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  • About Inbound Links

    For the object of search optimization processes inbound links are considered as among the best way to generate and direct high quality traffic to your website. The existence of a good pedigree of back links is always a good way to increase web traffic and gain that extra length over the competition.

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  • Week in Geek: Dropbox Rolls Out 2-Step Authentication Feature in Experimental Desktop Client Build

    - by Asian Angel
    Our last edition of WIG for August is filled with news link goodness covering topics such as Firefox 17 will make add-ons more secure, password hints are easily extracted from Windows 7 and 8, the latest stable release of ChromeOS adds a new apps list feature, and more. How To Switch Webmail Providers Without Losing All Your Email How To Force Windows Applications to Use a Specific CPU HTG Explains: Is UPnP a Security Risk?

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  • help configuring my samba file server

    - by user281745
    Hello everyone I have installed all the files I needed for my samba file server. I have also installed the gadmin-samba 0.3.2. I am trying to set a user-name and password also I would like to know how to ad my laptops I own to the machines allowed to connect to it. it can be in terminal but preferably in gadmin-samba which is like a GUI. please be very descriptive my systems is Ubuntu 14.04 and Gadmin-Samba 0.3.2

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  • Empathy "Authentication failed" when connecting to Freenode

    - by mac9416
    I have set up an IRC account in Empathy - the default server is, of course, Freenode. Empathy tries to connect and after a few moments reports, "Authentication failed". I have tried with and without a password (My nickname is registered with Freenode.). What could I possibly be doing wrong? Update: I was able to connect when on another network. Could the problem be with my Verizon Mobile Broadband?

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  • Built in webcam installation

    - by user291941
    I followed instructions for installing built in webcam but everytime after entering cmd and pwd a statement execute that "unable to locate package cheese"..plz help me out i need to submit my project within a week and still stuck here... This is what it is showing every time... wtc@ubuntu:~$ sudo apt-get install cheese [sudo] password for wtc: Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package cheese wtc@ubuntu:~$

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  • problem after login in wordpress site

    - by pankaj sharma
    I have installed WordPress first installation on Apache server Its opening fine but when i logged in with my user id and password http://examplesite.com/wp-login.php It is showing blank in Firefox and in IE page not open with no errors. I cleared all my browsers cache history still not able to open the page after login. There is no errors logs generated. wordpress version3.4.2 php 5.3.3 mysql 5.1.6

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  • How to check battery usage of an iPhone/Android app?

    - by Gajoo
    I think the title says Enough. For example Unity can generate you a report how much CPU/GPU power it's using or how fast it's going to drain device battery, but what about the applications developed using Cocos2d or the ones you develop directly using OpenGL? How should you profile them? In general what should you profile? or Should I simply run the application and wait for it's battery to run out?

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  • F# Project Euler Problem 1

    - by MarkPearl
    Every now and then I give project Euler a quick browse. Since I have been playing with F# I have found it a great way to learn the basics of the language. Today I thought I would give problem 1 an attempt… Problem 1 If we list all the natural numbers below 10 that are multiples of 3 or 5, we get 3, 5, 6 and 9. The sum of these multiples is 23. Find the sum of all the multiples of 3 or 5 below 1000. My F# Solution I broke this problem into two functions… 1) be able to generate a collection of numbers that are multiples of a number but but are smaller than another number. let GenerateMultiplesOfXbelowY X Y = X |> Seq.unfold (fun i -> if (i<Y) then Some(i, i+X) else None) I then needed something that generated collections for multiples of 3 & 5 and then removed any duplicates. Once this was done I would need to sum these all together to get a result. I found the Seq object to be extremely useful to achieve this… let Multiples = Seq.append (GenerateMultiplesOfXbelowY 3 1000) (GenerateMultiplesOfXbelowY 5 1000) |> Seq.distinct |> Seq.fold(fun acc a -> acc + a) 0 |> Console.WriteLine |> Console.ReadLine My complete solution was … open System let GenerateMultiplesOfXbelowY X Y = X |> Seq.unfold (fun i -> if (i<Y) then Some(i, i+X) else None) let Multiples = Seq.append (GenerateMultiplesOfXbelowY 3 1000) (GenerateMultiplesOfXbelowY 5 1000) |> Seq.distinct |> Seq.fold(fun acc a -> acc + a) 0 |> Console.WriteLine |> Console.ReadLine   Which seemed to generate the correct result in a relatively short period of time although I am sure I will get some comments from the experts who know of some intrinsic method to achieve all of this in one method call.

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  • New Marketing Assets Available

    - by Cinzia Mascanzoni
    NEW translated demand generation materials available for the following Oracle Marketing Kits, designed to help partners generate sales around Oracle's solutions: Improve Database Capacity Management with Oracle Storage and Hybrid Columnar Compression Accelerating Database Test & Development with Sun ZFS Storage Appliance Upgrade SAN Storage to Oracle Pillar Axiom SPARC Refresh with Oracle Solaris Operating System SPARC Server Refresh: The Next Level of Datacenter Performance with Oracle’s New SPARC Servers Oracle Server Virtualization Oracle Desktop Virtualization

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  • Is there a jQuery lightbox plugin that has thumbnails inside the box?

    - by Gabriel
    I'm trying to find a lightbox style plugin in jQuery that displays thumbnails at the bottom of the picture (or video, or whatever). I found plenty of lightbox plugins, but none that allows navigation by thumbnail inside the box. The plugin must be able to open images, swf and inline content. I realize that jQuery will not be able to generate the thumbnails and that's ok. Do you have any good ones to suggest? Thanks

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  • Use Business VoIP Service To Maximize Your Profits

    The very basic principle for each and Every business concern is to generate or to maximize their profits. There are a several factors which show the accurate results of the company whether it is maki... [Author: Dennis Smith - Computers and Internet - May 17, 2010]

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  • User login cycles

    - by Doug Brown
    Just install 12.04-64bit and while I can login using the guest login, I cannot with my user login: it just cycles back to the login screen. I have performed the sequence of apt-get update/upgrade and install of the nvidia-current driver, but got back that it was already in use. The password appears to be recognized, as wrong one results in an error. Have also tried switching to the 2D Unity, without other results.

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  • How can I debug what's slowing down new session logins?

    - by David Planella
    For a while, I've had an issue whereby it takes up to 5 minutes from the moment I enter my password in Lightdm's login screen until I can do anything with my computer. That's on Ubuntu 12.04. During that time, I see there is disk activity, but I'm not sure how to figure out what's causing it and whether that is the real cause. I've played around with Bootchart unsuccessfully. Any ideas on what the best way to debug this issue is?

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  • Getting a mirrored mesh from my data structure

    - by Steve
    Here's the background: I'm in the beginning stages of an RTS game in Unity. I have a procedurally generated terrain with a perlin-noise height map, as well as a function to generate a river. The problem is that the graphical creation of the map is taking the data structure of the map and rotating it by 180 degrees. I noticed this problem when I was creating my rivers. I would set the River's height to flat, and noticed that the actual tiles that were flat in the graphical representation were flipped and mirrored. Here's 3 screenshots of the map from different angles: http://imgur.com/a/VLHHq As you can see, if you flipped (graphically) the river by 180 degrees on the z axis, it would fit where the terrain is flattened. I have a suspicion it is being caused by a misunderstanding on my part of how vertices work. Alas, here is a snippet of the code that is used: This code here creates a new array of Tile objects, which hold the information for each tile, including its type, coordinate, height, and it's 4 vertices public DTileMap (int size_x, int size_y) { this.size_x = size_x; this.size_y = size_y; //Initialize Map_Data Array of Tile Objects map_data = new Tile[size_x, size_y]; for (int j = 0; j < size_y; j++) { for (int i = 0; i < size_x; i++) { map_data [i, j] = new Tile (); map_data[i,j].coordinate.x = (int)i; map_data[i,j].coordinate.y = (int)j; map_data[i,j].vertices[0] = new Vector3 (i * GTileMap.TileMap.tileSize, map_data[i,j].Height, -j * GTileMap.TileMap.tileSize); map_data[i,j].vertices[1] = new Vector3 ((i+1) * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j) * GTileMap.TileMap.tileSize); map_data[i,j].vertices[2] = new Vector3 (i * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j-1) * GTileMap.TileMap.tileSize); map_data[i,j].vertices[3] = new Vector3 ((i+1) * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j-1) * GTileMap.TileMap.tileSize); } } This code sets the river tiles to height 0 foreach (Tile t in map_data) { if (t.realType == "Water") { t.vertices[0].y = 0f; t.vertices[1].y = 0f; t.vertices[2].y = 0f; t.vertices[3].y = 0f; } } And below is the code to generate the actual graphics from the data: public void BuildMesh () { DTileMap.DTileMap map = new DTileMap.DTileMap (size_x, size_z); int numTiles = size_x * size_z; int numTris = numTiles * 2; int vsize_x = size_x + 1; int vsize_z = size_z + 1; int numVerts = vsize_x * vsize_z; // Generate the mesh data Vector3[] vertices = new Vector3[ numVerts ]; Vector3[] normals = new Vector3[numVerts]; Vector2[] uv = new Vector2[numVerts]; int[] triangles = new int[ numTris * 3 ]; int x, z; for (z=0; z < vsize_z; z++) { for (x=0; x < vsize_x; x++) { normals [z * vsize_x + x] = Vector3.up; uv [z * vsize_x + x] = new Vector2 ((float)x / size_x, 1f - (float)z / size_z); } } for (z=0; z < vsize_z; z+=1) { for (x=0; x < vsize_x; x+=1) { if (x == vsize_x - 1 && z == vsize_z - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x - 1, z - 1].vertices [3]; } else if (z == vsize_z - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x, z - 1].vertices [2]; } else if (x == vsize_x - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x - 1, z].vertices [1]; } else { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x, z].vertices [0]; vertices [z * vsize_x + x+1] = DTileMap.DTileMap.map_data [x, z].vertices [1]; vertices [(z+1) * vsize_x + x] = DTileMap.DTileMap.map_data [x, z].vertices [2]; vertices [(z+1) * vsize_x + x+1] = DTileMap.DTileMap.map_data [x, z].vertices [3]; } } } } for (z=0; z < size_z; z++) { for (x=0; x < size_x; x++) { int squareIndex = z * size_x + x; int triOffset = squareIndex * 6; triangles [triOffset + 0] = z * vsize_x + x + 0; triangles [triOffset + 2] = z * vsize_x + x + vsize_x + 0; triangles [triOffset + 1] = z * vsize_x + x + vsize_x + 1; triangles [triOffset + 3] = z * vsize_x + x + 0; triangles [triOffset + 5] = z * vsize_x + x + vsize_x + 1; triangles [triOffset + 4] = z * vsize_x + x + 1; } } // Create a new Mesh and populate with the data Mesh mesh = new Mesh (); mesh.vertices = vertices; mesh.triangles = triangles; mesh.normals = normals; mesh.uv = uv; // Assign our mesh to our filter/renderer/collider MeshFilter mesh_filter = GetComponent<MeshFilter> (); MeshCollider mesh_collider = GetComponent<MeshCollider> (); mesh_filter.mesh = mesh; mesh_collider.sharedMesh = mesh; calculateMeshTangents (mesh); BuildTexture (map); } If this looks familiar to you, its because i got most of it from Quill18. I've been slowly adapting it for my uses. And please include any suggestions you have for my code. I'm still in the very early prototyping stage.

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  • Testing the Effectiveness of Your Web Marketing Strategies

    Web marketing is a great option to choose when seeking to establish an online customer base for your product. Yet there is more than just advertising, marketing and generating SEO content for your site as all these strategies could fail to generate sales for your product. Given that e-commerce is a dynamic, ever changing business platform, it is important that an online business owner keeps testing the effectiveness of their online marketing strategies.

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  • Free Hosting With these specs [closed]

    - by blunders
    Possible Duplicate: How to find web hosting that meets my requirements? Looking for to make a quick site and have the following requirements: It's free No ADs, frames, etc Support for directory/site password Allow web-based or FTP file transfer Allows 100 MB to 1 GB of storage custom short URL or sub-domain Realize this might be very narrow, but figured I'd ask just in case there was a good solution.

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  • How to Make a Web Page - Today!

    How to make a web page is something that you need to master if you are serious about getting a website online and perhaps go onto giving yourself the chance to use it to generate extra income. Lets look at what you need, how to use it and how to get it for free!

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  • These Are Obvious Advantages and Disadvantages to Static As Well As Dynamic Sites

    You can find mostly these types of websites that are mostly developed these days and they are static sites as well as dynamic sites because there is various importance of each of these techniques. Which one you are going to opt should be as per your requirements for your website and generally if you want a website that is going to generate revenue with PPC or affiliate programs then you should go with a static site but in case you wish to create a website that will be more appealing to audience with more interactivity then a dynamic site...

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  • Website Success Strategies For Service Providers

    There is a big market for a variety of services that can be delivered online. In fact, one of the fastest ways to generate income with an online business is to offer a service. Examples of successful online service businesses include graphic design, virtual assistance, web content writing, life coaching and marketing consultation.

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  • How Social Media Marketing and SEO Are Inter-Linked

    Today successful marketer is the one who leverages advantages from both SEO as well as Social Media Marketing (SMM). Social Media (SM) flourishes where people are, and marketers propel there only. Earlier SMM used to be a standalone strategy but with time it was realized that if it is united with marketing efforts it could generate even better results rather than working in isolation.

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  • video-programs seem to be "wreckoned"?

    - by dschinn1001
    Is it because I have to many different video-players installed ? after update from 12.04 to 12.10 it seems, that video-playing is not working any more ? it crashes, or ends up with "we have found a system-failure" - window. (failure-report is not working and crashing too after correct password). this concerns: medibuntu, mediaplayer, totem, mplayer and xine (probably too many installed and I should decide for only one ? - but it was no problem in 12.04 ?).

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  • Problem after upgrading to 13.10

    - by paul Barnett
    I am a new user to Ubuntu and not a very accomplished user. I have dual partitioned my laptop, recently upgraded to Windows 8.1 and also Ubuntu 13.10.Now when I boot into Ubuntu I get a running line of 3's and squiggles followed by scrolling (with a fail on the line "reload cups, upon starting avahi-daemon to make sure remote queues are populated"). If I press any key, but mostly return, it will boot into the password page. Any ideas? Thanks.

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  • Random enemy placement on a 2d grid

    - by Robb
    I want to place my items and enemies randomly (or as randomly as possible). At the moment I use XNA's Random class to generate a number between 800 for X and 600 for Y. It feels like enemies spawn more towards the top of the map than in the middle or bottom. I do not seed the generator, maybe that is something to consider. Are there other techniques described that can improve random enemy placement on a 2d grid?

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