Search Results

Search found 19541 results on 782 pages for 'event handling'.

Page 27/782 | < Previous Page | 23 24 25 26 27 28 29 30 31 32 33 34  | Next Page >

  • Understanding Event Handlers in ASP.NET 3.5

    ASP.NET uses event handlers to control certain behaviors. They re responsible for programs acting in certain predictable ways. If you want to master ASP.NET programming you need to learn more about event handlers. This article will introduce you to the basics.... Cloud Servers in Demand - GoGrid Start Small and Grow with Your Business. $0.10/hour

    Read the article

  • Google Chrome Extensions: Launch Event (part 5)

    Google Chrome Extensions: Launch Event (part 5) Video Footage from the Google Chrome Extensions launch event on 12/09/09. Xmarks, ebay and Google Translate present their experience developing an extension for Google Chrome. From: GoogleDevelopers Views: 3039 18 ratings Time: 10:30 More in Science & Technology

    Read the article

  • Additional Columns in StreamInsight Event Flow Debugger

    This tool is excellent when investigating what is going on in your StreamInsight Streams.  I was looking through the menu items recently and went to Query => Event Fields I found that there were a couple of columns not added by default to the event viewer (Reminds me of the fact that the Variables viewer in SSIS hides columns also) Latency NewEndTime EnqueueTime Here they all are together.     This gives us even more information about what is going on

    Read the article

  • Event Driven Behavior Tree: deterministic traversal order with parallel

    - by Heisenbug
    I've studied several articles and listen some talks about behavior trees (mostly the resources available on AIGameDev by Alex J. Champandard). I'm particularly interested on event driven behavior trees, but I have still some doubts on how to implement them correctly using a scheduler. Just a quick recap: Standard Behavior Tree Each execution tick the tree is traversed from the root in depth-first order The execution order is implicitly expressed by the tree structure. So in the case of behaviors parented to a parallel node, even if both children are executed during the same traversing, the first leaf is always evaluated first. Event Driven BT During the first traversal the nodes (tasks) are enqueued using a scheduler which is responsible for updating only running ones every update The first traversal implicitly produce a depth-first ordered queue in the scheduler Non leaf nodes stays suspended mostly of the time. When a leaf node terminate(either with success or fail status) the parent (observer) is waked up allowing the tree traversing to continue and new tasks will be enqueued in the scheduler Without parallel nodes in the tree there will be up to 1 task running in the scheduler Without parallel nodes, the tasks in the queue(excluding dynamic priority implementation) will be always ordered in a depth-first order (is this right?) Now, from what is my understanding of a possible implementation, there are 2 requirements I think must be respected(I'm not sure though): Now, some requirements I think needs to be guaranteed by a correct implementation are: The result of the traversing should be independent from which implementation strategy is used. The traversing result must be deterministic. I'm struggling trying to guarantee both in the case of parallel nodes. Here's an example: Parallel_1 -->Sequence_1 ---->leaf_A ---->leaf_B -->leaf_C Considering a FIFO policy of the scheduler, before leaf_A node terminates the tasks in the scheduler are: P1(suspended),S1(suspended),leaf_A(running),leaf_C(running) When leaf_A terminate leaf_B will be scheduled (at the end of the queue), so the queue will become: P1(suspended),S1(suspended),leaf_C(running),leaf_B(running) In this case leaf_B will be executed after leaf_C at every update, meanwhile with a non event-driven traversing from the root node, the leaf_B will always be evaluated before leaf_A. So I have a couple of question: do I have understand correctly how event driven BT work? How can I guarantee the depth first order is respected with such an implementation? is this a common issue or am I missing something?

    Read the article

  • Sending notification after an event has remained open for a specified period

    - by Loc Nhan
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 Enterprise Manager (EM) 12c allows you to create an incident rule to send a notification and/or create an incident after an event has been open for a specified period. Such an incident rule will help prevent premature alerts on issues that may correct themselves within a certain amount of time. For example, there are some agents in an unstable network area, and often there are communication failures between the agents and the OMS lasting three, four minutes at a time. In this scenario, you may only want to receive alerts after an agent in that area has been in the Agent Unreachable status for at least five minutes. Note: Many non-target availability metrics allow users to specify the “number of occurrences” or the number of consecutive times metric values reach thresholds before a notification is sent. It is best to use the feature for such metrics. This article provides a step-by-step guide for creating an incident rule set to cater for the above scenario, that is, to create an incident and send a notification after the Agent Unreachable event has remained open for a five-minute duration. Steps to create the incident rule 1.     Log on to the console and navigate to Setup -> Incidents -> Incident Rules. Note: A non-super user requires the Create Enterprise Rule Set privilege, which is a resource privilege, to create an incident rule. The Incident Rules - All Enterprise Rules page displays. 2.     Click Create Rule Set … The Create Rule Set page displays. 3.     Enter a name for the rule set (e.g. Rule set for agents in flaky network areas), optionally enter a description, and leave everything else at default values, and click + Add. The Search and Select: Targets page pops up. Note:  While you can create a rule set for individual targets, it is a best practice to use a group for this purpose. 4.     Select an appropriate group, e.g. the AgentsInFlakyNework group. The Select button becomes enabled, click the button. The Create Rule Set page displays. 5.     Leave everything at default values, and click the Rules tab. The Create Rule Set page displays. 6.     Click Create… The Select Type of Rule to Create page pops up. 7.     Leave the Incoming events and updates to events option selected, and click Continue. The Create New Rule : Select Events page displays. 8.     Select Target Availability from the Type drop-down list. The page shows more options for Target Availability. 9.     Select the Specific events of type Target Availability option, and click + Add. The Select Target Availability events page pops up. 10.   Select Agent from the Target Type dropdown list. The page expands. 11.   Click the Agent unreachable checkbox, and click OK. Note: If you want to also receive a notification when the event is cleared, click the Agent unreachable end checkbox as well before clicking OK. The Create New Rule : Select Events page displays. 12.   Click Next. The Create New Rule : Add Actions page displays. 13.   Click + Add. The Add Actions page displays. 14.   Do the following: a.     Select the Only execute the actions if specified conditions match option (You don’t want the action to trigger always). The following options appear in the Conditions for Actions section. b.     Select the Event has been open for specified duration option. The Conditions for actions section expands. c.     Change the values of Event has been open for to 5 Minutes as shown below. d.     In the Create Incident or Update Incident section, click the Create Incident checkbox as following: e.     In the Notifications section, enter an appropriate EM user or email address in the E-mail To field. f.     Click Continue (in the top right hand corner). The Create New Rule : Add Actions page displays. 15.   Click Next. The Create New Rule : Specify name and Description page displays. 16.   Enter a rule name, and click Next. The Create New Rule : Review page appears. 17.   Click Continue, and proceed to save the rule set. The incident rule set creation completes. After one of the agents in the group specified in the rule set is stopped for over 5 minutes, EM will send a mail notification and create an incident as shown in the following screenshot. In conclusion, you have seen the steps to create an example incident rule set that only creates an incident and triggers a notification after an event has been open for a specified period. Such an incident rule can help prevent unnecessary incidents and alert notifications leaving EM administrators time to more important tasks. - Loc Nhan

    Read the article

  • Google Chrome Extensions: Launch Event (part 1)

    Google Chrome Extensions: Launch Event (part 1) Video Footage from the Google Chrome Extensions launch event on 12/09/09. In this part, Brian Rakowski, product management director, provides an update on Google Chrome and explains why extensions are important for the Google Chrome team. From: GoogleDevelopers Views: 5175 17 ratings Time: 04:39 More in Science & Technology

    Read the article

  • Error pages in ASP.NET

    - by koevoeter
    In ASP.NET you can retrieve the last unhandled exception via:(HttpContext.Current.)Server.GetLastError() // Server object is available as a property in Page and UserControl context This obviously only works in the same roundtrip. If you want to retrieve this information in your error page, you got a problem because the error page is not returned in the same roundtrip. The server responds with a redirect response and a new request to the error page is automatically sent. A common workaround would be to store the exception in your Session state from the Application_Error event in Global.asax. From ASP.NET 3.5 you can configure the redirect mode for error pages: <customErrors mode="On" defaultRedirect="~/Error.aspx" redirectMode="ResponseRewrite" /> This way the redirect response is not sent and the error page is returned right away. That implies that the browser is not aware of a page change and cannot reflect it in the address bar, so your original URL is not replaced with the URL of the error page, which might be what you actually want…

    Read the article

  • Time/duration handling in strategic game

    - by borg
    I'm considering developing a space opera game, having already done some game design. Technically, though, I'm coming from a business applications background. Hence I don't really know how I should handle time and duration. Let's state the matter clearly: what if something is bound to happen in 5 hours and on which other events depend. For example the arrival of some space ship in some system where some defense systems are present, hence a fight would start. Should I use some kind of scheduler (like Quartz in my java land) to trigger the corresponding event when due (I plan to use events for communication)? Something else?

    Read the article

  • How to get the Blur event to fire for the document on the iPhone?

    - by Ian Storm Taylor
    Does anyone know how to get the blur event to fire on the document for the iPhone? I'm trying to get it to fire either when a user changes windows in Safari, or when they open their bookmarks or when they decide to add the page to their homescreen. But none of these are firing it. Here's my code: $(document).blur( function () { document.title = "Ian Taylor"; }); I've tried "document", "window", "'body'". Nothing seems to work.

    Read the article

  • Shortest way of attaching multiple DOM elements to one event handler using Jquery?

    - by Camsoft
    I need to attach a single event handler to multiple DOM elements using jQuery. I'm currently achieving this using jQuery's each() method. See below: $([elm1, elm2, elm3]).each(function() { this.click(eventHandler); }); I was wondering if there is a way to do this without using the each method and closure. I thought I would be able to do something like: $(elm1, elm2, elm3).click(eventHandler); This kind of statement works using Prototype.js but not in jQuery.The reason I ask the question is because after using both Prototype.js and jQuery I have found that jQuery requires simpler statements to achieve the same tasks in almost every area so I assume there must be a better way of doing this?

    Read the article

  • Further Details on Vallidating Event not Working....

    - by Sameep
    I have created a custom control that inherit the TextBox, in that control i have override validating event and in validating event i have put validation that checks for the empty field. Now when i use that control on my winform and when i click on save button it immediate fires save event.. the validation event of custom control fires and it displays the error message but still it does not stop the save event to fire.... the save button CauseValidation Property is set to true.. i have also put (this.ValidateChildren()) i have also put CancelEventArgs ce.Cancel = true; in Custom Textbox control but neither working to stop the save event to fires.. i only want to fire Save event if Textbox is not empty. validating event fires, shows message for empty field and immediate fires save event.. now if you got an idea then if you have solution then please provide solution..

    Read the article

  • Event ID 17890 (A significant part... paged out.) with SQL Server 2008

    - by Godeke
    I have a machine that has SQL Server 2008 Standard installed. Periodically (about once an hour) I am getting Event ID 17890 several times in a row. An example: 6:28:54 "A significant part of sql server process memory has been paged out. This may result in a performance degradation. Duration: 0 seconds. Working set (KB): 10652, committed (KB): 628428, memory utilization: 1%%. 6:34:27 "A significant part of sql server process memory has been paged out. This may result in a performance degradation. Duration: 332 seconds. Working set (KB): 169780, committed (KB): 546124, memory utilization: 31%%." 6:38:55 "A significant part of sql server process memory has been paged out. This may result in a performance degradation. Duration: 600 seconds. Working set (KB): 245068, committed (KB): 546124, memory utilization: 44%%." This pattern repeated at 7:26 - 7:37, 8:26 - 8:36, 9:24 - 9:35 and so with the same increasing working set and memory utilization pattern. I don't have any (known) background tasks running at this time. Backups run at 2:00 This subsided from 11:00 at night until it resumed at 4:00 in the morning and has been continuing the intermittent 10 minute glitch periods. As this server has plenty of RAM (the commit charge has peaked at 2,871,564 of 4,194,012 physical) I disabled the paging files after reading several items I dug up searching Google and not finding any of them changing the situation. This pattern I am documented is after removing the paging files, so I'm not even sure where we are paging the SQL process could be going. I also changed the SQL process memory to have a minimum of 500MB and a maximum of 2GB of RAM (as this is a light duty database server serving only a small workgroup). Has anyone encountered this? Prior to disabling the page files this error would cause 5 minutes of disk thrashing that disabled access to the databases, files, IIS webs and so on. Since disabling the page files it just logs strange things, but I'm not seeing a performance drop at least. Any suggestions would be welcome.

    Read the article

  • .NET Weak Event Handlers – Part II

    - by João Angelo
    On the first part of this article I showed two possible ways to create weak event handlers. One using reflection and the other using a delegate. For this performance analysis we will further differentiate between creating a delegate by providing the type of the listener at compile time (Explicit Delegate) vs creating the delegate with the type of the listener being only obtained at runtime (Implicit Delegate). As expected, the performance between reflection/delegate differ significantly. With the reflection based approach, creating a weak event handler is just storing a MethodInfo reference while with the delegate based approach there is the need to create the delegate which will be invoked later. So, at creating the weak event handler reflection clearly wins, but what about when the handler is invoked. No surprises there, performing a call through reflection every time a handler is invoked is costly. In conclusion, if you want good performance when creating handlers that only sporadically get triggered use reflection, otherwise use the delegate based approach. The explicit delegate approach always wins against the implicit delegate, but I find the syntax for the latter much more intuitive. // Implicit delegate - The listener type is inferred at runtime from the handler parameter public static EventHandler WrapInDelegateCall(EventHandler handler); public static EventHandler<TArgs> WrapInDelegateCall<TArgs>(EventHandler<TArgs> handler) where TArgs : EventArgs; // Explicite delegate - TListener is the type that defines the handler public static EventHandler WrapInDelegateCall<TListener>(EventHandler handler); public static EventHandler<TArgs> WrapInDelegateCall<TArgs, TListener>(EventHandler<TArgs> handler) where TArgs : EventArgs;

    Read the article

  • Scottish Visual Studio 2010 Launch event with Jason Zander

    - by Martin Hinshelwood
    Microsoft are hosting a launch event for Visual Studio 2010 on Friday 16th April in Edinburgh. The have managed to convince one of the head honchos from the Visual Studio product team to come to Scotland. With Scott Guthrie last week in Glasgow and now Jason Zander, Global General Manager for Visual Studio will be arriving in Edinburgh for the Launch event. There will be two speakers for the event, Jason will be up first and will be doing a session on Windows, Web, Cloud and Windows Phone 7 development with Visual Studio 2010. Second up is Giles Davis the UK’s Technical Specialist for Visual Studio ALM (formally Visual Studio Team System) who will be introducing the new Visual Studio 2010 Developer and tester collaboration features. LAUNCH AGENDA: 9.30am – 10.00am Arrival 10.00am - 11.30am Keynote & Q&A - Jason Zander, Global GM for Visual Studio 11.30am - 12.00pm Break 12.00pm - 1.00pm Developer & Tester Collaboration with Visual Studio 2010 - Giles Davies, Technical Specialist 1.00pm - 1.30pm Lunch DATE:              Friday, 16th April 2010 LOCATION: Microsoft Edinburgh, Waverley Gate, 2-4 Waterloo Place, Edinburgh, EH1 3EG I think Jason will be hanging out for the afternoon to answer questions and meet everyone. f you would like to attend, please email Nathan Davies on [email protected] with your name, company and email address   Technorati Tags: VS2010,TFS2010,Visual Studio,Visual Studio 2010

    Read the article

  • Event-based server-gameloop in a server based game

    - by Chris
    I know that this site is full of questions about fixed gameloops and variable gameloops and different types of threading. But I coult find barely nothing that is related to server loops. The server has no screen to draw on. It could just run as fast as possible, but of course this makes no sense. But should it really use single "ticks" and send the updates periodically after each tick and wait for the next "tick" to update its state. Is it applicable to replace the gameloop by multilpe events? Suchs as incoming network traffic or timers? I often heared that a gameloop should be determistic, but does it really matter? For instance, when you play a shooter game against humand players and/or AI you proably would never be ably to repeat the same input twice. Is it a good idea to lose determistic behavior if it is nearly impossible to reprodruce the same input twice? So this question is more or less about whether an strictly event-based gameloop is adviseable or not and what are the pros and cons. I could imagene that an event-based gameloop could perform much faster and smoother, since you don't have bug CPU-spikes during the beginning of a new "tick". The fact that I could not find much about an event-based gameloop for servers leads me to the conclusion that inefficient or too complicated to get a real benefit from it. I'm sure if this is enough to get an idea from what I'm interessted to know, but I hope so.

    Read the article

  • SQLAuthority News – Story of Seattle – SQLPASS 2011 Event Log

    - by pinaldave
    Just like every year I attended SQL PASS in Seattle earlier this month. The event was scheduled from Oct 11-14, 2011 in the convention center of the Seattle. I have been to Seattle more than 6 times so far so it is not a new city for me anymore. The city has always impressed me with its vibrant life and pleasant weather. Just like every other time, I had excellent experience once again in the city. Though I just arrived on the day of the event and left right after the event was over – I hardly visited Seattle – still some good experience to share. Here are few quick photographs from my quick trip of Seattle city. Skyline of Seattle Seattle Convention Center A Shop Tenzing Momo and Co at Pike St Market The Seattle Gum Wall Shoreline in Seattle Nigel and Paras First Starbucks (Relocated) People on Street of Seattle Food at Sandy’s – All Veg Well, this is a short summary of my extremely quick city tour of Seattle. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL PASS, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority Author Visit, SQLAuthority News, T SQL, Technology

    Read the article

  • Web.NET event coming in October

    - by Chris Massey
    If you’re a web developer in Europe (or would like an excuse to travel to Europe), you should definitely take a look at the Web.NET event coming in October. It’s being organized by two Italian web maestros (Simone Chiaretta and Ugo Lattanzi) and the session list looks fantastic. The event site pretty much speaks for itself, but here’s a quick version: It’s a free one-day event on October 20th, with a huge variety of great sessions by great speakers, all 100% focused on web development. There’s a pizza-fuelled hackathon in the evening; thrills, spills and hot new skills. It’s a great chance to network with the local (in relative terms) web development community. It’s free (although all donations are very greatly appreciated). It’s in Milan, darling. Here’s what you need to do: Go and register on www.webnetconf.eu, and vote on which sessions you think look the most interesting. I know this will be a difficult process – it’s *very* hard to choose – but persevere! Grab your place when the free tickets become available early next month (places are limited). Come to Milan in October, learn some new skills, meet some great people, and maybe build something awesome if you feel like staying up late. I’ll be there, and hopefully I’ll see you on the day.

    Read the article

  • Model View Control Issue: Null Pointer Initialization Question [closed]

    - by David Dimalanta
    Good morning again. This is David. Please, I need an urgent help regarding control model view where I making a code that uniquely separating into groups: An Activity Java Class to Display the Interface A View and Function Java Class for Drawing Cards and Display it on the Activity Class The problem is that the result returns a Null Pointer Exception. I have initialize for the ID for Text View and Image View. Under this class "draw_deck.java". Please help me. Here's my code for draw_deck.java: package com.bodapps.inbetween.model; import android.content.Context; import android.view.View; import android.widget.ImageView; import android.widget.TextView; import com.bodapps.inbetween.R; public class draw_deck extends View { public TextView count_label; public ImageView draw_card; private int count; public draw_deck(Context context) { super(context); // TODO Auto-generated constructor stub //I have initialized two widgets for ID. I still don't get it why I got forced closed by Null Pointer Exception thing. draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); } public void draw(int s, int c, String strSuit, String strValue, Pile pile, Context context) { //super(context); //Just printing the card drawn from pile int suit, value = 1; draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); Card card; if(!pile.isEmpty()) //Setting it to IF statement displays the card one by one. { card = pile.drawFromPile(); //Need to check first if card is null. if (card != null) { //draws an extra if (card != null) { //Get suit of card to print out. suit = card.getSuit(); switch (suit) { case CardInfo.DIAMOND: strSuit = "DIAMOND"; s=0; break; case CardInfo.HEART: strSuit = "HEART"; s=1; break; case CardInfo.SPADE: strSuit = "SPADE"; s=2; break; case CardInfo.CLUB: strSuit = "CLUB"; s=3; break; } //Get value of card to print out. value = card.getValue(); switch (value) { case CardInfo.ACE: strValue = "ACE"; c=0; break; case CardInfo.TWO: c=1; break; case CardInfo.THREE: strValue = "THREE"; c=2; break; case CardInfo.FOUR: strValue = "FOUR"; c=3; break; case CardInfo.FIVE: strValue = "FIVE"; c=4; break; case CardInfo.SIX: strValue = "SIX"; c=4; break; case CardInfo.SEVEN: strValue = "SEVEN"; c=4; break; case CardInfo.EIGHT: strValue = "EIGHT"; c=4; break; case CardInfo.NINE: strValue = "NINE"; c=4; break; case CardInfo.TEN: strValue = "TEN"; c=4; break; case CardInfo.JACK: strValue = "JACK"; c=4; break; case CardInfo.QUEEN: strValue = "QUEEN"; c=4; break; case CardInfo.KING: strValue = "KING"; c=4; break; } } } }// //Below two lines of code, this is where issued the Null Pointer Exception. draw_card.setImageResource(deck[s][c]); count_label.setText(new StringBuilder(strValue).append(" of ").append(strSuit).append(String.valueOf(" " + count++)).toString()); } //Choice of Suits in a Deck public Integer[][] deck = { //Array Group 1 is [0][0] (No. of Cards: 4 - DIAMOND) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 2 is [1][0] (No. of Cards: 4 - HEART) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 3 is [2][0] (No. of Cards: 4 - SPADE) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 4 is [3][0] (No. of Cards: 4 - CLUB) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, }; } And this one of the activity class, Player_Mode_2.java: package com.bodapps.inbetween; import java.util.Random; import android.app.Activity; import android.app.Dialog; import android.content.Context; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import android.widget.ImageView; import android.widget.TextView; import android.widget.Toast; import com.bodapps.inbetween.model.Card; import com.bodapps.inbetween.model.Pile; import com.bodapps.inbetween.model.draw_deck; /* * * Public class for Two-Player mode. * */ public class Player_Mode_2 extends Activity { //Image Views private ImageView draw_card; private ImageView player_1; private ImageView player_2; private ImageView icon; //Buttons private Button set_deck; //Edit Texts private EditText enter_no_of_decks; //text Views private TextView count_label; //Integer Data Types private int no_of_cards, count; private int card_multiplier; //Contexts final Context context = this; //Pile Model public Pile pile; //Card Model public Card card; //create View @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.play_2_player_mode); //-----[ Search for Views ]----- //Initialize for Image View draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); player_1 = (ImageView) findViewById(R.id.IV_Player_1_Card); player_2 = (ImageView) findViewById(R.id.IV_Player_2_Card); //Initialize for Text view or Label count_label = (TextView) findViewById(R.id.Text_View_Count_Card); //-----[ Adding Values ]----- //Integer Values count = 0; no_of_cards = 0; //-----[ Adding Dialog ]----- //Initializing Dialog final Dialog deck_dialog = new Dialog(context); deck_dialog.setContentView(R.layout.dialog); deck_dialog.setTitle("Deck Dialog"); //-----[ Initializing Views for Dialog's Contents ]----- //Initialize for Edit Text enter_no_of_decks = (EditText) deck_dialog.findViewById(R.id.Edit_Text_Set_Number_of_Decks); //Initialize for Button set_deck = (Button) deck_dialog.findViewById(R.id.Button_Deck); //-----[ Setting onClickListener() ]----- //Set Event Listener for Image view draw_card.setOnClickListener(new Draw_Card_Model()); //Set Event Listener for Setting the Deck set_deck.setOnClickListener(new OnClickListener() { public void onClick(View v) { if(card_multiplier <= 8) { //Use "Integer.parseInt()" method to instantly convert from String to int value. card_multiplier = Integer.parseInt(enter_no_of_decks.getText().toString()); //Shuffling cards... pile = new Pile(card_multiplier); //Multiply no. of decks //Dismiss or close the dialog. deck_dialog.dismiss(); } else { Toast.makeText(getApplicationContext(), "Please choose a number from 1 to 8.", Toast.LENGTH_SHORT).show(); } } }); //Show dialog. deck_dialog.show(); } //Shuffling the Array public void Shuffle_Cards(Integer[][] Shuffle_Deck) { Random random = new Random(); for(int i = Shuffle_Deck[no_of_cards].length - 1; i >=0; i--) { int Index = random.nextInt(i + 1); //Simple Swapping Integer swap = Shuffle_Deck[card_multiplier-1][Index]; Shuffle_Deck[card_multiplier-1][Index] = Shuffle_Deck[card_multiplier-1][i]; Shuffle_Deck[card_multiplier-1][i] = swap; } } //Private Class for Random Card Draw private class Draw_Card_Model implements OnClickListener { public void onClick(View v) { //Just printing the card drawn from pile int suit = 0, value = 0; String strSuit = "", strValue = ""; draw_deck draw = new draw_deck(context); //This line is where issued the Null Pointer Exception. if (count == card_multiplier*52) { // A message shows up when all cards are draw out. Toast.makeText(getApplicationContext(), "All cards have been used up.", Toast.LENGTH_SHORT).show(); draw_card.setEnabled(false); } else { draw.draw(suit, value, strSuit, strValue, pile, context); count_label.setText(count); //This is where I got force closed error, although "int count" have initialized the number. This was supposed to accept in the setText() method. count++; } } } } Take note that the issues on Null Pointer Exception is the Image View and the Edit Text. I got to test it. Thanks. If you have any info about my question, let me know it frankly.

    Read the article

  • Is there a theory for "transactional" sequences of failing and no-fail actions?

    - by Ross Bencina
    My question is about writing transaction-like functions that execute sequences of actions, some of which may fail. It is related to the general C++ principle "destructors can't throw," no-fail property, and maybe also with multi-phase transactions or exception safety. However, I'm thinking about it in language-neutral terms. My concern is with correctly designing error handling in C++ functions that must be reliable. I would like to know what the concepts below are called so that I can learn more about them. I'm sorry that I can't ask the question more directly. Since I don't know this area I have provided an example to explain my question. The question is at the end. Here goes: Consider a sequence of steps or actions executed sequentially, where actions belong to one of two classes: those that always succeed, and those that may fail. In the examples below: S stands for an action that always succeeds (called "no-fail" in some settings). F stands for an action that may fail (for example, it might fail to allocate memory or do I/O that could fail). Consider a sequences of actions (executed sequentially from left to right): S->S->S->S Since each action in the sequence above succeeds, the whole sequence succeeds. On the other hand, the following sequence may fail because the last action may fail: S->S->S->F So, claim: a sequence has the no-fail (S) property if and only if all of its actions are no-fail. Now, I'm interested in action sequences that form "atomic transactions", with "failure atomicity," i.e. where either the whole sequence completes successfully, or there is no effect. I.e. if some action fails, the earlier ones must be rolled back. This requires that any successfully executed actions prior to a failing action must always be able to be rolled back. Consider the sequence: S->S->S->F S<-S<-S In the example above, the first row is the forward path of the transaction, and the second row are inverse actions (executed from right to left) that can be used to roll back if the final top row actions fails. It seems to me that for a transaction to support failure atomicity, the following invariant must hold: Claim: To support failure atomicity (either completion or complete roll-back on failure) all actions preceding the latest failable (F) action on the forward path (marked * in the example below) must have no-fail (S) inverses. The following is an example of a sequence that supports failure atomicity: * S->F->F->F S<-S<-S Further, if we want the transaction to be able to attempt cancellation mid-way through, but still guarantee either full completion or full rollback then we need the following property: Claim: To support failure atomicity and cancellation mid-way through execution, in the face of errors in the inverse (cancellation) path, all actions following the earliest failable (F) inverse on the reverse path (marked *) must be no-fail (S). F->F->F->S->S S<-S<-F<-F * I believe that these two conditions guarantee that an abortable/cancelable transaction will never get "stuck". My questions are: What is the study and theory of these properties called? are my claims correct? and what else is there to know? UPDATE 1: Updated terminology: what I previously called "robustness" is called atomicity in the database literature. UPDATE 2: Added explicit reference to failure atomicity, which seems to be a thing.

    Read the article

  • Recommend a CMS and extension to build an Event Manager [closed]

    - by Haris
    I posted this question on SO but good friends there told me that SE is the better place for these kind of questions and the post was locked there by community. Hence, posting the question here as well: I have a lead to build an event manager solution in LAMP with following functionality: It should handle events by country, city, locality in city, type of event, venue type etc. following are a few user features: to see details of city, venue, event, performer etc. to purchase tickets and reserve tables. to search for events by city, venue, type, performer etc. to manage favorite venues and performers, save events etc. the venues should be able to add their events I plan to use a CMS (Joomla, Drupal etc.) with some ready made extension that provides most of the functionality or provide framework to build upon. Could you guys suggest me a CMS and an extension to build this. I know it is possible to do this in both Joomla or Drupal. What I am looking is the extension that is closest to my requirements whether it is done in Joomla or Drupal, or as a matter of fact any other CMS. Thanks in anticipation!

    Read the article

  • Why is 0 false?

    - by Morwenn
    This question may sound dumb, but why does 0 evaluates to false and any other [integer] value to true is most of programming languages? String comparison Since the question seems a little bit too simple, I will explain myself a little bit more: first of all, it may seem evident to any programmer, but why wouldn't there be a programming language - there may actually be, but not any I used - where 0 evaluates to true and all the other [integer] values to false? That one remark may seem random, but I have a few examples where it may have been a good idea. First of all, let's take the example of strings three-way comparison, I will take C's strcmp as example: any programmer trying C as his first language may be tempted to write the following code: if (strcmp(str1, str2)) { // Do something... } Since strcmp returns 0 which evaluates to false when the strings are equal, what the beginning programmer tried to do fails miserably and he generally does not understand why at first. Had 0 evaluated to true instead, this function could have been used in its most simple expression - the one above - when comparing for equality, and the proper checks for -1 and 1 would have been done only when needed. We would have considered the return type as bool (in our minds I mean) most of the time. Moreover, let's introduce a new type, sign, that just takes values -1, 0 and 1. That can be pretty handy. Imagine there is a spaceship operator in C++ and we want it for std::string (well, there already is the compare function, but spaceship operator is more fun). The declaration would currently be the following one: sign operator<=>(const std::string& lhs, const std::string& rhs); Had 0 been evaluated to true, the spaceship operator wouldn't even exist, and we could have declared operator== that way: sign operator==(const std::string& lhs, const std::string& rhs); This operator== would have handled three-way comparison at once, and could still be used to perform the following check while still being able to check which string is lexicographically superior to the other when needed: if (str1 == str2) { // Do something... } Old errors handling We now have exceptions, so this part only applies to the old languages where no such thing exist (C for example). If we look at C's standard library (and POSIX one too), we can see for sure that maaaaany functions return 0 when successful and any integer otherwise. I have sadly seen some people do this kind of things: #define TRUE 0 // ... if (some_function() == TRUE) { // Here, TRUE would mean success... // Do something } If we think about how we think in programming, we often have the following reasoning pattern: Do something Did it work? Yes -> That's ok, one case to handle No -> Why? Many cases to handle If we think about it again, it would have made sense to put the only neutral value, 0, to yes (and that's how C's functions work), while all the other values can be there to solve the many cases of the no. However, in all the programming languages I know (except maybe some experimental esotheric languages), that yes evaluates to false in an if condition, while all the no cases evaluate to true. There are many situations when "it works" represents one case while "it does not work" represents many probable causes. If we think about it that way, having 0 evaluate to true and the rest to false would have made much more sense. Conclusion My conclusion is essentially my original question: why did we design languages where 0 is false and the other values are true, taking in account my few examples above and maybe some more I did not think of? Follow-up: It's nice to see there are many answers with many ideas and as many possible reasons for it to be like that. I love how passionate you seem to be about it. I originaly asked this question out of boredom, but since you seem so passionate, I decided to go a little further and ask about the rationale behind the Boolean choice for 0 and 1 on Math.SE :)

    Read the article

  • When would you prefer to declare an exception rather than handling it in Java?

    - by Epitaph
    I know we can declare the exception for our method if we want it to be handled by the calling method. This will even allow us to do stuff like write to the OutputStream without wrapping the code in try/catch block if the enclosing method throws IOException. My question is: Can anyone provide an instance where this is usually done where you'd like the super class to handle the exception instead of the current method?

    Read the article

  • foreach() error handling - how do make it do nothing?

    - by Jared
    Hey all, This should be very basic, but I am a little stumped! Here is my array: $menu = array( 'Home', 'Stuff'=>array( 'Losta Stuff', 'Less Stuff', 'Ur moms stuff', 'FAQ' ), 'Public Works' ); Here is my logic: echo "<ol>\n"; foreach( (array)$menu as $header ) { echo ' <li><b>'.$header."</b><br />\n"; echo ' <ol>'; foreach( (array)$header as $headers ) { echo ' <li>'.$headers.".</li>\n"; } echo ' </ol>'; } echo "</ol>\n"; As you can see, Home and Public Works don't have data in the them, so I get a Warning: Invalid argument supplied for foreach() in test.php on line ## If I add (array) to $header like this: foreach( (array)$header as $headers ), It no longer gives me the error, but it just displays the $header as the $headers (i.e. Home - Home, Instead of Home - nothing). Basically, if the data is empty, I want it to do nothing!

    Read the article

  • Where did Pylons beautiful error handling go? Using Nginx + Paster + Flup#fcgi_thread

    - by Tony
    I need to run my development through nginx due to some complicated subdomain routing rules in my pylons app that wouldn't be handled otherwise. I had been using lighttpd + paster + Flup#scgi_thread and the nice error reporting by Pylons had been working fine in that environment. Yesterday I recompiled Python and MySQL for 64bit, and also switched to Ngix + paster + Flup#fcgi_thread for my development environment. Everything is working great, but I miss the fancy error reports. This is what I get now, and it is a mess compared to what I got used to: http://drp.ly/Iygeg . And here are the pylons/nginx configs. Pylons: [server:main] use = egg:Flup#fcgi_thread host = 0.0.0.0 port = 6500 Nginx: location / { #include /usr/local/nginx/conf/fastcgi.conf; fastcgi_param PATH_INFO $fastcgi_script_name; fastcgi_param REQUEST_METHOD $request_method; fastcgi_param QUERY_STRING $query_string; fastcgi_param CONTENT_TYPE $content_type; fastcgi_param CONTENT_LENGTH $content_length; fastcgi_param SERVER_ADDR $server_addr; fastcgi_param SERVER_PORT $server_port; fastcgi_param SERVER_NAME $server_name; fastcgi_param SERVER_PROTOCOL $server_protocol; fastcgi_param REMOTE_ADDR $remote_addr; fastcgi_pass_header Authorization; fastcgi_intercept_errors off; fastcgi_pass 127.0.0.1:6500; }

    Read the article

< Previous Page | 23 24 25 26 27 28 29 30 31 32 33 34  | Next Page >