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  • Memory Leakage using datatables

    - by Vix
    Hi, I have situation in which i'm compelled to retrieve 30,000 records each to 2 datatables.I need to do some manipulations and insert into records into the SQL server in Manipulate(dt1,dt2) function.I have to do this in 15 times as you can see in the for loop.Now I want to know what would be the effective way in terms of memory usage.I've used the first approach.Please suggest me the best approach. (1) for (int i = 0; i < 15; i++) { DataTable dt1 = GetInfo(i); DataTable dt2 = GetData(i); Manipulate(dt1,dt2); } (OR) (2) DataTable dt1 = new DataTable(); DataTable dt2 = new DataTable(); for (int i = 0; i < 15; i++) { dt1=null; dt2=null; dt1 = GetInfo(); dt2 = GetData(); Manipulate(dt1, dt2); } Thanks, Vix.

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  • Timeout Exceptions

    - by Raihan Jamal
    This is my below code, I am confuse why this thing is happening. In this code getLocationByIpTimeout is a method in which I am passing two things- one is the ip address and second is the timeout. So I will get the timeout exception if the response is not getting back in under 5 ms. So when I ran this below code, I am getting few timeout exceptions but the most important thing that I am confuse is if I am getting timeout exceptions (time taken to get the response is greater than 5 ms) then why the program is entering in that if loop in which I am having difference 5. What can be the possible reason for this? It is because of catch block?? Any suggestions will be appreciated. long runs =10000; long difference = 0; while(runs > 0) { String ipAddress = generateIPAddress(); long start_time = System.nanoTime(); try { resp = PersonalizationGeoLocationServiceClientHelper.getLocationByIpTimeout(ipAddress, 5); } catch (TimeoutException e) { System.out.println("Timeout Exception"); } long end_time = System.nanoTime(); if(resp == null || (resp.getLocation() == null)) { difference = 0; } else if(resp.getLocation() != null) { difference = (end_time - start_time)/1000000; } if(difference> 5) { System.out.println("Debug"); } }

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  • R: building a simple command line plotting tool/Capturing window close events

    - by user275455
    I am trying to use R within a script that will act as a simple command line plot tool. I.e. user pipes in a csv file and they get a plot. I can get to R fine and get the plot to display through various temp file machinations, but I have hit a roadblock. I cannot figure out how to get R to keep running until the users closes the window. If I plot and exit, the plot disappears immediately. If I plot and use some kind of infinite loop, the user cannot close the plot; he must exit by using an interrupt which I don't like. I see there is a getGraphicsEvent function, but it claims that the device is not supported (X11). Anyway, it doesn't appear to actually support an onClose event, only onMouseDown. Any ideas on how to solve this? edit: Thanks to Dirk for the advice to check out the tk interface. Here is the test code that works: require(tcltk) library(tkrplot) ##function to display plot, called by tkrplot and embedded in a window plotIt<-function(){ plot(x=1:10, y=1:10) } ##create top level window tt<-tktoplevel() ##variable to wait on like a condition variable, to be set by event handler done <- tclVar(0) ##bind to the window destroy event, set done variable when destroyed tkbind(tt,"",function() tclvalue(done) <- 1) ##Have tkrplot embed the plot window, then realize it with tkgrid tkgrid(tkrplot(tt,plotIt)) ##wait until done is true tkwait.variable(done)

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  • Adding up fractions in PHP

    - by Gamemorize
    I would like to create a loop that keeps adding a set fraction, here in my example 1/3, and which later I can check against for matches with integer values. Obviously when php adds 1/3 + 1/3 + 1/3 the result is 0.9999999, so i thought I could use the occasional round to help me, but this isn't working either. The idea that I had would be that .333 + .333 becomes .666 and that if rounded that would become .667, then + .333 and the result is 1. However round only seems to work, for me, if the number of digits actually decreases. so round (0.666, 3) remains 0.666 <?php $denom = 3; $frac = 1/$denom; $frac = round($frac,3); $value = 0; $max =24; for($f = 1; $f <= $max; $f++){ echo "old value is now at ".$value.".<br/>"; $value = $value+$frac; echo "value is now at ".$value.".<br/>"; $value = round($value,3); echo "rounded value is now at ".$value.".<br/>"; $valueArray[$f] = $value; //and here for ease of testing.... if (($value==1)OR ($value==2)OR ($value==3)OR ($value==4)OR ($value==5)OR ($value==6)OR ($value==7)OR ($value==8)){ echo "match!<br/>"; }else{ echo "no match!<br/>"; } } ?> Am I going about this in a totally stupid way? Accuracy when the value is not an integer is not needed, just that it can == with integers.

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  • How to draw shadows that don't suck?

    - by mystify
    A CAShapeLayer uses a CGPathRef to draw it's stuff. So I have a star path, and I want a smooth drop shadow with a radius of about 15 units. Probably there is some nice functionality in some new iPhone OS versions, but I need to do it myself for a old aged version of 3.0 (which most people still use). I tried to do some REALLY nasty stuff: I created a for-loop and sequentially created like 15 of those paths, transform-scaling them step by step to become bigger. Then assigning them to a new created CAShapeLayer and decreasing it's alpha a little bit on every iteration. Not only that this scaling is mathematically incorrect and sucks (it should happen relative to the outline!), the shadow is not rounded and looks really ugly. That's why nice soft shadows have a radius. The tips of a star shouldn't appear totally sharp after a shadow size of 15 units. They should be soft like cream. But in my ugly solution they're just as s harp as the star itself, since all I do is scale the star 15 times and decrease it's alpha 15 times. Ugly. I wonder how the big guys do it? If you had an arbitrary path, and that path must throw a shadow, how does the algorithm to do that work? Probably the path would have to be expanded like 30 times, point-by-point relative to the tangent of the outline away from the filled part, and just by 0.5 units to have a nice blending. Before I re-invent the wheel, maybe someone has a handy example or link?

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  • Django Datetime field question

    - by Shehzad009
    Hello I have been having a problem with django while trying to work with datetime. In my webapp I have a table like so when I run server. ID Owing 1 -100 (All the same value) 2 -100 3 -100 . . . . . . It has in one column Invoice id and the other owing. One-one relationship as well. sow for example owing value for 1 is 100. Unfortunately, this is where it all goes wrong because throughout column (Owing), it is giving me the owing value for ID=1. I want each ID to give me their owing value. Here is my view. I also wonder if I may need a for loop somewhere as well. def homepage(request): invoices_list = Invoice.objects.all() invoice_name = invoices_list[0].client_contract_number.client_number.name invoice_gross = invoices_list[0].invoice_gross payment_date = invoices_list[0].payment_date if payment_date <= datetime.now(): owing = invoice_gross if payment_date > datetime.now(): owing = 0 else: owing= 0 return render_to_response(('index.html', locals()), {'invoices_list': invoices_list ,'invoice_number':invoice_number, 'invoice_name':invoice_name, 'invoice_gross':invoice_gross, 'payment_date':payment_date, 'owing': owing}, context_instance=RequestContext(request)) EDIT: Here is my template. The thing is the function owing is not in my models so saying {{invoices.owing}} wont work. {% for invoices in invoices_list %} <tr> <td>{{invoices.invoice_number}}</td> <td>{{invoices.invoice_contact}}</td> <td>{{invoices.client_contract_number}}</td> <td>{{invoices.payment_date|date:"d M Y"}}</td> <td>{{invoices.invoice_gross}}</td> <td>{{owing}}</td> {% endfor %}

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  • Opencv video frame not showing Sobel output

    - by user1016950
    This is a continuation question from Opencv video frame giving me an error I think I closed it off, Im new to Stackoverflow. I have code below that Im trying to see its Sobel edge image. However the program runs but the output is just a grey screen where if I mouseover the cursor disappears. Does anyone see the error? or is it a misunderstanding about the data structures Im using IplImage *frame, *frame_copy = 0; // capture frames from video CvCapture *capture = cvCaptureFromFile( "lightinbox1.avi"); //Allows Access to video propertys cvQueryFrame(capture); //Get the number of frames int nframe=(int) cvGetCaptureProperty(capture,CV_CAP_PROP_FRAME_COUNT); //Name window cvNamedWindow( "video:", 1 ); //start loop for(int i=0;i<nframe;i++){ //prepare capture frame extraction cvGrabFrame(capture); cout<<"We are on frame "<<i<<"\n"; //Get this frame frame = cvRetrieveFrame( capture ); con2txt(frame); frame_copy = cvCreateImage(cvSize(frame->width,frame->height),IPL_DEPTH_8U,frame->nChannels ); //show and destroy frame cvCvtColor( frame,frame,CV_RGB2GRAY); //Create Sobel output frame_copy1 = cvCreateImage(cvSize(frame->width,frame->height),IPL_DEPTH_16S,1 ); cvSobel(frame_copy,frame_copy1,2,2,3); cvShowImage("video:",frame_copy1); cvWaitKey(33);} cvReleaseCapture(&capture);

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  • Faster quadrature decoder loops with Python code

    - by Kelei
    I'm working with a BeagleBone Black and using Adafruit's IO Python library. Wrote a simple quadrature decoding function and it works perfectly fine when the motor runs at about 1800 RPM. But when the motor runs at higher speeds, the code starts missing some of the interrupts and the encoder counts start to accumulate errors. Do you guys have any suggestions as to how I can make the code more efficient or if there are functions which can cycle the interrupts at a higher frequency. Thanks, Kel Here's the code: # Define encoder count function def encodercount(term): global counts global Encoder_A global Encoder_A_old global Encoder_B global Encoder_B_old global error Encoder_A = GPIO.input('P8_7') # stores the value of the encoders at time of interrupt Encoder_B = GPIO.input('P8_8') if Encoder_A == Encoder_A_old and Encoder_B == Encoder_B_old: # this will be an error error += 1 print 'Error count is %s' %error elif (Encoder_A == 1 and Encoder_B_old == 0) or (Encoder_A == 0 and Encoder_B_old == 1): # this will be clockwise rotation counts += 1 print 'Encoder count is %s' %counts print 'AB is %s %s' % (Encoder_A, Encoder_B) elif (Encoder_A == 1 and Encoder_B_old == 1) or (Encoder_A == 0 and Encoder_B_old == 0): # this will be counter-clockwise rotation counts -= 1 print 'Encoder count is %s' %counts print 'AB is %s %s' % (Encoder_A, Encoder_B) else: #this will be an error as well error += 1 print 'Error count is %s' %error Encoder_A_old = Encoder_A # store the current encoder values as old values to be used as comparison in the next loop Encoder_B_old = Encoder_B # Initialize the interrupts - these trigger on the both the rising and falling GPIO.add_event_detect('P8_7', GPIO.BOTH, callback = encodercount) # Encoder A GPIO.add_event_detect('P8_8', GPIO.BOTH, callback = encodercount) # Encoder B # This is the part of the code which runs normally in the background while True: time.sleep(1)

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  • Goldbach theory in C

    - by nofe
    I want to write some code which takes any positive, even number (greater than 2) and gives me the smallest pair of primes that sum up to this number. I need this program to handle any integer up to 9 digits long. My aim is to make something that looks like this: Please enter a positive even integer ( greater than 2 ) : 10 The first primes adding : 3+7=10. Please enter a positive even integer ( greater than 2 ) : 160 The first primes adding : 3+157=160. Please enter a positive even integer ( greater than 2 ) : 18456 The first primes adding : 5+18451=18456. I don't want to use any library besides stdio.h. I don't want to use arrays, strings, or anything besides for the most basic toolbox: scanf, printf, for, while, do-while, if, else if, break, continue, and the basic operators (<,, ==, =+, !=, %, *, /, etc...). Please no other functions especially is_prime. I know how to limit the input to my needs so that it loops until given a valid entry. So now I'm trying to figure out the algorithm. I thought of starting a while loop like something like this: #include <stdio.h> long first, second, sum, goldbach, min; long a,b,i,k; //indices int main (){ while (1){ printf("Please enter a positive integer :\n"); scanf("%ld",&goldbach); if ((goldbach>2)&&((goldbach%2)==0)) break; else printf("Wrong input, "); } while (sum!=goldbach){ for (a=3;a<goldbach;a=(a+2)) for (i=2;(goldbach-a)%i;i++) first = a; for (b=5;b<goldbach;b=(b+2)) for (k=2;(goldbach-b)%k;k++) sum = first + second; } }

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  • Two Objects created with the same Address in Flex

    - by James
    Hi, I have an issue in flex which is causing a bit of a headache! I am adding objects to an ArrayCollection but in doing so, another ArrayCollection is also picking up these changes even though there is no binding occurring. I can see from the debug that the two ACs have the same address but for the life of me can't figure out why. I have two Array Collections: model.index.rows //The main array collection model.index.holdRows //The array collection that imitates the above This phantom data binding occurs only for the first iteration in the loop and for all others it will just write it the once. The reason this is proving troublesome is that it creates duplicate entries in my datagrid. public override function handleMessage(message:IMessage):void { super.handleMessage(message); if (message is IndexResponse) { var response:IndexResponse = message as IndexResponse; model.index.rows.removeAll(); model.index.indexIsEmpty = response.nullIndex; if (model.index.indexIsEmpty !== true) { //Update the index model from the response. Note: each property of the row object will be shown in the UI as a column in the grid response.index.forEach(function(entry:EntryData, i:int, a:Array):void { var row:Object = { fileID: entry.fileID, dadName: entry.dadName }; entry.tags.forEach(function(tag:Tag, i:int, a:Array):void { row[tag.name] = tag.value; }); model.index.rows.addItem(row); }); if(model.index.indexForNetworkView == true){ model.index.holdRows.source = model.index.holdRows.source.concat(model.index.rows.source); model.index.indexCounter++; model.index.indexForNetworkView = false; controller.indexController.showNetwork(model.index.indexCounter); } model.index.rows.refresh(); controller.networkController.show(); } } Has anyone else who has encountered something simillar propose a solution?

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  • Questions on Juval Lowy's IDesign C# Coding Standard

    - by Jan
    We are trying to use the IDesign C# Coding standard. Unfortunately, I found no comprehensive document to explain all the rules that it gives, and also his book does not always help. Here are the open questions that remain for me (from chapter 2, Coding Practices): No. 26: Avoid providing explicit values for enums unless they are integer powers of 2 No. 34: Always explicitly initialize an array of reference types using a for loop No. 50: Avoid events as interface members No. 52: Expose interfaces on class hierarchies No. 73: Do not define method-specific constraints in interfaces No. 74: Do not define constraints in delegates Here's what I think about those: I thought that providing explicit values would be especially useful when adding new enum members at a later point in time. If these members are added between other already existing members, I would provide explicit values to make sure the integer representation of existing members does not change. No idea why I would want to do this. I'd say this totally depends on the logic of my program. I see that there is alternative option of providing "Sink interfaces" (simply providing already all "OnXxxHappened" methods), but what is the reason to prefer one over the other? Unsure what he means here: Could this mean "When implementing an interface explicitly in a non-sealed class, consider providing the implementation in a protected virtual method that can be overridden"? (see Programming .NET Components 2nd Edition, end of chapter “Interfaces and Class Hierarchies”). I suppose this is about providing a "where" clause when using generics, but why is this bad on an interface? I suppose this is about providing a "where" clause when using generics, but why is this bad on a delegate?

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  • How to insert several thousand columns into sqlite3?

    - by user291071
    Similar to my last question, but I ran into problem lets say I have a simple dictionary like below but its Big, when I try inserting a big dictionary using the methods below I get operational error for the c.execute(schema) for too many columns so what should be my alternate method to populate an sql databases columns? Using the alter table command and add each one individually? import sqlite3 con = sqlite3.connect('simple.db') c = con.cursor() dic = { 'x1':{'y1':1.0,'y2':0.0}, 'x2':{'y1':0.0,'y2':2.0,'joe bla':1.5}, 'x3':{'y2':2.0,'y3 45 etc':1.5} } # 1. Find the unique column names. columns = set() for _, cols in dic.items(): for key, _ in cols.items(): columns.add(key) # 2. Create the schema. col_defs = [ # Start with the column for our key name '"row_name" VARCHAR(2) NOT NULL PRIMARY KEY' ] for column in columns: col_defs.append('"%s" REAL NULL' % column) schema = "CREATE TABLE simple (%s);" % ",".join(col_defs) c.execute(schema) # 3. Loop through each row for row_name, cols in dic.items(): # Compile the data we have for this row. col_names = cols.keys() col_values = [str(val) for val in cols.values()] # Insert it. sql = 'INSERT INTO simple ("row_name", "%s") VALUES ("%s", "%s");' % ( '","'.join(col_names), row_name, '","'.join(col_values) )

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  • Why does this log output show the same answer in each iteration?

    - by Will Hancock
    OK, I was reading an article on optimising JS for Googles V8 engine, when i saw this code example... I nearly skimmed over it, but then I saw this; |=; a[0] |= b; a = new Array(); a[0] = 0; for (var b = 0; b < 10; b++) { console.log(a, b) a[0] |= b; // Much better! 2x faster. } a[0] |= b; So I ran it, in my console, with a console.log in the loop and resulted in 15; [15] 0 [15] 1 [15] 2 [15] 3 [15] 4 [15] 5 [15] 6 [15] 7 [15] 8 [15] 9 WHAT?!?! Where the hell does it get 15 from, on every iteration?!?!?! I've been a web dev for 7 years, and this has stumped me and a fellow colleague. Can somebody talk me through this code? Cheers.

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  • How can i create an n-dimensional array in c

    - by shortCircuit
    I was thinking of making a function that would accept the size of array as a parameter and create a n dimensional array. My room-mate took the liberty of making it complex. He said lets write a function that takes n parameters and returns an n-dimensional array using those parameters as the dimensions. Now i realize an one-day and d array is easy to implement with pointers. For 2d array the snippet would be something like (standard way) : int** x; int* temp; x = (int**)malloc(m * sizeof(int*)); temp = (int*)malloc(m*n * sizeof(int)); for (int i = 0; i < m; i++) { x[i] = temp + (i * n); } where the array is of size m*n; But the problem lies how do we find the nested loop parameters for a n-dimensional array? Is there any way to optimize the code?

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  • Trie Backtracking in Recursion

    - by Darksky
    I am building a tree for a spell checker with suggestions. Each node contains a key (a letter) and a value (array of letters down that path). So assume the following sub-trie in my big trie: W / \ a e | | k k | | is word--> e e | ... This is just a subpath of a sub-trie. W is a node and a and e are two nodes in its value array etc... At each node, I check if the next letter in the word is a value of the node. I am trying to support mistyped vowels for now. So 'weke' will yield 'wake' as a suggestion. Here's my searchWord function in my trie: def searchWord(self, word, path=""): if len(word) > 0: key = word[0] word = word[1:] if self.values.has_key(key): path = path + key nextNode = self.values[key] return nextNode.searchWord(word, path) else: # check here if key is a vowel. If it is, check for other vowel substitutes else: if self.isWord: return path # this is the word found else: return None Given 'weke', at the end when word is of length zero and path is 'weke', my code will hit the second big else block. weke is not marked as a word and so it will return with None. This will return out of searchWord with None. To avoid this, at each stack unwind or recursion backtrack, I need to check if a letter is a vowel and if it is, do the checking again. I changed the if self.values.has_key(key) loop to the following: if self.values.has_key(key): path = path + key nextNode = self.values[key] ret = nextNode.searchWord(word, path) if ret == None: # check if key == vowel and replace path # return nextNode.searchWord(... return ret What am I doing wrong here? What can I do when backtracking to achieve what I'm trying to do?

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  • JQuery DataTables link item

    - by rogcg
    I'm trying to link the items from a specific column, but each one will be linked for a different id from the json string. Unfortunately I can't find a way to do this using the API (I know there is a lot of ways to do that without using the API ), but I'm looking for a way to link a item from a column (each one with a link for a specific id). So here is my code, I use getJSON to get the JSON from the server, and I load the data from this JSON to the table like this: $.getJSON("/method/from/server/", function(data) { var total = 0; $("#table_body").empty(); var oTable = $('#mytable').dataTable( { "sPaginationType" : "full_numbers", "aaSorting": [[ 0, "asc" ]] }); oTable.fnClearTable(); $.each(data, function(i, item) { oTable.fnAddData( [ item.contact_name, item.contact_email ] ); }); }); What I want to do, is for each row, link the contact_name to its id, which is also in the JSON, and can be accessed inside this $.each loop by using item.contact_id. Is there a way to do this using DataTables API, if yes, could you explain me and provide a good resource that will help me with this? Thanks.

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  • Computation overhead in C# - Using getters/setters vs. modifying arrays directly and casting speeds

    - by Jeffrey Kern
    I was going to write a long-winded post, but I'll boil it down here: I'm trying to emulate the graphical old-school style of the NES via XNA. However, my FPS is SLOW, trying to modify 65K pixels per frame. If I just loop through all 65K pixels and set them to some arbitrary color, I get 64FPS. The code I made to look-up what colors should be placed where, I get 1FPS. I think it is because of my object-orented code. Right now, I have things divided into about six classes, with getters/setters. I'm guessing that I'm at least calling 360K getters per frame, which I think is a lot of overhead. Each class contains either/and-or 1D or 2D arrays containing custom enumerations, int, Color, or Vector2D, bytes. What if I combined all of the classes into just one, and accessed the contents of each array directly? The code would look a mess, and ditch the concepts of object-oriented coding, but the speed might be much faster. I'm also not concerned about access violations, as any attempts to get/set the data in the arrays will done in blocks. E.g., all writing to arrays will take place before any data is accessed from them. As for casting, I stated that I'm using custom enumerations, int, Color, and Vector2D, bytes. Which data types are fastest to use and access in the .net Framework, XNA, XBox, C#? I think that constant casting might be a cause of slowdown here. Also, instead of using math to figure out which indexes data should be placed in, I've used precomputed lookup tables so I don't have to use constant multiplication, addition, subtraction, division per frame. :)

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  • All Callbacks on GUI Thread - Multithreading issues possible?

    - by miguel
    We have an external data provider which, in its construtor, takes a callback thread for returning data upon. There are some issues in the system which I am suspicious are related to threading, however, in theory they cannot be, due to the fact that the callbacks should all be returned on the same thread. My question is, does code like this require thread synchronisation? class Foo { ExternalDataProvider _provider; public Foo() { // This is the c'tor for the xternal data provider, taking a callback loop as param _provider = new ExternalDataProvider(UILoop); _provider.DataArrived += ExternalProviderCallbackMethod; } public ExternalProviderCallbackMethod(...) { //...(code omitted) var itemArray[] = new String[4] { "item1", "item2", "item3", "item4" }; for (int i = 0; i < itemArray.Length; i++) { string s = itemArray[i]; switch(s) { case "item1": DoItem1Action(); break; case "item2": DoItem2Action(); break; default: DoDefaultAction(); break; } //...(code omitted) } } } The issue is that, very infrequently, DoItem2Action is executingwhen DoItem1Action should be exectuing. Is it at all possible threading is at fault here? In theory, as all callbacks are arriving on the same thread, they should be serialized, right? So there should be no need for thread sync here?

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  • Callbacks on GUI Thread

    - by miguel
    We have an external data provider which, in its construtor, takes a callback thread for returning data upon. There are some issues in the system which I am suspicious are related to threading, however, in theory they cannot be, due to the fact that the callbacks should all be returned on the same thread. My question is, does code like this require thread synchronisation? class Foo { ExternalDataProvider _provider; public Foo() { // This is the c'tor for the xternal data provider, taking a callback loop as param _provider = new ExternalDataProvider(UILoop); _provider.DataArrived += ExternalProviderCallbackMethod; } public ExternalProviderCallbackMethod() { var itemArray[] = new String[4] { "item1", "item2", "item3", "item4" }; for (int i = 0; i < itemArray.Length; i++) { string s = itemArray[i]; switch(s) { case "item1": DoItem1Action(); break; case "item2": DoItem2Action(); break; default: DoDefaultAction(); break; } } } } The issue is that, very infrequently, DoItem2Action is executingwhen DoItem1Action should be exectuing. Is it at all possible threading is at fault here? In theory, as all callbacks are arriving on the same thread, they should be serialized, right? So there should be no need for thread sync here?

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  • How can I set the Jbuttons in a preferred order?

    - by Umzz Mo
    I have a grid of 30 buttons, and I want to have it from left to right then goes down, right to left, down again left to right. Basically the numbering would be as follow: 1 2 3 4 5 6 7 8 9 10 20 19 18 17 16 15 14 13 12 11 21 22 23 24 25 26 27 28 29 30 So if I have a piece on the button 10 and I instruct it to move up 2 bits it would land on 12 not 19. Below is my Code: //Creates the button using the loop, adds it into the panel and frame. JPanel panel = new JPanel(); panel.setLayout(new GridLayout(3,10)); JButton [] buttons = new JButton[30]; for(int i=0;i<30;i++){ buttons[i] = new JButton("label" + i); buttons[i].setBackground(Color.white); //Puts the player 1 piece on button 1,3,5,7,9 and player 2 piece on button 2,4,6,8,10 if (i < 10) { if (i%2 == 0) { buttons[i].setIcon(piece1); } else { buttons[i].setIcon(piece2); } } panel.add(buttons[i]); } frame.add(panel, BorderLayout.CENTER);

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  • How should I link two items with MouseMovementListeners?

    - by user1708810
    I'm working on a program that will display two "views" of the same set of items. So I need to have something set up so that when the top down view is changed, the side view is updated (and vice versa). Here's a brief outline of the relevant code so you can get an idea of my structure so far: public class DraggableComponent extends JComponent { //Contains code for MouseMovementListener that makes the item draggable } public class ItemGraphic extends DraggableComponent { //Code to render the graphic } public class Item { private ItemGraphic topGraphic; private ItemGraphic sideGraphic; } I'm able to get each graphic to display fine in my GUI. I can also independently drag each graphic. I'm missing the "linking." Some ideas I've been thinking about: Have one listener for the whole GUI. Loop through each Item and if the cursor is within the bounds of either graphic, move the other graphic. I'm concerned about the efficiency of this method. Multiple "paired" listeners (not quite sure how this would work, but the idea is that each graphic would have a listener for the other paired graphic)

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  • Indexing/Performance strategies for vast amount of the same value

    - by DrColossos
    Base information: This is in context to the indexing process of OpenStreetMap data. To simplify the question: the core information is divided into 3 main types with value "W", "R", "N" (VARCHAR(1)). The table has somewhere around ~75M rows, all columns with "W" make up ~42M rows. Existing indexes are not relevant to this question. Now the question itself: The indexing of the data is done via an procedure. Inside this procedure, there are some loops that do the following: [...] SELECT * FROM table WHERE the_key = "W"; [...] The results get looped again and the above query itself is also in a loop. This takes a lot of time and slows down the process massivly. An indexon the_key is obviously useless since all the values that the index might use are the same ("W"). The script itself is running with a speed that is OK, only the SELECTing takes very long. Do I need to create a "special" kind of index that takes this into account and makes the SELECT quicker? If so, which one? need to tune some of the server parameters (they are already tuned and the result that they deliver seem to be good. If needed, I can post them)? have to live with the speed and simply get more hardware to gain more power (Tim Taylor grunt grunt)? Any alternatives to the above points (except rewriting it or not using it)?

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  • What's the proper approach for writing multi-path "story" flows?

    - by Basiclife
    Hi, I wonder if you can help me. I'm writing a game (2d) which allows players to take multiple routes, some of which branch/merge - perhaps even loop. Each section of the game will decide which section is loaded next. I'm calling each section an IStoryElement - And I'm wondering how best to link these elements up in a way that is easily changed/configured and at the same time, graphable I'm going to have an engine/factory assembly which will load the appropriate StoryElement(s) based on various config options. I initially planned to give each StoryElement a NextElement() As IStoryElement property and a Completed() event. When the vent fires, the engine reads the NextElement property to find the next StoryElement. The downside to this is that if I ever wanted to graph all the routes through the game, I would be unable to - I couldn't determine all possible targets for each StoryElement. I considered a couple of other solutions but they all feel a little clunky - eg Do I need an additional layer of abstraction? ie StoryElementPlayers or similar - Each one would be responsible for stringing together multiple StoryElement perhaps a Series and a ChoicePlayer with each responsible for graphing its own StoryElement - But this will just move the problem up a layer. In short, I need some way of emulating a simple but dynamic workflow (but I'd rather not actually use WWF). Is there a pattern for something this simple? All the ones I've managed to find relate to more advanced control flow (parallel processing, etc.)

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  • How to get timestamp of tick precision in .NET / C#?

    - by Hermann
    Up until now I used DateTime.Now for getting timestamps, but I noticed that if you print DateTime.Now in a loop you will see that it increments in descrete jumps of approx. 15 ms. But for certain scenarios in my application I need to get the most accurate timestamp possible, preferably with tick (=100 ns) precision. Any ideas? Update: Apparently, StopWatch / QueryPerformanceCounter is the way to go, but it can only be used to measure time, so I was thinking about calling DateTime.Now when the application starts up and then just have StopWatch run and then just add the elapsed time from StopWatch to the initial value returned from DateTime.Now. At least that should give me accurate relative timestamps, right? What do you think about that (hack)? NOTE: StopWatch.ElapsedTicks is different from StopWatch.Elapsed.Ticks! I used the former assuming 1 tick = 100 ns, but in this case 1 tick = 1 / StopWatch.Frequency. So to get ticks equivalent to DateTime use StopWatch.Elapsed.Ticks. I just learned this the hard way. NOTE 2: Using the StopWatch approach, I noticed it gets out of sync with the real time. After about 10 hours, it was ahead by 5 seconds. So I guess one would have to resync it every X or so where X could be 1 hour, 30 min, 15 min, etc. I am not sure what the optimal timespan for resyncing would be since every resync will change the offset which can be up to 20 ms.

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  • jQuery API counter++ pause on hover and then resume

    - by Rory
    I need to have this counter pause {stay on current div) while mouseover or hover and resume counter when mouseout. I have tried many ways but still new to jQuery API. <div id="slide_holder"> <div id="slide1" class="hidden"> <img src="images/crane2.jpg" class="fill"> </div> <div id="slide2" class="hidden"> <img src="images/extend_boom.png" class="fill"> </div> <div id="slide3" class="hidden"> <img src="images/Transformers-Bumblebee.jpg" class="fill"> </div> <script> $(function () { var counter = 0, divs = $('#slide1, #slide2, #slide3'); function showDiv () { divs.hide() // hide all divs .filter(function (index) { return index == counter % 3; }) // figure out correct div to show .fadeIn('slow'); // and show it counter++; }; // function to loop through divs and show correct div showDiv(); // show first div setInterval(function () { showDiv(); // show next div }, 3 * 1000); // do this every 10 seconds }); </script>

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