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  • WCF Async callback setup for polled device

    - by Mark Pim
    I have a WCF service setup to control a USB fingerprint reader from our .Net applications. This works fine and I can ask it to enroll users and so on. The reader allows identification (it tells you that a particular user has presented their finger, as opposed to asking it to verify that a particular user's finger is present), but the device must be constantly polled while in identification mode for its status - when a user is detected the status changes. What I want is for an interested application to notify the service that it wants to know when a user is identified, and provide a callback that gets triggered when this happens. The WCF service will return immediately and spawn a thread in the background to continuously poll the device. This polling could go on for hours at a time if no one tries to log in. What's the best way to acheive this? My service contract is currently defined as follows: [ServiceContract (CallbackContract=typeof(IBiometricCallback))] public interface IBiometricWcfService { ... [OperationContract (IsOneWay = true)] void BeginIdentification(); ... } public interface IBiometricCallback { ... [OperationContract(IsOneWay = true)] void IdentificationFinished(int aUserId, string aMessage, bool aSuccess); ... } In my BeginIdentification() method can I easily spawn a worker thread to poll the device, or is it easier to make the WCF service asynchronous?

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  • OnClickListener cannot be resolved to a type

    - by Webnet
    I'm diving into Java (this is day 1) and I'm trying to create a button that will trigger a notification when I click it... This code is based off of the notification documentation here, and UI events documentation here package com.example.contactwidget; import android.app.Activity; import android.app.Notification; import android.app.NotificationManager; import android.app.PendingIntent; import android.content.Context; import android.content.Intent; import android.os.Bundle; import android.widget.Button; public class ContactWidget extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Button calc1 = (Button) findViewById(R.id.calc_button_1); calc1.setOnClickListener(buttonListener); setContentView(R.layout.main); } private static final int HELLO_ID = 1; //Error: OnClickListener cannot be resolved to a type private OnClickListener buttonListener = new OnClickListener() { public void onClick (View v) { String ns = Context.NOTIFICATION_SERVICE; NotificationManager mNotificationManager = (NotificationManager) getSystemService(ns); int icon = R.drawable.icon; CharSequence ticketBrief = "Button Pressed Brief"; CharSequence ticketTitle = "Button pressed"; CharSequence ticketText = "You pressed button 1"; long when = System.currentTimeMillis(); Notification notification = new Notification(icon, ticketBrief, when); Intent notificationIntent = new Intent(this, ContactWidget.class); PendingIntent contentIntent = PendingIntent.getActivity(this, 0, notificationIntent, 0); notification.setLatestEventInfo(getApplicationContext(), ticketTitle, ticketText, contentIntent); mNotificationManager.notify(HELLO_ID, notification); } } } I'm running into a problem: OnClickListener cannot be resolved to a type. The problem here is that I don't see any problems with my code in relation to the example I'm using

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  • Change clickable TextView's color on focus and click?

    - by Daniel Jonsson
    I have a clickable TextView that I want to give some colors to. But I don't know how. Here are the relevant code snippets from my two files that I'm working with: TextView title = new TextView(this); title.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT)); title.setTextColor(R.color.textcolor); title.setText(titleLine); title.setTypeface(null, Typeface.BOLD); title.setClickable(true); title.setId(idLine); title.setFocusable(true); title.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { /* Irrelevant code */ } }); And this is my textcolor.xml file: <?xml version="1.0" encoding="utf-8"?> <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_pressed="true" android:color="#000000"/> <!-- pressed --> <item android:state_focused="true" android:color="#000000"/> <!-- focused --> <item android:color="#000000"/> <!-- default --> </selector> When I use the textcolor-file by typing title.setTextColor(R.color.textcolor);, the textcolor just becomes grey, regardless if I press it or so. Which is strange since I have written "#000000" in all color fields. But if I remove the setTextColor code, gets the textView a light grey color, and when I press it, it becomes black. But that aren't the colors that I want. So, can anyone help me with this problem? Just to clarify: I want to be able to specify the colors for the text when it's normal, pressed and focused.

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  • displaying a dialog using an activity?

    - by ricardo123
    what am i doing wrong here or what do i need to add? package dialog.com; import android.app.Activity; import android.app.AlertDialog; import android.content.DialogInterface; import android.app.Dialog; import android.os.Bundle; import android.view.View; import android.widget.Button; import android.widget.Toast; public class Dialog extends Activity { CharSequence [] items = { "google", "apple", "microsoft" }; boolean [] itemschecked = new boolean [items.length]; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button btn = (Button) findViewById(R.id.btn_dialog); btn.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { showDialog(0); } }); } @Override protected Dialog onCreateDialog(int id) { switch(id) { case 0: return new AlertDialog.Builder(this) .setIcon(R.drawable.icon) .setTitle("This is a Dialog with some simple text...") .setPositiveButton("ok", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichbutton) { Toast.makeText(getBaseContext(), "OK Clicked!", Toast.LENGTH_SHORT).show(); } }); .setNegativeButton("cancel",new DialogInterface.OnclickListener() { public void onClick(DialogInterface dialog, int whichButton) {Toast.makeText(getBaseContext(), "cancel clicked!", Toast.LENGTH_SHORT).show(); } }); .setMultiChoiceItems(itemschecked, new DialogInterface.OnMultiChoiceClickListener() { @Override public void onClick(dialoginterface dialog, int which, boolean isChecked) { Toast.makeText(getBaseContext(), items[which] + (isChecked ? " checked!": "unchecked!"), Toast.LENGTH_SHORT).show(); } } ) .create(); } return null: }}}

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  • How to get rid of a stubborn 'removed' device in mdadm

    - by T.J. Crowder
    One of my server's drives failed and so I removed the failed drive from all three relevant arrays, had the drive swapped out, and then added the new drive to the arrays. Two of the arrays worked perfectly. The third added the drive back as a spare, and there's an odd "removed" entry in the mdadm details. I tried both mdadm /dev/md2 --remove failed and mdadm /dev/md2 --remove detached as suggested here and here, neither of which complained, but neither of which had any effect, either. Does anyone know how I can get rid of that entry and get the drive added back properly? (Ideally without resyncing a third time, I've already had to do it twice and it takes hours. But if that's what it takes, that's what it takes.) The new drive is /dev/sda, the relevant partition is /dev/sda3. Here's the detail on the array: # mdadm --detail /dev/md2 /dev/md2: Version : 0.90 Creation Time : Wed Oct 26 12:27:49 2011 Raid Level : raid1 Array Size : 729952192 (696.14 GiB 747.47 GB) Used Dev Size : 729952192 (696.14 GiB 747.47 GB) Raid Devices : 2 Total Devices : 2 Preferred Minor : 2 Persistence : Superblock is persistent Update Time : Tue Nov 12 17:48:53 2013 State : clean, degraded Active Devices : 1 Working Devices : 2 Failed Devices : 0 Spare Devices : 1 UUID : 2fdbf68c:d572d905:776c2c25:004bd7b2 (local to host blah) Events : 0.34665 Number Major Minor RaidDevice State 0 0 0 0 removed 1 8 19 1 active sync /dev/sdb3 2 8 3 - spare /dev/sda3 If it's relevant, it's a 64-bit server. It normally runs Ubuntu, but right now I'm in the data centre's "rescue" OS, which is Debian 7 (wheezy). The "removed" entry was there the last time I was in Ubuntu (it won't, currently, boot from the disk), so I don't think that's not some Ubuntu/Debian conflict (and they are, of course, closely related). Update: Having done extensive tests with test devices on a local machine, I'm just plain getting anomalous behavior from mdadm with this array. For instance, with /dev/sda3 removed from the array again, I did this: mdadm /dev/md2 --grow --force --raid-devices=1 And that got rid of the "removed" device, leaving me just with /dev/sdb3. Then I nuked /dev/sda3 (wrote a file system to it, so it didn't have the raid fs anymore), then: mdadm /dev/md2 --grow --raid-devices=2 ...which gave me an array with /dev/sdb3 in slot 0 and "removed" in slot 1 as you'd expect. Then mdadm /dev/md2 --add /dev/sda3 ...added it — as a spare again. (Another 3.5 hours down the drain.) So with the rebuilt spare in the array, given that mdadm's man page says RAID-DEVICES CHANGES ... When the number of devices is increased, any hot spares that are present will be activated immediately. ...I grew the array to three devices, to try to activate the "spare": mdadm /dev/md2 --grow --raid-devices=3 What did I get? Two "removed" devices, and the spare. And yet when I do this with a test array, I don't get this behavior. So I nuked /dev/sda3 again, used it to create a brand-new array, and am copying the data from the old array to the new one: rsync -r -t -v --exclude 'lost+found' --progress /mnt/oldarray/* /mnt/newarray This will, of course, take hours. Hopefully when I'm done, I can stop the old array entirely, nuke /dev/sdb3, and add it to the new array. Hopefully, it won't get added as a spare!

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  • Set source address to use tun device does not work (Debian Squeeze)

    - by A. Donda
    there have been similar questions on StackExchange but none of the answers helped me, so I'll try a question of my own. I have a VPN connection via OpenVPN. By default, all traffic is redirected through the tunnel using OpenVPN's "two more specific routes" trick, but I disabled that. My routing table is like this: 198.144.156.141 192.168.2.1 255.255.255.255 UGH 0 0 0 eth0 10.30.92.5 0.0.0.0 255.255.255.255 UH 0 0 0 tun1 10.30.92.1 10.30.92.5 255.255.255.255 UGH 0 0 0 tun1 192.168.2.0 0.0.0.0 255.255.255.0 U 0 0 0 eth0 0.0.0.0 10.30.92.5 0.0.0.0 UG 0 0 0 tun1 0.0.0.0 192.168.2.1 0.0.0.0 UG 0 0 0 eth0 And the interface configuration is like this: # ifconfig eth0 Link encap:Ethernet HWaddr XX-XX- inet addr:192.168.2.100 Bcast:192.168.2.255 Mask:255.255.255.0 inet6 addr: fe80::211:9ff:fe8d:acbd/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:394869 errors:0 dropped:0 overruns:0 frame:0 TX packets:293489 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:388519578 (370.5 MiB) TX bytes:148817487 (141.9 MiB) Interrupt:20 Base address:0x6f00 tun1 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:10.30.92.6 P-t-P:10.30.92.5 Mask:255.255.255.255 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1500 Metric:1 RX packets:64 errors:0 dropped:0 overruns:0 frame:0 TX packets:67 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:100 RX bytes:9885 (9.6 KiB) TX bytes:4380 (4.2 KiB) plus the lo device. The routing table has two default routes, one via eth0 through my local network router (DSL modem) at 192.168.2.1, and another via tun1 through the VPN's gateway. With this configuration, if I connect to a site, the route chosen is the direct one (because it has less hops?): # traceroute 8.8.8.8 -n traceroute to 8.8.8.8 (8.8.8.8), 30 hops max, 60 byte packets 1 192.168.2.1 0.427 ms 0.491 ms 0.610 ms 2 213.191.89.13 17.981 ms 20.137 ms 22.141 ms 3 62.109.108.48 23.681 ms 25.009 ms 26.401 ms ... This is fine, because my goal is to send only traffic from specific applications through the tunnel (esp. transmission, using its -i / bind-address-ipv4 option). To test whether this can work at all, I check it first with traceroute's -s option: # traceroute 8.8.8.8 -n -s 10.30.92.6 traceroute to 8.8.8.8 (8.8.8.8), 30 hops max, 60 byte packets 1 * * * 2 * * * 3 * * * ... This I take to mean that connection using the tunnel's local address as source is not possible. What is possible (though only as root) is to specify the source interface: # traceroute 8.8.8.8 -n -i tun1 traceroute to 8.8.8.8 (8.8.8.8), 30 hops max, 60 byte packets 1 10.30.92.1 129.337 ms 297.758 ms 297.725 ms 2 * * * 3 198.144.152.17 297.653 ms 297.652 ms 297.650 ms ... So apparently the tun1 interface is working and it is possible to send packets through it. But selecting the source interface is not implemented in my actual target application (transmission), so I would like to get source address selection to work. What am I doing wrong?

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  • Java ME SDK 3.2 is now live

    - by SungmoonCho
    Hi everyone, It has been a while since we released the last version. We have been very busy integrating new features and making lots of usability improvements into this new version. Datasheet is available here. Please visit Java ME SDK 3.2 download page to get the latest and best version yet! Some of the new features in this version are described below. Embedded Application SupportOracle Java ME SDK 3.2 now supports the new Oracle® Java ME Embedded. This includes support for JSR 228, the Information Module Profile-Next Generation API (IMP-NG). You can test and debug applications either on the built-in device emulators or on your device. Memory MonitorThe Memory Monitor shows memory use as an application runs. It displays a dynamic detailed listing of the memory usage per object in table form, and a graphical representation of the memory use over time. Eclipse IDE supportOracle Java ME SDK 3.2 now officially supports Eclipse IDE. Once you install the Java ME SDK plugins on Eclipse, you can start developing, debugging, and profiling your mobile or embedded application. Skin CreatorWith the Custom Device Skin Creator, you can create your own skins. The appearance of the custom skins is generic, but the functionality can be tailored to your own specifications.  Here are the release highlights. Implementation and support for the new Oracle® Java Wireless Client 3.2 runtime and the Oracle® Java ME Embedded runtime. The AMS in the CLDC emulators has a new look and new functionality (Install Application, Manage Certificate Authorities and Output Console). Support for JSR 228, the Information Module Profile-Next Generation API (IMP-NG). The IMP-NG platform is implemented as a subset of CLDC. Support includes: A new emulator for headless devices. Javadocs for the following Oracle APIs: Device Access API, Logging API, AMS API, and AccessPoint API. New demos for IMP-NG features can be run on the emulator or on a real device running the Oracle® Java ME Embedded runtime. New Custom Device Skin Creator. This tool provides a way to create and manage custom emulator skins. The skin appearance is generic, but the functionality, such as the JSRs supported or the device properties, are up to you. This utility only supported in NetBeans. Eclipse plugin for CLDC/MIDP. For the first time Oracle Java ME SDK is available as an Eclipse plugin. The Eclipse version does not support CDC, the Memory Monitor, and the Custom Device Skin Creator in this release. All Java ME tools are implemented as NetBeans plugins. As of the plugin integrates Java ME utilities into the standard NetBeans menus. Tools > Java ME menu is the place to launch Java ME utilities, including the new Skin Creator. Profile > Java ME is the place to work with the Network Monitor and the Memory Monitor. Use the standard NetBeans tools for debugging. Profiling, Network monitoring, and Memory monitoring are integrated with the NetBeans profiling tools. New network monitoring protocols are supported in this release: WMA, SIP, Bluetooth and OBEX, SATSA APDU and JCRMI, and server sockets. Java ME SDK Update Center. Oracle Java ME SDK can be updated or extended by new components. The Update Center can download, install, and uninstall plugins specific to the Java ME SDK. A plugin consists of runtime components and skins. Bug fixes and enhancements. This version comes with a few known problems. All of them have workarounds, so I hope you don't get stuck in these issues when you are using the product. It you cannot watch static variables during an Eclipse debugging session, and sometimes the Variable view cannot show data. In the source code, move the mouse over the required variable to inspect the variable value. A real device shown in the Device Selector is deleted from the Device Manager, yet it still appears. Kill the device manager in the system tray, and relaunch it. Then you will see the device removed from the list. On-device profiling does not work on a device. CPU profiling, networking monitoring, and memory monitoring do not work on the device, since the device runtime does not yet support it. Please do the profiling with your emulator first, and then test your application on the device. In the Device Selector, using Clean Database on real external device causes a null pointer exception. External devices do not have a database recognized by the SDK, so you can disregard this exception message. Suspending the Emulator during a Memory Monitor session hangs the emulator. Do not use the Suspend option (F5) while the Memory Monitor is running. If the emulator is hung, open the Windows task manager and stop the emulator process (javaw). To switch to another application while the Memory Monitor is running, choose Application > AMS Home (F4), and select a different application. Please let us know how we can improve it even better, by sending us your feedback. -Java ME SDK Team

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  • OpenVpn: Setting Up Openvpn in Ubuntu 10.04

    - by Deepak
    I am trying to setup OpenVpn Server on Ubuntu 10.04. I am not good in network concepts so its hard to understand the IP address that are given in the setup tutorial.. I could find many sites to setup openvpn server but i have few doubts in it. 1.I am mainly setting up the server to make it work for ANDROID.. So Plz give me a server setup link which will work for Android.. 2.I am setting up the server in my home and my system IP is 192.x.x.x . It will be useful if u share where i should give this IP address in the tutorial (which u share).. Plz help me as i am searching for this many days.. Regards, Deepak

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  • Ubuntu Touch porting: bad file tree

    - by fcole90
    I'm trying to port ubuntu touch to Samsung Galaxy S Plus but I'm finding it really difficult. The problems at first were to find a good CM rom as base, because this device is not officially supported by CM. Currently I'm using EhndroixIII but now I'm founding a lot of problems with the porting guide. In particular my file tree seems totally different from the one of the guide. For example, there is no device folder. What can I do to solve? Should I create those files? My repository is https://github.com/fcole90/utouch-sgsp.git

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  • How to use mipmap in OpenGL-ES

    - by VanDir
    I have recently entered in the OpenGL world. I am very pleased with the performance that I got with opengl compared to those obtained with a SurfaceView and its canvas. At the same time because of the limitation of the images to be in power of two I noticed that the quality of the sprite of my game is a little decreased. I read that we can use mipmap in Android but I have not found a real tutotial. Are they compatible with Android 2.2+ ? Which program creates mipmaps? How do you actually use in code?

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  • How do I set up live audio streams to a DLNA compliant device?

    - by Takkat
    Is there a way to stream the live output of the soundcard from our 12.04.1 LTS amd64 desktop to a DLNA-compliant external device in our network? Selecting media content in shared directories using Rygel, miniDLNA, and uShare is always fine - but so far we completely failed to get a live audio stream to a client via DLNA. Pulseaudio claims to have a DLNA/UPnP media server that together with Rygel is supposed to do just this. But we were unable to get it running. We followed the steps outlined in live.gnome.org, this answer here, and also in another similar guide. As soon as we select the local audio device, or our GST-Launch stream in the DLNA client Rygel displays the following message and the client states it reached the end of the playlist: (rygel:7380): Rygel-WARNING **: rygel-http-request.vala:97: Invalid seek request This is how we configured GST-Launch in rygel.conf: [GstLaunch] enabled=true launch-items=mypulseaudiosink mypulseaudiosink-title=Audio on @HOSTNAME@ mypulseaudiosink-mime=audio/x-wav mypulseaudiosink-launch=pulsesrc device=<device> ! wavpackenc For <device> we tried with the default sink name, this name appended with .monitor, and in addition with upnp-sink and upnp.monitor that was created when we selected DLNA media server from paprefs. We also tried to encode using lamemp3enc with no luck. These are our pulseaudio modules: http://paste.ubuntu.com/1202913/ These are our sinks: http://paste.ubuntu.com/1202916/ Did we miss any other additional configuration needed to get this running? Are there any other alternatives for sending the audio of our soundcard as live stream to a DLNA client?

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  • Visual Programming paradigms

    - by Rego
    As the number of "visual" OS's such as Android, iOS and the promised Windows 8 are becoming more popular, it does not seem to me that we programmers have new ways to code using these new technologies, due to a possible lack in new visual programming languages paradigms. I've seen several discussions about incompatibilities between the current coding development environment, and the new OS approaches from Windows 8, Android and other tablets OS's. I mean, today if we have a new tablet, it's almost a requirement for coding, to have, for instance, an external keyboard (due it seems to me it's very difficult to program using the touch screen), exactly because the coding assistance is not conceived to "write" thousands of lines of code. So, how advanced should be the "new" visual programming languages paradigms? Which characteristics these new paradigms would be required?

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  • In which cases Robolectric is a relevant solution?

    - by Francis Toth
    As you may now, Robolectric is a framework that provides stubs for Android objects, in order to make tests runnable outside the Dalvik environment. My concern is that, by doing this, one can fake a third party library, which is, I believe, not a good practice (it should be encapsulated instead). If you make assumptions about an interface you don't own, which is changed once your test has been written, you won't be always noticed about the modifications. This can lead to a misunderstanding between your implementations and the interface they depends on. In addition, Android use mostly inheritance over interfaces which limits contract testing. So here's my question: Are there situations when Robolectric is the way to go? Here are some links you can check for further information: test-doubles-with-mockito in-brief-contract-tests

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  • In-app paymnt methods

    - by user212228
    I'm interested in developing for Ubuntu (mostly phones) and I can't seem to find the guidelines on app publishing, will apps only work through the ubuntu software center, or can users download and install an app from a website like is possible with an android apk? Also, are there any rules regarding in-app purchase methods, (I hope the minimum price here isn't $2.99 in-app as well or I'm not going to even bother developing for Ubuntu and will just stick with Android) Google for example, requires that in-app purchases go through their servers so that it isn't possible to use other funding methods at least for play store published apps. My main questions here are: Would it be possible to release an app for ubuntu touch that accepted bitcoin, paypal, or other methods for in-app purchases? If not, would it be possible to release apps through a personal website or 3rd party app market that could use alternative payment methods?

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  • Root and Install ADB on Your Kindle Fire with SuperOneClick

    - by Jason Fitzpatrick
    The Kindle Fire, fresh into the hands of consumers across the country, has already been rooted and accessed with ADB. Right now the hack is awesome but of limited utility–it highlights how easily the Kindle Fire can be rooted and prepared for a custom ROM but for the moment you’ll find there aren’t many custom ROMs floating around. Still, we’re excited by the news and looking forward to where, beyond the stock configuration, people take the Kindle Fire. Hit up the link below for the discussion thread on AndroidForums outlining how to root your Kindle Fire. How-To Get ADB Running AND Root with SuperOneClick [AndroidForum via PhanDroid] HTG Explains: How Hackers Take Over Web Sites with SQL Injection / DDoS Use Your Android Phone to Comparison Shop: 4 Scanner Apps Reviewed How to Run Android Apps on Your Desktop the Easy Way

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  • How do you reset a USB device from the command line?

    - by Casey
    Is it possible to reset the connection of a USB device, without physically disconnecting/connecting from the PC? Specifically, my device is a digital camera. I'm using gphoto2, but lately I get "device read errors", so I'd like to try to do a software-reset of the connection. From what I can tell, there are no kernel modules being loaded for the camera. The only one that looks related is usbhid.

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  • Small-Scale Physics Engine

    - by user1276078
    I'm entering Android game development, and I already have a computer version of a game I want to publish. The thing is, I want to make this as good as it can be. With that said, I need a physics engine, really to only do one thing. That one thing is to make a parabolic movement of my main character as he's jumping in the air. Currently, my computer version simply makes the guy move up at a 45 degree angle, and as soon as it hits the ceiling, down at a 45 degree angle. I need a physics engine/library that would accomplish that, it has to be in java since that's my best language, it has to be 2D, and it has to be able to work on Android. Which physics engine/library could accomplish all of that?

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  • "Please ensure you have JAVA_HOME points to JDK rather than JRE" message

    - by Alex Malex
    I have java installed aaa@ubuntu:~$ whereis java java: /usr/bin/java /usr/bin/X11/java /usr/local/java /usr/share/java aaa@ubuntu:~$ whereis javac javac: /usr/bin/javac /usr/bin/X11/javac and etc/profile JAVA_HOME=/usr/local/java/jdk1.7.0_17 PATH=$PATH:$HOME/bin:$JAVA_HOME/bin JRE_HOME=/usr/local/java/jre1.7.0_17 PATH=$PATH:$HOME/bin:$JRE_HOME/bin export JAVA_HOME export JRE_HOME export PATH However, when I run Android Studio, it says: tools.jar in not in Android Studio classpath. Please ensure you have JAVA_HOME points to JDK rather than JRE. How do I fix it? update sudo update-alternatives --get-selections | grep ^java java manual /usr/local/java/jre1.7.0_17/bin/java javac manual /usr/local/java/jdk1.7.0_17/bin/javac javaws manual /usr/local/java/jre1.7.0_17/bin/javaws java -version java version "1.7.0_17"

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  • Carpool logical architecture

    - by enrmarc
    I'm designing a carpool system (drivers can publish their routes and passengers can subscribe to them) with WebServices(axis2) and Android clients (ksoap2). I have been having problems with the logical architecture of the system and I wondered if this architecture is fine. And another question: for that architecture (if it is ok), how would be the packages structure? I suppose something like that: (In android) package org.carpool.presentation *All the activities here (and maybe mvc pattern) (In the server) package org.carpool.services *Public interfaces (for example: register(User user), publishRoute(Route route) ) package org.carpool.domain *Pojos (for example: User.java, Route.java, etc) package org.carpool.persistence *Dao Interface and implementation (jdbc or hibernate)

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  • Wacom board not detected

    - by Christer
    Board is not detected by the system settings, ubuntu 11.10 uname -r 3.0.0-13-generic-pae Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 002: ID 046d:c512 Logitech, Inc. LX-700 Cordless Desktop Receiver Bus 002 Device 002: ID 05e3:0608 Genesys Logic, Inc. USB-2.0 4-Port HUB Bus 003 Device 003: ID 056a:00df Wacom Co., Ltd Bus 002 Device 004: ID 03f0:0601 Hewlett-Packard ScanJet 6300c Bus 002 Device 005: ID 067b:2305 Prolific Technology, Inc. PL2305 Parallel Port Bus 002 Device 006: ID 0409:0056 NEC Corp. lsmod | grep wacom try to autogen driver input-wacom-0.11.1 from git, but fails with configure: WARNING: kernel version 3.0.0-13-generic-pae not supported Anyone have a solution ?

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  • How to auto-scan any plugged in usb storage device with clamav?

    - by ossi
    I'd like to do an automatic virus scan on any plugged in usb device using ClamAV. I'm using Ubuntu 12.04. The closest thing I found was: Run clamav on mount of flashdrive How to run a shell script when a new USB storage device is detected? The first one is not working for me and the second one seems to target a known device. Is there a tutorial around I've missed? Or can I get some help with udev rules that apply to any usb storage device added? Currently nothing seems to do anything.

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  • How can I make my main character move in a parabolic arc when jumping?

    - by user1276078
    I'm entering Android game development, and I already have a computer version of a game I want to publish. The thing is, I want to make this as good as it can be. With that said, I need a physics engine, really to only do one thing: make a parabolic movement of my main character as he's jumping in the air. Currently, my computer version simply makes the guy move up at a 45 degree angle, and as soon as it hits the ceiling, down at a 45 degree angle. I need a physics engine/library that would accomplish that, it has to be in java since that's my best language, it has to be 2D, and it has to be able to work on Android. Which physics engine/library could accomplish all of that?

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  • Saving an interface instance into a Bundle

    - by user22241
    All I've have an interface that allows me to switch between different scenes in my Android game. When the home key is pressed, I am saving all of my states (score, sprite positions etc) into a Bundle. When re-launching, I am restoring all my states and all is OK - however, I can't figure out how to save my 'Scene', thus when I return, it always starts at the default screen which is the 'Main Menu'. How would I go about saving my 'Scene' (into a Bundle)? Code import android.view.MotionEvent; public interface Scene{ void render(); void updateLogic(); boolean onTouchEvent(MotionEvent event); } I assume the interface is the relevant piece of code which is why I've posted that snippet. I set my scene like so: ('options' is an object of my Options class which extends MainMenu (Another custom class) which, in turn implements the interface 'Scene') SceneManager.getInstance().setCurrentScene(options); //Current scene is optionscreen

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  • App Development books for intermediate level

    - by 0cool
    This question seems to be asked previously on this site but the audience targeted are different. I am an Engineering student who knows Python, C and familiar with Java(learning now; good at fundamentals) & HTML. Now, I want to develop facebook & Android apps. I went through their respective documentations but couldn't really understand and thought to search for beginner books but they have been written from too basic. (There is an beginner's android book for from APress for people who have no idea of programming). My problem is, I am unable to find the right book to learn. Either they are for beginners or for experts... For guys like me, can anyone point out a good book?

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  • the unity aspect ratio script looks good in computer but not in android phones

    - by Pooya Fayyaz
    I'm developing a game for android devices.and i have a script that solve the ratio problem but i have a problem in this code.and i dont know why.it looks perfect in computer even resize the game screen but in mobile phones have a problem.my game runs in landscape mode.this is the script : using UnityEngine; using System.Collections; using System.Collections.Generic; public class reso : MonoBehaviour { void Update() { // set the desired aspect ratio (the values in this example are // hard-coded for 16:9, but you could make them into public // variables instead so you can set them at design time) float targetaspect = 16.0f / 9.0f; // determine the game window's current aspect ratio float windowaspect = (float)Screen.width / (float)Screen.height; // current viewport height should be scaled by this amount float scaleheight = windowaspect / targetaspect; // obtain camera component so we can modify its viewport Camera camera = GetComponent<Camera>(); // if scaled height is less than current height, add letterbox if (scaleheight < 1.0f && Screen.width <= 490 ) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } else // add pillarbox { float scalewidth = 1.0f / scaleheight; Rect rect = camera.rect; rect.width = scalewidth; rect.height = 1.0f; rect.x = (1.0f - scalewidth) / 2.0f; rect.y = 0; camera.rect = rect; } } } i figure that my problem occur in this part of the script: if (scaleheight < 1.0f) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } and its look like this in my mobile phone in portrait: and in landscape mode:

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