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  • Is html5 video ready for primetime yet?

    - by Galen
    I've been asked to develop a website for the iPad. It's going to have a couple videos on it. I'd like to try out html5. I'd really only be using the new video part of html5 (with flash fallback for browsers that don't yet support it). Would it be a mistake to do this on a fairly traffic heavy site?

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  • Offline iOS web app: loads my manifest, but doesn't work offline

    - by Ken
    I'm writing a web app to be used offline on iOS. I've created a manifest, am serving it up as text/cache-manifest, and it usually works fine, when running inside Safari. If I add it as an app to my home screen, then turn on Airplane mode, it can't open the app at all -- I get an error and it offers to close the app. (I thought this was the entire purpose of an offline app!) When I load the app a first time when online, I can see in my logs that it's requesting every page listed in the manifest. If I turn off Airplane mode, and load the app, I can see the first file it's requesting is my main.html file (which is both listed in the manifest, and has the manifest=... attribute). It then requests the manifest, and all my other files, getting 200's for all (and 304's for anything requested a second time during this load). When I load the page in Chrome, and click around, the logs show the only thing it's trying to reach on the server is "/favicon.ico" (which is a 404, and which I don't think iOS Safari tries to load, anyway). All of the files listed in the manifest are valid and served without error. The Chrome inspector lists, under "APPLICATION CACHE", all the cached files I've listed which I expect. The entire set of files is about 50 KB, way under any limit on offline resources that I've found. Is this supposed to work, i.e., am I supposed to be able to create an offline iOS app using only HTML/CSS/JS? And where do I go about figuring out why it's failing to work offline? (Related but doesn't sound quite the same to me, since it's about Safari and not a standalone app: "Can't get a web app to work offline on iPod")

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  • Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more i

    - by pooyakhamooshi
    I have developed an application using Entity Framework, SQL Server 2000, VS 2008 and Enterprise Library. It works absolutely fine locally but when I deploy the project to our test environment, I am getting the following error: "Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information." Stack trace: at System.Reflection.Module._GetTypesInternal(StackCrawlMark& stackMark) at System.Reflection.Assembly.GetTypes() at System.Data.Metadata.Edm.ObjectItemCollection.AssemblyCacheEntry.LoadTypesFromAssembly(LoadingContext context) at System.Data.Metadata.Edm.ObjectItemCollection.AssemblyCacheEntry.InternalLoadAssemblyFromCache(LoadingContext context) at System.Data.Metadata.Edm.ObjectItemCollection.AssemblyCacheEntry.LoadAssemblyFromCache(Assembly assembly, Boolean loadReferencedAssemblies, Dictionary2 knownAssemblies, Dictionary2& typesInLoading, List`1& errors) at System.Data.Metadata.Edm.ObjectItemCollection.LoadAssemblyFromCache(ObjectItemCollection objectItemCollection, Assembly assembly, Boolean loadReferencedAssemblies) at System.Data.Metadata.Edm.ObjectItemCollection.LoadAssemblyForType(Type type) at System.Data.Metadata.Edm.MetadataWorkspace.LoadAssemblyForType(Type type, Assembly callingAssembly) at System.Data.Objects.ObjectContext.CreateQueryT Entity Framework seems to have issue, any clue how to fix it?

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  • Gathering Staff anyone interested?

    - by kasene
    Thread Title - Gathering Staff Rush-Soft Game Design is currently looking for staff of a moderate skill level. Team Name - RushSoft Game Design Project Name - N/A We are gathering staff so that we can begin working on a new game. Target Aim - Freeware / Free Version - Paid Version With our first project our aim is to simply get our name out there. Generally we will be targeting a freeware distribution platform or a Free and Paid version. Compensation - Prehaps in the future but don't rely on it If in the future we start developing a game we intend to make any sort of sizable profit from then yes, there will be compensation however currently our low, low funding comes from generous donations. Any money that we make for now will go to the teams funding for things like engine licenses and company registration. Technology - C/C++ RSETech Our primary functional language will be C/C++ as most games are. We will be using a custom built library built on Direct3D called RSETech or RushSoft Engine Technology. Currently its is fully capable of being used for developing a game. The final version is made up of almost entirely C (No C++ or OOP). There is a C++ version currently in the works. Programming: - Microsoft Visual C++ 2008 / 2010 2D Art - Photoshop CS2 - GIMP Talent Needed - We currently are in need of x2 Programmers - With understanding of the following C/C ++ and game programming aspects: -If/Else Conditions -Functions/Methods -Arrays -Pointers (You don't need to fully understand these. Just know when they need to be used.) -Enums -Loops (For and While) -Structs (and How to use . and - syntax) -Classes (and how to call methods and access variables from a class) -State Machines -Switches -Include Guards -Understanding of how game loops work in general. (Init, Update, Render, Deinit) x2 Artists - As long as you have the means to and are able to draw 2D sprites and collab with a game designer to get a good result. 1 or more Game Designers - You can design levels (for platformers) as well as write game scripts and you can come up with good ideas and game mechanics. As long as you can do these things and are able to work well with artists and programmers you're golden. Business Consultant - Someone who knows the industry and how it works. Will inquire about possible distribution platforms as well as contact other developers, websites, and publishers on RushSofts behalf. Team Structure - Kasene Clark - Co-Founder/Lead Programmer/Game Designer Casey W - Co-Founder/Artist(GC/Animation)/Game Designer Nathan Mayworm - Game Designer. Website - RushSoft Websitek Contact - Kasene Clark [email protected] - [email protected] Phone - 12075181967 Feedback - Any Thank You! -Kasene

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  • WYSIHAT 'resonds_to_parent" undefined method - Ruby on Rails

    - by bgadoci
    I just successfully installed WysiHat in my rails blog. Seems that the 'add a picture' feature is not working. It successfully allows me to find and select a picture from my desktop but upon clicking save, it does nothing. I also have Paperclip successfully installed and can attach images to records outside the WYSIHAT form field. Any ideas? (let me know if I need to post any code). Also, WysiHat-engine uses facebox, not sure if that is relevant. UPDATE: Added Server Log, looks like paperclip is saving it so not sure what else is going wrong. Processing PostsController#update (for 127.0.0.1 at 2010-04-23 16:42:14) [PUT] Parameters: {"commit"=>"Update", "post"=>{"body"=>"<p>Duis autem vel eum iriure dolor in hendrerit in vulputate velit esse molestie consequat, vel illum dolore eu feugiat nulla facilisis at vero eros et accumsan et iusto odio dignissim qui blandit praesent luptatum zzril delenit augue duis dolore te feugait nulla facilisi. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat.</p>", "title"=>"Rails Code for Search"}, "authenticity_token"=>"hndm6pxaPLfgnSMFAmLDGNo86mZG3XnlfJoNOI/P+O8=", "id"=>"105"} Post Load (0.2ms) SELECT * FROM "posts" WHERE ("posts"."id" = 105) Post Update (0.3ms) UPDATE "posts" SET "updated_at" = '2010-04-23 21:42:14', "body" = '<p>Duis autem vel eum iriure dolor in hendrerit in vulputate velit esse molestie consequat, vel illum dolore eu feugiat nulla facilisis at vero eros et accumsan et iusto odio dignissim qui blandit praesent luptatum zzril delenit augue duis dolore te feugait nulla facilisi. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat.</p>' WHERE "id" = 105 [paperclip] Saving attachments. Redirected to http://localhost:3000/posts/105 Completed in 12ms (DB: 0) | 302 Found [http://localhost/posts/105] UPDATE 2 I installed ImageMagic and now I get the following error. Processing WysihatFilesController#index (for 127.0.0.1 at 2010-04-23 23:27:57) [GET] Parameters: {"editor"=>"post_body_editor"} WysihatFile Load (0.3ms) SELECT * FROM "wysihat_files" Rendering wysihat_files/index Rendered wysihat_files/_form (1.9ms) Completed in 4ms (View: 3, DB: 0) | 200 OK [http://localhost/wysihat_files/?editor=post_body_editor] Processing WysihatFilesController#create (for 127.0.0.1 at 2010-04-23 23:28:09) [POST] Parameters: {"commit"=>"Save changes", "wysihat_file"=>{"file"=>#<File:/var/folders/F3/F3ovLEb1EMW4aZ5nsRvRlU+++TI/-Tmp-/RackMultipart20100423-43326-1mzeb3s-0>}, "authenticity_token"=>"IHF9Ghz6gYuAeNOUYhna+O0A4WrDbm4iha4Tsavu97o="} NoMethodError (undefined method `responds_to_parent' for #<WysihatFilesController:0x10352a2c0>): vendor/gems/wysihat-engine-0.1.12/app/controllers/wysihat_files_controller.rb:10:in `create' Rendered rescues/_trace (25.2ms) Rendered rescues/_request_and_response (0.3ms) Rendering rescues/layout (internal_server_error) Update 3 After reading a comment below I am thinking that perhaps I am missing something in my Post model. Here is the code for the model. class Post < ActiveRecord::Base has_attached_file :photo validates_presence_of :body, :title has_many :comments, :dependent => :destroy has_many :tags, :dependent => :destroy has_many :ugtags, :dependent => :destroy has_many :votes, :dependent => :destroy belongs_to :user after_create :self_vote def self_vote # I am assuming you have a user_id field in `posts` and `votes` table. self.votes.create(:user => self.user) end cattr_reader :per_page @@per_page = 10 end

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  • Seperation of game- and rendering logic

    - by Qua
    What is the best way to seperate rendering code from the actually game engine/logic code? And is it even a good idea to seperate those? Let's assume we have a game object called Knight. The Knight has to be rendered on the screen for the user to see. We're now left with two choices. Either we give the Knight a Render/Draw method that we can call, or we create a renderer class that takes care of rendering all knights. In the scenario where the two is seperated the Knight should the knight still contain all the information needed to render him, or should this be seperated as well? In the last project we created we decided to let all the information required to render an object be stored inside the object itself, but we had a seperate component to actually read those informations and render the objects. The object would contain information such as size, rotation, scale, and which animation was currently playing and based on this the renderer object would compose the screen. Frameworks such as XNA seem to think joining the object and rendering is a good idea, but we're afraid to get tied up to a specific rendering framework, whereas building a seperate rendering component gives us more freedom to change framework at any given time.

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  • Google Maps: marker icons are multi over same location, why?

    - by JakiT
    I'm using Google Maps and have the map set to height/width=100%. I noticed that when I resize the browser window, my map marker icons appear to redraw on top of the same location. Meaning, if I should only have 1 map marker icon on "987 Main St", when I resize the browser window - multiple map marker icons are being now draw on top of "987 Main St" that shouldn't be there. Any ideas why this is happening and how to prevent it? UPDATE: Link to actual code

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  • [ASP.NET] Difficulties using custom control - RichTextEditor

    - by Chris
    I am working on a school project that uses ASP.NET. I found this TextEditor control ( http://blogs.msdn.com/kirti/archive/2007/11/10/rich-text-editor-is-here.aspx ) that I am trying to include but it isn't working. The error I am getting is: Error Rendering Control - TextEditor. An unhandled exception has occurred. Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index. I see this error when I go Design part of the editor. I just don't understand this error at all. Also I am a lil bit confused as there is no parameter called index. :( What I have done is reference the binary in my project and then on the page I am trying to use it have registered its namespace and assembly with this line: <%@ Register Assembly="RichTextEditor" Namespace="AjaxControls" TagPrefix="rtt" %> I then go ahead and try to add the control to the page with this line of code: <rtt:richtexteditor ID="TextEditor" Theme="Blue" runat="server" /> Any help would be much appreciated. I haven't done anything like add a custom control before.

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  • Mocking with Boost::Test

    - by Billy ONeal
    Hello everyone :) I'm using the Boost::Test library for unit testing, and I've in general been hacking up my own mocking solutions that look something like this: //In header for clients struct RealFindFirstFile { static HANDLE FindFirst(LPCWSTR lpFileName, LPWIN32_FIND_DATAW lpFindFileData) { return FindFirstFile(lpFileName, lpFindFileData); }; }; template <typename FirstFile_T = RealFindFirstFile> class DirectoryIterator { //.. Implementation } //In unit tests (cpp) #define THE_ANSWER_TO_LIFE_THE_UNIVERSE_AND_EVERYTHING 42 struct FakeFindFirstFile { static HANDLE FindFirst(LPCWSTR lpFileName, LPWIN32_FIND_DATAW lpFindFileData) { return THE_ANSWER_TO_LIFE_THE_UNIVERSE_AND_EVERYTHING; }; }; BOOST_AUTO_TEST_CASE( MyTest ) { DirectoryIterator<FakeFindFirstFile> LookMaImMocked; //Test } I've grown frustrated with this because it requires that I implement almost everything as a template, and it is a lot of boilerplate code to achieve what I'm looking for. Is there a good method of mocking up code using Boost::Test over my Ad-hoc method? I've seen several people recommend Google Mock, but it requires a lot of ugly hacks if your functions are not virtual, which I would like to avoid. Oh: One last thing. I don't need assertions that a particular piece of code was called. I simply need to be able to inject data that would normally be returned by Windows API functions.

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  • Best language to learn complementing java

    - by danielrutledge
    Hi all, I'm a somewhat experienced java ee developer, and I wish to complement my background by learning a newish language. I'm recently out of school where I did a ton of scientific computing and some functional programming, so I'm pretty comfortable with those families of languages. If at all possible, I'd like to pick a language with some market value, though I know this is tough to gauge. After snooping around a bit, the consensus seems to be one of Python/Ruby/Perl; how would each of these work with java in a web application environment, and in your opinion which complements it best? Any other suggestions for languages would also be welcome.

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  • Overriding SQLMembershipProvider

    - by vikp
    Is there built in methods into .net framework to do the following: Get role GUID from user name/user GUID Get role name from role GUID So far I have been sending queries to the asp_roles and asp_users tables to obtain that information and I'm wondering if there is a nicer way of doing this? I have the following methods that I store in the ASPUtilities class: getRoleGUID(guid userGuid) { LINQ joins } getRoleGuid(string userName) { LINQ joins } getRoleName(guid roleGuid) { LINQ joins } EDIT: I have just looked into extending SQLMembershipProvider examples. Few examples completely override the SQLMembershipProvider, but I think what I'm interested is just adding few extra methods to deal with the roles by using LINQ. Is this feasible?

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  • WYSIHAT Photos upload not working - Paperclip - Ruby on Rails

    - by bgadoci
    I just successfully installed WysiHat in my rails blog. Seems that the 'add a picture' feature is not working. It successfully allows me to find and select a picture from my desktop but upon clicking save, it does nothing. I also have Paperclip successfully installed. I am wondering if this may have something to do with it. Perhaps Paperclip is getting in the way, or, perhaps I need to connect Paperclip and WysiHat somehow. Any ideas? (let me know if I need to post any code). Also, WysiHat-engine uses facebox, not sure if that is relevant. UPDATE: Added Server Log, looks like paperclip is saving it so not sure what else is going wrong. Processing PostsController#update (for 127.0.0.1 at 2010-04-23 16:42:14) [PUT] Parameters: {"commit"=>"Update", "post"=>{"body"=>"<p>Duis autem vel eum iriure dolor in hendrerit in vulputate velit esse molestie consequat, vel illum dolore eu feugiat nulla facilisis at vero eros et accumsan et iusto odio dignissim qui blandit praesent luptatum zzril delenit augue duis dolore te feugait nulla facilisi. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat.</p>", "title"=>"Rails Code for Search"}, "authenticity_token"=>"hndm6pxaPLfgnSMFAmLDGNo86mZG3XnlfJoNOI/P+O8=", "id"=>"105"} Post Load (0.2ms) SELECT * FROM "posts" WHERE ("posts"."id" = 105) Post Update (0.3ms) UPDATE "posts" SET "updated_at" = '2010-04-23 21:42:14', "body" = '<p>Duis autem vel eum iriure dolor in hendrerit in vulputate velit esse molestie consequat, vel illum dolore eu feugiat nulla facilisis at vero eros et accumsan et iusto odio dignissim qui blandit praesent luptatum zzril delenit augue duis dolore te feugait nulla facilisi. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat.</p>' WHERE "id" = 105 [paperclip] Saving attachments. Redirected to http://localhost:3000/posts/105 Completed in 12ms (DB: 0) | 302 Found [http://localhost/posts/105]

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  • Show dialog on outbound calls

    - by jgauffin
    I want to be able to show a dialog on outbound calls. The dialog is used to ask the user if he wants 1. dial the phone number directly 2. Dial through the PBX. If option two is chosen, i want to dial a specific number and send the dialed number as DTMF. How do I catch and stop outgoing calls? How do I get the dialed number?

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  • seeking j2ee books recommendation

    - by john
    Hi, I'm thinking of a serious training in j2ee and found there are too many books to choose from. Could you kindly share your insights as a practicing professional in this respect? For example, some people in other post recommend "SCWCD Exam Study Kit Second Edition Java Web Component Developer Certification Hanumant Deshmukh, Jignesh Malavia, and Matthew Scarpino" by quickly looking at Amazon, I found Enterprise JavaBeans 3.0 (5th Edition) [Paperback] Richard Monson-Haefel received 141 reviews.... thanks

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  • Difference between OData and REST web services

    - by Scott
    While looking into some web services, I ran across this "new" technology that Microsoft is calling OData. (http://www.odata.org) Reading through their description within the FAQ on what OData is, I am having a hard time distinguishing OData from REST-ful web services. Could someone please help me understand the differences?

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  • When NOT to use Cassandra?

    - by JimJim
    There has been a lot of talk related to Cassandra lately. Twitter, Digg, Facebook, etc all use it. When does it make sense to: use Cassandra, not use Cassandra, and use a RDMS instead of Cassandra.

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  • How do I create Twitter style URLs for my app - Using existing application or app redesign - Ruby on

    - by bgadoci
    I have developed a blog application of sorts that I am trying to allow other users to take advantage of (for free and mostly for family). I wondering if the authentication I have set up will allow for such a thing. Here is the scenario. Currently the application allows for users to sign up for an account and when they do so they can create blog posts and organize those posts via tags. The application displays no data publicly (another words, you have to login to see anything). To gain access you have to create an account and even after you do, you cannot see anyone else's information as the applications filters using the current_user method and displays in the /posts/index.html.erb page. This would be great if a user only wanted to blog and share it with themselves, not really what I am looking for. My question has two parts (hopefully I won't make anyone mad by not putting these into two questions) Is it possible for a particular users data to live at www.myapplication.com/user without moving everything to the /user/show.html.erb file? Is it possible to make some of that information (living at the URL) public but still require login for create and destroy actions. Essentially, exactly like twitter. I am just curious if I can get from where I am (using the current_user methods across controllers to display in /posts/index.html.erb) to where I want to be. My fear is that I have to redesign the app such that the user data lives in the /user/show.html.erb page. Thoughts? UPDATE: I am using Clearance for authentication by Thoughtbot. I wonder if there is something I can set in the vendored gem path to represent the /posts/index.html.erb code as the /user/id code and replace id with the user name.

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  • How do I create Twitter style URL's for my app - Using existing application or app redesign - Ruby o

    - by bgadoci
    I have developed a blog application of sorts that I am trying to allow other users to take advantage of (for free and mostly for family). I wondering if the authentication I have set up will allow for such a thing. Here is the scenario. Currently the application allows for users to sign up for an account and when they do so they can create blog posts and organize those posts via tags. The application displays no data publicly (another words, you have to login to see anything). To gain access you have to create an account and even after you do, you cannot see anyone else's information as the applications filters using the current_user method and displays in the /posts/index.html.erb page. This would be great if a user only wanted to blog and share it with themselves, not really what I am looking for. My question has two parts (hopefully I won't make anyone mad by not putting these into two questions) Is it possible for a particular users data to live at www.myapplication.com/user without moving everything to the /user/show.html.erb file? Is it possible to make some of that information (living at the URL) public but still require login for create and destroy actions. Essentially, exactly like twitter. I am just curious if I can get from where I am (using the current_user methods across controllers to display in /posts/index.html.erb) to where I want to be. My fear is that I have to redesign the app such that the user data lives in the /user/show.html.erb page. Thoughts?

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  • MVC pattern and State Machine

    - by topright
    I think of a game as a state machine. Game States separate I/O processing, game logic and rendering into different classes: while (game_loop) { game->state->io_events(this); game->state->logic(this); game->state->rendering(); } You can easily change a game state in this approach. MVC separation works in more complex way: while (game_loop) { game->cotroller->io_events(this); game->model->logic(this); game->view->rendering(); } So changing Game States becomes error prone task (switch 3 MVC objects, not 1). What are practical ways of combining these 2 concepts?

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  • SDL side-scroller scrolls inconsistantly

    - by SDLFunTimes
    So I'm working on an upgrade from my previous project (that I posted here for code review) this time implementing a repeating background (like what is used on cartoons) so that SDL doesn't have to load really big images for a level. There's a strange inconsistency in the program, however: the first time the user scrolls all the way to the right 2 less panels are shown than is specified. Going backwards (left) the correct number of panels is shown (that is the panels repeat the number of times specified in the code). After that it appears that going right again (once all the way at the left) the correct number of panels is shown and same going backwards. Here's some selected code and here's a .zip of all my code constructor: Game::Game(SDL_Event* event, SDL_Surface* scr, int level_w, int w, int h, int bpp) { this->event = event; this->bpp = bpp; level_width = level_w; screen = scr; w_width = w; w_height = h; //load images and set rects background = format_surface("background.jpg"); person = format_surface("person.png"); background_rect_left = background->clip_rect; background_rect_right = background->clip_rect; current_background_piece = 1; //we are displaying the first clip rect_in_view = &background_rect_right; other_rect = &background_rect_left; person_rect = person->clip_rect; background_rect_left.x = 0; background_rect_left.y = 0; background_rect_right.x = background->w; background_rect_right.y = 0; person_rect.y = background_rect_left.h - person_rect.h; person_rect.x = 0; } and here's the move method which is probably causing all the trouble: void Game::move(SDLKey direction) { if(direction == SDLK_RIGHT) { if(move_screen(direction)) { if(!background_reached_right()) { //move background right background_rect_left.x += movement_increment; background_rect_right.x += movement_increment; if(rect_in_view->x >= 0) { //move the other rect in to fill the empty space SDL_Rect* temp; other_rect->x = -w_width + rect_in_view->x; temp = rect_in_view; rect_in_view = other_rect; other_rect = temp; current_background_piece++; std::cout << current_background_piece << std::endl; } if(background_overshoots_right()) { //sees if this next blit is past the surface //this is used only for re-aligning the rects when //the end of the screen is reached background_rect_left.x = 0; background_rect_right.x = w_width; } } } else { //move the person instead person_rect.x += movement_increment; if(get_person_right_side() > w_width) { //person went too far right person_rect.x = w_width - person_rect.w; } } } else if(direction == SDLK_LEFT) { if(move_screen(direction)) { if(!background_reached_left()) { //moves background left background_rect_left.x -= movement_increment; background_rect_right.x -= movement_increment; if(rect_in_view->x <= -w_width) { //swap the rect in view SDL_Rect* temp; rect_in_view->x = w_width; temp = rect_in_view; rect_in_view = other_rect; other_rect = temp; current_background_piece--; std::cout << current_background_piece << std::endl; } if(background_overshoots_left()) { background_rect_left.x = 0; background_rect_right.x = w_width; } } } else { //move the person instead person_rect.x -= movement_increment; if(person_rect.x < 0) { //person went too far left person_rect.x = 0; } } } } without the rest of the code this doesn't make too much sense. Since there is too much of it I'll upload it here for testing. Anyway does anyone know how I could fix this inconsistency?

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  • Table is centering by itself?

    - by user146780
    I have a page here: http://animactions.ca/Animactions/accueil.php and it has a right column. When the right column's content is longer than then the main content, the main content centers rather than start at the top despite I defining it in a style not to do so. From my style sheet: .tbsyles { margin: 0px; text-align: justify; width: 200px; border-left-style: solid; border-left-width: 1px; border-left-color: #A8CFE4; padding-left: 30px; height: 100%; line-height: 100%; vertical-align: top; padding-right: 0px; } .tablestylea { width: 900px; margin: 0px; text-align: justify; height: 100%; line-height: 100%; vertical-align: top; padding-right: 0px; } How can I make it so no matter what the length of my right col content the main content page resizes correctly and starts from the top rather than from the center? Thanks

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  • making my player sprite land on top of my platform sprite

    - by Stone
    Hi, in my XNA game(im fairly new to XNA by the way) i would like to have my player sprite land on top of a platform. i have a player sprite class that inherits from my regular sprite class, and the regular sprite class for basic non playable sprite stuff such as boxes, background stuff, and platforms. However, i am unsure how to implement a way to make my player sprite land on a platform. My player Sprite can jump and move around, but i dont know where and how to check to see if it is on top of my platform sprite. My player sprites jump method is here private void Jump() { if (mCurrentState != State.Jumping) { mCurrentState = State.Jumping; mStartingPosition = Position; mDirection.Y = MOVE_UP; mSpeed = new Vector2(jumpSpeed, jumpSpeed); } } mStartingPosition is player sprites starting position of the jump, and Position is the player sprites current position. I would think that my code for checking to see whether my player sprite is on top of my platform sprite. I am unsure how to reference my platform sprite inside of the playersprite class and inside of the jump method. i think it should be something like this //platformSprite.CollisonBox would be the rectangle around the platform, but im not //sure how to check to see if player.Position is touching any point //on platformSprite.CollisionBox if(player.Position == platformSprite.CollisionBox) { player.mDirection = 0; } Again im pretty new to programming and XNA, and some of this logic i dont quite understand so any help on any of it would be greatly appreciated:D Thanks

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