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  • Python calling class methods with the wrong number of parameters

    - by Hussain
    I'm just beginning to learn python. I wrote an example script to test OOP in python, but something very odd has happened. When I call a class method, Python is calling the function with one more parameter than given. Here is the code: 1. class Bar: 2. num1,num2 = 0,0 3. def __init__(num1,num2): 4. num1,num2 = num1,num2 5. def foo(): 6. if num1 num2: 7. print num1,'is greater than ',num2,'!' 8. elif num1 is num2: 9. print num1,' is equal to ',num2,'!' 10. else: 11. print num1,' is less than ',num2,'!' 12. a,b,t = 42,84,bar(a,b) 13. t.foo 14. 15. t.num1 = t.num1^t.num2 16. t.num2 = t.num2^t.num1 17. t.num1 = t.num1^t.num2 18. 19. t.foo 20. And the error message I get: python test.py Traceback (most recent call last): File "test.py", line 12, in a,b,t = 42,84,bar(a,b) NameError: name 'bar' is not defined Can anyone help? Thanks in advance

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  • Pointer arithmetic.

    - by Knowing me knowing you
    Having code: int** a = new int*[2]; a[0] = new int(1); a[1] = new int(2); cout << "a[0] " << a[0] << '\n'; cout << "a[1] " << a[1] << '\n'; cout << "a[2] " << a[2] << '\n'; cout << "a[0] + 1 " << a[0] + 1 << '\n';//WHY THIS ISN'T == a[1] ? cout << "*(a + 1): " << *(a + 1) << '\n'; //WHY THIS IS == a[1] ? cout << "a[0] - a[1] " << static_cast<int>(a[0] - a[1])<< '\n';//WHY THIS IS == 16 not 4? cout << sizeof(int**); Questions are included right next to relevant lines in code.

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  • How to remove the MenuBar of an application using windows API ?

    - by karthik
    I am using the below code to remove the Title Bar of an application, which is working perfectly for notepad. Now i want to remove the Menu Bar also. How to achieve it ? //Finds a window by class name [DllImport("USER32.DLL")] public static extern IntPtr FindWindow(string lpClassName, string lpWindowName); //Sets a window to be a child window of another window [DllImport("USER32.DLL")] public static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent); //Sets window attributes [DllImport("USER32.DLL")] public static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong); //Gets window attributes [DllImport("USER32.DLL")] public static extern int GetWindowLong(IntPtr hWnd, int nIndex); [DllImport("user32.dll", EntryPoint = "FindWindow", SetLastError = true)] static extern IntPtr FindWindowByCaption(IntPtr ZeroOnly, string lpWindowName); //assorted constants needed public static int GWL_STYLE = -16; public static int WS_BORDER = 0x00800000; //window with border public static int WS_DLGFRAME = 0x00400000; //window with double border but no title public static int WS_CAPTION = WS_BORDER | WS_DLGFRAME; //window with a title bar public void WindowsReStyle() { Process[] Procs = Process.GetProcesses(); foreach (Process proc in Procs) { if (proc.ProcessName.StartsWith("notepad")) { IntPtr pFoundWindow = proc.MainWindowHandle; int style = GetWindowLong(pFoundWindow, GWL_STYLE); SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_CAPTION)); } } }

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  • Java Regex for matching hexadecimal numbers in a file

    - by Ranman
    So I'm reading in a file (like java program < trace.dat) which looks something like this: 58 68 58 68 40 c 40 48 FA If I'm lucky but more often it has several whitespace characters before and after each line. These are hexadecimal addresses that I'm parsing and I basically need to make sure that I can get the line using a scanner, buffered reader... whatever and make sure I can then convert the hexadecimal to an integer. This is what I have so far: Scanner scanner = new Scanner(System.in); int address; String binary; Pattern pattern = Pattern.compile("^\\s*[0-9A-Fa-f]*\\s*$", Pattern.CASE_INSENSITIVE); while(scanner.hasNextLine()) { address = Integer.parseInt(scanner.next(pattern), 16); binary = Integer.toBinaryString(address); //Do lots of other stuff here } //DO MORE STUFF HERE... So I've traced all my errors to parsing input and stuff so I guess I'm just trying to figure out what regex or approach I need to get this working the way I want.

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  • protocol parsing in c

    - by nomad.alien
    I have been playing around with trying to implement some protocol decoders, but each time I run into a "simple" problem and I feel the way I am solving the problem is not optimal and there must be a better way to do things. I'm using C. Currently I'm using some canned data and reading it in as a file, but later on it would be via TCP or UDP. Here's the problem. I'm currently playing with a binary protocol at work. All fields are 8 bits long. The first field(8bits) is the packet type. So I read in the first 8 bits and using a switch/case I call a function to read in the rest of the packet as I then know the size/structure of it. BUT...some of these packets have nested packets inside them, so when I encounter that specific packet I then have to read another 8-16 bytes have another switch/case to see what the next packet type is and on and on. (Luckily the packets are only nested 2 or 3 deep). Only once I have the whole packet decoded can I handle it over to my state machine for processing. I guess this can be a more general question as well. How much data do you have to read at a time from the socket? As much as possible? As much as what is "similar" in the protocol headers? So even though this protocol is fairly basic, my code is a whole bunch of switch/case statements and I do a lot of reading from the file/socket which I feel is not optimal. My main aim is to make this decoder as fast as possible. To the more experienced people out there, is this the way to go or is there a better way which I just haven't figured out yet? Any elegant solution to this problem?

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  • Accessing bitmap array in another class? C#

    - by Marius Mathisen
    I have this array : Bitmap[] bildeListe = new Bitmap[21]; bildeListe[0] = Properties.Resources.ål; bildeListe[1] = Properties.Resources.ant; bildeListe[2] = Properties.Resources.bird; bildeListe[3] = Properties.Resources.bear; bildeListe[4] = Properties.Resources.butterfly; bildeListe[5] = Properties.Resources.cat; bildeListe[6] = Properties.Resources.chicken; bildeListe[7] = Properties.Resources.dog; bildeListe[8] = Properties.Resources.elephant; bildeListe[9] = Properties.Resources.fish; bildeListe[10] = Properties.Resources.goat; bildeListe[11] = Properties.Resources.horse; bildeListe[12] = Properties.Resources.ladybug; bildeListe[13] = Properties.Resources.lion; bildeListe[14] = Properties.Resources.moose; bildeListe[15] = Properties.Resources.polarbear; bildeListe[16] = Properties.Resources.reke; bildeListe[17] = Properties.Resources.sheep; bildeListe[18] = Properties.Resources.snake; bildeListe[19] = Properties.Resources.spider; bildeListe[20] = Properties.Resources.turtle; I want that array and it´s content in a diffenrent class, and access it from my main form. I don´t know if should use method, function or what to use with arrays. Are there some good way for me to access for instanse bildeListe[0] in my new class?

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  • Guid Primary /Foreign Key dilemma SQL Server

    - by Xience
    Hi guys, I am faced with the dilemma of changing my primary keys from int identities to Guid. I'll put my problem straight up. It's a typical Retail management app, with POS and back office functionality. Has about 100 tables. The database synchronizes with other databases and receives/ sends new data. Most tables don't have frequent inserts, updates or select statements executing on them. However, some do have frequent inserts and selects on them, eg. products and orders tables. Some tables have upto 4 foreign keys in them. If i changed my primary keys from 'int' to 'Guid', would there be a performance issue when inserting or querying data from tables that have many foreign keys. I know people have said that indexes will be fragmented and 16 bytes is an issue. Space wouldn't be an issue in my case and apparently index fragmentation can also be taken care of using 'NEWSEQUENTIALID()' function. Can someone tell me, from there experience, if Guid will be problematic in tables with many foreign keys. I'll be much appreciative of your thoughts on it...

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  • Adobe flex dateField

    - by JonoB
    I have some code as follows: private function onComboChange(evt:Event):void { var temp:Date = df_date.selectedDate; temp.date += 5; df_dateDue.selectedDate = new Date(temp); } In essence, I am trying to add 5 days onto the selected date in df_date, and put that date into df_dateDue. This fires off via an EventListener on a combobox. Both df_date and df_dateDue are dateFields. OK, so the first time that I run this, it works fine; df_date stays the same and df_dateDue is set to 5 days past df_date. However, the next time that I run it, df_dateDue increments by 10 days from df_date, the next time by 15, and so on. So, stepping through the code shows that somehow df_date has become linked to the temp var, and that the temp var is not resetting itself each time the function is called. Example: df_date = 01 Jan, df_dateDue = 01 Jan. Fire off the event, df_date = 01 Jan, df_dateDue = 06 Jan Fire off the event again. At this point, var temp = 06 Jan (even though df_date still shows 01 Jan), and df_dateDue is then set to 11 Jan Fire off the event again. At this point var temp = 11 Jan (even though df_date = 01 Jan), and df_dateDue is then set to 16 Jan What am I missing here?

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  • create jquery array to use as options

    - by SoulieBaby
    Hi all, I'm sure this is really simple, but I can't seem to get it working. I have a "time" select list, which has a number as "rel" attached to each option. If the user changes the time select, I want a new list of options to display depending on what is selected. If that makes sense? Here's my first select: <select name="time" id="time"> <option value="7:00am" rel="10">7:00am</option> <option value="12:30pm" rel="16">12:30pm</option> </select> If the user selects 7:00am, I want a new option list (using jquery) to give options from 1 - 10. Like this: <select name="quantity" id="quantity"> <option value="1">1</option> <option value="2">2</option> <option value="3">3</option> ............................ <option value="10">10</option> </select> Here's what I have so far... <script type="text/javascript" language="javascript"> jQuery("#time").change(function(){ var positions = jQuery("#time :selected").attr("rel"); //this grabs the rel from time //this is where it should create a list of options to append(??) to the select list.. jQuery("#showQuantity").show(); //this shows the hidden field for quantity }); </script> I hope it makes sense, but I'm stuck on it. Thank you in advance :)

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  • ExceptionInInitializerError and UnsatisfiedLinkError

    - by Nemesis
    I downloaded the Getac Z710 Android tablet RFID library/jar from there web site. But after I called the init function: 05-19 19:23:45.315: E/AndroidRuntime(2469): FATAL EXCEPTION: main 05-19 19:23:45.315: E/AndroidRuntime(2469): java.lang.ExceptionInInitializerError 05-19 19:23:45.315: E/AndroidRuntime(2469): at com.getac.lib.rfidreader.RfidTagReaderAPI.InitRFIDReader(RfidTagReaderAPI.java:118) 05-19 19:23:45.315: E/AndroidRuntime(2469): at shipadmin.musterstation.no.MainActivity.onCreate(MainActivity.java:104) 05-19 19:23:45.315: E/AndroidRuntime(2469): at android.app.Activity.performCreate(Activity.java:5008) 05-19 19:23:45.315: E/AndroidRuntime(2469): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1079) 05-19 19:23:45.315: E/AndroidRuntime(2469): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2023) 05-19 19:23:45.315: E/AndroidRuntime(2469): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2084) 05-19 19:23:45.315: E/AndroidRuntime(2469): at android.app.ActivityThread.access$600(ActivityThread.java:130) 05-19 19:23:45.315: E/AndroidRuntime(2469): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1195) 05-19 19:23:45.315: E/AndroidRuntime(2469): at android.os.Handler.dispatchMessage(Handler.java:99) 05-19 19:23:45.315: E/AndroidRuntime(2469): at android.os.Looper.loop(Looper.java:137) 05-19 19:23:45.315: E/AndroidRuntime(2469): at android.app.ActivityThread.main(ActivityThread.java:4745) 05-19 19:23:45.315: E/AndroidRuntime(2469): at java.lang.reflect.Method.invokeNative(Native Method) 05-19 19:23:45.315: E/AndroidRuntime(2469): at java.lang.reflect.Method.invoke(Method.java:511) 05-19 19:23:45.315: E/AndroidRuntime(2469): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:786) 05-19 19:23:45.315: E/AndroidRuntime(2469): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:553) 05-19 19:23:45.315: E/AndroidRuntime(2469): at dalvik.system.NativeStart.main(Native Method) 05-19 19:23:45.315: E/AndroidRuntime(2469): Caused by: java.lang.UnsatisfiedLinkError: Couldn't load serial_port: findLibrary returned null 05-19 19:23:45.315: E/AndroidRuntime(2469): at java.lang.Runtime.loadLibrary(Runtime.java:365) 05-19 19:23:45.315: E/AndroidRuntime(2469): at java.lang.System.loadLibrary(System.java:538) 05-19 19:23:45.315: E/AndroidRuntime(2469): at android_serialport_api.SerialPort.<clinit>(SerialPort.java:69) 05-19 19:23:45.315: E/AndroidRuntime(2469): ... 16 more I tried other solutions for this, but still no luck. What would be the problem? They only have a limited documentation and support. TIA.

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  • Integer array or struct array - which is better?

    - by MusiGenesis
    In my app, I'm storing Bitmap data in a two-dimensional integer array (int[,]). To access the R, G and B values I use something like this: // read: int i = _data[x, y]; byte B = (byte)(i >> 0); byte G = (byte)(i >> 8); byte R = (byte)(i >> 16); // write: _data[x, y] = BitConverter.ToInt32(new byte[] { B, G, R, 0 }, 0); I'm using integer arrays instead of an actual System.Drawing.Bitmap because my app runs on Windows Mobile devices where the memory available for creating bitmaps is severely limited. I'm wondering, though, if it would make more sense to declare a structure like this: public struct RGB { public byte R; public byte G; public byte B; } ... and then use an array of RGB instead of an array of int. This way I could easily read and write the separate R, G and B values without having to do bit-shifting and BitConverter-ing. I vaguely remember something from days of yore about byte variables being block-aligned on 32-bit systems, so that a byte actually takes up 4 bytes of memory instead of just 1 (but maybe this was just a Visual Basic thing). Would using an array of structs (like the RGB example` above) be faster than using an array of ints, and would it use 3/4 the memory or 3 times the memory of ints?

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  • why is a minus sign prepended to my biginteger?

    - by kyrogue
    package ewa; import java.io.UnsupportedEncodingException; import java.security.MessageDigest; import java.security.NoSuchAlgorithmException; import java.util.logging.Level; import java.util.logging.Logger; import java.math.BigInteger; /** * * @author Lotus */ public class md5Hash { public static void main(String[] args) throws NoSuchAlgorithmException { String test = "abc"; MessageDigest md = MessageDigest.getInstance("MD5"); try { md.update(test.getBytes("UTF-8")); byte[] result = md.digest(); BigInteger bi = new BigInteger(result); String hex = bi.toString(16); System.out.println("Pringting result"); System.out.println(hex); } catch (UnsupportedEncodingException ex) { Logger.getLogger(md5Hash.class.getName()).log(Level.SEVERE, null, ex); } } } i am testing conversion of byte to hex and when done, the end result has a minus sign on the beginning of the string, why does this happen? i have read the docs and it says it will add a minus sign, however i do not understand it. And will the minus sign affect the hash result? because i am going to implement it to hash password stored on my database

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  • Index an array expression directly in PostgreSQL

    - by wich
    I'm trying to insert data into a table from a template table. I need to rewrite one of the columns for which I wanted to use a directly indexed array expression, but I can't seem to find how to do this, if it is even possible. The scenario: create table template ( id integer, index integer, foo integer); insert into template values (0, 1, 23), (0, 2, 18), (0, 3, 16), (0, 4, 7), (1, 1, 17), (1, 2, 26), (1, 3, 11), (1, 4, 3); create table data ( data_id integer, foo integer); Now what I'd like to do is the following: insert into data select (array[3,7,5,2])[index], foo from template where id = 1; But this doesn't work, the (array[3,7,5,2])[index] syntax isn't valid. I tried a few variants, but was unable to get anything working and wasn't able to find the correct syntax in the docs, nor even whether this is at all possible or not. As a current workaround I've devised the following, but it is less than ideal, from an elegance perspective at least, but it may also be a performance hit, I haven't looked into that yet. insert into data select arr[index], foo from template, (select array[3,7,5,2] as arr) as q where id = 1; If anyone could suggest a (better) alternative to accomplish this I'd like to hear that as well.

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  • How to see external libraries code when debugging

    - by Sanva
    Hello!! First of all... this is my message #1 in this place, so... please be nice with me ;) I just started recently to study Gnome apps/libraries and I found that debuggers are an excellent way to learn, because seeing the code running helps a lot in understanding the structure of the program. But I have a problem. For example, debugging gnome-panel I found a lot of calls to external functions (basically the GTK+ functions), and although pretending to see all the code of all the functions applications like this call would be crazy, there are a lot that will be very interesting to see in action. The problem is that the debugger hasn't the code of those libraries loaded and it can't show it to me —at most it shows the line number where the execution is. I'm using Nemiver and when it tries to enter in an external function it claims because it can't find a file it supposed to be somewhere. For example, trying to enter in gtk_window_set_default_icon_name it tries to load /build/buildd/gtk+2.0-2.16.1/gtk/gtkwindow.c, and calling XSetIOErrorHandler, ../../src/ErrHndlr.c. So now I think that I'm doing something wrong... Why Nevimer are looking for those source files in those places?? My system does not even have the /build/buildd/ folders... and I don't know if I'm doing something wrong or I need to install somethig or what. Any suggestion? How do you debug this kind of applications? Best regards and thanks a lot for your time —and forgive me if my English is bad.

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  • ASP.NEt MVC 2 application error on IIS7 works fine on local machine

    - by aspCoolguy
    My ASP.NET MVC2 application is developed using 1. VS 2010 2. Linq To SQL for Models Here is Call controller code: namespace CallTrackMVC.Controllers { public class CallController : Controller { private CallTrackRepository repository; public CallController():this(new CallTrackRepository()) { } public CallController(CallTrackRepository newRepository) { repository = newRepository; } } } Error on IIS7 when browsing the Call Create page is NullReferenceException: Object reference not set to an instance of an object.] CallTrackMVC.Models.ExecOfficeDataContext..ctor() in C:\ClearCase\rartadi_view\STS_Dev_TEST\CallTrackMVC\Models\ExecOffice.designer.cs:71 CallTrackMVC.Controllers.CallController..ctor() in C:\ClearCase\rartadi_view\STS_Dev_TEST\CallTrackMVC\Controllers\CallController.cs:16 [TargetInvocationException: Exception has been thrown by the target of an invocation.] System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck) +0 System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache) +117 System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean skipVisibilityChecks, Boolean skipCheckThis, Boolean fillCache) +247 System.Activator.CreateInstance(Type type, Boolean nonPublic) +106 System.Web.Mvc.DefaultControllerFactory.GetControllerInstance(RequestContext requestContext, Type controllerType) +102 [InvalidOperationException: **An error occurred when trying to create a controller of type 'CallTrackMVC.Controllers.CallController'. Make sure that the controller has a parameterless public constructor.**] System.Web.Mvc.DefaultControllerFactory.GetControllerInstance(RequestContext requestContext, Type controllerType) +541 System.Web.Mvc.DefaultControllerFactory.CreateController(RequestContext requestContext, String controllerName) +85 System.Web.Mvc.MvcHandler.ProcessRequestInit(HttpContextBase httpContext, IController& controller, IControllerFactory& factory) +165 System.Web.Mvc.MvcHandler.BeginProcessRequest(HttpContextBase httpContext, AsyncCallback callback, Object state) +80 System.Web.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() +389 System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) +371 Code in Global.asax is protected void Application_Start() { AreaRegistration.RegisterAllAreas(); RegisterRoutes(RouteTable.Routes); } Any suggestion would be a great help.

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  • Potential problem with C standard malloc'ing chars.

    - by paxdiablo
    When answering a comment to another answer of mine here, I found what I think may be a hole in the C standard (c1x, I haven't checked the earlier ones and yes, I know it's incredibly unlikely that I alone among all the planet's inhabitants have found a bug in the standard). Information follows: Section 6.5.3.4 ("The sizeof operator") para 2 states "The sizeof operator yields the size (in bytes) of its operand". Para 3 of that section states: "When applied to an operand that has type char, unsigned char, or signed char, (or a qualified version thereof) the result is 1". Section 7.20.3.3 describes void *malloc(size_t sz) but all it says is "The malloc function allocates space for an object whose size is specified by size and whose value is indeterminate". It makes no mention at all what units are used for the argument. Annex E startes the 8 is the minimum value for CHAR_BIT so chars can be more than one byte in length. My question is simply this: In an environment where a char is 16 bits wide, will malloc(10 * sizeof(char)) allocate 10 chars (20 bytes) or 10 bytes? Point 1 above seems to indicate the former, point 2 indicates the latter. Anyone with more C-standard-fu than me have an answer for this?

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  • Using a MockContext inside a Java package not an Android Package.

    - by jax
    I have moved most of my Android code into a separate Java package. I want to run some JUnit4 tests however I can't seem to get a MockContext working. I have extended MockContext() but have not done anything with it yet as I don't know what need to be done. At: private static MyMockContext context = new MyMockContext(); I get java.lang.ExceptionInInitializerError at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44) at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15) at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41) at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:27) at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31) at org.junit.runners.ParentRunner.run(ParentRunner.java:220) at org.eclipse.jdt.internal.junit4.runner.JUnit4TestReference.run(JUnit4TestReference.java:46) at org.eclipse.jdt.internal.junit.runner.TestExecution.run(TestExecution.java:38) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.runTests(RemoteTestRunner.java:467) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.runTests(RemoteTestRunner.java:683) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.run(RemoteTestRunner.java:390) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.main(RemoteTestRunner.java:197) Caused by: java.lang.RuntimeException: Stub! at android.content.Context.<init>(Context.java:4) at android.test.mock.MockContext.<init>(MockContext.java:5) at com.example.zulu.MyMockContext.<init>(MyMockContext.java:34) at com.example.zulu.RoomCoreImplTest.<clinit>(RoomCoreImplTest.java:15) ... 16 more

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  • Program to find the result of primitive recursive functions

    - by alphomega
    I'm writing a program to solve the result of primitive recursive functions: 1 --Basic functions------------------------------ 2 3 --Zero function 4 z :: Int -> Int 5 z = \_ -> 0 6 7 --Successor function 8 s :: Int -> Int 9 s = \x -> (x + 1) 10 11 --Identity/Projection function generator 12 idnm :: Int -> Int -> ([Int] -> Int) 13 idnm n m = \(x:xs) -> ((x:xs) !! (m-1)) 14 15 --Constructors-------------------------------- 16 17 --Composition constructor 18 cn :: ([Int] -> Int) -> [([Int] -> Int)] -> ([Int] -> Int) 19 cn f [] = \(x:xs) -> f 20 cn f (g:gs) = \(x:xs) -> (cn (f (g (x:xs))) gs) these functions and constructors are defined here: http://en.wikipedia.org/wiki/Primitive_recursive_function The issue is with my attempt to create the compositon constructor, cn. When it gets to the base case, f is no longer a partial application, but a result of the function. Yet the function expects a function as the first argument. How can I deal with this problem? Thanks.

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  • Drupal 6 - I am using drupal_execute to insert a CCK node into my site. Everything is working excep

    - by rdurbin
    $form_state['values']['field_prx_mp3_labels'][0][value] = $mp3_labels; $form_state['values']['taxonomy'][0][value] = array('tags'=>array('1'=>'Music')); $errs = drupal_execute('prx_content_node_form', $form_state, (object) $nodeTmp); This is a Drupal 6 site. I am using drupal_execute to create a node programatically. The first line is working for field_prx_mp3_labels. The second (for taxonomy) is not. Here is what my select on the node add for my cck looks like: <select name="taxonomy[2][]" multiple="multiple" class="form-select" id="edit-taxonomy-2" size="9"><option value="">- None -</option><option value="5">Music</option><option value="6">-Rock/Pop</option><option value="7">-Jazz/Blues</option><option value="8">-Classical</option><option value="9">-Music Documentaries</option><option value="10">-Festivals/Concerts</option><option value="11">Arts</option><option value="19">-Literature</option><option value="12">Nature</option><option value="13">History</option><option value="15">-Music</option><option value="14">Culture</option><option value="17">-American Indian</option><option value="18">-Latino</option><option value="16">-Youth Perspective</option></select> I have tried many many variations for line 2 (relating to the taxonomy). This comment seemed close but it hasn't worked for me: http://drupal.org/node/178506#comment-1155576 Thanks!

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  • caching previous return values of procedures in scheme

    - by Brock
    In Chapter 16 of "The Seasoned Schemer", the authors define a recursive procedure "depth", which returns 'pizza nested in n lists, e.g (depth 3) is (((pizza))). They then improve it as "depthM", which caches its return values using set! in the lists Ns and Rs, which together form a lookup-table, so you don't have to recurse all the way down if you reach a return value you've seen before. E.g. If I've already computed (depthM 8), when I later compute (depthM 9), I just lookup the return value of (depthM 8) and cons it onto null, instead of recursing all the way down to (depthM 0). But then they move the Ns and Rs inside the procedure, and initialize them to null with "let". Why doesn't this completely defeat the point of caching the return values? From a bit of experimentation, it appears that the Ns and Rs are being reinitialized on every call to "depthM". Am I misunderstanding their point? I guess my question is really this: Is there a way in Scheme to have lexically-scoped variables preserve their values in between calls to a procedure, like you can do in Perl 5.10 with "state" variables?

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  • I need help on this data file to be edited in SOM_PAK format

    - by Mola
    Hi Experts, I am working on Self Organizing Map (SOM) Implementation and i have a microarray dataset which i am trying to read in using some_read_data function, but i keep having an errors when i edit it to have it in SOM_PAK form which is recognise by SOM for reading such as ??? Error using == somtoolbox\som_read_data.m Only 69 vector components on input file data line 1 (dimension is 70) Error in == SomMainFunction at 3 sD = som_read_data('B_r2.txt'); but when i try to read the data without editing which is the original file as shown here: http://rapidshare.com/files/376239367/DLBCL.txt.html It indicates "Data read OK", but i have the following error ??? Error using == unknown Out of memory. Type HELP MEMORY for your options. Error in == somtoolbox\som_bmus.m at 189 Bmus = zeros(dlen,length(which_bmus)); Error in == somvis\somvis_p_matrix.m at 41 [dummy dists] = som_bmus (dat, dat, 2:datlen); Error in == SomMainFunction at 16 [pheight rad_real perc] = somvis_p_matrix(sM,sD); You can get the datafile from here:http://rapidshare.com/files/376239367/DLBCL.txt.html I need someone to help me correct this data for me and put it in SOM_PAK format. I have tried getting it in SOM_PAK format, but it still giving me errors:

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • iOS Simulator is black on app execution

    - by Terryn
    I am running xcode 5.1.1 and have been trying to learn objective C / iOS development. Right now whenever I try to run my code on the emulator (I do not have an actual device atm) it comes up with a black screen. Code can be found here. Compiling and running gives me the following error: 2014-08-23 10:42:57.429 Calculator[1862:60b] *** Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[<XYZViewController 0xe436640> setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key didgetPressed.' *** First throw call stack: ( 0 CoreFoundation 0x017ed1e4 __exceptionPreprocess + 180 1 libobjc.A.dylib 0x0156c8e5 objc_exception_throw + 44 2 CoreFoundation 0x0187cfe1 -[NSException raise] + 17 3 Foundation 0x0122cd9e -[NSObject(NSKeyValueCoding) setValue:forUndefinedKey:] + 282 4 Foundation 0x011991d7 _NSSetUsingKeyValueSetter + 88 5 Foundation 0x01198731 -[NSObject(NSKeyValueCoding) setValue:forKey:] + 267 6 Foundation 0x011fab0a -[NSObject(NSKeyValueCoding) setValue:forKeyPath:] + 412 7 UIKit 0x004e31f4 -[UIRuntimeOutletConnection connect] + 106 8 libobjc.A.dylib 0x0157e7de -[NSObject performSelector:] + 62 9 CoreFoundation 0x017e876a -[NSArray makeObjectsPerformSelector:] + 314 10 UIKit 0x004e1d4d -[UINib instantiateWithOwner:options:] + 1417 11 UIKit 0x0034a6f5 -[UIViewController _loadViewFromNibNamed:bundle:] + 280 12 UIKit 0x0034ae9d -[UIViewController loadView] + 302 13 UIKit 0x0034b0d3 -[UIViewController loadViewIfRequired] + 78 14 UIKit 0x0034b5d9 -[UIViewController view] + 35 15 UIKit 0x0026b267 -[UIWindow addRootViewControllerViewIfPossible] + 66 16 UIKit 0x0026b5ef -[UIWindow _setHidden:forced:] + 312 17 UIKit 0x0026b86b -[UIWindow _orderFrontWithoutMakingKey] + 49 18 UIKit 0x002763c8 -[UIWindow makeKeyAndVisible] + 65 19 UIKit 0x00226bc0 -[UIApplication _callInitializationDelegatesForURL:payload:suspended:] + 2097 20 UIKit 0x0022b667 -[UIApplication _runWithURL:payload:launchOrientation:statusBarStyle:statusBarHidden:] + 824 21 UIKit 0x0023ff92 -[UIApplication handleEvent:withNewEvent:] + 3517 22 UIKit 0x00240555 -[UIApplication sendEvent:] + 85 23 UIKit 0x0022d250 _UIApplicationHandleEvent + 683 24 GraphicsServices 0x037e2f02 _PurpleEventCallback + 776 25 GraphicsServices 0x037e2a0d PurpleEventCallback + 46 26 CoreFoundation 0x01768ca5 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 53 27 CoreFoundation 0x017689db __CFRunLoopDoSource1 + 523 28 CoreFoundation 0x0179368c __CFRunLoopRun + 2156 29 CoreFoundation 0x017929d3 CFRunLoopRunSpecific + 467 30 CoreFoundation 0x017927eb CFRunLoopRunInMode + 123 31 UIKit 0x0022ad9c -[UIApplication _run] + 840 32 UIKit 0x0022cf9b UIApplicationMain + 1225 33 Calculator 0x00002c8d main + 141 34 libdyld.dylib 0x01e34701 start + 1 35 ??? 0x00000001 0x0 + 1 ) libc++abi.dylib: terminating with uncaught exception of type NSException (lldb) I have attempted the following things, and so far nothing has worked 1) checked the deployment info, it has the main interface set to main 2) double checked all break points to turn them off and disabled all of them through Debug-Disable Breakpoints 3) Reset Content and Settings on the iOS Simulator. 4) Checked the issue with the LLDB Debugger, however from what I have read the issue is no longer present with the 5.1.1 xcode. 5) checked the local host is still set to 127.0.0.1 Thanks! - Terryn

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  • How to Get Dictionary<int, string> from Linq to XML Anonymous Object?

    - by DaveDev
    Currently I'm getting a list of HeaderColumns from the following XML snippet: <HeaderColumns> <column performanceId="12" text="Over last month %" /> <column performanceId="13" text="Over last 3 months %" /> <column performanceId="16" text="1 Year %" /> <column performanceId="18" text="3 Years % p.a." /> <column performanceId="20" text="5 Years % p.a." /> <column performanceId="22" text="10 Years % p.a." /> </HeaderColumns> from which I create an object as follows: (admitedly similar to an earlier question!) var performancePanels = new { Panels = (from panel in doc.Elements("PerformancePanel") select new { HeaderColumns = (from column in panel.Elements("HeaderColumns").Elements("column") select new { PerformanceId = (int)column.Attribute("performanceId"), Text = (string)column.Attribute("text") }).ToList(), }).ToList() }; I'd like if HeaderColumns was a Dictionary() so later I extract the values from the anonymous object like follows: Dictionary<int, string> myHeaders = new Dictionary<int, string>(); foreach (var column in performancePanels.Panels[0].HeaderColumns) { myHeaders.Add(column.PerformanceId, column.Text); } I thought I could achieve this with the Linq to XML with something similar to this HeaderColumns = (from column in panel.Elements("HeaderColumns").Elements("column") select new Dictionary<int, string>() { (int)column.Attribute("performanceId"), (string)column.Attribute("text") }).ToDictionary<int,string>(), but this doesn't work because ToDictionary() needs a Func parameter and I don't know what that is / how to implement it, and the code's probably wrong anyway! Could somebody please suggest how I can achieve the result I need? Thanks.

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  • Datepicker BeforeShowDay CSS problem with content styling

    - by Darklomba
    I think I'm not the only one having this problem. Whenever I try to apply a BeforeShowDay a new CSS class, the content of the "special date" is not being modified. I tried changing the default theme, adding a new class, but this is affecting only the outside border and not the inside content. Using Firebug I found that the html code being printed is the following: <td class=" ui-state-content ui-state-anulados" onclick="DP_jQuery.datepicker._selectDay('#datepicker',9,2009, this);return false;" title="Paddle"> <a class="ui-state-default" href="#">16</a> </td> So, my class would be ui-state-content ui-state-anulados but I notice that the ui-state-default class is being applied automatically and I suspect that this may be the problem. I really don't know how to solve this. I've been looking inside ui.datepicker.js code and I think I found the line that is giving me this problems. It is line number 1394 and it has the following code. (ui.datepicker.js) (unselectable ? '<span class="ui-state-default">' + printDate.getDate() + '</span>' : '<a class="ui-state-default' + Any clues on how this can be done? Thanks in advance. Manuel.-

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