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  • How does array class work in Java?

    - by oks16
    In Java, array is a class and extends Object. I am curious to know about this special array class. I don't find the class definition anywhere. Doing a getClass().getName() gives strange result. String[] array = new String[]{"one","two"}; System.out.println(array.getClass().getName()); // prints [Ljava.lang.String; I want to understand how array works under the hood. Is the array class definition hardcoded in the JVM? Any resources, books, links on this will be helpful. Thank you.

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  • clear php empty array

    - by redcoder
    i have the following array and want to get rid/remove the empty array and rearrange it in an order.can anyone help me please. Array ( [ufile] => Array ( [name] => Array ( [0] => chicken soup.jpg [1] => [2] => hot n sour sup.jpg [3] => [4] => [5] => [6] => [7] => [8] => ) [type] => Array ( [0] => [1] => [2] => [3] => [4] => [5] => [6] => [7] => [8] => ) [tmp_name] => Array ( [0] => [1] => [2] => [3] => [4] => [5] => [6] => [7] => [8] => ) [error] => Array ( [0] => 1 [1] => 4 [2] => 1 [3] => 4 [4] => 4 [5] => 4 [6] => 4 [7] => 4 [8] => 4 ) [size] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 [6] => 0 [7] => 0 [8] => 0 ) ) )

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  • javascript - Google Chrome cluttering Array generated from .split()

    - by patrick
    Given the following string: var str = "one,two,three"; If I split the string on the commas, I normally get an array, as expected: var arr = str.split(/\s*,\s*/); Trouble is that in Google Chrome (for Mac), it appends extra properties to the array. Output from Chrome's debugger: arr: Array 0: one 1: two 2: three constructor: function Array() index: undefined input: undefined length: 3 So if I iterate over the array with a for/in loop, it iterates over the new properties. Specifically the input and index properties. Using hasOwnProperty doesn't seem to help. A fix would be to do a for loop based on the length of the Array. Still I'm wondering if anyone has insight into why Chrome behaves this way. Firefox and Safari don't have this issue.

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  • how to reduce 2d array

    - by owca
    I have a 2d array, let's say like this : 2 0 8 9 3 0 -1 20 13 12 17 18 1 2 3 4 2 0 7 9 How to create an array reduced by let's say 2nd row and third column? 2 0 9 13 12 18 1 2 4 2 0 9

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  • Merging arrays, adding array as dimension to existing array

    - by JohnDoe
    Lets say i have 2 arrays Array1 array($info) $info['id'] => some id $info['text'] => some text etc lets say i have a function that returns another array called images Array 2 array($images) $images[0] => some link 1 $images[1] => some link 2 etc How do i add $images to the $info array as a new dimension, as such $info['image'][0] => some link 1 $info['image'][1] => some link 2

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  • in_array() - help on what specifically would return true

    - by Kerri
    I am using in_array, and I'm trying to use it in a way where it will only return true if it's an exact match of one of the objects in the array, not just if it's "in" the array. e.g. 1. $sample_array = array('123', '234', '345'); 2. $sample_array = array('23', '34', '45'); in_array('23', $sample_array); In the above example, I would only want version 2 to return true, because it has the exact string, '23'. Version 1 returns true as well though, because the array contains instances of the string '23'. How would I get this to work so that only version 2 returns true? Am I even using the right function?

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  • USB packets - receive wrong data

    - by regorianer
    i have a little python script which shows me the packets of an enocean device and does some events depending on the packet type. unfortunately it doesn't work because i'm getting wrong packets. Parts of the python script (used pySerial): Blockquote ser = serial.Serial('/dev/ttyUSB1',57600,bytesize = serial.EIGHTBITS,timeout = 1, parity = serial.PARITY_NONE , rtscts = 0) print 'clearing buffer' s = ser.read(10000) print 'start read' while 1: s = ser.read(1) for character in s: sys.stdout.write(" %s" % character.encode('hex')) print 'end' ser.close() output baudrate 57600: e0 e0 00 e0 00 e0 e0 e0 e0 e0 00 e0 e0 00 00 00 00 00 00 00 e0 e0 e0 00 00 00 00 e0 e0 e0 00 00 e0 e0 e0 e0 e0 00 e0 00 e0 e0 e0 e0 e0 00 e0 e0 00 00 00 00 00 00 e0 e0 e0 00 00 00 00 e0 e0 e0 00 00 e0 e0 e0 output baudrate 9600: a5 5a 0b 05 10 00 00 00 00 15 c4 56 20 6f a5 5a 0b 05 00 00 00 00 00 15 c4 56 20 5f linux terminal baudrate 57600: $stty -F /dev/ttyUSB1 57600 $stty < /dev/ttyUSB1 speed 57600 baud; line = 0; eof = ^A; min = 0; time = 0; -brkint -icrnl -imaxbel -opost -onlcr -isig -icanon -iexten -echo -echoe -echok -echoctl -echoke $while (true) do cat -A /dev/ttyUSB1 ; done myfile $hexdump -C myfile 00000000 4d 2d 60 4d 2d 60 5e 40 4d 2d 60 5e 40 4d 2d 60 |M-M-^@M-^@M-| 00000010 4d 2d 60 4d 2d 60 4d 2d 60 4d 2d 60 5e 40 4d 2d |M-M-M-M-^@M-| 00000020 60 4d 2d 60 5e 40 5e 40 5e 40 5e 40 5e 40 5e 40 |M-^@^@^@^@^@^@| 00000030 5e 40 4d 2d 60 4d 2d 60 4d 2d 60 5e 40 5e 40 5e |^@M-M-M-`^@^@^| 00000040 40 5e 40 4d 2d 60 4d 2d 60 4d 2d 60 |@^@M-M-M-`| 0000004c linux terminal baudrate 9600: $hexdump -C myfile2 00000000 5e 40 5e 55 4d 2d 44 56 30 4d 2d 3f 5e 40 5e 40 |^@^UM-DV0M-?^@^@| 00000010 5e 55 4d 2d 44 56 20 5f |^UM-DV _| 00000018 the specification says: 0x55 sync byte 1st 0xNNNN data length bytes (2 bytes) 0x07 opt length byte 0x01 type byte CRC, data, opt data und nochmal CRC but I'm not getting this packet structure. The output of the python script differs from the one I get via the terminal. I also wrote the python part with C, but the output is the same as with python As the USB receiver a BSC-BoR USB Receiver/Sender is used The EnOcean device is a simple button

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  • drawing different quartz 2d

    - by Cosizzle
    Hello, I'm trying to make a small application or demo thats a tab bar application. Each bar item loads in a new view. I've created a quartzView class that is called on by the controller: - (void)viewDidLoad { quartzView *drawingView = [[quartzView alloc] initWithFrame:CGRectMake(0,0,320,480)]; [self.view addSubview:drawingView]; [super viewDidLoad]; } From my understanding, the drawRect method must be triggered in order to render the object and to draw it. This is my quartzView class: #import "quartzView.h" @implementation quartzView #pragma mark shapes // Blue Circle - (void)drawRect:(CGRect)rect { NSLog(@"Trying to draw..."); CGContextRef ctx = UIGraphicsGetCurrentContext(); //get the current context CGContextClearRect(ctx, rect); //clear off the screen //draw a red square CGContextSetRGBFillColor(ctx, 255, 0, 0, 1); CGContextFillRect(ctx, CGRectMake(10, 10, 50, 50)); } // ==================================================================================================== #pragma mark - - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } - (void)dealloc { [super dealloc]; } @end So how would I go about to say, if the view is view one, draw a square if it's view two draw a circle. And so on.

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  • Freehand drawing with Quartz 2D

    - by qutaibah
    I am trying to develop a simple freehand-drawing app for red-marking some of my images. Below is a method that is called from within the drawRect. I want to ask if there is a way to avoid add the path every time the path is redrawn? Also, the way the draw method is set up, the drawing gets a bit slow and choopy after a few seconds. How can I improve the smoothness of the drawn path? thanks -(void)freehandDraw:(CGContextRef)context inRect:(CGRect)rect { CGPathAddLineToPoint( path, NULL, drawTip.x, drawTip.y); CGContextAddPath( context, path); CGContextStrokePath(context); } // method

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  • How to render a 2d side-scroller

    - by Apoc
    I do not really understand the way I'm suppose to render a side-scroller? How do I know what to render when my character move? What kind of positionning should I use for the characters? I hope my question is clear

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  • Excel formula - sometimes array formula, sometimes not

    - by Jonas
    I want to write some data to an Excel file, and I want the first page to show a summary of the data that are spread all over the sheets. The individual data items on a sheet can be included or excluded, and I want the summary to be calculated only on the included values. Thus, I thought I'd use a formula like this to show, for example, an average (for which empty fields shouldn't be counted, either): =AVERAGE(IF('dataSheet1'!$B:$B=1,IF('dataSheet1'!$I:$I<>"",'dataSheet1'!$I:$I,""),"")) If I have this formula in dataSheet1, everything works fine. If I have this formula in the summary sheet, I need to enter it as an array formula, and I have to specify the exact ranges to make it work. Is there a way (aside from adding the average in dataSheet, and then referencing the result in summary) to make the formula work without having it turn into an array formula?

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  • Quartz 2D: draw from a CGContext to another CGContext

    - by alexey
    I have a CGBitmapContext (bitmapContext) and I would like to draw some rectangle part (rect) of it to the current CGContext (context). Right now I do that way: CGContextRef context = UIGraphicsGetCurrentContext(); CGImageRef cgImage = CGBitmapContextCreateImage(bitmapContext); CGContextClipToRect(context, rect); CGContextDrawImage(context, CGRectMake(0, 0, width, height), cgImage); CGImageRelease(cgImage); Is it optimal? What is the best way to do it?

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  • PHP - Counting matching arrays in array

    - by Sergio
    hi there, I have an array structure that looks like this: Array ( [0] => Array ( [type] => image [data] => Array ( [id] => 1 [alias] => test [caption] => no caption [width] => 200 [height] => 200 ) ) [1] => Array ( [type] => image [data] => Array ( [id] => 2 [alias] => test2 [caption] => hello there [width] => 150 [height] => 150 ) ) ) My question is, how can I get a count of the number of embedded arrays that have their type set as image (or anything else for that matter)? In practise this value can vary. So, the above array would give me an answer of 2. Thanks

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  • 2 dimensional array

    - by ankit
    we have these arrays.... $cities = array("nagpur","kanpur","delhi","chd","Noida","mumbai","nagpur"); $names = array("munish","imteyaz","ram","shyam","ankit","Rahul","mohan"); now i want a 2 dimensional array with name of city as key and all the corresponding names as its values. <?php $cities = array("nagpur","kanpur","nagpur","delhi","kanpur"); $names = array("ankit","atul","aman","amit","manu"); foreach ($cities as $i => $value) { echo "\n"; echo $value; $city=$value; $k=0; foreach ($cities as $ii => $m) { If($city==$m) { echo$names[$ii] ; $final[$i][$k]=$names[$ii]; $arr = array($city => array($k =>$names[$ii] )); $k++; } } echo"\n<tr></tr>"; } wat i tried is this.but it doesnt work.help me

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  • How to determine visibility in 2D

    - by Jack
    Hello, I'm developing an AI sandbox and I would like to calculate what every living entity can see. The rule is to simply hide what's behind the edges of the shapes from the point of view of the entity. The image clarifies everything: I need it either as an input to the artificial intelligence either graphically, to show it for a specific entity while it moves.. Any cool ideas?

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  • 2D polygon triangulation

    - by logank9
    The code below is my attempt at triangulation. It outputs the wrong angles (it read a square's angles as 90, 90. 90, 176) and draws the wrong shapes. What am I doing wrong? //use earclipping to generate a list of triangles to draw std::vector<vec> calcTriDraw(std::vector<vec> poly) { std::vector<double> polyAngles; //get angles for(unsigned int i = 0;i < poly.size();i++) { int p1 = i - 1; int p2 = i; int p3 = i + 1; if(p3 > int(poly.size())) p3 -= poly.size(); if(p1 < 0) p1 += poly.size(); //get the angle from 3 points double dx, dy; dx = poly[p2].x - poly[p1].x; dy = poly[p2].y - poly[p1].y; double a = atan2(dy,dx); dx = poly[p3].x - poly[p2].x; dy = poly[p3].y - poly[p2].y; double b = atan2(dy,dx); polyAngles.push_back((a-b)*180/PI); } std::vector<vec> triList; for(unsigned int i = 0;i < poly.size() && poly.size() > 2;i++) { int p1 = i - 1; int p2 = i; int p3 = i + 1; if(p3 > int(poly.size())) p3 -= poly.size(); if(p1 < 0) p1 += poly.size(); if(polyAngles[p2] >= 180) { continue; } else { triList.push_back(poly[p1]); triList.push_back(poly[p2]); triList.push_back(poly[p3]); poly.erase(poly.begin()+p2); std::vector<vec> add = calcTriDraw(poly); triList.insert(triList.end(), add.begin(), add.end()); break; } } return triList; }

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  • 2D Platform Games in Java

    - by breno.inojosa
    I'm not new in Java, but I know nothing about tools and APIs related to games. So now I have decided to create a few games but I don't know where to start. I could buy a book but I don't think that's the best choice. So.. What do you guys suggest? What should I learn first, are there any Complete tutorials? What further reading do you recommend? Better: Where should I start? Need help. Thanks =D

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  • OpenGL 2D Texture Mapping problem.

    - by gutsblow
    Hi there, I am relatively new to OpenGL and I am having some issues when I am rendering an image as a texture for a QUAD which is as the same size of the image. Here is my code. I would be very grateful if someone helps me to solve this problem. The image appears way smaller and is squished. (BTW, the image dimensions are 500x375). glGenTextures( 1, &S_GLator_InputFrameTextureIDSu ); glBindTexture(GL_TEXTURE_2D, S_GLator_InputFrameTextureIDSu); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexImage2D( GL_TEXTURE_2D, 0, 4, S_GLator_EffectCommonData.mRenderBufferWidthSu, S_GLator_EffectCommonData.mRenderBufferHeightSu, 0, GL_RGBA, GL_UNSIGNED_BYTE, dataP); glBindTexture(GL_TEXTURE_2D, S_GLator_InputFrameTextureIDSu); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, S_GLator_EffectCommonData.mRenderBufferWidthSu, S_GLator_EffectCommonData.mRenderBufferHeightSu, GL_RGBA, GL_UNSIGNED_BYTE, bufferP); //set the matrix modes glMatrixMode( GL_PROJECTION ); glLoadIdentity(); //gluPerspective( 45.0, (GLdouble)widthL / heightL, 0.1, 100.0 ); glOrtho (0, 1, 0, 1, -1, 1); // Set up the frame-buffer object just like a window. glViewport( 0, 0, widthL, heightL ); glDisable(GL_DEPTH_TEST); glClearColor( 0.0f, 0.0f, 0.0f, 0.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); glBindTexture( GL_TEXTURE_2D, S_GLator_InputFrameTextureIDSu ); //Render the geometry to the frame-buffer object glBegin(GL_QUADS); //input frame glColor4f(1.f,1.f,1.f,1.f); glTexCoord2f(0.0f,0.0f); glVertex3f(0.f ,0.f ,0.0f); glTexCoord2f(1.0f,0.0f); glVertex3f(1.f ,0.f,0.0f); glTexCoord2f(1.0f,1.f); glVertex3f(1.f ,1.f,0.0f); glTexCoord2f(0.0f,1.f); glVertex3f(0.f ,1.f,0.0f); glEnd();

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  • Unable to access value of nested array element

    - by John Conde
    I'm having an issue getting the value of a nested array element. Here's what I've got: print_r($environment); // Outputs Array ( [0] => Array ( ['parameter'] => Vibration ['conditions'] => 204 ['method'] => D ) [1] => Array ( ['parameter'] => Immersion ['conditions'] => 104 ['method'] => B ) [2] => Array ( ['parameter'] => Shock ['conditions'] => 213 ['method'] => I ) [3] => Array ( ['parameter'] => Humidity ['conditions'] => 106 ['method'] => - ) ) print_r($environment[0]); // Outputs Array ( ['parameter'] => Vibration ['conditions'] => 204 ['method'] => D ) echo $environment[0]['parameter']; // Nothing Maybe I've been looking at this for too long. Any ideas would be greatly appreciated.

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  • In .NET, What Is Fastest Way to Initialize Multi-Dimensional Array to Non-Default Value

    - by AMissico
    How do I initialize a multi-dimensional array of a primitive type as fast as possible? I am stuck with using multi-dimensional arrays. My problem is performance. The following routine initializes a 100x100 array in approx. 500 ticks. Removing the int.MaxValue initialization results in approx. 180 ticks just for the looping. Approximately 100 ticks to create the array without looping and without initializing to int.MaxValue. Routines similiar to this are called a few tens-of-thousands to several million times. I am open to suggestions on how to optimize this non-default initialization of an array. One idea I had is to use a smaller primitive type when available. For instance, using byte instead of int, saves 100 ticks. I would be happy with this, but I am hoping that I don't have to change the primitive data type. public int[,] CreateArray(Size size) { int[,] array = new int[size.Width, size.Height]; for (int x = 0; x < size.Width; x++) { for (int y = 0; y < size.Height; y++) { array[x, y] = int.MaxValue; } } return array; }

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  • Copy a multi-dimentional array by Value (not by reference) in PHP.

    - by Simon R
    Language: PHP I have a form which asks users for their educational details, course details and technical details. When the form is submitted the page goes to a different page to run processes on the information and save parts to a database. HOWEVER(!) I then need to return the page back to the original page, where having access to the original post information is needed. I thought it would be simple to copy (by value) the multi-dimensional (md) $_POST array to $_SESSION['post'] session_start(); $_SESSION['post'] = $_POST; However this only appears to place the top level of the array into $_SESSION['post'] not doing anything with the children/sub-arrays. An abbreviated form of the md $_POST array is as follows: Array ( [formid] = 2 [edu] = Array ( ['id'] = Array ( [1] = new_1 [2] = new_2 ) ['nameOfInstitution'] = Array ( [1] = 1 [2] = 2 ) ['qualification'] = Array ( [1] = blah [2] = blah ) ['grade'] = Array ( [1] = blah [2] = blah ) ) [vID] = 61 [Submit] = Save and Continue ) If I echo $_SESSION['post']['formid'] it writes "2", and if I echo $_SESSION['post']['edu'] it returns "Array". If I check that edu is an array (is_array($_SESSION['post']['edu])) it returns true. If I echo $_SESSION['post']['edu']['id'] it returns array, but when checked (is_array($_SESSION['post']['edu]['id'])) it returns false and I cannot echo out any of the elements. How do I successfully copy (by value, not by reference) the whole array (including its children) to an new array?

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