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  • Scrum for Team Foundation Server 2010

    - by Martin Hinshelwood
    I will be presenting a session on “Scrum for TFS2010” not once, but twice! If you are going to be at the Aberdeen Partner Group meeting on 27th April, or DDD Scotland on 8th May then you may be able to catch my session. Credit: I want to give special thanks to Aaron Bjork from Microsoft who provided me with most of my material He is a Scrum and Power Point genius. Updated 9th May 2010 – I have now presented at both of these sessions  and posted about it. Scrum for Team Foundation Server 2010 Synopsis Visual Studio ALM (formerly Visual Studio Team System (VSTS)) and Team Foundation Server (TFS) are the cornerstones of development on the Microsoft .NET platform. These are the best tools for a team to have successful projects and for the developers to have a focused and smooth software development process. For TFS 2010 Microsoft is heavily investing in Scrum and has already started moving some teams across to using it. Martin will not be going in depth with Scrum but you can find out more about Scrum by reading the Scrum Guide and you can even asses your Scrum knowledge by having a go at the Scrum Open Assessment. You can also read SSW’s Rules to Better Scrum using TFS which have been developed during our own Scrum implementations. Come and see Martin Hinshelwood, Visual Studio ALM MVP and Solution Architect from SSW show you: How to successfully gather requirements with User stories How to plan a project using TFS 2010 and Scrum How to work with a product backlog in TFS 2010 The right way to plan a sprint with TFS 2010 Tracking your progress The right way to use work items What you can use from the built in reporting as well as the Project portals available on from the SharePoint dashboard The important reports to give your Product Owner / Project Manager Walk away knowing how to see the project health and progress. Visual Studio ALM is designed to help address many of these traditional problems faced by teams. It does so by providing a set of integrated tools to help teams improve their software development activities and to help managers better support the software development processes. During this session we will cover the lifecycle of creating work items and how this fits into Scrum using Visual Studio ALM and Team Foundation Server. If you want to know more about how to do Scrum with TFS then there is a new course that has been created in collaboration with Microsoft and Scrum.org that is going to be the official course for working with TFS 2010. SSW has Professional Scrum Developer Trainers who specialise in training your developers in implementing Scrum with Microsoft's Visual Studio ALM tools. Ken Schwaber and and Sam Guckenheimer: Professional Scrum Development Technorati Tags: Scrum,VS ALM,VS 2010,TFS 2010

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  • Silverlight Cream for March 11, 2010 -- #812

    - by Dave Campbell
    In this Issue: Walter Ferrari, Viktor Larsson, Bill Reiss(-2-, -3-, -4-), Jonathan van de Veen, Walt Ritscher, Jobi Joy, Pete Brown, Mike Taulty, and Mark Miller. Shoutouts: Going to MIX10? John Papa announced Got Questions? Ask the Experts at MIX10 Pete Brown listed The Essential WPF/Silverlight/XNA Developer and Designer Toolbox From SilverlightCream.com: How to extend Bing Maps Silverlight with an elevation profile graph - Part 2 In this second and final tutorial, Walter Ferrari adds elevation to his previous BingMaps post. I'm glad someone else worked this out for me :) Navigating AWAY from your Silverlight page Viktor Larsson has a post up on how to navigate to something other than your Silverlight page like maybe a mailto ... SilverSprite: Not just for XNA games any more Bill Reiss has a new version of SilverSprite up on CodePlex and if you're planning on doing any game development, you should check this out for sure Space Rocks game step 1: The game loop Bill Reiss has a tutorial series on Game development that he's beginning ... looks like a good thing to jump in on and play along. This first one is all about the game loop. Space Rocks game step 2: Sprites (part 1) In Part 2, Bill Reiss begins a series on Sprites in game development and positioning it. Space Rocks game step 3: Sprites (part 2) Bill Reiss's Part 3 is a follow-on tutorial on Sprites and moving according to velocity... fun stuff :) Adventures while building a Silverlight Enterprise application part No. 32 Jonathan van de Veen is discussing debugging and the evil you can get yourself wrapped up in... his scenario is definitely one to remember. Streaming Silverlight media from a Dropbox.com account Read the comments and the agreements, but I think Walt Ritscher's idea of using DropBox to serve up Streaming media is pretty cool! UniformGrid for Silverlight Jobi Joy wanted a UniformGrid like he's familiar with in WPF. Not finding one in the SDK or Toolkit, he converted the WPF one to Silverlight .. all good for you and me :) How to Get Started in WPF or Silverlight: A Learning Path for New Developers Pete Brown has a nice post up describing resources, tutorials, blogs, and books for devs just getting into Silveright or WPF, and thanks for the shoutout, Pete! Silverlight 4, MEF and the DeploymentCatalog ( again :-) ) Mike Taulty is revisiting the DeploymentCatalog to wrap it up in a class like he did the PackageCatalog previously MVVM with Prism 101 – Part 6b: Wrapping IClientChannel Mark Miller is back with a Part 6b on MVVM with Prism, and is answering some questions from the previous post and states his case against the client service proxy. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    MIX10

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  • IronRuby rocks at IronRuby-rocks.com

    - by Eric Nelson
    My colleague Edd (who wrote two great guest posts for me on IronRuby) just pointed me at a new site ironruby-rocks.com. It is early days for the site but I felt it was worth some additional exposure even at this early stage. Posts are nice and varied right now – from working with Microsoft Office to working with SQL Server. I wish the site the very best of luck. Related Links: 5 Steps to getting started with IronRuby Mini Book Review of IronRuby Unleashed by Shay Friedman Guest Post: Using IronRuby and .NET to produce the ‘Hello World of WPF’ Getting PhP and Ruby working on Windows Azure and SQL Azure Guest Post: What's IronRuby, and how do I put it on Rails?

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  • Connecting to SQL database using SQLCMD

    - by kaleidoscope
    As we all know, there are a number of ways you can connect to your SQL Azure Database. One of the quick options is to try to connect to SQL server is SQLCMD. To start the SQLCMD utility and connect to a named instance of SQL Server Open a Command Prompt window, and type sqlcmd -S myServer\instanceName. Replace myServer\instanceName with the name of the computer and the instance of SQL Server that you want to connect to. Press ENTER. The sqlcmd prompt (1>) indicates that you are connected to the specified instance of SQL Server. SQL Management Studio offers the facility to use SQLCMD from within SQL scripts by using SQLCMD Mode. How to: Enable SQLCMD mode in the Transact-SQL Editor (About how to start the editor, see How to: Start the Transact-SQL Editor.) To toggle SQLCMD mode from the Data menu 1. Open the query in the Transact-SQL editor. 2. On the Data menu, point to Transact-SQL Editor, and click SQLCMD Mode. To toggle SQLCMD mode from the toolbar 1. Open the query in the Transact-SQL editor. 2. On the Transact-SQL Editor toolbar, click SQLCMD Mode. To toggle SQLCMD mode from the shortcut menu 1. Open the query in the Transact-SQL editor. 2. Right-click anywhere in the editor window, and then click SQLCMD Mode. For more information follow below link http://msdn.microsoft.com/en-us/library/ms170207.aspx   Geeta, G

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  • Knockout.js - Filtering, Sorting, and Paging

    - by jtimperley
    Originally posted on: http://geekswithblogs.net/jtimperley/archive/2013/07/28/knockout.js---filtering-sorting-and-paging.aspxKnockout.js is fantastic! Maybe I missed it but it appears to be missing flexible filtering, sorting, and pagination of its grids. This is a summary of my attempt at creating this functionality which has been working out amazingly well for my purposes. Before you continue, this post is not intended to teach you the basics of Knockout. They have already created a fantastic tutorial for this purpose. You'd be wise to review this before you continue. http://learn.knockoutjs.com/ Please view the full source code and functional example on jsFiddle. Below you will find a brief explanation of some of the components. http://jsfiddle.net/JTimperley/pyCTN/13/ First we need to create a model to represent our records. This model is a simple container with defined and guaranteed members. function CustomerModel(data) { if (!data) { data = {}; } var self = this; self.id = data.id; self.name = data.name; self.status = data.status; } Next we need a model to represent the page as a whole with an array of the previously defined records. I have intentionally overlooked the filtering and sorting options for now. Note how the filtering, sorting, and pagination are chained together to accomplish all three goals. This strategy allows each of these pieces to be used selectively based on the page's needs. If you only need sorting, just sort, etc. function CustomerPageModel(data) { if (!data) { data = {}; } var self = this; self.customers = ExtractModels(self, data.customers, CustomerModel); var filters = […]; var sortOptions = […]; self.filter = new FilterModel(filters, self.customers); self.sorter = new SorterModel(sortOptions, self.filter.filteredRecords); self.pager = new PagerModel(self.sorter.orderedRecords); } The code currently supports text box and drop down filters. Text box filters require defining the current 'Value' and the 'RecordValue' function to retrieve the filterable value from the provided record. Drop downs allow defining all possible values, the current option, and the 'RecordValue' as before. Once defining these filters, they are automatically added to the screen and any changes to their values will automatically update the results, causing their sort and pagination to be re-evaluated. var filters = [ { Type: "text", Name: "Name", Value: ko.observable(""), RecordValue: function(record) { return record.name; } }, { Type: "select", Name: "Status", Options: [ GetOption("All", "All", null), GetOption("New", "New", true), GetOption("Recently Modified", "Recently Modified", false) ], CurrentOption: ko.observable(), RecordValue: function(record) { return record.status; } } ]; Sort options are more simplistic and are also automatically added to the screen. Simply provide each option's name and value for the sort drop down as well as function to allow defining how the records are compared. This mechanism can easily be adapted for using table headers as the sort triggers. That strategy hasn't crossed my functionality needs at this point. var sortOptions = [ { Name: "Name", Value: "Name", Sort: function(left, right) { return CompareCaseInsensitive(left.name, right.name); } } ]; Paging options are completely contained by the pager model. Because we will be chaining arrays between our filtering, sorting, and pagination models, the following utility method is used to prevent errors when handing an observable array to another observable array. function GetObservableArray(array) { if (typeof(array) == 'function') { return array; }   return ko.observableArray(array); }

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  • Dutch for once: op zoek naar een nieuwe uitdaging!

    - by Dennis Vroegop
    Originally posted on: http://geekswithblogs.net/dvroegop/archive/2013/10/11/dutch-for-once-op-zoek-naar-een-nieuwe-uitdaging.aspxI apologize to my non-dutch speaking readers: this post is about me looking for a new job and since I am based in the Netherlands I will do this in Dutch… Next time I will be technical (and thus in English) again! Het leuke van interim zijn is dat een klus een keer afloopt. Ik heb heel bewust gekozen voor het leven als freelancer: ik wil graag heel veel verschillende mensen en organisaties leren kennen. Dit werk is daar bij uitstek geschikt voor! Immers: bij iedere klus breng ik niet alleen nieuwe ideeën en kennis maar ik leer zelf ook iedere keer ontzettend veel. Die kennis kan ik dan weer gebruiken bij een vervolgklus en op die manier verspreid ik die kennis onder de bedrijven in Nederland. En er is niets leukers dan zien dat wat ik meebreng een organisatie naar een ander niveau brengt! Iedere keer een ander bedrijf zoeken houdt in dat ik iedere keer weg moet gaan bij een organisatie. Het lastige daarvan is het juiste moment te vinden. Van buitenaf gezien is dat lastig in te schatten: wanneer kan ik niets vernieuwends meer bijdragen en is het tijd om verder te gaan? Wanneer is het tijd om te zeggen dat de organisatie alles weet wat ik ze kan bijbrengen? In mijn huidige klus is dat moment nu aangebroken. In de afgelopen elf maanden heb ik dit bedrijf zien veranderen van een kleine maar enthousiaste groep ontwikkelaars naar een professionele organisatie met ruim twee keer zo veel ontwikkelaars. Dat veranderingsproces is erg leerzaam geweest en ik ben dan ook erg blij dat ik die verandering heb kunnen en mogen begeleiden. Van drie teams met ieder vijf of zes ontwikkelaars naar zes teams met zeven tot acht ontwikkelaars per team groeien betekent dat je je ontwikkelproces heel anders moet insteken. Ook houdt dat in dat je je teams anders moet indelen, dat de organisatie zelf anders gemodelleerd moet worden en dat mensen anders met elkaar om moeten gaan. Om dat voor elkaar te krijgen is er door iedereen heel hard gewerkt, is er een aantal fouten gemaakt, is heel veel van die fouten geleerd en is uiteindelijk een vrijwel nieuw bedrijf ontstaan. Het is tijd om dit bedrijf te verlaten. Ik ben benieuwd waar ik hierna terecht kom: ik ben aan het rondkijken naar mogelijkheden. Ik weet wèl: het bedrijf waar ik naar op zoek ben, is een bedrijf dat openstaat voor veranderingen. Veranderingen, maar dan wel met het oog voor het individu; mensen staan immers centraal in de software ontwikkeling! Ik heb er in ieder geval weer zin in!

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  • Silverlight Cream for March 23, 2010 -- #818

    - by Dave Campbell
    In this Issue: Max Paulousky, Jeremy Likness, Mark Tucker, Christian Schormann, Page Brooks, Brad Abrams(-2-), Jeff Wilcox, Unnir, Bea Stollnitz, John Papa and Adam Kinney, and Bill Reiss(-2-). Shoutouts: Ashish Shetty posted his material from his MIX10 presentation: Stepping outside the browser with Silverlight 4 Not Silverlight, but dang useful, Karl Shifflett posted a Visual Studio 2010 XAML Editor IntelliSense Presenter Extension Yavor Georgiev posted his MIX10 material: Two samples from today's MIX talk From SilverlightCream.com: GroupBox Sketching Control for WPF applications Using Blend Max Paulousky creates a GroupBox control for SketchFlow for WPF. He includes a link to an example of doing the same for Silverlight. Sequential Asynchronous Workflows in Silverlight using Coroutines Jeremy Likness' latest post begann with a post on the Silverlight.net forum and Rob Eisenburg's MVVM presentation from MIX10 resulting in the use of Wintellect's PowerThreading library (downloadable), and Coroutines. Windows Phone 7 UI Templates Mark Tucker has been putting a lot of thought into WP7 apps and produced 5 templates for building apps, downloadable in PowerPoint format. He's also looking to discuss this concept. Blend 4: About Path Layout, Part I Christian Schormann has a great tutorial up about Expression Blend 4 and path layout ... this is lots of great info, and it's only part 1! Custom Splash Screen for Windows Phone Page Brooks makes very quick work of showing how to add a splash screen to your WP7 app... very nice, Page! Silverlight 4 + RIA Services - Ready for Business: Exposing Data from Entity Framework Brad Abrams next post in the series is is on pulling your data from wherever it lives, and uses a DomainService to shape it for your Silverlight app. Silverlight 4 + RIA Services - Ready for Business: Consuming Data in the Silverlight Client Brad Abrams then discusses consuming that data in a Silverlight app. Not much code involvement at all.. great ROI :) Building Silverlight 3 and Silverlight 4 applications on a .NET 3.5 build machine Jeff Wilcox talks about building Silverlight 3 and Silverlight 4B both on a .NET 3.5 machine. He then adds in the Toolkit, and even WCF RIA Services. Expression Blend 4 - XAML generation tweaks Unnir demonstrates a few changes to Expression Blend 4 that produce more compact XAML. He's also asking for other examples you'd like to see tightened up. How can I sort a hierarchy? Bea Stollnitz posts plausible solutions to sorting data items at each level of a hierarchical UI, with descriptions of why they don't work, followed by the real deal... Silverlight and WPF. Silverlight Training Course (Silverlight 4) John Papa and Adam Kinney have posted a huge body of work to get us up-to-speed on Silverlight 4 -- a WhitePaper, hands-on labs, and an 8-unit course with 25 accompanying videos... geez... Silverlight game development on Windows Phone 7 Bill Reiss has a post up discussing game development on WP7 in general and then discusses his SilverSprite library, with a link to it. XNA or Silverlight for Windows Phone 7 game development? Bill Reiss next discusses the advantage of using Silverlight or XNA for your WP7 game development, and who better to discuss both? Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Silverlight Cream for March 15, 2011 -- #1061

    - by Dave Campbell
    In this Issue: Peter Kuhn, Emil Stoychev, Viktor Larsson(-2-), Kevin Hoffman, Rudi Grobler, WindowsPhoneGeek, Jesse Liberty(-2-), and Martin Krüger. Above the Fold: Silverlight: "Image comparison using a GridSplitter" Martin Krüger WP7: "Using WP7 accent color effectively" Viktor Larsson XNA: "XNA for Silverlight developers: Part 7 - Collision detection" Peter Kuhn From SilverlightCream.com: XNA for Silverlight developers: Part 7 - Collision detection Peter Kuhn has part 7 of his XNA for Silverlight devs tutorial series up at SilverlightShow... discussing Collision detection... something you need to get your head around if you're going to do a game. Interview with John Papa about the upcoming MIX11 event and the Open Source Fest Emil Stoychev of SilverlightShow reverses the roles with John Papa and interviews John on this MIX11 and Open Source Fest discussion they had at the MVP Summit Debugging Videos or Camera in WP7 Viktor Larsson has a quick post up on the 3 ways of debugging a WP7 app and why and under what circumstances you should change debug method. Using WP7 accent color effectively Viktor Larsson's next post is about the 10 accent colors available on WP7 devices. He shows how to make best use of that capability in XAML and runtime code. WP7 for iPhone and Android Developers - Hardware and Device Services Kevin Hoffman's part 4 of a 12-part tutorial series at SilverlightShow on WP7 for iPhone/Android devs is up ... this oe concentrates on Hardware and Device Services... Launchers/Choosers/Sensors. How to publish WP7 applications if you live in the Middle-east & Africa region Rudi Grobler has a short post up on a legit way to publish WP7 apps if you are in the MEA region. Creating WP7 Custom Theme – Sample Theme Implementation WindowsPhoneGeek has a new post up and he's starting a series of 3 articles on Creating Wp7 Custom Themes... first up is this tutorial on Basic Theme Implementation... and use it as well. From Android to Windows Phone For "Windows Phone from Scratch #43", Jesse Liberty begins a series on moving apps from Android to WP7, beginning with a tip calculating program. Yet Another Podcast #28–Jeremy Likness Jesse Liberty's next post is his "Yet Another Podcast #28" with Jeremy Likness this time around... the list of all things fun that Jeremy's involved in is getting long... should be a good podcast! Image comparison using a GridSplitter Martin Krüger posted a cool 'Clip Splitter' for comparing images, and what a great set of example images he's using... pretty darn cool lining them up with a grid-splitter. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Some New .NET Toys (Repost)

    - by Kevin Grossnicklaus
    Last week I was fortunate enough to spend time in Redmond on Microsoft’s campus for the 2011 Microsoft MVP Summit. It was great to hang out with a number of old friends and get the opportunity to talk tech with the various product teams up at Microsoft. The weather wasn’t exactly sunny but Microsoft always does a great job with the Summit and everyone had a blast (heck, I even got to run the bases at SafeCo field) While much of what we saw is covered under NDA, there a ton of great things in the pipeline from Microsoft and many things that are already available (or just became so) that I wasn’t necessarily aware of. The purpose of this post is to share some of the info I learned on resources and tools available to .NET developers today. Please let me know if you have any questions (or if you know of something else cool which might benefit others). Enjoy! Visual Studio 2010 SP1 Microsoft has issued the RTM release of Visual Studio 2010 SP1. You can download the full SP1 on MSDN as of today (March 10th to the general public) and take advantage of such things as: Silverlight 4 is included in the box (as opposed to a separate install) Silverlight 4 Profiling WCF RIA Services SP1 Intellitrace for 64-bit and SharePoint ASP.NET now easily supports IIS Express and SQL CE Want a description of all that’s new beyond the above biased list (which arguably only contains items I think are important)? Check out this KB article. Portable Library Tools CTP Without much fanfare Microsoft has released a CTP of a new add-in to Visual Studio 2010 which simplifies code sharing between projects targeting different runtimes (i.e. Silverlight, WPF, Win7 Phone, XBox). With this Add-In installed you can add a new project of type “Portable Library” and specify which platforms you wish to target. Once that is done, any code added to this library will be limited to use only features which are common to all selected frameworks. Other projects can now reference this portable library and be provided assemblies custom built to their environment. This greatly simplifies the current process of sharing linked files between platforms like WPF and Silverlight. You can find out more about this CTP and how it works on this great blog post. Visual Studio Async CTP Microsoft has also released a CTP of a set of language and framework enhancements to provide a much more powerful asynchronous programming model. Due to the focus on async programming in all types of platforms (and it being the ONLY option in Silverlight and Win7 phone) a move towards a simpler and more understandable model is always a good thing. This CTP (called Visual Studio Async CTP) can be downloaded here. You can read more about this CTP on this blog post. MSDN Code Samples Gallery Microsoft has also launched new code samples gallery on their MSDN site: http://code.msdn.microsoft.com/. This site allows you to easily search for small samples of code related to a particular technology or platform. If a sample of code you are looking for is not found, you can request one via the site and other developers can see your request and provide a sample to the site to suit your needs. You can also peruse requested samples and, if you find a scenario where you can provide value, upload your own sample for the benefit of others. Samples are packaged into the VS .vsix format and include any necessary references/dependencies. By using .vsix as the deployment mechanism, as samples are installed from the site they are kept in your Visual Studio 2010 Samples Gallery and kept for your future reference. If you get a chance, check out the site and see how it is done. Although a somewhat simple concept, I was very impressed with their implementation and the way they went about trying to suit a need. I’ll definitely be looking there in the future as need something or want to share something. MSDN Search Capabilities Another item I learned recently and was not aware of (that might seem trivial to some) is the power of the MSDN site’s search capabilities. Between the Code Samples Gallery described above and the search enhancements on MSDN, Microsoft is definitely investing in their platform to help provide developers of all skill levels the tools and resources they need to be successful. What do I mean by the MSDN search capability and why should you care? If you go to the MSDN home page (http://msdn.microsoft.com) and use the “Search MSDN with Big” box at the very top of the page you will see some very interesting results. First, the search actually doesn’t just search the MSDN library it searches: MSDN Library All Microsoft Blogs CodePlex StackOverflow Downloads MSDN Magazine Support Knowledgebase (I’m not sure it even ends there but the above are all I know of) Beyond just searching all the above locations, the results are formatted very nicely to give some contextual information based on where the result came from. For example, if a keyword search returned results from CodePlex, each row in the search results screen would include a large amount of information specific to CodePlex such as: Looking at the above results immediately tells you everything from the page views to the CodePlex ratings. All in all, knowing that this much information is indexed and available from a single search location will lead me to utilize this as one of my initial searches for development information.

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  • Initial Review - Mastering Unreal Technology I: Introduction to Level Design with Unreal Engine 3

    - by Matt Christian
    Recently I purchased 3 large volumes on using the Unreal 3 Engine to create levels and custom games.  This past weekend I cracked the spine of the first and started reading.  Here are my early impressions (I'm ~250 pages into it, with appendices it's about 900). Pros Interestingly, the book starts with an overview of the Unreal engines leading up to Unreal 3 (including Gears of War) and follows with some discussion on planning a mod and what goes into the game development process.  This is nice for an intro to the book and is much preferred rather than a simple chapter detailing what is on the included CD, how to install and setup UnrealEd, etc...  While the chapter on Unreal history and planning can be considered 'fluff', it's much less 'fluffy' than most books provide. I need to mention one thing here that is pretty crucial in the way I'm going to continue reviewing this book.  Most technical books like this are used as a shelf reference; as a thick volume you use for looking up techniques every now and again.  Even so, I prefer reading from cover to cover, including chapters I may already be knowledgable on (I'm sure this is typical for most people).  If there was a chapter on installing UnrealEd (the previously mentioned 'fluff'), I would probably force myself to read it, even though I've installed the game and engine multiple times on different systems. Chapter 3 is where we really get to the introduction piece of UnrealEd, creating your first basic level.  This large chapter details creating two small rooms, adding static meshes, adding lighting, creating and adding particle emitters, creating a door that animates with Unreal Matinee and Kismet, static meshes with physics, and other little additions to make your level look less beginner.  This really is a chapter that overviews the entire rest of the book, as each chapter following details the creation and intermediate usages of Static Meshes, Materials, Lighting, etc... One other very nice part to this book is the way the tutorials are setup.  Each tutorial builds off the previous and all are step-by-step.  If you haven't completed one yet, you can find all the starting files on the CD that comes with the book. Cons While the description of the overview chapter (Chapter 3) is fresh in your mind, let me start the cons by saying this chapter is setup extremely confusing for the noob.  At one point, you end up creating a door mesh and setting it up as a InteropMesh so that it is ready to be animated, only to switch to particles and spend a good portion of time working on a different piece of the level.  Yes, this is actually how I develop my levels (jumping back and forth), though it's very odd for a book to jump out of sequence. The next item might be a positive or a negative depending on your skill level with UnrealEd.  Most of the introduction to the editor layout is found in one of the Appendices instead of before Chapter 3.  For new readers, this might lead to confusion as Appendix A would typically be read between Chapter 2 and 3.  However, this is a positive for those with some experience in UnrealEd as they don't have to force themselves through a 'learn every editor button' chapter.  I'm listing this in the Cons section as the book is 'Introduction to...' and is probably going to be directed toward a lot of very beginner developers. Finally, there's a lack of general description to a lot of the underlying engine and what each piece in UnrealEd is or does.  Sometimes you'll be performing Tutorial after Tutorial with barely a paragraph in between describing ANY of what you've just done.  Tutorial 1.1 Step 6 says to press Button X, so you do.  But why?  This is in part a problem with the structure of the tutorials rather than the content of the book.  Since the tutorials are so focused on a step-by-step (or procedural) description of a process, you learn the process and not why you're doing that.  For example, you might learn how to size a material to a surface, but will only learn what buttons to press and not what each one does. This becomes extremely apparent in the chapter on Static Meshes as most of the chapter is spent in 3D Studio Max.  Since there are books on 3DSM and modelling, the book really only tells you the steps and says to go grab a book on modelling if you're really interested in 3DSM.  Again, I've learned the process to develop my own meshes in 3DSM, but I don't know the why behind the steps. Conclusion So far the book is very good though I would have a hard time recommending it to a complete beginner.  I would suggest anyone looking at this book (obviously including the other 2, more advanced volumes) to pick up a copy of UDK or Unreal 3 (available online or via download services such as Steam) and watch some online tutorials and play with it first.  You'll find plenty of online videos available that were created by the authors and may suit as a better introduction to the editor.

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  • Changing the action of a hyperlink in a Silverlight RichTextArea

    - by Marc Schluper
    The title of this post could also have been "Move over Hyperlink, here comes Actionlink" or "Creating interactive text in Silverlight." But alas, there can be only one. Hyperlinks are very useful. However, they are also limited because their action is fixed: browse to a URL. This may have been adequate at the start of the Internet, but nowadays, in web applications, the one thing we do not want to happen is a complete change of context. In applications we typically like a hyperlink selection to initiate an action that updates a part of the screen. For instance, if my application has a map displayed with some text next to it, the map would react to a selection of a hyperlink in the text, e.g. by zooming in on a location and displaying additional locational information in a popup. In this way, the text becomes interactive text. It is quite common that one company creates and maintains websites for many client companies. To keep maintenance cost low, it is important that the content of these websites can be updated by the client companies themselves, without the need to involve a software engineer. To accommodate this scenario, we want the author of the interactive text to configure all hyperlinks (without writing any code). In a Silverlight RichTextArea, the default action of a Hyperlink is the same as a traditional hyperlink, but it can be changed: if the Command property has a value then upon a click event this command is called with the value of the CommandParameter as parameter. How can we let the author of the text specify a command for each hyperlink in the text, and how can we let an application react properly to a hyperlink selection event? We are talking about any command here. Obviously, the application would recognize only a specific set of commands, with well defined parameters, but the approach we take here is generic in the sense that it pertains to the RichTextArea and any command. So what do we require? We wish that: As a text author, I can configure the action of a hyperlink in a (rich) text without writing code; As a text author, I can persist the action of a hyperlink with the text; As a reader of persisted text, I can click a hyperlink and the configured action will happen; As an application developer, I can configure a control to use my application specific commands. In an excellent introduction to the RichTextArea, John Papa shows (among other things) how to persist a text created using this control. To meet our requirements, we can create a subclass of RichTextArea that uses John's code and allows plugging in two command specific components: one to prompt for a command definition, and one to execute the command. Since both of these plugins are application specific, our RichTextArea subclass should not assume anything about them except their interface. public interface IDefineCommand { void Prompt(string content, // the link content Action<string, object> callback); // the method called to convey the link definition } public interface IPerformCommand : ICommand {} The IDefineCommand plugin receives the content of the link (the text visible to the reader) and displays some kind of control that allows the author to define the link. When that's done, this (possibly changed) content string is conveyed back to the RichTextArea, together with an object that defines the command to execute when the link is clicked by the reader of the published text. The IPerformCommand plugin simply implements System.Windows.Input.ICommand. Let's use MEF to load the proper plugins. In the example solution there is a project that contains rudimentary implementations of these. The IDefineCommand plugin simply prompts for a command string (cf. a command line or query string), and the IPerformCommand plugin displays a MessageBox showing this command string. An actual application using this extended RichTextArea would have its own set of commands, each having their own parameters, and hence would provide more user friendly application specific plugins. Nonetheless, in any case a command can be persisted as a string and hence the two interfaces defined above suffice. For a Visual Studio 2010 solution, see my article on The Code Project.

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  • IASA South East Florida Chapter Meeting Recap - June 2011

    - by Sam Abraham
    Erik Russell and Giles Marino were our speakers for the June 2011 IASA South East Florida Chapter meeting.    Attendees filled all available seats at the Microsoft office conference room where the event was held. This highlights the high interest in Enterprise Architecture as a career track and chartered project role. Also in attendance were our Board of Directors and Alex Funkhouser, President, Sherlock Technology.   Rainer Habermann, Chapter President, kicked off the meeting by introducing our speakers and Board of Directors.   Alex Funkhouser, President of South Florida’s staffing firm Sherlock Technology spoke briefly about available Software Architect positions in the area. Alex also congratulated and presented this week’s Sherlock Raffle winner with $500 in cash.   Our speakers Giles and Erik then proceeded with their talk. Erik presented a business case in the government sector where Enterprise Architecture helped a government entity cut costs and streamline its various business operations. Technologies leveraged in Erik’s demonstrated project were Java-based.   Giles then followed with a thorough demonstration of the Architecture patterns he used to migrate a complete backend system for an insurance company to the .Net Platform.   Audience was very engaged with our speakers as evidenced by the large number of follow-up questions asked at the end of the talk.   We greatly enjoyed Giles and Erik’s talk and look forward to having them share with us more of their adventures as Enterprise Architects in the near future.   Below are some photos of the event.   Sam Abraham Secretary- IASA South East Florida Chapter. http://www.iasaglobal.org/iasa/South_East_Florida.asp Chapter President - Rainer Habermann kicks off our meeting.   Sherlock Technology President Alex Funkhouser holding Sherlock's weekly cash prize. Alex shares available Software Architect opportunities with our members Erik Russell addressing our membership Giles Marino sharing his architecture experience in the insurance industry In this photo: Dave Noderer, Rainer Habermann, Quent Herschelman and Alex Funkhouser. Event attracted a large audience and filled the Microsoft conference room where it was held

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  • More SQL Smells

    - by Nick Harrison
    Let's continue exploring some of the SQL Smells from Phil's list. He has been putting together. Datatype mis-matches in predicates that rely on implicit conversion.(Plamen Ratchev) This is a great example poking holes in the whole theory of "If it works it's not broken" Queries will this probably will generally work and give the correct response. In fact, without careful analysis, you probably may be completely oblivious that there is even a problem. This subtle little problem will needlessly complicate queries and slow them down regardless of the indexes applied. Consider this example: CREATE TABLE [dbo].[Page](     [PageId] [int] IDENTITY(1,1) NOT NULL,     [Title] [varchar](75) NOT NULL,     [Sequence] [int] NOT NULL,     [ThemeId] [int] NOT NULL,     [CustomCss] [text] NOT NULL,     [CustomScript] [text] NOT NULL,     [PageGroupId] [int] NOT NULL;  CREATE PROCEDURE PageSelectBySequence ( @sequenceMin smallint , @sequenceMax smallint ) AS BEGIN SELECT [PageId] , [Title] , [Sequence] , [ThemeId] , [CustomCss] , [CustomScript] , [PageGroupId] FROM [CMS].[dbo].[Page] WHERE Sequence BETWEEN @sequenceMin AND @SequenceMax END  Note that the Sequence column is defined as int while the sequence parameter is defined as a small int. The problem is that the database may have to do a lot of type conversions to evaluate the query. In some cases, this may even negate the indexes that you have in place. Using Correlated subqueries instead of a join   (Dave_Levy/ Plamen Ratchev) There are two main problems here. The first is a little subjective, since this is a non-standard way of expressing the query, it is harder to understand. The other problem is much more objective and potentially problematic. You are taking much of the control away from the optimizer. Written properly, such a query may well out perform a corresponding query written with traditional joins. More likely than not, performance will degrade. Whenever you assume that you know better than the optimizer, you will most likely be wrong. This is the fundmental problem with any hint. Consider a query like this:  SELECT Page.Title , Page.Sequence , Page.ThemeId , Page.CustomCss , Page.CustomScript , PageEffectParams.Name , PageEffectParams.Value , ( SELECT EffectName FROM dbo.Effect WHERE EffectId = dbo.PageEffects.EffectId ) AS EffectName FROM Page INNER JOIN PageEffect ON Page.PageId = PageEffects.PageId INNER JOIN PageEffectParam ON PageEffects.PageEffectId = PageEffectParams.PageEffectId  This can and should be written as:  SELECT Page.Title , Page.Sequence , Page.ThemeId , Page.CustomCss , Page.CustomScript , PageEffectParams.Name , PageEffectParams.Value , EffectName FROM Page INNER JOIN PageEffect ON Page.PageId = PageEffects.PageId INNER JOIN PageEffectParam ON PageEffects.PageEffectId = PageEffectParams.PageEffectId INNER JOIN dbo.Effect ON dbo.Effects.EffectId = dbo.PageEffects.EffectId  The correlated query may just as easily show up in the where clause. It's not a good idea in the select clause or the where clause. Few or No comments. This one is a bit more complicated and controversial. All comments are not created equal. Some comments are helpful and need to be included. Other comments are not necessary and may indicate a problem. I tend to follow the rule of thumb that comments that explain why are good. Comments that explain how are bad. Many people may be shocked to hear the idea of a bad comment, but hear me out. If a comment is needed to explain what is going on or how it works, the logic is too complex and needs to be simplified. Comments that explain why are good. Comments may explain why the sql is needed are good. Comments that explain where the sql is used are good. Comments that explain how tables are related should not be needed if the sql is well written. If they are needed, you need to consider reworking the sql or simplify your data model. Use of functions in a WHERE clause. (Anil Das) Calling a function in the where clause will often negate the indexing strategy. The function will be called for every record considered. This will often a force a full table scan on the tables affected. Calling a function will not guarantee that there is a full table scan, but there is a good chance that it will. If you find that you often need to write queries using a particular function, you may need to add a column to the table that has the function already applied.

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  • MVC Automatic Menu

    - by Nuri Halperin
    An ex-colleague of mine used to call his SQL script generator "Super-Scriptmatic 2000". It impressed our then boss little, but was fun to say and use. We called every batch job and script "something 2000" from that day on. I'm tempted to call this one Menu-Matic 2000, except it's waaaay past 2000. Oh well. The problem: I'm developing a bunch of stuff in MVC. There's no PM to generate mounds of requirements and there's no Ux Architect to create wireframe. During development, things change. Specifically, actions get renamed, moved from controller x to y etc. Well, as the site grows, it becomes a major pain to keep a static menu up to date, because the links change. The HtmlHelper doesn't live up to it's name and provides little help. How do I keep this growing list of pesky little forgotten actions reigned in? The general plan is: Decorate every action you want as a menu item with a custom attribute Reflect out all menu items into a structure at load time Render the menu using as CSS  friendly <ul><li> HTML. The MvcMenuItemAttribute decorates an action, designating it to be included as a menu item: [AttributeUsage(AttributeTargets.Method, AllowMultiple = true)] public class MvcMenuItemAttribute : Attribute {   public string MenuText { get; set; }   public int Order { get; set; }   public string ParentLink { get; set; }   internal string Controller { get; set; }   internal string Action { get; set; }     #region ctor   public MvcMenuItemAttribute(string menuText) : this(menuText, 0) { } public MvcMenuItemAttribute(string menuText, int order) { MenuText = menuText; Order = order; }       internal string Link { get { return string.Format("/{0}/{1}", Controller, this.Action); } }   internal MvcMenuItemAttribute ParentItem { get; set; } #endregion } The MenuText allows overriding the text displayed on the menu. The Order allows the items to be ordered. The ParentLink allows you to make this item a child of another menu item. An example action could then be decorated thusly: [MvcMenuItem("Tracks", Order = 20, ParentLink = "/Session/Index")] . All pretty straightforward methinks. The challenge with menu hierarchy becomes fairly apparent when you try to render a menu and highlight the "current" item or render a breadcrumb control. Both encounter an  ambiguity if you allow a data source to have more than one menu item with the same URL link. The issue is that there is no great way to tell which link a person click. Using referring URL will fail if a user bookmarked the page. Using some extra query string to disambiguate duplicate URLs essentially changes the links, and also ads a chance of collision with other query parameters. Besides, that smells. The stock ASP.Net sitemap provider simply disallows duplicate URLS. I decided not to, and simply pick the first one encountered as the "current". Although it doesn't solve the issue completely – one might say they wanted the second of the 2 links to be "current"- it allows one to include a link twice (home->deals and products->deals etc), and the logic of deciding "current" is easy enough to explain to the customer. Now that we got that out of the way, let's build the menu data structure: public static List<MvcMenuItemAttribute> ListMenuItems(Assembly assembly) { var result = new List<MvcMenuItemAttribute>(); foreach (var type in assembly.GetTypes()) { if (!type.IsSubclassOf(typeof(Controller))) { continue; } foreach (var method in type.GetMethods()) { var items = method.GetCustomAttributes(typeof(MvcMenuItemAttribute), false) as MvcMenuItemAttribute[]; if (items == null) { continue; } foreach (var item in items) { if (String.IsNullOrEmpty(item.Controller)) { item.Controller = type.Name.Substring(0, type.Name.Length - "Controller".Length); } if (String.IsNullOrEmpty(item.Action)) { item.Action = method.Name; } result.Add(item); } } } return result.OrderBy(i => i.Order).ToList(); } Using reflection, the ListMenuItems method takes an assembly (you will hand it your MVC web assembly) and generates a list of menu items. It digs up all the types, and for each one that is an MVC Controller, digs up the methods. Methods decorated with the MvcMenuItemAttribute get plucked and added to the output list. Again, pretty simple. To make the structure hierarchical, a LINQ expression matches up all the items to their parent: public static void RegisterMenuItems(List<MvcMenuItemAttribute> items) { _MenuItems = items; _MenuItems.ForEach(i => i.ParentItem = items.FirstOrDefault(p => String.Equals(p.Link, i.ParentLink, StringComparison.InvariantCultureIgnoreCase))); } The _MenuItems is simply an internal list to keep things around for later rendering. Finally, to package the menu building for easy consumption: public static void RegisterMenuItems(Type mvcApplicationType) { RegisterMenuItems(ListMenuItems(Assembly.GetAssembly(mvcApplicationType))); } To bring this puppy home, a call in Global.asax.cs Application_Start() registers the menu. Notice the ugliness of reflection is tucked away from the innocent developer. All they have to do is call the RegisterMenuItems() and pass in the type of the application. When you use the new project template, global.asax declares a class public class MvcApplication : HttpApplication and that is why the Register call passes in that type. protected void Application_Start() { AreaRegistration.RegisterAllAreas(); RegisterRoutes(RouteTable.Routes);   MvcMenu.RegisterMenuItems(typeof(MvcApplication)); }   What else is left to do? Oh, right, render! public static void ShowMenu(this TextWriter output) { var writer = new HtmlTextWriter(output);   renderHierarchy(writer, _MenuItems, null); }   public static void ShowBreadCrumb(this TextWriter output, Uri currentUri) { var writer = new HtmlTextWriter(output); string currentLink = "/" + currentUri.GetComponents(UriComponents.Path, UriFormat.Unescaped);   var menuItem = _MenuItems.FirstOrDefault(m => m.Link.Equals(currentLink, StringComparison.CurrentCultureIgnoreCase)); if (menuItem != null) { renderBreadCrumb(writer, _MenuItems, menuItem); } }   private static void renderBreadCrumb(HtmlTextWriter writer, List<MvcMenuItemAttribute> menuItems, MvcMenuItemAttribute current) { if (current == null) { return; } var parent = current.ParentItem; renderBreadCrumb(writer, menuItems, parent); writer.Write(current.MenuText); writer.Write(" / ");   }     static void renderHierarchy(HtmlTextWriter writer, List<MvcMenuItemAttribute> hierarchy, MvcMenuItemAttribute root) { if (!hierarchy.Any(i => i.ParentItem == root)) return;   writer.RenderBeginTag(HtmlTextWriterTag.Ul); foreach (var current in hierarchy.Where(element => element.ParentItem == root).OrderBy(i => i.Order)) { if (ItemFilter == null || ItemFilter(current)) {   writer.RenderBeginTag(HtmlTextWriterTag.Li); writer.AddAttribute(HtmlTextWriterAttribute.Href, current.Link); writer.AddAttribute(HtmlTextWriterAttribute.Alt, current.MenuText); writer.RenderBeginTag(HtmlTextWriterTag.A); writer.WriteEncodedText(current.MenuText); writer.RenderEndTag(); // link renderHierarchy(writer, hierarchy, current); writer.RenderEndTag(); // li } } writer.RenderEndTag(); // ul } The ShowMenu method renders the menu out to the provided TextWriter. In previous posts I've discussed my partiality to using well debugged, time test HtmlTextWriter to render HTML rather than writing out angled brackets by hand. In addition, writing out using the actual writer on the actual stream rather than generating string and byte intermediaries (yes, StringBuilder being no exception) disturbs me. To carry out the rendering of an hierarchical menu, the recursive renderHierarchy() is used. You may notice that an ItemFilter is called before rendering each item. I figured that at some point one might want to exclude certain items from the menu based on security role or context or something. That delegate is the hook for such future feature. To carry out rendering of a breadcrumb recursion is used again, this time simply to unwind the parent hierarchy from the leaf node, then rendering on the return from the recursion rather than as we go along deeper. I guess I was stuck in LISP that day.. recursion is fun though.   Now all that is left is some usage! Open your Site.Master or wherever you'd like to place a menu or breadcrumb, and plant one of these calls: <% MvcMenu.ShowBreadCrumb(this.Writer, Request.Url); %> to show a breadcrumb trail (notice lack of "=" after <% and the semicolon). <% MvcMenu.ShowMenu(Writer); %> to show the menu.   As mentioned before, the HTML output is nested <UL> <LI> tags, which should make it easy to style using abundant CSS to produce anything from static horizontal or vertical to dynamic drop-downs.   This has been quite a fun little implementation and I was pleased that the code size remained low. The main crux was figuring out how to pass parent information from the attribute to the hierarchy builder because attributes have restricted parameter types. Once I settled on that implementation, the rest falls into place quite easily.

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  • Winnipeg Code Camp&ndash;Session Announcement

    - by D'Arcy Lussier
    I’ve been updating the Winnipeg Code Camp website over the last few weeks with sessions and speakers as we’ve added them, and I’m happy to announce the full set of sessions!* We have a very interesting mix this year with new speakers and varied technologies! Remember this is a *FREE* event, so head over to our website to find out how to register for what will be a fantastic code camp! *OK, so we still have one session that needs to be have an official title, and one session that’s still TBA…but close enough. ;) What`s New in Entity Framework 4 Aaron Kowall Easy Automation Setup for Everyday Projects Amir Barylko Hackerspaces Everywhere! Winnipeg: Our Time is Now Andrew Orr C# Ninjitsu Chris Eargle Code like a Ninja:Enhance Your Productivity with VS.NET & JustCode Chris Eargle Scala Language Tour Craig Tataryn WP7 - Creating a Data Driven App D`Arcy Lussier TBA (WordPress Related) Dan Bernardic WP7 Development Foundation D'Arcy Lussier HTML5 for .NET Pros Dave Wesst Turbocharge Your Manual Testing Process with VS 2010 Dylan Smith Develop Visual Studio 2010 Extensions - Twitter Studio George Chen Functionality Driven Development with Asp .Net MVC George Chen & Sean Bennett Web Development for Mobile Devices Kelly Cassidy Intro to Nmap Security Scanner Mak Kolybabi My Personal Top 10 SQL Habits Good and Bad Mike Diehl Stupid Mistakes Made By Smart People Ron Bowes Intro to jQuery Stefan Penner Taking Your WP7 Application to the Next Level with Tombstoning Tyler Doerksen Coming Soon! Tyler Doerksen

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  • Escaping Generics with T4 Templates

    - by Gavin Stevens
    I've been doing some work with T4 templates lately and ran into an issue which I couldn't find an answer to anywhere.  I finally figured it out, so I thought I'd share the solution. I was trying to generate a code class with a T4 template which used generics The end result a method like: public IEnumerator GetEnumerator()             {                 return new TableEnumerator<Table>(_page);             } the related section of the T4 template looks like this:  public IEnumerator GetEnumerator()             {                 return new TableEnumerator<#=renderClass.Name#>(_page);             } But this of course is missing the Generic Syntax for < > which T4 complains about because < > are reserved. using syntax like <#<#><#=renderClass.Name#><#=<#> won't work becasue the TextTransformation engine chokes on them.  resulting in : Error 2 The number of opening brackets ('<#') does not match the number of closing brackets ('#>')  even trying to escape the characters won't work: <#\<#><#=renderClass.Name#><#\<#> this results in: Error 4 A Statement cannot appear after the first class feature in the template. Only boilerplate, expressions and other class features are allowed after the first class feature block.  The final solution delcares a few strings to represent the literals like this: <#+    void RenderCollectionEnumerator(RenderCollection renderClass)  {     string open = "<";   string close =">"; #>    public partial class <#=renderClass.Name#> : IEnumerable         {             private readonly PageBase _page;             public <#=renderClass.Name#>(PageBase page)             {                 _page = page;             }             public IEnumerator GetEnumerator()             {                 return new TableEnumerator<#=open#><#=renderClass.Name#><#=close#>(_page);             }         } <#+  }  #> This works, and everyone is happy, resulting in an automatically generated class enumerator, complete with generics! Hopefully this will save someone some time :)

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  • Book &ldquo;Team Foundation Server 2012 Starter&rdquo; published!

    - by Jakob Ehn
    During the summer and fall this year, me and my colleague Terje Sandstrøm has worked together on a book project that has now finally hit the stores! The title of the book is Team Foundation Server 2012 Starter and is published by Packt Publishing. You can find it at http://www.packtpub.com/team-foundation-server-2012-starter/book or from Amazon http://www.amazon.com/dp/1849688389                          The book is part of a concept that Packt have with starter-books, intended for people new to Team Foundation Server 2012 and who want a quick guideline to get it up and working. It covers the fundamentals, from installing and configuring it, and how to use it with source control, work items and builds. It is done as a step-by-step guide, but also includes best practices advice in the different areas. It covers the use of both the on-premises and the TFS Services version. It also has a list of links and references in the end to the most relevant Visual Studio 2012 ALM sites. Our good friend and fellow ALM MVP Mathias Olausson have done the review of the book, thanks again Mathias! We hope the book fills the gap between the different online guide sites and the more advanced books that are out. Check it out and please let us know what you think of the book! Book Description Your quick start guide to TFS 2012, top features, and best practices with hands on examples Overview Install TFS 2012 from scratch Get up and running with your first project Streamline release cycles for maximum productivity In Detail Team Foundation Server 2012 is Microsoft's leading ALM tool, integrating source control, work item and process handling, build automation, and testing. This practical "Team Foundation Server 2012 Starter Guide" will provide you with clear step-by-step exercises covering all major aspects of the product. This is essential reading for anyone wishing to set up, organize, and use TFS server. This hands-on guide looks at the top features in Team Foundation Server 2012, starting with a quick installation guide and then moving into using it for your software development projects. Manage your team projects with Team Explorer, one of the many new features for 2012. Covering all the main features in source control to help you work more efficiently, including tools for branching and merging, we will delve into the Agile Planning Tools for planning your product and sprint backlogs. Learn to set up build automation, allowing your team to become faster, more streamlined, and ultimately more productive with this "Team Foundation Server 2012 Starter Guide". What you will learn from this book Install TFS 2012 on premise Access TFS Services in the cloud Quickly get started with a new project with product backlogs, source control, and build automation Work efficiently with source control using the top features Understand how the tools for branching and merging in TFS 2012 help you isolate work and teams Learn about the existing process templates, such as Visual Studio Scrum 2.0 Manage your product and sprint backlogs using the Agile planning tools Approach This Starter guide is a short, sharp introduction to Team Foundation Server 2012, covering everything you need to get up and running. Who this book is written for If you are a developer, project lead, tester, or IT administrator working with Team Foundation Server 2012 this guide will get you up to speed quickly and with minimal effort.

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  • XP Mode (Windows Virtual PC for Windows 7) no longer requires hardware virtualisation - hurrah !

    - by Liam Westley
    Windows Virtual PC (aka XP Mode) When XP Mode was released, it insisted on hardware virtualisation being present on your CPU and enabled in the BIOS.  Given that Windows Virtual PC was based on an improved Virtual PC 2007, which provided hardware virtualisation as a user selectable option, I did wonder why on earth Microsoft thought this was a good idea.  Not only do many people not have a CPU with hardware virtualisation support, some manufacturers don't provide a BIOS option to enable this setting, especially on laptops - yes Sony, Toshiba and Acer, I'm looking at you. Dumb and dumber This issue became a double whammy; not only was Microsoft a bit dumb on not supporting Windows Virtual PC without hardware virtualisation, your hardware manufacturer was also dumb in not supporting the option in the BIOS. Microsoft update to Windows Virtual PC Belatedly, Microsoft has seen the problem with this hardware virtualisation requirement and has now released a new version of Windows Virtual PC that works without hardware virtualisation.  This is really good news for those with older (or limited) CPUs and rubbish BIOS firmware. You can details of how to download the new versions of XP Mode here, http://blogs.msdn.com/virtual_pc_guy/archive/2010/03/18/windows-virtual-pc-no-hardware-virtualization-update-now-available-for-download.aspx And there is also an explanation of why the hardware virtualisation requirement was in place for previous releases, http://blogs.msdn.com/virtual_pc_guy/archive/2010/03/18/windows-virtual-pc-now-without-the-need-for-hardware-virtualization.aspx

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  • Silverlight Cream for April 28, 2010 -- #850

    - by Dave Campbell
    In this Issue: Giorgetti Alessandro, Alexander Strauss, Mahesh Sabnis, Andrea Boschin, Maxim Goldin, Peter Torr, Wolf Schmidt, and Marlon Grech. Shoutout: Koen Zwikstra announced a SL4 update: Silverlight Spy 3.0.0.11 Adam Kinney posted a WTF Step by Step guide to installing Silverlight Tools David Makogon posted his materials from a presentation: RockNUG April 2010 Materials: Silverlight 4 From SilverlightCream.com: Silverlight, M-V-VM ... and IoC - part 4 Giorgetti Alessandro isn't wasting any time... he's already gotten Part 4 of his MVVM, IoC, and Silverlight series up. He's discussing commanding. He gives some good external links and develops in his own direction as well. Application Partitioning with MEF, Silverlight and Windows Azure – Part II Alexander Strauss has the second and final part of his MEF/Silverlight/Azuer posts up, describing getting XAP information from Azure Blob storage. Simple Databinding and 3-D Features using Silverlight in Windows Phone 7 (WP7) Mahesh Sabnis has a post up combining DataBinding and 3D displays on WP7 ... good long tutorial and source. Keeping an ObservableCollection sorted with a method override Andrea Boschin details the reasons behind his need for having a sorted ObservableCollection, then hands over the code he used to do so. VS2010: Silverlight 4 profiling Maxim Goldin posted about profiling Silverlight 4 in VS2010. It's not overly straightforward but once you do it a couple times, not a big deal ... check out the comments as well. Peter Torr: Mock Location APIs from my Mix10 Talk A discussion came up on the insider's list this morning asking about Location Service in the emulator. Laurent Bugnion pointed us at Peter Torr's Mock Location from his MIX10 talk. Finding the "real" templates and generic.xaml in Silverlight core or library assemblies, by using .NET Reflector Wolf Schmidt at the Silverlight SDK has a post up about using .NET Reflector to rat around in Silverlight core or library assemblies. How does MEFedMVVM compose the catalogs and how can I override the behavior? – MEFedMVVM Part 4 Marlon Grech has Part 4 of his MEFedMVVM series up and this one is for advanced use of MEFedMVVM... where you're writing a composer and how that would be different for Silverlight and WPF... oh yeah, and what is a composer as well :) Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Retro Video Game Collection

    - by Matt Christian
    Recently I've decided, in true nerd fashion, to collect either comic books or video games.  Considering I'm much more versed in the technological arts and not in ACTUAL art, I thought collecting old video games would be an interesting venture.  After all, I am a self-described compulsive shopper (my bank statement at the end of the month has a purchase every few days).  (Don't worry, I'm not in debt and still pay my bills on time!) I went to a local video game store in Stevens Point called Gaming Generations which is a neat little shop with loads of old games for great prices.  For example, any NES cartridge on the shelf (not behind glass) is, at most, $4.99 with the cheaper ones around $1.99.  During my first round at GG, I picked up the following: NES: - Fester's Quest - Adventures of Link (Zelda 2, grey cart) - Little Nemo - Total Recall - The Goonies 2 PSX: - Galerians N64: - Mission: Impossible - Hybrid Heaven I was a little cautious, would I even like collecting old games?  As soon as I popped a few of those games in I knew right away the answer was an astounding YES!  Not only is it fun to bring back memories of all these old games, but searching for them in stores is also a blast and saying 'I have that one, I need the second one.' After finding such joy in buying these games, I decided to go search through 4-5 stores in Wausau for old games as well.  While the prices were a bit higher and selection smaller, the search was still fun.  I found the following: NES: - Maniac Mansion - T&C Surf - Chip N Dale: Rescue Rangers - TMNT (the first one) - Mission: Impossible N64: - Turok - Turok 2 Genesis: - Sonic the Hedgehog Dreamcast: - Shenmue And I found a Gamegear for $5!  Now I just need to find games for it... Tonight I will go on one more small expedition into the used, once again stopping at GG and another second hand store to see if I can find any items for my collection.

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  • Welcome!

    - by ConfusedComputers
    Here are some useful links if you have any computer problems, they concentrate on computer repairs in kidderminster and they have a wealth of knowledge that they use to assist people with computer issues. So if your confused about computers then here is some useful resources that could help you get over your computer problems. They have a designated confused computer knowledge base that has hundred of pages of information about all kinds of computer problems so hit them up and see what they can do for you!

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  • Intro On AppFabric on EndPoint.tv (Steve & Danny)

    - by Benny Mathew
    http://channel9.msdn.com/shows/Endpoint/endpointtv-Pro-Windows-Server-AppFabric/   Here is a nice intro to Windows Server Appfabric by a good friend and colleague Steve and Danny.Cutting through all the hype and misunderstandings especially between AppFabric in the Cloud vs. Windows Server AppFabric. Also on when to position BizTalk versus Windows Server AppFabric.

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  • SharePoint 2010 Hosting :: SharePoint 2010 Custom Web Template

    - by mbridge
    SharePoint 2010 offers some changes and additions to the SharePoint 2007 approach. Site definitions and publishing providers remain largely the same, but site templates created from the SharePoint UI or SharePoint Designer are now saved to a .WSP file, the same solution deployment packaging file format used for deploying custom SharePoint solutions. Site Templates saved to a .WSP solution file can be imported into Visual Studio for additional customization. Introducing the WebTemplate Feature Element The WebTemplate element, introduced in SharePoint 2010, allows site templates to be defined and deployed as a Feature as part of a solution package. A WebTemplate element feature can be used to deploy site templates in either a Farm or Sandbox solution - without modification. If deployed as a Farm feature and solution, site templates will appear in the site collection provisioning page in Central Administration and can be used to provision new site collections, or within a Site Collection to create sub-sites. If deployed as a Site feature and Sandbox solution, site templates will appear within the site collection to support creating a root site or sub-sites. Creating a new WebTemplate Feature in Visual Studio 2010 In addition to supporting the ability to save and import Site Templates created from the SharePoint UI into Visual Studio for customization, it can also be used to create new site templates from scratch. In the following sample we will walk through how to create a new WebTemplate solution based on  a customized version of the out-of-box Blank Site. 1. Create a new Empty SharePoint Project in Visual Studio 2010. 2. Add a new Empty Element to the project. we like to create folders for each type of element in our solution, so in our sample, we have created a Web Templates folder, and then added the BLANKENT element. NOTE: The Elements folder MUST share the same name as the WebTemplate name property. 3. Open the empty Elements.xml and add the <WebTemplate /> element block. 4. Copy the default.aspx and ONET.XML files from the STS site definition location at 14\TEMPLATES\Site Templates\STS. We will customize the ONET.XML in the next section. Open the properties for each file and set the Deployment Type to ElementFile. This ensures the files are deployed with the Element when included in a Feature. 5. By default a new feature is added to the solution for you automatically when a new element is added to the solution. Rename and edit the feature as appropriate. Select Farm for the scope to deploy the WebTemplate to the entire farm, or Site for a sandboxed solution. Customize the ONET.XML At this point, you have a working WebTemplate solution that will deploy the identical site to the out-of-box Blank Site, however the ONET.XML supporting the STS site definition contains 3 configurations – essentially 3 separate site templates and can be simplified before customizing. In the following sample, we have trimmed the ONET.XML to the essentials for a single Site Template, and added references to the <SiteFeatures /> and <WebFeatures /> elements to include the SharePoint Standard and Enterprise features. We have left the top-level navigation bar, and the default page module intact, but removed all other extraneous markup.

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  • Robotic Arm &ndash; Hardware

    - by Szymon Kobalczyk
    This is first in series of articles about project I've been building  in my spare time since last Summer. Actually it all began when I was researching a topic of modeling human motion kinematics in order to create gesture recognition library for Kinect. This ties heavily into motion theory of robotic manipulators so I also glanced at some designs of robotic arms. Somehow I stumbled upon this cool looking open source robotic arm: It was featured on Thingiverse and published by user jjshortcut (Jan-Jaap). Since for some time I got hooked on toying with microcontrollers, robots and other electronics, I decided to give it a try and build it myself. In this post I will describe the hardware build of the arm and in later posts I will be writing about the software to control it. Another reason to build the arm myself was the cost factor. Even small commercial robotic arms are quite expensive – products from Lynxmotion and Dagu look great but both cost around USD $300 (actually there is one cheap arm available but it looks more like a toy to me). In comparison this design is quite cheap. It uses seven hobby grade servos and even the cheapest ones should work fine. The structure is build from a set of laser cut parts connected with few metal spacers (15mm and 47mm) and lots of M3 screws. Other than that you’d only need a microcontroller board to drive the servos. So in total it comes a lot cheaper to build it yourself than buy an of the shelf robotic arm. Oh, and if you don’t like this one there are few more robotic arm projects at Thingiverse (including one by oomlout). Laser cut parts Some time ago I’ve build another robot using laser cut parts so I knew the process already. You can grab the design files in both DXF and EPS format from Thingiverse, and there are also 3D models of each part in STL. Actually the design is split into a second project for the mini servo gripper (there is also a standard servo version available but it won’t fit this arm).  I wanted to make some small adjustments, layout, and add measurements to the parts before sending it for cutting. I’ve looked at some free 2D CAD programs, and finally did all this work using QCad 3 Beta with worked great for me (I also tried LibreCAD but it didn’t work that well). All parts are cut from 4 mm thick material. Because I was worried that acrylic is too fragile and might break, I also ordered another set cut from plywood. In the end I build it from plywood because it was easier to glue (I was told acrylic requires a special glue). Btw. I found a great laser cutter service in Kraków and highly recommend it (www.ebbox.com.pl). It cost me only USD $26 for both sets ($16 acrylic + $10 plywood). Metal parts I bought all the M3 screws and nuts at local hardware store. Make sure to look for nylon lock (nyloc) nuts for the gripper because otherwise it unscrews and comes apart quickly. I couldn’t find local store with metal spacers and had to order them online (you’d need 11 x 47mm and 3 x 15mm). I think I paid less than USD $10 for all metal parts. Servos This arm uses five standards size servos to drive the arm itself, and two micro servos are used on the gripper. Author of the project used Modelcraft RS-2 Servo and Modelcraft ES-05 HT Servo. I had two Futaba S3001 servos laying around, and ordered additional TowerPro SG-5010 standard size servos and TowerPro SG90 micro servos. However it turned out that the SG90 won’t fit in the gripper so I had to replace it with a slightly smaller E-Sky EK2-0508 micro servo. Later it also turned out that Futaba servos make some strange noise while working so I swapped one with TowerPro SG-5010 which has higher torque (8kg / cm). I’ve also bought three servo extension cables. All servos cost me USD $45. Assembly The build process is not difficult but you need to think carefully about order of assembling it. You can do the base and upper arm first. Because two servos in the base are close together you need to put first with one piece of lower arm already connected before you put the second servo. Then you connect the upper arm and finally put the second piece of lower arm to hold it together. Gripper and base require some gluing so think it through too. Make sure to look closely at all the photos on Thingiverse (also other people copies) and read additional posts on jjshortcust’s blog: My mini servo grippers and completed robotic arm  Multiply the robotic arm and electronics Here is also Rob’s copy cut from aluminum My assembled arm looks like this – I think it turned out really nice: Servo controller board The last piece of hardware I needed was an electronic board that would take command from PC and drive all seven servos. I could probably use Arduino for this task, and in fact there are several Arduino servo shields available (for example from Adafruit or Renbotics).  However one problem is that most support only up to six servos, and second that their accuracy is limited by Arduino’s timer frequency. So instead I looked for dedicated servo controller and found a series of Maestro boards from Pololu. I picked the Pololu Mini Maestro 12-Channel USB Servo Controller. It has many nice features including native USB connection, high resolution pulses (0.25µs) with no jitter, built-in speed and acceleration control, and even scripting capability. Another cool feature is that besides servo control, each channel can be configured as either general input or output. So far I’m using seven channels so I still have five available to connect some sensors (for example distance sensor mounted on gripper might be useful). And last but important factor was that they have SDK in .NET – what more I could wish for! The board itself is very small – half of the size of Tic-Tac box. I picked one for about USD $35 in this store. Perhaps another good alternative would be the Phidgets Advanced Servo 8-Motor – but it is significantly more expensive at USD $87.30. The Maestro Controller Driver and Software package includes Maestro Control Center program with lets you immediately configure the board. For each servo I first figured out their move range and set the min/max limits. I played with setting the speed an acceleration values as well. Big issue for me was that there are two servos that control position of lower arm (shoulder joint), and both have to be moved at the same time. This is where the scripting feature of Pololu board turned out very helpful. I wrote a script that synchronizes position of second servo with first one – so now I only need to move one servo and other will follow automatically. This turned out tricky because I couldn’t find simple offset mapping of the move range for each servo – I had to divide it into several sub-ranges and map each individually. The scripting language is bit assembler-like but gets the job done. And there is even a runtime debugging and stack view available. Altogether I’m very happy with the Pololu Mini Maestro Servo Controller, and with this final piece I completed the build and was able to move my arm from the Meastro Control program.   The total cost of my robotic arm was: $10 laser cut parts $10 metal parts $45 servos $35 servo controller ----------------------- $100 total So here you have all the information about the hardware. In next post I’ll start talking about the software that I wrote in Microsoft Robotics Developer Studio 4. Stay tuned!

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