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  • When did you know it was time to leave your job?

    - by Jeremy Michael Cantrell
    Every job has its ups and downs, but sometimes it just isn't worth it to stick around. I'm currently in one of the "down" points with my current job and debating whether or not to start testing the waters for something else. What are your experiences? How did you know it was time to leave? Do you ultimately feel like it was the right decision?

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  • Seperation of game- and rendering logic

    - by Qua
    What is the best way to seperate rendering code from the actually game engine/logic code? And is it even a good idea to seperate those? Let's assume we have a game object called Knight. The Knight has to be rendered on the screen for the user to see. We're now left with two choices. Either we give the Knight a Render/Draw method that we can call, or we create a renderer class that takes care of rendering all knights. In the scenario where the two is seperated the Knight should the knight still contain all the information needed to render him, or should this be seperated as well? In the last project we created we decided to let all the information required to render an object be stored inside the object itself, but we had a seperate component to actually read those informations and render the objects. The object would contain information such as size, rotation, scale, and which animation was currently playing and based on this the renderer object would compose the screen. Frameworks such as XNA seem to think joining the object and rendering is a good idea, but we're afraid to get tied up to a specific rendering framework, whereas building a seperate rendering component gives us more freedom to change framework at any given time.

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  • Potential issues using member's "from" address and the "sender" header

    - by Paul Burney
    Hi all, A major component of our application sends email to members on behalf of other members. Currently we set the "From" address to our system address and use a "Reply-to" header with the member's address. The issue is that replies from some email clients (and auto-replies/bounces) don't respect the "Reply-to" header so get sent to our system address, effectively sending them to a black hole. We're considering setting the "From" address to our member's address, and the "Sender" address to our system address. It appears this way would pass SPF and Sender-ID checks. Are there any reasons not to switch to this method? Are there any other potential issues? Thanks in advance, -Paul Here are way more details than you probably need: When the application was first developed, we just changed the "from" address to be that of the sending member as that was the common practice at the time (this was many years ago). We later changed that to have the "from" address be the member's name and our address, i.e., From: "Mary Smith" <[email protected]> With a "reply-to" header set to the member's address: Reply-To: "Mary Smith" <[email protected]> This helped with messages being mis-categorized as spam. As SPF became more popular, we added an additional header that would work in conjunction with our SPF records: Sender: <[email protected]> Things work OK, but it turns out that, in practice, some email clients and most MTA's don't respect the "Reply-To" header. Because of this, many members send messages to [email protected] instead of the desired member. So, I started envisioning various schemes to add data about the sender to the email headers or encode it in the "from" email address so that we could process the response and redirect appropriately. For example, From: "Mary Smith" <[email protected]> where the string after "messages" is a hash representing Mary Smith's member in our system. Of course, that path could lead to a lot of pain as we need to develop MTA functionality for our system address. I was looking again at the SPF documentation and found this page interesting: http://www.openspf.org/Best_Practices/Webgenerated They show two examples, that of evite.com and that of egreetings.com. Basically, evite.com is doing it the way we're doing it. The egreetings.com example uses the member's from address with an added "Sender" header. So the question is, are there any potential issues with using the egreetings method of the member's from address with a sender header? That would eliminate the replies that bad clients send to the system address. I don't believe that it solves the bounce/vacation/whitelist issue since those often send to the MAIL FROM even if Return Path is specified.

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  • Network communication for a turn based board game

    - by randooom
    Hi all, my first question here, so please don't be to harsh if something went wrong :) I'm currently a CS student (from Germany, if this info is of any use ;) ) and we got a, free selectable, programming assignment, which we have to write in a C++/CLI Windows Forms Application. My team, two others and me, decided to go for a network-compatible port of the board game Risk. We divided the work in 3 Parts, namely UI, game logic and network. Now we're on the part where we have to get everything working together and the big question mark is, how to get the clients synchronized with each other? Our approach so far is, that each client has all information necessary to calculate and/or execute all possible actions. Actually the clients have all information available at all, aside from the game-initializing phase (add players, select map, etc.), which needs one "super-client" with some extra stuff to control things. This is the standard scenario of our approach: player performs action, the action is valid and got executed on the players client action is sent over the network action is executed on the other clients The design (i.e. no or code so far) we came up with so far, is something like the following pseudo sequence diagram. Gui, Controller and Network implement all possible actions (i.e. all actions which change data) as methods from an interface. So each part can implement the method in a way to get their job done. Example with Action(): On the player side's Client: Player-->Gui.Action() Gui-->Controller.Action() Controller-->Logic.Action (Logic.Action() == NoError)? Controller-->Network.Action() Network-->Parser.ParseAction() Network.Send(msg) On all other clients: Network.Recv(msg) Network-->Parser.Deparse(msg) Parser-->Logic.Action() Logic-->Gui.Action() The questions: Is this a viable approach to our task? Any better/easier way to this? Recommendations, critique? Our knowledge (so you can better target your answer): We are on the beginner side, in regards to programming on a somewhat larger projects with a small team. All of us have some general programming experience and basic understanding of the .Net Libraries and Windows Forms. If you need any further information, please feel free to ask.

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  • Athentication Problem - not recognizing 'else' - Ruby on rails...

    - by bgadoci
    I can't seem to figure out what I am doing wrong here. I have implemented the Super Simple Authentication from Ryan Bates tutorial and while the login portion is functioning correctly, I can't get an error message and redirect to happen correctly for a bad login. Ryan Bates admits in his comments he left this out but can't seem to implement his recommendation. Basically what is happening is that when someone logs in correctly it works. When a bad password is entered it does the same redirect and flashes 'successfully logged in' thought they are not. The admin links do not show (which is correct and are the links protected by the <% if admin? %) but I need it to say 'failed login' and redirect to login path. Here is my code: SessionsController class SessionsController < ApplicationController def create if session[:password] = params[:password] flash[:notice] = 'Successfully logged in' redirect_to posts_path else flash[:notice] = "whoops" redirect_to login_path end end def destroy reset_session flash[:notice] = 'Successfully logged out' redirect_to posts_path end end ApplicationController class ApplicationController < ActionController::Base helper_method :admin? protected def authorize unless admin? flash[:error] = "unauthorized request" redirect_to posts_path false end end def admin? session[:password] == "string0826" end helper :all # include all helpers, all the time protect_from_forgery # See ActionController::RequestForgeryProtection for details # end

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  • [ASP.NET ERROR] The request was aborted: Could not create SSL/TLS secure channel.

    - by Mark Cidade
    I'm posting this on behalf of a co-worker. He gets a "The request was aborted: Could not create SSL/TLS secure channel" error while using a WebRequest object to make an HTTPS request. Th funny thing is that this only happens after a while, and is temporarily fixed when the application is restarted, which suggests that something is being filled to capacity or something. Has anyone seen this kind of thing before?

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  • Google Maps: marker icons are multi over same location, why?

    - by JakiT
    I'm using Google Maps and have the map set to height/width=100%. I noticed that when I resize the browser window, my map marker icons appear to redraw on top of the same location. Meaning, if I should only have 1 map marker icon on "987 Main St", when I resize the browser window - multiple map marker icons are being now draw on top of "987 Main St" that shouldn't be there. Any ideas why this is happening and how to prevent it? UPDATE: Link to actual code

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  • OpenGLES mix and match blending options complicated question

    - by DevDevDev
    So I have a background line drawing, black and white. I want to be able to draw over this, keeping the black lines in there, and drawing only where it is white. I can do this by using glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); And the black stays black and white gets whatever color I want. However in the white areas, I want to be able to draw some color, pick to another color and then blend. However this doesn't work because the blend function is messed up. So what I was thinking is having a linedrawing framebuffer, and a user-drawing framebuffer. The user draws into the userdrawing framebuffer, with a different blending, and then I switch blending options and draw into the linedrawing framebuffer. But i don't know enough OpenGL to say whether or not this will work or is a stupid idea. Thanks a lot

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  • WYSIHAT 'resonds_to_parent" undefined method - Ruby on Rails

    - by bgadoci
    I just successfully installed WysiHat in my rails blog. Seems that the 'add a picture' feature is not working. It successfully allows me to find and select a picture from my desktop but upon clicking save, it does nothing. I also have Paperclip successfully installed and can attach images to records outside the WYSIHAT form field. Any ideas? (let me know if I need to post any code). Also, WysiHat-engine uses facebox, not sure if that is relevant. UPDATE: Added Server Log, looks like paperclip is saving it so not sure what else is going wrong. Processing PostsController#update (for 127.0.0.1 at 2010-04-23 16:42:14) [PUT] Parameters: {"commit"=>"Update", "post"=>{"body"=>"<p>Duis autem vel eum iriure dolor in hendrerit in vulputate velit esse molestie consequat, vel illum dolore eu feugiat nulla facilisis at vero eros et accumsan et iusto odio dignissim qui blandit praesent luptatum zzril delenit augue duis dolore te feugait nulla facilisi. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat.</p>", "title"=>"Rails Code for Search"}, "authenticity_token"=>"hndm6pxaPLfgnSMFAmLDGNo86mZG3XnlfJoNOI/P+O8=", "id"=>"105"} Post Load (0.2ms) SELECT * FROM "posts" WHERE ("posts"."id" = 105) Post Update (0.3ms) UPDATE "posts" SET "updated_at" = '2010-04-23 21:42:14', "body" = '<p>Duis autem vel eum iriure dolor in hendrerit in vulputate velit esse molestie consequat, vel illum dolore eu feugiat nulla facilisis at vero eros et accumsan et iusto odio dignissim qui blandit praesent luptatum zzril delenit augue duis dolore te feugait nulla facilisi. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat.</p>' WHERE "id" = 105 [paperclip] Saving attachments. Redirected to http://localhost:3000/posts/105 Completed in 12ms (DB: 0) | 302 Found [http://localhost/posts/105] UPDATE 2 I installed ImageMagic and now I get the following error. Processing WysihatFilesController#index (for 127.0.0.1 at 2010-04-23 23:27:57) [GET] Parameters: {"editor"=>"post_body_editor"} WysihatFile Load (0.3ms) SELECT * FROM "wysihat_files" Rendering wysihat_files/index Rendered wysihat_files/_form (1.9ms) Completed in 4ms (View: 3, DB: 0) | 200 OK [http://localhost/wysihat_files/?editor=post_body_editor] Processing WysihatFilesController#create (for 127.0.0.1 at 2010-04-23 23:28:09) [POST] Parameters: {"commit"=>"Save changes", "wysihat_file"=>{"file"=>#<File:/var/folders/F3/F3ovLEb1EMW4aZ5nsRvRlU+++TI/-Tmp-/RackMultipart20100423-43326-1mzeb3s-0>}, "authenticity_token"=>"IHF9Ghz6gYuAeNOUYhna+O0A4WrDbm4iha4Tsavu97o="} NoMethodError (undefined method `responds_to_parent' for #<WysihatFilesController:0x10352a2c0>): vendor/gems/wysihat-engine-0.1.12/app/controllers/wysihat_files_controller.rb:10:in `create' Rendered rescues/_trace (25.2ms) Rendered rescues/_request_and_response (0.3ms) Rendering rescues/layout (internal_server_error) Update 3 After reading a comment below I am thinking that perhaps I am missing something in my Post model. Here is the code for the model. class Post < ActiveRecord::Base has_attached_file :photo validates_presence_of :body, :title has_many :comments, :dependent => :destroy has_many :tags, :dependent => :destroy has_many :ugtags, :dependent => :destroy has_many :votes, :dependent => :destroy belongs_to :user after_create :self_vote def self_vote # I am assuming you have a user_id field in `posts` and `votes` table. self.votes.create(:user => self.user) end cattr_reader :per_page @@per_page = 10 end

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  • Google Checkout. Show shipping rates before logging in possible?

    - by Roeland
    I am trying to integrate google checkout with my current site. I am calculating the shipping on my end, before passing it to google checkout. The problem is, when a person click the "google checkout" button, it takes them to google checkout but it does not show the shipping. It actually states it will be calculated on next step. In the next step it actually shows a drop down with the ONE option for shipping that I passed, which is a flat rate.. The problem is, to get to the next step you have to enter a credit card. Also, my shop has the shipping shown in the cart, so it would seem confusing to go to checkout and have a price without shipping. Here is the test code I am using right now to see if I can get it to show shipping before logging in (sample it here: http://sensenich.bythepixel.com/test.html) <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html;charset=utf-8" /> <title>Site Title</title> </head> <body> <form method="POST" action="https://sandbox.google.com/checkout/api/checkout/v2/checkoutForm/Merchant/468503062558352" accept-charset="utf-8"> <input type="hidden" name="item_name_1" value="Peanut Butter"/> <input type="hidden" name="item_description_1" value="Chunky peanut butter."/> <input type="hidden" name="item_quantity_1" value="1"/> <input type="hidden" name="item_price_1" value="3.99"/> <input type="hidden" name="item_currency_1" value="USD"/> <input type="hidden" name="checkout-flow-support.merchant-checkout-flow-support.shipping-methods.flat-rate-shipping-1.name" value="UPS Next Day Air"/> <input type="hidden" name="checkout-flow-support.merchant-checkout-flow-support.shipping-methods.flat-rate-shipping-1.price" value="20.00"/> <input type="hidden" name="checkout-flow-support.merchant-checkout-flow-support.shipping-methods.flat-rate-shipping-1.price.currency" value="USD"/> <input type="hidden" name="_charset_" /> <!-- Button code --> <input type="image" name="Google Checkout" alt="Fast checkout through Google" src="http://sandbox.google.com/checkout/buttons/checkout.gif?merchant_id=468503062558352&w=180&h=46&style=white&variant=text&loc=en_US" height="46" width="180" /> </form> </body> </html>

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  • Is there any limit to recursion in lisp?

    - by Isaiah
    I enjoy using recursion whenever I can, it seems like a much more natural way to loop over something then actual loops. I was wondering if there is any limit to recursion in lisp? Like there is in python where it freaks out after like 1000 loops? Could you use it for say, a game loop? Testing it out now, simple counting recursive function. Now at 7000000! Thanks alot

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  • Heroku Push Problem part 2 - Postgresql - PGError Relations does not exist - Ruby on Rails

    - by bgadoci
    Ok so got through my last problem with the difference between Postgresql and SQLite and seems like Heroku is telling me I have another one. I am new to ruby and rails so a lot of this stuff I can't decipher at first. Looking for a little direction here. The error message and PostsController Index are below. I checked my routes.rb file and all seems well there but I could be missing something. I will post if you need. Processing PostsController#index (for 99.7.50.140 at 2010-04-23 15:19:22) [GET] ActiveRecord::StatementInvalid (PGError: ERROR: relation "tags" does not exist : SELECT a.attname, format_type(a.atttypid, a.atttypmod), d.adsrc, a.attnotnull FROM pg_attribute a LEFT JOIN pg_attrdef d ON a.attrelid = d.adrelid AND a.attnum = d.adnum WHERE a.attrelid = '"tags"'::regclass AND a.attnum > 0 AND NOT a.attisdropped ORDER BY a.attnum ): PostsController#index def index @tag_counts = Tag.count(:group => :tag_name, :order => 'count_all DESC', :limit => 20) conditions, joins = {}, :votes @ugtag_counts = Ugtag.count(:group => :ugctag_name, :order => 'count_all DESC', :limit => 20) conditions, joins = {}, :votes @vote_counts = Vote.count(:group => :post_title, :order => 'count_all DESC', :limit => 20) conditions, joins = {}, :votes unless(params[:tag_name] || "").empty? conditions = ["tags.tag_name = ? ", params[:tag_name]] joins = [:tags, :votes] end @posts=Post.paginate( :select => "posts.*, count(*) as vote_total", :joins => joins, :conditions=> conditions, :group => "votes.post_id, posts.id ", :order => "created_at DESC", :page => params[:page], :per_page => 5) @popular_posts=Post.paginate( :select => "posts.*, count(*) as vote_total", :joins => joins, :conditions=> conditions, :group => "votes.post_id, posts.id", :order => "vote_total DESC", :page => params[:page], :per_page => 3) respond_to do |format| format.html # index.html.erb format.xml { render :xml => @posts } format.json { render :json => @posts } format.atom end end

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  • How do I make a PHP call whenever a form element is clicked?

    - by thinkswan
    I have a jQuery colorbox opened over top of my webpage (with a <select> drop down list) and I'd like to make an AJAX call every time a new <option> is selected from the drop down. I have the following code, but it's not picking up the select event. $('#cboxLoadedContent select[name=parent]').live('select', function() { $.get("edit.php", { fn: 'getFormatLevel', parent: $('select[name=parent]').val() }, function(data) { alert("Data Loaded: " + data); }); }); Any ideas why this isn't even recognizing my selector?

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  • How to inform users that webapplication does not support IE6

    - by Paul Szulc
    I have web application and I do not really care about IE6 users. However I would like to have some kind of feautre that would informe users that they are using IE6 and that their browser is not supported. I was thinking about two possible solutions: pop-out window (probably Javascript) with text informing the user on every page he enters some special page with information, that user would be redirected to whenever he tries to access my application Both solutions will be sufficient, however I would prefer the second one. Probably some magic javascript needs to be involved, can anyone could please provide a solution to this?

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  • Need tips for better usability for tabular data with pagination

    - by Anil Namde
    Hi all, Just another day i found myself writing code to show data on the UI. I am again using DataGrid/GridView (ASP.NET), User Id as link button (clickable) to redirect user to another page. User having hard time to find where to click(Though the link has underline and hand pointer as usual on hover) just another common table like structure Following are the columns for example, User ID (Link button), User Name, First Name, Last Name, Date Of Birth Now i would like to make it better form the usability point of view. Can someone suggest a good link, example or suggestions to make it better. Thanks all,

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  • Replacing IE With Mozilla Firefox

    - by Sarfraz
    Hello, Has anyone used the Edskes Software Silent Setup for Mozilla Firefox which is multilingual utility which automatically downloads and installs the latest version of Mozilla Firefox. Basically, it says, we can redirect clients using IE to this URL to let them know that that should better stop using IE any more. So my question is whether this program is worth of using? You can browse through the site for more info about it. Thanks

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  • Using Effect For Fog of War

    - by Qua
    I'm trying to apply fog of war to areas on the screen not currently visible to the player. I do this by rendering the game content in one RenderTarget and the the fog of war into another, and then I merge them with an effect file that takes the color from the game RenderTarget and the alpha from the fog of war render target. The FOW RenderTarget is black where the FOW appears, and white where it doesn't. This does work, but it colors the fog of war (the unrevealed locations) white instead of the intended color of black. Before applying the effect I clear the backbuffer of the device to white. When I try to clear it to black, non of the fog of war appears at all, which I assume is a product of alpha blending with black. It works for all other colors, however - giving the resulting screen a tint of that color. How do I archieve a black fog while still being able to do alpha blending between the two render targets? The rendering code for applying the FOW: private RenderTarget2D mainTarget; private RenderTarget2D lightTarget; private void CombineRenderTargetsAndDraw() { batch.GraphicsDevice.SetRenderTarget(null); batch.GraphicsDevice.Clear(Color.White); fogOfWar.Parameters["LightsTexture"].SetValue(lightTarget); batch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend); fogOfWar.CurrentTechnique.Passes[0].Apply(); batch.Draw( mainTarget, new Rectangle(0, 0, batch.GraphicsDevice.PresentationParameters.BackBufferWidth, batch.GraphicsDevice.PresentationParameters.BackBufferHeight), Color.White ); batch.End(); } The effect file I'm using to apply the FOW: texture LightsTexture; sampler ColorSampler : register(s0); sampler LightsSampler = sampler_state{ Texture = <LightsTexture>; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 TexCoord : TEXCOORD0; }; float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { float2 tex = input.TexCoord; float4 color = tex2D(ColorSampler, tex); float4 alpha = tex2D(LightsSampler, tex); return float4(color.r, color.g, color.b, alpha.r); } technique Technique1 { pass Pass1 { PixelShader = compile ps_2_0 PixelShaderFunction(); } }

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  • Application Context in Rails

    - by Sean McMains
    Rails comes with a handy session hash into which we can cram stuff to our heart's content. I would, however, like something like ASP's application context, which instead of sharing data only within a single session, will share it with all sessions in the same application. I'm writing a simple dashboard app, and would like to pull data every 5 minutes, rather than every 5 minutes for each session. I could, of course, store the cache update times in a database, but so far haven't needed to set up a database for this app, and would love to avoid that dependency if possible. So, is there any way to get (or simulate) this sort of thing? If there's no way to do it without a database, is there any kind of "fake" database engine that comes with Rails, runs in memory, but doesn't bother persisting data between restarts?

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  • Best commercial libraries for developing NCPDP-based systems (prescription drug related)

    - by Kaveh Shahbazian
    What are (based on experiences) best commercial libraries for developing NCPDP-based systems? Edit 2: Thanks to all for help! NCPDP (National Council for Prescription Drug Programs) is an standard for e-prescribing. It defines two formats for message transmission: binary and XML. Implementing XML is somehow easier because it is a standard format which in turn gives us more tooling options. The binary format has a very big specification and time-consuming to implement. I did not find an open source solution to work with. So I am looking for commercial alternatives. Edit 1: Please guide me; what's wrong with this question?

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  • SDL side-scroller scrolls inconsistantly

    - by SDLFunTimes
    So I'm working on an upgrade from my previous project (that I posted here for code review) this time implementing a repeating background (like what is used on cartoons) so that SDL doesn't have to load really big images for a level. There's a strange inconsistency in the program, however: the first time the user scrolls all the way to the right 2 less panels are shown than is specified. Going backwards (left) the correct number of panels is shown (that is the panels repeat the number of times specified in the code). After that it appears that going right again (once all the way at the left) the correct number of panels is shown and same going backwards. Here's some selected code and here's a .zip of all my code constructor: Game::Game(SDL_Event* event, SDL_Surface* scr, int level_w, int w, int h, int bpp) { this->event = event; this->bpp = bpp; level_width = level_w; screen = scr; w_width = w; w_height = h; //load images and set rects background = format_surface("background.jpg"); person = format_surface("person.png"); background_rect_left = background->clip_rect; background_rect_right = background->clip_rect; current_background_piece = 1; //we are displaying the first clip rect_in_view = &background_rect_right; other_rect = &background_rect_left; person_rect = person->clip_rect; background_rect_left.x = 0; background_rect_left.y = 0; background_rect_right.x = background->w; background_rect_right.y = 0; person_rect.y = background_rect_left.h - person_rect.h; person_rect.x = 0; } and here's the move method which is probably causing all the trouble: void Game::move(SDLKey direction) { if(direction == SDLK_RIGHT) { if(move_screen(direction)) { if(!background_reached_right()) { //move background right background_rect_left.x += movement_increment; background_rect_right.x += movement_increment; if(rect_in_view->x >= 0) { //move the other rect in to fill the empty space SDL_Rect* temp; other_rect->x = -w_width + rect_in_view->x; temp = rect_in_view; rect_in_view = other_rect; other_rect = temp; current_background_piece++; std::cout << current_background_piece << std::endl; } if(background_overshoots_right()) { //sees if this next blit is past the surface //this is used only for re-aligning the rects when //the end of the screen is reached background_rect_left.x = 0; background_rect_right.x = w_width; } } } else { //move the person instead person_rect.x += movement_increment; if(get_person_right_side() > w_width) { //person went too far right person_rect.x = w_width - person_rect.w; } } } else if(direction == SDLK_LEFT) { if(move_screen(direction)) { if(!background_reached_left()) { //moves background left background_rect_left.x -= movement_increment; background_rect_right.x -= movement_increment; if(rect_in_view->x <= -w_width) { //swap the rect in view SDL_Rect* temp; rect_in_view->x = w_width; temp = rect_in_view; rect_in_view = other_rect; other_rect = temp; current_background_piece--; std::cout << current_background_piece << std::endl; } if(background_overshoots_left()) { background_rect_left.x = 0; background_rect_right.x = w_width; } } } else { //move the person instead person_rect.x -= movement_increment; if(person_rect.x < 0) { //person went too far left person_rect.x = 0; } } } } without the rest of the code this doesn't make too much sense. Since there is too much of it I'll upload it here for testing. Anyway does anyone know how I could fix this inconsistency?

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  • MBA and a Computer Science degree

    - by Chung Pow
    A similar question was asked a while back, but I want to know some people who both have an MBA and a Computer Science degree and advanced their careers. What kind of job did you have before and after achieving an MBA? I'm a programmer and I have thought about getting an MBA. What doors will that open for me?

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