Search Results

Search found 2187 results on 88 pages for 'combined fragment'.

Page 27/88 | < Previous Page | 23 24 25 26 27 28 29 30 31 32 33 34  | Next Page >

  • Analysing Group & Individual Member Performance -RUP

    - by user23871
    I am writing a report which requires the analysis of performance of each individual team member. This is for a software development project developed using the Unified Process (UP). I was just wondering if there are any existing group & individual appraisal metrics used so I don't have to reinvent the wheel... EDIT This is by no means correct but something like: Individual Contribution (IC) = time spent (individual) / time spent (total) = Performance = ? (should use individual contribution (IC) combined with something to gain a measure of overall performance).... Maybe I am talking complete hash and I know generally its really difficult to analyse performance with numbers but any mathematicians out there that can lend a hand or know a somewhat more accurate method of analysing performance than arbitrary marking (e.g. 8 out 10)

    Read the article

  • How do I simplify terrain with tunnels or overhangs?

    - by KKlouzal
    I'm attempting to store vertex data in a quadtree with C++, such that far-away vertices can be combined to simplify the object and speed up rendering. This works well with a reasonably flat mesh, but what about terrain with overhangs or tunnels? How should I represent such a mesh in a quadtree? After the initial generation, each mesh is roughly 130,000 polygons and about 300 of these meshes are lined up to create the surface of a planetary body. A fully generated planet is upwards of 10,000,000 polygons before applying any culling to the individual meshes. Therefore, this second optimization is vital for the project. The rest of my confusion focuses around my inexperience with vertex data: How do I properly loop through the vertex data to group them into specific quads? How do I conclude from vertex data what a quad's maximum size should be? How many quads should the quadtree include?

    Read the article

  • Partitioning tutorial - new features in Oracle Database 12c

    - by KLaker
    For data warehousing projects Oracle Partitioning really is a must-have feature because it delivers so many important benefits such as: Dramatically improves query performance and speeds up database maintenance operations Lowers costs by enabling a tiered storage approach that allows data to be stored on the most cost-effective storage for better resource utilisation Combined with Oracle Advanced Compression, it provides an automated approach to information lifecycle management using a simple, efficient, yet powerful way to manage data growth and reduce complexity and costs To help you get the most from partitioning we have released a new tutorial that covers the 12c new features. Topics include how to: Use Interval Reference Partitioning Perform Cascading TRUNCATE and EXCHANGE Operations Move Partitions Online Maintain Multiple Partitions Maintain Global Indexes Asynchronously Use Partial Indexes For more information about this tutorial follow this link to the Oracle Learning Library: http://apex.oracle.com/pls/apex/f?p=44785:24:0::NO:24:P24_CONTENT_ID,P24_PREV_PAGE:8408,2 where you can begin your tutorial right now! For more information about Oracle Partitioning visit our home page on OTN: http://www.oracle.com/technetwork/database/bi-datawarehousing/dbbi-tech-info-part-100980.html

    Read the article

  • Interviewing someone for general unix skills

    - by Christophe Vanfleteren
    How would you test a developer that claims to have *nix shell experience (just to be clear, we don't want to test if someone can develop on *nix, only that they know their way around the command line). I was thinking about making them solve a problem of getting information out of log files, which would involve some basics like cat, grep, cut, ... combined with piping. What other basic knowledge would you ask for? Once again, this isn't for interviewing someone who will develop for *nix systems, and also not for *nix system admins, but just for regular developers that sometimes need to do some work on a *nix system.

    Read the article

  • Code and Slides: Techniques, Strategies, and Patterns for Structuring JavaScript Code

    - by dwahlin
    This presentation was given at the spring 2012 DevConnections conference in Las Vegas and is based on my Structuring JavaScript Code course from Pluralsight. The goal of the presentation is to show how closures combined with code patterns can be used to provide structure to JavaScript code and make it more re-useable, maintainable, and less susceptible to naming conflicts.  Topics covered include: Closures Using Object literals Namespaces The Prototype Pattern The Revealing Module Pattern The Revealing Prototype Pattern View more of my presentations here. Sample code from the presentation can be found here. Check out the full-length course on the topic at Pluralsight.com.

    Read the article

  • Future-proofing myself when learning to program.

    - by Chris Bridgett
    I want to learn to program in a 'future-proof' manner, if you like. Whilst Windows dominates the desktop OS marketplace (for now), obviously there is a lot of value in learning its languages/frameworks/API's and so on - this might be subject to change as new devices emerge or Windows shoots itself in the foot (over-friendly previews of Windows 8 don't look too appealing...). Would I be right in thinking that having a solid knowledge of C/C++ for back-end logic/low level programming and the like, combined with an extremely portable language like Java for GUI's and so on, would be a good basis for software development that will prove useful on the most amount of systems? - I'm talking desktop PC's, tablets, phones.

    Read the article

  • Is conditional return type ever a good idea?

    - by qegal
    So I have a method that's something like this: -(BOOL)isSingleValueRecord And another method like this: -(Type)typeOfSingleValueRecord And it occurred to me that I could combine them into something like this: -(id)isSingleValueRecord And have the implementation be something like this: -(id)isSingleValueRecord { //If it is single value if(self.recordValue = 0) { //Do some stuff to determine type, then return it return typeOfSingleValueRecord; } //If its not single value else { //Return "NO" return [NSNumber numberWithBool:NO]; } } So combining the two methods makes it more efficient but makes the readability go down. In my gut, I feel like I should go with the two-method version, but is that really right? Is there any case that I should go with the combined version?

    Read the article

  • Split vector vs matrix notation for transformation

    - by seahorse
    Some rendering engines like Ogre prefer to use a individual vector based notation for transformations like the following Split vector notation: Net Transformation is represented by Scale vector = sx, sy, sz Transformation vector = tx, ty, tz Rotation Quaternion Vector = w,x,y,z Matrix notation: There are other engines which simply use a net combined transformation matrix. What are the advantages of the first notation over the second? Also for animation interpolation does it work in the first notation that we interpolate across the individual components and use the interpolated parts to get the net transformation? Is this another advantage?

    Read the article

  • Relicense BSD 2/3-clause code to GPL

    - by Brecht Machiels
    Suppose I release some source code under the new BSD license. Is it allowed for someone else to take this code, make modifications to it and distribute it under the terms of the GPL? From Wikipedia: Many of the most common free software licenses, such as the original MIT/X license, BSD licenses (in the current 2-clause form), and the LGPL, are "GPL-compatible". That is, their code can be combined with a program under the GPL without conflict (the new combination would have the GPL applied to the whole). However, some free/open source software licenses are not GPL-compatible. I'm assuming this implies that one can relicense new-BSD licensed code to GPL?

    Read the article

  • Can Dust Actually Damage My Computer?

    - by Jason Fitzpatrick
    Thousands of hours per year of fan-driven air movement combined with electrostatic charges make computers veritable dust magnets. Is all that dust simply a nuisance or is it actually harmful? Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-drive grouping of Q&A web sites. What To Do If You Get a Virus on Your Computer Why Enabling “Do Not Track” Doesn’t Stop You From Being Tracked HTG Explains: What is the Windows Page File and Should You Disable It?

    Read the article

  • Water Simulation in LIBGDX [on hold]

    - by Noah Huppert
    I am doing some R&D for a game and am now tackling the topic of water. The goal Make water that can flow. Aka you can have an origin point that water shoots out from or a downhill slope. Make it so water splashes, so when an object hits the water there is a splash. Aka: Actual physics water sim. The current way I know how to do it I know how to create a shader that makes an object look like its water by making waves. Combined with that you can check to see if an object is colliding and apply an upwards force to simulate buoyancy. What is wrong with that way The water does not flow No splashes Possible solutions Have particles that are fairly large that interact with each other to simulate water Possible drawbacks Performance. Question: Is there a better way to do water or is using particles as described the only way?

    Read the article

  • Common reasons for the &lsquo;Sys is undefined&rsquo; error in ASP.NET Ajax applications

      In this blog I will try to summarize the most common reasons for getting the famous 'Sys is undefined' error when running an Ajax enabled web site or application (there are almost one milion results on Google for that phrase). Where does it come from? In every Ajax web pages source you will see a code like this: <script type="text/javascript"> //<![CDATA[ Sys.WebForms.PageRequestManager._initialize('ScriptManager1', document.getElementById('form1')); Sys.WebForms.PageRequestManager.getInstance()._updateControls([], [], [], 90); //]]> </script>   This is the initialization script of the ScriptManager. So, if for some reason the Sys namespace is not available when the code executes you get the Sys is undefined error. Here are the most common reasons and solutions for that problem:   1. The error occurs when you have added a control from RadControls for ASP.NET AJAX, but your application is not configured to use ASP.NET AJAX. For example, in VS 2005 you created a new Blank Site instead of a new Ajax-Enabled Web Site and the Sys is undefined message pops up. To fix it you need to follow the steps described at Configuring ASP.NET Ajax article (check the topic called Adding ASP.NET AJAX Configuration Elements to an Existing Web Site) or simply create the Ajax-Enabled Web Site. You can also check my other blog post on the matter: Visual Studio 2008: Where is the new ASP.NET Ajax-Enabled Web Site template?   2. Authentication - as the website denies access to all pages to unauthorized users, access to the Telerik.Web.UI.WebResource.axd handler is unauthorized (this is the default handler of RadScriptManager). This causes the handler to serve the content of the login page instead of the combined scripts, hence the error. To solve it - add a <location> section to the application configuration file to allow access to Telerik.Web.UI.WebResource.axd to all users, like: <configuration> ... <location path="Telerik.Web.UI.WebResource.axd"> <system.web> <authorization> <allow users="*"/> </authorization> </system.web> </location> ... </configuration>   Note that the access to the standard ScriptResource.axd and WebResource.axd is automatically allowed for all users (authenticated and unauthenticated), so if you use the ScriptManager instead of RadScriptManager - you will not face this problem. The authentication problem does not manifest when you disable script combining or use the CDN. Adding the above configuration section will make it work with RadScriptManagers combined script.   3. The IE6 browser fails to load the compressed script. The problem does not appear in any other browser. There is a well known bug in the older versions of IE6 which lose the first 2,048 bytes of data that are sent back from a Web server that uses HTTP compression. Latest versions of RadScriptManager does not compress the output at all if the client is IE6, but in the previous versions you need to manually disable the output compression to prevent the error. So, if you get the Sys is undefined error in IE6 - update to the latest version of RadControls or simply disable the output compression.   4. Requests to the *.axd files returns Error Code 404 - Not Found. This could  be fixed easily: Check in the IIS management console that the .axd extension (the default HTTP handler extension) is allowed:     Also check if the Verify if file exists checkbox is unchecked (click on the Edit button appearing in the previous screenshot to check). More information can be found in our troubleshooting article and from the ASP.NET QA team blog post   5. The virtual directory in IIS is not marked as Web Application. Converting it to Web Application should fix the problem.   6. Check for the <xhtmlConformance mode="Legacy"/> option in your web.config and remove it. It would be rather rare to become a victim of this exact case, but still have it in mind. Scott Guthrie describes it in more details   In the above points I mentioned several times the terms web resources, javascript output, compressed script. If you want to find out more about these please see the Web Resources Demystified series of my friend and colleague Atanas Korchev   I hope that one of the above solutions will help you get rid of the Sys is undefined error.   Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Multiple enemy array in LibGDX

    - by johnny-b
    I am trying to make a multiple enemy array, where every 30 secods a new bullet comes from a random point. And if the bullet is clicked it should disapear and a pop like an explosion should appear. And if the bullet hits the ball then the ball pops. so the bullet should change to a different sprite or texture. same with the ball pop. But all that happens is the bullet if touched pops and nothing else happens. And if modified then the bullet keeps flashing as the update is way too much. I have added COMMENTS in the code to explain more on the issues. below is the code. if more code is needed i will provide. Thank you public class GameRenderer { private GameWorld myWorld; private OrthographicCamera cam; private ShapeRenderer shapeRenderer; private SpriteBatch batcher; // Game Objects private Ball ball; private ScrollHandler scroller; private Background background; private Bullet bullet1; private BulletPop bPop; private Array<Bullet> bullets; // This is for the delay of the bullet coming one by one every 30 seconds. /** The time of the last shot fired, we set it to the current time in nano when the object is first created */ double lastShot = TimeUtils.nanoTime(); /** Convert 30 seconds into nano seconds, so 30,000 milli = 30 seconds */ double shotFreq = TimeUtils.millisToNanos(30000); // Game Assets private TextureRegion bg, bPop; private Animation bulletAnimation, ballAnimation; private Animation ballPopAnimation; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // This is suppose to produce 10 bullets at random places on the background. bullets = new Array<Bullet>(); Bullet bullet = null; float bulletX = 00.0f; float bulletY = 00.0f; for (int i = 0; i < 10; i++) { bulletX = MathUtils.random(-10, 10); bulletY = MathUtils.random(-10, 10); bullet = new Bullet(bulletX, bulletY); AssetLoader.bullet1.flip(true, false); AssetLoader.bullet2.flip(true, false); bullets.add(bullet); } // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet1 = myWorld.getBullet1(); bPop = myWorld.getBulletPop(); scroller = myWorld.getScroller(); } private void initAssets() { bg = AssetLoader.bg; ballAnimation = AssetLoader.ballAnimation; bullet1Animation = AssetLoader.bullet1Animation; ballPopAnimation = AssetLoader.ballPopAnimation; } // This is to take the bullet away when clicked or touched. public void onClick() { for (int i = 0; i < bullets.size; i++) { if (bullets.get(i).getBounds().contains(0, 0)) bullets.removeIndex(i); } } private void drawBackground() { batcher.draw(bg1, background.getX(), background.getY(), background.getWidth(), backgroundMove.getHeight()); } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); // Disable transparency // This is good for performance when drawing images that do not require // transparency. batcher.disableBlending(); drawBackground(); batcher.enableBlending(); // when the bullet hits the ball, it should be disposed or taken away and a ball pop sprite/texture should be put in its place if (bullet1.collides(ball)) { // draws the bPop texture but the bullet does not go just keeps going around, and the bPop texture goes. batcher.draw(AssetLoader.bPop, 195, 273); } batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); // this is where i am trying to make the bullets come one by one, and if removed via the onClick() then bPop animation // should play but does not??? if(TimeUtils.nanoTime() - lastShot > shotFreq){ // Create your stuff for (int i = 0; i < bullets.size; i++) { bullets.get(i); batcher.draw(AssetLoader.bullet1Animation.getKeyFrame(runTime), bullet1.getX(), bullet1.getY(), bullet1.getOriginX(), bullet1.getOriginY(), bullet1.getWidth(), bullet1.getHeight(), 1.0f, 1.0f, bullet1.getRotation()); if (bullets.removeValue(bullet1, false)) { batcher.draw(AssetLoader.ballPopAnimation.getKeyFrame(runTime), bPop1.getX(), bPop1.getY(), bPop1.getWidth(), bPop1.getHeight()); } } /* Very important to set the last shot to now, or it will mess up and go full auto */ lastShot = TimeUtils.nanoTime(); } // End SpriteBatch batcher.end(); } } Thank you

    Read the article

  • http requests, using sprites and file sizes -

    - by crazy sarah
    Hi all I'm in the process of finding out all about sprites and how they can speed up your pages. So I've used spriteMe to create a overall sprite image which is 130kb, this is made up of 14 images with a combined total size of about 65kb So is it better to have one http request and a file size of 130kb or 14 requests for a total of 65kb? Also there is a detailed image which has been put into the spite which caused it's size to go up by about 60kb odd, this used to be a seperate jpg image which was only 30kb. Would I be better off having it seperate and suffering the additional request?

    Read the article

  • ASP.NET Menu, NavBar And Pager Performance Improvements v2010 vol 1

    Check out the improvements weve made to some of our ASP.NET controls in the DXperience v2010.1 release. We changed the rendering of our ASP.NET AJAX Menu, Navigation Pane and Pager controls. The controls now use semantic rendering combined with advanced CSS styles, which results in a dramatic decrease of HTML output, improved performance and a reduction in the servers workload. Also, several of our other ASP.NET controls like the ASPxGridView and ASPxScheduler also benefit because The primary...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • How do I get my RTL8192ce based wireless device working properly?

    - by JonnyTruelove
    I am using the rtl8192cu chipset (on a Belkin wireless USB adapter N300) combined with 64 bit architecture and the 3.8 kernel. Some of you may know that this doesn't work. I tried this fix - RTL8188CU USB Network Adaptor on ubuntu 13.04 and now my internet is super slow. I am totally new to Ubuntu and I am concerned I do not have the right driver. The "stock" driver was the RTL8192cu, but it didn't connect 99% of the time and if it did the upload speed was higher than the download. Right now I am connecting through my laptop with a crossover cable, so my internet connection is just fine in my apartment. Relevant output from lsusb is here: Bus 002 Device 002: ID 050d:2103 Belkin Components F7D2102 802.11n N300 Micro Wireless Adapter v3000 [Realtek RTL8192CU] (bonus question: is that [050d:2103] the actual physical address straight from the hardware? Or does it change when I put different drivers on it? I am concerned I do not have the right driver)

    Read the article

  • Sprite/Tile Sheets Vs Single Textures

    - by Reanimation
    I'm making a race circuit which is constructed using various textures. To provide some background, I'm writing it in C++ and creating quads with OpenGL to which I assign a loaded .raw texture too. Currently I use 23 500px x 500px textures of which are all loaded and freed individually. I have now combined them all into a single sprite/tile sheet making it 3000 x 2000 pixels seems the number of textures/tiles I'm using is increasing. Now I'm wondering if it's more efficient to load them individually or write extra code to extract a certain tile from the sheet? Is it better to load the sheet, then extract 23 tiles and store them from one sheet, or load the sheet each time and crop it to the correct tile? There seems to be a number of way to implement it... Thanks in advance.

    Read the article

  • SEO Question - allintitle with or without quotes

    - by Aaron
    I'm trying to learn more about implementing basic SEO strategies and have been spending a lot of time refining my keywords using Google Analytics combined with manually checking them using Google's allintitle operator. However, I'm unclear on whether I should be using quotes with my allintitles. Example: allintitle: seo tips and tricks for beginners 191 results allintitle: "seo tips and tricks for beginners" 70 results My thought is that it would be more accurate to use it without quotes because that way you get a more well rounded idea of all those you are competing with. So, my question is does Google give more weight to exact matches in the title tag or does that not really matter? If someone searched for: seo tips and tricks for beginners, would they be more likely to see the ones that have that exact phrase in their title tag or does that not have any impact?

    Read the article

  • RPG Item processing

    - by f00b4r
    I started working on an item system for my (first) game, and I'm having a problem conceptualizing how it should work. Since Items can produce a bunch of potentially non-standard actions (revive a character vs increasing some stat) or have use restrictions (can only revive if a character is dead). For obvious reasons, I don't want to create a new Item class for every item type. What is the best way to handle this? Should I make a handful of item types (field modifiers, status modifiers, )? Is it normal to script item usage? Could (should?) this be combined with the above mentioned solution (have a couple of different sub item types, make special case items usage scripted)? Thanks.

    Read the article

  • Organic Business Networks -Don't Miss This Webcast!

    - by Michael Snow
    TUNE IN TODAY!! Oracle Social Business Thought Leaders Webcast Series Thursday, June 21st 10am PST  Organic Business Networks: Doing Business in a Hyper-Connected World Organic business networks connect people, data, content, and IT systems in a flexible, self-optimizing, self-healing, self-configuring and self-protecting system. Join us for this webcast and hear examples of how businesses today can effectively utilize the interconnectedness of emerging business information environments, adapt to changing conditions, and leverage assets effectively to thrive in a hyper-connected, globally competitive, information driven world. Listen as Featured Speaker, Michael Fauscette, GVP, Software Business Solutions, IDC, discusses: Emerging trends in social business that are driving transformative changes today The dynamic characteristics that make up social, collaborative, and connected enterprises Effective ways that technology combined with culture and process provide unique competitive advantage through new organic networked business models. Register now for the fifth Webcast in the Social Business Thought Leaders Series,“Organic Business Networks: Doing Business in a Hyper-Connected World.”

    Read the article

  • Rendering only a part of the screen in high detail

    - by Bart van Heukelom
    If graphics are rendered for a large viewing angle (e.g. a very large TV or a VR headset), the viewer can't actually focus on the entire image, just a part of it. (Actually, this is the case for regular sized screens as well.) Combined with a way to track the viewer's eyes, you could theoretically exploit this and render the graphics away from the viewer's focus with progressively less details and resolution, gaining performance, without losing perceived quality. Are there any techniques for this available or under development today?

    Read the article

  • bump mapping with 2 normal maps

    - by DorkMonstuh
    I was wondering if its actually possible to do bump mapping with 2 normal maps... I have tried doing it this way however I get a function overload on max and dot. uniform sampler2D n_mapTex; uniform sampler2D n_mapTex2; uniform sampler2D refTex; varying mediump vec2 TexCoord; varying mediump float vTime; void main() { mediump vec4 wave = texture2D(n_mapTex, TexCoord - vTime); mediump vec4 wave2 = texture2D(n_mapTex2, TexCoord + vTime); mediump vec4 bump = mix(wave2, wave, 0.5); //this extracts the normals from the combined normal maps mediump vec4 normal = normalize(bump.xyzw * 2.0 - 1.0); //determines light position mediump vec3 lightPos = normalize(vec3(0.0, 1.0, 3.0)); mediump float diffuse = max(dot(normal, lightPos),0.0); gl_FragColor = mix(texture2D(refTex, TexCoord), bump, 0.5); }

    Read the article

  • Combine auto-syncing cloud and VCS

    - by ComFreek
    This question brought me to another question: is there any VCS/tool for a VCS which automatically backups your source code between the last checkout and current changes? I had the problem of loosing uncommited source code changes just one week ago. I did not want to commit yet because the changes were incomplete. But then, an error when moving the data to an USB stick caused the data loss. That's the opposite what a cloud service (like Google Drive, SkyDrive, DropBox, ...) does: it tracks each change you made! Have you lost your data? That's no problem because you have the latest version online. So what would a combined solution look like? It would offer full functionality of a VCS including auto-syncing of any intermediate changes between two commits/checkouts to a temporary online location.

    Read the article

  • Reader Poll: Are You Switching to Internet Explorer 9?

    - by Jason Fitzpatrick
    The recent release of Internet Explorer 9 polished up the IE line with a new interface, hardware acceleration, and more. Is enough to convince you to switch? Yesterday we gave you a full run down of the Internet Explorer 9 release and highlighted the major improvements including: a totally new interface that’s even more streamlined than that of Google Chrome, direct access to your video card for super fast acceleration, customizable menus for pinned sites, HTML 5 support, and a combined address and search bar, among other improvements. Is it enough to sway you? Cast your vote in the poll below and then sound off in the comments. How-To Geek Polls require Javascript. Please Click Here to View the Poll. How to Create an Easy Pixel Art Avatar in Photoshop or GIMPInternet Explorer 9 Released: Here’s What You Need To KnowHTG Explains: How Does Email Work?

    Read the article

  • How to refuse to give an access to passwords to a customer without being unprofessional or rude?

    - by MainMa
    Let's say you're creating a website for a customer. This website has its own registration (either combined with OpenID or not). The customer asks you to be able to see the passwords the users are choosing, given that the users will probably be using the same password on every website. In general, I say: either that it is impossible to retrieve the passwords, since they are not stored in plain text, but hashed, or that I have no right to do that or that administrators must not be able to see the passwords of users, without giving any additional details. The first one is false: even if the passwords are hashed, it is still possible to catch and store them on each logon (for example doing a strange sort of audit which will remember not only which user succeeded or failed to logon, but also with which password). The second one is rude. How to refuse this request, without being either unprofessional or rude?

    Read the article

< Previous Page | 23 24 25 26 27 28 29 30 31 32 33 34  | Next Page >