; DeviceWidth = (int)UIScreen.MainScreen.Bounds.Width * scaling; DeviceHeight = (int)UIScreen.MainScreen.Bounds.Height * scaling; Size = new System.Drawing.Size((int)(DeviceWidth), (int)(DeviceHeight)); Bounds = new System.Drawing.RectangleF(0, 0, DeviceWidth, DeviceHeight); Frame = new System.Drawing.RectangleF(0, 0, DeviceWidth, DeviceHeight); ContextRenderingApi = EAGLRenderingAPI.OpenGLES2; AutoResize = true; LayerRetainsBacking = true; LayerColorFormat = EAGLColorFormat.RGBA8; I get inconsistent results when changing Size, Bounds and Frame on my CreateFrameBuffer override, but since the documentation is so incomplete (it has nothing on Bounds and Frame), I have resorted to randomly changing stuff here and there without really knowing what is going on. There is a similar question which has no answers. However, I don't know if they're experiencing the same problem as I am. Is my supposition that recreating the framebuffer is necessary, correct? If so, does anybody know how to do it correctly in OpenTK for Xamarin.iOS?

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  • Move data from others user accounts in my user account

    - by user118136
    I had problems with compiz setting and I make multiple accounts, now I want to transfer my information from all deleted users in my current account, some data I can not copy because I am not right to read, I type in terminal "sudo nautilus" and I get the permission for read, but the copied data is available only for superusers and I must charge the permissions for each file and each folder. How I can copy the information with out the superuser rights OR how I can charge the permissions for selected folder and all files and folders included in it?

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  • App_Offline.htm, taking site down for maintenance

    - by Vipin
    There is much simpler and graceful way to shut down a site while doing upgrade to avoid the problem of people accessing site in the middle of a content update.   Basically, if you place file with name 'app_offline.htm' with below contents in the root of a web application directory, ASP.NET will shut-down the application,  and stop processing any new incoming requests for that application.  ASP.NET will also then respond to all requests for dynamic pages in the application by sending back the content of the app_offline.htm file (for example: you might want to have a “site under construction” or “down for maintenance” message).   Then after upgrade, just rename/delete app_offline.htm file…and the site would be back to normal. Just remember that the size of the file should be greater than 512 bytes, doesn't matter even if you add some comments to it to push the byte size as long as it's of the size greater than 512 - it'll work fine.     <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html http://www.w3.org/1999/xhtml"http://www.w3.org/1999/xhtml" ><head>    <title>Maintenance Mode - Outage Message</title></head><body>    <h1>Maintenance Mode</h1>     <p>We're currently undergoing scheduled maintenance. We will come back very shortly.</p>     <p>Sorry for the inconvenience!</p>     <!--            Adding additional hidden content so that IE Friendly Errors don't prevent    this message from displaying (note: it will show a "friendly" 404    error if the content isn't of a certain size).        <h2>Site under maintenance...</h2>      <h2>Site under maintenance...</h2>      <h2>Site under maintenance...</h2>      <h2>Site under maintenance...</h2>      <h2>Site under maintenance...</h2>      <h2>Site under maintenance...</h2>      <h2>Site under maintenance...</h2>      <h2>Site under maintenance...</h2>         --></body></html>

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  • Cannot get Virtualbox to install properly on Ubuntu 12.04

    - by lopac1029
    I cannot get Virtualbox to install properly on my 12.04. I first went with a manual install for the .deb from the old builds section of the Virtualbox page. That .deb opened up the Software Center and installed. Then I got the error coming up of VT-x/AMD-V hardware acceleration is not available on your system. Your 64-bit guest will fail to detect a 64-bit CPU and will not be able to boot. which I can only assume was due to my Ubuntu version being 32-bit (System Details - Overview - OC type: 32-bit, right?) So I followed these instructions to remove the .deb manually, restarted my laptop, and then FOUND the actual Virtualbox install in the Software Center and installed from that (assuming it would give me the correct version I need for my system) So after all that (and then some), I'm still getting the same error when I connect to my new job's project in Virtualbox. Can anyone point me in the right direction of what to do here? This is the first time I've ever worked with Virtualbox, and no one at this company is using Ubuntu, so I'm on my own here. EDIT: Here is the direct info from running the 2 suggested commands Inspiron-1750-brick:~ $lscpu Architecture: i686 CPU op-mode(s): 32-bit, 64-bit Byte Order: Little Endian CPU(s): 2 On-line CPU(s) list: 0,1 Thread(s) per core: 1 Core(s) per socket: 2 Socket(s): 1 Vendor ID: GenuineIntel CPU family: 6 Model: 23 Stepping: 10 CPU MHz: 2100.000 BogoMIPS: 4189.45 L1d cache: 32K L1i cache: 32K L2 cache: 2048K Inspiron-1750-brick:~ $cat /proc/cpuinfo processor : 0 vendor_id : GenuineIntel cpu family : 6 model : 23 model name : Intel(R) Core(TM)2 Duo CPU T6500 @ 2.10GHz stepping : 10 microcode : 0xa07 cpu MHz : 1200.000 cache size : 2048 KB physical id : 0 siblings : 2 core id : 0 cpu cores : 2 apicid : 0 initial apicid : 0 fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 13 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx lm constant_tsc arch_perfmon pebs bts aperfmperf pni dtes64 monitor ds_cpl est tm2 ssse3 cx16 xtpr pdcm sse4_1 xsave lahf_lm dtherm bogomips : 4189.80 clflush size : 64 cache_alignment : 64 address sizes : 36 bits physical, 48 bits virtual power management: processor : 1 vendor_id : GenuineIntel cpu family : 6 model : 23 model name : Intel(R) Core(TM)2 Duo CPU T6500 @ 2.10GHz stepping : 10 microcode : 0xa07 cpu MHz : 1200.000 cache size : 2048 KB physical id : 0 siblings : 2 core id : 1 cpu cores : 2 apicid : 1 initial apicid : 1 fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 13 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx lm constant_tsc arch_perfmon pebs bts aperfmperf pni dtes64 monitor ds_cpl est tm2 ssse3 cx16 xtpr pdcm sse4_1 xsave lahf_lm dtherm bogomips : 4189.45 clflush size : 64 cache_alignment : 64 address sizes : 36 bits physical, 48 bits virtual power management:

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  • Extend depth of .htaccess to all subfolders and their children

    - by JoXll
    I need to be able to use .htaccess in all subfolders for full depth. E.g. I have .htaccess in public_html folder: \public_html\.htaccess How I make it to work for the folder small as well? \public_html\home\images\red\thumbs\small\ It only enforces up to home directory not more. ErrorDocument 403 http://google.com Order Deny,Allow Deny from all Allow from 11.22.33.44 Options +FollowSymlinks RewriteEngine On RewriteCond %{HTTPS} off RewriteCond %{HTTP_HOST} ^www\.(.*)$ [NC] RewriteRule ^(.*)$ http://%1/$1 [R=301,L]

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  • Exalogic 2.0.1 Tea Break Snippets - Creating a ModifyJeOS VirtualBox

    - by The Old Toxophilist
    Following on from my previous blog entry "Modifying the Base Template" I decided to put together a quick blog to show how to create a small VirtualBox, guest, that can be used to execute the ModifyJeOS and hence edit you templates. One of the main advantages of this is that Templates can be created away from the Exalogic Environment. For the Guest OS I chose OEL 6u3 and decided to create it as a basic server because I did not require a graphical interface but it's a simple change to create it with a GUI. Required Software Virtual Box. Oracle Enterprise Linux. Creating the VM I'll assume that the reader is experienced with Virtual Box and installing OEL and hence will make this section brief. Create VirtualBox Guest Create a new VirtualBox Guest and select oracle Linux 64 bit. Follow through the create process and select Dynamic Disk Size and the default 12GB disk size. The actual image will be a lot smaller than this but the OEL install will fail with insufficient disk space if you attempt a smaller size. Once the guest has been created attach the previously downloaded OEL 6u3 iso to the cd drive and start the guest. Install OEL On starting the guest the system will boot off the associated OEL 6u3 iso and take you through the standard installation process. Select all the appropriate information but when you reach the installation type select Basic Server because we do not need that additional packages and only need to access through the command line interface. Complete the installation and reboot the Guest. At this point we now have a basic OEL server running. Installing Guest Add-ons Before we can easily access the Guest we will need to add the VirtualBox guest add-ons. These will provide better keyboard and mouse integration and allow access the shared folders on the host machine. Before we can do this we will need to do the following: Enable Networking. Install additional rpms.  To enable the networking (eth0), that appears to be disabled by default, we can execute: ifup eth0 This will start the eth0 connection but once the Guest is rebooted the network will be down again. To resolve this you will need to edit the /etc/sysconfig/network-scripts/ifcfg-eth0 file and change the ONBOOT parameter to "yes". Now we have enabled the network we will need to install a number of addition rpm. First we will need to configure the yum repository as follows: [ol6_latest] name=Oracle Linux $releasever Latest ($basearch) baseurl=http://public-yum.oracle.com/repo/OracleLinux/OL6/latest/$basearch/ gpgkey=http://public-yum.oracle.com/RPM-GPG-KEY-oracle-ol6 gpgcheck=1 enabled=1 [ol6_ga_base] name=Oracle Linux $releasever GA installation media copy ($basearch) baseurl=http://public-yum.oracle.com/repo/OracleLinux/OL6/0/base/$basearch/ gpgkey=http://public-yum.oracle.com/RPM-GPG-KEY-oracle-ol6 gpgcheck=1 enabled=0 [ol6_u1_base] name=Oracle Linux $releasever Update 1 installation media copy ($basearch) baseurl=http://public-yum.oracle.com/repo/OracleLinux/OL6/1/base/$basearch/ gpgkey=http://public-yum.oracle.com/RPM-GPG-KEY-oracle-ol6 gpgcheck=1 enabled=0 [ol6_u2_base] name=Oracle Linux $releasever Update 2 installation media copy ($basearch) baseurl=http://public-yum.oracle.com/repo/OracleLinux/OL6/2/base/$basearch/ gpgkey=http://public-yum.oracle.com/RPM-GPG-KEY-oracle-ol6 gpgcheck=1 enabled=0 [ol6_u3_base] name=Oracle Linux $releasever Update 3 installation media copy ($basearch) baseurl=http://public-yum.oracle.com/repo/OracleLinux/OL6/3/base/$basearch/ gpgkey=http://public-yum.oracle.com/RPM-GPG-KEY-oracle-ol6 gpgcheck=1 enabled=0 [ol6_UEK_latest] name=Latest Unbreakable Enterprise Kernel for Oracle Linux $releasever ($basearch) baseurl=http://public-yum.oracle.com/repo/OracleLinux/OL6/UEK/latest/$basearch/ gpgkey=http://public-yum.oracle.com/RPM-GPG-KEY-oracle-ol6 gpgcheck=1 enabled=1 [ol6_UEK_base] name=Unbreakable Enterprise Kernel for Oracle Linux $releasever ($basearch) baseurl=http://public-yum.oracle.com/repo/OracleLinux/OL6/UEK/base/$basearch/ gpgkey=http://public-yum.oracle.com/RPM-GPG-KEY-oracle-ol6 gpgcheck=1 enabled=0 Once the repository has been edited we will need to execute the following yum commands: yum update yum install gcc yum install kernel-uek-devel yum install kernel-devel yum install createrepo At this point we now have all the additional packages required to install the VirtualBox Guest Add-ons. So select Devices->InstallGuest Additions on you running guest: This will simply place the VirtualBoxGuestAdditions.iso in the virtual cd and we will need to execute the following before we can run them. mkdir /media/cdrom mount -t iso9660 -o ro /dev/cdrom /media/cdrom cd /media/cdrom/ ls ./VBoxLinuxAdditions.run This will initiate the install and kernel rebuild. What you will notice is that during the installation a Failed will be displayed but this is simply because we have no graphical components. At this point we the installation will also have added the vboxsf group to the system and to access any shared folders we will create our user will need to be a member of this group an so the next stage is to add the root user to this group as follows: usermod -G vboxsf root cat /etc/group cat /etc/passwd init 0 Now simply shutdown the guest and add the Shared folder within your guests settings. Install ModifyJeOS Once the shared folder has been added restart the guest and change directory into the shared folder (/media/sf_<folder name>). For the next step I am assuming the ModifyJeOS rpms are located in the shared folder. We can simply execute: rpm -ivh ovm-modify-jeos-1.1.0-17.el5.noarch.rpm # Test with modifyjeos Using ModifyJeOS I have a modified MountSystemImg.sh script that should be copied into the /root/bin directory (you may need to create this) and from here it can be executed from any location: MountSystemImg.sh #!/bin/sh # The script assumes it's being run from the directory containing the System.img # Export for later i.e. during unmount export LOOP=`losetup -f` export SYSTEMIMG=/mnt/elsystem export TEMPLATEDIR=`pwd` # Make Temp Mount Directory mkdir -p $SYSTEMIMG # Create Loop for the System Image losetup $LOOP System.img kpartx -a $LOOP mount /dev/mapper/`basename $LOOP`p2 $SYSTEMIMG #Change Dir into mounted Image cd $SYSTEMIMG echo "######################################################################" echo "### ###" echo "### Starting Bash shell for editing. When completed log out to ###" echo "### Unmount the System.img file. ###" echo "### ###" echo "######################################################################" echo bash cd ~ cd $TEMPLATEDIR umount $SYSTEMIMG kpartx -d $LOOP losetup -d $LOOP rm -rf $SYSTEMIMG This script will simple create a mount directory, mount the System.img and then start a new shell in the mounted directory. On exiting the shell it will unmount the System.img. It only requires that you execute the script in the directory containing the System.img. These can be created under the mounted shared directory. In the example below I have extracted the Base template within the shared folder and then renamed it OEL_40GB_ROOT before changing into that directory and executing the script.

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  • how to convert avi (xvid) to mkv or mp4 (h264)

    - by bcsteeve
    Very noob when it comes to video. I'm trying to make sense of what I"m finding via Google... but its mostly Greek to me. I have a bunch of Avi files that won't play in my WD TV Play box. Mediainfo tells me they are xvid. Specs for the box show that should be fine... but digging through forums says its hit-and-miss. So I'd like to try converting them to h264 encoded MKV or mp4 files. I gather avconv is the tool, but reading the manual just has me really really confused. I tried the very basic example of: avconv -i file.avi -c copy file.mp4 it took less than 4 seconds. And it worked... sort of. It "played" in that something came up on the screen... but there was horrible artifacting and scenes would just sort of melt into each other. I want to preserve quality if possible. I'm not concerned about file size. I'm not terribly concerned with the time it takes either, provided I can do them in a batch. Can someone familiar with the process please give me a command with the options? Thank you for your help. I'm posting the mediainfo in case it helps: General Complete name : \\SERVER\Video\Public\test.avi Format : AVI Format/Info : Audio Video Interleave File size : 189 MiB Duration : 11mn 18s Overall bit rate : 2 335 Kbps Writing application : Lavf52.32.0 Video ID : 0 Format : MPEG-4 Visual Format profile : Advanced Simple@L5 Format settings, BVOP : 2 Format settings, QPel : No Format settings, GMC : No warppoints Format settings, Matrix : Default (H.263) Muxing mode : Packed bitstream Codec ID : XVID Codec ID/Hint : XviD Duration : 11mn 18s Bit rate : 2 129 Kbps Width : 720 pixels Height : 480 pixels Display aspect ratio : 16:9 Frame rate : 29.970 fps Standard : NTSC Color space : YUV Chroma subsampling : 4:2:0 Bit depth : 8 bits Scan type : Progressive Compression mode : Lossy Bits/(Pixel*Frame) : 0.206 Stream size : 172 MiB (91%) Writing library : XviD 1.2.1 (UTC 2008-12-04) Audio ID : 1 Format : MPEG Audio Format version : Version 1 Format profile : Layer 3 Mode : Joint stereo Mode extension : MS Stereo Codec ID : 55 Codec ID/Hint : MP3 Duration : 11mn 18s Bit rate mode : Constant Bit rate : 192 Kbps Channel(s) : 2 channels Sampling rate : 48.0 KHz Compression mode : Lossy Stream size : 15.5 MiB (8%) Alignment : Aligned on interleaves Interleave, duration : 24 ms (0.72 video frame)

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  • Ubuntu 11.10 doesn't detect external usb hard drive

    - by Andrew
    I have been batting with this issue for a bit and cannot find the answer to it. So the Dmesg see's the device, being Symwave WDC WD64.... media@Media-pc:~$ dmesg | tail -n 20 [78678.719497] scsi 10:0:0:0: Direct-Access Generic- USB3.0 CRW -0 1.00 PQ: 0 ANSI: 0 CCS [78678.725621] scsi 10:0:0:1: Direct-Access Generic- USB3.0 CRW -1 1.00 PQ: 0 ANSI: 0 CCS [78684.073837] scsi 11:0:0:0: Direct-Access SYMWAVE WDC WD6400AAKS-0 3B01 PQ: 0 ANSI: 4 [78691.008126] scsi 11:0:0:0: uas_eh_abort_handler tag 0 [78691.008139] scsi 11:0:0:0: uas_eh_device_reset_handler tag 0 [78691.008147] scsi 11:0:0:0: uas_eh_target_reset_handler tag 0 [78691.008154] scsi 11:0:0:0: uas_eh_bus_reset_handler tag 0 [78691.080307] usb 2-2.4: reset high speed USB device number 9 using ehci_hcd [78691.221427] scsi 11:0:0:0: Device offlined - not ready after error recovery [78691.221498] scsi 11:0:0:0: rejecting I/O to offline device [78691.221519] scsi 11:0:0:0: rejecting I/O to offline device [78691.222952] scsi 11:0:0:1: Enclosure SYMWAVE SES 3B01 PQ: 0 ANSI: 4 [78691.223156] scsi 11:0:0:2: uas_sense_old: urb length 26 disagrees with IU sense data length 510, using 18 bytes of sense data [78691.225061] sd 11:0:0:0: Attached scsi generic sg3 type 0 [78691.225344] ses 11:0:0:1: Attached Enclosure device [78691.225495] ses 11:0:0:1: Attached scsi generic sg4 type 13 [78691.226266] sd 10:0:0:0: Attached scsi generic sg5 type 0 [78691.226653] sd 10:0:0:1: Attached scsi generic sg6 type 0 [78691.241647] sd 10:0:0:0: [sdd] Attached SCSI removable disk [78691.243832] sd 10:0:0:1: [sde] Attached SCSI removable disk It looks like it attaches sdd and sde. Now when i look in the disk utility it shows "Hard disk Symwave WD6400AAKS-0 device /dev/sdc doesn't show any other info then that, if i format, it says that it cannot open /dev/sdc no device or address error. Underneeth the device it does show two general usb3.0 CRW that are sdd and sde. Now if I do a fdisk -l it doesn't show the device: media@Media-pc:~$ sudo fdisk -l Disk /dev/sda: 80.0 GB, 80026361856 bytes 255 heads, 63 sectors/track, 9729 cylinders, total 156301488 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x000247de Device Boot Start End Blocks Id System /dev/sda1 * 2048 152176639 76087296 83 Linux /dev/sda2 152178686 156301311 2061313 5 Extended /dev/sda5 152178688 156301311 2061312 82 Linux swap / Solaris Disk /dev/sdb: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders, total 1953525168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x948fc822 Device Boot Start End Blocks Id System /dev/sdb1 63 1953520064 976760001 7 HPFS/NTFS/exFAT So now I am confused. Any ideas how I get fdisk to see the device?

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  • Correcting color-shifted mirrored i915 driver in 12.04?

    - by Will Martin
    I was called in to fix a friend's malfunctioning HP Pavilion. She's not sure exactly which model, but the sticker on the bottom says "G60". The problem was a failed upgrade to 12.04. I was able to mostly repair it with sudo apt-get -f install, which ran setup and configuration for several hundred packages. The biggest problem at the moment is Xorg. The login screen (lightdm) loads normally but at a reduced resolution (1024x768 instead of 1366x768). But once you log in, it looks like this: Observe that the colors of the dock on the left and the bar at the top are normal. But the background is filled with bizarro color-skewed ghost images of the desktop. In all cases, the actual contents of any programs you run is a totally illegible mess, except that the bar at the top of any program windows looks and acts normally. And the ghost images are interactive! For example, if you click the icon in the top right corner to get the "shut down" menu, the same menu will appear in the ghost images below. Starting a terminal will start a terminal window in both the real desktop and the ghost images, and moving it around updates both the real and ghost desktops. I suspect Xorg is using some kind of wrong driver and/or parameter for the graphics hardware. Here is the graphics-relevant portion of the lspci -v output: 00:00.0 Host bridge: Intel Corporation Mobile 4 Series Chipset Memory Controller Hub (rev 09) Subsystem: Hewlett-Packard Company Device 360b Flags: bus master, fast devsel, latency 0 Capabilities: [e0] Vendor Specific Information: Len=0a <?> Kernel driver in use: agpgart-intel 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 09) (prog-if 00 [VGA controller]) Subsystem: Hewlett-Packard Company Device 360b Flags: bus master, fast devsel, latency 0, IRQ 44 Memory at d0000000 (64-bit, non-prefetchable) [size=4M] Memory at c0000000 (64-bit, prefetchable) [size=256M] I/O ports at 5110 [size=8] Expansion ROM at <unassigned> [disabled] Capabilities: [90] MSI: Enable+ Count=1/1 Maskable- 64bit- Capabilities: [d0] Power Management version 3 Kernel driver in use: i915 Kernel modules: i915 00:02.1 Display controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 09) Subsystem: Hewlett-Packard Company Device 360b Flags: bus master, fast devsel, latency 0 Memory at d2500000 (64-bit, non-prefetchable) [size=1M] Capabilities: [d0] Power Management version 3 I'm not sure what to check next. I would ordinarily check xorg.conf to see what it says, but that apparently doesn't exist any more, and my googling has not yielded any useful techniques for getting Xorg to tell me what settings it decided to use. The weird part is that it works fine on the login screen. It's only when you actually log in as a user that the display gets screwed up. Suggestions?

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  • 2D SAT Collision Detection not working when using certain polygons

    - by sFuller
    My SAT algorithm falsely reports that collision is occurring when using certain polygons. I believe this happens when using a polygon that does not contain a right angle. Here is a simple diagram of what is going wrong: Here is the problematic code: std::vector<vec2> axesB = polygonB->GetAxes(); //loop over axes B for(int i = 0; i < axesB.size(); i++) { float minA,minB,maxA,maxB; polygonA->Project(axesB[i],&minA,&maxA); polygonB->Project(axesB[i],&minB,&maxB); float intervalDistance = polygonA->GetIntervalDistance(minA, maxA, minB, maxB); if(intervalDistance >= 0) return false; //Collision not occurring } This function retrieves axes from the polygon: std::vector<vec2> Polygon::GetAxes() { std::vector<vec2> axes; for(int i = 0; i < verts.size(); i++) { vec2 a = verts[i]; vec2 b = verts[(i+1)%verts.size()]; vec2 edge = b-a; axes.push_back(vec2(-edge.y,edge.x).GetNormailzed()); } return axes; } This function returns the normalized vector: vec2 vec2::GetNormailzed() { float mag = sqrt( x*x + y*y ); return *this/mag; } This function projects a polygon onto an axis: void Polygon::Project(vec2* axis, float* min, float* max) { float d = axis->DotProduct(&verts[0]); float _min = d; float _max = d; for(int i = 1; i < verts.size(); i++) { d = axis->DotProduct(&verts[i]); _min = std::min(_min,d); _max = std::max(_max,d); } *min = _min; *max = _max; } This function returns the dot product of the vector with another vector. float vec2::DotProduct(vec2* other) { return (x*other->x + y*other->y); } Could anyone give me a pointer in the right direction to what could be causing this bug?

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  • Scheduling thread tiles with C++ AMP

    - by Daniel Moth
    This post assumes you are totally comfortable with, what some of us call, the simple model of C++ AMP, i.e. you could write your own matrix multiplication. We are now ready to explore the tiled model, which builds on top of the non-tiled one. Tiling the extent We know that when we pass a grid (which is just an extent under the covers) to the parallel_for_each call, it determines the number of threads to schedule and their index values (including dimensionality). For the single-, two-, and three- dimensional cases you can go a step further and subdivide the threads into what we call tiles of threads (others may call them thread groups). So here is a single-dimensional example: extent<1> e(20); // 20 units in a single dimension with indices from 0-19 grid<1> g(e);      // same as extent tiled_grid<4> tg = g.tile<4>(); …on the 3rd line we subdivided the single-dimensional space into 5 single-dimensional tiles each having 4 elements, and we captured that result in a concurrency::tiled_grid (a new class in amp.h). Let's move on swiftly to another example, in pictures, this time 2-dimensional: So we start on the left with a grid of a 2-dimensional extent which has 8*6=48 threads. We then have two different examples of tiling. In the first case, in the middle, we subdivide the 48 threads into tiles where each has 4*3=12 threads, hence we have 2*2=4 tiles. In the second example, on the right, we subdivide the original input into tiles where each has 2*2=4 threads, hence we have 4*3=12 tiles. Notice how you can play with the tile size and achieve different number of tiles. The numbers you pick must be such that the original total number of threads (in our example 48), remains the same, and every tile must have the same size. Of course, you still have no clue why you would do that, but stick with me. First, we should see how we can use this tiled_grid, since the parallel_for_each function that we know expects a grid. Tiled parallel_for_each and tiled_index It turns out that we have additional overloads of parallel_for_each that accept a tiled_grid instead of a grid. However, those overloads, also expect that the lambda you pass in accepts a concurrency::tiled_index (new in amp.h), not an index<N>. So how is a tiled_index different to an index? A tiled_index object, can have only 1 or 2 or 3 dimensions (matching exactly the tiled_grid), and consists of 4 index objects that are accessible via properties: global, local, tile_origin, and tile. The global index is the same as the index we know and love: the global thread ID. The local index is the local thread ID within the tile. The tile_origin index returns the global index of the thread that is at position 0,0 of this tile, and the tile index is the position of the tile in relation to the overall grid. Confused? Here is an example accompanied by a picture that hopefully clarifies things: array_view<int, 2> data(8, 6, p_my_data); parallel_for_each(data.grid.tile<2,2>(), [=] (tiled_index<2,2> t_idx) restrict(direct3d) { /* todo */ }); Given the code above and the picture on the right, what are the values of each of the 4 index objects that the t_idx variables exposes, when the lambda is executed by T (highlighted in the picture on the right)? If you can't work it out yourselves, the solution follows: t_idx.global       = index<2> (6,3) t_idx.local          = index<2> (0,1) t_idx.tile_origin = index<2> (6,2) t_idx.tile             = index<2> (3,1) Don't move on until you are comfortable with this… the picture really helps, so use it. Tiled Matrix Multiplication Example – part 1 Let's paste here the C++ AMP matrix multiplication example, bolding the lines we are going to change (can you guess what the changes will be?) 01: void MatrixMultiplyTiled_Part1(vector<float>& vC, const vector<float>& vA, const vector<float>& vB, int M, int N, int W) 02: { 03: 04: array_view<const float,2> a(M, W, vA); 05: array_view<const float,2> b(W, N, vB); 06: array_view<writeonly<float>,2> c(M, N, vC); 07: parallel_for_each(c.grid, 08: [=](index<2> idx) restrict(direct3d) { 09: 10: int row = idx[0]; int col = idx[1]; 11: float sum = 0.0f; 12: for(int i = 0; i < W; i++) 13: sum += a(row, i) * b(i, col); 14: c[idx] = sum; 15: }); 16: } To turn this into a tiled example, first we need to decide our tile size. Let's say we want each tile to be 16*16 (which assumes that we'll have at least 256 threads to process, and that c.grid.extent.size() is divisible by 256, and moreover that c.grid.extent[0] and c.grid.extent[1] are divisible by 16). So we insert at line 03 the tile size (which must be a compile time constant). 03: static const int TS = 16; ...then we need to tile the grid to have tiles where each one has 16*16 threads, so we change line 07 to be as follows 07: parallel_for_each(c.grid.tile<TS,TS>(), ...that means that our index now has to be a tiled_index with the same characteristics as the tiled_grid, so we change line 08 08: [=](tiled_index<TS, TS> t_idx) restrict(direct3d) { ...which means, without changing our core algorithm, we need to be using the global index that the tiled_index gives us access to, so we insert line 09 as follows 09: index<2> idx = t_idx.global; ...and now this code just works and it is tiled! Closing thoughts on part 1 The process we followed just shows the mechanical transformation that can take place from the simple model to the tiled model (think of this as step 1). In fact, when we wrote the matrix multiplication example originally, the compiler was doing this mechanical transformation under the covers for us (and it has additional smarts to deal with the cases where the total number of threads scheduled cannot be divisible by the tile size). The point is that the thread scheduling is always tiled, even when you use the non-tiled model. But with this mechanical transformation, we haven't gained anything… Hint: our goal with explicitly using the tiled model is to gain even more performance. In the next post, we'll evolve this further (beyond what the compiler can automatically do for us, in this first release), so you can see the full usage of the tiled model and its benefits… Comments about this post by Daniel Moth welcome at the original blog.

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  • Stencil buffer appears to not be decrementing values correctly

    - by Alex Ames
    I'm attempting to use the stencil buffer as a clipper for my UI system, but I'm having trouble debugging a problem I'm running in to. This is what I'm doing: A widget can pass a rectangle to the the stencil clipper functions, which will increment the stencil buffer values that it covers. Then it will draw its children, which will only get drawn in the stencilled area (so that if they extend outside they'll be clipped). After a widget is done drawing its children, it pops that rectangle from the stack and in the process decrements the values in the stencil buffer that it has previously incremented. The slightly simplified code is below: static void drawStencil(Rect& rect, unsigned int ref) { // Save previous values of the color and depth masks GLboolean colorMask[4]; GLboolean depthMask; glGetBooleanv(GL_COLOR_WRITEMASK, colorMask); glGetBooleanv(GL_DEPTH_WRITEMASK, &depthMask); // Turn off drawing glColorMask(0, 0, 0, 0); glDepthMask(0); // Draw vertices here ... // Turn everything back on glColorMask(colorMask[0], colorMask[1], colorMask[2], colorMask[3]); glDepthMask(depthMask); // Only render pixels in areas where the stencil buffer value == ref glStencilFunc(GL_EQUAL, ref, 0xFF); glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); } void pushScissor(Rect rect) { // increment things only at the current stencil stack level glStencilFunc(GL_EQUAL, s_scissorStack.size(), 0xFF); glStencilOp(GL_KEEP, GL_INCR, GL_INCR); s_scissorStack.push_back(rect); drawStencil(rect, states, s_ScissorStack.size()); } void popScissor() { // undo what was done in the previous push, // decrement things only at the current stencil stack level glStencilFunc(GL_EQUAL, s_scissorStack.size(), 0xFF); glStencilOp(GL_KEEP, GL_DECR, GL_DECR); Rect rect = s_scissorStack.back(); s_scissorStack.pop_back(); drawStencil(rect, states, s_scissorStack.size()); } And this is how it's being used by the Widgets if (m_clip) pushScissor(m_rect); drawInternal(target, states); for (auto child : m_children) target.draw(*child, states); if (m_clip) popScissor(); This is the result of the above code: There are two things on the screen, a giant test button, and a window with some buttons and text areas on it. The text area scroll box is set to clip its children (so that the text doesn't extend outside the scroll box). The button is drawn after the window and should be on top of it completely. However, for some reason the text area is appearing on top of the button. The only reason I can think of that this would happen is if the stencil values were not getting decremented in the pop, and when it comes time to render the button, since those pixels don't have the right stencil value it doesn't draw over. But I can't figure out whats wrong with my code that would cause that to happen.

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  • Missing resource exception when running OIM design console under OEL6u2

    - by user12674042
    If you're trying to run the OIM design console (xlclient.sh) under OEL 6u2 and keep getting this error after entering the credentials: ... Caused by: java.util.MissingResourceException: Can't find oracle.iam.platform.utils.resources.LRB bundle... Make sure your wlfullclient.jar is in the ext folder of the designconsole folder... and yes, the design console runs perfectly well in OEL 6u2.

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  • Stupid simple music player?

    - by itsadok
    Here's what I want: I have a folder with MP3 files. I would like to play all the files in the folder, alphabetically. And I need a way to pause, skip to next file, and that's pretty much it. I don't want to use my music player to organize my music library, I don't need connection to network services, and I don't even need ID3 support. On Windows, WinAmp 2 did what I wanted. What's my best option on Ubuntu?

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  • Is it possible to set Transmission to show list of files as collapsed by default?

    - by Rasmus
    When downloading a torrent with a large folder hierarchy, I often find myself losing overview of the content of the torrent as Transmission shows the entire folder structure expanded under Properties > Files. Most annoyingly, if one collapses the tree and closes the dialog, the tree will be expanded again if one re-access it. Is it somehow possible to set Transmission to show torrent content as collapsed by default?

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  • How to import or "using" a custom class in Unity script?

    - by Bobbake4
    I have downloaded the JSONObject plugin for parsing JSON in Unity but when I use it in a script I get an error indicating JSONObject cannot be found. My question is how do I use a custom object class defined inside another class. I know I need a using directive to solve this but I am not sure of the path to these custom objects I have imported. They are in the root project folder inside JSONObject folder and class is called JSONObject. Thanks

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  • The JD Edwards Show en Barcelona

    - by Noelia Gomez
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 Después de identificar y entender los problemas empresariales a los que muchos de nuestros clientes se enfrentan hoy, Oracle ha creado una jornada única donde presentará la última versión de Oracle JD Edwards. Una solución que, como nos contará Lyle Ekdahl, Senior Vicepresident- JDEdwards de primera mano, ayuda a las organizaciones a optimizar la gestión de tu negocio. Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-family:"Calibri","sans-serif"; mso-ascii- mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi- mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Además contaremos con la ponencia del experto de Oracle Rocco Mancusi , en la que nos adentraremos en el nuevo concepto de “The Internet of Things”. Y por supuesto, no podía faltar el caso de éxito de uno de nuestros clientes que, de la mano de Manuel Perez, CIO de CINESA, escucharemos cómo Cinesa ha mantenido una relación histórica con JDEdwards y sus planes para el futuro. Si eres CFO o CIO, no puedes perderte está oportunidad única de entrar en una nueva era donde la gestión de su negocio se convierta en un éxito. Para más información y registro acceda aquí. /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-family:"Calibri","sans-serif"; mso-ascii- mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi- mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • Less than 50 Lines of Code to Create a Java Palette in NetBeans

    - by Geertjan
    Want to drag and drop Java code snippets into the palette, in the same way as can be done for HTML files? If so, create a new module and add a class with the content below and you're done. You'll be able to select a piece of Java code, drag it into the palette (Ctrl-Shift-8 to open it), where you'll be able to set a name, tooltip, and icons for the snippet, and then you'll be able to drag it out of the palette into any Java files you like. The palette content is persisted across restarts of the IDE. package org.netbeans.modules.javasourcefilepalette; import java.io.IOException; import javax.swing.Action; import org.netbeans.api.editor.mimelookup.MimeRegistration; import org.netbeans.spi.palette.DragAndDropHandler; import org.netbeans.spi.palette.PaletteActions; import org.netbeans.spi.palette.PaletteController; import org.netbeans.spi.palette.PaletteFactory; import org.openide.util.Exceptions; import org.openide.util.Lookup; import org.openide.util.datatransfer.ExTransferable; public class JavaSourceFileLayerPaletteFactory { private static PaletteController palette = null; @MimeRegistration(mimeType = "text/x-java", service = PaletteController.class) public static PaletteController createPalette() { try { if (null == palette) { return PaletteFactory.createPalette( //Folder: "JavaPalette", //Palette Actions: new PaletteActions() { @Override public Action[] getImportActions() {return null;} @Override public Action[] getCustomPaletteActions() {return null;} @Override public Action[] getCustomCategoryActions(Lookup lkp) {return null;} @Override public Action[] getCustomItemActions(Lookup lkp) {return null;} @Override public Action getPreferredAction(Lookup lkp) {return null;} }, //Palette Filter: null, //Drag and Drop Handler: new DragAndDropHandler(true) { @Override public void customize(ExTransferable et, Lookup lkp) {} }); } } catch (IOException ex) { Exceptions.printStackTrace(ex); } return null; } } In my layer file, I have this content: <folder name="JavaPalette"> <folder name="Snippets"/> </folder> That's all. Run the module. Open a Java source file and the palette will automatically open. Drag some code into the palette and a dialog will pop up asking for some details like display name and icons. Then the snippet will be in the palette and you'll be able to drag and drop it anywhere you like. Use the Palette Manager, which is automatically integrated, to add new categories and show/hide palette items. Related blog entry, for which the above is a big simplification: Drag/Drop Snippets into Palette .

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  • Shrink NTFS Windows 7 Partition with GParted

    - by user15961
    I am running a dual-boot system with Windows 7 and Ubuntu 10.10. Initially I allocated about 20GB for my Ubuntu partition; however, I quickly ran out of that space and am now looking to expand my partition. Currently my NTFS partition (450GB) has about 130GB of free space. I tried using GParted to shrink the partition but encountered the following error. I booted into windows so I could run chkdsk but the countdown freezes at 1 upon reboot. I tried multiple methods to resolve that issue but nothing seems to work. Finally I gave up, and now I just want to know what is the best way for me to force GParted to shrink the partition regardless of the errors. I don't really have anything important and I don't mind risking the data. I just don't want to wipe the entire NTFS partition because I don't have a Windows install CD and might require Windows later on for some programs. I tried using sudo ntfsresize but that spews out the same error as GParted... Any ideas? Check and repair file system (ntfs) on /dev/sda2 00:00:09 ( ERROR ) calibrate /dev/sda2 00:00:00 ( SUCCESS ) path: /dev/sda2 start: 36944325 end: 976771119 size: 939826795 (448.14 GiB) check file system on /dev/sda2 for errors and (if possible) fix them 00:00:09 ( ERROR ) ntfsresize -P -i -f -v /dev/sda2 ntfsresize v2.0.0 (libntfs 10:0:0) Device name : /dev/sda2 NTFS volume version: 3.1 Cluster size : 4096 bytes Current volume size: 481191318016 bytes (481192 MB) Current device size: 481191319040 bytes (481192 MB) Checking for bad sectors ... Checking filesystem consistency ... Cluster 63468 is referenced multiple times! Cluster 63469 is referenced multiple times! Cluster 63465 is referenced multiple times! Cluster 63466 is referenced multiple times! Cluster 63467 is referenced multiple times! Cluster 165621 is referenced multiple times! Cluster 165622 is referenced multiple times! Cluster 165623 is referenced multiple times! Cluster 165624 is referenced multiple times! ERROR: Filesystem check failed! ERROR: 9 clusters are referenced multiply times. NTFS is inconsistent. Run chkdsk /f on Windows then reboot it TWICE! The usage of the /f parameter is very IMPORTANT! No modification was and will be made to NTFS by this software until it gets repaired.

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  • How to share files and folders on a forum so that anyone can download without having an Ubuntu One account?

    - by ashok.biollay
    I just began to discover Ubuntu One. I upload a video on my account, and put it in a folder. I would like to know whether it is possible to share this folder or this file simply by giving the url in forum (in a message), so that anyone can download the file, with no need to have an Ubuntu One account. (a bit like PhotoBucket, where you can share pictures and videos and folders to people with ou without PhotoBucket, and anyone can download them) Thank you in advance for your answers.

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  • Templates "untitled" after file extension problem in 12.04

    - by wpinacz
    I've been using "Templates" folder in my home directory to create new files (.doc .odt .xls), the problem is that, when I right-click in my Desktop (or any other folder), and go into "Create New Document" and choose "Microsoft Word Document", I get a new file with name called "Microsoft Word Document.doc untitled". I want to remove "untitled" from filename so it's called "Microsoft Word Document.doc" or even change it so it would be "untitled.doc". Is there any way to do it? Searched other forums and can't find solution.

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  • Client-Server connection response timeout issues

    - by Srikar
    User creates a folder in client and in the client-side code I hit an API to the server to make this persistent for that user. But in some cases, my server is so busy that the request timesout. The server has executed my request but timedout before sending a response back to client. The timeout set is 10 seconds in client. At this point the client thinks that server has not executed its request (of creating a folder) and ends up sending it again. Now I have 2 folders on the server but the user has created only 1 folder in the client. How to prevent this? One of the ways to solve this is to use a unique ID with each new request. So the ID acts as a distinguisher between old and new requests from client. But this leads to storing these IDs on my server and do a lookup for each API call which I want to avoid. Other way is to increase the timeout duration. But I dont want to change this from 10 seconds. Something tells me that there are better solutions. I have posted this question in stackoverflow but I think its better suited here. UPDATE: I will make my problem even more explicit. The client is a webbrowser and the server is running nginx+django+mysql (standard stack). The user creates a folder in webbrowser. As a result I need to hit a server API. The API call responds back, thereby client knows API call was success. This is normal scenario. Sometimes though, server successfully completes the API request but the client-side (webbrowser) connection timesout before server can respond back. The client has no clue at this point. The user thinks the request was a fail & clicks again. This time it was a success but when the UI refreshes he sees 2 folders. I want to remedy this situation.

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  • following a moving sprite

    - by iQue
    Im trying to get my enemies to follow my main-character of the game (2D), but for some reason the game starts lagging like crazy when I do it the way I want to do it, and the following-part dosnt work 100% either, its just 1/24 enemies that comes to my sprite, the other 23 move towards it but stay at a certain point. Might be a poor explenation but dont know how else to put it. Code for moving my enemies: private int enemyX(){ int x = 0; for (int i = 0; i < enemies.size(); i++){ if (controls.pointerPosition.x > enemies.get(i).getX()){//pointerPosition is the position of my main-sprite. x = 5; } else{ x=-5; } Log.d(TAG, "happyX HERE: " + controls.pointerPosition.x); Log.d(TAG, "enemyX HERE: " + enemies.get(i).getX()); } return x; } private int enemyY(){ int y = 0; for (int i = 0; i < enemies.size(); i++){ if (controls.pointerPosition.y > enemies.get(i).getY()){ y = 5; } else{ y=-5; } } return y; } I send it to the update-method in my Enemy-class: private void drawEnemy(Canvas canvas){ addEnemies(); // a method where I add enemies to my arrayList, no parameters except bitmap. for(int i = 0; i < enemies.size(); i++){ enemies.get(i).update(enemyX(), enemyY()); } for(int i = 0; i < enemies.size(); i++){ enemies.get(i).draw(canvas); } } and finally, the update-method itself, located in my Enemy-class: public void update(int velX, int velY) { x += velX; //sets x before I draw y += velY; //sets y before I draw currentFrame = ++currentFrame % BMP_COLUMNS; } So can any1 figure out why it starts lagging so much and how I can fix it? Thanks for your time!

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  • Meet This Year's Most Impressive WebCenter Customer Projects

    - by Michael Snow
    12.00 Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-family:"Calibri","sans-serif"; mso-ascii- mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi- mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} 12.00 Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-family:"Calibri","sans-serif"; mso-bidi-font-family:"Times New Roman";} Oracle Fusion Middleware: Meet This Year's Most Impressive Customer Projects Oracle OpenWorld Session – Tuesday Oct. 2, 2012: Moscone West, Room 3001 at 11:45AM This year – the Oracle Excellence awards had an amazing number of nominations. Each group at Oracle had a challenge to select the most innovative and game-changing nominations for their winners. The Fusion Middleware Innovation Awards, jointly sponsored by Oracle, OAUG, QUEST, ODTUG, IOUG, AUSOUG and UKOUG, honor organizations using Oracle Fusion Middleware to deliver unique business value.  This year, the awards will recognize customers across eight distinct categories: Oracle Exalogic Cloud Application Foundation Service Integration (SOA) and BPM WebCenter Identity Management Data Integration Application Development Framework and Fusion Development Business Analytics (BI, EPM and Exalytics)  The nominations included the pioneers in our customer base using these solutions in innovative ways to achieve significant business value. Tune in this afternoon for a listing of the WebCenter winners.

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