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  • IIS7 Failure after installing Advanced Logging

    - by Guy Harwood
    I came across a nasty issue when i installed the Advanced Logging feature for IIS7 via the Web Platform Installer on my Windows 2008 Server.  Basically, after installation and reboot none of my sites were working and returned 503 – Internal Server Error. Snooping around in the Event Viewer i found the following error reported by the W3SVC… The Module DLL C:\Program Files\IIS\Advanced Logging\AdvancedLoggingModule.dll failed to load. The data is the error Even though the DLLs are there, it is not picking them up. I managed to find a fix via google that involves editing the configapplicationHost.config file in the C:\Windows\System32\inetsrv\ directory. 1.  Copy AdvancedLoggingModule.dll and ClientLoggingHandler.dll to %windir%\system32 (C:\windows\system32  on a default setup) 2.  Locate the file C:\Windows\System32\inetsrv\configapplicationHost.config and make a backup, then open it in a text editor (i recommend Notepad++). 3.  Search for the following 2 lines (mine are located on line 570).. <add name="ClientLoggingHandler" image="%ProgramFiles%\IIS\Advanced Logging\ClientLoggingHandler.dll" /> <add name="AdvancedLoggingModule" image="%ProgramFiles%\IIS\Advanced Logging\AdvancedLoggingModule.dll" /> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } and alter them to…. <add name="ClientLoggingHandler" image="%windir%\system32\ClientLoggingHandler.dll" /> <add name="AdvancedLoggingModule" image="%windir%\system32\AdvancedLoggingModule.dll" /> 4. Open a command prompt and run iisReset. 5. All sites should now be working. .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }

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  • SQL SERVER – History of SQL Server Database Encryption

    - by pinaldave
    I recently met Michael Coles and Rodeney Landrum the author of one of the kind book Expert SQL Server 2008 Encryption at SQLPASS in Seattle. During the conversation we ended up how Microsoft is evolving encryption technology. The same discussion lead to talking about history of encryption tools in SQL Server. Michale pointed me to page 18 of his book of encryption. He explicitly give me permission to re-produce relevant part of history from his book. Encryption in SQL Server 2000 Built-in cryptographic encryption functionality was nonexistent in SQL Server 2000 and prior versions. In order to get server-side encryption in SQL Server you had to resort to purchasing or creating your own SQL Server XPs. Creating your own cryptographic XPs could be a daunting task owing to the fact that XPs had to be compiled as native DLLs (using a language like C or C++) and the XP application programming interface (API) was poorly documented. In addition there were always concerns around creating wellbehaved XPs that “played nicely” with the SQL Server process. Encryption in SQL Server 2005 Prior to the release of SQL Server 2005 there was a flurry of regulatory activity in response to accounting scandals and attacks on repositories of confidential consumer data. Much of this regulation centered onthe need for protecting and controlling access to sensitive financial and consumer information. With the release of SQL Server 2005 Microsoft responded to the increasing demand for built-in encryption byproviding the necessary tools to encrypt data at the column level. This functionality prominently featured the following: Support for column-level encryption of data using symmetric keys or passphrases. Built-in access to a variety of symmetric and asymmetric encryption algorithms, including AES, DES, Triple DES, RC2, RC4, and RSA. Capability to create and manage symmetric keys. Key creation and management. Ability to generate asymmetric keys and self-signed certificates, or to install external asymmetric keys and certificates. Implementation of hierarchical model for encryption key management, similar to the ANSI X9.17 standard model. SQL functions to generate one-way hash codes and digital signatures, including SHA-1 and MD5 hashes. Additional SQL functions to encrypt and decrypt data. Extensions to the SQL language to support creation, use, and administration of encryption keys and certificates. SQL CLR extensions that provide access to .NET-based encryption functionality. Encryption in SQL Server 2008 Encryption demands have increased over the past few years. For instance, there has been a demand for the ability to store encryption keys “off-the-box,” physically separate from the database and the data it contains. Also there is a recognized requirement for legacy databases and applications to take advantage of encryption without changing the existing code base. To address these needs SQL Server 2008 adds the following features to its encryption arsenal: Transparent Data Encryption (TDE): Allows you to encrypt an entire database, including log files and the tempdb database, in such a way that it is transparent to client applications. Extensible Key Management (EKM): Allows you to store and manage your encryption keys on an external device known as a hardware security module (HSM). Cryptographic random number generation functionality. Additional cryptography-related catalog views and dynamic management views. SQL language extensions to support the new encryption functionality. The encryption book covers all the tools in its various chapter in one simple story. If you are interested how encryption evolved and reached to the stage where it is today, this book is must for everyone. You can read my earlier review of the book over here. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority Book Review, SQLAuthority News, T SQL, Technology Tagged: Encryption, SQL Server Encryption, SQLPASS

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  • ASP.NET MVC, Web API, Razor, e Open Source (Código Aberto)

    - by Leniel Macaferi
    A Microsoft tornou o código fonte da ASP.NET MVC disponível sob uma licença open source (de código aberto) desde a primeira versão V1. Nós também integramos uma série de grandes tecnologias de código aberto no produto, e agora entregamos jQuery, jQuery UI, jQuery Mobile, jQuery Validation, Modernizr.js, NuGet, Knockout.js e JSON.NET como parte integrante dos lançamentos da ASP.NET MVC. Estou muito animado para anunciar hoje que também iremos liberar o código fonte da ASP.NET Web API e ASP.NET Web Pages (também conhecido como Razor) sob uma licença open source (Apache 2.0), e que iremos aumentar a transparência do desenvolvimento de todos os três projetos hospedando seus repositórios de código no CodePlex (usando o novo suporte ao Git anunciado na semana passada - em Inglês). Isso permitirá um modelo de desenvolvimento mais aberto, onde toda a comunidade será capaz de participar e fornecer feedback nos checkins (envios de código), corrigir bugs, desenvolver novos recursos, e construir e testar os produtos diariamente usando a versão do código-fonte e testes mais atualizada possível. Nós também pela primeira vez permitiremos que os desenvolvedores de fora da Microsoft enviem correções e contribuições de código que a equipe de desenvolvimento da Microsoft irá rever para potencial inclusão nos produtos. Nós anunciamos uma abordagem de desenvolvimento semelhantemente aberta com o Windows Azure SDK em Dezembro passado, e achamos que essa abordagem é um ótimo caminho para estreitar as relações, pois permite um excelente ciclo de feedback com os desenvolvedores - e, finalmente, permite a entrega de produtos ainda melhores, como resultado. Muito importante - ASP.NET MVC, Web API e o Razor continuarão a ser totalmente produtos suportados pela Microsoft que são lançados tanto independentemente, bem como parte do Visual Studio (exatamente da mesma maneira como é feito hoje em dia). Eles também continuarão a ser desenvolvidos pelos mesmos desenvolvedores da Microsoft que os constroem hoje (na verdade, temos agora muito mais desenvolvedores da Microsoft trabalhando na equipe da ASP.NET). Nosso objetivo com o anúncio de hoje é aumentar ainda mais o ciclo de feedback/retorno sobre os produtos, para nos permitir oferecer produtos ainda melhores. Estamos realmente entusiasmados com as melhorias que isso trará. Saiba mais Agora você pode navegar, sincronizar e construir a árvore de código fonte da ASP.NET MVC, Web API, e Razor através do website http://aspnetwebstack.codeplex.com.  O repositório Git atual no site refere-se à árvore de desenvolvimento do marco RC (release candidate/candidata a lançamento) na qual equipe vem trabalhando nas últimas semanas, e esta mesma árvore contém ambos o código fonte e os testes, e pode ser construída e testada por qualquer pessoa. Devido aos binários produzidos serem bin-deployable (DLLs instaladas diretamente na pasta bin sem demais dependências), isto permite a você compilar seus próprios builds e experimentar as atualizações do produto, tão logo elas sejam adicionadas no repositório. Agora você também pode contribuir diretamente para o desenvolvimento dos produtos através da revisão e envio de feedback sobre os checkins de código, enviando bugs e ajudando-nos a verificar as correções tão logo elas sejam enviadas para o repositório, sugerindo e dando feedback sobre os novos recursos enquanto eles são implementados, bem como enviando suas próprias correções ou contribuições de código. Note que todas as submissões de código serão rigorosamente analisadas ??e testadas pelo Time da ASP.NET MVC, e apenas aquelas que atenderem a um padrão elevado de qualidade e adequação ao roadmap (roteiro) definido para as próximas versões serão incorporadas ao código fonte do produto. Sumário Todos nós da equipe estamos realmente entusiasmados com o anúncio de hoje - isto é algo no qual nós estivemos trabalhando por muitos anos. O estreitamento no relacionamento entre a comunidade e os desenvolvedores nos permitirá construir produtos ainda melhores levando a ASP.NET para o próximo nível em termos de inovação e foco no cliente. Obrigado! Scott P.S. Além do blog, eu uso o Twitter para disponibilizar posts rápidos e para compartilhar links. Meu apelido no Twitter é: @scottgu Texto traduzido do post original por Leniel Macaferi.

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  • Silverlight Cream for January 13, 2011 -- #1026

    - by Dave Campbell
    In this Issue: András Velvárt, Tony Champion, Joost van Schaik, Jesse Liberty, Shawn Wildermuth, John Papa, Michael Crump, Sacha Barber, Alex Knight, Peter Kuhn, Senthil Kumar, Mike Hole, and WindowsPhoneGeek. Above the Fold: Silverlight: "Create Custom Speech Bubbles in Silverlight." Michael Crump WP7: "Architecting WP7 - Part 9 of 10: Threading" Shawn Wildermuth Expression Blend: "PathListBox: Text on the path" Alex Knight From SilverlightCream.com: Behaviors for accessing the Windows Phone 7 MarketPlace and getting feedback András Velvárt shares almost insider information about how to get some user interaction with your WP7 app in the form of feedback ... he has 4 behaviors taken straight from his very cool SufCube app that he's sharing. Reloading a Collection in the PivotViewer Tony Champion keeps working with the PivotViewer ... this time discussing the fact that you can't Reload or Refresh the current collection from the server ... at least not initially, but he did find one :) Tombstoning MVVMLight ViewModels with SilverlightSerializer on Windows Phone 7 Joost van Schaik takes a shot at helping us all with Tombstoning a WP7 app... he's using Mike Talbot's SilverlightSerializer and created extension methods for it for tombstoning that he's willing to share with us. Windows Phone From Scratch #17: MVVM Light Toolkit Soup To Nuts Part 2 Jesse Liberty is up to Part 17 in his WP7 series, and this is the 2nd post on MVVMLight and WP7, and is digging into behaviors. Architecting WP7 - Part 9 of 10: Threading Shawn Wildermuth is up to part 9 of 10 in his series on Architecting WP7 apps. This episode finds Shawn discussing Threading ... know how to use and choose between BackgroundWorker and ThreadPool? ... Shawn will explain. Silverlight TV 57: Performance Tuning Your Apps In the latest Silverlight TV, John Papa chats with Mike Cook about tuning your Silverlight app to get the performance up there where your users will be happy. Create Custom Speech Bubbles in Silverlight. Michael Crump's already gotten a lot of airplay out of this, but it's so cool.. comic-style callout shapes without using the dlls that you normally would... in other words, paths, and very cool hand-drawn looks on some too... very cool, Michael! Showcasing Cinch MVVM framework / PRISM 4 interoperability Sacha Barber has a post up on CodeProject that demonstratest using Cinch and Prism4 together... handily using MEF since Cinch relies on MEFedMVVM... this is a heck of a post... lots of code, lots of explanations. PathListBox: Text on the path Alex Knight keeps making this PathListBox series better ... this time he is putting text on the path... moving text... too cool, Alex! Windows Phone 7: Pinch Gesture Sample Peter Kuhn digs into the WP7 toolkit and examines GestureListener, pinch events, and clipping... examples and code supplied. How to change the StartPage of the Windows Phone 7 Application in Visual Studio 2010 ? Senthil Kumar discusses how to change the StartPage of your WP7 app, or get the program running if you happen to move or rename MainPage.xaml WP7 Text Boxes – OnEnter (my 1st Behaviour) Mike Hole has a post up about the issue with the keyboard appearing in front of the textbox, and maybe using the enter key to drop it... and he's developed a behavior for that process. WP7 ContextMenu in depth | Part1: key concepts and API WindowsPhoneGeek has some good articles that I haven't posted, but I'll catch up. This one is a nice tutorial on the WP7 Context menu... good explanation, diagrams, and code. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Subterranean IL: Custom modifiers

    - by Simon Cooper
    In IL, volatile is an instruction prefix used to set a memory barrier at that instruction. However, in C#, volatile is applied to a field to indicate that all accesses on that field should be prefixed with volatile. As I mentioned in my previous post, this means that the field definition needs to store this information somehow, as such a field could be accessed from another assembly. However, IL does not have a concept of a 'volatile field'. How is this information stored? Attributes The standard way of solving this is to apply a VolatileAttribute or similar to the field; this extra metadata notifies the C# compiler that all loads and stores to that field should use the volatile prefix. However, there is a problem with this approach, namely, the .NET C++ compiler. C++ allows methods to be overloaded using properties, like volatile or const, on the parameters; this is perfectly legal C++: public ref class VolatileMethods { void Method(int *i) {} void Method(volatile int *i) {} } If volatile was specified using a custom attribute, then the VolatileMethods class wouldn't be compilable to IL, as there is nothing to differentiate the two methods from each other. This is where custom modifiers come in. Custom modifiers Custom modifiers are similar to custom attributes, but instead of being applied to an IL element separately to its declaration, they are embedded within the field or parameter's type signature itself. The VolatileMethods class would be compiled to the following IL: .class public VolatileMethods { .method public instance void Method(int32* i) {} .method public instance void Method( int32 modreq( [mscorlib]System.Runtime.CompilerServices.IsVolatile)* i) {} } The modreq([mscorlib]System.Runtime.CompilerServices.IsVolatile) is the custom modifier. This adds a TypeDef or TypeRef token to the signature of the field or parameter, and even though they are mostly ignored by the CLR when it's executing the program, this allows methods and fields to be overloaded in ways that wouldn't be allowed using attributes. Because the modifiers are part of the signature, they need to be fully specified when calling such a method in IL: call instance void Method( int32 modreq([mscorlib]System.Runtime.CompilerServices.IsVolatile)*) There are two ways of applying modifiers; modreq specifies required modifiers (like IsVolatile), and modopt specifies optional modifiers that can be ignored by compilers (like IsLong or IsConst). The type specified as the modifier argument are simple placeholders; if you have a look at the definitions of IsVolatile and IsLong they are completely empty. They exist solely to be referenced by a modifier. Custom modifiers are used extensively by the C++ compiler to specify concepts that aren't expressible in IL, but still need to be taken into account when calling method overloads. C++ and C# That's all very well and good, but how does this affect C#? Well, the C++ compiler uses modreq(IsVolatile) to specify volatility on both method parameters and fields, as it would be slightly odd to have the same concept represented using a modifier or attribute depending on what it was applied to. Once you've compiled your C++ project, it can then be referenced and used from C#, so the C# compiler has to recognise the modreq(IsVolatile) custom modifier applied to fields, and vice versa. So, even though you can't overload fields or parameters with volatile using C#, volatile needs to be expressed using a custom modifier rather than an attribute to guarentee correct interoperability and behaviour with any C++ dlls that happen to come along. Next up: a closer look at attributes, and how certain attributes compile in unexpected ways.

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  • Where to start with game development?

    - by steven_desu
    I asked this earlier in this thread at stackoverflow.com. One of the early comments redirected me here to gamedev.stackexchange.com, so I'm reposting here. Searching for related questions I found a number of very specific questions, but I'm afraid the specifics have proved fruitless for me and after 4 hours on Google I'm no closer than I started, so I felt reaching out to a community might be in order. First, my goal: I've never made a game before, although I've muddled over the possibility several times. I decided to finally sit down and start learning how to code games, use game engines, etc. All so that one day (hopefully soon) I'll be able to make functional (albeit simple) games. I can start adding complexity later, for now I'd be glad to have a keyboard-controlled camera moving in a 3D world with no interaction beyond that. My background: I've worked in SEVERAL programming languages ranging from PHP to C++ to Java to ASM. I'm not afraid of any challenges that come with learning the new syntax or limitations inherent in a new language. All of my past programming experience, however, has been strictly non-graphical and usually with little or extremely simple interaction during execution. I've created extensive and brilliant algorithms for solving logical and mathematical problems as well as graphing problems. However in every case input was either defined in a file, passed form an HTML form, or typed into the console. Real-time interaction with the user is something with which I have no experience. My question: Where should I start in trying to make games? Better yet- where should I start in trying to create a keyboard-navigable 3D environment? In searching online I've found several resources linking to game engines, graphics engines, and physics engines. Here's a brief summary of my experiences with a few engines I tried: Unreal SDK: The tutorial videos assume that you already have in-depth knowledge of 3D modeling, graphics engines, animations, etc. The "Getting Started" page offers no formal explanation of game development but jumps into how Unreal can streamline processes it assumes you're already familiar with. After downloading the SDK and launching it to see if the tools were as intuitive as they claimed, I was greeted with about 60 buttons and a blank void for my 3D modeling. Clicking on "add volume" (to attempt to add a basic cube) I was met with a menu of 30 options. Panicking, I closed the editor. Crystal Space: The website seemed rather informative, explaining that Crystal Space was just for graphics and the companion software, CEL, provided entity logic for making games. A demo game was provided, which was built using "CELStart", their simple tool for people with no knowledge of game programming. I launched the game to see what I might look forward to creating. It froze several times, the menus were buggy, there were thousands of graphical glitches, enemies didn't respond to damage, and when I closed the game it locked up. Gave up on that engine. IrrLicht: The tutorial assumes I have Visual Studio 6.0 (I have Visual Studio 2010). Following their instructions I was unable to properly import the library into Visual Studio and unable to call any of the functions that they kept using. Manually copying header files, class files, and DLLs into my project's folder - the project failed to properly compile. Clearly I'm not off to a good start and I'm going in circles. Can someone point me in the right direction? Should I start by downloading a program like Blender and learning 3D modeling, or should I be learning how to use a graphics engine? Should I look for an all-inclusive game engine, or is it better to try and code my own game logic? If anyone has actually made their own games, I would prefer to hear how they got their start. Also- taking classes at my school is not an option. Nothing is offered.

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  • Where to start with game development?

    - by steven_desu
    Searching for related questions I found a number of very specific questions, but I'm afraid the specifics have proved fruitless for me and after 4 hours on Google I'm no closer than I started, so I felt reaching out to a community might be in order. First, my goal: I've never made a game before, although I've muddled over the possibility several times. I decided to finally sit down and start learning how to code games, use game engines, etc. All so that one day (hopefully soon) I'll be able to make functional (albeit simple) games. I can start adding complexity later, for now I'd be glad to have a keyboard-controlled camera moving in a 3D world with no interaction beyond that. My background: I've worked in SEVERAL programming languages ranging from PHP to C++ to Java to ASM. I'm not afraid of any challenges that come with learning the new syntax or limitations inherent in a new language. All of my past programming experience, however, has been strictly non-graphical and usually with little or extremely simple interaction during execution. I've created extensive and brilliant algorithms for solving logical and mathematical problems. However in every case input was either defined in a file, passed form an HTML form, or typed into the console. Real-time interaction with the user is something with which I have no experience. My question: Where should I start in trying to make games? Better yet- where should I start in trying to create a keyboard-navigable 3D environment? In searching online I've found several resources linking to game engines, graphics engines, and physics engines. Here's a brief summary of my experiences with a few engines I tried: Unreal SDK: The tutorial videos assume that you already have in-depth knowledge of 3D modeling, graphics engines, animations, etc. The "Getting Started" page offers no formal explanation of game development but jumps into how Unreal can streamline processes it assumes you're already familiar with. After downloading the SDK and launching it to see if the tools were as intuitive as they claimed, I was greeted with about 60 buttons and a blank void for my 3D modeling. Clicking on "add volume" (to attempt to add a basic cube) I was met with a menu of 30 options. Panicking, I closed the editor. Crystal Space: The website seemed rather informative, explaining that Crystal Space was just for graphics and the companion software, CEL, provided entity logic for making games. A demo game was provided, which was built using "CELStart", their simple tool for people with no knowledge of game programming. I launched the game to see what I might look forward to creating. It froze several times, the menus were buggy, there were thousands of graphical glitches, enemies didn't respond to damage, and when I closed the game it locked up. Gave up on that engine. IrrLicht: The tutorial assumes I have Visual Studio 6.0 (I have Visual Studio 2010). Following their instructions I was unable to properly import the library into Visual Studio and unable to call any of the functions that they kept using. Manually copying header files, class files, and DLLs into my project's folder - the project failed to properly compile. Clearly I'm not off to a good start and I'm going in circles. Can someone point me in the right direction? Should I start by downloading a program like Blender and learning 3D modeling, or should I be learning how to use a graphics engine? Should I look for an all-inclusive game engine, or is it better to try and code my own game logic? If anyone has actually made their own games, I would prefer to hear how they got their start. Also- taking classes at my school is not an option. Nothing is offered.

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  • Why you shouldn't add methods to interfaces in APIs

    - by Simon Cooper
    It is an oft-repeated maxim that you shouldn't add methods to a publically-released interface in an API. Recently, I was hit hard when this wasn't followed. As part of the work on ApplicationMetrics, I've been implementing auto-reporting of MVC action methods; whenever an action was called on a controller, ApplicationMetrics would automatically report it without the developer needing to add manual ReportEvent calls. Fortunately, MVC provides easy hook when a controller is created, letting me log when it happens - the IControllerFactory interface. Now, the dll we provide to instrument an MVC webapp has to be compiled against .NET 3.5 and MVC 1, as the lowest common denominator. This MVC 1 dll will still work when used in an MVC 2, 3 or 4 webapp because all MVC 2+ webapps have a binding redirect redirecting all references to previous versions of System.Web.Mvc to the correct version, and type forwards taking care of any moved types in the new assemblies. Or at least, it should. IControllerFactory In MVC 1 and 2, IControllerFactory was defined as follows: public interface IControllerFactory { IController CreateController(RequestContext requestContext, string controllerName); void ReleaseController(IController controller); } So, to implement the logging controller factory, we simply wrap the existing controller factory: internal sealed class LoggingControllerFactory : IControllerFactory { private readonly IControllerFactory m_CurrentController; public LoggingControllerFactory(IControllerFactory currentController) { m_CurrentController = currentController; } public IController CreateController( RequestContext requestContext, string controllerName) { // log the controller being used FeatureSessionData.ReportEvent("Controller used:", controllerName); return m_CurrentController.CreateController(requestContext, controllerName); } public void ReleaseController(IController controller) { m_CurrentController.ReleaseController(controller); } } Easy. This works as expected in MVC 1 and 2. However, in MVC 3 this type was throwing a TypeLoadException, saying a method wasn't implemented. It turns out that, in MVC 3, the definition of IControllerFactory was changed to this: public interface IControllerFactory { IController CreateController(RequestContext requestContext, string controllerName); SessionStateBehavior GetControllerSessionBehavior( RequestContext requestContext, string controllerName); void ReleaseController(IController controller); } There's a new method in the interface. So when our MVC 1 dll was redirected to reference System.Web.Mvc v3, LoggingControllerFactory tried to implement version 3 of IControllerFactory, was missing the GetControllerSessionBehaviour method, and so couldn't be loaded by the CLR. Implementing the new method Fortunately, there was a workaround. Because interface methods are normally implemented implicitly in the CLR, if we simply declare a virtual method matching the signature of the new method in MVC 3, then it will be ignored in MVC 1 and 2 and implement the extra method in MVC 3: internal sealed class LoggingControllerFactory : IControllerFactory { ... public virtual SessionStateBehaviour GetControllerSessionBehaviour( RequestContext requestContext, string controllerName) {} ... } However, this also has problems - the SessionStateBehaviour type only exists in .NET 4, and we're limited to .NET 3.5 by support for MVC 1 and 2. This means that the only solutions to support all MVC versions are: Construct the LoggingControllerFactory type at runtime using reflection Produce entirely separate dlls for MVC 1&2 and MVC 3. Ugh. And all because of that blasted extra method! Another solution? Fortunately, in this case, there is a third option - System.Web.Mvc also provides a DefaultControllerFactory type that can provide the implementation of GetControllerSessionBehaviour for us in MVC 3, while still allowing us to override CreateController and ReleaseController. However, this does mean that LoggingControllerFactory won't be able to wrap any calls to GetControllerSessionBehaviour. This is an acceptable bug, given the other options, as very few developers will be overriding GetControllerSessionBehaviour in their own custom controller factory. So, if you're providing an interface as part of an API, then please please please don't add methods to it. Especially if you don't provide a 'default' implementing type. Any code compiled against the previous version that can't be updated will have some very tough decisions to make to support both versions.

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  • Information on upgrading Kinect Applications to MS SDK Beta 2.

    - by mbcrump
    Introduction Microsoft recently released the Kinect for Windows SDK Beta 2. It contains many enhancements and fixes that can be found here. The only problem with it is that a lot of current demo applications no longer function properly. Today, I’m going to walk you through a typical scenario of upgrading a Kinect application built with Beta 1 to Beta 2. Note: This tutorial covers WPF, but you can use the same techniques for WinForms. 1) Fix the references Let’s start with a fairly popular Kinect demo called Kinect User Interface Demo. This project uses the beta 1 version of Microsoft.Research.Kinect.dll and version 1.0.0.0 of Coding4Fun’s Kinect library. After you download the source code and extract the zip you will see the following references in Visual Studio 2010: Pay attention to the following references as these are the .dlls that you will have to update: Coding4Fun.Kinect.Wpf Microsoft.Research.Kinect If you click on Coding4Fun.Kinect.Wpf file you will see the following version information (v1.0.0.0): This needs to be upgraded to the Coding4Fun Kinect library built against Beta 2. So head over to http://c4fkinect.codeplex.com/ and hit download and you will have the following files. Go ahead and hit the delete key on your keyboard to remove the Coding4Fun.Kinect.Wpf.dll file from your project. Select “Add Reference” and navigate out to the folder where you extracted the files and select Coding4Fun.Kinect.Wpf.dll. If you click on the Coding4Fun.Kinect.Wpf.dll file and check properties it should be listed at 1.1.0.0: Fix Microsoft.Research.Kinect.dll The official SDK Beta 2 released a new .dll that you will need to reference in your application. Go ahead and select Microsoft.Research.Kinect.dll in your application and hit the Delete key on your keyboard. Go ahead and select Add Reference again and select Microsoft.Research.Kinect.dll from the .NET tab. Double check and make sure the version number is 1.0.0.45 as shown below. References fixed – Runtime needs to be updated. So we have fixed the references in a typical Kinect application that uses Microsoft’s SDK and C4F Kinect libraries. Now, we will need to update the runtime. All Beta 1 Kinect applications will instantiate the Runtime with the following code: Can you see that it is now marked with [Depreciated]? That means we need to update it before Microsoft decides to remove it from future versions of the SDK. We can fix this very easily by replacing this code: readonly Runtime _runtime = new Runtime(); with Microsoft.Research.Kinect.Nui.Runtime _nui; and adding similar code to our Loaded event as shown below public MainWindow() { InitializeComponent(); Loaded += new RoutedEventHandler(MainWindow_Loaded); } void MainWindow_Loaded(object sender, RoutedEventArgs e) { if (Runtime.Kinects.Count == 0) { txtInfo.Text = "Missing Kinect"; } else { _nui = Runtime.Kinects[0]; _nui.Initialize(RuntimeOptions.UseColor); // Video Frame Ready Event can happen now!!! //_nui.VideoFrameReady += new EventHandler<ImageFrameReadyEventArgs>(_nui_VideoFrameReady); _nui.VideoStream.Open(ImageStreamType.Video, 2, ImageResolution.Resolution640x480, ImageType.Color); } } In this sample, I am testing to see if a Kinect is detected and if it is then I initialize the runtime with my first Kinect by using the Runtime.Kinects[0]. You can also specify other Kinect devices here. The rest of the code is standard code that you simply modify however you wish (ie Skeletal, Depth, etc) depending on what type of video feed you want. Conclusion As you can see it really wasn’t that painful to upgrade your project to Beta 2. I would recommend that you go ahead and upgrade to Beta 2 as future versions of the SDK will use these methods.  Thanks for reading. Subscribe to my feed

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  • MySQL Server 5.6 defaults changes

    - by user12626240
    We're improving the MySQL Server defaults, as announced by Tomas Ulin at MySQL Connect. Here's what we're changing:  Setting  Old  New  Notes back_log  50  50 + ( max_connections / 5 ) capped at 900 binlog_checksum  off  CRC32  New variable in 5.6 binlog_row_event_max_size  1k  8k flush_time  1800  Windows changes from 1800 to 0  Was already 0 on other platforms host_cache_size  128  128 + 1 for each of the first 500 max_connections + 1 for every 20 max_connections over 500, capped at 2000  New variable in 5.6 innodb_autoextend_increment  8  64  Now affects *.ibd files. 64 is 64 megabytes innodb_buffer_pool_instances  0  8. On 32 bit Windows only, if innodb_buffer_pool_size is greater than 1300M, default is innodb_buffer_pool_size / 128M innodb_concurrency_tickets  500  5000 innodb_file_per_table  off  on innodb_log_file_size  5M  48M  InnoDB will always change size to match my.cnf value. Also see innodb_log_compressed_pages and binlog_row_image innodb_old_blocks_time 0  1000 1 second innodb_open_files  300  300; if innodb_file_per_table is ON, higher of table_open_cache or 300 innodb_purge_batch_size  20  300 innodb_purge_threads  0  1 innodb_stats_on_metadata  on  off join_buffer_size 128k  256k max_allowed_packet  1M  4M max_connect_errors  10  100 open_files_limit  0  5000  See note 1 query_cache_size  0  1M query_cache_type  on/1  off/0 sort_buffer_size  2M  256k sql_mode  none  NO_ENGINE_SUBSTITUTION  See later post about default my.cnf for STRICT_TRANS_TABLES sync_master_info  0  10000  Recommend: master_info_repository=table sync_relay_log  0  10000 sync_relay_log_info  0  10000  Recommend: relay_log_info_repository=table. Also see Replication Relay and Status Logs table_definition_cache  400  400 + table_open_cache / 2, capped at 2000 table_open_cache  400  2000   Also see table_open_cache_instances thread_cache_size  0  8 + max_connections/100, capped at 100 Note 1: In 5.5 there was already a rule to make open_files_limit 10 + max_connections + table_cache_size * 2 if that was higher than the user-specified value. Now uses the higher of that and (5000 or what you specify). We are also adding a new default my.cnf file and guided instructions on the key settings to adjust. More on this in a later post. We're also providing a page with suggestions for settings to improve backwards compatibility. The old example files like my-huge.cnf are obsolete. Some of the improvements are present from 5.6.6 and the rest are coming. These are ideas, and until they are in an official GA release, they are subject to change. As part of this work I reviewed every old server setting plus many hundreds of emails of feedback and testing results from inside and outside Oracle's MySQL Support team and the many excellent blog entries and comments from others over the years, including from many MySQL Gurus out there, like Baron, Sheeri, Ronald, Schlomi, Giuseppe and Mark Callaghan. With these changes we're trying to make it easier to set up the server by adjusting only a few settings that will cause others to be set. This happens only at server startup and only applies to variables where you haven't set a value. You'll see a similar approach used for the Performance Schema. The Gurus don't need this but for many newcomers the defaults will be very useful. Possibly the most unusual change is the way we vary the setting for innodb_buffer_pool_instances for 32-bit Windows. This is because we've found that DLLs with specified load addresses often fragment the limited four gigabyte 32-bit address space and make it impossible to allocate more than about 1300 megabytes of contiguous address space for the InnoDB buffer pool. The smaller requests for many pools are more likely to succeed. If you change the value of innodb_log_file_size in my.cnf you will see a message like this in the error log file at the next restart, instead of the old error message: [Warning] InnoDB: Resizing redo log from 2*64 to 5*128 pages, LSN=5735153 One of the biggest challenges for the defaults is the millions of installations on a huge range of systems, from point of sale terminals and routers though shared hosting or end user systems and on to major servers with lots of CPU cores, hundreds of gigabytes of RAM and terabytes of fast disk space. Our past defaults were for the smaller systems and these change that to larger shared hosting or shared end user systems, still with a bias towards the smaller end. There is a bias in favour of OLTP workloads, so reporting systems may need more changes. Where there is a conflict between the best settings for benchmarks and normal use, we've favoured production, not benchmarks. We're very interested in your feedback, comments and suggestions.

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  • Create Custom Speech Bubbles in Silverlight.

    - by mbcrump
    I had a reader email me the following question: “How do you create Speech Bubbles in Silverlight/WPF without adding any extra .dlls? Right off the bat, I know at least two ways to create the speech bubbles that look just like the ones in comic books. Using the Callout Shapes included with Blend 4. Using the free 3rd party control named FreeBubbles (I used this before Blend 4). Unfortunately, we cannot use either of these as they will both add extra .dll’s to the project. So why wouldn’t you want to use one of those? I can think of a few reasons: You do not want to increase the size of your .XAP by including extra .dll’s. You do not have Expression Blend or the license to the use the .dll’s. You want a custom Speech Bubble that is not included in the four “Callout” Controls with Blend. Instead of using one of these methods, we will create a Speech Bubble in Blend 4 using Path element and a TextBlock. Before we get started, lets look at the Callout Shapes included with Blend 4. Using Blend 4 you can simply drag/drop these controls onto your Silverlight application and you are ready to go. We can create all of these Speech Bubbles and even some of the modern bubbles used in recent comic books. Lets get started. Start up Expression Blend 4 and select the Pen Tool. On the Art Board, start connecting the dots like I did below. You can add a color if you wish. …keep going …complete Let’s go ahead and add some text to the Speech Bubble. Drag a TextBlock from the Panel and put it directly inside the Speech Bubble. Go ahead and set the TextAlignment to Center for the TextBlock. and give it some text. At this point, you could go ahead and create a user control if you want to reuse the Speech Bubble you created. Select both the Path and the TextBlock by clicking then while holding down CTRL and then Right Click them. Select Make Into User Control. Give it a name and then Build your project. Lets create another one using the Ellipse for the older comic book style of Speech Bubbles. Drag an Ellipse to the Artboard and give it a color. Now, grab the Pen and drag a triangle like I did below. Simply drag it over a corner of the Ellipse. Select Combine then Unite and you will have a Path. At this point, you can go ahead and add a TextBlock like we did earlier. Lets go ahead and create a rounded rectangle one by adding a Rectangle to the Artboard. Go ahead and set the RadiuX and RadiusY to 25 to give it rounded edges. Let’s create another path and drag it right on top of our rounded rectangle like we did earlier. …looking good Select Combine then Unite and you will have a Path. At this point, you can go ahead and add a TextBlock like we did earlier. So let’s look at what we’ve created today using the path element and TextBlock. As you can tell, it required more work but meets the requirements. This was actually fun to do and I encourage anyone that visits my blog to send in request like this.  Subscribe to my feed

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  • HintPath vs ReferencePath in Visual Studio

    - by toasteroven
    What exactly is the difference between the HintPath in a .csproj file and the ReferencePath in a .csproj.user file? We're trying to commit to a convention where dependency DLLs are in a "releases" svn repo and all projects point to a particular release. Since different developers have different folder structures, relative references won't work, so we came up with a scheme to use an environment variable pointing to the particular developer's releases folder to create an absolute reference. So after a reference is added, we manually edit the project file to change the reference to an absolute path using the environment variable. I've noticed that this can be done with both the HintPath and the ReferencePath, but the only difference I could find between them is that HintPath is resolved at build-time and ReferencePath when the project is loaded into the IDE. I'm not really sure what the ramifications of that are though. I have noticed that VS sometimes rewrites the .csproj.user and I have to rewrite the ReferencePath, but I'm not sure what triggers that. I've heard that it's best not to check in the .csproj.user file since it's user-specific, so I'd like to aim for that, but I've also heard that the HintPath-specified DLL isn't "guaranteed" to be loaded if the same DLL is e.g. located in the project's output directory. Any thoughts on this?

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  • VSTS 2010 SGEN : error : Could not load file or assembly (Exception from HRESULT: 0x80131515)

    - by Developer IT
    Hi ! I am experiencing a strange issue with VS2010. We use TFS to build our API dlls and we used to reference them in our projects usign a mapped network drive that was fully trusted. We have been working like that for at least two years and everything worked perfectly. Today, I converted a webapp to vs2010 and when I compile it in Release, it's giving me: SGEN : error : Could not load file or assembly 'file:///L:\Api\Release API_20100521.1\Release\CS.API.Exceptions.dll' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515) The strange thing is that it's working when it's under the Debug profile... I tried adding the <runtime> <loadFromRemoteSources enabled="true" /> </runtime> into app.config and still no luck (See http://social.msdn.microsoft.com/Forums/en/msbuild/thread/d12f6301-85bf-4b9e-8e34-a06398a60df0 and http://msdn.microsoft.com/en-us/library/dd409252(VS.100).aspx) I am pretty sure that this issue is from visual studio or msbuild, as our code won't run from a network share when in prod because all the referenced dll's are copied into the bin folder. If anyone has an solution (or just an idea for a search path) please let me know !

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  • Application error: fault address 0x00012afb (Expert)

    - by Christian Almeida
    Hi, I need some "light" to get a solution. Probably there are tons of things that cause this problem, but maybe somebody could help me. Scenario: a Windows server running 24/7 a PostgreSQL database and others server applications (for processing tasks on database, etc...). There are differents servers scenarios (~30), with different hardware and windows versions (XP SP3/ WinServer, etc... all NT based). All aplications were written in Delphi7, and link to DLLs (in D7 also). After some days (sometimes a week, sometimes a couple of months), Windows begins to act strange, like not opening start menu, some buttons are missing in dialogs. And soon some applications do not open, raising a event on eventviewer: Faulting application x, version y, faulting module kernel32.dll, version 5.1.2600.5781, fault address 0x00012afb In mean while, others applications open fine, like notepad, iexplore, etc... but SOME of my applications don't, with only event log described above. But if we do not restart system, in a few days even cmd.exe stops open, (and all other applications) with same error on eventlog. I've tried to find 'what' can cause this, but with no sucess. So, and any advice will be welcome. Thanks in advance.

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  • Managing Dependency Hell with WiX and C#

    - by Tom the Junglist
    We are on the eve of product launch, and at the last minute I am being bombarded with crash reports that appear to be related to our installer, which is a WiX3 project with separate outputs for x86 and x64 builds. These have been an ongoing problem that I always thought were fixed, only to find out that they were still lurking. The product itself is a collection of binaries that communicate with each other via .Net remoting, including a Windows Service and a small COM component that is loaded as an addon in another app. The service runs as SYSTEM, the COM piece runs in a low-rights context, while the other pieces run in normal user contexts. Other pieces include an third-party COM object library DLL and a shared DLL with the .net Remoting interfaces. I've observed flat-out weird behavior with MSI, particularly on version upgrades. Between MS' anal strong-name implementation (specifically, the exact version check before loading a given assembly), a documented WiX/MSI bug that sees critical files erased on upgrades (essentially, if a file in the upgrade MSI has the same version number as the existing install, that file is deleted), and having to work around Wow64 virtualization (x86 MSI can only write to registry/HD locations via Wow64, yet x64 MSIs cannot run on x86 computers...), I am about ready to trash the whole thing and port it over to a different install system. What I am looking for on tips + tricks, techniques, or suggestions on how to properly do things so that I am not fighting with Windows Installer's twisted sense of logic. I am tired of fighting with WiX/MSI/Windows Installer. All it needs to do is place files and registry keys where I tell it to, upgrade them when appropriate, and don't delete anything until the user uninstalls. Instead, dependencies are deleted willy-nilly, bringing up a whole bunch of uncatchable exceptions (can't wrap a try{} block around function declarations) and GPF'ing the whole app. I am particularly interested in 'best practices' and examples regarding shared and dependency DLLs, and any tips on making sure if a file needs to go to GAC, that it actually goes to the GAC and stays there until it is appropriate to remove it. Thanks! Tom

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  • How do you load and save content from a Silverlight 4 RichTextBox control?

    - by AnthonyWJones
    I've been reviewing the features of the RichTextBox control in Silverlight 4. What I've yet to find is any examples of Loading and Saving content in the RichTextBox. Anyone come across any or can shed some light on it? The control has a BlocksCollection in which I guess one could use the XamlReader to load a bunch of markup assuming that markup has a single top level node of type Block. Then add that block to the Blocks collection. Seems a shame that the RichTextBox bothers to have a "collection" in this case, why not simply a top-level Block item? Never-the-less that still leaves saving the content of a RichTextBox, I have no idea where to begin with that one? I'm sure I must be missing the obvious here but unless loading and saving data in to and from RichTextBox is at least possible if not easy I can't see how we can actually put it to use. Edit Thanks to DaveB's answer I found discussion of something called the DocumentPersister. However no reference to this class can be found in the MSDN documentation nor can I find it in the installed dlls via object browser search. Anyone, anyone at all?

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  • ASP.NET MVC in a subfolder (only) on godaddy

    - by Anthony Potts
    Okay, I have read many of the routing posts concerning putting asp.net mvc on godaddy. However, I have not come to a solution to my current problem. I am trying to publish an ASP.NET MVC application to a subfolder on godaddy. I have upgraded the account to use IIS 7 and I have included the MVC dlls in \bin\ deployment method. However, I suspect that my route is not correct. Currently, my routes are set up with the standard out of the box route: public static void RegisterRoutes(RouteCollection routes) { routes.IgnoreRoute("{resource}.axd/{*pathInfo}"); routes.MapRoute( "Default", // Route name "{controller}/{action}/{id}", // URL with parameters new { controller = "Home", action = "Index", id = "" } // Parameter defaults ); } I have a subdomain set up so that it looks like office.domain.com. The subdomain is pointing at a folder "/office/" which is right off the root folder. (There is not an MVC application installed in the root folder). All of my application has been placed in this 'office' folder. When I hover over the links however, the 'office' portion shows up in the link as well. e.g. Hovering over a link to the customer controller, index action yields "office.domain.com/office/Customer" as the target. This link then gets a 404 when I attempt to go to it. What should my route be to fix this? Is there something I have neglected in setting up the subdomain in godaddy? Is this something I just can't do in godaddy's domain management "tool". Do I need to set up a virtual directory for this instead of just a directory? Update: I changed the IIS settings in godaddy to use integrated pipeline mode, per this discussion and I am no longer getting 404 errors. The application worked just fine as suggested it would.

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  • MSBuild: building website using AspNetCompiler - adding references?

    - by Tom Morgan
    Hi, I'm attempting to build a ASP.NET website using MSBuild - specifically the AspNetCompiler tag. I know that, for my project, I need to add some references. Within Visual Studio I have several references, one is a project reference and the others are some DLLS (AjaxControlToolkit etc). I'm happy not referencing the project and referencing the DLL instead - however I just can't work out how to add a reference. I've looked up and down and this is what I've found so far: <Target Name = "PrecompileWeb"> <AspNetCompiler VirtualPath = "DeployTemp" PhysicalPath = "D:\AutoBuild\CruiseControl\Projects\Websites\MyCompany\2.0.0\WorkingDirectory\VSS" TargetPath = "D:\AutoBuild\CruiseControl\Projects\Websites\MyCompany\2.0.0\PreCompiled" Force = "true" Debug = "true" Updateable = "true"/> </Target> Also - I've picked up this bit of code from around the web somewhere, which I thought might help: <ItemGroup> <Reference Include="My.Web.DataEngine, Culture=neutral, processorArchitecture=MSIL"> <SpecificVersion>False</SpecificVersion> <HintPath>D:\AutoBuild\CruiseControl\Projects\Components\My.Web.DataEngine\bin\Debug\My.Web.DataEngine.dll</HintPath> </Reference> </ItemGroup> What I want to do is add a attribute to the AspNetCompiler tag, something like: References="@(Reference)" but MSBuild isn't very happy about this. I've been a bit stuck in not being able to find decent references on doing this anywhere: so I'd really apprechiate some pointers or reference material etc. (or just the answer!) Thanks for you help. -tom

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  • How to utilize WebDev.WebServer.exe (VS Web Server) in x64?

    - by Nick Craver
    Visual Studio is x86 until at least the 2010 release comes around, my question is can anyone think of a way or know of an independent ASP.NET debug server that's x64 for 2008? Background: Our ASP.NET application runs against Oracle as the DB. Since we're on 64-bit servers for memory concerns later, we need to use Oracle's 64-bit drivers (Instant Client). Setup: x64 OS (XP or Windows 7) IIS (5 or 7, both x64 App Pools) Oracle 64-bit Instant Client (Separate Directory, in the PATH) Visual Studio 2008 SP1 In IIS the application pool runs as 64-bit, uses the Oracle drivers as intended, however since WebDev.WebServer.exe is 32-bit you'll get a BadImageFormatException because it's trying to load 64-bit driver DLLs in a 32-bit environment. All of our developers would like to be able to use the quick debug server via Visual Studio 2008, but since it runs as 32-bit we're unable to. Some problems we run into are during application startup, so although we're attaching to the IIS process sometimes that isn't enough to track an issue down. Are there any alternatives, or work-arounds? We would like to match our Dev/Val/Prod tiers as much as possible, so everything running in x64 would be ideal.

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  • Crazy idea: Connect .NET and SAP with SAP JCo using IKVM.NET

    - by Kottan
    Because the SAP Connector for .NET is no longer maintained by SAP, I am now looking for an alternative to connect the Microsoft world with the SAP world. I know there a third party products like ERPConnect, but I want to do this with tools from SAP. Therefore there arised the crazy idea to use the SAP Java Connector in combination with the tool IKVM.NET (www.ikvm.net/devguide/net2java.html). IKVM.NET provides The IKVMC tool, which converts Java bytecode to .NET dll's and exe's. "No sooner said than done!" I converted the SAP JCo to .NET dlls and created a new Visual Studio solution. I put all the JCO files into a subdirectory of my solution. I set 2 references to the generated IKVM.OpenJDK.Core.dll and sapjco.dll. Great, all JCO classes where now available as .NET classes. Full of optimism I wrote some little code to connect to a SAP system. JCO.Client client = null; client = JCO.createClient(...) The compiliation of my testcode had no errors. "Wonderful !" I thought. Then I started my tetstapplication. Unfortunately I got an exception calling JCO.createClient: Could not load middleware layer 'com.sap.mw.jco.rfc.MiddlewareRFC'\r\nno sapjcorfc in java.library.path I have 2 questions on this topic. 1) Do you think my idea using SAP Java Connector to connect .NET with SAP is a good idea or is it nonsens ? Perhaps someone had already the same idea ;-) 2) How can the above exception be solved ?

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  • Using Ninject 2.0 with ASP .Net 3.5

    - by GK
    Hi, I am trying to use Ninject 2.0 with Asp .Net 3.5 web application. Following are the DLLS and it's versions I am using. Ninject.dll - v2.0.0.0 Ninject.Extensions.Logging.dll v2.0.0.0 Ninject.Web.dll v1.0.0.0 In my global.ascx.cs I have following method. protected override IKernel CreateKernel() { IKernel kernel = new StandardKernel(); kernel.Bind<IDataAccess>().To<DataAccessEntBlock>().InSingletonScope(); return kernel; } When I run the application I get following error. Error activating ILoggerFactory No matching bindings are available, and the type is not self-bindable. Activation path: 1) Request for ILoggerFactory Suggestions: 1) Ensure that you have defined a binding for ILoggerFactory. 2) If the binding was defined in a module, ensure that the module has been loaded into the kernel. 3) Ensure you have not accidentally created more than one kernel. 4) If you are using automatic module loading, ensure the search path and filters are correct. I am not understanding even though I am not trying to register Logger, it seems it is trying to create it's own. How can I resolve this error ? Do I have to use any of the Ninject's extension Logger ? Thanks GK

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  • Incompatibility between x86 and x64 in Installation solution

    - by rodnower
    Hello, I have installation solution that have installer project (not web installer but simple installer) that installs NT services, web service and web sites with help of additional two projects of dlls with my own code that performs my installation step. In user actions of installer project I call installer function of one of those projects, and this project calls to installer of second project: installer - MiddleCaller - InstallationCore. All this developing on Windows 7 and work fine when I compile all in 32 bit. The project must run on Windows 2008. Because of some reasons all must be in x64 bit. For this purpose, in MiddleCaller and InstallationCore I click right button of mouse on project - build - targer x64. For to move installer project to 64 bit in properties of installer (when project is active) I check: Target platform: x64. When I run installation on x86 I get error: The installation package is not supported by this processor type" And this is good, because now I know that my installation compiled in 64 bit, but when I run this on windows 2008 I get: Error 1001. Exception occured while initializing the instance: System.BadImageFormatException: could not load file or Assembly 'MiddleCaller, v...' or one of its dependencies. An attempt was made to load a program with an incorrect format. Any one has some idea what I need to do for run fine the installation on x64? May be I still not moved the installer project to x64 bit, if yes, where I do this? Thank you for ahead.

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  • upgrading .NET application from MapPoint 2004 to 2009...

    - by Joshua
    I am in the process of upgrading a Visual Studio 2005 .NET (C#) application from it's integration with MapPoint 2004 to supporting MapPoint 2009. After a bit of searching and fiddling, I've generated new DLLs using "tldimp" and "aximp" and now have Interop.MapPoint.dll and AxInterop.MapPoint.dll and the namespaces seem to line up to the previous ones, so all the object definitions are available. However, I have lots of errors telling me that various properties do not exist, even though I go into the Object Browser, and they do seem to exist. Here is an example (there are dozens of similar errors)... axMappointControl1.ActiveMap.Altitude = 1000; That object initializes fine, as a MapPoint.Map object, which when I browse to in the Object Browser, I go to MapPoint and Map and under Map there are no properties but when I look deeper there is _Map80 and _Map90 and EACH of these has an Altitude property. Under Map it also lists "Base Types", which has _Map in it which also has all the referenced properties! Yet, I am getting the error: "MapPoint.Map' does not contain a definition for 'Altitude' Pretty much all the properties of both MapPoint.Map and MapPoint.Toolbars are doing this. Any ideas? Thank you! Joshua

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  • running asp.net 3.5 and asp.net 2.0 in same site

    - by cori
    We're running ASP.Net 2.0 on our corporate web site, and I'd like to get it up to ASP.Net 3.5 as smoothly as possible. The project/solution architecture in VS 2005 is an ASP.Net 2.0 web project and an .Net 2.0 data access layer project which is used by the site code. Upon opening the projects in a new VS 2008 solution they seemed to be converted to .Net 3.5 with a minimum of fuss - they built correctly out of the box, deployed successfully, and seem to work just fine, which is exactly as I would expect given that .Net 2.0 and 3.5 share a common runtime. The major difference after the conversion is that the web.config file's referenced dlls are now the 3.5 versions. What I would like to do is to update the site piecemeal; as I make modifications to a given page send the 3.5 verson of that page over to our webserver and not update the whole site at once. In testing on our dev box this approach seems to be working fine - the site code is interacting with the .Net 3.5 data access layer without difficulty, a handful of pages are running 3.5 page-behind code (by this I mean that they're running assemblies built in VS 2008 - the site is using single-page assemblies for code behind), the 3.5 web.config is in place, and the bulk of the site is running code-behind assemblies built in VS2005. Everything looks great. Which makes me worried that I'm missing something. Is this architecture workable, or is there a problem lying is wait for m that I haven't considered?

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  • Disable Razors default .cshtml handler in a ASP.NET Web Application

    - by mythz
    Does anyone know how to disable the .cshtml extension completely from an ASP.NET Web Application? In essence I want to hijack the .cshtml extension and provide my own implementation based on a RazorEngine host, although when I try to access the page.cshtml directly it appears to be running under an existing WebPages razor host that I'm trying to disable. Note: it looks like its executing .cshtml pages under the System.Web.WebPages.Razor context as the Microsoft.Data Database is initialized. I don't even have any Mvc or WebPages dlls referenced, just System.Web.dll and a local copy of System.Web.Razor with RazorEngine.dll I've created a new ASP.NET Web .NET 4.0 Application and have tried to clear all buildProviders and handlers as seen below: <system.web> <httpModules> <clear/> </httpModules> <compilation debug="true" targetFramework="4.0"> <buildProviders> <clear/> </buildProviders> </compilation> <httpHandlers> <clear/> <add path="*" type="MyHandler" verb="*"/> </httpHandlers> </system.web> <system.webServer> <modules runAllManagedModulesForAllRequests="true"> <clear/> </modules> <handlers> <clear/> <add path="*" name="MyHandler" type="MyHandler" verb="*" preCondition="integratedMode" resourceType="Unspecified" allowPathInfo="true" /> </handlers> </system.webServer> Although even with this, when I visit any page.cshtml page it still bypasses My wildcard handler and tries to execute the page itself. Basically I want to remove all traces of .cshtml handlers/buildProviders/preprocessing so I can serve the .cshtml pages myself, anyone know how I can do this?

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