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  • Locate devices within a building

    - by ams0
    The situation: Our company is spread between two floors in a building. Every employee has a laptop (macbook Air or MacbookPro) and an iPhone. We have static DHCP mappings and DNS resolution so every mobile gets a name like employeeiphone.example.com, every macbook air gets a employeelaptop.example.com and every macbook pro gets a employeelaptop.example.com on the Ethernet interface (the wifi gets a dynamic IP from a small range dedicated for the purpose). We know each and every MAC address of phones and laptops, since we do DHCP static mapping (ISC DHCP server runs on linux). At each floor we have a Netgear stack of two switches, connected via 10GB fiber to each other. No VLANs so far. At every floor there are 4 Airport Extreme making a single SSID network with WPA2 authentication. The request: Our CTO wants to know who is present at which floor. My solution (so far): Every switch contains an table listing MAC address and originating port. On each switch stack, all the MAC addresses coming from the other floor are listed as coming on port 48 (the fiber link). So I came up with: 1) Get the table from each switch via SNMP 2) Filter out the ones associated with port 48 3) Grep dhcpd.conf, removing all entries not *laptop and not *iphone 4) Match the two lists for each switch, output in JSON or XML 5) present the results on a dashboard for all to see I wrote it in bash with a lot of awk and sed, it kinda works but I always have for some reason stale entries in the switch lookup tables, making it unreliable; some people may have put their laptop to sleep, their iphones drop connections after a while, if not woken up and so on..I searched left and right, we are prepared to spend a little on the project too (RFIDs?), does anybody do something similar? I can provide with the script if needed (although it's really specific to our switches and naming scheme). Thanks! p.s. perhaps is this a question for stackoverflow? please move if it so.

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  • Iptables - forward email ports?

    - by Emmet Brown
    im trying to open some local ports (LAN) and then re-direct them to another server (WAN) using iptables. Here is my config: #WAN allow-hotplug eth1 auto eth1 iface eth1 inet static #Tarjeta red WAN address 192.168.2.2 gateway 192.168.2.1 netmask 255.255.255.0 #LAN allow-hotplug eth0 auto eth0 iface eth0 inet static address 192.168.16.6 netmask 255.255.255.0 network 192.168.16.0 broadcast 192.168.16.255 I try this: iptables -A PREROUTING -t nat -i eth0 -p tcp --dport 110 -j DNAT --to 200.40.30.218:110 iptables -A FORWARD -p tcp -i eth0 -o eth1 -d 200.40.30.218 --dport 110 -j ACCEPT iptables -A PREROUTING -t nat -i eth0 -p tcp --dport 25 -j DNAT --to 200.40.30.218:25 iptables -A FORWARD -p tcp -i eth0 -o ethq -d 200.40.30.218 --dport 25 -j ACCEPT but, it did not work. i also try changeing eth0 to eth1 (and eth1 to eth0) but nothing happened. Starting Nmap 5.00 ( http://nmap.org ) at 2011-10-03 14:44 UYST Interesting ports on 192.168.16.6: Not shown: 997 closed ports PORT STATE SERVICE 22/tcp open ssh 111/tcp open rpcbind 8080/tcp open http-proxy Im running debian. Can u guys help me to check what is happening? edit: IPTABLES-SAVE # Generated by iptables-save v1.4.8 on Mon Oct 3 15:43:14 2011 *mangle :PREROUTING ACCEPT [139993:77867651] :INPUT ACCEPT [139385:77761761] :FORWARD ACCEPT [186:12071] :OUTPUT ACCEPT [173556:74341650] :POSTROUTING ACCEPT [173734:74352988] COMMIT # Completed on Mon Oct 3 15:43:14 2011 # Generated by iptables-save v1.4.8 on Mon Oct 3 15:43:14 2011 *nat :PREROUTING ACCEPT [1649:190626] :POSTROUTING ACCEPT [6729:339646] :OUTPUT ACCEPT [6697:337660] -A PREROUTING -i eth0 -p tcp -m tcp --dport 110 -j DNAT --to-destination 200.40.30.218:110 -A PREROUTING -i eth0 -p tcp -m tcp --dport 25 -j DNAT --to-destination 200.40.30.218:25 COMMIT # Completed on Mon Oct 3 15:43:14 2011 # Generated by iptables-save v1.4.8 on Mon Oct 3 15:43:14 2011 *filter :INPUT ACCEPT [138307:77066136] :FORWARD ACCEPT [168:11207] :OUTPUT ACCEPT [172288:73655708] -A FORWARD -d 200.40.30.218/32 -i eth0 -o eth1 -p tcp -m tcp --dport 110 -j ACCEPT -A FORWARD -d 200.40.30.218/32 -i eth0 -o ethq -p tcp -m tcp --dport 25 -j ACCEPT COMMIT # Completed on Mon Oct 3 15:43:14 2011 Regards

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  • Combine multiple network interfaces to connect to a dedicated server

    - by Dženis Macanovic
    this is an underpaid employee writing, who's apparently responsible for all the IT stuff in a very small (non-IT) company. Today said company got a bunch of PCs/workstations, a switch, a computer that's supposed to be used as a router, two DSL connections (each 16 MBit/s downstream and 1 MBit/s upstream) and a dedicated server which is hosted and managed professionally by a larger local company with some decent connection speed (1 GBit/s both directions if I'm not mistaken). This is what I've set up (note I'm not making use of the second DSL connection at all)... ETH0 ETH1 [ SWITCH ]---[LINUX DEBIAN ROUTER]---[DSL MODEM 1]---[INTERNET] | | | PC1 | | PC2 | ... ... when my boss asked me, if it was somehow possible to get 32 MBit/s downstream and 2 MBit/s upstream. At that time I replied "no" without thinking too much about it. Now I've just had the following idea... ETH1 ETH0 ETH0 ,---[DSL MODEM 1 (NON-STATIC IP)]---, ,---, ETH0 [ SWITCH ]---[LINUX DEBIAN ROUTER] [INTERNET] [LINUX DEBIAN SERVER]---[INTERNET] | | | '---[ DSL MODEM 2 (STATIC IP) ]---' '---' PC1 | | ETH2 ETH0 PC2 | ... ... but I have absolutely no clue how to implement that. Would that even be possible? What would the masquerading rules look like on the router? What about the server? I didn't find anything on the internet, mainly because I couldn't come up with any good keywords to search for to begin with. English obviously isn't my first language. Thanks in advance for your time!

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  • flash core engine by Dinesh [closed]

    - by hdinesh
    This post was a dump of the following code (without the highlights). No question, just a dump. Please update this q. with a real question to have it reopened. You (the asker) risk to be flagged as spammer (if not already) and a bad reputation. This is a q/a site, not a site to promote your own code libraries. package facers { import flash.display.*; import flash.events.*; import flash.geom.ColorTransform; import flash.utils.Dictionary; import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.events.FileLoadEvent; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; import caurina.transitions.*; public class Main extends Sprite { public var viewport :BasicView; public var displayObject :DisplayObject3D; private var light :PointLight3D; private var shadowPlane :Plane; private var dataArray :Array; private var material :BitmapFileMaterial; private var planeByContainer :Dictionary = new Dictionary(); private var paperSize :Number = 0.5; private var cloudSize :Number = 1500; private var rotSize :Number = 360; private var maxAlbums :Number = 50; private var num :Number = 0; public function Main():void { trace("START APPLICATION"); viewport = new BasicView(1024, 690, true, true, CameraType.FREE); viewport.camera.zoom = 50; viewport.camera.extra = { goPosition: new DisplayObject3D(),goTarget: new DisplayObject3D() }; addChild(viewport); displayObject = new DisplayObject3D(); viewport.scene.addChild(displayObject); createAlbum(); addEventListener(Event.ENTER_FRAME, onRenderEvent); } private function createAlbum() { dataArray = new Array("images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg", "images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg"); for (var i:int = 0; i < dataArray.length; i++) { material = new BitmapFileMaterial(dataArray[i]); material.doubleSided = true; material.addEventListener(FileLoadEvent.LOAD_COMPLETE, loadMaterial); } } public function loadMaterial(event:Event) { var plane:Plane = new Plane(material, 300, 180); displayObject.addChild(plane); var _x:int = Math.random() * cloudSize - cloudSize/2; var _y:int = Math.random() * cloudSize - cloudSize/2; var _z:int = Math.random() * cloudSize - cloudSize/2; var _rotationX:int = Math.random() * rotSize; var _rotationY:int = Math.random() * rotSize; var _rotationZ:int = Math.random() * rotSize; Tweener.addTween(plane, { x:_x, y:_y, z:_z, rotationX:_rotationX, rotationY:_rotationY, rotationZ:_rotationZ, time:5, transition:"easeIn" } ); } protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; viewport.singleRender(); } } } package designLab.events { import flash.display.BlendMode; import flash.display.Sprite; import flash.events.Event; import flash.filters.BlurFilter; // Import designLab import designLab.layer.IntroLayer; import designLab.shadow.ShadowCaster; import designLab.utils.LayerConstant; // Import Papervision3D import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; public class CoreEnging extends Sprite { public var viewport :BasicView; // Create BasicView public var displayObject :DisplayObject3D; // Create DisplayObject public var shadowCaster :ShadowCaster; // Create ShadowCaster private var light :PointLight3D; // Create PointLight private var shadowPlane :Plane; // Create Plane private var layer :LayerConstant; // Create constant resource layer private static var instance :CoreEnging; // Create CoreEnging class static instance // CoreEnging class static instance mathod function public static function getinstance() { if (instance != null) return instance; else { instance = new CoreEnging(); return instance; } } // CoreEnging constrictor public function CoreEnging () { trace("INFO: Design Lab Application : Core Enging v0.1"); layer = new LayerConstant(); viewport = new BasicView(900, 600, true, true, CameraType.FREE); // pass the width, height, scaleToStage, interactive, cameraType to BasicView viewport.camera.zoom = 100; // Define the zoom level of camera addChild(viewport); createFloor(); // Create the floor displayObject = new DisplayObject3D(); // Create new instance of DisplayObject viewport.scene.addChild(displayObject); // Add the DisplayObject to the BasicView light = new PointLight3D(); // Create new instance of PointLight light.z = -50; // Position the Z of create instance light.x = 0; //Position the X of create instance light.rotationZ = 45; //Position the rotation angel of the Z of create instance light.y = 500; //Position the Y of create instance shadowCaster = new ShadowCaster("shadow", 0x000000, BlendMode.MULTIPLY, .1, [new BlurFilter(20, 20, 1)]); // pass shadowcaster name, color, blend mode, alpha and filters shadowCaster.setType(ShadowCaster.SPOTLIGHT); // Define the shadow type addEventListener(Event.ENTER_FRAME, onRenderEvent); // Add frame render event } // Start create floor public function createFloor() { var spr:Sprite = new Sprite(); // Create Sprite spr.graphics.beginFill(0xFFFFFF); // Define the fill color for sprite spr.graphics.drawRect(0, 0, 600, 600); // Define the X, Y, width, height of the sprite var sprMaterial:MovieMaterial = new MovieMaterial(spr, true, true, true); //Create a texture from an existing sprite instance shadowPlane = new Plane(sprMaterial, 2000, 2000, 1, 1); // create new instance of the Plane and pass the texture material, width, height, segmentsW and segmentsH shadowPlane.rotationX = 80; //Position the rotation angel of the X of Plane shadowPlane.y = -200; //Position the Y of Plane viewport.scene.addChild(shadowPlane); // Add the Plane to the BasicView } // switch method function of the page layer control public function addLayer(type:String) { switch (type) { case layer.INTRO: var intro:IntroLayer = new IntroLayer(); break; } } // Create get mathod function for DisplayObject public function getDisplayObject():DisplayObject3D { return displayObject; } // Create get mathod function for BasicView public function getViewport():BasicView { return viewport; } // Rendering function protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; // Remove the shadow shadowCaster.invalidate(); // create new shadow on DisplayObject move shadowCaster.castModel(displayObject, light, shadowPlane); viewport.singleRender(); } } } package designLab.layer { import flash.display.Sprite; import flash.events.Event; // Import designLab import designLab.materials.iBusinessCard; import designLab.events.CoreEnging; // Import Papervision3D import org.papervision3d.objects.primitives.Cube; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.MovieMaterial; public class IntroLayer { // IntroLayer constrictor public function IntroLayer() { trace("INFO: Load Intro layer"); var indexDP:DP_index = new DP_index(); //Create the library MovieClip var blackMaterial:MovieMaterial = new MovieMaterial(indexDP, true); //Create a texture from an existing library MovieClip instance blackMaterial.smooth = true; blackMaterial.doubleSided = false; var mycolor:ColorMaterial = new ColorMaterial(0x000000); //Create solid color material var mycard:iBusinessCard = new iBusinessCard(blackMaterial, blackMaterial, mycolor, 372, 10, 207); // Create custom 3D cube object to pass the Front, Back, All, CubeWidth, CubeDepth and CubeHeight CoreEnging.getinstance().getDisplayObject().addChild(mycard.create3DCube()); // Add the custom 3D cube to the DisplayObject } } } package designLab.materials { import flash.display.*; import flash.events.*; // Import Papervision3D import org.papervision3d.materials.*; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.primitives.Cube; public class iBusinessCard extends Sprite { private var materialsList :MaterialsList; private var cube :Cube; private var Front :MovieMaterial = new MovieMaterial(); private var Back :MovieMaterial = new MovieMaterial(); private var All :ColorMaterial = new ColorMaterial(); private var CubeWidth :Number; private var CubeDepth :Number; private var CubeHeight :Number; public function iBusinessCard(Front:MovieMaterial, Back:MovieMaterial, All:ColorMaterial, CubeWidth:Number, CubeDepth:Number, CubeHeight:Number) { setFront(Front); setBack(Back); setAll(All); setCubeWidth(CubeWidth); setCubeDepth(CubeDepth); setCubeHeight(CubeHeight); } public function create3DCube():Cube { materialsList = new MaterialsList(); materialsList.addMaterial(Front, "front"); materialsList.addMaterial(Back, "back"); materialsList.addMaterial(All, "left"); materialsList.addMaterial(All, "right"); materialsList.addMaterial(All, "top"); materialsList.addMaterial(All, "bottom"); cube = new Cube(materialsList, CubeWidth, CubeDepth, CubeHeight); cube.x = 0; cube.y = 0; cube.z = 0; cube.rotationY = 180; return cube; } public function setFront(Front:MovieMaterial) { this.Front = Front; } public function getFront():MovieMaterial { return Front; } public function setBack(Back:MovieMaterial) { this.Back = Back; } public function getBack():MovieMaterial { return Back; } public function setAll(All:ColorMaterial) { this.All = All; } public function getAll():ColorMaterial { return All; } public function setCubeWidth(CubeWidth:Number) { this.CubeWidth = CubeWidth; } public function getCubeWidth():Number { return CubeWidth; } public function setCubeDepth(CubeDepth:Number) { this.CubeDepth = CubeDepth; } public function getCubeDepth():Number { return CubeDepth; } public function setCubeHeight(CubeHeight:Number) { this.CubeHeight = CubeHeight; } public function getCubeHeight():Number { return CubeHeight; } } } package designLab.shadow { import flash.display.Sprite; import flash.filters.BlurFilter; import flash.geom.Point; import flash.geom.Rectangle; import flash.utils.Dictionary; import org.papervision3d.core.geom.TriangleMesh3D; import org.papervision3d.core.geom.renderables.Triangle3D; import org.papervision3d.core.geom.renderables.Vertex3D; import org.papervision3d.core.math.BoundingSphere; import org.papervision3d.core.math.Matrix3D; import org.papervision3d.core.math.Number3D; import org.papervision3d.core.math.Plane3D; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.MovieMaterial; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.objects.primitives.Plane; public class ShadowCaster { private var vertexRefs:Dictionary; private var numberRefs:Dictionary; private var lightRay:Number3D = new Number3D() private var p3d:Plane3D = new Plane3D(); public var color:uint = 0; public var alpha:Number = 0; public var blend:String = ""; public var filters:Array; public var uid:String; private var _type:String = "point"; private var dir:Number3D; private var planeBounds:Dictionary; private var targetBounds:Dictionary; private var models:Dictionary; public static var DIRECTIONAL:String = "dir"; public static var SPOTLIGHT:String = "spot"; public function ShadowCaster(uid:String, color:uint = 0, blend:String = "multiply", alpha:Number = 1, filters:Array=null) { this.uid = uid; this.color = color; this.alpha = alpha; this.blend = blend; this.filters = filters ? filters : [new BlurFilter()]; numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); planeBounds = new Dictionary(true); models = new Dictionary(true); } public function castModel(model:DisplayObject3D, light:PointLight3D, plane:Plane, faces:Boolean = true, cull:Boolean = false):void{ var ar:Array; if(models[model]) { ar = models[model]; }else{ ar = new Array(); getChildMesh(model, ar); models[model] = ar; } var reset:Boolean = true; for each(var t:TriangleMesh3D in ar){ if(faces) castFaces(light, t, plane, cull, reset); else castBoundingSphere(light, t, plane, 0.75, reset); reset = false; } } private function getChildMesh(do3d:DisplayObject3D, ar):void{ if(do3d is TriangleMesh3D) ar.push(do3d); for each(var d:DisplayObject3D in do3d.children) getChildMesh(d, ar); } public function setType(type:String="point"):void{ _type = type; } public function getType():String{ return _type; } public function castBoundingSphere(light:PointLight3D, target:TriangleMesh3D, plane:Plane, scaleRadius:Number=0.8, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); var b:BoundingSphere = target.geometry.boundingSphere; var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var tbounds:Object = targetBounds[target]; if(!tbounds){ tbounds = target.boundingBox(); targetBounds[target] = tbounds; } var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); var tlp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); var center:Number3D = new Number3D(tbounds.min.x+tbounds.size.x*0.5, tbounds.min.y+tbounds.size.y*0.5, tbounds.min.z+tbounds.size.z*0.5); var dif:Number3D = Number3D.sub(lp, center); dif.normalize(); var other:Number3D = new Number3D(); other.x = -dif.y; other.y = dif.x; other.z = 0; other.normalize(); var cross:Number3D = Number3D.cross(new Number3D(plane.transform.n12, plane.transform.n22, plane.transform.n32), p3d.normal); cross.normalize(); //cross = new Number3D(-dif.y, dif.x, 0); //cross.normalize(); cross.multiplyEq(b.radius*scaleRadius); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } //numberRefs = new Dictionary(true); var pos:Number3D; var c2d:Point; var r2d:Point; //_type = SPOTLIGHT; pos = projectVertex(new Vertex3D(center.x, center.y, center.z), lp, inv, target.world); c2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); pos = projectVertex(new Vertex3D(center.x+cross.x, center.y+cross.y, center.z+cross.z), lp, inv, target.world); r2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); var dx:Number = r2d.x-c2d.x; var dy:Number = r2d.y-c2d.y; var rad:Number = Math.sqrt(dx*dx+dy*dy); castClip.graphics.beginFill(color); castClip.graphics.moveTo(c2d.x, c2d.y); castClip.graphics.drawCircle(c2d.x, c2d.y, rad); castClip.graphics.endFill(); } public function getCastClip(plane:Plane):Sprite{ var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite;// = new Sprite(); if(planeMovie.getChildByName("castClip"+uid)) return Sprite(planeMovie.getChildByName("castClip"+uid)); else{ castClip = new Sprite(); castClip.name = "castClip"+uid; castClip.scrollRect = new Rectangle(0, 0, movieSize.x, movieSize.y); //castClip.alpha = 0.4; planeMovie.addChild(castClip); return castClip; } } public function castFaces(light:PointLight3D, target:TriangleMesh3D, plane:Plane, cull:Boolean=false, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); var tlp:Number3D; if(cull){ tlp = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); } //Matrix3D.multiplyVector(Matrix3D.inverse(target.transform), tlp); //p3d.setThreePoints(planeVertices[0].getPosition(), planeVertices[1].getPosition(), planeVertices[2].getPosition()); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); //numberRefs = new Dictionary(true); var pos:Number3D; var p2d:Point; var s2d:Point; var hitVert:Number3D = new Number3D(); for each(var t:Triangle3D in target.geometry.faces){ if( cull){ hitVert.x = t.v0.x; hitVert.y = t.v0.y; hitVert.z = t.v0.z; if(Number3D.dot(t.faceNormal, Number3D.sub(tlp, hitVert)) <= 0) continue; } castClip.graphics.beginFill(color); pos = projectVertex(t.v0, lp, inv, target.world); s2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.moveTo(s2d.x, s2d.y); pos = projectVertex(t.v1, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); pos = projectVertex(t.v2, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); castClip.graphics.lineTo(s2d.x, s2d.y); castClip.graphics.endFill(); } } public function invalidate():void{ invalidateModels(); invalidatePlanes(); } public function invalidatePlanes():void{ planeBounds = new Dictionary(true); } public function invalidateTargets():void{ numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); } public function invalidateModels():void{ models = new Dictionary(true); invalidateTargets(); } private function get2dPoint(pos3D:Number3D, min3D:Number3D, size3D:Number3D, movieSize:Point):Point{ return new Point((pos3D.x-min3D.x)/size3D.x*movieSize.x, ((-pos3D.y-min3D.y)/size3D.y*movieSize.y)); } private function projectVertex(v:Vertex3D, light:Number3D, invMat:Matrix3D, world:Matrix3D):Number3D{ var pos:Number3D = vertexRefs[v]; if(pos) return pos; var n:Number3D = numberRefs[v]; if(!n){ n = new Number3D(v.x, v.y, v.z); Matrix3D.multiplyVector(world, n); Matrix3D.multiplyVector(invMat, n); numberRefs[v] = n; } if(_type == SPOTLIGHT){ lightRay.x = light.x; lightRay.y = light.y; lightRay.z = light.z; }else{ lightRay.x = n.x-dir.x; lightRay.y = n.y-dir.y; lightRay.z = n.z-dir.z; } pos = p3d.getIntersectionLineNumbers(lightRay, n); vertexRefs[v] = pos; return pos; } } } package designLab.utils { public class LayerConstant { public const INTRO:String = "INTRO"; // Intro layer string constant } }*emphasized text*

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  • EntityManager injection works in JBoss 7.1.1 but not WebSphere 7

    - by BikerJared
    I've built an EJB that will manage my database access. I'm building a web app around it that uses Struts 2. The problem I'm having is when I deploy the ear, the EntityManager doesn't get injected into my service class (and winds up null and results in NullPointerExceptions). The weird thing is, it works on JBoss 7.1.1 but not on WebSphere 7. You'll notice that Struts doesn't inject the EJB, so I've got some intercepter code that does that. My current working theory right now is that the WS7 container can't inject the EntityManager because of Struts for some unknown reason. My next step is to try Spring next, but I'd really like to get this to work if possible. I've spent a few days searching and trying various things and haven't had any luck. I figured I'd give this a shot. Let me know if I can provide additional information. <?xml version="1.0" encoding="UTF-8"?> <persistence xmlns="http://java.sun.com/xml/ns/persistence" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="1.0" xsi:schemaLocation="http://java.sun.com/xml/ns/persistence http://java.sun.com/xml/ns/persistence/persistence_1_0.xsd"> <persistence-unit name="JPATestPU" transaction-type="JTA"> <description>JPATest Persistence Unit</description> <jta-data-source>jdbc/Test-DS</jta-data-source> <class>org.jaredstevens.jpatest.db.entities.User</class> <properties> <property name="hibernate.hbm2ddl.auto" value="update"/> </properties> </persistence-unit> </persistence> package org.jaredstevens.jpatest.db.entities; import java.io.Serializable; import javax.persistence.*; @Entity @Table public class User implements Serializable { private static final long serialVersionUID = -2643583108587251245L; private long id; private String name; private String email; @Id @GeneratedValue(strategy = GenerationType.TABLE) public long getId() { return id; } public void setId(long id) { this.id = id; } @Column(nullable=false) public String getName() { return this.name; } public void setName( String name ) { this.name = name; } @Column(nullable=false) public String getEmail() { return this.email; } @Column(nullable=false) public void setEmail( String email ) { this.email= email; } } package org.jaredstevens.jpatest.db.services; import java.util.List; import javax.ejb.Remote; import javax.ejb.Stateless; import javax.ejb.TransactionAttribute; import javax.ejb.TransactionAttributeType; import javax.persistence.EntityManager; import javax.persistence.PersistenceContext; import javax.persistence.PersistenceContextType; import javax.persistence.Query; import org.jaredstevens.jpatest.db.entities.User; import org.jaredstevens.jpatest.db.interfaces.IUserService; @Stateless(name="UserService",mappedName="UserService") @Remote public class UserService implements IUserService { @PersistenceContext(unitName="JPATestPU",type=PersistenceContextType.TRANSACTION) private EntityManager em; @TransactionAttribute(TransactionAttributeType.REQUIRED) public User getUserById(long userId) { User retVal = null; if(userId > 0) { retVal = (User)this.getEm().find(User.class, userId); } return retVal; } @TransactionAttribute(TransactionAttributeType.REQUIRED) public List<User> getUsers() { List<User> retVal = null; String sql; sql = "SELECT u FROM User u ORDER BY u.id ASC"; Query q = this.getEm().createQuery(sql); retVal = (List<User>)q.getResultList(); return retVal; } @TransactionAttribute(TransactionAttributeType.REQUIRED) public void save(User user) { this.getEm().persist(user); } @TransactionAttribute(TransactionAttributeType.REQUIRED) public boolean remove(long userId) { boolean retVal = false; if(userId > 0) { User user = null; user = (User)this.getEm().find(User.class, userId); if(user != null) this.getEm().remove(user); if(this.getEm().find(User.class, userId) == null) retVal = true; } return retVal; } public EntityManager getEm() { return em; } public void setEm(EntityManager em) { this.em = em; } } package org.jaredstevens.jpatest.actions.user; import javax.ejb.EJB; import org.jaredstevens.jpatest.db.entities.User; import org.jaredstevens.jpatest.db.interfaces.IUserService; import com.opensymphony.xwork2.ActionSupport; public class UserAction extends ActionSupport { @EJB(mappedName="UserService") private IUserService userService; private static final long serialVersionUID = 1L; private String userId; private String name; private String email; private User user; public String getUserById() { String retVal = ActionSupport.SUCCESS; this.setUser(userService.getUserById(Long.parseLong(this.userId))); return retVal; } public String save() { String retVal = ActionSupport.SUCCESS; User user = new User(); if(this.getUserId() != null && Long.parseLong(this.getUserId()) > 0) user.setId(Long.parseLong(this.getUserId())); user.setName(this.getName()); user.setEmail(this.getEmail()); userService.save(user); this.setUser(user); return retVal; } public String getUserId() { return this.userId; } public void setUserId(String userId) { this.userId = userId; } public String getName() { return this.name; } public void setName( String name ) { this.name = name; } public String getEmail() { return this.email; } public void setEmail( String email ) { this.email = email; } public User getUser() { return this.user; } public void setUser(User user) { this.user = user; } } package org.jaredstevens.jpatest.utils; import com.opensymphony.xwork2.ActionInvocation; import com.opensymphony.xwork2.interceptor.Interceptor; public class EJBAnnotationProcessorInterceptor implements Interceptor { private static final long serialVersionUID = 1L; public void destroy() { } public void init() { } public String intercept(ActionInvocation ai) throws Exception { EJBAnnotationProcessor.process(ai.getAction()); return ai.invoke(); } } package org.jaredstevens.jpatest.utils; import java.lang.reflect.Field; import javax.ejb.EJB; import javax.naming.Context; import javax.naming.InitialContext; import javax.naming.NamingException; public class EJBAnnotationProcessor { public static void process(Object instance)throws Exception{ Field[] fields = instance.getClass().getDeclaredFields(); if(fields != null && fields.length > 0){ EJB ejb; for(Field field : fields){ ejb = field.getAnnotation(EJB.class); if(ejb != null){ field.setAccessible(true); field.set(instance, EJBAnnotationProcessor.getEJB(ejb.mappedName())); } } } } private static Object getEJB(String mappedName) { Object retVal = null; String path = ""; Context cxt = null; String[] paths = {"cell/nodes/virgoNode01/servers/server1/","java:module/"}; for( int i=0; i < paths.length; ++i ) { try { path = paths[i]+mappedName; cxt = new InitialContext(); retVal = cxt.lookup(path); if(retVal != null) break; } catch (NamingException e) { retVal = null; } } return retVal; } } <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE struts PUBLIC "-//Apache Software Foundation//DTD Struts Configuration 2.0//EN" "http://struts.apache.org/dtds/struts-2.0.dtd"> <struts> <constant name="struts.devMode" value="true" /> <package name="basicstruts2" namespace="/diagnostics" extends="struts-default"> <interceptors> <interceptor name="ejbAnnotationProcessor" class="org.jaredstevens.jpatest.utils.EJBAnnotationProcessorInterceptor"/> <interceptor-stack name="baseStack"> <interceptor-ref name="defaultStack"/> <interceptor-ref name="ejbAnnotationProcessor"/> </interceptor-stack> </interceptors> <default-interceptor-ref name="baseStack"/> </package> <package name="restAPI" namespace="/conduit" extends="json-default"> <interceptors> <interceptor name="ejbAnnotationProcessor" class="org.jaredstevens.jpatest.utils.EJBAnnotationProcessorInterceptor" /> <interceptor-stack name="baseStack"> <interceptor-ref name="defaultStack" /> <interceptor-ref name="ejbAnnotationProcessor" /> </interceptor-stack> </interceptors> <default-interceptor-ref name="baseStack" /> <action name="UserAction.getUserById" class="org.jaredstevens.jpatest.actions.user.UserAction" method="getUserById"> <result type="json"> <param name="ignoreHierarchy">false</param> <param name="includeProperties"> ^user\.id, ^user\.name, ^user\.email </param> </result> <result name="error" type="json" /> </action> <action name="UserAction.save" class="org.jaredstevens.jpatest.actions.user.UserAction" method="save"> <result type="json"> <param name="ignoreHierarchy">false</param> <param name="includeProperties"> ^user\.id, ^user\.name, ^user\.email </param> </result> <result name="error" type="json" /> </action> </package> </struts> Stack Trace java.lang.NullPointerException org.jaredstevens.jpatest.actions.user.UserAction.save(UserAction.java:38) sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:60) sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:37) java.lang.reflect.Method.invoke(Method.java:611) com.opensymphony.xwork2.DefaultActionInvocation.invokeAction(DefaultActionInvocation.java:453) com.opensymphony.xwork2.DefaultActionInvocation.invokeActionOnly(DefaultActionInvocation.java:292) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:255) org.jaredstevens.jpatest.utils.EJBAnnotationProcessorInterceptor.intercept(EJBAnnotationProcessorInterceptor.java:21) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:249) org.apache.struts2.interceptor.debugging.DebuggingInterceptor.intercept(DebuggingInterceptor.java:256) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:249) com.opensymphony.xwork2.interceptor.DefaultWorkflowInterceptor.doIntercept(DefaultWorkflowInterceptor.java:176) com.opensymphony.xwork2.interceptor.MethodFilterInterceptor.intercept(MethodFilterInterceptor.java:98) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:249) com.opensymphony.xwork2.validator.ValidationInterceptor.doIntercept(ValidationInterceptor.java:265) org.apache.struts2.interceptor.validation.AnnotationValidationInterceptor.doIntercept(AnnotationValidationInterceptor.java:68) com.opensymphony.xwork2.interceptor.MethodFilterInterceptor.intercept(MethodFilterInterceptor.java:98) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:249) com.opensymphony.xwork2.interceptor.ConversionErrorInterceptor.intercept(ConversionErrorInterceptor.java:138) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:249) com.opensymphony.xwork2.interceptor.ParametersInterceptor.doIntercept(ParametersInterceptor.java:211) com.opensymphony.xwork2.interceptor.MethodFilterInterceptor.intercept(MethodFilterInterceptor.java:98) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:249) com.opensymphony.xwork2.interceptor.ParametersInterceptor.doIntercept(ParametersInterceptor.java:211) com.opensymphony.xwork2.interceptor.MethodFilterInterceptor.intercept(MethodFilterInterceptor.java:98) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:249) com.opensymphony.xwork2.interceptor.StaticParametersInterceptor.intercept(StaticParametersInterceptor.java:190) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:249) org.apache.struts2.interceptor.MultiselectInterceptor.intercept(MultiselectInterceptor.java:75) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:249) org.apache.struts2.interceptor.CheckboxInterceptor.intercept(CheckboxInterceptor.java:90) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:249) org.apache.struts2.interceptor.FileUploadInterceptor.intercept(FileUploadInterceptor.java:243) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:249) com.opensymphony.xwork2.interceptor.ModelDrivenInterceptor.intercept(ModelDrivenInterceptor.java:100) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:249) com.opensymphony.xwork2.interceptor.ScopedModelDrivenInterceptor.intercept(ScopedModelDrivenInterceptor.java:141) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:249) com.opensymphony.xwork2.interceptor.ChainingInterceptor.intercept(ChainingInterceptor.java:145) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:249) com.opensymphony.xwork2.interceptor.PrepareInterceptor.doIntercept(PrepareInterceptor.java:171) com.opensymphony.xwork2.interceptor.MethodFilterInterceptor.intercept(MethodFilterInterceptor.java:98) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:249) com.opensymphony.xwork2.interceptor.I18nInterceptor.intercept(I18nInterceptor.java:176) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:249) org.apache.struts2.interceptor.ServletConfigInterceptor.intercept(ServletConfigInterceptor.java:164) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:249) com.opensymphony.xwork2.interceptor.AliasInterceptor.intercept(AliasInterceptor.java:192) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:249) com.opensymphony.xwork2.interceptor.ExceptionMappingInterceptor.intercept(ExceptionMappingInterceptor.java:187) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:249) org.apache.struts2.impl.StrutsActionProxy.execute(StrutsActionProxy.java:54) org.apache.struts2.dispatcher.Dispatcher.serviceAction(Dispatcher.java:511) org.apache.struts2.dispatcher.ng.ExecuteOperations.executeAction(ExecuteOperations.java:77) org.apache.struts2.dispatcher.ng.filter.StrutsPrepareAndExecuteFilter.doFilter(StrutsPrepareAndExecuteFilter.java:91) com.ibm.ws.webcontainer.filter.FilterInstanceWrapper.doFilter(FilterInstanceWrapper.java:188) com.ibm.ws.webcontainer.filter.WebAppFilterChain.doFilter(WebAppFilterChain.java:116) com.ibm.ws.webcontainer.filter.WebAppFilterChain._doFilter(WebAppFilterChain.java:77) com.ibm.ws.webcontainer.filter.WebAppFilterManager.doFilter(WebAppFilterManager.java:908) com.ibm.ws.webcontainer.filter.WebAppFilterManager.invokeFilters(WebAppFilterManager.java:997) com.ibm.ws.webcontainer.extension.DefaultExtensionProcessor.invokeFilters(DefaultExtensionProcessor.java:1062) com.ibm.ws.webcontainer.extension.DefaultExtensionProcessor.handleRequest(DefaultExtensionProcessor.java:982) com.ibm.ws.webcontainer.webapp.WebApp.handleRequest(WebApp.java:3935) com.ibm.ws.webcontainer.webapp.WebGroup.handleRequest(WebGroup.java:276) com.ibm.ws.webcontainer.WebContainer.handleRequest(WebContainer.java:931) com.ibm.ws.webcontainer.WSWebContainer.handleRequest(WSWebContainer.java:1583) com.ibm.ws.webcontainer.channel.WCChannelLink.ready(WCChannelLink.java:186) com.ibm.ws.http.channel.inbound.impl.HttpInboundLink.handleDiscrimination(HttpInboundLink.java:452) com.ibm.ws.http.channel.inbound.impl.HttpInboundLink.handleNewRequest(HttpInboundLink.java:511) com.ibm.ws.http.channel.inbound.impl.HttpInboundLink.processRequest(HttpInboundLink.java:305) com.ibm.ws.http.channel.inbound.impl.HttpInboundLink.ready(HttpInboundLink.java:276) com.ibm.ws.tcp.channel.impl.NewConnectionInitialReadCallback.sendToDiscriminators(NewConnectionInitialReadCallback.java:214) com.ibm.ws.tcp.channel.impl.NewConnectionInitialReadCallback.complete(NewConnectionInitialReadCallback.java:113) com.ibm.ws.tcp.channel.impl.AioReadCompletionListener.futureCompleted(AioReadCompletionListener.java:165) com.ibm.io.async.AbstractAsyncFuture.invokeCallback(AbstractAsyncFuture.java:217) com.ibm.io.async.AsyncChannelFuture.fireCompletionActions(AsyncChannelFuture.java:161) com.ibm.io.async.AsyncFuture.completed(AsyncFuture.java:138) com.ibm.io.async.ResultHandler.complete(ResultHandler.java:204) com.ibm.io.async.ResultHandler.runEventProcessingLoop(ResultHandler.java:775) com.ibm.io.async.ResultHandler$2.run(ResultHandler.java:905) com.ibm.ws.util.ThreadPool$Worker.run(ThreadPool.java:1604)

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  • opengl problem works on droid but not droid eris and others.

    - by nathan
    This GlRenderer works fine on the moto droid, but does not work well at all on droid eris or other android phones does anyone know why? package com.ntu.way2fungames.spacehockeybase; import java.io.DataInputStream; import java.io.IOException; import java.nio.Buffer; import java.nio.FloatBuffer; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import com.ntu.way2fungames.LoadFloatArray; import com.ntu.way2fungames.OGLTriReader; import android.content.res.AssetManager; import android.content.res.Resources; import android.opengl.GLU; import android.opengl.GLSurfaceView.Renderer; import android.os.Handler; import android.os.Message; public class GlRenderer extends Thread implements Renderer { private float drawArray[]; private float yoff; private float yoff2; private long lastRenderTime; private float[] yoffs= new float[10]; int Width; int Height; private float[] pixelVerts = new float[] { +.0f,+.0f,2, +.5f,+.5f,0, +.5f,-.5f,0, +.0f,+.0f,2, +.5f,-.5f,0, -.5f,-.5f,0, +.0f,+.0f,2, -.5f,-.5f,0, -.5f,+.5f,0, +.0f,+.0f,2, -.5f,+.5f,0, +.5f,+.5f,0, }; @Override public void run() { } private float[] arenaWalls = new float[] { 8.00f,2.00f,1f,2f,2f,1f,2.00f,8.00f,1f,8.00f,2.00f,1f,2.00f,8.00f,1f,8.00f,8.00f,1f, 2.00f,8.00f,1f,2f,2f,1f,0.00f,0.00f,0f,2.00f,8.00f,1f,0.00f,0.00f,0f,0.00f,10.00f,0f, 8.00f,8.00f,1f,2.00f,8.00f,1f,0.00f,10.00f,0f,8.00f,8.00f,1f,0.00f,10.00f,0f,10.00f,10.00f,0f, 2f,2f,1f,8.00f,2.00f,1f,10.00f,0.00f,0f,2f,2f,1f,10.00f,0.00f,0f,0.00f,0.00f,0f, 8.00f,2.00f,1f,8.00f,8.00f,1f,10.00f,10.00f,0f,8.00f,2.00f,1f,10.00f,10.00f,0f,10.00f,0.00f,0f, 10.00f,10.00f,0f,0.00f,10.00f,0f,0.00f,0.00f,0f,10.00f,10.00f,0f,0.00f,0.00f,0f,10.00f,0.00f,0f, 8.00f,6.00f,1f,8.00f,4.00f,1f,122f,4.00f,1f,8.00f,6.00f,1f,122f,4.00f,1f,122f,6.00f,1f, 8.00f,6.00f,1f,122f,6.00f,1f,120f,7.00f,0f,8.00f,6.00f,1f,120f,7.00f,0f,10.00f,7.00f,0f, 122f,4.00f,1f,8.00f,4.00f,1f,10.00f,3.00f,0f,122f,4.00f,1f,10.00f,3.00f,0f,120f,3.00f,0f, 480f,10.00f,0f,470f,10.00f,0f,470f,0.00f,0f,480f,10.00f,0f,470f,0.00f,0f,480f,0.00f,0f, 478f,2.00f,1f,478f,8.00f,1f,480f,10.00f,0f,478f,2.00f,1f,480f,10.00f,0f,480f,0.00f,0f, 472f,2f,1f,478f,2.00f,1f,480f,0.00f,0f,472f,2f,1f,480f,0.00f,0f,470f,0.00f,0f, 478f,8.00f,1f,472f,8.00f,1f,470f,10.00f,0f,478f,8.00f,1f,470f,10.00f,0f,480f,10.00f,0f, 472f,8.00f,1f,472f,2f,1f,470f,0.00f,0f,472f,8.00f,1f,470f,0.00f,0f,470f,10.00f,0f, 478f,2.00f,1f,472f,2f,1f,472f,8.00f,1f,478f,2.00f,1f,472f,8.00f,1f,478f,8.00f,1f, 478f,846f,1f,472f,846f,1f,472f,852f,1f,478f,846f,1f,472f,852f,1f,478f,852f,1f, 472f,852f,1f,472f,846f,1f,470f,844f,0f,472f,852f,1f,470f,844f,0f,470f,854f,0f, 478f,852f,1f,472f,852f,1f,470f,854f,0f,478f,852f,1f,470f,854f,0f,480f,854f,0f, 472f,846f,1f,478f,846f,1f,480f,844f,0f,472f,846f,1f,480f,844f,0f,470f,844f,0f, 478f,846f,1f,478f,852f,1f,480f,854f,0f,478f,846f,1f,480f,854f,0f,480f,844f,0f, 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16.64f,27.24f,-0.50f,16.64f,826.76f,-0.50f,38.97f,786.78f,-2f,16.64f,27.24f,-0.50f,38.97f,786.78f,-2f,38.97f,67.22f,-2f, 124.96f,24.37f,-0.50f,19.51f,24.37f,-0.50f,41.56f,64.63f,-2f,124.96f,24.37f,-0.50f,41.56f,64.63f,-2f,136.47f,64.63f,-2f, 124.96f,24.37f,-0.50f,134.55f,27.24f,-0.50f,145.09f,67.22f,-2f,124.96f,24.37f,-0.50f,145.09f,67.22f,-2f,136.47f,64.63f,-2f, 19.51f,24.37f,-0.50f,16.64f,27.24f,-0.50f,38.97f,67.22f,-2f,19.51f,24.37f,-0.50f,38.97f,67.22f,-2f,41.56f,64.63f,-2f, 345.45f,27.24f,-0.50f,355.04f,24.37f,-0.50f,343.53f,64.63f,-2f,345.45f,27.24f,-0.50f,343.53f,64.63f,-2f,334.91f,67.22f,-2f, 463.36f,27.24f,-0.50f,460.49f,24.37f,-0.50f,438.44f,64.63f,-2f,463.36f,27.24f,-0.50f,438.44f,64.63f,-2f,441.03f,67.22f,-2f, 463.36f,826.76f,-0.50f,460.49f,829.63f,-0.50f,438.44f,789.37f,-2f,463.36f,826.76f,-0.50f,438.44f,789.37f,-2f,441.03f,786.78f,-2f, 355.04f,829.63f,-0.50f,345.45f,826.76f,-0.50f,334.91f,786.78f,-2f,355.04f,829.63f,-0.50f,334.91f,786.78f,-2f,343.53f,789.37f,-2f, 134.55f,826.76f,-0.50f,124.96f,829.63f,-0.50f,136.47f,789.37f,-2f,134.55f,826.76f,-0.50f,136.47f,789.37f,-2f,145.09f,786.78f,-2f, 16.64f,826.76f,-0.50f,19.51f,829.63f,-0.50f,41.56f,789.37f,-2f,16.64f,826.76f,-0.50f,41.56f,789.37f,-2f,38.97f,786.78f,-2f, }; private float[] backgroundData = new float[] { // # ,Scale, Speed, 300 , 1.05f, .001f, 150 , 1.07f, .002f, 075 , 1.10f, .003f, 040 , 1.12f, .006f, 20 , 1.15f, .012f, 10 , 1.25f, .025f, 05 , 1.50f, .050f, 3 , 2.00f, .100f, 2 , 3.00f, .200f, }; private float[] triangleCoords = new float[] { 0, -25, 0, -.75f, -1, 0, +.75f, -1, 0, 0, +2, 0, -.99f, -1, 0, .99f, -1, 0, }; private float[] triangleColors = new float[] { 1.0f, 1.0f, 1.0f, 0.05f, 1.0f, 1.0f, 1.0f, 0.5f, 1.0f, 1.0f, 1.0f, 0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.5f, 1.0f, 1.0f, 1.0f, 0.5f, }; private float[] drawArray2; private FloatBuffer drawBuffer2; private float[] colorArray2; private static FloatBuffer colorBuffer; private static FloatBuffer triangleBuffer; private static FloatBuffer quadBuffer; private static FloatBuffer drawBuffer; private float[] backgroundVerts; private FloatBuffer backgroundVertsWrapped; private float[] backgroundColors; private Buffer backgroundColorsWraped; private FloatBuffer backgroundColorsWrapped; private FloatBuffer arenaWallsWrapped; private FloatBuffer arenaColorsWrapped; private FloatBuffer arena2VertsWrapped; private FloatBuffer arena2ColorsWrapped; private long wallHitStartTime; private int wallHitDrawTime; private FloatBuffer pixelVertsWrapped; private float[] wallHit; private FloatBuffer pixelColorsWrapped; //private float[] pitVerts; private Resources lResources; private FloatBuffer pitVertsWrapped; private FloatBuffer pitColorsWrapped; private boolean arena2; private long lastStartTime; private long startTime; private int state=1; private long introEndTime; protected long introTotalTime =8000; protected long introStartTime; private boolean initDone= false; private static int stateIntro = 0; private static int stateGame = 1; public GlRenderer(spacehockey nspacehockey) { lResources = nspacehockey.getResources(); nspacehockey.SetHandlerToGLRenderer(new Handler() { @Override public void handleMessage(Message m) { if (m.what ==0){ wallHit = m.getData().getFloatArray("wall hit"); wallHitStartTime =System.currentTimeMillis(); wallHitDrawTime = 1000; }else if (m.what ==1){ //state = stateIntro; introEndTime= System.currentTimeMillis()+introTotalTime ; introStartTime = System.currentTimeMillis(); } }}); } public void onSurfaceCreated(GL10 gl, EGLConfig config) { gl.glShadeModel(GL10.GL_SMOOTH); gl.glClearColor(.01f, .01f, .01f, .1f); gl.glClearDepthf(1.0f); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glDepthFunc(GL10.GL_LEQUAL); gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); } private float SumOfStrideI(float[] data, int offset, int stride) { int sum= 0; for (int i=offset;i<data.length-1;i=i+stride){ sum = (int) (data[i]+sum); } return sum; } public void onDrawFrame(GL10 gl) { if (state== stateIntro){DrawIntro(gl);} if (state== stateGame){DrawGame(gl);} } private void DrawIntro(GL10 gl) { startTime = System.currentTimeMillis(); if (startTime< introEndTime){ float ptd = (float)(startTime- introStartTime)/(float)introTotalTime; float ptl = 1-ptd; gl.glClear(GL10.GL_COLOR_BUFFER_BIT);//dont move gl.glMatrixMode(GL10.GL_MODELVIEW); int setVertOff = 0; gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glColorPointer(4, GL10.GL_FLOAT, 0, backgroundColorsWrapped); for (int i = 0; i < backgroundData.length / 3; i = i + 1) { int setoff = i * 3; int setVertLen = (int) backgroundData[setoff]; yoffs[i] = (backgroundData[setoff + 2]*(90+(ptl*250))) + yoffs[i]; if (yoffs[i] > Height) {yoffs[i] = 0;} gl.glPushMatrix(); //gl.glTranslatef(0, -(Height/2), 0); //gl.glScalef(1f, 1f+(ptl*2), 1f); //gl.glTranslatef(0, +(Height/2), 0); gl.glTranslatef(0, yoffs[i], i+60); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, backgroundVertsWrapped); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 2 * 3) - 0, (setVertLen * 2 * 3) - 1); gl.glTranslatef(0, -Height, 0); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 2 * 3) - 0, (setVertLen * 2 * 3) - 1); setVertOff = (int) (setVertOff + setVertLen); gl.glPopMatrix(); } gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); }else{state = stateGame;} } private void DrawGame(GL10 gl) { lastStartTime = startTime; startTime = System.currentTimeMillis(); long moveTime = startTime-lastStartTime; gl.glClear(GL10.GL_COLOR_BUFFER_BIT);//dont move gl.glMatrixMode(GL10.GL_MODELVIEW); int setVertOff = 0; gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glColorPointer(4, GL10.GL_FLOAT, 0, backgroundColorsWrapped); for (int i = 0; i < backgroundData.length / 3; i = i + 1) { int setoff = i * 3; int setVertLen = (int) backgroundData[setoff]; yoffs[i] = (backgroundData[setoff + 2]*moveTime) + yoffs[i]; if (yoffs[i] > Height) {yoffs[i] = 0;} gl.glPushMatrix(); gl.glTranslatef(0, yoffs[i], i+60); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, backgroundVertsWrapped); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 6) - 0, (setVertLen *6) - 1); gl.glTranslatef(0, -Height, 0); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 6) - 0, (setVertLen *6) - 1); setVertOff = (int) (setVertOff + setVertLen); gl.glPopMatrix(); } //arena frame gl.glPushMatrix(); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, arenaWallsWrapped); gl.glColorPointer(4, GL10.GL_FLOAT, 0, arenaColorsWrapped); gl.glColor4f(.1f, .5f, 1f, 1f); gl.glTranslatef(0, 0, 50); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, (int)(arenaWalls.length / 3)); gl.glPopMatrix(); //arena2 frame if (arena2 == true){ gl.glLoadIdentity(); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, pitVertsWrapped); gl.glColorPointer(4, GL10.GL_FLOAT, 0, pitColorsWrapped); gl.glTranslatef(0, -Height, 40); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, (int)(pitVertsWrapped.capacity() / 3)); } if (wallHitStartTime != 0) { float timeRemaining = (wallHitStartTime + wallHitDrawTime)-System.currentTimeMillis(); if (timeRemaining>0) { gl.glPushMatrix(); float percentDone = 1-(timeRemaining/wallHitDrawTime); gl.glLoadIdentity(); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, pixelVertsWrapped); gl.glColorPointer(4, GL10.GL_FLOAT, 0, pixelColorsWrapped); gl.glTranslatef(wallHit[0], wallHit[1], 0); gl.glScalef(8, Height*percentDone, 0); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, 12); gl.glPopMatrix(); } else { wallHitStartTime = 0; } } gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); } public void init(GL10 gl) { if (arena2 == true) { AssetManager assetManager = lResources.getAssets(); try { // byte[] ba = {111,111}; DataInputStream Dis = new DataInputStream(assetManager .open("arena2.ogl")); pitVertsWrapped = LoadFloatArray.FromDataInputStream(Dis); pitColorsWrapped = MakeFakeLighting(pitVertsWrapped.array(), .25f, .50f, 1f, 200, .5f); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } if ((Height != 854) || (Width != 480)) { arenaWalls = ScaleFloats(arenaWalls, Width / 480f, Height / 854f); } arenaWallsWrapped = FloatBuffer.wrap(arenaWalls); arenaColorsWrapped = MakeFakeLighting(arenaWalls, .03f, .16f, .33f, .33f, 3); pixelVertsWrapped = FloatBuffer.wrap(pixelVerts); pixelColorsWrapped = MakeFakeLighting(pixelVerts, .03f, .16f, .33f, .10f, 20); initDone=true; } public void onSurfaceChanged(GL10 gl, int nwidth, int nheight) { Width= nwidth; Height = nheight; // avoid division by zero if (Height == 0) Height = 1; // draw on the entire screen gl.glViewport(0, 0, Width, Height); // setup projection matrix gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glOrthof(0, Width, Height, 0, 100, -100); // gl.glOrthof(-nwidth*2, nwidth*2, nheight*2,-nheight*2, 100, -100); // GLU.gluPerspective(gl, 180.0f, (float)nwidth / (float)nheight, // 1000.0f, -1000.0f); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); System.gc(); if (initDone == false){ SetupStars(); init(gl); } } public void SetupStars(){ backgroundVerts = new float[(int) SumOfStrideI(backgroundData,0,3)*triangleCoords.length]; backgroundColors = new float[(int) SumOfStrideI(backgroundData,0,3)*triangleColors.length]; int iii=0; int vc=0; float ascale=1; for (int i=0;i<backgroundColors.length-1;i=i+1){ if (iii==0){ascale = (float) Math.random();} if (vc==3){ backgroundColors[i]= (float) (triangleColors[iii]*(ascale)); }else if(vc==2){ backgroundColors[i]= (float) (triangleColors[iii]-(Math.random()*.2)); }else{ backgroundColors[i]= (float) (triangleColors[iii]-(Math.random()*.3)); } iii=iii+1;if (iii> triangleColors.length-1){iii=0;} vc=vc+1; if (vc>3){vc=0;} } int ii=0; int i =0; int set =0; while(ii<backgroundVerts.length-1){ float scale = (float) backgroundData[(set*3)+1]; int length= (int) backgroundData[(set*3)]; for (i=0;i<length;i=i+1){ if (set ==0){ AddVertsToArray(ScaleFloats(triangleCoords, scale,scale*.25f), backgroundVerts, (float)(Math.random()*Width),(float) (Math.random()*Height), ii); }else{ AddVertsToArray(ScaleFloats(triangleCoords, scale), backgroundVerts, (float)(Math.random()*Width),(float) (Math.random()*Height), ii);} ii=ii+triangleCoords.length; } set=set+1; } backgroundVertsWrapped = FloatBuffer.wrap(backgroundVerts); backgroundColorsWrapped = FloatBuffer.wrap(backgroundColors); } public void AddVertsToArray(float[] sva,float[]dva,float ox,float oy,int start){ //x for (int i=0;i<sva.length;i=i+3){ if((start+i)<dva.length){dva[start+i]= sva[i]+ox;} } //y for (int i=1;i<sva.length;i=i+3){ if((start+i)<dva.length){dva[start+i]= sva[i]+oy;} } //z for (int i=2;i<sva.length;i=i+3){ if((start+i)<dva.length){dva[start+i]= sva[i];} } } public FloatBuffer MakeFakeLighting(float[] sa,float r, float g,float b,float a,float multby){ float[] da = new float[((sa.length/3)*4)]; int vertex=0; for (int i=0;i<sa.length;i=i+3){ if (sa[i+2]>=1){ da[(vertex*4)+0]= r*multby*sa[i+2]; da[(vertex*4)+1]= g*multby*sa[i+2]; da[(vertex*4)+2]= b*multby*sa[i+2]; da[(vertex*4)+3]= a*multby*sa[i+2]; }else if (sa[i+2]<=-1){ float divisor = (multby*(-sa[i+2])); da[(vertex*4)+0]= r / divisor; da[(vertex*4)+1]= g / divisor; da[(vertex*4)+2]= b / divisor; da[(vertex*4)+3]= a / divisor; }else{ da[(vertex*4)+0]= r; da[(vertex*4)+1]= g; da[(vertex*4)+2]= b; da[(vertex*4)+3]= a; } vertex = vertex+1; } return FloatBuffer.wrap(da); } public float[] ScaleFloats(float[] va,float s){ float[] reta= new float[va.length]; for (int i=0;i<va.length;i=i+1){ reta[i]=va[i]*s; } return reta; } public float[] ScaleFloats(float[] va,float sx,float sy){ float[] reta= new float[va.length]; int cnt = 0; for (int i=0;i<va.length;i=i+1){ if (cnt==0){reta[i]=va[i]*sx;} else if (cnt==1){reta[i]=va[i]*sy;} else if (cnt==2){reta[i]=va[i];} cnt = cnt +1;if (cnt>2){cnt=0;} } return reta; } }

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  • Setting a Visual State from a data bound enum in WPF

    - by firoso
    Hey all, I've got a scenario where I want to switch the visiblity of 4 different content controls. The visual states I have set opacity, and collapsed based on each given state (See code.) What I'd like to do is have the visual state bound to a property of my View Model of type Enum. I tried using DataStateBehavior, but it requires true/false, which doesn't work for me. So I tried DataStateSwitchBehavior, which seems to be totally broken for WPF4 from what I could tell. Is there a better way to be doing this? I'm really open to different approaches if need be, but I'd really like to keep this enum in the equation. Edit: The code shouldn't be too important, I just need to know if there's a well known solution to this problem. <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:Custom="http://schemas.microsoft.com/expression/2010/interactivity" xmlns:ei="http://schemas.microsoft.com/expression/2010/interactions" xmlns:ee="http://schemas.microsoft.com/expression/2010/effects" xmlns:customBehaviors="clr-namespace:SEL.MfgTestDev.ESS.Behaviors" x:Class="SEL.MfgTestDev.ESS.View.PresenterControl" mc:Ignorable="d" d:DesignHeight="624" d:DesignWidth="1104" d:DataContext="{Binding ApplicationViewModel, Mode=OneWay, Source={StaticResource Locator}}"> <Grid> <Grid.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="Layout/TerminalViewTemplate.xaml"/> <ResourceDictionary Source="Layout/DebugViewTemplate.xaml"/> <ResourceDictionary Source="Layout/ProgressViewTemplate.xaml"/> <ResourceDictionary Source="Layout/LoadoutViewTemplate.xaml"/> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </Grid.Resources> <Custom:Interaction.Behaviors> <customBehaviors:DataStateSwitchBehavior Binding="{Binding ApplicationViewState}"> <customBehaviors:DataStateSwitchCase State="LoadoutState" Value="Loadout"/> </customBehaviors:DataStateSwitchBehavior> </Custom:Interaction.Behaviors> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="ApplicationStates" ei:ExtendedVisualStateManager.UseFluidLayout="True"> <VisualStateGroup.Transitions> <VisualTransition GeneratedDuration="0:0:1"> <VisualTransition.GeneratedEasingFunction> <SineEase EasingMode="EaseInOut"/> </VisualTransition.GeneratedEasingFunction> <ei:ExtendedVisualStateManager.TransitionEffect> <ee:SmoothSwirlGridTransitionEffect/> </ei:ExtendedVisualStateManager.TransitionEffect> </VisualTransition> </VisualStateGroup.Transitions> <VisualState x:Name="LoadoutState"> <Storyboard> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="LoadoutPage"> <EasingDoubleKeyFrame KeyTime="0" Value="1"/> </DoubleAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="LoadoutPage"> <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="ProgressState"> <Storyboard> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="ProgressPage"> <EasingDoubleKeyFrame KeyTime="0" Value="1"/> </DoubleAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="ProgressPage"> <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="DebugState"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="DebugPage"> <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/> </ObjectAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="DebugPage"> <EasingDoubleKeyFrame KeyTime="0" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="TerminalState"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="TerminalPage"> <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/> </ObjectAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="TerminalPage"> <EasingDoubleKeyFrame KeyTime="0" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </VisualState> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <ContentControl x:Name="LoadoutPage" ContentTemplate="{StaticResource LoadoutViewTemplate}" Opacity="0" Content="{Binding}" Visibility="Collapsed"/> <ContentControl x:Name="ProgressPage" ContentTemplate="{StaticResource ProgressViewTemplate}" Opacity="0" Content="{Binding}" Visibility="Collapsed"/> <ContentControl x:Name="DebugPage" ContentTemplate="{StaticResource DebugViewTemplate}" Opacity="0" Content="{Binding}" Visibility="Collapsed"/> <ContentControl x:Name="TerminalPage" ContentTemplate="{StaticResource TerminalViewTemplate}" Opacity="0" Content="{Binding}" Visibility="Collapsed"/> <TextBlock HorizontalAlignment="Left" TextWrapping="Wrap" VerticalAlignment="Top" Text="{Binding ApplicationViewState}"> <TextBlock.Background> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="Black" Offset="0"/> <GradientStop Color="White" Offset="1"/> </LinearGradientBrush> </TextBlock.Background> </TextBlock> </Grid>

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  • WebLogic job scheduling

    - by XpiritO
    Hello, overflowers :) I'm trying to implement a WebLogic job scheduling example, to test my cluster capabilities of fail-over on scheduled tasks (to ensure that these tasks are executed on fail over scenario). With this in mind, I've been following this example and trying to configure everything accordingly. Here are the steps I've done so far: Configured a cluster with 1 admin server (AdminServer) and 2 managed instances (Noddy and Snoopy); Set up database tables (using Oracle XE): ACTIVE and WEBLOGIC_TIMERS; Set up data source to access DB and associated it to the scheduling tasks under "Settings for cluster" "Scheduling"; Implemented a job (TimerListener) and a servlet to initialize the job scheduling, as follows: . package timedexecution; import java.io.IOException; import java.io.PrintWriter; import java.io.Serializable; import java.text.SimpleDateFormat; import java.util.Date; import javax.naming.InitialContext; import javax.naming.NamingException; import javax.servlet.ServletException; import javax.servlet.http.HttpServlet; import javax.servlet.http.HttpServletRequest; import javax.servlet.http.HttpServletResponse; import commonj.timers.Timer; import commonj.timers.TimerListener; import commonj.timers.TimerManager; public class TimerServlet extends HttpServlet { private static final long serialVersionUID = 1L; protected static void logMessage(String message, PrintWriter out){ out.write("<p>"+ message +"</p>"); System.out.println(message); } @Override public void service(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { PrintWriter out = response.getWriter(); // out.println("<html>"); out.println("<head><title>TimerServlet</title></head>"); // try { // logMessage("service() entering try block to intialize the timer from JNDI", out); // InitialContext ic = new InitialContext(); TimerManager jobScheduler = (TimerManager)ic.lookup("weblogic.JobScheduler"); // logMessage("jobScheduler reference " + jobScheduler, out); // jobScheduler.schedule(new ExampleTimerListener(), 0, 30*1000); // logMessage("Timer scheduled!", out); // //execute this job every 30 seconds logMessage("service() started the timer", out); // logMessage("Started the timer - status:", out); // } catch (NamingException ne) { String msg = ne.getMessage(); logMessage("Timer schedule failed!", out); logMessage(msg, out); } catch (Throwable t) { logMessage("service() error initializing timer manager with JNDI name weblogic.JobScheduler " + t,out); } // out.println("</body></html>"); out.close(); } private static class ExampleTimerListener implements Serializable, TimerListener { private static final long serialVersionUID = 8313912206357147939L; public void timerExpired(Timer timer) { SimpleDateFormat sdf = new SimpleDateFormat(); System.out.println( "timerExpired() called at " + sdf.format( new Date() ) ); } } } Then I executed the servlet to start the scheduling on the first managed instance (Noddy server), which returned as expected: (Servlet execution output) service() entering try block to intialize the timer from JNDI jobScheduler reference weblogic.scheduler.TimerServiceImpl@43b4c7 Timer scheduled! service() started the timer Started the timer - status: Which resulted in the creation of 2 rows in my DB tables: WEBLOGIC_TIMERS table state after servlet execution: "EDIT"; "TIMER_ID"; "LISTENER"; "START_TIME"; "INTERVAL"; "TIMER_MANAGER_NAME"; "DOMAIN_NAME"; "CLUSTER_NAME"; ""; "Noddy_1268653040156"; "[datatype]"; "1268653040156"; "30000"; "weblogic.JobScheduler"; "myCluster"; "Cluster" ACTIVE table state after servlet execution: "EDIT"; "SERVER"; "INSTANCE"; "DOMAINNAME"; "CLUSTERNAME"; "TIMEOUT"; ""; "service.SINGLETON_MASTER"; "6382071947583985002/Noddy"; "QRENcluster"; "Cluster"; "10.03.15" Although, the job is not executed as scheduled. It should print a message on the server's log output (Noddy.out file) with a timestamp, saying that the timer had expired. It doesn't. My log files state as follows: Admin server log (myCluster.log file): ####<15/Mar/2010 10H45m GMT> <Warning> <Cluster> <test-ad> <Noddy> <[STANDBY] ExecuteThread: '1' for queue: 'weblogic.kernel.Default (self-tuning)'> <<WLS Kernel>> <> <> <1268649925727> <BEA-000192> <No currently living server was found that could host TimerMaster. The server will retry in a few seconds.> Noddy server log (Noddy.out file): service() entering try block to intialize the timer from JNDI jobScheduler reference weblogic.scheduler.TimerServiceImpl@43b4c7 Timer scheduled! service() started the timer Started the timer - status: <15/Mar/2010 10H45m GMT> <Warning> <Cluster> <BEA-000192> <No currently living server was found that could host TimerMaster. The server will retry in a few seconds.> (Noddy.log file): ####<15/Mar/2010 11H24m GMT> <Info> <Common> <test-ad> <Noddy> <[ACTIVE] ExecuteThread: '0' for queue: 'weblogic.kernel.Default (self-tuning)'> <<WLS Kernel>> <> <> <1268652270128> <BEA-000628> <Created "1" resources for pool "TxDataSourceOracle", out of which "1" are available and "0" are unavailable.> ####<15/Mar/2010 11H37m GMT> <Info> <Cluster> <test-ad> <Noddy> <[ACTIVE] ExecuteThread: '0' for queue: 'weblogic.kernel.Default (self-tuning)'> <<anonymous>> <> <> <1268653040226> <BEA-000182> <Job Scheduler created a job with ID Noddy_1268653040156 for TimerListener with description timedexecution.TimerServlet$ExampleTimerListener@2ce79a> ####<15/Mar/2010 11H39m GMT> <Info> <JDBC> <test-ad> <Noddy> <[ACTIVE] ExecuteThread: '3' for queue: 'weblogic.kernel.Default (self-tuning)'> <<WLS Kernel>> <> <> <1268653166307> <BEA-001128> <Connection for pool "TxDataSourceOracle" closed.> Can anyone help me out discovering what's wrong with my configuration? Thanks in advance for your help!

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  • Android strange behavior with listview and custom cursor adapter

    - by Michael Little
    I have a problem with a list view and a custom cursor adapter and I just can't seem to figure out what is wrong with my code. Basically, in my activity I call initalize() that does a bunch of stuff to handle getting the proper data and initializing the listview. On first run of the activity you can see from the images that one of the items is missing from the list. If I go to another activity and go back to this activity the item that was missing shows up. I believe it has something to do with setContentView(R.layout.parent). If I move that to my initialize() then the item never shows up even when returning from another activity. So, for some reason, returning from another activity bypasses setContentView(R.layout.parent) and everything works fine. I know it's impossible for me to bypass setContentView(R.layout.parent) so I need to figure out what the problem is. Also, I did not include the layout because it is nothing more then two textviews. Also, the images I have attached do not show that the missing item is the last one on the list. Custom Cursor Adapter: public class CustomCursorAdapter extends SimpleCursorAdapter { private Context context; private int layout; public CustomCursorAdapter (Context context, int layout, Cursor c, String[] from, int[] to) { super(context, layout, c, from, to); this.context = context; this.layout = layout; } public View newView(Context context, Cursor cursor, ViewGroup parent) { LayoutInflater inflater = LayoutInflater.from(context); final View view = inflater.inflate(layout, parent, false); return view; } @Override public void bindView(View v, Context context, Cursor c) { if (c.getColumnName(0).matches("section")){ int nameCol = c.getColumnIndex("section"); String section = c.getString(nameCol); TextView section_text = (TextView) v.findViewById(R.id.text1); if ((section.length() > 0)) { section_text.setText(section); } else { //so we don't have an empty spot section_text.setText(""); section_text.setVisibility(2); section_text.setHeight(1); } } else if (c.getColumnName(0).matches("code")) { int nameCol = c.getColumnIndex("code"); String mCode = c.getString(nameCol); TextView code_text = (TextView) v.findViewById(R.id.text1); if (code_text != null) { int i = 167; byte[] data = {(byte) i}; String strSymbol = EncodingUtils.getString(data, "windows-1252"); mCode = strSymbol + " " + mCode; code_text.setText(mCode); code_text.setSingleLine(); } } if (c.getColumnName(1).matches("title")){ int nameCol = c.getColumnIndex("title"); String mTitle = c.getString(nameCol); TextView title_text = (TextView) v.findViewById(R.id.text2); if (title_text != null) { title_text.setText(mTitle); } } else if (c.getColumnName(1).matches("excerpt")) { int nameCol = c.getColumnIndex("excerpt"); String mExcerpt = c.getString(nameCol); TextView excerpt_text = (TextView) v.findViewById(R.id.text2); if (excerpt_text != null) { excerpt_text.setText(mExcerpt); excerpt_text.setSingleLine(); } } } The Activity: public class parent extends ListActivity { private static String[] TITLE_FROM = { SECTION, TITLE, _ID, }; private static String[] CODE_FROM = { CODE, EXCERPT, _ID, }; private static String ORDER_BY = _ID + " ASC"; private static int[] TO = { R.id.text1, R.id.text2, }; String breadcrumb = null; private MyData data; private SQLiteDatabase db; CharSequence parent_id = ""; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); data = new MyData(this); db = data.getReadableDatabase(); setContentView(R.layout.parent); initialize(); } public void initialize() { breadcrumb = null; Bundle bun = getIntent().getExtras(); TextView tvBreadCrumb; tvBreadCrumb = (TextView)findViewById(R.id.breadcrumb); if (bun == null) { //this is the first run tvBreadCrumb.setText(null); tvBreadCrumb.setHeight(0); parent_id = "0"; try { Cursor cursor = getData(parent_id); showSectionData(cursor); } finally { data.close(); } } else { CharSequence state = bun.getString("state"); breadcrumb = bun.getString("breadcrumb"); tvBreadCrumb.setText(breadcrumb); CharSequence code = bun.getString("code"); parent_id = code; if (state.equals("chapter")) { try { Cursor cursor = getData(parent_id); showSectionData(cursor); } finally { data.close(); } } else if (state.equals("code")) { try { Cursor cursor = getCodeData(parent_id); showCodeData(cursor); } finally { data.close(); } } } } @Override public void onStart() { //initialize(); super.onResume(); } @Override public void onResume() { initialize(); super.onResume(); } private Cursor getData(CharSequence parent_id) { Cursor cTitles = db.query(TITLES_TABLE_NAME, TITLE_FROM, "parent_id = " + parent_id, null, null, null, ORDER_BY); Cursor cCodes = db.query(CODES_TABLE_NAME, CODE_FROM, "parent_id = " + parent_id, null, null, null, ORDER_BY); Cursor[] c = {cTitles, cCodes}; Cursor cursor = new MergeCursor(c); startManagingCursor(cursor); return cursor; } private Cursor getCodeData(CharSequence parent_id2) { Bundle bun = getIntent().getExtras(); CharSequence intent = bun.getString("intent"); CharSequence searchtype = bun.getString("searchtype"); //SQLiteDatabase db = data.getReadableDatabase(); if (intent != null) { String sWhere = null; if(searchtype.equals("code")) { sWhere = "code LIKE '%"+parent_id2+"%'"; } else if(searchtype.equals("within")){ sWhere = "definition LIKE '%"+parent_id2+"%'"; } //This is a search request Cursor cursor = db.query(CODES_TABLE_NAME, CODE_FROM, sWhere, null, null, null, ORDER_BY); startManagingCursor(cursor); return cursor; } else { Cursor cursor = db.query(CODES_TABLE_NAME, CODE_FROM, "parent_id = "+ parent_id2, null, null, null, ORDER_BY); startManagingCursor(cursor); return cursor; } } private void showSectionData(Cursor cursor) { CustomCursorAdapter adapter= new CustomCursorAdapter(this, R.layout.item, cursor, TITLE_FROM, TO); setListAdapter(adapter); } private void showCodeData(Cursor cursor) { CustomCursorAdapter adapter = new CustomCursorAdapter(this, R.layout.item, cursor, CODE_FROM, TO); setListAdapter(adapter); Bundle bun = getIntent().getExtras(); CharSequence intent = bun.getString("intent"); if (intent != null) { Cursor cursor1 = ((CursorAdapter)getListAdapter()).getCursor(); startManagingCursor(cursor1); TextView tvBreadCrumb; tvBreadCrumb = (TextView)findViewById(R.id.breadcrumb); tvBreadCrumb.setText(cursor1.getCount() + " Records Found"); //cursor1.close(); //mdl } }

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  • WPF Data Binding won't work

    - by Tokk
    Hey, I have got an UserControll with a DependencyProperty called "Risikobewertung" whitch has the own Datatype "RisikoBewertung"(Datatype created by LINQ). So in my Controll I try to bind the Fields of RisikoBewertung to the TextBoxes on the Controll, but It won't work. I hope you can help me, and tell me why ;) Code: UserControl.xaml: <UserControl x:Class="Cis.Modules.RiskManagement.Views.Controls.RisikoBewertungEditor" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:gridtools="clr-namespace:TmgUnity.Common.Presentation.Controls.DataGridTools;assembly=TmgUnity.Common.Presentation" xmlns:converter="clr-namespace:Cis.Modules.RiskManagement.Views.Converter" xmlns:tmg="clr-namespace:TmgUnity.Common.Presentation.Controls.FilterDataGrid;assembly=TmgUnity.Common.Presentation" xmlns:validators="clr-namespace:TmgUnity.Common.Presentation.ValidationRules;assembly=TmgUnity.Common.Presentation" xmlns:toolkit="http://schemas.microsoft.com/wpf/2008/toolkit" xmlns:risikoControls="clr-namespace:Cis.Modules.RiskManagement.Views.Controls"> <UserControl.Resources> <converter:CountToArrowConverter x:Key="CountConverter" /> </UserControl.Resources> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Name="Veränderung"/> <ColumnDefinition Name="Volumen" /> <ColumnDefinition Name="Schadenshöhe" /> <ColumnDefinition Name="SchadensOrte" /> <ColumnDefinition Name="Wahrscheinlichkeit" /> <ColumnDefinition Name="Kategorie" /> <ColumnDefinition Name="Handlungsbedarf" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="20" /> <RowDefinition /> </Grid.RowDefinitions> <Image Source="{Binding Path=Entwicklung, Converter={StaticResource CountConverter}, UpdateSourceTrigger=PropertyChanged}" Grid.RowSpan="2" Grid.Row="0" Width="68" Height="68" Grid.Column="0" /> <TextBox Grid.Column="1" Grid.Row="0" Text="Volumen" /> <TextBox Grid.Column="1" Grid.Row="1"> <TextBox.Text> <Binding Path="Volumen" UpdateSourceTrigger="PropertyChanged" /> </TextBox.Text> </TextBox> <TextBox Grid.Column="2" Grid.Row="0" Text="Schadenshöhe" /> <TextBox Grid.Column="2" Grid.Row="1" Text="{Binding Path=Schadenshöhe, UpdateSourceTrigger=PropertyChanged}" /> <StackPanel Grid.Column="3" Grid.RowSpan="2" Grid.Row="0" Orientation="Horizontal"> <Grid> <Grid.RowDefinitions> <RowDefinition Height="20" /> <RowDefinition /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition /> <ColumnDefinition /> <ColumnDefinition /> </Grid.ColumnDefinitions> <TextBox Text ="Politik" Grid.Row="0" Grid.Column="0"/> <CheckBox Name="Politik" Grid.Row="1" Grid.Column="0" IsChecked="{Binding Path=Politik, UpdateSourceTrigger=PropertyChanged}" VerticalAlignment="Center" HorizontalAlignment="Center" /> <TextBox Text ="Vermögen" Grid.Row="0" Grid.Column="1" /> <CheckBox Name="Vermögen" Grid.Row="1" Grid.Column="1" IsChecked="{Binding Path=Vermögen, UpdateSourceTrigger=PropertyChanged}" VerticalAlignment="Center" HorizontalAlignment="Center" /> <TextBox Text ="Vertrauen" Grid.Row="0" Grid.Column="2" /> <CheckBox Name="Vertrauen" Grid.Row="1" Grid.Column="2" IsChecked="{Binding Path=Vertrauen, UpdateSourceTrigger=PropertyChanged}" VerticalAlignment="Center" HorizontalAlignment="Center" /> </Grid> </StackPanel> <TextBox Grid.Column="4" Grid.Row="0" Text="Wahrscheinlichkeit" /> <TextBox Grid.Column="4" Grid.Row="1" Text="{Binding Path=Wahrscheinlichkeit, UpdateSourceTrigger=PropertyChanged}"/> <risikoControls:RiskTrafficLightControl Grid.Column="5" Grid.Row="0" Grid.RowSpan="2" RiskValue="{Binding Path=Kategorie, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" /> <StackPanel Grid.Column="6" Grid.RowSpan="2" Grid.Row="0" Orientation="Vertical"> <TextBox Text="Handlungsbedarf" /> <CheckBox VerticalAlignment="Center" HorizontalAlignment="Center" IsChecked="{Binding Path=Handlungsbedarf, UpdateSourceTrigger=PropertyChanged}" /> </StackPanel> </Grid> The CodeBehind: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.ComponentModel; using Cis.Modules.RiskManagement.Data; using Cis.Modules.RiskManagement.Views.Models; namespace Cis.Modules.RiskManagement.Views.Controls { /// <summary> /// Interaktionslogik für RisikoBewertungEditor.xaml /// </summary> public partial class RisikoBewertungEditor : UserControl, INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public static readonly DependencyProperty RisikoBewertungProperty = DependencyProperty.Register("RisikoBewertung", typeof(RisikoBewertung), typeof(RisikoBewertungEditor), new PropertyMetadata(null, new PropertyChangedCallback(RisikoBewertungChanged))); // public static readonly DependencyProperty Readonly = DependencyProperty.Register("EditorReadonly", typeof(Boolean), typeof(RisikoBewertungEditor), new PropertyMetadata(null, new PropertyChangedCallback(ReadonlyChanged))); private static void RisikoBewertungChanged(DependencyObject dependencyObject, DependencyPropertyChangedEventArgs arguments) { var bewertungEditor = dependencyObject as RisikoBewertungEditor; bewertungEditor.RisikoBewertung = arguments.NewValue as RisikoBewertung; } /* private static void ReadonlyChanged(DependencyObject dependencyObject, DependencyPropertyChangedEventArgs arguments) { } */ public RisikoBewertung RisikoBewertung { get { return GetValue(RisikoBewertungProperty) as RisikoBewertung; } set { SetValue(RisikoBewertungProperty, value); if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs("RisikoBewertung")); } } } /* public Boolean EditorReadonly { get; set; } */ public void mebosho(object sender, RoutedEventArgs e) { MessageBox.Show(RisikoBewertung.LfdNr.ToString()); } public RisikoBewertungEditor() { InitializeComponent(); RisikoBewertung = new RisikoBewertung(); this.DataContext = (GetValue(RisikoBewertungProperty) as RisikoBewertung); } } } and a little example of it's usage: <tmg:FilterDataGrid Grid.Row="0" AutoGenerateColumns="False" ItemsSource="{Binding TodoListe}" IsReadOnly="False" x:Name="TodoListeDataGrid" CanUserAddRows="False" SelectionUnit="FullRow" SelectedValuePath="." SelectedValue="{Binding CurrentTodoItem}" gridtools:DataGridStyle.SelectAllButtonTemplate="{DynamicResource CisSelectAllButtonTemplate}" CanUserResizeColumns="True" MinHeight="80" SelectionChanged="SelectionChanged" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" diagnostics:PresentationTraceSources.TraceLevel="High" > <tmg:FilterDataGrid.RowDetailsTemplate> <DataTemplate> <risikoControls:RisikoBewertungEditor x:Name="BewertungEditor" RisikoBewertung="{Binding ElementName=TodoListeDataGrid, Path=SelectedValue}" diagnostics:PresentationTraceSources.TraceLevel="High"> </risikoControls:RisikoBewertungEditor> </DataTemplate> </tmg:FilterDataGrid.RowDetailsTemplate> <tmg:FilterDataGrid.Columns> <toolkit:DataGridTextColumn Binding="{Binding Path=LfdNr}" Header="LfdNr" /> </tmg:FilterDataGrid.Columns> </tmg:FilterDataGrid>

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  • creating objects from trivial graph format text file. java. dijkstra algorithm.

    - by user560084
    i want to create objects, vertex and edge, from trivial graph format txt file. one of programmers here suggested that i use trivial graph format to store data for dijkstra algorithm. the problem is that at the moment all the information, e.g., weight, links, is in the sourcecode. i want to have a separate text file for that and read it into the program. i thought about using a code for scanning through the text file by using scanner. but i am not quite sure how to create different objects from the same file. could i have some help please? the file is v0 Harrisburg v1 Baltimore v2 Washington v3 Philadelphia v4 Binghamton v5 Allentown v6 New York # v0 v1 79.83 v0 v5 81.15 v1 v0 79.75 v1 v2 39.42 v1 v3 103.00 v2 v1 38.65 v3 v1 102.53 v3 v5 61.44 v3 v6 96.79 v4 v5 133.04 v5 v0 81.77 v5 v3 62.05 v5 v4 134.47 v5 v6 91.63 v6 v3 97.24 v6 v5 87.94 and the dijkstra algorithm code is Downloaded from: http://en.literateprograms.org/Special:Downloadcode/Dijkstra%27s_algorithm_%28Java%29 */ import java.util.PriorityQueue; import java.util.List; import java.util.ArrayList; import java.util.Collections; class Vertex implements Comparable<Vertex> { public final String name; public Edge[] adjacencies; public double minDistance = Double.POSITIVE_INFINITY; public Vertex previous; public Vertex(String argName) { name = argName; } public String toString() { return name; } public int compareTo(Vertex other) { return Double.compare(minDistance, other.minDistance); } } class Edge { public final Vertex target; public final double weight; public Edge(Vertex argTarget, double argWeight) { target = argTarget; weight = argWeight; } } public class Dijkstra { public static void computePaths(Vertex source) { source.minDistance = 0.; PriorityQueue<Vertex> vertexQueue = new PriorityQueue<Vertex>(); vertexQueue.add(source); while (!vertexQueue.isEmpty()) { Vertex u = vertexQueue.poll(); // Visit each edge exiting u for (Edge e : u.adjacencies) { Vertex v = e.target; double weight = e.weight; double distanceThroughU = u.minDistance + weight; if (distanceThroughU < v.minDistance) { vertexQueue.remove(v); v.minDistance = distanceThroughU ; v.previous = u; vertexQueue.add(v); } } } } public static List<Vertex> getShortestPathTo(Vertex target) { List<Vertex> path = new ArrayList<Vertex>(); for (Vertex vertex = target; vertex != null; vertex = vertex.previous) path.add(vertex); Collections.reverse(path); return path; } public static void main(String[] args) { Vertex v0 = new Vertex("Nottinghill_Gate"); Vertex v1 = new Vertex("High_Street_kensignton"); Vertex v2 = new Vertex("Glouchester_Road"); Vertex v3 = new Vertex("South_Kensignton"); Vertex v4 = new Vertex("Sloane_Square"); Vertex v5 = new Vertex("Victoria"); Vertex v6 = new Vertex("Westminster"); v0.adjacencies = new Edge[]{new Edge(v1, 79.83), new Edge(v6, 97.24)}; v1.adjacencies = new Edge[]{new Edge(v2, 39.42), new Edge(v0, 79.83)}; v2.adjacencies = new Edge[]{new Edge(v3, 38.65), new Edge(v1, 39.42)}; v3.adjacencies = new Edge[]{new Edge(v4, 102.53), new Edge(v2, 38.65)}; v4.adjacencies = new Edge[]{new Edge(v5, 133.04), new Edge(v3, 102.53)}; v5.adjacencies = new Edge[]{new Edge(v6, 81.77), new Edge(v4, 133.04)}; v6.adjacencies = new Edge[]{new Edge(v0, 97.24), new Edge(v5, 81.77)}; Vertex[] vertices = { v0, v1, v2, v3, v4, v5, v6 }; computePaths(v0); for (Vertex v : vertices) { System.out.println("Distance to " + v + ": " + v.minDistance); List<Vertex> path = getShortestPathTo(v); System.out.println("Path: " + path); } } } and the code for scanning file is import java.util.Scanner; import java.io.File; import java.io.FileNotFoundException; public class DataScanner1 { //private int total = 0; //private int distance = 0; private String vector; private String stations; private double [] Edge = new double []; /*public int getTotal(){ return total; } */ /* public void getMenuInput(){ KeyboardInput in = new KeyboardInput; System.out.println("Enter the destination? "); String val = in.readString(); return val; } */ public void readFile(String fileName) { try { Scanner scanner = new Scanner(new File(fileName)); scanner.useDelimiter (System.getProperty("line.separator")); while (scanner.hasNext()) { parseLine(scanner.next()); } scanner.close(); } catch (FileNotFoundException e) { e.printStackTrace(); } } public void parseLine(String line) { Scanner lineScanner = new Scanner(line); lineScanner.useDelimiter("\\s*,\\s*"); vector = lineScanner.next(); stations = lineScanner.next(); System.out.println("The current station is " + vector + " and the destination to the next station is " + stations + "."); //total += distance; //System.out.println("The total distance is " + total); } public static void main(String[] args) { /* if (args.length != 1) { System.err.println("usage: java TextScanner2" + "file location"); System.exit(0); } */ DataScanner1 scanner = new DataScanner1(); scanner.readFile(args[0]); //int total =+ distance; //System.out.println(""); //System.out.println("The total distance is " + scanner.getTotal()); } }

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  • Issues passing values to shader

    - by numerical25
    I am having issues passing values to my shader. My application compiles fine, but my cube object won't shade. Below is majority of my code. Most of my code for communicating with my shader is in createObject method myGame.cpp #include "MyGame.h" #include "OneColorCube.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; ID3D10EffectVectorVariable* pLightVarible = NULL; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); //mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngleY = 15.0f; static float rotationAngleX = 0.0f; static D3DXMATRIX rotationXMatrix; static D3DXMATRIX rotationYMatrix; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&rotationYMatrix, rotationAngleY); D3DXMatrixRotationX(&rotationXMatrix, rotationAngleX); //rotationAngleY += (float)D3DX_PI * 0.002f; //rotationAngleX += (float)D3DX_PI * 0.001f; WorldMatrix = rotationYMatrix * rotationXMatrix; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); //ViewMatrix._43 += 0.005f; // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->Draw(36,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; /* //Create indices DWORD indices[] = { 0,1,3, 1,2,3 }; ModelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * ModelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &ModelObject.pIndicesBuffer); if(FAILED(hr)) return false;*/ ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pLightVarible = modelObject.pEffect->GetVariableByName("lightSource")->AsVector(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; D3DXVECTOR3 vLight(10.0f, 10.0f, 10.0f); pLightVarible->SetFloatVector(vLight); modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; } And below is my shader effect.fx matrix Projection; float3 lightSource; float4 lightColor = {0.5, 0.5, 0.5, 0.5}; // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float4 Normal : NORMAL; }; //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float4 Normal : NORMAL) { PS_INPUT psInput; // Pass through both the position and the color psInput.Pos = mul( Pos, Projection ); psInput.Color = Color; psInput.Normal = Normal; return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// float4 PS(PS_INPUT psInput) : SV_Target { float4 finalColor = 0; finalColor = saturate(dot(lightSource, psInput.Normal) * lightColor); return finalColor; } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); } }

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  • Compass - Lucene Full text search. Structure and Best Practice.

    - by Rob
    Hi, I have played about with the tutorial and Compass itself for a bit now. I have just started to ramp up the use of it and have found that the performance slows drastically. I am certain that this is due to my mappings and the relationships that I have between entities and was looking for suggestions about how this should be best done. Also as a side question I wanted to know if a variable is in an @searchableComponent but is not defined as @searchable when the component object is pulled out of Compass results will you be able to access that variable? I have 3 main classes that I want to search on - Provider, Location and Activity. They are all inter-related - a Provider can have many locations and activites and has an address; A Location has 1 provider, many activities and an address; An activity has 1 provider and many locations. I have a join table between activity and Location called ActivityLocation that can later provider additional information about the relationship. My classes are mapped to compass as shown below for provider location activity and address. This works but gives a huge index and searches on it are comparatively slow, any advice would be great. Cheers, Rob @Searchable public class AbstractActivity extends LightEntity implements Serializable { /** * Serialisation ID */ private static final long serialVersionUID = 3445339493203407152L; @SearchableId (name="actID") private Integer activityId =-1; @SearchableComponent() private Provider provider; @SearchableComponent(prefix = "activity") private Category category; private String status; @SearchableProperty (name = "activityName") @SearchableMetaData (name = "activityshortactivityName") private String activityName; @SearchableProperty (name = "shortDescription") @SearchableMetaData (name = "activityshortDescription") private String shortDescription; @SearchableProperty (name = "abRating") @SearchableMetaData (name = "activityabRating") private Integer abRating; private String contactName; private String phoneNumber; private String faxNumber; private String email; private String url; @SearchableProperty (name = "completed") @SearchableMetaData (name = "activitycompleted") private Boolean completed= false; @SearchableProperty (name = "isprivate") @SearchableMetaData (name = "activityisprivate") private Boolean isprivate= false; private Boolean subs= false; private Boolean newsfeed= true; private Set news = new HashSet(0); private Set ActivitySession = new HashSet(0); private Set payments = new HashSet(0); private Set userclub = new HashSet(0); private Set ActivityOpeningTimes = new HashSet(0); private Set Events = new HashSet(0); private User creator; private Set userInterested = new HashSet(0); boolean freeEdit = false; private Integer activityType =0; @SearchableComponent (maxDepth=2) private Set activityLocations = new HashSet(0); private Double userRating = -1.00; Getters and Setters .... @Searchable public class AbstractLocation extends LightEntity implements Serializable { /** * Serialisation ID */ private static final long serialVersionUID = 3445339493203407152L; @SearchableId (name="locationID") private Integer locationId; @SearchableComponent (prefix = "location") private Category category; @SearchableComponent (maxDepth=1) private Provider provider; @SearchableProperty (name = "status") @SearchableMetaData (name = "locationstatus") private String status; @SearchableProperty private String locationName; @SearchableProperty (name = "shortDescription") @SearchableMetaData (name = "locationshortDescription") private String shortDescription; @SearchableProperty (name = "abRating") @SearchableMetaData (name = "locationabRating") private Integer abRating; private Integer boolUseProviderDetails; @SearchableProperty (name = "contactName") @SearchableMetaData (name = "locationcontactName") private String contactName; @SearchableComponent private Address address; @SearchableProperty (name = "phoneNumber") @SearchableMetaData (name = "locationphoneNumber") private String phoneNumber; @SearchableProperty (name = "faxNumber") @SearchableMetaData (name = "locationfaxNumber") private String faxNumber; @SearchableProperty (name = "email") @SearchableMetaData (name = "locationemail") private String email; @SearchableProperty (name = "url") @SearchableMetaData (name = "locationurl") private String url; @SearchableProperty (name = "completed") @SearchableMetaData (name = "locationcompleted") private Boolean completed= false; @SearchableProperty (name = "isprivate") @SearchableMetaData (name = "locationisprivate") private Boolean isprivate= false; @SearchableComponent private Set activityLocations = new HashSet(0); private Set LocationOpeningTimes = new HashSet(0); private Set events = new HashSet(0); @SearchableProperty (name = "adult_cost") @SearchableMetaData (name = "locationadult_cost") private String adult_cost =""; @SearchableProperty (name = "child_cost") @SearchableMetaData (name = "locationchild_cost") private String child_cost =""; @SearchableProperty (name = "family_cost") @SearchableMetaData (name = "locationfamily_cost") private String family_cost =""; private Double userRating = -1.00; private Set costs = new HashSet(0); private String cost_caveats =""; Getters and Setters .... @Searchable public class AbstractActivitylocations implements java.io.Serializable { /** * */ private static final long serialVersionUID = 1365110541466870626L; @SearchableId (name="id") private Integer id; @SearchableComponent private Activity activity; @SearchableComponent private Location location; Getters and Setters..... @Searchable public class AbstractProvider extends LightEntity implements Serializable { private static final long serialVersionUID = 3060354043429663058L; @SearchableId private Integer providerId = -1; @SearchableComponent (prefix = "provider") private Category category; @SearchableProperty (name = "businessName") @SearchableMetaData (name = "providerbusinessName") private String businessName; @SearchableProperty (name = "contactName") @SearchableMetaData (name = "providercontactName") private String contactName; @SearchableComponent private Address address; @SearchableProperty (name = "phoneNumber") @SearchableMetaData (name = "providerphoneNumber") private String phoneNumber; @SearchableProperty (name = "faxNumber") @SearchableMetaData (name = "providerfaxNumber") private String faxNumber; @SearchableProperty (name = "email") @SearchableMetaData (name = "provideremail") private String email; @SearchableProperty (name = "url") @SearchableMetaData (name = "providerurl") private String url; @SearchableProperty (name = "status") @SearchableMetaData (name = "providerstatus") private String status; @SearchableProperty (name = "notes") @SearchableMetaData (name = "providernotes") private String notes; @SearchableProperty (name = "shortDescription") @SearchableMetaData (name = "providershortDescription") private String shortDescription; private Boolean completed = false; private Boolean isprivate = false; private Double userRating = -1.00; private Integer ABRating = 1; @SearchableComponent private Set locations = new HashSet(0); @SearchableComponent private Set activities = new HashSet(0); private Set ProviderOpeningTimes = new HashSet(0); private User creator; boolean freeEdit = false; Getters and Setters... Thanks for reading!! Rob

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  • Reflect.Emit Dynamic Type Memory Blowup

    - by Firestrand
    Using C# 3.5 I am trying to generate dynamic types at runtime using reflection emit. I used the Dynamic Query Library sample from Microsoft to create a class generator. Everything works, my problem is that 100 generated types inflate the memory usage by approximately 25MB. This is a completely unacceptable memory profile as eventually I want to support having several hundred thousand types generated in memory. Memory profiling shows that the memory is apparently being held by various System.Reflection.Emit types and methods though I can't figure out why. I haven't found others talking about this problem so I am hoping someone in this community either knows what I am doing wrong or if this is expected behavior. Contrived Example below: using System; using System.Collections.Generic; using System.Text; using System.Reflection; using System.Reflection.Emit; namespace SmallRelfectExample { class Program { static void Main(string[] args) { int typeCount = 100; int propCount = 100; Random rand = new Random(); Type dynType = null; for (int i = 0; i < typeCount; i++) { List<DynamicProperty> dpl = new List<DynamicProperty>(propCount); for (int j = 0; j < propCount; j++) { dpl.Add(new DynamicProperty("Key" + rand.Next().ToString(), typeof(String))); } SlimClassFactory scf = new SlimClassFactory(); dynType = scf.CreateDynamicClass(dpl.ToArray(), i); //Optionally do something with the type here } Console.WriteLine("SmallRelfectExample: {0} Types generated.", typeCount); Console.ReadLine(); } } public class SlimClassFactory { private readonly ModuleBuilder module; public SlimClassFactory() { AssemblyName name = new AssemblyName("DynamicClasses"); AssemblyBuilder assembly = AppDomain.CurrentDomain.DefineDynamicAssembly(name, AssemblyBuilderAccess.Run); module = assembly.DefineDynamicModule("Module"); } public Type CreateDynamicClass(DynamicProperty[] properties, int Id) { string typeName = "DynamicClass" + Id.ToString(); TypeBuilder tb = module.DefineType(typeName, TypeAttributes.Class | TypeAttributes.Public, typeof(DynamicClass)); FieldInfo[] fields = GenerateProperties(tb, properties); GenerateEquals(tb, fields); GenerateGetHashCode(tb, fields); Type result = tb.CreateType(); return result; } static FieldInfo[] GenerateProperties(TypeBuilder tb, DynamicProperty[] properties) { FieldInfo[] fields = new FieldBuilder[properties.Length]; for (int i = 0; i < properties.Length; i++) { DynamicProperty dp = properties[i]; FieldBuilder fb = tb.DefineField("_" + dp.Name, dp.Type, FieldAttributes.Private); PropertyBuilder pb = tb.DefineProperty(dp.Name, PropertyAttributes.HasDefault, dp.Type, null); MethodBuilder mbGet = tb.DefineMethod("get_" + dp.Name, MethodAttributes.Public | MethodAttributes.SpecialName | MethodAttributes.HideBySig, dp.Type, Type.EmptyTypes); ILGenerator genGet = mbGet.GetILGenerator(); genGet.Emit(OpCodes.Ldarg_0); genGet.Emit(OpCodes.Ldfld, fb); genGet.Emit(OpCodes.Ret); MethodBuilder mbSet = tb.DefineMethod("set_" + dp.Name, MethodAttributes.Public | MethodAttributes.SpecialName | MethodAttributes.HideBySig, null, new Type[] { dp.Type }); ILGenerator genSet = mbSet.GetILGenerator(); genSet.Emit(OpCodes.Ldarg_0); genSet.Emit(OpCodes.Ldarg_1); genSet.Emit(OpCodes.Stfld, fb); genSet.Emit(OpCodes.Ret); pb.SetGetMethod(mbGet); pb.SetSetMethod(mbSet); fields[i] = fb; } return fields; } static void GenerateEquals(TypeBuilder tb, FieldInfo[] fields) { MethodBuilder mb = tb.DefineMethod("Equals", MethodAttributes.Public | MethodAttributes.ReuseSlot | MethodAttributes.Virtual | MethodAttributes.HideBySig, typeof(bool), new Type[] { typeof(object) }); ILGenerator gen = mb.GetILGenerator(); LocalBuilder other = gen.DeclareLocal(tb); Label next = gen.DefineLabel(); gen.Emit(OpCodes.Ldarg_1); gen.Emit(OpCodes.Isinst, tb); gen.Emit(OpCodes.Stloc, other); gen.Emit(OpCodes.Ldloc, other); gen.Emit(OpCodes.Brtrue_S, next); gen.Emit(OpCodes.Ldc_I4_0); gen.Emit(OpCodes.Ret); gen.MarkLabel(next); foreach (FieldInfo field in fields) { Type ft = field.FieldType; Type ct = typeof(EqualityComparer<>).MakeGenericType(ft); next = gen.DefineLabel(); gen.EmitCall(OpCodes.Call, ct.GetMethod("get_Default"), null); gen.Emit(OpCodes.Ldarg_0); gen.Emit(OpCodes.Ldfld, field); gen.Emit(OpCodes.Ldloc, other); gen.Emit(OpCodes.Ldfld, field); gen.EmitCall(OpCodes.Callvirt, ct.GetMethod("Equals", new Type[] { ft, ft }), null); gen.Emit(OpCodes.Brtrue_S, next); gen.Emit(OpCodes.Ldc_I4_0); gen.Emit(OpCodes.Ret); gen.MarkLabel(next); } gen.Emit(OpCodes.Ldc_I4_1); gen.Emit(OpCodes.Ret); } static void GenerateGetHashCode(TypeBuilder tb, FieldInfo[] fields) { MethodBuilder mb = tb.DefineMethod("GetHashCode", MethodAttributes.Public | MethodAttributes.ReuseSlot | MethodAttributes.Virtual | MethodAttributes.HideBySig, typeof(int), Type.EmptyTypes); ILGenerator gen = mb.GetILGenerator(); gen.Emit(OpCodes.Ldc_I4_0); foreach (FieldInfo field in fields) { Type ft = field.FieldType; Type ct = typeof(EqualityComparer<>).MakeGenericType(ft); gen.EmitCall(OpCodes.Call, ct.GetMethod("get_Default"), null); gen.Emit(OpCodes.Ldarg_0); gen.Emit(OpCodes.Ldfld, field); gen.EmitCall(OpCodes.Callvirt, ct.GetMethod("GetHashCode", new Type[] { ft }), null); gen.Emit(OpCodes.Xor); } gen.Emit(OpCodes.Ret); } } public abstract class DynamicClass { public override string ToString() { PropertyInfo[] props = GetType().GetProperties(BindingFlags.Instance | BindingFlags.Public); StringBuilder sb = new StringBuilder(); sb.Append("{"); for (int i = 0; i < props.Length; i++) { if (i > 0) sb.Append(", "); sb.Append(props[i].Name); sb.Append("="); sb.Append(props[i].GetValue(this, null)); } sb.Append("}"); return sb.ToString(); } } public class DynamicProperty { private readonly string name; private readonly Type type; public DynamicProperty(string name, Type type) { if (name == null) throw new ArgumentNullException("name"); if (type == null) throw new ArgumentNullException("type"); this.name = name; this.type = type; } public string Name { get { return name; } } public Type Type { get { return type; } } } }

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  • Optimizing a lot of Scanner.findWithinHorizon(pattern, 0) calls

    - by darvids0n
    I'm building a process which extracts data from 6 csv-style files and two poorly laid out .txt reports and builds output CSVs, and I'm fully aware that there's going to be some overhead searching through all that whitespace thousands of times, but I never anticipated converting about about 50,000 records would take 12 hours. Excerpt of my manual matching code (I know it's horrible that I use lists of tokens like that, but it was the best thing I could think of): public static String lookup(List<String> tokensBefore, List<String> tokensAfter) { String result = null; while(_match(tokensBefore)) { // block until all input is read if(id.hasNext()) { result = id.next(); // capture the next token that matches if(_matchImmediate(tokensAfter)) // try to match tokensAfter to this result return result; } else return null; // end of file; no match } return null; // no matches } private static boolean _match(List<String> tokens) { return _match(tokens, true); } private static boolean _match(List<String> tokens, boolean block) { if(tokens != null && !tokens.isEmpty()) { if(id.findWithinHorizon(tokens.get(0), 0) == null) return false; for(int i = 1; i <= tokens.size(); i++) { if (i == tokens.size()) { // matches all tokens return true; } else if(id.hasNext() && !id.next().matches(tokens.get(i))) { break; // break to blocking behaviour } } } else { return true; // empty list always matches } if(block) return _match(tokens); // loop until we find something or nothing else return false; // return after just one attempted match } private static boolean _matchImmediate(List<String> tokens) { if(tokens != null) { for(int i = 0; i <= tokens.size(); i++) { if (i == tokens.size()) { // matches all tokens return true; } else if(!id.hasNext() || !id.next().matches(tokens.get(i))) { return false; // doesn't match, or end of file } } return false; // we have some serious problems if this ever gets called } else { return true; // empty list always matches } } Basically wondering how I would work in an efficient string search (Boyer-Moore or similar). My Scanner id is scanning a java.util.String, figured buffering it to memory would reduce I/O since the search here is being performed thousands of times on a relatively small file. The performance increase compared to scanning a BufferedReader(FileReader(File)) was probably less than 1%, the process still looks to be taking a LONG time. I've also traced execution and the slowness of my overall conversion process is definitely between the first and last like of the lookup method. In fact, so much so that I ran a shortcut process to count the number of occurrences of various identifiers in the .csv-style files (I use 2 lookup methods, this is just one of them) and the process completed indexing approx 4 different identifiers for 50,000 records in less than a minute. Compared to 12 hours, that's instant. Some notes (updated): I don't necessarily need the pattern-matching behaviour, I only get the first field of a line of text so I need to match line breaks or use Scanner.nextLine(). All ID numbers I need start at position 0 of a line and run through til the first block of whitespace, after which is the name of the corresponding object. I would ideally want to return a String, not an int locating the line number or start position of the result, but if it's faster then it will still work just fine. If an int is being returned, however, then I would now have to seek to that line again just to get the ID; storing the ID of every line that is searched sounds like a way around that. Anything to help me out, even if it saves 1ms per search, will help, so all input is appreciated. Thankyou! Usage scenario 1: I have a list of objects in file A, who in the old-style system have an id number which is not in file A. It is, however, POSSIBLY in another csv-style file (file B) or possibly still in a .txt report (file C) which each also contain a bunch of other information which is not useful here, and so file B needs to be searched through for the object's full name (1 token since it would reside within the second column of any given line), and then the first column should be the ID number. If that doesn't work, we then have to split the search token by whitespace into separate tokens before doing a search of file C for those tokens as well. Generalised code: String field; for (/* each record in file A */) { /* construct the rest of this object from file A info */ // now to find the ID, if we can List<String> objectName = new ArrayList<String>(1); objectName.add(Pattern.quote(thisObject.fullName)); field = lookup(objectSearchToken, objectName); // search file B if(field == null) // not found in file B { lookupReset(false); // initialise scanner to check file C objectName.clear(); // not using the full name String[] tokens = thisObject.fullName.split(id.delimiter().pattern()); for(String s : tokens) objectName.add(Pattern.quote(s)); field = lookup(objectSearchToken, objectName); // search file C lookupReset(true); // back to file B } else { /* found it, file B specific processing here */ } if(field != null) // found it in B or C thisObject.ID = field; } The objectName tokens are all uppercase words with possible hyphens or apostrophes in them, separated by spaces. Much like a person's name. As per a comment, I will pre-compile the regex for my objectSearchToken, which is just [\r\n]+. What's ending up happening in file C is, every single line is being checked, even the 95% of lines which don't contain an ID number and object name at the start. Would it be quicker to use ^[\r\n]+.*(objectname) instead of two separate regexes? It may reduce the number of _match executions. The more general case of that would be, concatenate all tokensBefore with all tokensAfter, and put a .* in the middle. It would need to be matching backwards through the file though, otherwise it would match the correct line but with a huge .* block in the middle with lots of lines. The above situation could be resolved if I could get java.util.Scanner to return the token previous to the current one after a call to findWithinHorizon. I have another usage scenario. Will put it up asap.

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  • WPF Button Image only showing in last control

    - by Ryan
    Hello All! I am fairly new to WPF and am probably missing something simple here. If I have 3 controls, only the last control will show the OriginalImage that I specify. Any help would be most appreciated. Thanks Ryan Main Window <Grid> <Grid.RowDefinitions> <RowDefinition Height="200*"/> <RowDefinition Height="60" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="85" /> <ColumnDefinition Width="85" /> <ColumnDefinition Width="85" /> <ColumnDefinition Width="85" /> <ColumnDefinition Width="300" /> </Grid.ColumnDefinitions> <Grid Grid.Row="1"> <but:ListButton OriginalImage="/CustomItemsPanel;component/ListBox/Images/add.png" DisableImage="/CustomItemsPanel;component/ListBox/Images/addunselect.png" /> </Grid > <Grid Grid.Row="1" Grid.Column="1" > <but:ListButton OriginalImage="/CustomItemsPanel;component/ListBox/Images/add.png" DisableImage="/CustomItemsPanel;component/ListBox/Images/addunselect.png" /> </Grid > <Grid Grid.Row="1" Grid.Column="2" > <but:ListButton OriginalImage="/CustomItemsPanel;component/ListBox/Images/add.png" DisableImage="/CustomItemsPanel;component/ListBox/Images/addunselect.png" /> </Grid> </Grid> Control XAML <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:CustomItemsPanel.ListButton"> <LinearGradientBrush x:Key="ButtonBackground" EndPoint="0.5,1" StartPoint="0.5,0"> <LinearGradientBrush.GradientStops> <GradientStop Color="#FF0E3D70"/> <GradientStop Color="#FF001832" Offset="1"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> <LinearGradientBrush x:Key="ButtonBackgroundMouseOver" EndPoint="0.5,1" StartPoint="0.5,0"> <LinearGradientBrush.GradientStops> <GradientStop Color="#FF1E62A1" /> <GradientStop Color="#FF0A3C6D" Offset="1"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> <LinearGradientBrush x:Key="ButtonBackgroundSelected" EndPoint="0.5,1" StartPoint="0.5,0"> <LinearGradientBrush.GradientStops> <GradientStop Color="Red" /> <GradientStop Color="#FF0A2A4C" Offset="1"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> <Style x:Key="Toggle" TargetType="{x:Type Button}"> <Setter Property="Content"> <Setter.Value> <Image> <Image.Style> <Style TargetType="{x:Type Image}"> <Setter Property="Source" Value="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type local:ListButton}}, Path=OriginalImage}"/> <Style.Triggers> <Trigger Property="IsEnabled" Value="False"> <Setter Property="Source" Value="{Binding Path=DisableImage, RelativeSource={RelativeSource TemplatedParent}}"/> </Trigger> </Style.Triggers> </Style> </Image.Style> </Image> </Setter.Value> </Setter> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type Button}"> <Grid Cursor="Hand"> <Border Name="back" Margin="0,1,0,0" Background="{StaticResource ButtonBackground}"> <ContentPresenter VerticalAlignment="Center" HorizontalAlignment="Center" x:Name="content" /> </Border> <Border BorderThickness="1" BorderBrush="#FF004F92"> <Border BorderThickness="0,0,1,0" BorderBrush="#FF101D29" /> </Border> </Grid> <ControlTemplate.Triggers> <Trigger Property="IsMouseOver" Value="True" > <Setter TargetName="back" Property="Background" Value="{StaticResource ButtonBackgroundMouseOver}"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> <Style TargetType="{x:Type local:ListButton}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type local:ListButton}"> <Button Style="{StaticResource Toggle}" /> </ControlTemplate> </Setter.Value> </Setter> </Style> </ResourceDictionary> Control Code Behind public class ListButton : Control { public static readonly DependencyProperty MouseOverImageProperty; public static readonly DependencyProperty OriginalImageProperty; public static readonly DependencyProperty DisableImageProperty; static ListButton() { DefaultStyleKeyProperty.OverrideMetadata(typeof(ListButton), new FrameworkPropertyMetadata(typeof(ListButton))); MouseOverImageProperty = DependencyProperty.Register("MouseOverImage", typeof(ImageSource), typeof(ListButton), new UIPropertyMetadata(null)); OriginalImageProperty = DependencyProperty.Register("OriginalImage", typeof(ImageSource), typeof(ListButton), new UIPropertyMetadata(null)); DisableImageProperty = DependencyProperty.Register("DisableImage", typeof(ImageSource), typeof(ListButton), new UIPropertyMetadata(null)); } public ImageSource MouseOverImage { get { return (ImageSource)GetValue(MouseOverImageProperty); } set { SetValue(MouseOverImageProperty, value); } } public ImageSource OriginalImage { get { return (ImageSource)GetValue(OriginalImageProperty); } set { SetValue(OriginalImageProperty, value); } } public ImageSource DisableImage { get { return (ImageSource)GetValue(DisableImageProperty); } set { SetValue(DisableImageProperty, value); } } }

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  • Questions related to writing your own file downloader using multiple threads java

    - by Shekhar
    Hello In my current company, i am doing a PoC on how we can write a file downloader utility. We have to use socket programming(TCP/IP) for downloading the files. One of the requirements of the client is that a file(which will be large in size) should be transfered in chunks for example if we have a file of 5Mb size then we can have 5 threads which transfer 1 Mb each. I have written a small application which downloads a file. You can download the eclipe project from http://www.fileflyer.com/view/QM1JSC0 A brief explanation of my classes FileSender.java This class provides the bytes of file. It has a method called sendBytesOfFile(long start,long end, long sequenceNo) which gives the number of bytes. import java.io.File; import java.io.IOException; import java.util.zip.CRC32; import org.apache.commons.io.FileUtils; public class FileSender { private static final String FILE_NAME = "C:\\shared\\test.pdf"; public ByteArrayWrapper sendBytesOfFile(long start,long end, long sequenceNo){ try { File file = new File(FILE_NAME); byte[] fileBytes = FileUtils.readFileToByteArray(file); System.out.println("Size of file is " +fileBytes.length); System.out.println(); System.out.println("Start "+start +" end "+end); byte[] bytes = getByteArray(fileBytes, start, end); ByteArrayWrapper wrapper = new ByteArrayWrapper(bytes, sequenceNo); return wrapper; } catch (IOException e) { throw new RuntimeException(e); } } private byte[] getByteArray(byte[] bytes, long start, long end){ long arrayLength = end-start; System.out.println("Start : "+start +" end : "+end + " Arraylength : "+arrayLength +" length of source array : "+bytes.length); byte[] arr = new byte[(int)arrayLength]; for(int i = (int)start, j =0; i < end;i++,j++){ arr[j] = bytes[i]; } return arr; } public static long fileSize(){ File file = new File(FILE_NAME); return file.length(); } } Second Class is FileReceiver.java - This class receives the file. Small Explanation what this file does This class finds the size of the file to be fetched from Sender Depending upon the size of the file it finds the start and end position till the bytes needs to be read. It starts n number of threads giving each thread start,end, sequence number and a list which all the threads share. Each thread reads the number of bytes and creates a ByteArrayWrapper. ByteArrayWrapper objects are added to the list Then i have while loop which basically make sure that all threads have done their work finally it sorts the list based on the sequence number. then the bytes are joined, and a complete byte array is formed which is converted to a file. Code of File Receiver package com.filedownloader; import java.io.File; import java.io.IOException; import java.util.ArrayList; import java.util.Collections; import java.util.Comparator; import java.util.List; import java.util.zip.CRC32; import org.apache.commons.io.FileUtils; public class FileReceiver { public static void main(String[] args) { FileReceiver receiver = new FileReceiver(); receiver.receiveFile(); } public void receiveFile(){ long startTime = System.currentTimeMillis(); long numberOfThreads = 10; long filesize = FileSender.fileSize(); System.out.println("File size received "+filesize); long start = filesize/numberOfThreads; List<ByteArrayWrapper> list = new ArrayList<ByteArrayWrapper>(); for(long threadCount =0; threadCount<numberOfThreads ;threadCount++){ FileDownloaderTask task = new FileDownloaderTask(threadCount*start,(threadCount+1)*start,threadCount,list); new Thread(task).start(); } while(list.size() != numberOfThreads){ // this is done so that all the threads should complete their work before processing further. //System.out.println("Waiting for threads to complete. List size "+list.size()); } if(list.size() == numberOfThreads){ System.out.println("All bytes received "+list); Collections.sort(list, new Comparator<ByteArrayWrapper>() { @Override public int compare(ByteArrayWrapper o1, ByteArrayWrapper o2) { long sequence1 = o1.getSequence(); long sequence2 = o2.getSequence(); if(sequence1 < sequence2){ return -1; }else if(sequence1 > sequence2){ return 1; } else{ return 0; } } }); byte[] totalBytes = list.get(0).getBytes(); byte[] firstArr = null; byte[] secondArr = null; for(int i = 1;i<list.size();i++){ firstArr = totalBytes; secondArr = list.get(i).getBytes(); totalBytes = concat(firstArr, secondArr); } System.out.println(totalBytes.length); convertToFile(totalBytes,"c:\\tmp\\test.pdf"); long endTime = System.currentTimeMillis(); System.out.println("Total time taken with "+numberOfThreads +" threads is "+(endTime-startTime)+" ms" ); } } private byte[] concat(byte[] A, byte[] B) { byte[] C= new byte[A.length+B.length]; System.arraycopy(A, 0, C, 0, A.length); System.arraycopy(B, 0, C, A.length, B.length); return C; } private void convertToFile(byte[] totalBytes,String name) { try { FileUtils.writeByteArrayToFile(new File(name), totalBytes); } catch (IOException e) { throw new RuntimeException(e); } } } Code of ByteArrayWrapper package com.filedownloader; import java.io.Serializable; public class ByteArrayWrapper implements Serializable{ private static final long serialVersionUID = 3499562855188457886L; private byte[] bytes; private long sequence; public ByteArrayWrapper(byte[] bytes, long sequenceNo) { this.bytes = bytes; this.sequence = sequenceNo; } public byte[] getBytes() { return bytes; } public long getSequence() { return sequence; } } Code of FileDownloaderTask import java.util.List; public class FileDownloaderTask implements Runnable { private List<ByteArrayWrapper> list; private long start; private long end; private long sequenceNo; public FileDownloaderTask(long start,long end,long sequenceNo,List<ByteArrayWrapper> list) { this.list = list; this.start = start; this.end = end; this.sequenceNo = sequenceNo; } @Override public void run() { ByteArrayWrapper wrapper = new FileSender().sendBytesOfFile(start, end, sequenceNo); list.add(wrapper); } } Questions related to this code 1) Does file downloading becomes fast when multiple threads is used? In this code i am not able to see the benefit. 2) How should i decide how many threads should i create ? 3) Are their any opensource libraries which does that 4) The file which file receiver receives is valid and not corrupted but checksum (i used FileUtils of common-io) does not match. Whats the problem? 5) This code gives out of memory when used with large file(above 100 Mb) i.e. because byte array which is created. How can i avoid? I know this is a very bad code but i have to write this in one day -:). Please suggest any other good way to do this? Thanks Shekhar

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  • NullPointerException, Collections not storing data?

    - by Elliott
    Hi there, I posted this question earlier but not with the code in its entirety. The coe below also calls to other classes Background and Hydro which I have included at the bottom. I have a Nullpointerexception at the line indicate by asterisks. Which would suggest to me that the Collections are not storing data properly. Although when I check their size they seem correct. Thanks in advance. PS: If anyone would like to give me advice on how best to format my code to make it readable, it would be appreciated. Elliott package exam0607; import java.io.BufferedReader; import java.io.IOException; import java.io.InputStream; import java.io.InputStreamReader; import java.net.URL; import java.util.Collection; import java.util.Scanner; import java.util.Vector; import exam0607.Hydro; import exam0607.Background;// this may not be necessary???? FIND OUT public class HydroAnalysis { public static void main(String[] args) { Collection hydroList = null; Collection backList = null; try{hydroList = readHydro("http://www.hep.ucl.ac.uk/undergrad/3459/exam_data/2006-07/final/hd_data.dat");} catch (IOException e){ e.getMessage();} try{backList = readBackground("http://www.hep.ucl.ac.uk/undergrad/3459/exam_data/2006-07/final/hd_bgd.dat"); //System.out.println(backList.size()); } catch (IOException e){ e.getMessage();} for(int i =0; i <=14; i++ ){ String nameroot = "HJK"; String middle = Integer.toString(i); String hydroName = nameroot + middle + "X"; System.out.println(hydroName); ALGO_1(hydroName, backList, hydroList); } } public static Collection readHydro(String url) throws IOException { URL u = new URL(url); InputStream is = u.openStream(); InputStreamReader isr = new InputStreamReader(is); BufferedReader b = new BufferedReader(isr); String line =""; Collection data = new Vector(); while((line = b.readLine())!= null){ Scanner s = new Scanner(line); String name = s.next(); System.out.println(name); double starttime = Double.parseDouble(s.next()); System.out.println(+starttime); double increment = Double.parseDouble(s.next()); System.out.println(+increment); double p = 0; double nterms = 0; while(s.hasNextDouble()){ p = Double.parseDouble(s.next()); System.out.println(+p); nterms++; System.out.println(+nterms); } Hydro SAMP = new Hydro(name, starttime, increment, p); data.add(SAMP); } return data; } public static Collection readBackground(String url) throws IOException { URL u = new URL(url); InputStream is = u.openStream(); InputStreamReader isr = new InputStreamReader(is); BufferedReader b = new BufferedReader(isr); String line =""; Vector data = new Vector(); while((line = b.readLine())!= null){ Scanner s = new Scanner(line); String name = s.next(); //System.out.println(name); double starttime = Double.parseDouble(s.next()); //System.out.println(starttime); double increment = Double.parseDouble(s.next()); //System.out.println(increment); double sum = 0; double p = 0; double nterms = 0; while((s.hasNextDouble())){ p = Double.parseDouble(s.next()); //System.out.println(p); nterms++; sum += p; } double pbmean = sum/nterms; Background SAMP = new Background(name, starttime, increment, pbmean); //System.out.println(SAMP); data.add(SAMP); } return data; } public static void ALGO_1(String hydroName, Collection backgs, Collection hydros){ //double aMin = Double.POSITIVE_INFINITY; //double sum = 0; double intensity = 0; double numberPN_SIG = 0; double POSITIVE_PN_SIG =0; //int numberOfRays = 0; for(Hydro hd: hydros){ System.out.println(hd.H_NAME); for(Background back : backgs){ System.out.println(back.H_NAME); if(back.H_NAME.equals(hydroName)){//ERROR HERE double PN_SIG = Math.max(0.0, hd.PN - back.PBMEAN); numberPN_SIG ++; if(PN_SIG 0){ intensity += PN_SIG; POSITIVE_PN_SIG ++; } } } double positive_fraction = POSITIVE_PN_SIG/numberPN_SIG; if(positive_fraction < 0.5){ System.out.println( hydroName + "is faulty" ); } else{System.out.println(hydroName + "is not faulty");} System.out.println(hydroName + "has instensity" + intensity); } } } THE BACKGROUND CLASS package exam0607; public class Background { String H_NAME; double T_START; double DT; double PBMEAN; public Background(String name, double starttime, double increment, double pbmean) { name = H_NAME; starttime = T_START; increment = DT; pbmean = PBMEAN; }} AND THE HYDRO CLASS public class Hydro { String H_NAME; double T_START; double DT; double PN; public double n; public Hydro(String name, double starttime, double increment, double p) { name = H_NAME; starttime = T_START; increment = DT; p = PN; } }

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  • Authoritative sources about Database vs. Flatfile decision

    - by FastAl
    <tldr>looking for a reference to a book or other undeniably authoritative source that gives reasons when you should choose a database vs. when you should choose other storage methods. I have provided an un-authoritative list of reasons about 2/3 of the way down this post.</tldr> I have a situation at my company where a database is being used where it would be better to use another solution (in this case, an auto-generated piece of source code that contains a static lookup table, searched by binary sort). Normally, a database would be an OK solution even though the problem does not require a database, e.g, none of the elements of ACID are needed, as it is read-only data, updated about every 3-5 years (also requiring other sourcecode changes), and fits in memory, and can be keyed into via binary search (a tad faster than db, but speed is not an issue). The problem is that this code runs on our enterprise server, but is shared with several PC platforms (some disconnected, some use a central DB, etc.), and parts of it are managed by multiple programming units, parts by the DBAs, parts even by mathematicians in another department, etc. These hit their own platform’s version of their databases (containing their own copy of the static data). What happens is that every implementation, every little change, something different goes wrong. There are many other issues as well. I can’t even use a flatfile, because one mode of running on our enterprise server does not have permission to read files (only databases, and of course, its own literal storage, e.g., in-source table). Of course, other parts of the system use databases in proper, less obscure manners; there is no problem with those parts. So why don’t we just change it? I don’t have administrative ability to force a change. But I’m affected because sometimes I have to help fix the problems, but mostly because it causes outages and tons of extra IT time by other programmers and d*mmit that makes me mad! The reason neither management, nor the designers of the system, can see the problem is that they propose a solution that won’t work: increase communication; implement more safeguards and standards; etc. But every time, in a different part of the already-pared-down but still multi-step processes, a few different diligent, hard-working, top performing IT personnel make a unique subtle error that causes it to fail, sometimes after the last round of testing! And in general these are not single-person failures, but understandable miscommunications. And communication at our company is actually better than most. People just don't think that's the case because they haven't dug into the matter. However, I have it on very good word from somebody with extensive formal study of sociology and psychology that the relatively small amount of less-than-proper database usage in this gigantic cross-platform multi-source, multi-language project is bureaucratically un-maintainable. Impossible. No chance. At least with Human Beings in the loop, and it can’t be automated. In addition, the management and developers who could change this, though intelligent and capable, don’t understand the rigidity of this ‘how humans are’ issue, and are not convincible on the matter. The reason putting the static data in sourcecode will solve the problem is, although the solution is less sexy than a database, it would function with no technical drawbacks; and since the sharing of sourcecode already works very well, you basically erase any database-related effort from this section of the project, along with all the drawbacks of it that are causing problems. OK, that’s the background, for the curious. I won’t be able to convince management that this is an unfixable sociological problem, and that the real solution is coding around these limits of human nature, just as you would code around a bug in a 3rd party component that you can’t change. So what I have to do is exploit the unsuitableness of the database solution, and not do it using logic, but rather authority. I am aware of many reasons, and posts on this site giving reasons for one over the other; I’m not looking for lists of reasons like these (although you can add a comment if I've miss a doozy): WHY USE A DATABASE? instead of flatfile/other DB vs. file: if you need... Random Read / Transparent search optimization Advanced / varied / customizable Searching and sorting capabilities Transaction/rollback Locks, semaphores Concurrency control / Shared users Security 1-many/m-m is easier Easy modification Scalability Load Balancing Random updates / inserts / deletes Advanced query Administrative control of design, etc. SQL / learning curve Debugging / Logging Centralized / Live Backup capabilities Cached queries / dvlp & cache execution plans Interleaved update/read Referential integrity, avoid redundant/missing/corrupt/out-of-sync data Reporting (from on olap or oltp db) / turnkey generation tools [Disadvantages:] Important to get right the first time - professional design - but only b/c it's meant to last s/w & h/w cost Usu. over a network, speed issue (best vs. best design vs. local=even then a separate process req's marshalling/netwk layers/inter-p comm) indicies and query processing can stand in the way of simple processing (vs. flatfile) WHY USE FLATFILE: If you only need... Sequential Row processing only Limited usage append only (no reading, no master key/update) Only Update the record you're reading (fixed length recs only) Too big to fit into memory If Local disk / read-ahead network connection Portability / small system Email / cut & Paste / store as document by novice - simple format Low design learning curve but high cost later WHY USE IN-MEMORY/TABLE (tables, arrays, etc.): if you need... Processing a single db/ff record that was imported Known size of data Static data if hardcoding the table Narrow, unchanging use (e.g., one program or proc) -includes a class that will be shared, but encapsulates its data manipulation Extreme speed needed / high transaction frequency Random access - but search is dependent on implementation Following are some other posts about the topic: http://stackoverflow.com/questions/1499239/database-vs-flat-text-file-what-are-some-technical-reasons-for-choosing-one-over http://stackoverflow.com/questions/332825/are-flat-file-databases-any-good http://stackoverflow.com/questions/2356851/database-vs-flat-files http://stackoverflow.com/questions/514455/databases-vs-plain-text/514530 What I’d like to know is if anybody could recommend a hard, authoritative source containing these reasons. I’m looking for a paper book I can buy, or a reputable website with whitepapers about the issue (e.g., Microsoft, IBM), not counting the user-generated content on those sites. This will have a greater change to elicit a change that I’m looking for: less wasted programmer time, and more reliable programs. Thanks very much for your help. You win a prize for reading such a large post!

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  • How do I prove I should put a table of values in source code instead of a database table?

    - by FastAl
    <tldr>looking for a reference to a book or other undeniably authoritative source that gives reasons when you should choose a database vs. when you should choose other storage methods. I have provided an un-authoritative list of reasons about 2/3 of the way down this post.</tldr> I have a situation at my company where a database is being used where it would be better to use another solution (in this case, an auto-generated piece of source code that contains a static lookup table, searched by binary sort). Normally, a database would be an OK solution even though the problem does not require a database, e.g, none of the elements of ACID are needed, as it is read-only data, updated about every 3-5 years (also requiring other sourcecode changes), and fits in memory, and can be keyed into via binary search (a tad faster than db, but speed is not an issue). The problem is that this code runs on our enterprise server, but is shared with several PC platforms (some disconnected, some use a central DB, etc.), and parts of it are managed by multiple programming units, parts by the DBAs, parts even by mathematicians in another department, etc. These hit their own platform’s version of their databases (containing their own copy of the static data). What happens is that every implementation, every little change, something different goes wrong. There are many other issues as well. I can’t even use a flatfile, because one mode of running on our enterprise server does not have permission to read files (only databases, and of course, its own literal storage, e.g., in-source table). Of course, other parts of the system use databases in proper, less obscure manners; there is no problem with those parts. So why don’t we just change it? I don’t have administrative ability to force a change. But I’m affected because sometimes I have to help fix the problems, but mostly because it causes outages and tons of extra IT time by other programmers and d*mmit that makes me mad! The reason neither management, nor the designers of the system, can see the problem is that they propose a solution that won’t work: increase communication; implement more safeguards and standards; etc. But every time, in a different part of the already-pared-down but still multi-step processes, a few different diligent, hard-working, top performing IT personnel make a unique subtle error that causes it to fail, sometimes after the last round of testing! And in general these are not single-person failures, but understandable miscommunications. And communication at our company is actually better than most. People just don't think that's the case because they haven't dug into the matter. However, I have it on very good word from somebody with extensive formal study of sociology and psychology that the relatively small amount of less-than-proper database usage in this gigantic cross-platform multi-source, multi-language project is bureaucratically un-maintainable. Impossible. No chance. At least with Human Beings in the loop, and it can’t be automated. In addition, the management and developers who could change this, though intelligent and capable, don’t understand the rigidity of this ‘how humans are’ issue, and are not convincible on the matter. The reason putting the static data in sourcecode will solve the problem is, although the solution is less sexy than a database, it would function with no technical drawbacks; and since the sharing of sourcecode already works very well, you basically erase any database-related effort from this section of the project, along with all the drawbacks of it that are causing problems. OK, that’s the background, for the curious. I won’t be able to convince management that this is an unfixable sociological problem, and that the real solution is coding around these limits of human nature, just as you would code around a bug in a 3rd party component that you can’t change. So what I have to do is exploit the unsuitableness of the database solution, and not do it using logic, but rather authority. I am aware of many reasons, and posts on this site giving reasons for one over the other; I’m not looking for lists of reasons like these (although you can add a comment if I've miss a doozy): WHY USE A DATABASE? instead of flatfile/other DB vs. file: if you need... Random Read / Transparent search optimization Advanced / varied / customizable Searching and sorting capabilities Transaction/rollback Locks, semaphores Concurrency control / Shared users Security 1-many/m-m is easier Easy modification Scalability Load Balancing Random updates / inserts / deletes Advanced query Administrative control of design, etc. SQL / learning curve Debugging / Logging Centralized / Live Backup capabilities Cached queries / dvlp & cache execution plans Interleaved update/read Referential integrity, avoid redundant/missing/corrupt/out-of-sync data Reporting (from on olap or oltp db) / turnkey generation tools [Disadvantages:] Important to get right the first time - professional design - but only b/c it's meant to last s/w & h/w cost Usu. over a network, speed issue (best vs. best design vs. local=even then a separate process req's marshalling/netwk layers/inter-p comm) indicies and query processing can stand in the way of simple processing (vs. flatfile) WHY USE FLATFILE: If you only need... Sequential Row processing only Limited usage append only (no reading, no master key/update) Only Update the record you're reading (fixed length recs only) Too big to fit into memory If Local disk / read-ahead network connection Portability / small system Email / cut & Paste / store as document by novice - simple format Low design learning curve but high cost later WHY USE IN-MEMORY/TABLE (tables, arrays, etc.): if you need... Processing a single db/ff record that was imported Known size of data Static data if hardcoding the table Narrow, unchanging use (e.g., one program or proc) -includes a class that will be shared, but encapsulates its data manipulation Extreme speed needed / high transaction frequency Random access - but search is dependent on implementation Following are some other posts about the topic: http://stackoverflow.com/questions/1499239/database-vs-flat-text-file-what-are-some-technical-reasons-for-choosing-one-over http://stackoverflow.com/questions/332825/are-flat-file-databases-any-good http://stackoverflow.com/questions/2356851/database-vs-flat-files http://stackoverflow.com/questions/514455/databases-vs-plain-text/514530 What I’d like to know is if anybody could recommend a hard, authoritative source containing these reasons. I’m looking for a paper book I can buy, or a reputable website with whitepapers about the issue (e.g., Microsoft, IBM), not counting the user-generated content on those sites. This will have a greater change to elicit a change that I’m looking for: less wasted programmer time, and more reliable programs. Thanks very much for your help. You win a prize for reading such a large post!

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  • C# Persistent WebClient

    - by Nullstr1ng
    I have a class written in C# (Windows Forms) It's a WebClient class which I intent to use in some website and for Logging In and navigation. Here's the complete class pastebin.com (the class has 197 lines so I just use pastebin. Sorry if I made a little bit harder for you to read the class, also below this post) The problem is, am not sure why it's not persistent .. I was able to log in, but when I navigate to other page (without leaving the domain), I was thrown back to log in page. Can you help me solving this problem? one issue though is, the site I was trying to connect is "HTTPS" protocol. I have not yet tested this on just a regular HTTP. Thank you in advance. /* * Web Client v1.2 * --------------- * Date: 12/17/2010 * author: Jayson Ragasa */ using System; using System.Collections; using System.Collections.Specialized; using System.Collections.Generic; using System.Text; using System.IO; using System.Net; using System.Web; namespace Nullstring.Modules.WebClient { public class WebClientLibrary { #region vars string _method = string.Empty; ArrayList _params; CookieContainer cookieko; HttpWebRequest req = null; HttpWebResponse resp = null; Uri uri = null; #endregion #region properties public string Method { set { _method = value; } } #endregion #region constructor public WebClientLibrary() { _method = "GET"; _params = new ArrayList(); cookieko = new CookieContainer(); } #endregion #region methods public void ClearParameter() { _params.Clear(); } public void AddParameter(string key, string value) { _params.Add(string.Format("{0}={1}", WebTools.URLEncodeString(key), WebTools.URLEncodeString(value))); } public string GetResponse(string URL) { StringBuilder response = new StringBuilder(); #region create web request { uri = new Uri(URL); req = (HttpWebRequest)WebRequest.Create(URL); req.Method = "GET"; req.GetLifetimeService(); } #endregion #region get web response { resp = (HttpWebResponse)req.GetResponse(); Stream resStream = resp.GetResponseStream(); int bytesReceived = 0; string tempString = null; int count = 0; byte[] buf = new byte[8192]; do { count = resStream.Read(buf, 0, buf.Length); if (count != 0) { bytesReceived += count; tempString = Encoding.UTF8.GetString(buf, 0, count); response.Append(tempString); } } while (count > 0); } #endregion return response.ToString(); } public string GetResponse(string URL, bool HasParams) { StringBuilder response = new StringBuilder(); #region create web request { uri = new Uri(URL); req = (HttpWebRequest)WebRequest.Create(URL); req.MaximumAutomaticRedirections = 20; req.AllowAutoRedirect = true; req.Method = this._method; req.Accept = "text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8"; req.KeepAlive = true; req.CookieContainer = this.cookieko; req.UserAgent = "Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10_5_8; en-US) AppleWebKit/534.10 (KHTML, like Gecko) Chrome/8.0.552.224 Safari/534.10"; } #endregion #region build post data { if (HasParams) { if (this._method.ToUpper() == "POST") { string Parameters = String.Join("&", (String[])this._params.ToArray(typeof(string))); UTF8Encoding encoding = new UTF8Encoding(); byte[] loginDataBytes = encoding.GetBytes(Parameters); req.ContentType = "application/x-www-form-urlencoded"; req.ContentLength = loginDataBytes.Length; Stream stream = req.GetRequestStream(); stream.Write(loginDataBytes, 0, loginDataBytes.Length); stream.Close(); } } } #endregion #region get web response { resp = (HttpWebResponse)req.GetResponse(); Stream resStream = resp.GetResponseStream(); int bytesReceived = 0; string tempString = null; int count = 0; byte[] buf = new byte[8192]; do { count = resStream.Read(buf, 0, buf.Length); if (count != 0) { bytesReceived += count; tempString = Encoding.UTF8.GetString(buf, 0, count); response.Append(tempString); } } while (count > 0); } #endregion return response.ToString(); } #endregion } public class WebTools { public static string EncodeString(string str) { return HttpUtility.HtmlEncode(str); } public static string DecodeString(string str) { return HttpUtility.HtmlDecode(str); } public static string URLEncodeString(string str) { return HttpUtility.UrlEncode(str); } public static string URLDecodeString(string str) { return HttpUtility.UrlDecode(str); } } } UPDATE Dec 22GetResponse overload public string GetResponse(string URL) { StringBuilder response = new StringBuilder(); #region create web request { //uri = new Uri(URL); req = (HttpWebRequest)WebRequest.Create(URL); req.Method = "GET"; req.CookieContainer = this.cookieko; } #endregion #region get web response { resp = (HttpWebResponse)req.GetResponse(); Stream resStream = resp.GetResponseStream(); int bytesReceived = 0; string tempString = null; int count = 0; byte[] buf = new byte[8192]; do { count = resStream.Read(buf, 0, buf.Length); if (count != 0) { bytesReceived += count; tempString = Encoding.UTF8.GetString(buf, 0, count); response.Append(tempString); } } while (count 0); } #endregion return response.ToString(); } But still I got thrown back to login page. UPDATE: Dec 23 I tried listing the cookie and here's what I get at first, I have to login to a webform and this I have this Cookie JSESSIONID=368C0AC47305282CBCE7A566567D2942 then I navigated to another page (but on the same domain) I got a different Cooke? JSESSIONID=9FA2D64DA7669155B9120790B40A592C What went wrong? I use the code updated last Dec 22

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  • F# - Facebook Hacker Cup - Double Squares

    - by Jacob
    I'm working on strengthening my F#-fu and decided to tackle the Facebook Hacker Cup Double Squares problem. I'm having some problems with the run-time and was wondering if anyone could help me figure out why it is so much slower than my C# equivalent. There's a good description from another post; Source: Facebook Hacker Cup Qualification Round 2011 A double-square number is an integer X which can be expressed as the sum of two perfect squares. For example, 10 is a double-square because 10 = 3^2 + 1^2. Given X, how can we determine the number of ways in which it can be written as the sum of two squares? For example, 10 can only be written as 3^2 + 1^2 (we don't count 1^2 + 3^2 as being different). On the other hand, 25 can be written as 5^2 + 0^2 or as 4^2 + 3^2. You need to solve this problem for 0 = X = 2,147,483,647. Examples: 10 = 1 25 = 2 3 = 0 0 = 1 1 = 1 My basic strategy (which I'm open to critique on) is to; Create a dictionary (for memoize) of the input numbers initialzed to 0 Get the largest number (LN) and pass it to count/memo function Get the LN square root as int Calculate squares for all numbers 0 to LN and store in dict Sum squares for non repeat combinations of numbers from 0 to LN If sum is in memo dict, add 1 to memo Finally, output the counts of the original numbers. Here is the F# code (See code changes at bottom) I've written that I believe corresponds to this strategy (Runtime: ~8:10); open System open System.Collections.Generic open System.IO /// Get a sequence of values let rec range min max = seq { for num in [min .. max] do yield num } /// Get a sequence starting from 0 and going to max let rec zeroRange max = range 0 max /// Find the maximum number in a list with a starting accumulator (acc) let rec maxNum acc = function | [] -> acc | p::tail when p > acc -> maxNum p tail | p::tail -> maxNum acc tail /// A helper for finding max that sets the accumulator to 0 let rec findMax nums = maxNum 0 nums /// Build a collection of combinations; ie [1,2,3] = (1,1), (1,2), (1,3), (2,2), (2,3), (3,3) let rec combos range = seq { let count = ref 0 for inner in range do for outer in Seq.skip !count range do yield (inner, outer) count := !count + 1 } let rec squares nums = let dict = new Dictionary<int, int>() for s in nums do dict.[s] <- (s * s) dict /// Counts the number of possible double squares for a given number and keeps track of other counts that are provided in the memo dict. let rec countDoubleSquares (num: int) (memo: Dictionary<int, int>) = // The highest relevent square is the square root because it squared plus 0 squared is the top most possibility let maxSquare = System.Math.Sqrt((float)num) // Our relevant squares are 0 to the highest possible square; note the cast to int which shouldn't hurt. let relSquares = range 0 ((int)maxSquare) // calculate the squares up front; let calcSquares = squares relSquares // Build up our square combinations; ie [1,2,3] = (1,1), (1,2), (1,3), (2,2), (2,3), (3,3) for (sq1, sq2) in combos relSquares do let v = calcSquares.[sq1] + calcSquares.[sq2] // Memoize our relevant results if memo.ContainsKey(v) then memo.[v] <- memo.[v] + 1 // return our count for the num passed in memo.[num] // Read our numbers from file. //let lines = File.ReadAllLines("test2.txt") //let nums = [ for line in Seq.skip 1 lines -> Int32.Parse(line) ] // Optionally, read them from straight array let nums = [1740798996; 1257431873; 2147483643; 602519112; 858320077; 1048039120; 415485223; 874566596; 1022907856; 65; 421330820; 1041493518; 5; 1328649093; 1941554117; 4225; 2082925; 0; 1; 3] // Initialize our memoize dictionary let memo = new Dictionary<int, int>() for num in nums do memo.[num] <- 0 // Get the largest number in our set, all other numbers will be memoized along the way let maxN = findMax nums // Do the memoize let maxCount = countDoubleSquares maxN memo // Output our results. for num in nums do printfn "%i" memo.[num] // Have a little pause for when we debug let line = Console.Read() And here is my version in C# (Runtime: ~1:40: using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; namespace FBHack_DoubleSquares { public class TestInput { public int NumCases { get; set; } public List<int> Nums { get; set; } public TestInput() { Nums = new List<int>(); } public int MaxNum() { return Nums.Max(); } } class Program { static void Main(string[] args) { // Read input from file. //TestInput input = ReadTestInput("live.txt"); // As example, load straight. TestInput input = new TestInput { NumCases = 20, Nums = new List<int> { 1740798996, 1257431873, 2147483643, 602519112, 858320077, 1048039120, 415485223, 874566596, 1022907856, 65, 421330820, 1041493518, 5, 1328649093, 1941554117, 4225, 2082925, 0, 1, 3, } }; var maxNum = input.MaxNum(); Dictionary<int, int> memo = new Dictionary<int, int>(); foreach (var num in input.Nums) { if (!memo.ContainsKey(num)) memo.Add(num, 0); } DoMemoize(maxNum, memo); StringBuilder sb = new StringBuilder(); foreach (var num in input.Nums) { //Console.WriteLine(memo[num]); sb.AppendLine(memo[num].ToString()); } Console.Write(sb.ToString()); var blah = Console.Read(); //File.WriteAllText("out.txt", sb.ToString()); } private static int DoMemoize(int num, Dictionary<int, int> memo) { var highSquare = (int)Math.Floor(Math.Sqrt(num)); var squares = CreateSquareLookup(highSquare); var relSquares = squares.Keys.ToList(); Debug.WriteLine("Starting - " + num.ToString()); Debug.WriteLine("RelSquares.Count = {0}", relSquares.Count); int sum = 0; var index = 0; foreach (var square in relSquares) { foreach (var inner in relSquares.Skip(index)) { sum = squares[square] + squares[inner]; if (memo.ContainsKey(sum)) memo[sum]++; } index++; } if (memo.ContainsKey(num)) return memo[num]; return 0; } private static TestInput ReadTestInput(string fileName) { var lines = File.ReadAllLines(fileName); var input = new TestInput(); input.NumCases = int.Parse(lines[0]); foreach (var lin in lines.Skip(1)) { input.Nums.Add(int.Parse(lin)); } return input; } public static Dictionary<int, int> CreateSquareLookup(int maxNum) { var dict = new Dictionary<int, int>(); int square; foreach (var num in Enumerable.Range(0, maxNum)) { square = num * num; dict[num] = square; } return dict; } } } Thanks for taking a look. UPDATE Changing the combos function slightly will result in a pretty big performance boost (from 8 min to 3:45): /// Old and Busted... let rec combosOld range = seq { let rangeCache = Seq.cache range let count = ref 0 for inner in rangeCache do for outer in Seq.skip !count rangeCache do yield (inner, outer) count := !count + 1 } /// The New Hotness... let rec combos maxNum = seq { for i in 0..maxNum do for j in i..maxNum do yield i,j }

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  • header confusion. Compiler not recognizing datatypes

    - by numerical25
    I am getting confused on why the compiler is not recognizing my classes. So I am just going to show you my code and let you guys decide. My error is this error C2653: 'RenderEngine' : is not a class or namespace name and it's pointing to this line std::vector<RenderEngine::rDefaultVertex> m_verts; Here is the code for rModel, in its entirety. It contains the varible. the class that holds it is further down. #ifndef _MODEL_H #define _MODEL_H #include "stdafx.h" #include <vector> #include <string> //#include "RenderEngine.h" #include "rTri.h" class rModel { public: typedef tri<WORD> sTri; std::vector<sTri> m_tris; std::vector<RenderEngine::rDefaultVertex> m_verts; std::wstring m_name; ID3D10Buffer *m_pVertexBuffer; ID3D10Buffer *m_pIndexBuffer; rModel( const TCHAR *filename ); rModel( const TCHAR *name, int nVerts, int nTris ); ~rModel(); float GenRadius(); void Scale( float amt ); void Draw(); //------------------------------------ Access functions. int NumVerts(){ return m_verts.size(); } int NumTris(){ return m_tris.size(); } const TCHAR *Name(){ return m_name.c_str(); } RenderEngine::cDefaultVertex *VertData(){ return &m_verts[0]; } sTri *TriData(){ return &m_tris[0]; } }; #endif at the very top of the code there is a header file #include "stdafx.h" that includes this // stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #include "targetver.h" #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers // Windows Header Files: #include <windows.h> // C RunTime Header Files #include <stdlib.h> #include <malloc.h> #include <memory.h> #include <tchar.h> #include "resource.h" #include "d3d10.h" #include "d3dx10.h" #include "dinput.h" #include "RenderEngine.h" #include "rModel.h" // TODO: reference additional headers your program requires here as you can see, RenderEngine.h comes before rModel.h #include "RenderEngine.h" #include "rModel.h" According to my knowledge, it should recognize it. But on the other hand, I am not really that great with organizing headers. Here my my RenderEngine Declaration. #pragma once #include "stdafx.h" #define MAX_LOADSTRING 100 #define MAX_LIGHTS 10 class RenderEngine { public: class rDefaultVertex { public: D3DXVECTOR3 m_vPosition; D3DXVECTOR3 m_vNormal; D3DXCOLOR m_vColor; D3DXVECTOR2 m_TexCoords; }; class rLight { public: rLight() { } D3DXCOLOR m_vColor; D3DXVECTOR3 m_vDirection; }; static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name void DrawTextString(int x, int y, D3DXCOLOR color, const TCHAR *strOutput); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); bool InitWindow(); bool InitDirectX(); bool InitInstance(); int Run(); void ShutDown(); void AddLight(D3DCOLOR color, D3DXVECTOR3 pos); RenderEngine() { m_screenRect.right = 800; m_screenRect.bottom = 600; m_iNumLights = 0; } protected: RECT m_screenRect; //direct3d Members ID3D10Device *m_pDevice; // The IDirect3DDevice10 // interface ID3D10Texture2D *m_pBackBuffer; // Pointer to the back buffer ID3D10RenderTargetView *m_pRenderTargetView; // Pointer to render target view IDXGISwapChain *m_pSwapChain; // Pointer to the swap chain RECT m_rcScreenRect; // The dimensions of the screen ID3D10Texture2D *m_pDepthStencilBuffer; ID3D10DepthStencilState *m_pDepthStencilState; ID3D10DepthStencilView *m_pDepthStencilView; //transformation matrixs system D3DXMATRIX m_mtxWorld; D3DXMATRIX m_mtxView; D3DXMATRIX m_mtxProj; //pointers to shaders matrix varibles ID3D10EffectMatrixVariable* m_pmtxWorldVar; ID3D10EffectMatrixVariable* m_pmtxViewVar; ID3D10EffectMatrixVariable* m_pmtxProjVar; //Application Lights rLight m_aLights[MAX_LIGHTS]; // Light array int m_iNumLights; // Number of active lights //light pointers from shader ID3D10EffectVectorVariable* m_pLightDirVar; ID3D10EffectVectorVariable* m_pLightColorVar; ID3D10EffectVectorVariable* m_pNumLightsVar; //Effect members ID3D10Effect *m_pDefaultEffect; ID3D10EffectTechnique *m_pDefaultTechnique; ID3D10InputLayout* m_pDefaultInputLayout; ID3DX10Font *m_pFont; // The font used for rendering text // Sprites used to hold font characters ID3DX10Sprite *m_pFontSprite; ATOM RegisterEngineClass(); void DoFrame(float); bool LoadEffects(); void UpdateMatrices(); void UpdateLights(); }; The classes are defined within the class class rDefaultVertex { public: D3DXVECTOR3 m_vPosition; D3DXVECTOR3 m_vNormal; D3DXCOLOR m_vColor; D3DXVECTOR2 m_TexCoords; }; class rLight { public: rLight() { } D3DXCOLOR m_vColor; D3DXVECTOR3 m_vDirection; }; Not sure if thats good practice, but I am just going by the book. In the end, I just need a good way to organize it so that rModel recognizes RenderEngine. and if possible, the other way around.

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  • How to use iterator in nested arraylist

    - by Muhammad Abrar
    I am trying to build an NFA with a special purpose of searching, which is totally different from regex. The State has following format class State implements List{ //GLOBAL DATA static int depth; //STATE VALUES String stateName; ArrayList<String> label = new ArrayList<>(); //Label for states //LINKS TO OTHER STATES boolean finalState; ArrayList<State> nextState ; // Link with multiple next states State preState; // previous state public State() { stateName = ""; finalState = true; nextState = new ArrayList<>(); } public void addlabel(String lbl) { if(!this.label.contains(lbl)) this.label.add(lbl); } public State(String state, String lbl) { this.stateName = state; if(!this.label.contains(lbl)) this.label.add(lbl); depth++; } public State(String state, String lbl, boolean fstate) { this.stateName = state; this.label.add(lbl); this.finalState = fstate; this.nextState = new ArrayList<>(); } void displayState() { System.out.print(this.stateName+" --> "); for(Iterator<String> it = label.iterator(); it.hasNext();) { System.out.print(it.next()+" , "); } System.out.println("\nNo of States : "+State.depth); } Next, the NFA class is public class NFA { static final String[] STATES= {"A","B","C","D","E","F","G","H","I","J","K","L","M" ,"N","O","P","Q","R","S","T","U","V","W","X","Y","Z"}; State startState; State currentState; static int level; public NFA() { startState = new State(); startState = null; currentState = new State(); currentState = null; startState = currentState; } /** * * @param st */ NFA(State startstate) { startState = new State(); startState = startstate; currentState = new State(); currentState = null; currentState = startState ; // To show that their is only one element in NFA } boolean insertState(State newState) { newState.nextState = new ArrayList<>(); if(currentState == null && startState == null ) //if empty NFA { newState.preState = null; startState = newState; currentState = newState; State.depth = 0; return true; } else { if(!Exist(newState.stateName))//Exist is used to check for duplicates { newState.preState = currentState ; currentState.nextState.add(newState); currentState = newState; State.depth++; return true; } } return false; } boolean insertState(State newState, String label) { newState.label.add(label); newState.nextState = null; newState.preState = null; if(currentState == null && startState == null) { startState = newState; currentState = newState; State.depth = 0; return true; } else { if(!Exist(newState.stateName)) { newState.preState = currentState; currentState.nextState.add(newState); currentState = newState; State.depth++; return true; } else { ///code goes here } } return false; } void markFinal(State s) { s.finalState = true; } void unmarkFinal(State s) { s.finalState = false; } boolean Exist(String s) { State temp = startState; if(startState.stateName.equals(s)) return true; Iterator<State> it = temp.nextState.iterator(); while(it.hasNext()) { Iterator<State> i = it ;//startState.nextState.iterator(); { while(i.hasNext()) { if(i.next().stateName.equals(s)) return true; } } //else // return false; } return false; } void displayNfa() { State st = startState; if(startState == null && currentState == null) { System.out.println("The NFA is empty"); } else { while(st != null) { if(!st.nextState.isEmpty()) { Iterator<State> it = st.nextState.iterator(); do { st.displayState(); st = it.next(); }while(it.hasNext()); } else { st = null; } } } System.out.println(); } /** * @param args the command line arguments */ /** * * @param args the command line arguments */ public static void main(String[] args) { // TODO code application logic here NFA l = new NFA(); State s = new State("A11", "a",false); NFA ll = new NFA(s); s = new State("A111", "a",false); ll.insertState(s); ll.insertState(new State("A1","0")); ll.insertState(new State("A1111","0")); ll.displayNfa(); int j = 1; for(int i = 0 ; i < 2 ; i++) { int rand = (int) (Math.random()* 10); State st = new State(STATES[rand],String.valueOf(i), false); if(l.insertState(st)) { System.out.println(j+" : " + STATES[rand]+" and "+String.valueOf(i)+ " inserted"); j++; } } l.displayNfa(); System.out.println("No of states inserted : "+ j--); } I want to do the following This program always skip to display the last state i.e. if there are 10 states inserted, it will display only 9. In exist() method , i used two iterator but i do not know why it is working I have no idea how to perform searching for the existing class name, when dealing with iterators. How should i keep track of current State, properly iterate through the nextState List, Label List in a depth first order. How to insert unique States i.e. if State "A" is inserted once, it should not insert it again (The exist method is not working) Best Regards

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  • Data not synchornizing java sockets

    - by Droid_Interceptor
    I am writing a auction server and client and using a class called BidHandler to deal with the bids another class AuctionItem to deal with the items for auction. The main problem I am having is little synchroization problem. Screen output of client server as can see from the image at 1st it takes the new bid and changes the value of the time to it, but when one the user enters 1.0 the item seems to be changed to that. But later on when the bid changes again to 15.0 it seems to stay at that price. Is there any reason for that. I have included my code below. Sorry if didnt explain this well. This is the auction client import java.io.*; import java.net.*; public class AuctionClient { private AuctionGui gui; private Socket socket; private DataInputStream dataIn; private DataOutputStream dataOut; //Auction Client constructor String name used as identifier for each client to allow server to pick the winning bidder public AuctionClient(String name,String server, int port) { gui = new AuctionGui("Bidomatic 5000"); gui.input.addKeyListener (new EnterListener(this,gui)); gui.addWindowListener(new ExitListener(this)); try { socket = new Socket(server, port); dataIn = new DataInputStream(socket.getInputStream()); dataOut = new DataOutputStream(socket.getOutputStream()); dataOut.writeUTF(name); while (true) { gui.output.append("\n"+dataIn.readUTF()); } } catch (Exception e) { e.printStackTrace(); } } public void sentBid(String bid) { try { dataOut.writeUTF(bid); } catch(IOException e) { e.printStackTrace(); } } public void disconnect() { try { socket.close(); } catch(IOException e) { e.printStackTrace(); } } public static void main (String args[]) throws IOException { if(args.length!=3) { throw new RuntimeException ("Syntax: java AuctionClient <name> <serverhost> <port>"); } int port = Integer.parseInt(args[2]); AuctionClient a = new AuctionClient(args[0],args[1],port); } } The Auction Server import java.io.*; import java.net.*; import java.util.*; public class AuctionServer { public AuctionServer(int port) throws IOException { ServerSocket server = new ServerSocket(port); while(true) { Socket client = server.accept(); DataInputStream in = new DataInputStream(client.getInputStream()); String name = in.readUTF(); System.out.println("New client "+name+" from " +client.getInetAddress()); BidHandler b = new BidHandler (name, client); b.start(); } } public static void main(String args[]) throws IOException { if(args.length != 1) throw new RuntimeException("Syntax: java AuctionServer <port>"); new AuctionServer(Integer.parseInt(args[0])); } } The BidHandler import java.net.*; import java.io.*; import java.util.*; import java.lang.Float; public class BidHandler extends Thread { Socket socket; DataInputStream in; DataOutputStream out; String name; float currentBid = 0.0f; AuctionItem paper = new AuctionItem(" News Paper ", " Free newspaper from 1990 ", 1.0f, false); protected static Vector handlers = new Vector(); public BidHandler(String name, Socket socket) throws IOException { this.name = name; this.socket = socket; in = new DataInputStream (new BufferedInputStream (socket.getInputStream())); out = new DataOutputStream(new BufferedOutputStream(socket.getOutputStream())); } public synchronized void run() { try { broadcast("New bidder has entered the room"); handlers.addElement(this); while(true) { broadcast(paper.getName() + paper.getDescription()+" for sale at: " +paper.getPrice()); while(paper.getStatus() == false) { String message = in.readUTF(); currentBid = Float.parseFloat(message); broadcast("Bidder entered " +currentBid); if(currentBid > paper.getPrice()) { paper.setPrice(currentBid); broadcast("New Higgest Bid is "+paper.getPrice()); } else if(currentBid < paper.getPrice()) { broadcast("Higgest Bid is "+paper.getPrice()); } else if(currentBid == paper.getPrice()) { broadcast("Higgest Bid is "+paper.getPrice()); } } } } catch(IOException ex) { System.out.println("-- Connection to user lost."); } finally { handlers.removeElement(this); broadcast(name+" left"); try { socket.close(); } catch(IOException ex) { System.out.println("-- Socket to user already closed ?"); } } } protected static void broadcast (String message) { synchronized(handlers) { Enumeration e = handlers.elements(); while(e.hasMoreElements()) { BidHandler handler = (BidHandler) e.nextElement(); try { handler.out.writeUTF(message); handler.out.flush(); } catch(IOException ex) { handler = null; } } } } } The AuctionItem Class class AuctionItem { String itemName; String itemDescription; float itemPrice; boolean itemStatus; //Create a new auction item with name, description, price and status public AuctionItem(String name, String description, float price, boolean status) { itemName = name; itemDescription = description; itemPrice = price; itemStatus = status; } //return the price of the item. public synchronized float getPrice() { return itemPrice; } //Set the price of the item. public synchronized void setPrice(float newPrice) { itemPrice = newPrice; } //Get the status of the item public synchronized boolean getStatus() { return itemStatus; } //Set the status of the item public synchronized void setStatus(boolean newStatus) { itemStatus = newStatus; } //Get the name of the item public String getName() { return itemName; } //Get the description of the item public String getDescription() { return itemDescription; } } There is also simple GUI to go with this that seems to be working fine. If anyone wants it will include the GUI code.

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