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  • AVAudioPlayer problem regarding song overlaping in iPhone

    - by riteshkumar1905
    I have using AVAudioPlayer in my app but the problem is that when i play the song from list it will played while before stopping the song i am again goes to song list then select another song then both song will start playing simultaneously so please tell me the code which will terminate my first song. i am using avTouchContoller & avTouchViewController in my app. so i am enclosing the code for song which is written in avController.m & avTouchViewController.m as follow for single song avtouchController.m switch (flag) { case 1: //[self stop]; fileURL = [[NSURL alloc] initFileURLWithPath: [[NSBundle mainBundle] pathForResource:@"Aarti Keeje" ofType:@"aac"]]; self._player = [[AVAudioPlayer alloc] initWithContentsOfURL:fileURL error:nil]; //self._player=newplayer; //[newplayer release]; if (self._player) { _fileName.text = [NSString stringWithFormat: @"%@ (%d ch.)", [[self._player.url relativePath] lastPathComponent], self._player.numberOfChannels, nil]; [self updateViewForPlayerInfo]; [self updateViewForPlayerState]; } [fileURL release]; break;

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  • how to find end of scroll value for HorizontalScrollView

    - by DroidCoder
    i need to implement following scenario, here i have two horizontalScrollViews the upper scrollView is a main menu and lower scrollView is a submenu. when i scroll main menu,the menu which comes under center arrow will show its submenu in lower scrollview and from the lower scrollview, the submenu which comes under center arrow shows the screen for that sub-menu. here's my requirement: i've implemented it using HorizontalScrollViews and ViewFlipper and also it works but it will give correct result only when i scroll it slowly and not when scroll fast. i've used onTouch() method with a ACTION_UP event,so when i release finger from screen it will gives me getScrollX() position at that point but here i need getScrollX() position when scroll is finished/stop. here's my code:- @Override public boolean onTouch(View v, MotionEvent event) { switch (v.getId()) { case R.id.mHorizontalScrollViewMain: if (event.getAction() == KeyEvent.ACTION_UP) { Log.d("test", " " + hsvUpperTab.getScrollX() + " , "+ mViewFlipper.getChildCount()); getUpperTabScrolled(hsvUpperTab.getScrollX()); } break; case R.id.mHorizontalScrollViewSub: if (event.getAction() == KeyEvent.ACTION_UP) { Log.d("test1", " " + hsvLowerTab.getScrollX()); getLowerTabScrolled(hsvLowerTab.getScrollX()); } default: break; } return false; }

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  • Cairo / GTK example code crashes when window is too big or maximized

    - by user1890673
    I have copied and compiled the source code available in the section titled "Full Source". http://cairographics.org/threaded_animation_with_cairo/ I adapted this code to a project that I'm working on only to find that the app would crash when I made the window too big. Going back to the original example code, it too crashes when the window is too big ( 1000x1000 or so). I narrowed down in the example that this line appears to be responsible: pixmap = gdk_pixmap_new(window-window,500,500,-1); Where pixmap is of type GdkPixmap*. Resizing the window overwrites pixmap with a new pixmap that is the size of the window. I am doing this in Eclipse Juno in Windows Vista, 32-bit. My compiler is MinGW version 0.5-beta-20120426-1. My GTK+ version is 2.24.10 and apparently Cairo is 1.10.2 I added all of the includes and libraries for GTK and also added compiler switch -mms-bitfields. Is there a limit to the size of a pixmap or something? I'm just starting with GTK with examples so I'm not sure where to go if this example doesn't work.

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  • Constructor Overloading

    - by Mark Baker
    Normally when I want to create a class constructor that accepts different types of parameters, I'll use a kludgy overloading principle of not defining any args in the constructor definition: e.g. for an ECEF coordinate class constructor, I want it to accept either $x, $y and $z arguments, or to accept a single array argument containg x, y and z values, or to accept a single LatLong object I'd create a constructor looking something like: function __construct() { // Identify if any arguments have been passed to the constructor if (func_num_args() > 0) { $args = func_get_args(); // Identify the overload constructor required, based on the datatype of the first argument $argType = gettype($args[0]); switch($argType) { case 'array' : // Array of Cartesian co-ordinate values $overloadConstructor = 'setCoordinatesFromArray'; break; case 'object' : // A LatLong object that needs converting to Cartesian co-ordinate values $overloadConstructor = 'setCoordinatesFromLatLong'; break; default : // Individual Cartesian co-ordinate values $overloadConstructor = 'setCoordinatesFromXYZ'; break; } // Call the appropriate overload constructor call_user_func_array(array($this,$overloadConstructor),$args); } } // function __construct() I'm looking at an alternative: to provide a straight constructor with $x, $y and $z as defined arguments, and to provide static methods of createECEFfromArray() and createECEFfromLatLong() that handle all the necessary extraction of x, y and z; then create a new ECEF object using the standard constructor, and return that Which option is cleaner from an OO purists perspective?

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  • Switching from form_for to remote_form_for problems with submit changes in Rails

    - by Matthias Günther
    Hi there, another day with Rails and today I want to use Ajax. linkt_remote_link for changing a text was pretty easy so I thought it would also be easy to switch my form_for loop just to an ajax request form with remote_form_for, but the problem with the remote_form_for is that it doesn't save my changes? Here the code that worked: <% form_for bill, :url => {:action => 'update', :id => bill.id} do |f| %> # make the processing e.g. displaying texfields and so on <%= submit_tag 'speichern'%> It produces the following html code: <form action="/adminbill/update/58" class="edit_bill" id="edit_bill_58" method="post"><div style="margin:0;padding:0;display:inline"><input name="_method" type="hidden" value="put" /></div> <!-- here the html things for the forms --> <input class="button" name="commit" type="submit" value="speichern" /> Here the code which don't save me the changes and submit them: <% remote_form_for bill, :url => {:action => 'update', :id => bill.id} do |f| %> # make the processing e.g. displaying texfields and so on <%= submit_tag 'speichern'%> It produces the following html code: <form action="/adminbill/update/58" class="edit_bill" id="edit_bill_58" method="post" onsubmit="$.ajax({data:$.param($(this).serializeArray()), dataType:'script', type:'post', url:'/adminbill/update/58'}); return false;"><div style="margin:0;padding:0;display:inline"><input name="_method" type="hidden" value="put" /></div> <!-- here the html things for the forms --> <input class="button" name="commit" type="submit" value="speichern" /> I don't know if I have to consider something special when using remote_form_for (see remote_form_for)

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  • VB.NET switching from ADO.NET to LINQ

    - by Cj Anderson
    I'm VERY new to Linq. I have an application I wrote that is in VB.NET 2.0. Works great, but I'd like to switch this application to Linq. I use ADO.NET to load XML into a datatable. The XML file has about 90,000 records in it. I then use the Datatable.Select to perform searches against that Datatable. The search control is a free form textbox. So if the user types in terms it searches instantly. Any further terms that are typed in continue to restrict the results. So you can type in Bob, or type in Bob Barker. Or type in Bob Barker Price is Right. The more criteria typed in the more narrowed your result. I bind the results to a gridview. Moving forward what all do I need to do? From a high level, I assume I need to: 1) Go to Project Properties -- Advanced Compiler Settings and change the Target framework to 3.5 from 2.0. 2) Add the reference to System.XML.Linq, Add the Imports statement to the classes. So I'm not sure what the best approach is going forward after that. I assume I use XDocument.Load, then my search subroutine runs against the XDocument. Do I just do the standard Linq query for this sort of repeated search? Like so: var people = from phonebook in doc.Root.Elements("phonebook") where phonebook.Element("userid") = "whatever" select phonebook; Any tips on how to best implement?

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  • iPhone View Switching basics.

    - by Daniel Granger
    I am just trying to get my head around simple view switching for the iPhone and have created a simple app to try and help me understand it. I have included the code from my root controller used to switch the views. My app has a single toolbar with three buttons on it each linking to one view. Here is my code to do this but I think there most be a more efficient way to achieve this? Is there a way to find out / remove the current displayed view instead of having to do the if statements to see if either has a superclass? I know I could use a tab bar to create a similar effect but I am just using this method to help me practice a few of the techniques. -(IBAction)switchToDataInput:(id)sender{ if (self.dataInputVC.view.superview == nil) { if (dataInputVC == nil) { dataInputVC = [[DataInputViewController alloc] initWithNibName:@"DataInput" bundle:nil]; } if (self.UIElementsVC.view.superview != nil) { [UIElementsVC.view removeFromSuperview]; } else if (self.totalsVC.view.superview != nil) { [totalsVC.view removeFromSuperview]; } [self.view insertSubview:dataInputVC.view atIndex:0]; } } -(IBAction)switchToUIElements:(id)sender{ if (self.UIElementsVC.view.superview == nil) { if (UIElementsVC == nil) { UIElementsVC = [[UIElementsViewController alloc] initWithNibName:@"UIElements" bundle:nil]; } if (self.dataInputVC.view.superview != nil) { [dataInputVC.view removeFromSuperview]; } else if (self.totalsVC.view.superview != nil) { [totalsVC.view removeFromSuperview]; } [self.view insertSubview:UIElementsVC.view atIndex:0]; } } -(IBAction)switchToTotals:(id)sender{ if (self.totalsVC.view.superview == nil) { if (totalsVC == nil) { totalsVC = [[TotalsViewController alloc] initWithNibName:@"Totals" bundle:nil]; } if (self.dataInputVC.view.superview != nil) { [dataInputVC.view removeFromSuperview]; } else if (self.UIElementsVC.view.superview != nil) { [UIElementsVC.view removeFromSuperview]; } [self.view insertSubview:totalsVC.view atIndex:0]; } }

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  • TFS Folders - Getting them to work like Subversion "Trunk/Tags/Branches"

    - by Sam Schutte
    I recently started using Team Foundation Server, and am having some trouble getting it to work the way I want it to. I've used Subversion for a couple years now, and love the way it works. I always set up three folders under each project, Trunk, Tags, and Branches. When I'm working on a project, all my code lives under a folder called "C:\dev\projectname". This "projectname" folder can be made to point to either trunk, or any of the branches or tags using Subversion (with the switch command). Now that I'm using TFS (my client's system), I'd like things to work the same way. I created a "Trunk" folder with my project in it, and mapped "Project/Trunk/Website" to "c:\dev\Website". Now, I want to make a release under the "tags" folder (located in "Project/Tags/Version 1.0/Website", and TFS is giving me the following error when I execute the branch command: "No appropriate mapping exists for $Project/tags/Version 1.0/Website" From what I can find on the internet, TFS expects you to have a mapping to your hard drive at the root of the project (the "Project" folder in my case), and then have all the source code that lives in trunk, tags and branches all pulled down to your hard drive. This sucks because it requires way too much stuff on your hard drive, and even worse, when you are working in a solution in Visual Studio, you won't be able to pull down "Version 2.0" and have all your project references to other projects work, because they'll all be pointing to "trunk" folders under the main folder, not just the main folder itself. What I want to do is have the root "Project/Website" folder on my hard drive, and be able to have it point to (mapped to) either tags, branches, or trunk, depending on what i'm doing, without having to screw around with fixing Visual Studio project references. Ideas?

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  • Files under Program Files have a split personality

    - by regularfry
    I have a Ruby application I'm installing (along with a packaged ruby interpreter) under Program Files on Windows 7 with an NSIS-built installer. In order to debug it, I edited one of the files to add some debugging statements. After that, I uninstalled the package and ran a new version of the installer which includes a new copy of the edited file, without debugging statements. Now, I can't get the new copy to load into ruby. If I run type <filename> in cmd.exe, or open the file in Notepad.exe or Firefox, I see the new version. If I run ruby -e "puts File.read('<filename>')", or open the file in emacs, I see the old version. If, in Windows Explorer, I copy the file to a new filename, everything can see the new contents at that filename. If I delete the original file and rename the copy to replace the original, the split personality returns. This situation survives a reboot, so it's not a simple matter of a file being accidentally held open. What on earth is going on here? Is there some aspect of the install process that might be checkpointing the file in a way I can revert, or at least switch off while I'm debugging the installer?

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  • jQuery DOM manipulation

    - by ufw
    I have different php output in jQuery-based tabs. This output is formed from database and it consists of several <div>'s. Every time I click any tab it sends AJAX request to the php script which performs "SELECT" request and gives result back as response to AJAX request from the tab. $(document).ready(function() { $('ul.tabs li').css('cursor', 'pointer'); $('ul.tabs.tabs1 li').click(function(){ var thisClass = this.className.slice(0,2); $('div.t1').hide(); $('div.t2').hide(); $('div.t3').hide(); $('div.t4').hide(); $('div.' + thisClass).show('fast'); $('ul.tabs.tabs1 li').removeClass('tab-current'); $(this).addClass('tab-current'); var data = thisClass; $.ajax({ type:"GET", url:"handler.php?name="+data, data:data, success:function(html) { $('div.' + thisClass).html(html); } }); return false; }); }); //Server-side PHP script: <?php $name = $_GET[name]; switch ($name) { case "t1": query_and_output_1(); case "t2": query_and_output_2(); // etc... } ?> The problem is that the first tab contains output that must be in second and third ones as well, the second also contains the third tab output. Sorry for such a rubbishy question, I used to work with server side and unfortunately I'm not familiar with DOM and jQuery yet. Thanks.

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  • How can I create an executable to run on a certain processor architecture (instead of certain OS)?

    - by CrazyJugglerDrummer
    So I take my C++ program in Visual studio, compile, and it'll spit out a nice little EXE file. But EXEs will only run on windows, and I hear a lot about how C/C++ compiles into assembly language, which is runs directly on a processor. The EXE runs with the help of windows, or I could have a program that makes an executable that runs on a mac. But aren't I compiling C++ code into assembly language, which is processor specific? My Insights: I'm guessing I'm probably not. I know there's an Intel C++ compiler, so would it make processor-specific assembly code? EXEs run on windows, so they advantage of tons of things already set up, from graphics packages to the massive .NET framework. A processor-specific executable would be literally starting from scratch, with just the instruction set of the processor. Would this executable be a file-type? We could be running windows and open it, but then would control switch to processor only? I assume this executable would be something like an operating system, in that it would have to be run before anything else was booted up, and have only the processor instruction set to "use".

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  • Reduce unwanted noise

    - by Rajeev
    In the below code sometimes when microphone is not connected some noise is generated and the system just keeps on buzzing the same sound.Whats wrong with the code below and how to reduce the unwanted noise. Should i set myMic.setLoopBack(false) in the below code <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" width="300" height="100" creationComplete="init()"> <mx:Script> <![CDATA[ import mx.controls.Alert; import flash.net.NetStream; private var myMic:Microphone; private var recordingState:String = "idle"; private function init():void { myMic = Microphone.getMicrophone(); myMic.setSilenceLevel(0); myMic.rate = 44; myMic.gain = 100; myMic.setUseEchoSuppression(true); micLevel.visible = true; //Security.showSettings(SecurityPanel.MICROPHONE); myMic.setLoopBack(true); if (myMic != null) { myMic.setUseEchoSuppression(true); micLevel.setProgress(myMic.activityLevel, 100); addEventListener(Event.ENTER_FRAME, showMicLevel); //micLevel.setProgress(myMic.activityLevel, 100); } } private function showMicLevel(event:Event):void{ switch (recordingState){ case "idle" : micLevel.setProgress(myMic.activityLevel, 100); break; } } ]]> </mx:Script> <mx:ProgressBar x="0" y="36" mode="manual" id="micLevel" label="" labelPlacement="bottom" width="100" fontSize="10" fontWeight="normal"/> </mx:Application>

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  • Yet another Haskell vs. Scala question

    - by Travis Brown
    I've been using Haskell for several months, and I love it—it's gradually become my tool of choice for everything from one-off file renaming scripts to larger XML processing programs. I'm definitely still a beginner, but I'm starting to feel comfortable with the language and the basics of the theory behind it. I'm a lowly graduate student in the humanities, so I'm not under a lot of institutional or administrative pressure to use specific tools for my work. It would be convenient for me in many ways, however, to switch to Scala (or Clojure). Most of the NLP and machine learning libraries that I work with on a daily basis (and that I've written in the past) are Java-based, and the primary project I'm working for uses a Java application server. I've been mostly disappointed by my initial interactions with Scala. Many aspects of the syntax (partial application, for example) still feel clunky to me compared to Haskell, and I miss libraries like Parsec and HXT and QuickCheck. I'm familiar with the advantages of the JVM platform, so practical questions like this one don't really help me. What I'm looking for is a motivational argument for moving to Scala. What does it do (that Haskell doesn't) that's really cool? What makes it fun or challenging or life-changing? Why should I get excited about writing it?

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  • Why notify listeners in a content provider query method?

    - by cbrulak
    Vegeolla has this blog post about content providers and the snippet below (at the bottom) with this line: cursor.setNotificationUri(getContext().getContentResolver(), uri); I'm curious as to why one would want to notify listeners about a query operation. Am I missing something? Thanks @Override public Cursor query(Uri uri, String[] projection, String selection, String[] selectionArgs, String sortOrder) { // Uisng SQLiteQueryBuilder instead of query() method SQLiteQueryBuilder queryBuilder = new SQLiteQueryBuilder(); // Check if the caller has requested a column which does not exists checkColumns(projection); // Set the table queryBuilder.setTables(TodoTable.TABLE_TODO); int uriType = sURIMatcher.match(uri); switch (uriType) { case TODOS: break; case TODO_ID: // Adding the ID to the original query queryBuilder.appendWhere(TodoTable.COLUMN_ID + "=" + uri.getLastPathSegment()); break; default: throw new IllegalArgumentException("Unknown URI: " + uri); } SQLiteDatabase db = database.getWritableDatabase(); Cursor cursor = queryBuilder.query(db, projection, selection, selectionArgs, null, null, sortOrder); // Make sure that potential listeners are getting notified cursor.setNotificationUri(getContext().getContentResolver(), uri); return cursor; }

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  • help('modules') crashing?

    - by Chris
    I was trying to install a module for opencv and added an opencv.pth file to the folder beyond my sites.py file. I have since deleted it and no change. When I try to run help('modules'), I get the following error: Please wait a moment while I gather a list of all available modules... /System/Library/Frameworks/Python.framework/Versions/2.5/Extras/lib/python/twisted/words/im/init.py:8: UserWarning: twisted.im will be undergoing a rewrite at some point in the future. warnings.warn("twisted.im will be undergoing a rewrite at some point in the future.") /System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/pkgutil.py:110: DeprecationWarning: The wxPython compatibility package is no longer automatically generated or actively maintained. Please switch to the wx package as soon as possible. import(name) Traceback (most recent call last): File "", line 1, in File "/System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/site.py", line 348, in call return pydoc.help(*args, **kwds) File "/System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/pydoc.py", line 1644, in call self.help(request) File "/System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/pydoc.py", line 1681, in help elif request == 'modules': self.listmodules() File "/System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/pydoc.py", line 1802, in listmodules ModuleScanner().run(callback) File "/System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/pydoc.py", line 1853, in run for importer, modname, ispkg in pkgutil.walk_packages(): File "/System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/pkgutil.py", line 110, in walk_packages import(name) File "/BinaryCache/wxWidgets/wxWidgets-11~262/Root/System/Library/Frameworks/Python.framework/Versions/2.5/Extras/lib/python/wxaddons/init.py", line 180, in import_hook File "/Library/Python/2.5/site-packages/ctypes_opencv/init.py", line 19, in from ctypes_opencv.cv import * File "/BinaryCache/wxWidgets/wxWidgets-11~262/Root/System/Library/Frameworks/Python.framework/Versions/2.5/Extras/lib/python/wxaddons/init.py", line 180, in import_hook File "/Library/Python/2.5/site-packages/ctypes_opencv/cv.py", line 2567, in ('desc', CvMat_r, 1), # CvMat* desc File "/Library/Python/2.5/site-packages/ctypes_opencv/cxcore.py", line 114, in cfunc return CFUNCTYPE(result, *atypes)((name, dll), tuple(aflags)) AttributeError: dlsym(0x2674d10, cvCreateFeatureTree): symbol not found What gives?!

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  • shouldAutorotateToInterfaceOrientation is not working in iOS 6

    - by Saif
    In iOS 6 shouldAutorotateToInterfaceOrientation is not working but it work fine in iOS 5.0 or 5.1. What should i need to change in ios 6. Here is my code - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { if([[[SampleApplicationAppDelegate instance].callInfoDictionary valueForKey:IS_CHAT] isEqualToString:NO_RESPONSE]) { int nAngle = 0; BOOL bRet = NO; switch (interfaceOrientation) { case UIInterfaceOrientationPortrait: nAngle = 90; bRet = YES; NSLog(@".......Preview = %f %f",_previewCamera.frame.size.width,_previewCamera.frame.size.height); _previewCamera.transform = CGAffineTransformMakeRotation(M_PI*1.5); NSLog(@"Preview = %f %f",_previewCamera.frame.size.width,_previewCamera.frame.size.height); break; case UIInterfaceOrientationPortraitUpsideDown: nAngle = 270; bRet = YES; _previewCamera.transform = CGAffineTransformMakeRotation(M_PI_2); break; case UIInterfaceOrientationLandscapeLeft: nAngle = 0; bRet = YES; //_previewCamera.transform = CGAffineTransformMakeRotation(M_PI*1.5); break; case UIInterfaceOrientationLandscapeRight: nAngle = 180; bRet = YES; //_previewCamera.transform = CGAffineTransformMakeRotation(M_PI_2); break; default: break; } return bRet; } if(interfaceOrientation == UIInterfaceOrientationPortrait || interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown) return YES; return NO; } when i search for this orientation problem i found all this 1 2 but nothing work for me :( Please help .....

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  • Hide / show div toggle

    - by aa1
    I have the following mark up with a basic and advanced search divs. <div class="form"> <form> <input type="text" name="first_name"> <input type="text" name="last_name"> <div id="Basic" class="slide"> <input type="text" name="location"> </div> <a onclick="ShowDiv('Adv');">+ show advanced fields</a> <div id="Adv" class="slide hidden"> <input type="text" name="first_name2"> <input type="text" name="last_name2"> <input type="text" name="street"> <input type="text" name="town"> <input type="text" name="country"> </div> </form> <a onclick="ShowDiv('Basic');">- hide advanced fields</a> </div> The toggle is achieved with the following script function HideDiv() { $('.slide').hide(); } function ShowDiv(ctrl) { HideDiv(); $('#' + ctrl).show(); } ShowDiv('Basic'); I need to eliminate the need of using both links. I need to have only one link depending on state. So if the div basic is shown as default the link will say show advanced. When the advanced is shown the anchor link should switch to hide advanced How do I need to edit my jQuery and mark up.

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  • How do I get PHP variables from this MySQL query?

    - by CT
    I am working on an Asset Database problem using PHP / MySQL. In this script I would like to search my assets by an asset id and have it return all related fields. First I query the database asset table and find the asset's type. Then depending on the type I run 1 of 3 queries. <?php //make database connect mysql_connect("localhost", "asset_db", "asset_db") or die(mysql_error()); mysql_select_db("asset_db") or die(mysql_error()); //get type of asset $type = mysql_query(" SELECT asset.type From asset WHERE asset.id = 93120 ") or die(mysql_error()); switch ($type){ case "Server": //do some stuff that involves a mysql query mysql_query(" SELECT asset.id ,asset.company ,asset.location ,asset.purchase_date ,asset.purchase_order ,asset.value ,asset.type ,asset.notes ,server.manufacturer ,server.model ,server.serial_number ,server.esc ,server.user ,server.prev_user ,server.warranty FROM asset LEFT JOIN server ON server.id = asset.id WHERE asset.id = 93120 "); break; case "Laptop": //do some stuff that involves a mysql query mysql_query(" SELECT asset.id ,asset.company ,asset.location ,asset.purchase_date ,asset.purchase_order ,asset.value ,asset.type ,asset.notes ,laptop.manufacturer ,laptop.model ,laptop.serial_number ,laptop.esc ,laptop.user ,laptop.prev_user ,laptop.warranty FROM asset LEFT JOIN laptop ON laptop.id = asset.id WHERE asset.id = 93120 "); break; case "Desktop": //do some stuff that involves a mysql query mysql_query(" SELECT asset.id ,asset.company ,asset.location ,asset.purchase_date ,asset.purchase_order ,asset.value ,asset.type ,asset.notes ,desktop.manufacturer ,desktop.model ,desktop.serial_number ,desktop.esc ,desktop.user ,desktop.prev_user ,desktop.warranty FROM asset LEFT JOIN desktop ON desktop.id = asset.id WHERE asset.id = 93120 "); break; } ?> So far I am able to get asset.type into $type. How would I go about getting the rest of the variables (laptop.model to $model, asset.notes to $notes and so on)? Thank you.

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  • loading google maps drawing manager object

    - by psychok7
    So i am using Google Maps Drawing Manager to draw some polygons and i am saving the lat e long coordinates to my database. Now my question is, after i load that to my array, how can i rebuild the saved polygon back into my map? I can't seem to find a code to understand that. this is what i have now : window.initialize_2 = function () { var mapOptions = { center: new google.maps.LatLng(-34.397, 150.644), zoom: 8, mapTypeId: google.maps.MapTypeId.ROADMAP }; var map = maplimits; var drawingManager = new google.maps.drawing.DrawingManager({ drawingMode: google.maps.drawing.OverlayType.MARKER, drawingControl: true, drawingControlOptions: { position: google.maps.ControlPosition.TOP_CENTER, drawingModes: [ google.maps.drawing.OverlayType.POLYGON] }, markerOptions: { icon: 'images/beachflag.png' }, polygonOptions: { fillColor: '#ffff00', fillOpacity: 10, strokeWeight: 5, clickable: true, editable: true, zIndex: 1 } }); var coord_listener = google.maps.event.addListener(drawingManager, 'polygoncomplete', function (polygon) { var coordinates = (polygon.getPath().getArray()); console.log(coordinates); window.poly = polygon; }); //delete shape google.maps.event.addListener(drawingManager, 'overlaycomplete', function (e) { if (e.type != google.maps.drawing.OverlayType.MARKER) { // Switch back to non-drawing mode after drawing a shape. drawingManager.setDrawingMode(null); // Add an event listener that selects the newly-drawn shape when the user // mouses down on it. var newShape = e.overlay; newShape.type = e.type; google.maps.event.addListener(newShape, 'click', function () { setSelection(newShape); }); setSelection(newShape); } }); // Clear the current selection when the drawing mode is changed, or when the // map is clicked. google.maps.event.addListener(drawingManager, 'drawingmode_changed', clearSelection); google.maps.event.addListener(map, 'click', clearSelection); drawingManager.setMap(map); }

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  • 'Bank Switching' Sprites on old NES applications

    - by Jeffrey Kern
    I'm currently writing in C# what could basically be called my own interpretation of the NES hardware for an old-school looking game that I'm developing. I've fired up FCE and have been observing how the NES displayed and rendered graphics. In a nutshell, the NES could hold two bitmaps worth of graphical information, each with the dimensions of 128x128. These are called the PPU tables. One was for BG tiles and the other was for sprites. The data had to be in this memory for it to be drawn on-screen. Now, if a game had more graphical data then these two banks, it could write portions of this new information to these banks -overwriting what was there - at the end of each frame, and use it from the next frame onward. So, in old games how did the programmers 'bank switch'? I mean, within the level design, how did they know which graphic set to load? I've noticed that Mega Man 2 bankswitches when the screen programatically scrolls from one portion of the stage to the next. But how did they store this information in the level - what sprites to copy over into the PPU tables, and where to write them at? Another example would be hitting pause in MM2. BG tiles get over-written during pause, and then get restored when the player unpauses. How did they remember which tiles they replaced and how to restore them? If I was lazy, I could just make one huge static bitmap and just grab values that way. But I'm forcing myself to limit these values to create a more authentic experience. I've read the amazing guide on how M.C. Kids was made, and I'm trying to be barebones about how I program this game. It still just boggles my mind how these programmers accomplisehd what they did with what they had. EDIT: The only solution I can think of would be to hold separate tables that state what tiles should be in the PPU at what time, but I think that would be a huge memory resource that the NES wouldn't be able to handle.

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  • REST API - why use PUT DELETE POST GET?

    - by Andre
    So -i was looking through some articles on creating REST API's. And some of them suggest using all types of HTTP requests: like PUT DELETE POST GET. So - we would create for example index.php and write API this way: $method = $_SERVER['REQUEST_METHOD']; $request = split("/", substr(@$_SERVER['PATH_INFO'], 1)); switch ($method) { case 'PUT': ....some put action.... break; case 'POST': ....some post action.... break; case 'GET': ....some get action.... break; case 'DELETE': ....some delete action.... break; } Ok - granted - I don't know much baout web services (yet). But - wouldn't it be easier to just accept JSON object through normal $_POST and then respond in JSON as well. We can easily serialize/deserialize via php's json_encode and json_decode and do whatever we want with that data without having to deal with different HTTP request methods... Am I missing something? UPDATE 1: Ok - after digging through various API's and learning a lot about XML-RPC, JSON-RPC, SOAP, REST I came to a conclusion that this type of API is sound. Actually stack exchange is pretty much using this approach on their sites and I do think that these people know what they are doing Stack Exchange API.

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  • Why this base64 function stop working when increasing max length?

    - by flyout
    I am using this class to encode/decode text to base64. It works fine with MAX_LEN up to 512 but if I increase it to 1024 the decode function returns and empty var. This is the function: char* Base64::encode(char *src) { char* ptr = dst+0; unsigned triad; unsigned int d_len = MAX_LEN; memset(dst,'\0', MAX_LEN); unsigned s_len = strlen(src); for (triad = 0; triad < s_len; triad += 3) { unsigned long int sr = 0; unsigned byte; for (byte = 0; (byte<3)&&(triad+byte<s_len); ++byte) { sr <<= 8; sr |= (*(src+triad+byte) & 0xff); } sr <<= (6-((8*byte)%6))%6; // shift left to next 6bit alignment if (d_len < 4) return NULL; // error - dest too short *(ptr+0) = *(ptr+1) = *(ptr+2) = *(ptr+3) = '='; switch(byte) { case 3: *(ptr+3) = base64[sr&0x3f]; sr >>= 6; case 2: *(ptr+2) = base64[sr&0x3f]; sr >>= 6; case 1: *(ptr+1) = base64[sr&0x3f]; sr >>= 6; *(ptr+0) = base64[sr&0x3f]; } ptr += 4; d_len -= 4; } return dst; } Why could be causing this?

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  • How to simplify this code or a better design?

    - by Tattat
    I am developing a game, the game have different mode. Easy, Normal, and Difficult. So, I'm thinking about how to store the game mode. My first idea is using number to represent the difficulty. Easy = 0 Normal = 1 Difficult = 2 So, my code will have something like this: switch(gameMode){ case 0: //easy break; case 1: //normal break; case 3: //difficult break; } But I think it have some problems, if I add a new mode, for example, "Extreme", I need to add case 4... ... it seems not a gd design. So, I am thinking making a gameMode object, and different gameMode is sub class of the super class gameMode. The gameMode object is something like this: class GameMode{ int maxEnemyNumber; int maxWeaponNumber; public static GameMode init(){ GameMode gm = GameMode(); gm.maxEnemyNumber = 0; gm.maxWeaponNumber = 0; return gm; } } class EasyMode extends GameMode{ public static GameMode init(){ GameMode gm = super.init(); gm.maxEnemyNumber = 10; gm.maxWeaponNumber = 100; return gm; } } class NormalMode extends GameMode{ public static GameMode init(){ GameMode gm = super.init(); gm.maxEnemyNumber = 20; gm.maxWeaponNumber = 80; return gm; } } But I think it seems too "bulky" to create an object to store gameMode, my "gameMode" only store different variables for game settings.... Is that any simple way to store data only instead of making an Object? thz u.

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  • Trying to calculate large numbers in Python with gmpy. Python keeps crashing?

    - by Ryan Peschel
    I was recommended to use gmpy to assist with calculating large numbers efficiently. Before I was just using python and my script ran for a day or two and then ran out of memory (not sure how that happened because my program's memory usage should basically be constant throughout.. maybe a memory leak?) Anyways, I keep getting this weird error after running my program for a couple seconds: mp_allocate< 545275904->545275904 > Fatal Python error: mp_allocate failure This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. Also, python crashes and Windows 7 gives me the generic python.exe has stopped working dialog. This wasn't happening with using standard python integers. Now that I switch to gmpy I am getting this error just seconds in to running my script. I thought gmpy was specialized in dealing with large number arithmetic? For reference, here is a sample program that produces the error: import gmpy2 p = gmpy2.xmpz(3000000000) s = gmpy2.xmpz(2) M = s**p for x in range(p): s = (s * s) % M I have 10 gigs of RAM and without gmpy this script ran for days without running out of memory (still not sure how that happened considering s never really gets larger.. Anyone have any ideas? EDIT: Forgot to mention I am using Python 3.2

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  • PHP and Gettext not work on my server!

    - by NeoNmaN
    i have this site ( http://rssbot.dk/en/ ) i try to get gettext to work so my english, sweiden and norway site can comming up. Bot i can't get it to work, what have i doe wrong? this is my config code // define constants ( defualt - danish ) $lang = 'da_DA'; $lang_short = ''; $lang_prefix = 'da'; if ( isset( $_GET['lang'] ) ) { switch( $_GET['lang'] ) { case 'en': $lang = 'en_EN'; $lang_short = 'en/'; $lang_prefix = 'en'; break; case 'se': $lang = 'se_SE'; $lang_short = 'se/'; $lang_prefix = 'se'; break; case 'no': $lang = 'no_NO'; $lang_short = 'no/'; $lang_prefix = 'no'; break; } } define( 'LANG', $lang_short ); define( 'LANG_PREFIX', $lang_prefix ); putenv("LC_ALL=". $lang ); bindtextdomain('messages', ROOT .'lang/'); and my path is /var/www/rssbot.dk/lang/ folder. shut i make chmod right or? i hob to can be helpet

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