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  • Pesky compiler error on iPhone app

    - by RexOnRoids
    Trying to get MGTwitterEngine app to build. Getting one pesky error. The following ERROR. ld warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libxml2.dylib, missing required architecture i386 in file ld warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libobjc.A.dylib, missing required architecture i386 in file ld warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libSystem.dylib, missing required architecture i386 in file ld: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libobjc.A.dylib, missing required architecture i386 in file collect2: ld returned 1 exit status

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  • Warning: Ignoring library 'com.motorola.android.iextdispservice', missing property value

    - by user1342684
    Hi I am trying to get my eclipse environment setup so I can start playing with programming for android... The Android SDK Manager is installing the following packages (everything else says installed except these two): Android 2.3.3 (API 10) Dual Screen APIs - Not Installed Android 2.2 (API 8) Dual Screen APIs - Not Installed Error Messages: [2012-04-19 13:06:41 - SDK Manager] Warning: Ignoring library 'com.motorola.android.iextdispservice', missing property value [2012-04-19 13:15:27 - SDK Manager] Operation timed out [2012-04-19 13:18:16 - SDK Manager] Operation timed out Any tips? So close to getting the environment ready! I want to start playing around!

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  • Working with android and ant scripts for building applications

    - by y ramesh rao
    I want to know if we can create builds using ant's build.xml and when i'm trying to do this an error is displayed SDK location not mentioned and besides that I'm unable to find local.properties file to mention the SDK Location My aim is that I want to use my exiting code and make a build for new Android SDK's with changes in the resources and and some constant values is this task Possible with making a build using Ant and if by some other way. I have no idea about Ant and its functioning so it would very appreciable if minute details are also provided.

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  • Installing JavaFX 2.0 in Eclipse Juno for Mac

    - by Josh
    I'm running Mac OS X 10.6.x (Snow Leopard) right now, so I'm pretty sure that there could be some issues with supported systems, but I'm trying to install JavaFX 2.0 (or 2.1.x) in Eclipse Juno for Java EE (version 3.8). I have already installed the e(fx)clipse plugin, but I'm not sure if I'm downloading the right JavaFX .zip file from the Oracle website. I downloaded the JavaFX 2.2 beta release because it seemed to be the only release available for OS X, but I could be wrong. Once I download this archive, I'm not exactly what to do with it/where to place it so that Eclipse recognizes it as the JavaFX 2.2 SDK. I know that I have to go into preferences and set the location of the SDK file, but there doesn't seem to be any selectable .jar file or folder to set it to. Am I doing something wrong here? Any help is appreciated. Edit: I worked around the issue by setting the SDK location to the location of the downloaded JavaFX 2.2 SDK in the JavaFX section in the preferences tree.

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  • Windows Media Center 6 Development on Vista

    - by Clever Human
    I have two development machines -- one is Windows 7, the other is Windows Vista. Depending on where I am in my house is which machine I use. I am writing a Windows Media Center 6 (which ships as part of Windows 7) application. I installed the WMC6 SDK on my Windows 7 machine with no issues. However, when I try and install it on my Vista machine, I am told the WMC6 SDK cannot be installed on Vista. So my questions are: How can I develop a WMC6 app on Vista? If I use the Vista version of the SDK (WMC5.3 SDK) will I be able to edit / compile and test the same application from each machine. I imagine the answer to the second question is "no" because the API changed between those two versions. So can I only work on this application from my Windows 7 machine? That really sucks if it is true!

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  • how to create a watcher using fsevents in mac osx 10.6

    - by mathan
    I m trying to get file event notifications using fsevents.h file. I m working with Mac OS X 10.6 and XCode 3.1.4 in which i found fsevents.h in four following locations /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/Headers/FSEvents.h /Xcode3.1.4/SDKs/MacOSX10.5.sdk/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/Headers /Developer/SDKs/MacOSX10.5.sdk/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/Headers /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/Headers I have following issues in accessing fsevents.h 1) Out of above four locations which one should be included since fsevents is not getting included unless i put following include syntax include<../../../../Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/Headers/fsevents.h 2) Where could I find the function definition whose prototypes are declared in fsevents.h using "extern" keyword

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  • Is Google Analytics for Mobile available for Windows Mobile / Compact Framework

    - by Michal Drozdowicz
    Recently Google introduced an SDK for application usage tracking on mobile devices (Google Analytics for Mobile Apps). Unfortunately, it seems that it only supports IPhone and Android devices. Do you have any idea if this framework can somehow be used from Windows Mobile / Compact Framework applications or if Google is planning to release an SDK for WM? BTW, I don't mean a WM application for browsing through GA server reports, but an SDK for tracking your mobile app's usage.

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  • Building/Testing a Universal iPhone/iPad application

    - by psychotik
    I have a project configured (I think) to produce Universal binaries. The base SDK is set to 3.2 and the Deployment Target is set to 3.1. Target Device Family is iPhone/iPad and the architecture is armv6 armv7. I had a few questions about how this Universal binary thing really works: 1) When I want to submit an app binary for review, what configuration should I set as the build target? If I set it as "Device - 3.1" I get a warning which says "warning: building with Targeted Device Family" that includes iPad('1,2') requires building with the 3.2 or later SDK". However, if I build with SDK 3.2, will it still run on iPhones with OS 3.1? What's the right configuration for device and architecture (arm6/arm7)? 2) How do I test the scenario above (built with SDK 3.2, but installed on a device running OS 3.1)? If I build with SDK 3.2, when I try to install it on a phone with OS 3.1, I get an error saying that the phone's OS isn't updated. Thanks!

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  • Linking to libcrypto for Leopard?

    - by adib
    Hi I am using Mac OS X 10.6 SDK and my deployment target is set to Mac OS 10.5. I'm linking to libcrypto (AquaticPrime requires this) and found out that my app doesn't launch on Leopard. The error is dyld: Library not loaded: /usr/lib/libcrypto.0.9.8.dylib I've tried the following workarounds but none of them work: Linking directly to libcrypto.0.9.7.dylib (the 10.6 SDK refuses to link directly with libcrypto.0.9.7.dylib. Copying the 10.5 SDK's version of libcrypto.0.9.7.dylib to the 10.6 lib directory and try t link with it (this time the link process succeeded but in Leopard the app still tries to lookup the non-existent libcrypto.0.9.8.dylib file and thus won't launch). Copying libcrypto.0.9.7.dylib from a Mac OS X 10.5.8 installation and link with it (the link was successful but the app still looks for libcrypto.0.9.8.dylib). Is there a way to link to this library and still use the 10.6 SDK? Thanks.

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  • [Qt] How to get rid of OCI.dll dependency when compiling static

    - by STL
    Hi, My application accesses an Oracle database through Qt's QSqlDatabase class. I'm compiling Qt as static for the release build, but I can't seem to be able to get rid of OCI.dll dependency. I'm trying to link against oci.lib (as available in Oracle's Instant Client with SDK). Here's my configure line : configure -qt-libjpeg -qt-zlib -qt-libpng -nomake examples -nomake demos -no-exceptions -no-stl -no-rtti -no-qt3support -no-scripttools -no-openssl -no-opengl -no-phonon -no-style-motif -no-style-cde -no-style-cleanlooks -no-style-plastique -static -release -opensource -plugin-sql-oci -plugin-sql-sqlite -platform win32-msvc2005 I link against oci.h and oci.lib in the SDK's folder by using : set INCLUDE=C:\oracle\instantclient\sdk\include;%INCLUDE% set LIB=C:\oracle\instantclient\sdk\lib\msvc;%LIB% Then, once Qt is compiled, I use the following lines in my *.pro file : QT += sql CONFIG += static LIBS += C:\oracle\instantclient\sdk\lib\msvc\oci.lib QTPLUGIN += qsqloci Then, in my main.cpp, I add the following commands to statically compile OCI plugin in the application : #include <QtPlugin> Q_IMPORT_PLUGIN(qsqloci) After compiling the project, I test it on my workstation and it works (as I have Oracle Instant Client installed). When I try on another workstation, I always get the message: This application has failed to start because OCI.dll was not found. Re-installing this application may fix this problem. I don't understand why I still need OCI.dll, as my statically linked application is supposed to link to oci.lib instead. Is there any Qt people here that might have a solution for me ? Thanks a lot ! STL

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  • Unable to start Android emulator > 1.5

    - by Cicatrice
    Hi ! I got this trace when I tried to launch android 1.6 or 2.1. Android 1.5 is working fine. I tried to reinstall each SDK, but there is no way to get it working. I created those AVD with Eclipse plugin. geo@geo-laptop:~> android/android-sdk-linux_86/tools/emulator -avd a16 *** glibc detected *** android/android-sdk-linux_86/tools/emulator: free(): invalid pointer: 0x45454545 *** ======= Backtrace: ========= /lib/libc.so.6(+0x6df7b)[0xb748cf7b] /lib/libc.so.6(cfree+0xd9)[0xb7491ac9] android/android-sdk-linux_86/tools/emulator[0x80db20c] android/android-sdk-linux_86/tools/emulator[0x840eb38] ======= Memory map: ======== 08048000-08246000 r-xp 00000000 08:06 5693701 /home/geo/android/android-sdk-linux_86/tools/emulator 08246000-08249000 rw-p 001fd000 08:06 5693701 /home/geo/android/android-sdk-linux_86/tools/emulator 08249000-08445000 rw-p 00000000 00:00 0 08445000-08447000 rwxp 00000000 00:00 0 08447000-0874c000 rw-p 00000000 00:00 0 [heap] ad8e9000-ada86000 rw-s 00000000 00:04 85229580 /SYSV00000000 (deleted) ada86000-adced000 rw-p 00000000 00:00 0 adced000-add0d000 rw-s 00000000 00:04 84770825 /SYSV0056a4d6 (deleted) add0d000-adde4000 r-xp 00000000 08:05 22591 /usr/lib/libasound.so.2.0.0 adde4000-adde5000 ---p 000d7000 08:05 22591 /usr/lib/libasound.so.2.0.0 adde5000-adde8000 r--p 000d7000 08:05 22591 /usr/lib/libasound.so.2.0.0 adde8000-adde9000 rw-p 000da000 08:05 22591 /usr/lib/libasound.so.2.0.0 adde9000-ade09000 rw-s 00000000 00:05 3268 /dev/snd/pcmC0D0p ade09000-b3e0b000 rw-p 00000000 00:00 0 b3e0b000-b3e0c000 ---p 00000000 00:00 0 b3e0c000-b55cd000 rw-p 00000000 00:00 0 b55cd000-b6dcd000 rwxp 00000000 00:00 0 b6dcd000-b6ea3000 rw-p 00000000 00:00 0 b6ea4000-b7205000 rw-p 00000000 00:00 0 b7205000-b7209000 r-xp 00000000 08:05 22491 /usr/lib/libXfixes.so.3.1.0 b7209000-b720a000 r--p 00003000 08:05 22491 /usr/lib/libXfixes.so.3.1.0 b720a000-b720b000 rw-p 00004000 08:05 22491 /usr/lib/libXfixes.so.3.1.0 b7212000-b7222000 rw-s 00000000 00:05 3269 /dev/snd/pcmC0D0c b7222000-b7226000 r-xp 00000000 08:05 22588 /usr/lib/alsa-lib/libasound_module_rate_speexrate.so b7226000-b7227000 r--p 00003000 08:05 22588 /usr/lib/alsa-lib/libasound_module_rate_speexrate.so b7227000-b7228000 rw-p 00004000 08:05 22588 /usr/lib/alsa-lib/libasound_module_rate_speexrate.so b7228000-b7229000 rw-s 81000000 00:05 3268 /dev/snd/pcmC0D0p b7229000-b722a000 r--s 80000000 00:05 3268 /dev/snd/pcmC0D0p b722a000-b722b000 rw-s 00000000 00:04 84738056 /SYSV0056a4d5 (deleted) b722b000-b7276000 r--p 00000000 08:05 85242 /var/cache/libx11/compose/l4_024_313cb605_00280cc0 b7276000-b72b5000 r--p 00000000 08:05 20724 /usr/lib/locale/en_US.utf8/LC_CTYPE b72b5000-b73d2000 r--p 00000000 08:05 101088 /usr/lib/locale/en_US.utf8/LC_COLLATE b73d2000-b73d9000 r-xp 00000000 08:05 22991 /usr/lib/libXrandr.so.2.2.0 b73d9000-b73da000 r--p 00006000 08:05 22991 /usr/lib/libXrandr.so.2.2.0 b73da000-b73db000 rw-p 00007000 08:05 22991 /usr/lib/libXrandr.so.2.2.0 b73db000-b73e4000 r-xp 00000000 08:05 4146 /usr/lib/libXrender.so.1.3.0 b73e4000-b73e5000 r--p 00008000 08:05 4146 /usr/lib/libXrender.so.1.3.0 b73e5000-b73e6000 rw-p 00009000 08:05 4146 /usr/lib/libXrender.so.1.3.0 b73e6000-b73f7000 r-xp 00000000 08:05 3705 /usr/lib/libXext.so.6.4.0 b73f7000-b73f8000 r--p 00010000 08:05 3705 /usr/lib/libXext.so.6.4.0 b73f8000-b73f9000 rw-p 00011000 08:05 3705 /usr/lib/libXext.so.6.4.0 b73f9000-b73fa000 rw-p 00000000 00:00 0 b73fa000-b73fc000 r-xp 00000000 08:05 8573 /usr/lib/libXau.so.6.0.0 b73fc000-b73fd000 r--p 00001000 08:05 8573 /usr/lib/libXau.so.6.0.0 b73fd000-b73fe000 rw-p 00002000 08:05 8573 /usr/lib/libXau.so.6.0.0 b73fe000-b73ff000 rw-p 00000000 00:00 0 b73ff000-b741d000 r-xp 00000000 08:05 3862 /usr/lib/libxcb.so.1.1.0 b741d000-b741e000 r--p 0001d000 08:05 3862 /usr/lib/libxcb.so.1.1.0 b741e000-b741f000 rw-p 0001e000 08:05 3862 /usr/lib/libxcb.so.1.1.0 b741f000-b7583000 r-xp 00000000 08:05 39690 /lib/libc-2.11.1.so b7583000-b7584000 ---p 00164000 08:05 39690 /lib/libc-2.11.1.so b7584000-b7586000 r--p 00164000 08:05 39690 /lib/libc-2.11.1.so b7586000-b7587000 rw-p 00166000 08:05 39690 /lib/libc-2.11.1.so b7587000-b758a000 rw-p 00000000 00:00 0 b758a000-b75a6000 r-xp 00000000 08:05 11519 /lib/libgcc_s.so.1 b75a6000-b75a7000 r--p 0001b000 08:05 11519 /lib/libgcc_s.so.1 b75a7000-b75a8000 rw-p 0001c000 08:05 11519 /lib/libgcc_s.so.1 b75a8000-b768b000 r-xp 00000000 08:05 85419 /usr/lib/libstdc++.so.6.0.14 b768b000-b768c000 ---p 000e3000 08:05 85419 /usr/lib/libstdc++.so.6.0.14 b768c000-b7690000 r--p 000e3000 08:05 85419 /usr/lib/libstdc++.so.6.0.14 b7690000-b7691000 rw-p 000e7000 08:05 85419 /usr/lib/libstdc++.so.6.0.14 b7691000-b7698000 rw-p 00000000 00:00 0 b7698000-b76c0000 r-xp 00000000 08:05 39698 /lib/libm-2.11.1.so b76c0000-b76c1000 r--p 00027000 08:05 39698 /lib/libm-2.11.1.so b76c1000-b76c2000 rw-p 00028000 08:05 39698 /lib/libm-2.11.1.so b76c2000-b76d9000 r-xp 00000000 08:05 39716 /lib/libpthread-2.11.1.so b76d9000-b76da000 r--p 00016000 08:05 39716 /lib/libpthread-2.11.1.so b76da000-b76db000 rw-p 00017000 08:05 39716 /lib/libpthread-2.11.1.so b76db000-b76de000 rw-p 00000000 00:00 0 b76de000-b76e1000 r-xp 00000000 08:05 39696 /lib/libdl-2.11.1.so b76e1000-b76e2000 r--p 00002000 08:05 39696 /lib/libdl-2.11.1.so b76e2000-b76e3000 rw-p 00003000 08:05 39696 /lib/libdl-2.11.1.so b76e3000-b76eb000 r-xp 00000000 08:05 39720 /lib/librt-2.11.1.so b76eb000-b76ec000 r--p 00007000 08:05 39720 /lib/librt-2.11.1.so b76ec000-b76ed000 rw-p 00008000 08:05 39720 /lib/librt-2.11.1.so b76ed000-b76ef000 r-xp 00000000 08:05 39725 /lib/libutil-2.11.1.so b76ef000-b76f0000 r--p 00001000 08:05 39725 /lib/libutil-2.11.1.so b76f0000-b76f1000 rw-p 00002000 08:05 39725 /lib/libutil-2.11.1.so b76f1000-b7828000 r-xp 00000000 08:05 4550 /usr/lib/libX11.so.6.3.0 b7828000-b7829000 r--p 00136000 08:05 4550 /usr/lib/libX11.so.6.3.0 b7829000-b782c000 rw-p 00137000 08:05 4550 /usr/lib/libX11.so.6.3.0 b782c000-b782d000 rw-s 81000000 00:05 3269 /dev/snd/pcmC0D0c b782d000-b782e000 r--s 80000000 00:05 3269 /dev/snd/pcmC0D0c b782e000-b782f000 rw-s 00000000 00:04 82771979 /SYSV0056a4d7 (deleted) b782f000-b7839000 r-xp 00000000 08:05 22208 /usr/lib/libXcursor.so.1.0.2 b7839000-b783a000 r--p 00009000 08:05 22208 /usr/lib/libXcursor.so.1.0.2 b783a000-b783b000 rw-p 0000a000 08:05 22208 /usr/lib/libXcursor.so.1.0.2 b783b000-b783c000 r--p 00000000 08:05 20194 /usr/lib/locale/en_US.utf8/LC_NUMERIC b783c000-b783d000 r--p 00000000 08:05 100190 /usr/lib/locale/en_US.utf8/LC_TIME b783d000-b783e000 r--p 00000000 08:05 100189 /usr/lib/locale/en_US.utf8/LC_MONETARY[1] 24082 abort android/android-sdk-linux_86/tools/emulator -avd a16

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  • silverlight treeview not loading subitems

    - by Jakob
    I'm interested in finding out why this isn't working: I have a treeview with some hierarchicaldatatemplates looking like this: <UserControl.Resources> <sdk:HierarchicalDataTemplate x:Key="nodeEntry"> <StackPanel Orientation="Horizontal"> <TextBlock Text="{Binding Path=Title}" /> </StackPanel> </sdk:HierarchicalDataTemplate> <sdk:HierarchicalDataTemplate x:Key="rootEntry" ItemsSource="{Binding Path=Nodes}" ItemTemplate="{StaticResource nodeEntry}"> <StackPanel Orientation="Horizontal"> <TextBlock Text="{Binding Path=Name}" /> </StackPanel> </sdk:HierarchicalDataTemplate> </UserControl.Resources> <sdk:TreeView Height="250" HorizontalAlignment="Left" ItemTemplate="{StaticResource rootEntry}" ItemsSource="{Binding ElementName=subjectDomainDataSource, Path=Data}" Name="rootTreeView" VerticalAlignment="Top" Width="180"/> The data is passed to the treeview from a domainservice using this method: public IEnumerable<Subject> GetSubjectList(Guid userid) { DataLoadOptions loadopts = new DataLoadOptions(); loadopts.LoadWith<Root>(s => s.Nodes); this.DataContext.LoadOptions = loadopts; return this.DataContext.Roots; } why then are only the root nodes shown in the treeview as if it only loaded a flat list, and not a hierarchy where the root Loads the NodesCollection?

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  • The right way to develop against of PayPal platform

    - by zshamrock
    What is the right/recommended way to develop against of PayPal platform: Use the New PayPal SDK (https://www.x.com/developers/paypal/documentation-tools/paypal-sdk-index) Use the legacy PayPal SDK (which is quite old right now) Just send raw HTTPS requests following NVP protocol (in the end they are just REST-like API), and do not depend on any official API (just depend on the official NVP protocol description) Which one is considered the right way to go?

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  • Warning in gdb,while run application in device mode

    - by dragon
    Warning in gdb, while run application in device mode... The warning message is warning: UUID mismatch detected with the loaded library - on disk is: /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/System/Library/PrivateFrameworks/MBX2D.framework/MBX2D =uuid-mismatch-with-loaded-file,file="/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/System/Library/PrivateFrameworks/MBX2D.framework/MBX2D" warning: UUID mismatch detected with the loaded library - on disk is: /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/usr/lib/libxml2.2.dylib =uuid-mismatch-with-loaded-file,file="/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/usr/lib/libxml2.2.dylib" The application not loaded in ipod ? the blackscreen shown for long time ... How can i fix this ? can any one help me? Thanks in advance.....

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  • how to format the data inside the DataGridTemplateColumn in datagrid

    - by prince23
    hi, this is my xaml code where i have 2 fields placed under one template column. now i am getting the format the output like this so that i can specify the space betweeen these 2 columns Color red image1 green image2 green image2 white image6 so that output looks good. How can i define space between them so that it looks like the above one right now thw output is like this color Redimage1 greenimage2 greenimage2 whiteimage6 <sdk:DataGridTemplateColumn Header="Color" Width="80"> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate> <StackPanel Loaded ="StackPanel_Loaded" Orientation="Horizontal" Background="Transparent"> <TextBlock Text="{Binding Color}" TextWrapping="NoWrap" HorizontalAlignment="Center" Foreground="Blue"></TextBlock> <Image x:Name="imgTargetScore" Source ="{Binding ColorImage}" Width="20" Height="20" Stretch ="Fill"/> </StackPanel> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> loking forward for an solution thanks in advance prince

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  • Ant path/pathelement not expanding properties correctly

    - by Jonas Byström
    My property gwt.sdk expands just fine everywhere else, but not inside a path/pathelement: <target name="setup.gwtenv"> <property environment="env"/> <condition property="gwt.sdk" value="${env.GWT_SDK}"> <isset property="env.GWT_SDK" /> </condition> <property name="gwt.sdk" value="/usr/local/gwt" /> <!-- Default value. --> </target> <path id="project.class.path"> <pathelement location="${gwt.sdk}/gwt-user.jar"/> </path> <target name="libs" depends="setup.gwtenv" description="Copy libs to WEB-INF/lib"> </target> <target name="javac" depends="libs" description="Compile java source"> <javac srcdir="src" includes="**" encoding="utf-8" destdir="war/WEB-INF/classes" source="1.5" target="1.5" nowarn="true" debug="true" debuglevel="lines,vars,source"> <classpath refid="project.class.path"/> </javac> </target> For instance, placing an echo of ${gwt.sdk} just above works, but not inside "project.class.path". Is it a bug, or do I have to do something that I'm not? Edit: I tried moving the property out from target setup.gwtenv into "global space", that helped circumvent the problem.

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  • Need an advice for unit testing using mock object

    - by Andree
    Hi there, I just recently read about "Mocking objects" for unit testing and currently I'm having a difficulties implementing this approach in my application. Please let me explain my problem. I have a User model class, which is dependent on 2 data sources (database and facebook web service). The controller class simply use this User model as an interface to access data and it doesn't care about where the data came from. Currently I never done any unit test to this User model because it is dependent on an external web service. But just a while ago, I read about object mocking and now I know that it is a common approach to unit test a class that depends on external resources (like in my case). Now I want to create a unit test for the User model, but then I encountered a design issue: In order for the User model to use a mocked Facebook SDK, I have to inject this mocked Facebook SDK to the User object (probably using a setter). Therefore I can't construct the Facebook SDK inside the User object. I have to construct it outside the User object, and inject the SDK into the User object. The real client of my User model is the application's controller. Therefore I have to construct the Facebook SDK inside the controller and inject it to the user object. Well, this is a problem because I want my controller to be as clean as possible. I want my controller to be ignorant about the application's data source. I'm not good at explaining something systematically, so you'll probably sleeping before reading this last paragraph. But anyway, I want to ask if anyone here ever encountered the same problem as mine? How do you solve this problem? Regards, Andree

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  • How do I reference SSIS on a build machine without installing SQL Server 2008 Client Tools?

    - by freshr
    I need to build SSIS packages on a build machine, and do not want the overhead of installing SQL Server Management Studio on this machine. A SQL Server 2008 SDK would be ideal, but I could not find where to download it. The dlls I require are (for example): Microsoft.SQLServer.ManagedDTS Microsoft.SqlServer.PipelineHost Microsoft.SqlServer.DTSPipelineWrap Microsoft.SQLServer.DTSRuntimeWrap I could attempt to copy them to the build machine individually, but I would rather just use an SDK if possible. Where can I get the SDK, or alternatively, what suggestions are there?

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  • Windows Journal Eraser functionality

    - by Nitz
    Hey guys I want to add Eraser functionality in my software. I look down in the SDK of Windows Tablet PC SDK but i can't find any solution for that. there is one eraser sample in that SDK but that is not similar to feature which is in Windows Journal. DOES ANYONE KNOW HOW TO ADD THAT ERASER FEATURE IN MY C# APPLICATION [I WANT SAME AS IN WINDOWS JOURNAL]? btw i am taking reference from Microsoft Windows XP Tablet PC Edition Software Development Kit 1.7.

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  • launch the emulator, I only see the black window with the string 'ANDROID", and no more desktop and

    - by Jiawelin
    Dear experts, I download the Android code and "make sdk" to build out my own SDK, but the emulator from this SDK does not work well -- it only shows the black window with the "ANDROID" string, but I can't see any desktop picture or any applications. what's wrong here? anyone could please provide me a hint? Thanks a lot. I use the command: $./emulator @jiawelin -debug all and the last output message is: emulator: android_hw_control_init: hw-control qemud handler initialized

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  • error: cannot fork() for status: Resource temporarily unavailable (git)

    - by Elnaz Shahmehr
    when I want to do something: add , remove, pull , push in github, I just have this error in my terminal Thanks in advance! selnaz:iOS-Tidinfo Lnaz$ git add . error: cannot fork() for status: Resource temporarily unavailable fatal: Could not run git status --porcelain fatal: git status --porcelain failed fatal: git status --porcelain failed fatal: git status --porcelain failed fatal: git status --porcelain failed fatal: git status --porcelain failed fatal: git status --porcelain failed Edit: selnaz:iOS-Tidinfo Lnaz$ ulimit -a core file size (blocks, -c) 0 data seg size (kbytes, -d) unlimited file size (blocks, -f) unlimited max locked memory (kbytes, -l) unlimited max memory size (kbytes, -m) unlimited open files (-n) 256 pipe size (512 bytes, -p) 1 stack size (kbytes, -s) 8192 cpu time (seconds, -t) unlimited max user processes (-u) 709 virtual memory (kbytes, -v) unlimited Edit2 selnaz:iOS-Tidinfo Lnaz$ ps xfu | wc -l ps: illegal option -- f usage: ps [-AaCcEefhjlMmrSTvwXx] [-O fmt | -o fmt] [-G gid[,gid...]] [-u] [-p pid[,pid...]] [-t tty[,tty...]] [-U user[,user...]] ps [-L] 0

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  • How can I check if PHP was compiled with the UNICODE version of the Win32 API?

    - by Wesley Murch
    This is related to this Stack Overflow post: glob() can't find file names with multibyte characters on Windows? I'm having issues with PHP and files that have multibyte characters on Windows. Here's my test case: print_r(scandir('./uploads/')); print_r(glob('./uploads/*')); Correct Output on remote UNIX server: Array ( [0] => . [1] => .. [2] => filename-äöü.jpg [3] => filename.jpg [4] => test?test.jpg [5] => ??? ?????.jpg [6] => ?????????.jpg [7] => ???.jpg ) Array ( [0] => ./uploads/filename-äöü.jpg [1] => ./uploads/filename.jpg [2] => ./uploads/test?test.jpg [3] => ./uploads/??? ?????.jpg [4] => ./uploads/?????????.jpg [5] => ./uploads/???.jpg ) Incorrect Output locally on Windows: Array ( [0] => . [1] => .. [2] => ??? ?????.jpg [3] => ???.jpg [4] => ?????????.jpg [5] => filename-äöü.jpg [6] => filename.jpg [7] => test?test.jpg ) Array ( [0] => ./uploads/filename-äöü.jpg [1] => ./uploads/filename.jpg ) Here's a relevant excerpt from the answer I chose to accept (which actually is a quote from an article that was posted online over 2 years ago): From the comments on this article: http://www.rooftopsolutions.nl/blog/filesystem-encoding-and-php The output from your PHP installation on Windows is easy to explain : you installed the wrong version of PHP, and used a version not compiled to use the Unicode version of the Win32 API. For this reason, the filesystem calls used by PHP will use the legacy "ANSI" API and so the C/C++ libraries linked with this version of PHP will first try to convert yout UTF-8-encoded PHP string into the local "ANSI" codepage selected in the running environment (see the CHCP command before starting PHP from a command line window) Your version of Windows is MOST PROBABLY NOT responsible of this weird thing. Actually, this is YOUR version of PHP which is not compiled correctly, and that uses the legacy ANSI version of the Win32 API (for compatibility with the legacy 16-bit versions of Windows 95/98 whose filesystem support in the kernel actually had no direct support for Unicode, but used an internal conversion layer to convert Unicode to the local ANSI codepage before using the actual ANSI version of the API). Recompile PHP using the compiler option to use the UNICODE version of the Win32 API (which should be the default today, and anyway always the default for PHP installed on a server that will NEVER be Windows 95 or Windows 98...) I can't confirm whether this is my problem or not. I used phpinfo() and did not find anything interesting, but I wasn't sure what to look for. I've been using XAMPP for easy installations, so I'm really not sure exactly how it was installed. I'm using Windows 7, 64 bit - so forgive my ignorance, but I'm not even sure if "Win32" is relevant here. How can I check if my current version of PHP was compiled with the configuration mentioned above? PHP Version: 5.3.8 System: Windows NT WES-PC 6.1 build 7601 (Windows 7 Home Premium Edition Service Pack 1) i586 Build Date: Aug 23 2011 11:47:20 Compiler: MSVC9 (Visual C++ 2008) Architecture: x86 Configure Command: cscript /nologo configure.js "--enable-snapshot-build" "--disable-isapi" "--enable-debug-pack" "--disable-isapi" "--without-mssql" "--without-pdo-mssql" "--without-pi3web" "--with-pdo-oci=D:\php-sdk\oracle\instantclient10\sdk,shared" "--with-oci8=D:\php-sdk\oracle\instantclient10\sdk,shared" "--with-oci8-11g=D:\php-sdk\oracle\instantclient11\sdk,shared" "--enable-object-out-dir=../obj/" "--enable-com-dotnet" "--with-mcrypt=static" "--disable-static-analyze"

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  • Google play game services and Facebook integration in one game

    - by Ineentho
    We are creating a cross platform game for iOS and Android. We have thought about how and with which services we should integrate achievements and scoreboards with. For the iOS part, we are pretty sure that this how we want to do, in order from when the user opens the app for the first time: Connect with Game Center (Should be automatic, the user shouldn't even notice?) We will also get the players nickname for public scoreboards here. Ask if the user wants to connect with Facebook so that we can compare the players highscores with their friends. We could add Google play game services there as well, but I don't feel like that adds anything to the experience for the end user. Now comes the tricky part: Android We thought that we could do just like for iOS, except that we replace Game Center with Google Play Game Services. However, unlike Game Center, Game Services will ask the user to log in to their Google+ account and allow us to access their account. So now, what we have is a double login, first with Google+ and then with Facebook. What will users think about that? Should we scrap Play Services entirely and just ask the user for a nickname within our app and user Facebook for achievements?

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  • Here Is Official GMail App For iPhones & iPads

    - by Gopinath
    Its a great day for GMail users! Few hours ago Google pushed a new GMail web user interface to all the users and now they released GMail iOS App[iTunes Link]. After delaying several years Google at last released a native GMail application of iPhone, iPad & iPod touch. In a blog post, Google says We’ve combined your favorite features from the Gmail mobile web app and iOS into one app so you can be more productive on the go.It’s designed to be fast, efficient and take full advantage of the touchscreen and notification capabilities of your device. The iOS App includes almost all the features that are found on Android version of GMail app -  users can star, label, archive, access the Priority Inbox and push notifications for new mail alerts. It also includes standard touchscreen commands like pull down to refresh and swipe to scroll emails. Go and grab the GMail App from iTunes This article titled,Here Is Official GMail App For iPhones & iPads, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Which language meets my needs? [closed]

    - by Gerald Goward
    I am a junior C# developer, working for half a year now. In my company I am working on some enterprise projects and after doing it for quite some time I understood that I dont like enterprise projects. I have my own browser-game written in PHP+MySql with some simple HTML+CSS and I have 300 active (those, who entered the game at least once per 5 days) players currently :) After thinking quite some time I understood that I am interested in: 1). Web-development AND 2). standalone programs (but not enterprise ones). 3). Development for mobile platforms is also nice, Android/iOs. 1st and 2nd categories are what I want the most. Android/iOs is good too. I am NOT interested in big systems which are hard to integrate, I am not interested in enterprise systems. In future I would like to start my own business/projects. I would like to create my own projects or/and create a small programmers company to create and release own products. Please tell me what programming language(s)/technologies would you advice me for it? Thanks alot! UPD: It's NOT a "which language is better" or any flame/holywar generating topic since I ask for language that suits my EXACT needs better. I believe C++ is better for low-level coding, while PHP is good for web-development and Object-C being made for iOs. I am still newbie at programming so dont hate me please.

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