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  • Fonts look bad in Microsoft Office using Wine

    - by amfcosta
    Office fonts in wine look very different from what they look in Windows or LibreOffice. As can be seen from the attached screenshots, they look blurry in some sizes and aliased in other sizes. You can see the differences not only in the document text but also in the ribbon menu. It happens with a lot of fonts. I'm testing it with Office 2010 now, but it also happens in Office 2007. Things I've tried: Changing fontsmooth settings with winetricks - made no difference. Copying fonts from a Windows system - made no difference. Using Ubuntu's fonts (by removing the Windows/Fonts from the wineprefix) - removed the blurriness in some fonts but increased aliasing. The three screenshots correspond to different "configurations": office_wine.png - Office Word in Wine using Wine's original fonts; office_nowinefonts.png - Office Word in Wine using Ubuntu's fonts; office_windows.png - Office Word in Windows. PS: please make sure to see the screenshots without scaling them to notice the problem. EDIT: A screenshot of how Calibri behaves in Wine here.

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  • Build a gem with native extension (Gem::Installer::ExtensionBuildError)

    - by Arnaud Leymet
    I have the following configuration: uname -a : Linux 2.6.24.2 i686 GNU/Linux (Ubuntu) ruby -v : ruby 1.9.0 (2007-12-25 revision 14709) [i486-linux] rails -v : Rails 3.0.0.beta3 gem -v : 1.3.5 rake --version : rake, version 0.8.7 make -v : GNU Make 3.81 gem env : RUBYGEMS VERSION: 1.3.5 RUBY VERSION: 1.9.0 (2007-12-25 patchlevel 0) [i486-linux] INSTALLATION DIRECTORY: /usr/lib/ruby1.9/gems/1.9.0 RUBY EXECUTABLE: /usr/bin/ruby1.9 EXECUTABLE DIRECTORY: /usr/bin RUBYGEMS PLATFORMS: ruby x86-linux GEM PATHS: /usr/lib/ruby1.9/gems/1.9.0 /root/.gem/ruby/1.9.0 GEM CONFIGURATION: :update_sources = true :verbose = true :benchmark = false :backtrace = false :bulk_threshold = 1000 REMOTE SOURCES: http://gems.rubyforge.org/ And when I try this simple command: gem install nokogiri Here is what I get: # gem install nokogiri Building native extensions. This could take a while... ERROR: Error installing nokogiri: ERROR: Failed to build gem native extension. /usr/bin/ruby1.9 extconf.rb checking for iconv.h in /opt/local/include/,/opt/local/include/libxml2,/opt/local/include,/opt/local/include,/opt/local/include/libxml2,/usr/local/include,/usr/local/include/libxml2,/usr/include,/usr/include/libxml2,/usr/include,/usr/include/libxml2... yes checking for libxml/parser.h in /opt/local/include/,/opt/local/include/libxml2,/opt/local/include,/opt/local/include,/opt/local/include/libxml2,/usr/local/include,/usr/local/include/libxml2,/usr/include,/usr/include/libxml2,/usr/include,/usr/include/libxml2... yes checking for libxslt/xslt.h in /opt/local/include/,/opt/local/include/libxml2,/opt/local/include,/opt/local/include,/opt/local/include/libxml2,/usr/local/include,/usr/local/include/libxml2,/usr/include,/usr/include/libxml2,/usr/include,/usr/include/libxml2... yes checking for libexslt/exslt.h in /opt/local/include/,/opt/local/include/libxml2,/opt/local/include,/opt/local/include,/opt/local/include/libxml2,/usr/local/include,/usr/local/include/libxml2,/usr/include,/usr/include/libxml2,/usr/include,/usr/include/libxml2... yes checking for xmlParseDoc() in -lxml2... yes checking for xsltParseStylesheetDoc() in -lxslt... yes checking for exsltFuncRegister() in -lexslt... yes checking for xmlRelaxNGSetParserStructuredErrors()... yes checking for xmlRelaxNGSetParserStructuredErrors()... yes checking for xmlRelaxNGSetValidStructuredErrors()... yes checking for xmlSchemaSetValidStructuredErrors()... yes checking for xmlSchemaSetParserStructuredErrors()... yes creating Makefile make cc -I. -I/usr/include/libxml2 -I/usr/include -I/usr/include/ruby-1.9.0/i486-linux -I/usr/include/ruby-1.9.0 -I. -DHAVE_XMLRELAXNGSETPARSERSTRUCTUREDERRORS -DHAVE_XMLRELAXNGSETPARSERSTRUCTUREDERRORS -DHAVE_XMLRELAXNGSETVALIDSTRUCTUREDERRORS -DHAVE_XMLSCHEMASETVALIDSTRUCTUREDERRORS -DHAVE_XMLSCHEMASETPARSERSTRUCTUREDERRORS -I/opt/local/include/ -I/opt/local/include/libxml2 -I/opt/local/include -D_FILE_OFFSET_BITS=64 -fPIC -fno-strict-aliasing -g -fPIC -g -DXP_UNIX -O3 -Wall -Wcast-qual -Wwrite-strings -Wconversion -Wmissing-noreturn -Winline -o xml_document_fragment.o -c xml_document_fragment.c In the included file starting at ./nokogiri.h:75, From ./xml_document_fragment.h:4, From xml_document_fragment.c:1: ./xml_document.h:5:16: error: st.h : No file or folder with this type make: *** [xml_document_fragment.o] Error 1 Gem files will remain installed in /usr/lib/ruby1.9/gems/1.9.0/gems/nokogiri-1.4.1 for inspection. Results logged to /usr/lib/ruby1.9/gems/1.9.0/gems/nokogiri-1.4.1/ext/nokogiri/gem_make.out The "gem_make.out" file contains the exact same information as described above. If I try with another gem: gem install gherkin Here is what I get: u# gem install gherkin Building native extensions. This could take a while... ERROR: Error installing gherkin: ERROR: Failed to build gem native extension. /usr/bin/ruby1.9 extconf.rb checking for main() in -lc... yes creating Makefile make cc -I. -I/usr/include/ruby-1.9.0/i486-linux -I/usr/include/ruby-1.9.0 -I. -D_FILE_OFFSET_BITS=64 -fPIC -fno-strict-aliasing -g -fPIC -o gherkin_lexer_ar.o -c gherkin_lexer_ar.c /Users/aslakhellesoy/scm/gherkin/tasks/../ragel/i18n/ar.c.rl:11:16: erreur: re.h : Aucun fichier ou dossier de ce type make: *** [gherkin_lexer_ar.o] Erreur 1 Gem files will remain installed in /usr/lib/ruby1.9/gems/1.9.0/gems/gherkin-1.0.30 for inspection. Results logged to /usr/lib/ruby1.9/gems/1.9.0/gems/gherkin-1.0.30/ext/gherkin_lexer_ar/gem_make.out In fact whenever I try to install a gem with native extension, I get the same type of error. Would that ring a bell to anyone?

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  • Sprites rendering blurry with velocity

    - by ashes999
    After adding velocity to my game, I feel like my textures are twitching. I thought it was just my eyes, until I finally captured it in a screenshot: The one on the left is what renders in my game; the one on the right is the original sprite, pasted over. (This is a screenshot from Photoshop, zoomed in 6x.) Notice the edges are aliasing -- it looks almost like sub-pixel rendering. In fact, if I had not forced my sprites (which have position and velocity as ints) to draw using integer values, I would swear that MonoGame is drawing with floating point values. But it isn't. What could be the cause of these things appearing blurry? It doesn't happen without velocity applied. To be precise, my SpriteComponent class has a Vector2 Position field. When I call Draw, I essentially use new Vector2((int)Math.Round(this.Position.X), (int)Math.Round(this.Position.Y)) for the position. I had a bug before where even stationary objects would jitter -- that was due to me using the straight Position vector and not rounding the values to ints. If I use Floor/Ceiling instead of round, the sprite sinks/hovers (one pixel difference either way) but still draws blurry.

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  • Alpha From PNGs Butchered

    - by ashes999
    I have a pretty vanilla Monogame game. I'm using PNG for all my sprites (made in Photoshop). I noticed that XNA is butchering the aliasing; no matter what I do, my graphics appear jaggedy. Below is a screenshot. The bottom half is what XNA shows me when I zoom in 2X using a Matrix on my GraphicsDevice (to make the effect more obvious). The top is when I pasted the same sprites from Photoshop and scaled them to 200%. Note that partially transparent pixels are turning whiteish. Is there a way to fix this? What am I doing wrong? Here's the relevant call to draw to the SpriteBatch: spriteBatch.Draw(this.texture, this.positionVector, null, Color.White, this.Angle, this.originVector, 1f, SpriteEffects.None, 0f); (this.positionVector can easily be Vector.Zero; Color.White as 100% alpha, I think; this.Angle can be a real angle (small > in the image) or zero (the orb itself).

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  • How to make my simple round sprite look right in XNA

    - by Joshua Perina
    Ok, I'm very new to graphics programming (but not new to coding). I'm trying to load a simple image in XNA which I can do fine. It is a simple round circle which I made in photoshop. The problem is the edges show up rough when I draw it on the screen even with the exact size. The anti-aliasing is missing. I'm sure I'm missing something very simple: GraphicsDevice.Clear(Color.Black); // TODO: Add your drawing code here spriteBatch.Begin(); spriteBatch.Draw(circle, new Rectangle(10, 10, 10, 10), Color.White); spriteBatch.End(); Couldn't post picture because I'm a first time poster. But my smooth png circle has rough edges. So I found that if I added: spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.NonPremultiplied); I can get a smooth image when the image is the same size as the original png. But if I want to scale that image up or down then the rough edges return. How do I get XNA to smoothly resize my simple round image to a smaller size without getting the rough edges?

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  • Vector-based fonts vs. bitmap fonts in (2d) games?

    - by jmp97
    I know that many games are using bitmap fonts. Which are the advantages for vector-based font rendering / manipulation when compared to bitmap fonts and in which scenarios would they matter the most? Prefer a focus on 2d games when answering this question. If relevant, please include examples for games using either approach. Some factors you might consider: amount of text used in the game scaling of text overlaying glyphs and anti-aliasing general rendering quality font colors and styling user interface requirements localisation / unicode text wrapping and formatting cross-platform deployment 2d vs 3d Background: I am developing a simple falling blocks game in 2d, targeted for pc. I would like to add text labels for level, score, and menu buttons. I am using SFML which uses FreeType internally, so vector-based features are easily available for my project. In my view, font sizes in simple games often don't vary, and bitmap fonts should be easier for cross-platform concerns (font-formats and font rendering quality). But I am unsure if I am missing some important points here, especially since I want to polish the looks of the final game.

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  • OpenGL render to texture causing edge artifacts

    - by mysticalOso
    This is my first post here so any help would be massively appreciated :) I'm using C++ with SDL and OpenGL 3.3 When rendering directly to screen I get the following result And when I render to texture I this happens Anti-aliasing is turned off for both. I'm guessing this has something to do with depth buffer accuracy but I've tried a lot of different methods to improve the result but, no success :( I'm currently using the following code to set up my FBO: GLuint frameBufferID; glGenFramebuffers(1, &frameBufferID); glBindFramebuffer(GL_FRAMEBUFFER, frameBufferID); glGenTextures(1, &coloursTextureID); glBindTexture(GL_TEXTURE_2D, coloursTextureID); glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,SCREEN_WIDTH,SCREEN_HEIGHT,0,GL_RGB,GL_UNSIGNED_BYTE,NULL); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); //Depth buffer setup GLuint depthrenderbuffer; glGenRenderbuffers(1, &depthrenderbuffer); glBindRenderbuffer(GL_RENDERBUFFER, depthrenderbuffer); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, SCREEN_WIDTH,SCREEN_HEIGHT); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthrenderbuffer); glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, coloursTextureID, 0); GLenum DrawBuffers[1] = {GL_COLOR_ATTACHMENT0}; glDrawBuffers(1, DrawBuffers); // if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) return false; Thank you so much for any help :)

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  • What are the advantages to use vector-based fonts over bitmap fonts in (2d) games?

    - by jmp97
    I know that many games are using bitmap fonts. Which are the advantages for vector-based font rendering / manipulation when compared to bitmap fonts and in which scenarios would they matter the most? Prefer a focus on 2d games when answering this question. If relevant, please include examples for games using either approach. Some factors you might consider: amount of text used in the game scaling of text overlaying glyphs and anti-aliasing general rendering quality font colors and styling user interface requirements localisation / unicode text wrapping and formatting cross-platform deployment 2d vs 3d Background: I am developing a simple falling blocks game in 2d, targeted for pc. I would like to add text labels for level, score, and menu buttons. I am using SFML which uses FreeType internally, so vector-based features are easily available for my project. In my view, font sizes in simple games often don't vary, and bitmap fonts should be easier for cross-platform concerns (font-formats and font rendering quality). But I am unsure if I am missing some important points here, especially since I want to polish the looks of the final game.

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  • TFS and shared projects in multiple solutions

    - by David Stratton
    Our .NET team works on projects for our company that fall into distinct categories. Some are internal web apps, some are external (publicly facing) web apps, we also have internal Windows applications for our corporate office users, and Windows Forms apps for our retail locations (stores). Of course, because we hate code reuse, we have a ton of code that is shared among the different applications. Currently we're using SVN as our source control, and we've got our repository laid out like this: - = folder, | = Visual Studio Solution -SVN - Internet | Ourcompany.com | Oursecondcompany.com - Intranet | UniformOrdering website | MessageCenter website - Shared | ErrorLoggingModule | RegularExpressionGenerator | Anti-Xss | OrgChartModule etc... So.. The OurCompany.com solution in the Internet folder would have a website project, and it would also include the ErrorLoggingModule, RegularExpressionGenerator, and Anti-Xss projects from the shared directory. Similarly, our UniformOrdering website solution would have each of these projects included in the solution as well. We prefer to have a project reference to a .dll reference because, first of all, if we need to add or fix a function in the ErrorLoggingModule while working on the OurCompany.com website, it's right there. Also, this allows us to build each solution and see if changes to shared code break any other applications. This should work well on a build server as well if I'm correct. In SVN, there is no problem with this. SVN and Visual Studio aren't tied together in the way TFS's source control is. We never figured out how to work this type of structure in TFS when we were using it, because in TFS, the TFS project was always tied to a Visual Studio Solution. The Source Code repository was a child of the TFS Project, so if we wanted to do this, we had to duplicate the Shared code in each TFS project's source code repository. As my co-worker put it, this "breaks every known best practice about code reuse and simplicity". It was enough of a deal breaker for us that we switched to SVN. Now, however, we're faced with truly fixing our development processes, and the Application Lifecycle Management of TFS is pretty close to exactly what we want, and how we want to work. Our one sticking point is the shared code issue. We're evaluating other commercial and open source solutions, but since we're already paying for TFS with our MSDN Subscriptions, and TFS is pretty much exactly what we want, we'd REALLY like to find a way around this issue. Has anybody else faced this and come up with a solution? If you've seen an article or posting on this that you can share with me, that would help as well. As always, I'm open to answers like "You're looking at it all wrong, bonehead, HERE'S the way it SHOULD be done.

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  • What is the python "with" statement designed for?

    - by fmark
    I came across the Python with statement for the first time today. I've been using Python lightly for several months and didn't even of its existence! Given its somewhat obscure status, I thought it would be worth asking: What is the Python with statement designed to be used for? What do you use it for? Are their any gotchas I need to be aware of, or common anti-patterns associated with its use?

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  • Copy .exe to Explorer.exe!

    - by Phillip
    What would happen if an ordinary .exe file is copied to explorer.exe? Will it be automatically running as long as explorer.exe is running? This seems like a major security whole...is it even possible? Does anti-virus protect against that sort of thing?

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  • Most mature ASP.NET MVC Blog Engine?

    - by Tony_Henrich
    What's the best ASP.NET MVC based blog engine out there which is ready to deploy? I am guessing there are no MVC blog engines which are comparable with WebForms based blog engines like dasBlog, BlogEngine and subText? I think Oxite is a dead end and Orchid is more like a CMS. Looking for an engine which can do these: - RSS feeds support - anti comment spam functionality like support for Akismet - comment post approval support - Some kind of theming is possible

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  • Best jQuery rounded corners script?

    - by jonhobbs
    Hi, I've been looking at varios scripts for adding automatic rounded corners to a div using jQuery but there are loads of plugins available, none of which seem perfect. So, does anybody know of a script that is quick to render, supports IE6, anti-aliases and supports opacity? Any help would really be appreciated, Jon.

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  • .Net Obfuscation

    - by Behrooz
    hi. as many of you know there is no copyright in some countries. I support copyrights myself, but in Iran: Windows Server 2008 =1$ king 2008 = 14$ MS SQL Server 2008 =50 Cents ... how can i prevent my code being Decompiled before 30 Seconds(I have lot's of videos witch Learn how to decompile in 30 Seconds). what is best obfuscator program(.Net) money can buy? does it have any Automated Anti obfuscation program?

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  • Website url whitelists

    - by buggedcom
    I'm building a user content parser and am adding an automatic link parser. I'm adding a dialogue, that confirms that the user wants to go to the particular site being linked to. This is for two reasons. Anti phishing and spam combating. However I want to be able to disable both the dialogue and nofollow additions with commonly used websites, so I'm building a whitelist. Are there any common whitelists about or should I start building one from scratch?

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  • Looking for Fiddler2 help. connection to gateway refused? Just got rid of a virus

    - by John Mackey
    I use Fiddler2 for facebook game items, and it's been a great success. I accessed a website to download some dat files I needed. I think it was eshare, ziddu or megaupload, one of those. Anyway, even before the rar file had downloaded, I got this weird green shield in the bottom right hand corner of my computer. It said a Trojan was trying to access my computer, or something to that extent. It prompted me to click the shield to begin anti-virus scanning. It turns out this rogue program is called Antivirus System Pro and is pretty hard to get rid of. After discovering the rogue program, I tried using Fiddler and got the following error: [Fiddler] Connection to Gateway failed.Exception Text: No connection could be made because the target machine actively refused it 127.0.0.1:5555 I ended up purchasing SpyDoctor + Antivirus, which I'm told is designed specifically for getting rid of these types of programs. Anyway, I did a quick-scan last night with spydoctor and malware bytes. Malware picked up 2 files, and Spydoctor found 4. Most were insignificant, but it did find a worm called Worm.Alcra.F, which was labeled high-priority. I don’t know if that’s the Anti-Virus Pro or not, but SpyDoctor said it got rid of all of those successfully. I tried to run Fiddler again before leaving home, but was still getting the "gateway failed" error. Im using the newest version of firefox. When I initially set up the Fiddler 2.2.8.6, I couldn’t get it to run at first, so I found this faq on the internet that said I needed to go through ToolsOptionsSettings and set up an HTTP Proxy to 127.0.0.1 and my Port to 8888. Once I set that up and downloaded this fiddler helper as a firefox add-on, it worked fine. When I turn on fiddler, it automatically takes my proxy setting from no proxy (default) to the 127.0.0.1 with Port 8888 set up. It worked fine until my computer detected this virus. Anyway, hopefully I've given you sufficient information to offer me your best advice here. Like I said, Spydoctor says the bad stuff is gone, so maybe the rogue program made some type of change in my fiddler that I could just reset or uncheck or something like that? Or will I need to completely remove fiddler and those dat files and rar files I downloaded? Any help would be greatly appreciated. Thanks for your time.

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  • WCF service is not responding

    - by Costa
    Hi A Flash program is connecting to WCF web service hosted on a server without anti-virus and without firewall and windows server 2003 64 bit environment. The flash return Connection failed message When I sniffer it I found that the Flash program cannot find these requests, http://IP:2805/BLL.svc?xsd=xsd1 http://IP:2805/BLL.svc?xsd=xsd0 The strange thing is that the service work fine with asp.net. also the same service deployed on another server, just work fine!! Is there a work around. Thanks

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  • UITextField blurred text

    - by Mike Weller
    I am having a problem with a UITextField's text being blurred/anti-aliased even with a standard font size. The text will appear crisp when the control is the first responder, but blurred again when it loses focus: Does anybody know how to fix this?

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  • Key Value Database For Windows?

    - by Axl
    Other than MongoDB and Memcached, what key-value stores run on Windows? Most of the ones I've seen seem to only run on Linux (Hypertable, Redis, Lightcloud). Related links: http://stackoverflow.com/questions/639545/is-there-a-business-proven-cloud-store-keyvalue-database-open-source http://www.metabrew.com/article/anti-rdbms-a-list-of-distributed-key-value-stores/

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  • Is there some API on BlackBerry for "smooth" image resizing?

    - by Arhimed
    To get image thumbnails on BlackBerry I use EncodedImage.scaleImage32(). It works Ok, but when I open native image viewer (from the Camera app) I see the difference in quality - native viewer thumbnails look nice (smooth, anti-aliased), while mine are a bit ugly. Looks like native viewer resizes images using some filter (bicubic or smth like that). How can I do the same? Is there some API for "smooth" resizing?

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