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  • BlitzMax - generating 2D neon glowing line effect to png file

    - by zanlok
    Originally asked on StackOverflow, but it became tumbleweed. I'm looking to create a glowing line effect in BlitzMax, something like a Star Wars lightsaber or laserbeam. Doesn't have to be realtime, but just to TImage objects and then maybe saved to PNG for later use in animation. I'm happy to use 3D features, but it will be for use in a 2D game. Since it will be on black/space background, my strategy is to draw a series of white blurred lines with color and high transparency, then eventually central lines less blurred and more white. What I want to draw is actually bezier curved lines. Drawing curved lines is easy enough, but I can't use the technique above to create a good laser/neon effect because it comes out looking very segmented. So, I think it may be better to use a blur effect/shader on what does render well, which is a 1-pixel bezier curve. The problems I've been having are: Applying a shader to just a certain area of the screen where lines are drawn. If there's a way to do draw lines to a texture and then blur that texture and save the png, that would be great to hear about. There's got to be a way to do this, but I just haven't gotten the right elements working together yet. Any help from someone familiar with this stuff would be greatly appreciated. Using just 2D calls could be advantageous, simpler to understand and re-use. It would be very nice to know how to save a PNG that preserves the transparency/alpha stuff. p.s. I've reviewed this post (and many many others on the Blitz site), have samples working, and even developed my own 5x5 frag shaders. But, it's 3D and a scene-wide thing that doesn't seem to convert to 2D or just a certain area very well. I'd rather understand how to apply shading to a 2D scene, especially using the specifics of BlitzMax.

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  • How to implement a birds eye view of 2D Grid Map using Android

    - by IM_Adan
    I'm a true beginner with using the android platform and I'm having difficulties on implementing a 2D grid system for a tower defense type game. Where I can place towers on a specific tile and enemies will be able to traverse through tiles etc. What I would like is a practical explanation of how I could tackle this. A step by step guide for dummies. This is what I believe are the necessary steps to take, I think I might be wrong but I hope someone could help me out. Calculate the Width and Height of the view I'm working with. Based on that, determine the number of tiles required and their dimensions, (Still not sure how I would do this) Create each tile as a Rectangle object and draw these rectangle on a canvas I would really be grateful if someone could steer me in the right direction on how to implement a 2D Grid Map using android. I hope the answer to this questions helps the TRUE beginners out there like me. I have looked at the following links below yet I still feel that I don't trully understand what's going on. For XNA: 2D Grid based game - how should I draw grid lines? How to Create a Grid for a 2D Game? Also a quick note: All my previous game development has been in Java, mostly using Java SE and Swing. I also have good understanding of the game development process, it is only android thats confusing me :S

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  • Light mask map and camera for static lights in XNA Platformer

    - by JiminyCricket
    Using the example for some basic light maps found here : http://blog.josack.com/2011/07/xna-2d-dynamic-lighting.html, I've managed to create a lightmap texture using individual lightmaps and display it over a 2D tiled world as in the Platformer example. I'm using the very basic 2D camera example as found here : http://www.david-amador.com/2009/10/xna-camera-2d-with-zoom-and-rotation/, and the problem is that the lightmap texture scrolls with the player sprite. This looks pretty good and would be excellent for lighting the player sprite as it moves. But, I also want to be able to place static lights (or some initial position for the lights) that do not move with the player or camera. When I turn off the camera or give it a static position, it works as a series of static lights so I believe it's probably caused by the camera transformation matrix following the player around. I'm using RenderTarget2Ds, one for the main game screen after all the backgrounds and tiles are rendered, and one for the "lightmap" which consists of a black background and a bunch of lighting textures which are merged with it using additive blending. For now, I'm doing all of this in PlatformerGame.cs where the camera transformation and position is set and the level.Draw() call is made. I can't figure out how to separate the drawing of the lightmap and the camera following the player. I was thinking it would be better to render the shadows and lighting directly in the drawing of the level itself, but I'm not sure how to do that either because this technique requires RenderTarget2Ds and calling SpriteBatch.Begin()/End().

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  • Missing launcher after 12.04 upgrade

    - by Preston Zacharias
    I recently upgraded to ubuntu 12.04 and after doing some updates and such my application launcher and title bars (for window dialogues) are missing. Basically the entire unity GUI is missing! Not sure what happened so I installed gnome 3 and it was missing a launcher too, but did have title bars. In addition the bar found at the top that lets you know what's open and allows gnome extensions to be displayed is not interactive. I can't click, right click, alt + click (right or left), alt + super click (right or left) anywhere! I even installed an application menu from the gnome site and it is not interactive either. However, since there is no way to launch applications i have to use terminal and if i minimize an app it will disappear completely. Then i decided to try unity 2D and it is incredibly messed up. Black background, launcher is there but icons and top bar while on desktop are completely distorted. They're not just pixalated; they're all sorts of funky colors and when i open something from unity 2d launcher it will show it's opened in the launcher but nothing appears on my screen. When trying to view videos on youtube the video is distorted and looks just as unity 2d does. Strange enough: the audio works fine, just not videos. Pictures loads, but not ads that stream video. Any suggestions to get my launcher and the unity GUI back? I tried reinstalling gnome, unity 3d, and unity 2d from terminal. no change. also reinstalled unity desktop and tried resetting it: nothing happened.

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  • matlab - int array to binary array

    - by asel
    hi, currently in matlab i have int array a=[3,4,5,6,7]; i want to convert it to binary array with four bits each. for the above int array i would get the following binary array abinary=[0,0,1,1, 0,1,0,0, 0,1,0,1, 0,1,1,0, 0,1,1,1]; is there any fast way to do it? thanks a lot!

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  • PHP: Condense array of similar strings into one merged array

    - by Matt Andrews
    Hi everyone. Working with an array of dates (opening times for a business). I want to condense them to their briefest possible form. So far, I started out with this structure Array ( [Mon] => 12noon-2:45pm, 5:30pm-10:30pm [Tue] => 12noon-2:45pm, 5:30pm-10:30pm [Wed] => 12noon-2:45pm, 5:30pm-10:30pm [Thu] => 12noon-2:45pm, 5:30pm-10:30pm [Fri] => 12noon-2:45pm, 5:30pm-10:30pm [Sat] => 12noon-11pm [Sun] => 12noon-9:30pm ) What I want to achieve is this: Array ( [Mon-Fri] => 12noon-2:45pm, 5:30pm-10:30pm [Sat] => 12noon-11pm [Sun] => 12noon-9:30pm ) I've tried writing a recursive function and have managed to output this so far: Array ( [Mon-Fri] => 12noon-2:45pm, 5:30pm-10:30pm [Tue-Fri] => 12noon-2:45pm, 5:30pm-10:30pm [Wed-Fri] => 12noon-2:45pm, 5:30pm-10:30pm [Thu-Fri] => 12noon-2:45pm, 5:30pm-10:30pm [Sat] => 12noon-11pm [Sun] => 12noon-9:30pm ) Can anybody see a simple way of comparing the values and combining the keys where they're similar? My recursive function is basically two nested foreach() loops - not very elegant. Thanks, Matt EDIT: Here's my code so far, which produces the 3rd array above (from the first one as input): $last_time = array('t' => '', 'd' => ''); // blank array for looping $i = 0; foreach($final_times as $day=>$time) { if($last_time['t'] != $time ) { // it's a new time if($i != 0) { $print_times[] = $day . ' ' . $time; } // only print if it's not the first, otherwise we get two mondays } else { // this day has the same time as last time $end_day = $day; foreach($final_times as $day2=>$time2) { if($time == $time2) { $end_day = $day2; } } $print_times[] = $last_time['d'] . '-' . $end_day . ' ' . $time; } $last_time = array('t' => $time, 'd' => $day); $i++; }

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  • strange array in php

    - by tunpishuang
    here i wrote a function , it's general purpose is to get an array of the depIds under the parent root $depId. i use recursion method to get the array. public function getEmpsByDep($depId){ $query = "select * from ".SQLPREFIX."department where id_parent=".$depId; $stmt=$this->db->query($query); while(($row=$this->db->fetch_assoc($stmt))==true) { if($this->hasChildNode($row['DEPID'])) { $depId = $row['DEPID']; self::getEmpsByDep($depId); } else { $arr[]=$row['DEPID']; } } return ($arr); } while i think it should return a 1D array of the depid.but it return a strange 2D array like this: array(4) { [0]=> string(2) "11" [1]=> string(2) "12" [2]=> string(2) "13" [3]=> string(2) "14" } array(3) { [0]=> string(2) "19" [1]=> string(2) "20" [2]=> string(2) "21" } array(3) { [0]=> string(2) "15" [1]=> string(2) "16" [2]=> string(2) "17" } array(8) { [0]=> string(1) "2" [1]=> string(1) "4" [2]=> string(1) "5" [3]=> string(1) "6" [4]=> string(1) "7" [5]=> string(1) "8" [6]=> string(1) "9" [7]=> string(2) "10" } here is the table structure and data sample: $query[]="create table ".$sqltblpre."department( depId number(10) not null primary key, depName varchar2(50) not null, id_parent number(10) )"; //department(?????) $index=1; $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'??',0)"; //1 $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'???',0)"; //2 $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'???',0)"; //3 $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'???',0)"; //4 $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'???',0)"; //5 $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'???',0)"; //6 $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'?????',0)"; $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'????',0)"; $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'????',0)"; $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'????',0)"; $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'??',1)"; $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'??',1)"; $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'???',1)"; $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'??',1)"; $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'??',3)"; $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'???',3)"; $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'???',3)"; $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'???',3)"; //18 $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'??',18)"; $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'???',18)"; $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'??',18)"; so in a word, how can i get the 1D array thought the right code of this function?

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  • perl sorting an array of hashes

    - by srk
    use strict; my @arr; $arr[0][0]{5} = 16; $arr[0][1]{6} = 11; $arr[0][2]{7} = 25; $arr[0][3]{8} = 31; $arr[0][4]{9} = 16; $arr[0][5]{10} = 17; sort the array based on hash values so this should change to $arr[0][0]{6} = 11; $arr[0][1]{9} = 16; $arr[0][2]{5} = 16; $arr[0][3]{10} = 17; $arr[0][4]{7} = 25; $arr[0][5]{8} = 31; first sort on values in the hash.. when the values are same reverse sort based on keys... Please tell me how to do this.. Thank you

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  • Problem intialising 2D array

    - by TeeJay
    Ok, so I have a 2D Array that is initialised with values from a file (format: x y z). My file reads in the values correctly but when adding the z value to the matrix/2DArray, I run into a segfault and I have no idea why. It is possibly incorrect use of pointers? I still don't quite have the hang of them yet. This is my intialiser, works fine, even intialises all "z" values to 0. int** make2DArray(int rows, int columns) { int** newArray; newArray = (int**)malloc(rows*sizeof(int*)); if (newArray == NULL) { printf("out of memory for newArray.\n"); } for (int i = 0; i < rows; i++) { newArray[i] = (int*)malloc(columns*sizeof(int)); if (newArray[i] == NULL) { printf("out of memory for newArray[%d].\n", i); } } //intialise all values to 0 for (int i = 0; i < rows; i++) { for (int j = 0; j < columns; j++) { newArray[i][j] = 0; } } return newArray; } This is how I call the initialiser (and problem function). int** map = make2DArray(rows, columns); fillMatrix(&map, mapFile); And this is the problem code. void fillMatrix(int*** inMatrix, FILE* inFile) { int x, y, z; char line[100]; while(fgets(line, sizeof(line), inFile) != NULL) { sscanf(line, "%d %d %d", &x, &y, &z); *inMatrix[x][y] = z; } } From what I can gather through the use of ddd, the problem comes when y gets to 47. The map file has a max "x" value of 47 and a max "y" value of 63, I'm pretty sure I haven't got the order mixed up, so I don't know why the program is segfault-ing? I'm sure it's some newbie mistake...

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  • 2D Procedural Terrain with box2d Assets

    - by Alex
    I'm making a game that invloves a tire moving through terrain that is generated randomly over 1000 points. The terrain is always a downwards incline like so: The actual box2d terrain extends one screen width behind and infront of the circular character. I'm now at a stage where I need to add gameplay elements to the terrain such as chasms or physical objects (like the demo polygon in the picture) and am not sure of the best way to structure the procedural generation of the terrain and objects. I currently have a very simple for loop like so: for(int i = 0; i < kMaxHillPoints; i++) { hillKeyPoints[i] = CGPointMake(terrainX, terrainY); if(i%50 == 0) { i += [self generateCasmAtIndex:i]; } terrainX += winsize.width/20; terrainY -= random() % ((int) winsize.height/20); } With the generateCasmAtIndex function add points to the hillKeyPoints array and incrementing the for loop by the required amount. If I want to generate box2d objects as well for specific terrain elements, I'll also have to keep track of the current position of the player and have some sort of array of box2d objects that need to be created at certain locations. I am not sure of an efficient way to accomplish this procedural generation of terrain elements with accompanying box2d objects. My thoughts are: 1) Have many functions for each terrain element (chasm, jump etc.) which add elements to be drawn to an array that is check on each game step - similar to what I've shown above. 2) Create an array of terrain element objects that string together and are looped over to create the terrain and generate the box2d objects. Each object would hold an array of points to be drawn and and array of accompanying box2d objects. Any help on this is much appreciated as I cannot see a 'clean' solution.

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  • 2D Tile-Based Concept Art App

    - by ashes999
    I'm making a bunch of 2D games (now and in the near future) that use a 2D, RPG-like interface. I would like to be able to quickly paint tiles down and drop character sprites to create concept art. Sure, I could do it in GIMP or Photoshop. But that would require manually adding each tile, layering on more tiles, cutting and pasting particular character sprites, etc. and I really don't need that level of granularity; I need a quick and fast way to churn out concept art. Is there a tool that I can use for this? Perhaps some sort of 2D tile editor which lets me draw sprites and tiles given that I can provide the graphics files.

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  • How to handle animations?

    - by Bane
    I am coding a simple 2D engine to be used with HTML5. I already have classes such as Picture, Scene, Camera and Renderer, but now I need to work on Animations. Picture is basocally a wrapper for a normal image object, with it's own draw method, but this is unrelated, I'm interested in how animation in 2D games is usually done. What I planned to do, is to have the Animation class as well act like a wrapper for a few image objects, and then have methods such as getCurrentImage, next and animate (which would use intervals to quickly change the current image). I meant to feed the animation a couple of PNG's at inicialisation. Is quickly swapping PNG images acceptable for 2D animation? Are there some standard ways of doing this, or are there flaws in my ways?

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  • Array on servers which receive several hundred GB of data a day

    - by Matthew
    This is hopefully a simple question. Right now we are deploying servers which will serve as data warehouses. I know with raid 5 the best practice is 6 disks per raid 5. However, our plan is to use RAID 10 (both for performance and safety). We have a total of 14 disks (16 actually, but two are being used for OS). Keeping in mind that performance is very much an issue, which is better - doing several raid 1's? Do one large raid 10? One large raid 10 had been our original plan, but I want to see if anyone has any opinions I haven't thought of. Please note: This system was designed for using Raid 1+0, so losing half of the raw storage capacity is not an issue. Sorry i hadn't mentioned that initially. The concern is more whether or not we want to use one large Raid 1+0 containing all 14 disks, or several smaller raid 1+0's and then stripe across them using LVM. I know the best practice for higher raid levels is to never use more than 6 disks in an array.

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  • Whats the right program for me?

    - by andyphillips20
    I would like to learn C++ so I can get a job in the game industry, but there are so many options it a little confusing. I know most of you will say I should read up on C++ before attempting to program it but I learn best by doing things rather then reading. That being said I don't understand some of the thing suggested on other questions, because I've read a few trying to find whats right for me, so putting things in the simplest terms would be helpful. I've been making a couple of games 2d using gamemaker and if theres a C++ equivalent that would be perfect, but if not possible I would like an IDE that allows me to easily continue making 2d games, and is fairly simple to learn. Having a 2d sprite editor would be a nice plus but I can understand if its not every thing I want in one program

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  • Wait for Unity 4.3? [on hold]

    - by RoarG
    We are currently in a pre-production of developing a 2d game in Unity but with the arrival of Unity 4.3 around the corner we were contemplating waiting for the release 4.3 instead of starting on 4.2, mainly since 4.3 got native 2d support. Is this something to be worried about, or do we need to start over to take use of the advantages that 4.3 brings, or does it matter at all? What benefits does one get in Unity 4.3, considering developing a 2d game? and is it a lot of tweaking to rework if we start the project before 4.3 release?

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  • cannot convert from 'cli::array<Type> ^' to 'cli::array<Type> ^[]'

    - by user1576628
    I'm pretty new to C++/CLI and I am trying to convert a System::String to a System::Char array. Here's what I have so far: private: System::Void modeToolStripMenuItem_Click(System::Object^ sender, System::EventArgs^ e) { Mode frmMode; if(frmMode.ShowDialog() == System::Windows::Forms::DialogResult::OK){ array <Char>^ load [] = gcnew array<Char>(txtbxName->Text->ToCharArray()); } } txtbxName is a textbox inside a the form. Supposedly, this should work, but I get the compiler error: error C2440: cannot convert from 'cli::array<Type> ^' to 'cli::array<Type> ^[]' for the fourth line of the snippet.

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  • Ruby Built In Method to Create Multidimensional Array From Single Dimensioned Array

    - by Ell
    If I have an array like this: [0, 1, 2, 3, 4, 5], is there a built in method to create this: [[0, 1, 2], [3, 4, 5]] given a width of 3? If there is no built in method, how could I improve on this? def multi_to_single(array, width) return [].tap{|md_array| (array.length.to_f / width).ceil.times {|y| row = (array[(y*width), width]) md_array.push( row + Array.new(width - row.length)) } } end I feel like I have missed something obvious because I haven't programmed ruby in a while! Thanks in advance, ell. EDIT: It needs to be in the core library, so no ruby on rails or anything.

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  • routine to generate a 2d array from two 1d arrays and a function

    - by intuited
    I'm guessing that there's a word for this concept, and that it's available in at least some popular languages, but my perfunctory search was fruitless. A pseudocode example of what I'd like to do: function foo(a, b) { return a * b // EG } a = [ 1, 2, 3 ] b = [ 4, 5, 6 ] matrix = the_function_for_which_I_search(foo, [a, b] ) print matrix => [ [ 4, 8, 12], [5, 10, 15], [6, 12, 18] ] // or function concatenate(a,b) return a.b } print the_function_for_which_I_search( concatenate, [ a, b ]) => [ [ '14', '24', '34'], ['15', '25', '35'], [16', '26', '36'] ] In other words, function_for_which_I_search will apply the function given as its first argument to each combination of the elements of the two arrays passed as its second argument, and return the results as a two-dimensional array. I would like to know if such a routine has a common name, and if it's available in a python module, cpan package, ruby gem, pear package, etc. I'm also wondering if this is a core function in other languages, maybe haskell or R?

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  • Best way to deallocate an array of array in javascript

    - by andre.dias
    What is the best way to deallocate an array of array in javascript to make sure no memory leaks will happen? var foo = new Array(); foo[0] = new Array(); foo[0][0] = 'bar0'; foo[0][1] = 'bar1'; foo[1] = new Array(); ... delete(foo)? iterate through foo, delete(foo[index]) and delete(foo)? 1 and 2 give me the same result? none?

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  • Passing 2D array with variable dimensions as function argument

    - by TheCrazyProgrammer
    I just saw the following code among the successful submissions at codechef. http://www.codechef.com/viewplaintext/1595846 I used to think that float max(int n,int arr[n][n]) {....} is not allowed in C++ (as 'n' is a variable). My CodeBlocks (on windows) with MinGW [gcc 4.4] gives compile time error. that "error: array bound is not an integer constant. Then how can be such a solution be accepted by CodeChef's judge. Is there any special flag that allows us to do that in C++??? EDIT: A link showing status as AC (accepted) : http://www.codechef.com/viewsolution/1595846

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  • Convert PHP array into Key => Value Array

    - by Feature
    Total PHP Noob and I couldn't find an answer to this specific problem. Hope someone can help! $myvar is an array that looks like this: Array ( [aid] = Array ( [0] = 2 [1] = 1 ) [oid] = Array( [0] = 2 [1] = 1 ) ) And I need to set a new variable (called $attributes) to something that looks like this: $attributes = array($myvar['aid'][0] => $myvar['oid'][0], $myvar['aid'][1] => $myvar['oid'][1], etc...); And, of course, $myvar may contain many more items... How do I iterate through $myvar and build the $attributes variable?

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  • PHP Session Array Value keeps showing as "Array"

    - by Nerathas
    Hello, When sending data from a form to a second page, the value of the session is always with the name "Array" insteed of the expected number. The data should get displayed in a table, but insteed of example 1, 2, 3 , 4 i get : Array, Array, Array. (A 2-Dimensional Table is used) Is the following code below a proper way to "call" upon the stored values on the 2nd page from the array ? $test1 = $_SESSION["table"][0]; $test2 = $_SESSION["table"][1]; $test3 = $_SESSION["table"][2]; $test4 = $_SESSION["table"][3]; $test5 = $_SESSION["table"][4]; What exactly is this, and how can i fix this? Is it some sort of override that needs to happen? Best Regards.

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  • What is the fastest way to Initialize a multi-dimensional array to non-default values in .NET?

    - by AMissico
    How do I initialize a multi-dimensional array of a primitive type as fast as possible? I am stuck with using multi-dimensional arrays. My problem is performance. The following routine initializes a 100x100 array in approx. 500 ticks. Removing the int.MaxValue initialization results in approx. 180 ticks just for the looping. Approximately 100 ticks to create the array without looping and without initializing to int.MaxValue. Routines similiar to this are called a few hundred-thousand to several million times during a "run". The array size will not change during a run and arrays are created one-at-a-time, used, then discarded, and a new array created. A "run" which may last from one minute (using 10x10 arrays) to forty-five minutes (100x100). The application creates arrays of int, bool, and struct. There can be multiple "runs" executing at same time, but are not because performance degrades terribly. I am using 100x100 as a base-line. I am open to suggestions on how to optimize this non-default initialization of an array. One idea I had is to use a smaller primitive type when available. For instance, using byte instead of int, saves 100 ticks. I would be happy with this, but I am hoping that I don't have to change the primitive data type. public int[,] CreateArray(Size size) { int[,] array = new int[size.Width, size.Height]; for (int x = 0; x < size.Width; x++) { for (int y = 0; y < size.Height; y++) { array[x, y] = int.MaxValue; } } return array; } Down to 450 ticks with the following: public int[,] CreateArray1(Size size) { int iX = size.Width; int iY = size.Height; int[,] array = new int[iX, iY]; for (int x = 0; x < iX; x++) { for (int y = 0; y < iY; y++) { array[x, y] = int.MaxValue; } } return array; } Down to approximately 165 ticks after a one-time initialization of 2800 ticks. (See my answer below.) If I can get stackalloc to work with multi-dimensional arrays, I should be able to get the same performance without having to intialize the private static array. private static bool _arrayInitialized5; private static int[,] _array5; public static int[,] CreateArray5(Size size) { if (!_arrayInitialized5) { int iX = size.Width; int iY = size.Height; _array5 = new int[iX, iY]; for (int x = 0; x < iX; x++) { for (int y = 0; y < iY; y++) { _array5[x, y] = int.MaxValue; } } _arrayInitialized5 = true; } return (int[,])_array5.Clone(); } Down to approximately 165 ticks without using the "clone technique" above. (See my answer below.) I am sure I can get the ticks lower, if I can just figure out the return of CreateArray9. public unsafe static int[,] CreateArray8(Size size) { int iX = size.Width; int iY = size.Height; int[,] array = new int[iX, iY]; fixed (int* pfixed = array) { int count = array.Length; for (int* p = pfixed; count-- > 0; p++) *p = int.MaxValue; } return array; }

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  • Array comparion for multidimensinal array in php

    - by Learner
    Array 1 = pr($plan_data); Array ( [0] => Array ( [AveragePrice] => 9.631161 [EFLUrl] => http://www.championenergyservices.com/register/EFL_API.asp?rateid=161456 [EarlyTerminationFee] => 150 [HurricaneRecovery] => 0.132 [MeterSurcharge] => 3.05 [OffCycle] => 5 [PUCAssessment] => 0.00167 [PlanDescription] => Savings Champ-6 [PlanId] => 57 [PlanIssueDate] => 12/10/2012 [PlanMonthlyFee] => 0 [PlanName] => PN1058 [PlanRate] => 9.3 [PlanRenewablePercent] => 7.2 [PlanTerm] => 6 [PriorityMoveIn] => 36 [ProviderDisplayName] => CenterPoint Energy [ProviderId] => 21 [ProviderInternalName] => CNP_COAST [RateId] => 161456 [RegularMoveIn] => 16 [TDSPPassThrough] => 0.03791 [TOCUrl] => http://www.championenergyservices.com/register/termsandconditions.asp?rateid=161456 [YRACUrl] => http://www.championenergyservices.com/register/\affiliatefiles\YRAC.PDF [provider] => ces [ProductType] => Fixed [Rep] => Champion Energy Services [Zone] => 77479 ) [1] => Array ( [AveragePrice] => 10.1311693 [EFLUrl] => http://www.championenergyservices.com/register/EFL_API.asp?rateid=161458 [EarlyTerminationFee] => 150 [HurricaneRecovery] => 0.132 [MeterSurcharge] => 3.05 [OffCycle] => 5 [PUCAssessment] => 0.00167 [PlanDescription] => Savings Champ-12 [PlanId] => 59 [PlanIssueDate] => 12/10/2012 [PlanMonthlyFee] => 0 [PlanName] => PN1060 [PlanRate] => 9.8 [PlanRenewablePercent] => 7.2 [PlanTerm] => 12 [PriorityMoveIn] => 36 [ProviderDisplayName] => CenterPoint Energy [ProviderId] => 21 [ProviderInternalName] => CNP_COAST [RateId] => 161458 [RegularMoveIn] => 16 [TDSPPassThrough] => 0.03791 [TOCUrl] => http://www.championenergyservices.com/register/termsandconditions.asp?rateid=161458 [YRACUrl] => http://www.championenergyservices.com/register/\affiliatefiles\YRAC.PDF [provider] => ces [ProductType] => Fixed [Rep] => Champion Energy Services [Zone] => 77479 ) [2] => Array ( [AveragePrice] => 10.4311743 [EFLUrl] => http://www.championenergyservices.com/register/EFL_API.asp?rateid=161459 [EarlyTerminationFee] => 150 [HurricaneRecovery] => 0.132 [MeterSurcharge] => 3.05 [OffCycle] => 5 [PUCAssessment] => 0.00167 [PlanDescription] => Green Power-12 [PlanId] => 60 [PlanIssueDate] => 12/10/2012 [PlanMonthlyFee] => 0 [PlanName] => PN1061 [PlanRate] => 10.1 [PlanRenewablePercent] => 100 [PlanTerm] => 12 [PriorityMoveIn] => 36 [ProviderDisplayName] => CenterPoint Energy [ProviderId] => 21 [ProviderInternalName] => CNP_COAST [RateId] => 161459 [RegularMoveIn] => 16 [TDSPPassThrough] => 0.03791 [TOCUrl] => http://www.championenergyservices.com/register/termsandconditions.asp?rateid=161459 [YRACUrl] => http://www.championenergyservices.com/register/\affiliatefiles\YRAC.PDF [provider] => ces [ProductType] => Fixed [Rep] => Champion Energy Services [Zone] => 77479 ) ) Array 2 = pr($temp_val); Array ( [0] => Array ( [id] => 6 [PlanId] => 60 [PlanName] => Bounce 12 + A/C Protection [PlanDescription] => Bounce 12 + A/C Protection - CNP [PlanTerm] => 12 [PlanRate] => [RateId] => [PlanIssueDate] => [PlanMonthlyFee] => [EarlyTerminationFee] => 200.00000 [AveragePrice] => 12.00000 [HurricaneRecovery] => [PlanRenewablePercent] => [ProviderDisplayName] => [ProviderId] => 1 [provider] => bounce [ProductZoneId] => 353 [Zone] => 77479 [ProviderInternalName] => [RegularMoveIn] => [PriorityMoveIn] => [OffCycle] => [TDSPPassThrough] => [PUCAssessment] => [EFLUrl] => [EFLLinkUrl] => http://www.bounceenergy.com/efls/bounce12.pdf [TOCUrl] => [TOCLUrl] => http://www.bounceenergy.com/terms-of-service-fixed.pdf [YRACUrl] => [YRACLUrl] => http://www.bounceenergy.com/yraac.pdf [REP_Name] => [REP_PUCT] => [customer_service_email] => [toll_free_number] => [status] => active [created] => 2012-12-14 12:40:05 [modified] => 2012-12-14 ) [1] => Array ( [id] => 18 [PlanId] => 17 [PlanName] => Online Only - 12 [PlanDescription] => Online Only - 12 [PlanTerm] => 12 [PlanRate] => [RateId] => 386 [PlanIssueDate] => [PlanMonthlyFee] => 100.00000 [EarlyTerminationFee] => 175.00000 [AveragePrice] => 10.00000 [HurricaneRecovery] => [PlanRenewablePercent] => [ProviderDisplayName] => [ProviderId] => 2 [provider] => fulcrum [ProductZoneId] => [Zone] => 77479 [ProviderInternalName] => [RegularMoveIn] => [PriorityMoveIn] => [OffCycle] => [TDSPPassThrough] => [PUCAssessment] => [EFLUrl] => [EFLLinkUrl] => [TOCUrl] => [TOCLUrl] => [YRACUrl] => [YRACLUrl] => [REP_Name] => [REP_PUCT] => [customer_service_email] => [toll_free_number] => [status] => active [created] => 2012-12-14 12:40:15 [modified] => 2012-12-14 ) ) I want to compare this two array and if any key value is different i want to take it an different array.. $result_val= array_diff_assoc($plan_data, $temp_val); Please help me out !!

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