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  • Integrated Reporting Is Getting Closer

    - by Evelyn Neumayr
    By John O’Rourke, Vice President, Product Marketing, Oracle Oracle recently sponsored a webcast on CFO.com titled:  The CFO Playbook on Integrated Reporting: Integrating Sustainability into Financial Disclosures which focused on why top companies in the U.S. and overseas are incorporating sustainability content into their annual reports and other financial disclosures.  The webcast speakers, James Margolis, partner with Environmental Resources Management (ERM), a global provider of environmental, health, safety, risk and sustainability consulting services (EHSS) and Mike Wallace, Director of the Global Reporting Initiative's Focal Point USA, discussed the benefits of integrating sustainability reporting with traditional financial reporting. They noted how investors, corporate directors, lenders and most recently, the Securities and Exchange Commission, use this information to better understand, benchmark and value companies. They also talked about the November 2012 release of an Integrated Reporting Framework by the International Integrated Reporting Council (IIRC).  Read the press release and link to the framework here.  The shift towards integrated financial and sustainability reporting is gaining momentum with a number of global stock exchanges endorsing this approach in 2012.  Visit these links to listen to the webcast and download the slides. You can also view a demonstration of Oracle's solution for integrated financial and sustainability reporting. If you’re interested in learning more about this and Oracle’s other sustainability reporting solutions, click here. If you have any questions or need additional information, please feel free to contact me at [email protected].

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  • Getting data from a webpage in a stable and efficient way

    - by Mike Heremans
    Recently I've learned that using a regex to parse the HTML of a website to get the data you need isn't the best course of action. So my question is simple: What then, is the best / most efficient and a generally stable way to get this data? I should note that: There are no API's There is no other source where I can get the data from (no databases, feeds and such) There is no access to the source files. (Data from public websites) Let's say the data is normal text, displayed in a table in a html page I'm currently using python for my project but a language independent solution/tips would be nice. As a side question: How would you go about it when the webpage is constructed by Ajax calls?

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  • AndEngine GLES2 - getting Black screen on emulator 4.1

    - by dizworld.com
    I'm new in andengine . I create following code public class MainActivity extends BaseGameActivity { static final int CAMERA_WIDTH = 800; static final int CAMERA_HEIGHT = 480; public Font mFont; public Camera mCamera; //A reference to the current scene public Scene mCurrentScene; public static BaseActivity instance; public EngineOptions onCreateEngineOptions() { instance = this; mCamera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT); return new EngineOptions(true, ScreenOrientation.LANDSCAPE_SENSOR, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), mCamera); } @Override public void onCreateResources(OnCreateResourcesCallback arg0) throws Exception { mFont = FontFactory.create(this.getFontManager(),this.getTextureManager(), 256, 256,Typeface.create(Typeface.DEFAULT, Typeface.BOLD), 32); mFont.load(); } @Override public void onCreateScene(OnCreateSceneCallback arg0) throws Exception { mEngine.registerUpdateHandler(new FPSLogger()); mCurrentScene = new Scene(); Log.v("Scene","enter"); mCurrentScene.setBackground(new Background(0.09804f, 0.7274f, 0.8f)); // return mCurrentScene; } @Override public void onPopulateScene(Scene arg0, OnPopulateSceneCallback arg1) throws Exception { // TODO Auto-generated method stub } } I got code on sites there is returning scene but in AndEngine GLES2 in method onCreateScene() there is no return scene ... so my First run is BLACK .. any suggestion :)

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  • How do I get started writing a .Net-wrapper around C++ Omniorb-stubs

    - by Superfisi
    Hello there, my job is to access a CPRBA-server-application from .NET 3.5. After evaluating projets like IIOP.Net (undefined state) and products like VisiBroker (expensive) I'd like to do it "by myself" and write a .Net-Wrapper around C++-Stubs generated my Omniidl (the Omniorb IDL to C++ generator). This means writing some kind of layer of managed code (CLI) around the unmanaged C++ code. My question is: Has anyone experience in this topic? I honestly don't know how to do it the best way. Right now I plan to create a managed class for every unmanaged class, each managed class itself has a member to an instance of the unmanaged class, which is not garbage-collected. Is this the right way to do it or am I on the wrong path? Thanks in advance!

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  • Preallocate memory for a program in Linux before it gets started

    - by Fyg
    Hi, folks, I have a program that repeatedly solves large systems of linear equations using cholesky decomposition. Characterising is that I sometimes need to store the complete factorisation which can exceed about 20 GB of memory. The factorisation happens inside a library that I call. Furthermore, this matrix and the resulting factorisation changes quite frequently and as such the memory requirements as well. I am not the only person to use this compute-node. Therefore, is there a way to start the program under Linux and preallocate free memory for the process? Something like: $: prealloc -m 25G ./program

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  • Getting older packages from ppa

    - by highsciguy
    Can I install an older version of a specific package from a ppa? Specifically, I want to get an older version of xserver-xorg-video-intel (and dependencies) from xorg-edgers ppa. The reason is that the older version seemed to work with my hardware. The present version seems to feature (I would like to found out if it is really the source) severe crashes as the present stable releases of this package do. I tried apt-get install pkg=version but didn't succeed. I am afraid that the packages in the cache are lost after apt-get clean I do not even know the precise version number of the previous version, assuming that it doesn't have to be exactly one less. The current version is xserver-xorg-video-intel-2.20.15 Alternatively: Is there a place, e.g. at launchpad, where I can manually download the previous version of the package?

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  • Free Webinar: Monitoring your business, not just your servers – Getting the most out of SQL Monitor

    Wednesday July 25 2012, 6:00pm BST: Learn how you can use SQL Monitor to gather information and alert on extra performance data for your servers and applications, making this tool vital for keeping an eye on your business. In this free webinar David Bick, Product Manager at Red Gate, will give you an overview of SQL Monitor including the new custom metric functionality in v3. Repeatable deployment without fear of data lossUse your version control system with the SSMS plug-in SQL Source Control and SQL Compare for accurate deployments without the worry. Find out more.

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  • Rules Manager and Expression Filter getting removed

    - by Mike Dietrich
    I doubt that many people are using the Oracle features "Rules Manager" and "Expression Filter" as usually people handle these things (such as ensuring that a zip code or a car number plate has a certain format) within the application code and not inside the database. Oracle Beehive for instance uses that just on the side.  Anyway, just learned today that Rules Manager and Expression Filter components will get removed once our next database release most likely called Oracle Database 12c will get released. So before upgrading to Oracle Database 12c you can remove EXF and RUL components (SELECT COMP_ID FROM DBA_REGISTRY WHERE COMP_ID IN ('EXF','RUL'); ). You'd simply do that by executing the following script before upgrade:SQL> @?/rdbms/admin/catnoexf.sqlThis will clean up Rules Manager and Expression Filter components inside the database. You could run ?/rdbms/admin/catnorul.sql before but I believe catnoexf.sql will clean up everything already. And you'll find all this information plus guidelines for migration of existing content in MOS Note: 1233535.1 - Obsolescence Notice: Rules Manager and Expression Filter Features of Oracle Database -M.

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  • Getting file system free space

    - by Fred Riley
    This isn't a problem as such, more a request for information based on ignorance of the Linux filesystem. The very short question is: How do I find out how much free and used space there is on the volume from which Ubuntu is running? More detail: I'm running Ubuntu 12.04 from a 64Gb USB3 stick, created from booting up a year-old Ubuntu 12.04 DVD and running Startup Disk Creator. The reason for this is that the Master Boot Record on my hard disk, holding Windoze 7, has gone belly-up, and whilst awaiting a recovery disk I'm running Ubunto off USB or DVD as a 'trial'. (And will continue to run Ubuntu after restoring Windoze, as I've rediscovered my love of the penguin :o)) After installing Ubuntu on the stick I ran the software update app, which downloaded some 450Mb of updates and took a couple of hours to install to the stick. A couple of times I got a message saying that disk space was short. So I looked in the file manager (or whatever it's called these days) and couldn't see the stick listed, just: SYSTEM hard disk (listed as 479Gb Filesystem) two other partitions that had been created by Windoze "4.3GB Filesystem" which when I try to open gives the error "Could not find /cow", and when I try to unmount it tells me I can't because it's not mounted - D'OH!! Edit: screenshot of file manager Edit: screenshot of low disk space warning What I can't see is the USB stick from which I'm running Ubuntu. Where's it gone, anybody know? This is tangentially related to a previous question of mine about system tools, in that I'm trying to get control and knowledge of the system in the newest incarnation of Ubuntu.

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  • can't update 12.04 getting package header error

    - by joel
    I originally posted this question, and was redirected to another thread where the question had already been asked. I then posted to that thread and had my post deleted by moderator fossfreedom, and told to post a "new" question... so wth ever.... I don't care if it's old or new I just need help here people! In a nutshell, I can't use sudo apt-get update or the GUI update tool to update my system. Anytime I try using either tool it gives me an error about packages missing headers. I can't send error reports, I have tried all the listed solutions from this post: I can't update my system properly, "no package header" error and from this post: "Problem with MergeList" error when trying to do an update and neither one work. I just want a working solution since I don't have the means of re-installing the OS entirely, and I REALLY don't want to have to go back to using Windows.

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  • Getting a mirrored mesh from my data structure

    - by Steve
    Here's the background: I'm in the beginning stages of an RTS game in Unity. I have a procedurally generated terrain with a perlin-noise height map, as well as a function to generate a river. The problem is that the graphical creation of the map is taking the data structure of the map and rotating it by 180 degrees. I noticed this problem when I was creating my rivers. I would set the River's height to flat, and noticed that the actual tiles that were flat in the graphical representation were flipped and mirrored. Here's 3 screenshots of the map from different angles: http://imgur.com/a/VLHHq As you can see, if you flipped (graphically) the river by 180 degrees on the z axis, it would fit where the terrain is flattened. I have a suspicion it is being caused by a misunderstanding on my part of how vertices work. Alas, here is a snippet of the code that is used: This code here creates a new array of Tile objects, which hold the information for each tile, including its type, coordinate, height, and it's 4 vertices public DTileMap (int size_x, int size_y) { this.size_x = size_x; this.size_y = size_y; //Initialize Map_Data Array of Tile Objects map_data = new Tile[size_x, size_y]; for (int j = 0; j < size_y; j++) { for (int i = 0; i < size_x; i++) { map_data [i, j] = new Tile (); map_data[i,j].coordinate.x = (int)i; map_data[i,j].coordinate.y = (int)j; map_data[i,j].vertices[0] = new Vector3 (i * GTileMap.TileMap.tileSize, map_data[i,j].Height, -j * GTileMap.TileMap.tileSize); map_data[i,j].vertices[1] = new Vector3 ((i+1) * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j) * GTileMap.TileMap.tileSize); map_data[i,j].vertices[2] = new Vector3 (i * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j-1) * GTileMap.TileMap.tileSize); map_data[i,j].vertices[3] = new Vector3 ((i+1) * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j-1) * GTileMap.TileMap.tileSize); } } This code sets the river tiles to height 0 foreach (Tile t in map_data) { if (t.realType == "Water") { t.vertices[0].y = 0f; t.vertices[1].y = 0f; t.vertices[2].y = 0f; t.vertices[3].y = 0f; } } And below is the code to generate the actual graphics from the data: public void BuildMesh () { DTileMap.DTileMap map = new DTileMap.DTileMap (size_x, size_z); int numTiles = size_x * size_z; int numTris = numTiles * 2; int vsize_x = size_x + 1; int vsize_z = size_z + 1; int numVerts = vsize_x * vsize_z; // Generate the mesh data Vector3[] vertices = new Vector3[ numVerts ]; Vector3[] normals = new Vector3[numVerts]; Vector2[] uv = new Vector2[numVerts]; int[] triangles = new int[ numTris * 3 ]; int x, z; for (z=0; z < vsize_z; z++) { for (x=0; x < vsize_x; x++) { normals [z * vsize_x + x] = Vector3.up; uv [z * vsize_x + x] = new Vector2 ((float)x / size_x, 1f - (float)z / size_z); } } for (z=0; z < vsize_z; z+=1) { for (x=0; x < vsize_x; x+=1) { if (x == vsize_x - 1 && z == vsize_z - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x - 1, z - 1].vertices [3]; } else if (z == vsize_z - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x, z - 1].vertices [2]; } else if (x == vsize_x - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x - 1, z].vertices [1]; } else { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x, z].vertices [0]; vertices [z * vsize_x + x+1] = DTileMap.DTileMap.map_data [x, z].vertices [1]; vertices [(z+1) * vsize_x + x] = DTileMap.DTileMap.map_data [x, z].vertices [2]; vertices [(z+1) * vsize_x + x+1] = DTileMap.DTileMap.map_data [x, z].vertices [3]; } } } } for (z=0; z < size_z; z++) { for (x=0; x < size_x; x++) { int squareIndex = z * size_x + x; int triOffset = squareIndex * 6; triangles [triOffset + 0] = z * vsize_x + x + 0; triangles [triOffset + 2] = z * vsize_x + x + vsize_x + 0; triangles [triOffset + 1] = z * vsize_x + x + vsize_x + 1; triangles [triOffset + 3] = z * vsize_x + x + 0; triangles [triOffset + 5] = z * vsize_x + x + vsize_x + 1; triangles [triOffset + 4] = z * vsize_x + x + 1; } } // Create a new Mesh and populate with the data Mesh mesh = new Mesh (); mesh.vertices = vertices; mesh.triangles = triangles; mesh.normals = normals; mesh.uv = uv; // Assign our mesh to our filter/renderer/collider MeshFilter mesh_filter = GetComponent<MeshFilter> (); MeshCollider mesh_collider = GetComponent<MeshCollider> (); mesh_filter.mesh = mesh; mesh_collider.sharedMesh = mesh; calculateMeshTangents (mesh); BuildTexture (map); } If this looks familiar to you, its because i got most of it from Quill18. I've been slowly adapting it for my uses. And please include any suggestions you have for my code. I'm still in the very early prototyping stage.

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  • not getting updates

    - by gknarayana
    when i check for updates the message is "W:Failed to fetch cdrom://Ubuntu 12.04 LTS _Precise Pangolin_ - Release i386 (20120423)/dists/precise/main/binary-i386/Packages Please use apt-cdrom to make this CD-ROM recognized by APT. apt-get update cannot be used to add new CD-ROMs , W:Failed to fetch cdrom://Ubuntu 12.04 LTS _Precise Pangolin_ - Release i386 (20120423)/dists/precise/restricted/binary-i386/Packages Please use apt-cdrom to make this CD-ROM recognized by APT. apt-get update cannot be used to add new CD-ROMs , W:Failed to fetch cdrom://Ubuntu 11.10 _Oneiric Ocelot_ - Release i386 (20111012)/dists/oneiric/main/binary-i386/Packages Please use apt-cdrom to make this CD-ROM recognized by APT. apt-get update cannot be used to add new CD-ROMs , W:Failed to fetch cdrom://Ubuntu 11.10 _Oneiric Ocelot_ - Release i386 (20111012)/dists/oneiric/restricted/binary-i386/Packages Please use apt-cdrom to make this CD-ROM recognized by APT. apt-get update cannot be used to add new CD-ROMs , E:Some index files failed to download. They have been ignored, or old ones used instead." please suggest what i should do

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  • Set database based on how the application was started

    - by AaronThomson
    I have two Rails applications (lets call them APP-1 and APP-2), each of them has a dependancy on a third Rails application (APP-3). I would like to be able to run the tests for APP-1 and APP-2 in parallel on my CI server. The problem is, both need to start up APP-3 and write to a DB via the APP-3. This causes conflicts and failures if the tests are run in parallel. My idea for a solution is for APP-1 and APP-2 to each start their own instance of APP-3 and to have each instance point to a different DB. Is there a way to dynamically set the DB in the database.yml of APP-3 so that it connects to a different DB depending on which APP starts it up? FYI. APP-1 and APP-2 currently start APP-3 via rake tasks.

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  • Getting started with game development using js/html5

    - by joe
    Anyone have experience with game development using javascript and the html5 canvas element? So far I have found two libraries, are either of these worth using? http://tommysmind.com/ (XNA Port) http://gamequery.onaluf.org/ (jquery plugin) Does anyone have any other resources?

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  • Getting started with Qt4: which book to read?

    - by Pieter
    I'm trying to learn Qt4. I have written code in C, C#, Python, PHP, Java and JavaScript before, but not in C++. Is there a book on Qt4 that you can recommend me? I've found some books I might like, but they're a little on the expensive side. I'm not ready to commit to Qt before I've played with it for a while, so I'd prefer to keep it under 30 bucks. I will accept the answer that gets the most up votes.

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  • SEO: Getting site to show in location-specific searches

    - by willvv
    I'm really new to this SEO world and I've been reading a lot to try and figure it out. We have a site moodbond.com that allows users to browse/create events anywhere. And we fill it with content from the main cities in the US. We would like it to show for searches for things like "events in san francisco" or "what to do in new york", however, since the site is not really location-specific, I'm not really sure where to begin. I've been thinking a couple of things, maybe you can help me decide if these would be a good way to start or if I should try something different. 1- Allow something like location-specific urls (e.g. moodbond.com/browse/san-francisco) could just show the main page centered in San Francisco. 2- Change the headers/title of the page so it adapts automatically to the city being browsed (and change this dynamically as the user changes the location of the map). 3- Add internal links to different locations (e.g. add a link at the footer of the page that says "Events in Seattle" that makes the site load events in that city. (this would probably depend on implementing #1). What do you guys think? will any of these really help or should I look for a different approach? any advice is welcome. Thanks

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  • Getting the front buffer into a gfx mem surface (Dx9)

    - by lapin
    I'm using DirectX 9 to acquire the frontbuffer. There are a couple of ways I know of to get at the front buffer: GetRenderTargetData() GetFrontBufferData() The MSDN page on both of these API calls state that the data is copied from device memory to system memory. I'd like to copy the front buffer surface directly to another graphics memory surface, as I have other manipulations to perform on the acquired surface before returning it to system memory. I'm creating a D3DUSAGE_DYNAMIC texture (gfx mem texture) and calling GetFrontBufferData() to write the front buffer to my textures surface0. Is this valid? Will the operation remain in gfx memory, or will it need to move to system memory and then back to graphics memory? If this is the case, is what I'm trying to achieve possible?

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  • Getting rank for keywords that I don't want to appear on my website [duplicate]

    - by Rober
    This question already has an answer here: Which keyword should I use. colors or colours or a combination of both? 2 answers One of my products has two names. One of them is what I consider correct and thus it is what I want to appear on my website. The other name is incorrect for me, so I would like to avoid it. But I know that many people will search my product using the "bad" name. How could I get the "bad" name indexed for my site on search engines even if nobody can read it there? Of course, I want to do it "legally" so that no engine will ban my site considering it as cloaking, black hat SEO, etc... EDIT: Having that "bad" name on my backlinks is not an option. For example I would perceive user reviews connecting my site to that word as a negative point. Maybe having my site as a search result for that word could be negative as well, but I think it is worth it.

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  • NoSQL CouchDB Getting Stable with New Release

    <b>Database Journal:</b> "The open source Apache CouchDB database project hit a major milestone this week with the release of version 0.11. The release is an important one for the NoSQL database variant as it matures toward its 1.0 release."

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  • Website Building Prices - Money Getting Out Or Money Getting In?

    You are probably thinking of website building prices which are the contributing factors why you are still hesitating to have that website created for your business. If you are in this mindset of thinking of the costs rather than the benefits, you are probably missing out the big picture which more simply said could be the pay back that a website can give you once you have one that is operational.

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  • Programmatically Getting Name of Front-most (currently running) application in Unity

    - by NHDaly
    I am trying to write a script that executes differently depending on the currently active program, and I am wondering if there is any way to find this programatically. For example, I come from the Mac world, and in Apple's Applescript you can do the following: set appPath to the path to the frontmost application set appName to the name of file appPath and that will give you the name of the currently running application. Is there anything similar that I can do in ubuntu-land? Thanks!

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