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  • IOS Variable vs Property

    - by William Smith
    Just started diving into Objective-C and IOS development and was wondering when and the correct location I should be declaring variables/properties. The main piece of code i need explaining is below: Why and when should i be declaring variables inside the interface statement and why do they have the same variable with _ and then the same one as a property. And then in the implementation they do @synthesize tableView = _tableView (I understand what synthesize does) Thanks :-) @interface ViewController : UIViewController <UITableViewDataSource, UITableViewDelegate> { UITableView *_tableView; UIActivityIndicatorView *_activityIndicatorView; NSArray *_movies; } @property (nonatomic, retain) UITableView *tableView; @property (nonatomic, retain) UIActivityIndicatorView *activityIndicatorView; @property (nonatomic, retain) NSArray *movies;

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  • What are some concepts people should understand before programming "big" projects?

    - by Abafei
    A person new to programming may be able to make a good small program. However, when starting to work on anything bigger than a small (think 1 C source file or Python module) program, there are some general concepts which become much more important when working on "big" (think many Python modules or C files) programs; one example is modularity, another is having a set aim. Some of these may be obvious to people who went to school to learn programming; however, people like me who did not go to programming classes sometimes have to learn these things from experience, possibly creating failed projects in the meantime. ================================================== Please explain what the concept is, and why the concept becomes more important for big programs than by small programs. Please give only 1 concept per answer.

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  • Live programming help

    - by frazras
    This idea has been floating around my head for a few years. I started some work on it but I just want to know if it is feasible, sensible, or if there is something else like it out there. Dont want to know I was wasting time on a solved issue. Whenever I have a programming issue, this is my sequence: Google it!: That usually brings up a lot of things: blogs, forums, stackoverflow, stackexchange, and even the official docs of the language/framework/cms. Ask on IRC: I format my question and try to get people on IRC to help me. Make a post: I create a post on forums/stackoverflow/stackexchange or shout on twitter with hashtags. Now a lot of the time I am in the middle of a project with a deadline. So I want answers NOW!!! Sometimes just 5-15 minutes worth of attention. Usually by the time I am failing at getting answers at #2, I am imagining how many people are ONLINE NOW with the skill and my exact answer but playing video games, watching youtube or idling online. However, if they were motivated, they would invest the 15 mintes helping me, that would make a world of a difference. I am even in positions where I would PAY for that 15 minutes of instant help. If your rate is as much as $100/hour (relatively good programmer) that is $25 that might save me 3 hours. This help would be live, text chat/skype/phone/screenshare. Should I continue developing this idea or is there a better alternative out there? Or is this even an unfeasible idea?

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  • Clean MVC design when there is viewer latency

    - by Tony Suffolk 66
    It isn't clear if this question has already been answered, so apologies in advance if this is a duplicate : I am implementing a game and trying to design around a clean MVC pattern - so my Control plane will implement the rules of the game (but not how the game is displayed), and the View plane implements how the game is displayed, and user iteraction - i.e. what game items or controls the user has activated. The challenge that I have is this : In my game the Control Plane can move game items more or less instaneously (The decision about what item to place where - and some of the initial consequences of that placement are reasonably trivial to calculate), but I want to design the Control Plane so that the View plane can display these movements either instaneously or using movement animations. The other complication is that player interaction must be locked out while those game items are moving (similar to chess - you can't attack an opposing piece as it moves past one of your pieces) So do I : Implement all the logic in the Control Plane asynchronously - and separate the descision making from the actions - so the Control plane decides piece 'A' needs to move to a given place - tells the view plane, and but does not implement the move in data until the view plane informs the control plane that the move/animation is complete. A lot of interlock points between the two layers. Implement all the control plane logic in one place - decisions and movement (keeping track of what moved where), and pass all the movements in one go to the View plane to do with what it will. Control Plane is almost fire and forget here. A hybrid of 1 & 2 - The control plane implements all the moves in a temporary data store - but maintains a second store which reflects what is actually visible to the viewer, based on calls and feedback from the View plane. All 3 are relatively easy to implement (target language is python), but having never done a clean MVC pattern with view latency before - I am not sure which design is best

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  • Is Java much harder to "tweak" for performance compared with C/C++?

    - by user997112
    Does the "magic" of the JVM hinder the influence a programmer has over micro-optimisations in Java? I recently read in C++ sometimes the ordering of the data members can provide optimizations (granted, in the microsecond environment) and I presumed a programmer's hands are tied when it comes to squeezing performance from Java? I appreciate a decent algorithm provides greater speed-gains, but once you have the correct algorithm is Java harder to tweak due to the JVM control? If not, could people give examples of what tricks you can use in Java (besides simple compiler flags).

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  • How to create a use case diagram for board game played on PC

    - by user970696
    I'm struggling with a task as I was given to practice UML and use cases. The problem is that I should model computer version of a board game so I am unsure about a few things. obviously it does not matter if you play against the PC or another player, the actions are the same. The game is simply like tic tac toe. E.g. Actor Player ---(Place a diamond)-----include----(Check for a row)---include--(Swap players) But the game is played on the PC, so is Check for row really a use case? And the same with Swap players? Because the system would do that. On the other hand, if it was not, how could I continue?

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  • Functions returning pointers

    - by fg nu
    C++ noob here. I have a very basic question about a construct I found in the C++ book I am reading. // class declaration class CStr { char sData[256]; public: char* get(void); }; // implementation of the function char* CStr::get(void) { return sData; } So the Cstr::get function is obviously meant to return a character pointer, but the function is passing what looks like the value (return sData). Does C++ know to return the address of the returned object? My guess would have been that the function definition would be return &sData.

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  • PHP API to trade products from eshop through REST/xml

    - by Donatas Veikutis
    I need algorithm, or PHP api example, or existing decision how to make system for trade big information for B2B xml with goods information. Now I try to use Slim framework to do that system. But for me need some documentation what architecture have to be in here. System requiments is simple: User have autentification username and password Then he can see which product groups assigned to it Then he can see all product with information (price, title, description, images, specifications etc.). Its will the easiest way to get a free php api for that I think, and try too edit some code. But I did not found anything.

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  • Should I expect my team to have more than a basic proficiency with our source control system?

    - by Joshua Smith
    My company switched from Subversion to Git about three months ago. We had weeks of advance notice prior to the switch. Since I'd never used Git before (or any other DVCS), I read Pro Git and spent a little time spinning up my own repositories and playing around, so that when we switched I'd be able to keep working with minimal pain. Now I'm the 'Git guy' by default. With a couple of exceptions, most of my team still has no idea how Git works. For example, they still think of branches as complete copies of the source code, and even go so far as to clone the repo into multiple folders (one per branch). They generally look at Git as a scary black box. Given the fundamental nature of source control in our daily work (not to mention the ridiculous amount of power Git affords us), I'm of the opinion that any dev who doesn't achieve a certain level of proficiency with it is a liability. Should I expect my team to have at least some understanding of how Git works internally, and how to use it beyond the most basic pull/merge/push operations? Or am I just making something out of nothing?

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  • "UML is the worst thing to ever happen to MDD." Why?

    - by Florents
    William Cook in a tweet wrote that: "UML is the worst thing to ever happen to MDD. Fortunately many people now realize this ..." I would like to know the reasoning behind that claim (apparently, I'm not referring to his personal opinion). I've noticed that many people out there don't like UML that much. Also it is worth mentioning that he is in academia, where UML is preety much the holy grail of effective design and modelling.

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  • Copy-and-Pasted Test Code: How Bad is This?

    - by joshin4colours
    My current job is mostly writing GUI test code for various applications that we work on. However, I find that I tend to copy and paste a lot of code within tests. The reason for this is that the areas I'm testing tend to be similar enough to need repetition but not quite similar enough to encapsulate code into methods or objects. I find that when I try to use classes or methods more extensively, tests become more cumbersome to maintain and sometimes outright difficult to write in the first place. Instead, I usually copy a big chunk of test code from one section and paste it to another, and make any minor changes I need. I don't use more structured ways of coding, such as using more OO-principles or functions. Do other coders feel this way when writing test code? Obviously I want to follow DRY and YAGNI principles, but I find that test code (automated test code for GUI testing anyway) can make these principles tough to follow. Or do I just need more coding practice and a better overall system of doing things? EDIT: The tool I'm using is SilkTest, which is in a proprietary language called 4Test. As well, these tests are mostly for Windows desktop applications, but I also have tested web apps using this setup as well.

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  • How much code should I be responsible for?

    - by Mick
    Through colleagues and exit interviews, I have heard that at my small company I am "responsible" for anywhere from 3-10 times more code than I would be at another job. I'm trying to look for some sort of fuzzy metric that I can use to compare my workload with others in my field. By "code responsibility", I don't mean "I'm the only one who knows area X of the code base" (though sadly, it's often true in a startup environment), but rather am referring to a number like "code_base_size/number_of_developers". Are there any resources I can use to help me more accurately measure my work load than just counting lines of code?

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  • Personal Software Process (PSP1)

    - by gentoo_drummer
    I'm trying to figure out an exercise but it doesn't really makes to much sense.. I'm not asking someone to provide the solution. just to try and analyse what needs to be done in order to solve this. I'm trying to understand which PSP 1.0 1.1 process I should use. PROBE? Or something else? I would greatly appreciate some help on this one from someone that has experience with the Personal Software Process Methodology.. Here is the question. For the reference case (“code1.c”), the following s/w metrics are provided: man-hours spent in implementation phase (per-module): 2,7 mh/file man-hours spent in testing phase (per-module): 4,3 mh/file estimated number of bugs remaining (per-module): 0,3 errors/function, 4 errors/module (remaining) Based on the corresponding values provided for the reference case, each of the following tasks focus on some s/w metrics to be estimated for the test case (“code2.c”): [25 marks] (estimated) man-hours required in implementation phase (per-module) [8 marks] (estimated) man-hours required in testing phase (per-module) [8 marks] (estimated) number of bugs remaining at the end of testing phase (per-module) [9 marks] Tasks 4 through 6 should use the data provided for the reference case within the context of Personal Software Process level-1 (PSP-1), using them as a single-point historic data log. Specifically, the same s/w metrics are to be estimated for the test case (“code2.c”), using PSP as the basic estimation model. In order to perform the above listed tasks, students are advised to consider all phases of the PSP software development process, especially at levels PSP0 and PSP1. Both cases are to be treated as separate case-studies in the context of classic s/w development.

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  • What ever happened to the Google AJAX Search API

    - by John
    I am looking to query the main Google search however all references including stackoveflow point to the Google AJAX Search API. The odd thing is that it does not seem to exist any more not even a note to say it is depreciated? The old links point to main Google code site. If I look at the list of API's on that site the API it replaced is there Web Search API (Deprecated) which links back to same page but not the Google AJAX Search API. Further Google searching is not being helpful either, many blog posts pointing to the same Google site (http://code.google.com/apis/ajaxsearch/) that has no content and redirects to the same place? Just to prove it did exist I have found it on the way back machine however the last snapshot did not show any special unusual message.

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  • What are some reasonable stylistic limits on type inference?

    - by Jon Purdy
    C++0x adds pretty darn comprehensive type inference support. I'm sorely tempted to use it everywhere possible to avoid undue repetition, but I'm wondering if removing explicit type information all over the place is such a good idea. Consider this rather contrived example: Foo.h: #include <set> class Foo { private: static std::set<Foo*> instances; public: Foo(); ~Foo(); // What does it return? Who cares! Just forward it! static decltype(instances.begin()) begin() { return instances.begin(); } static decltype(instances.end()) end() { return instances.end(); } }; Foo.cpp: #include <Foo.h> #include <Bar.h> // The type need only be specified in one location! // But I do have to open the header to find out what it actually is. decltype(Foo::instances) Foo::instances; Foo() { // What is the type of x? auto x = Bar::get_something(); // What does do_something() return? auto y = x.do_something(*this); // Well, it's convertible to bool somehow... if (!y) throw "a constant, old school"; instances.insert(this); } ~Foo() { instances.erase(this); } Would you say this is reasonable, or is it completely ridiculous? After all, especially if you're used to developing in a dynamic language, you don't really need to care all that much about the types of things, and can trust that the compiler will catch any egregious abuses of the type system. But for those of you that rely on editor support for method signatures, you're out of luck, so using this style in a library interface is probably really bad practice. I find that writing things with all possible types implicit actually makes my code a lot easier for me to follow, because it removes nearly all of the usual clutter of C++. Your mileage may, of course, vary, and that's what I'm interested in hearing about. What are the specific advantages and disadvantages to radical use of type inference?

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  • Does schema.org improve SEO?

    - by marko
    http://schema.org This site provides a collection of schemas, i.e., html tags, that webmasters can use to markup their pages in ways recognized by major search providers. Search engines including Bing, Google, Yahoo! and Yandex rely on this markup to improve the display of search results, making it easier for people to find the right web pages. It sounds wonderful, but does the search spider ignore the extra attributes and elements? Is it just too clever and ignores it? May it also be that it lowers your visibility because of such alteration?

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  • Reasons for Pair Programming

    - by Jeff Langemeier
    I've worked in a few shops where management has passed the idea of pair programming either to me or another manager/developer, and I can't get behind it at all. From a developer stand-point I can't find a reason why moving to this coding style would be beneficial, nor as a manager of a small team have I seen any benefit. I understand that it helps on basic syntax errors and can be helpful if you need to hash something out, but managers that are out of the programming loop seem to keep seeing it as a way of keeping their designers from going to Facebook or Reddit than as a design tool. As someone close to the development floor that apparently can't quite understand from a book tossed my way or a wiki page on the subject... from a high level management position, what are the benefits of Pair Programming when dealing with Scrum or Agile environments?

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  • Area of testing

    - by ?????? ??????????
    I'm trying to understand which part of my code I should to test. I have some code. Below is example of this code, just to understand the idea. Depends of some parametrs I put one or another currency to "Event" and return his serialization in the controller. Which part of code I should to test? Just the final serialization, or only "Event" or every method: getJson, getRows, fillCurrency, setCurrency? class Controller { public function getJson() { $rows = $eventManager->getRows(); return new JsonResponse($rows); } } class EventManager { public function getRows() { //some code here if ($parameter == true) { $this->fillCurrency($event, $currency); } } public function fillCurrency($event, $currency) { //some code here if ($parameters == true) { $event->setCurrency($currency); } } } class Event { public function setCurrency($currency) { $this->updatedAt = new Datetime(); $this->currency = $currency; } }

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  • How do you track bugs in your personal projects?

    - by bedwyr
    I'm trying to decide if I need to reassess my defect-tracking process for my home-grown projects. For the last several years, I really just track defects using TODO tags in the code, and keeping track of them in a specific view (I use Eclipse, which has a decent tagging system). Unfortunately, I'm starting to wonder if this system is unsustainable. The defects I find are typically associated with a snippet of code I'm working on; bugs which are not immediately understood tend to be forgotten, or ignored. I wrote an application for my wife which has had a severe defect for almost 9 months, and I keep forgetting to fix it. What mechanism do you use to track defects in your personal projects? Do you have a specific system, or a process for prioritizing and managing them?

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  • One-week release cycle: how do I make this feasible?

    - by Arkaaito
    At my company (3-yr-old web industry startup), we have frequent problems with the product team saying "aaaah this is a crisis patch it now!" (doesn't everybody?) This has an impact on the productivity (and morale) of engineering staff, self included. Management has spent some time thinking about how to reduce the frequency of these same-day requests and has come up with the solution that we are going to have a release every week. (Previously we'd been doing one every two weeks, which usually slipped by a couple of days or so.) There are 13 developers and 6 local / 9 offshore testers; the theory is that only 4 developers (and all testers) will work on even-numbered releases, unless a piece of work comes up that really requires some specific expertise from one of the other devs. Each cycle will contain two days of dev work and two days of QA work (plus 1 day of scoping / triage / ...). My questions are: (a) Does anyone have experience with this length of release cycle? (b) Has anyone heard of this length of release cycle even being attempted? (c) If (a) or (b), how on Earth do you make it work? (Any pitfalls to avoid, etc., are also appreciated.) (d) How can we minimize the damage if this effort fails?

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  • Plug-in based software design

    - by gekod
    I'm a software developer who is willing to improve his software design skills. I think software should not only work but have a solid and elegant design too to be reusable and extensive to later purposes. Now I'm in search of some help figuring out good practices for specific problems. Actually, I'm trying to find out how to design a piece of software that would be extensible via plug-ins. The questions I have are the following: Should plug-ins be able to access each others functionality? This would bring dependencies I guess. What should the main application offer to the plug-ins if I want to let's say develop a multimedia software which would play videos and music but which could later on get functionality added over plug-ins that would let's say be able to read video status (time, bps, ...) and display it. Would this mean that the player itself would have to be part of the main program and offer services to plug-ins to get such information or would there be a way to develop the player as a plug-in also but offer in some way the possibility to other plug-ins to interact with it? As you see, my questions are mainly for learning purposes as I strive to improve my software development skills. I hope to find help here and apologize if something is wrong with my question.

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  • Should Git be used for documentation and project management? Should the code be in a separate repository?

    - by EmpireJones
    I'm starting up a Git repository for a group project. Does it make sense to store documents in the same Git repository as code - it seems like this conflicts with the nature of the git revision flow. Here is a summary of my question(s): Is the Git revisioning style going to be confusing if both code and documents are checked into the same repository? Experiences with this? Is Git a good fit for documentation revision control? I am NOT asking if a Revision Control System in general should or shouldn't be used for documentation - it should. Thanks for the feedback so far!

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  • Finding duplicate files?

    - by ub3rst4r
    I am going to be developing a program that detects duplicate files and I was wondering what the best/fastest method would be to do this? I am more interested in what the best hash algorithm would be to do this? For example, I was thinking of having it get the hash of each files contents and then group the hashes that are the same. Also, should there be a limit set for what the maximum file size can be or is there a hash that is suitable for large files?

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  • How to convert a Bazaar repository to GIT repository?

    - by Naruto Uzumaki
    We have a large bazaar repository and we want to convert it to a git repository. The bazaar repository contains the folders of each of the interns. Any documentation/code prepared by interns is committed in their directory so there are a huge number of commits. What steps should be performed to securely convert the bazaar repository to a git repository so that we do not lose any commit information. We firstly need to create a backup of the existing bazaar repository and then convert it. Edit: I followed this link: http://librelist.com/browser//cville/2010/2/9/migrate-repository-bzr-to-git/ It's working fine on my system with Ubuntu. But when I try to run it on the actual server it gives me EOF error and crashes Starting export of 1036 revisions ... fatal: EOF in data (1825 bytes remaining) fast-import: dumping crash report to .git/fast_import_crash_11804 Edit 2: I also tried it on a new CentOS system and received the following error fatal: ambiguous argument 'HEAD': unknown revision or path not in the working tree. Use '--' to separate paths from revisions

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  • Advancing my Embedded knowledge.....with a CS degree.

    - by Mercfh
    So I graduated last December with a B.S. in Computer Science, in a pretty good well known engineering college. However towards the end I realized that I actually like Assembly/Lower level C programming more than I actually enjoy higher level abstracted OO stuff. (Like I Programmed my own Device Drivers for USB stuff in Linux, stuff like that) But.....I mean we really didn't concentrate much on that in college, perhaps an EE/CE degree would've been better, but I knew the classes......and things weren't THAT much different. I've messed around with Atmel AVR's/Arduino stuff (Mostly robotics) and Linux Kernals/Device Drivers. but I really want to enhance my skills and maybe one day get a job doing embedded stuff. (I have a job now, it's An entry level software dev/tester job, it's a good job but not exactly what my passion lies in) (Im pretty good with C and certain ASM's for specific microcontrollers) Is this even possible with a CS degree? or am I screwed? (since technically my degree usually doesn't involve much embedded stuff) If Im NOT screwed then what should I be studying/learning? How would I even go about it........ I guess I could eventually say "Experienced with XXXX Microcontrollers/ASM/etc...." but still, it wouldn't be the same as having a CE/EE degree. Also....going back to college isn't an option. just fyi. edit: Any book recommendations for "getting used to this stuff" I have ARM System-on-Chip Architecture (2nd edition) it's good.....for ARM stuff lol

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