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  • Why am I getting a EXC_BAD_ACCESS in a NSTimer selector?

    - by AngeDeLaMort
    I've got quite a weird problem. To make it short, i'll write some pseudo-code: init: create a dictionary and insert n elements. create a "repeat timer" and add it to the currentRunLoop using the timerRefresh selector. timerRefresh: using a list of keys, find the items in the dictionary if the item exists -> call a function So, for an unknown reason, I get an EXC_BAD_ACCESS when I do: [item function]; But I traced the address I got from the dictionary items and it's ok. The ref count of the items in the dictionary is still 1. The {release, dealloc} of the items in the dictionary aren't called. Everything seems fine. Also, to make it worst, it works for some items. So, I'm wondering if there is a threading problem? or something else obscure? The callstack is quite simple: #0 0x93e0604b in objc_msgSend_fpret #1 0x00f3e6b0 in ?? #2 0x0001cfca in -[myObject functionm:] at myObject.m:000 #3 0x305355cd in __NSFireTimer #4 0x302454a0 in CFRunLoopRunSpecific #5 0x30244628 in CFRunLoopRunInMode #6 0x32044c31 in GSEventRunModal #7 0x32044cf6 in GSEventRun #8 0x309021ee in UIApplicationMain #9 0x000027e0 in main at main.m:14 So, any suggestion where to look would be appreciated.

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  • Is there a selector or a work around to select any element with no children.

    - by rnaud
    Looking at the CSS3 specs, I can't find any way to select any element that has no children. Let me explain. <body> <h1>Main Page</h1> <div id="main"> <div class="post"> <h2>Article 1</h1> <p>some text</p> </div> <div class="post"> <h2>Article 2</h1> <p>some text</p> </div> </div> </body> I'm looking for a CSS syntax to select the h1, the two h2 and the two p. A way to select in any page, all elements with no children. Any suggestion ? Sorry, I forgot to add the "empty" part, I am actually already using the *:empty selector, but it's not working for any tag that has a nodeText as a child. So it's working for any input, image, object, but not for h2, h1, or any p.

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  • How To Select First Ancestor That Matches A Selector?

    - by Zach
    General: How can I select the first matching ancestor of an element in jQuery? Example: Take this HTML block <table> <tbody> <tr> <td> <a href="#" class="remove">Remove</a> </td> </tr> <tr> <td> <a href="#" class="remove">Remove</a> </td> </tr> </tbody> </table> I can remove a row in the table by clicking "Remove" using this jQuery code: $('.remove').click(function(){ $(this).parent().parent().hide(); return false; }); This works, but it's pretty fragile. If someone puts the <a> into a <div>, for example, it would break. Is there a selector syntax in jQuery that follows this logic: "Here's an element, now find the closest ancestor that matches some selection criteria and return it" Thanks

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  • Does a jQuery selector by id always work without quotes and # sign?

    - by anarinsky
    I suddenly found that while using Mozilla / jQuery v1.8.2 I do not need to use the id with quotes and # sign. For example, $(bt2) works the same as $(“#bt2”), see the code below. Will this selector always work and are there any potential drawbacks from using this shorter form of selection? <html> <head> <title>append</title> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript"> $(document).ready (function(){ $(bt2).click(function(){ $(i1).append("<li>a4</li>", "<li>a5</li>"); }); }); </script> </head> <body> <button id="Button1">Append List</button> <ul id="i1"> <li>a1</li> </ul> </body> </html>

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  • Regular expression for a string containing one word but not another

    - by Chris Stahl
    I'm setting up some goals in Google Analytics and could use a little regex help. Lets say I have 4 URLs http://www.anydotcom.com/test/search.cfm?metric=blah&selector=size&value=1 http://www.anydotcom.com/test/search.cfm?metric=blah2&selector=style&value=1 http://www.anydotcom.com/test/search.cfm?metric=blah3&selector=size&value=1 http://www.anydotcom.com/test/details.cfm?metric=blah&selector=size&value=1 I want to create an expression that will identify any URL that contains the string selector=size but does NOT contain details.cfm I know that to find a string that does NOT contain another string I can use this expression: (^((?!details.cfm).)*$) But, I'm not sure how to add in the selector=size portion. Any help would be greatly appreciated!

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  • Compiz window decorator randomly disappears

    - by adjfac
    I know people have posted this problem before such as http://askubuntu.com/users/authenticate/?s=9b515fe8-5da2-4bb9-ba01-dcea538b9b9c&dnoa.userSuppliedIdentifier=https%3A%2F%2Fwww.google.com%2Faccounts%2Fo8%2Fid&openid.mode=cancel&openid.ns=http%3A%2F%2Fspecs.openid.net%2Fauth%2F2.0 but i am looking for a more permanent solution right now. It happens to me at least once a day and when that happens, I usually go to compiz, uncheck and check window decorator and it will bring it back. But it's sort annoying and just wonder if there is a permanent fix out yet? I am using gnome (not unity), on a bran-new thinkpad t520.

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  • XSD: how to use 'unique' & 'key'/'keyref' with element values?

    - by Koohoolinn
    I trying to use and / with element values but I just can't get it to work. If I do it with attrubute values it works like a charm. Test.xml <test:config xmlns:test="http://www.example.org/Test" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.example.org/Test Test.xsd "> <test:location id="id1" path="/path2"> <test:roles> <test:role>role1</test:role> <test:role>role2</test:role> <test:role>role2</test:role> <!-- DUPLICATE: FAIL VALIDATION --> </test:roles> <test:action name="action1"> <test:roles> <test:role>role1</test:role> <test:role>role1</test:role> <!-- DUPLICATE: FAIL VALIDATION --> <test:role>role3</test:role> <!-- NOT DEFINED: FAIL VALIDATION --> </test:roles> </test:action> </test:location> </test:config> I want ensure that roles are only defined once and that the roles defined under the action element are only those defined at the upper level. Test.xsd <xs:element name="config"> <xs:complexType> <xs:sequence> <xs:element ref="test:location" maxOccurs="unbounded" /> </xs:sequence> </xs:complexType> </xs:element> <xs:element name="location" type="test:LocationType"> <xs:key name="keyRole"> <xs:selector xpath="test:roles" /> <xs:field xpath="test:role" /> </xs:key> <xs:keyref name="keyrefRole" refer="test:keyRole"> <xs:selector xpath="test:action/test:roles" /> <xs:field xpath="test:role" /> </xs:keyref> </xs:element> <xs:complexType name="LocationType"> <xs:sequence> <xs:element ref="test:roles" minOccurs="0" /> <xs:element name="action" type="test:ActionType" minOccurs="0" maxOccurs="unbounded"/> </xs:sequence> <xs:attribute name="id" type="xs:string" use="required"/> <xs:attribute name="path" type="xs:string" use="required"/> </xs:complexType> <xs:element name="roles" type="test:RolesType"> <xs:unique name="uniqueRole"> <xs:selector xpath="." /> <xs:field xpath="test:role" /> </xs:unique> </xs:element> <xs:complexType name="RolesType"> <xs:sequence> <xs:element name="role" type="xs:string" maxOccurs="unbounded"/> </xs:sequence> </xs:complexType> <xs:complexType name="ActionType"> <xs:sequence> <xs:element ref="test:roles" /> </xs:sequence> <xs:attribute name="name" type="xs:string" use="required" /> </xs:complexType> The validation fails with these messages: Description Resource Path Location Type cvc-identity-constraint.3: Field "./test:role" of identity constraint "keyrefRole" matches more than one value within the scope of its selector; fields must match unique values. Test.xml /filebrowser-ejb/src/test/resources line 15 XML Problem cvc-identity-constraint.3: Field "./test:role" of identity constraint "keyrefRole" matches more than one value within the scope of its selector; fields must match unique values. Test.xml /filebrowser-ejb/src/test/resources line 16 XML Problem cvc-identity-constraint.3: Field "./test:role" of identity constraint "keyRole" matches more than one value within the scope of its selector; fields must match unique values. Test.xml /filebrowser-ejb/src/test/resources line 9 XML Problem cvc-identity-constraint.3: Field "./test:role" of identity constraint "keyRole" matches more than one value within the scope of its selector; fields must match unique values. Test.xml /filebrowser-ejb/src/test/resources line 10 XML Problem cvc-identity-constraint.3: Field "./test:role" of identity constraint "uniqueRole" matches more than one value within the scope of its selector; fields must match unique values. Test.xml /filebrowser-ejb/src/test/resources line 9 XML Problem cvc-identity-constraint.3: Field "./test:role" of identity constraint "uniqueRole" matches more than one value within the scope of its selector; fields must match unique values. Test.xml /filebrowser-ejb/src/test/resources line 10 XML Problem cvc-identity-constraint.3: Field "./test:role" of identity constraint "uniqueRole" matches more than one value within the scope of its selector; fields must match unique values. Test.xml /filebrowser-ejb/src/test/resources line 15 XML Problem cvc-identity-constraint.3: Field "./test:role" of identity constraint "uniqueRole" matches more than one value within the scope of its selector; fields must match unique values. Test.xml /filebrowser-ejb/src/test/resources line 16 XML Problem cvc-identity-constraint.4.1: Duplicate unique value [role1] declared for identity constraint "uniqueRole" of element "roles". Test.xml /filebrowser-ejb/src/test/resources line 9 XML Problem cvc-identity-constraint.4.1: Duplicate unique value [role1] declared for identity constraint "uniqueRole" of element "roles". Test.xml /filebrowser-ejb/src/test/resources line 15 XML Problem cvc-identity-constraint.4.2.2: Duplicate key value [role1] declared for identity constraint "keyRole" of element "location". Test.xml /filebrowser-ejb/src/test/resources line 9 XML Problem cvc-identity-constraint.4.3: Key 'keyrefRole' with value 'role3' not found for identity constraint of element 'location'. Test.xml /filebrowser-ejb/src/test/resources line 19 XML Problem If I comment out the lines that should fail, validation still fails now with these messages: Description Resource Path Location Type cvc-identity-constraint.3: Field "./test:role" of identity constraint "keyRole" matches more than one value within the scope of its selector; fields must match unique values. Test.xml /filebrowser-ejb/src/test/resources line 10 XML Problem cvc-identity-constraint.3: Field "./test:role" of identity constraint "uniqueRole" matches more than one value within the scope of its selector; fields must match unique values. Test.xml /filebrowser-ejb/src/test/resources line 10 XML Problem What am I doing wrong?

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  • Custom Gesture in cocos2d

    - by Lewis
    I've found a little tutorial that would be useful for my game: http://blog.mellenthin.de/archives/2012/02/13/an-one-finger-rotation-gesture-recognizer/ But I can't work out how to convert that gesture to work with cocos2d, I have found examples of pre made gestures in cocos2d, but no custom ones, is it possible? EDIT STILL HAVING PROBLEMS WITH THIS: I've added the code from Sentinel below (from SO), the Gesture and RotateGesture have both been added to my solution and are compiling. Although In the rotation class now I only see selectors, how do I set those up? As the custom gesture found in that project above looks like: header file for custom gesture: #import <Foundation/Foundation.h> #import <UIKit/UIGestureRecognizerSubclass.h> @protocol OneFingerRotationGestureRecognizerDelegate <NSObject> @optional - (void) rotation: (CGFloat) angle; - (void) finalAngle: (CGFloat) angle; @end @interface OneFingerRotationGestureRecognizer : UIGestureRecognizer { CGPoint midPoint; CGFloat innerRadius; CGFloat outerRadius; CGFloat cumulatedAngle; id <OneFingerRotationGestureRecognizerDelegate> target; } - (id) initWithMidPoint: (CGPoint) midPoint innerRadius: (CGFloat) innerRadius outerRadius: (CGFloat) outerRadius target: (id) target; - (void)reset; - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event; @end .m for custom gesture file: #include <math.h> #import "OneFingerRotationGestureRecognizer.h" @implementation OneFingerRotationGestureRecognizer // private helper functions CGFloat distanceBetweenPoints(CGPoint point1, CGPoint point2); CGFloat angleBetweenLinesInDegrees(CGPoint beginLineA, CGPoint endLineA, CGPoint beginLineB, CGPoint endLineB); - (id) initWithMidPoint: (CGPoint) _midPoint innerRadius: (CGFloat) _innerRadius outerRadius: (CGFloat) _outerRadius target: (id <OneFingerRotationGestureRecognizerDelegate>) _target { if ((self = [super initWithTarget: _target action: nil])) { midPoint = _midPoint; innerRadius = _innerRadius; outerRadius = _outerRadius; target = _target; } return self; } /** Calculates the distance between point1 and point 2. */ CGFloat distanceBetweenPoints(CGPoint point1, CGPoint point2) { CGFloat dx = point1.x - point2.x; CGFloat dy = point1.y - point2.y; return sqrt(dx*dx + dy*dy); } CGFloat angleBetweenLinesInDegrees(CGPoint beginLineA, CGPoint endLineA, CGPoint beginLineB, CGPoint endLineB) { CGFloat a = endLineA.x - beginLineA.x; CGFloat b = endLineA.y - beginLineA.y; CGFloat c = endLineB.x - beginLineB.x; CGFloat d = endLineB.y - beginLineB.y; CGFloat atanA = atan2(a, b); CGFloat atanB = atan2(c, d); // convert radiants to degrees return (atanA - atanB) * 180 / M_PI; } #pragma mark - UIGestureRecognizer implementation - (void)reset { [super reset]; cumulatedAngle = 0; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesBegan:touches withEvent:event]; if ([touches count] != 1) { self.state = UIGestureRecognizerStateFailed; return; } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesMoved:touches withEvent:event]; if (self.state == UIGestureRecognizerStateFailed) return; CGPoint nowPoint = [[touches anyObject] locationInView: self.view]; CGPoint prevPoint = [[touches anyObject] previousLocationInView: self.view]; // make sure the new point is within the area CGFloat distance = distanceBetweenPoints(midPoint, nowPoint); if ( innerRadius <= distance && distance <= outerRadius) { // calculate rotation angle between two points CGFloat angle = angleBetweenLinesInDegrees(midPoint, prevPoint, midPoint, nowPoint); // fix value, if the 12 o'clock position is between prevPoint and nowPoint if (angle > 180) { angle -= 360; } else if (angle < -180) { angle += 360; } // sum up single steps cumulatedAngle += angle; // call delegate if ([target respondsToSelector: @selector(rotation:)]) { [target rotation:angle]; } } else { // finger moved outside the area self.state = UIGestureRecognizerStateFailed; } } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesEnded:touches withEvent:event]; if (self.state == UIGestureRecognizerStatePossible) { self.state = UIGestureRecognizerStateRecognized; if ([target respondsToSelector: @selector(finalAngle:)]) { [target finalAngle:cumulatedAngle]; } } else { self.state = UIGestureRecognizerStateFailed; } cumulatedAngle = 0; } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesCancelled:touches withEvent:event]; self.state = UIGestureRecognizerStateFailed; cumulatedAngle = 0; } @end Then its initialised like this: // calculate center and radius of the control CGPoint midPoint = CGPointMake(image.frame.origin.x + image.frame.size.width / 2, image.frame.origin.y + image.frame.size.height / 2); CGFloat outRadius = image.frame.size.width / 2; // outRadius / 3 is arbitrary, just choose something >> 0 to avoid strange // effects when touching the control near of it's center gestureRecognizer = [[OneFingerRotationGestureRecognizer alloc] initWithMidPoint: midPoint innerRadius: outRadius / 3 outerRadius: outRadius target: self]; [self.view addGestureRecognizer: gestureRecognizer]; The selector below is also in the same file where the initialisation of the gestureRecogonizer: - (void) rotation: (CGFloat) angle { // calculate rotation angle imageAngle += angle; if (imageAngle > 360) imageAngle -= 360; else if (imageAngle < -360) imageAngle += 360; // rotate image and update text field image.transform = CGAffineTransformMakeRotation(imageAngle * M_PI / 180); [self updateTextDisplay]; } I can't seem to get this working in the RotateGesture class can anyone help me please I've been stuck on this for days now. SECOND EDIT: Here is the users code from SO that was suggested to me: Here is projec on GitHub: SFGestureRecognizers It uses builded in iOS UIGestureRecognizer, and don't needs to be integrated into cocos2d sources. Using it, You can make any gestures, just like you could, if you whould work with UIGestureRecognizer. For example: I made a base class Gesture, and subclassed it for any new gesture: //Gesture.h @interface Gesture : NSObject <UIGestureRecognizerDelegate> { UIGestureRecognizer *gestureRecognizer; id delegate; SEL preSolveSelector; SEL possibleSelector; SEL beganSelector; SEL changedSelector; SEL endedSelector; SEL cancelledSelector; SEL failedSelector; BOOL preSolveAvailable; CCNode *owner; } - (id)init; - (void)addGestureRecognizerToNode:(CCNode*)node; - (void)removeGestureRecognizerFromNode:(CCNode*)node; -(void)recognizer:(UIGestureRecognizer*)recognizer; @end //Gesture.m #import "Gesture.h" @implementation Gesture - (id)init { if (!(self = [super init])) return self; preSolveAvailable = YES; return self; } - (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer { return YES; } - (BOOL)gestureRecognizer:(UIGestureRecognizer *)recognizer shouldReceiveTouch:(UITouch *)touch { //! For swipe gesture recognizer we want it to be executed only if it occurs on the main layer, not any of the subnodes ( main layer is higher in hierarchy than children so it will be receiving touch by default ) if ([recognizer class] == [UISwipeGestureRecognizer class]) { CGPoint pt = [touch locationInView:touch.view]; pt = [[CCDirector sharedDirector] convertToGL:pt]; for (CCNode *child in owner.children) { if ([child isNodeInTreeTouched:pt]) { return NO; } } } return YES; } - (void)addGestureRecognizerToNode:(CCNode*)node { [node addGestureRecognizer:gestureRecognizer]; owner = node; } - (void)removeGestureRecognizerFromNode:(CCNode*)node { [node removeGestureRecognizer:gestureRecognizer]; } #pragma mark - Private methods -(void)recognizer:(UIGestureRecognizer*)recognizer { CCNode *node = recognizer.node; if (preSolveSelector && preSolveAvailable) { preSolveAvailable = NO; [delegate performSelector:preSolveSelector withObject:recognizer withObject:node]; } UIGestureRecognizerState state = [recognizer state]; if (state == UIGestureRecognizerStatePossible && possibleSelector) { [delegate performSelector:possibleSelector withObject:recognizer withObject:node]; } else if (state == UIGestureRecognizerStateBegan && beganSelector) [delegate performSelector:beganSelector withObject:recognizer withObject:node]; else if (state == UIGestureRecognizerStateChanged && changedSelector) [delegate performSelector:changedSelector withObject:recognizer withObject:node]; else if (state == UIGestureRecognizerStateEnded && endedSelector) { preSolveAvailable = YES; [delegate performSelector:endedSelector withObject:recognizer withObject:node]; } else if (state == UIGestureRecognizerStateCancelled && cancelledSelector) { preSolveAvailable = YES; [delegate performSelector:cancelledSelector withObject:recognizer withObject:node]; } else if (state == UIGestureRecognizerStateFailed && failedSelector) { preSolveAvailable = YES; [delegate performSelector:failedSelector withObject:recognizer withObject:node]; } } @end Subclass example: //RotateGesture.h #import "Gesture.h" @interface RotateGesture : Gesture - (id)initWithTarget:(id)target preSolveSelector:(SEL)preSolve possibleSelector:(SEL)possible beganSelector:(SEL)began changedSelector:(SEL)changed endedSelector:(SEL)ended cancelledSelector:(SEL)cancelled failedSelector:(SEL)failed; @end //RotateGesture.m #import "RotateGesture.h" @implementation RotateGesture - (id)initWithTarget:(id)target preSolveSelector:(SEL)preSolve possibleSelector:(SEL)possible beganSelector:(SEL)began changedSelector:(SEL)changed endedSelector:(SEL)ended cancelledSelector:(SEL)cancelled failedSelector:(SEL)failed { if (!(self = [super init])) return self; preSolveSelector = preSolve; delegate = target; possibleSelector = possible; beganSelector = began; changedSelector = changed; endedSelector = ended; cancelledSelector = cancelled; failedSelector = failed; gestureRecognizer = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(recognizer:)]; gestureRecognizer.delegate = self; return self; } @end Use example: - (void)addRotateGesture { RotateGesture *rotateRecognizer = [[RotateGesture alloc] initWithTarget:self preSolveSelector:@selector(rotateGesturePreSolveWithRecognizer:node:) possibleSelector:nil beganSelector:@selector(rotateGestureStateBeganWithRecognizer:node:) changedSelector:@selector(rotateGestureStateChangedWithRecognizer:node:) endedSelector:@selector(rotateGestureStateEndedWithRecognizer:node:) cancelledSelector:@selector(rotateGestureStateCancelledWithRecognizer:node:) failedSelector:@selector(rotateGestureStateFailedWithRecognizer:node:)]; [rotateRecognizer addGestureRecognizerToNode:movableAreaSprite]; } I dont understand how to implement the custom gesture code at the start of this post into the rotateGesture class which is a subclass of the gesture class written by the SO user. Any ideas please? When I get 6 more rep I'll add a bounty to this.

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  • How is the RIP loaded when an interrupt arrives in an IA-32e 64-bit IDT Gate Descriptor?

    - by Vern
    I need some help with the programming of an IA-32e Interrupt Descriptor as I'm pretty new to it. I don't think I quite understand how the RIP is loaded when an Interrupt arrives. There is a Segment Selector in Intel's 64-bit IDT Gate Descriptor. However, from my understanding across the 5 part Intel manuals, the Linear Address of the Interrupt Handler is loaded into RIP from the 64-bit offset specified in the IDT Gate Descriptor. The only use of the segment selector is to check: if there is a change in privilege levels the Interrupt Handler is truly pointing to a code segment My questions are: Is RIP taken from the 64-bit offset only? Or is RIP = offset(sign extended to 64-bits) + segment selector base? Is the base address pointed to by the segment selector in the IDT Gate Descriptor ignored? Or does it have a use?

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  • loading 60 images locally fast is it possible...? [closed]

    - by Tariq- iPHONE Programmer
    when my app starts it loads 60 images at a time in UIImageView and it also loads a background music. in simulator it works fine but in IPAD it crashes.. -(void)viewDidLoad { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; //img.animationImages = [[NSArray arrayWithObjects: MyImages = [NSArray arrayWithObjects: //[UIImage imageNamed: @"BookOpeningB001.jpg"],...... B099,nil]; //[NSTimer scheduledTimerWithTimeInterval: 8.0 target:self selector:@selector(onTimer) userInfo:nil repeats:NO]; img.animationImages = MyImages; img.animationDuration = 8.0; // seconds img.animationRepeatCount = 1; // 0 = loops forever [img startAnimating]; [self.view addSubview:img]; [img release]; [pool release]; //[img performSelector:@selector(displayImage:) ]; //[self performSelector:@selector(displayImage:) withObject:nil afterDelay:10.0]; [self performSelector: @selector(displayImage) withObject: nil afterDelay: 8.0]; } -(void)displayImage { SelectOption *NextView = [[SelectOption alloc] initWithNibName:nil bundle:nil]; [self presentModalViewController:NextView animated:NO]; [NextView release]; } Am i doing anything wrong ? Is there any other alternative to load the local images faster in UIImageView !

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  • UIButton addTarget:action:forControlEvents: results in [NSObject doesNotRecognizeSelector:]

    - by Teodor
    Hi. I tried a lot of stuff, still no result. So I have the following button created programatically in a subclass of UIViewController: rightButton = [UIButton buttonWithType:UIButtonTypeCustom]; rightButton.frame = CGRectMake(0.0, 0.0, 110.0, 40.0); rightButton.titleLabel.font = [UIFont fontWithName:GAME_FONT_NAME_STRING size:20.0]; [rightButton setTitle:@"MyTitle" forState:UIControlStateNormal]; rightButton.backgroundColor = [UIColor clearColor]; [rightButton setTitleColor:[UIColor greenColor] forState:UIControlStateNormal]; [rightButton setTitleColor:[UIColor blackColor] forState:UIControlStateHighlighted]; [rightButton setBackgroundImage:normalImage forState:UIControlStateNormal]; [rightButton setBackgroundImage:highlightedImage forState:UIControlStateHighlighted]; [rightButton addTarget:self action:@selector(myButton) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:rightButton]; where the selector is: - (void)myButton; I tried everything: - (void)myButton; - (void)myButton:(id)sender; - (void)myButton:(id)sender forEvent:(UIEvent *)event; - (IBAction)myButton; - (IBAction)myButton:(id)sender; - (IBAction)myButton:(id)sender forEvent:(UIEvent *)event; and the corresponding selectors, of course: [rightButton addTarget:self action:@selector(myButton) forControlEvents:UIControlEventTouchUpInside]; [rightButton addTarget:self action:@selector(myButton:) forControlEvents:UIControlEventTouchUpInside]; [rightButton addTarget:self action:@selector(myButton:forEvent:) forControlEvents:UIControlEventTouchUpInside]; [rightButton addTarget:self action:@selector(myButton) forControlEvents:UIControlEventTouchUpInside]; [rightButton addTarget:self action:@selector(myButton:) forControlEvents:UIControlEventTouchUpInside]; [rightButton addTarget:self action:@selector(myButton:forEvent:) forControlEvents:UIControlEventTouchUpInside]; The result is always an uncaught exception - [NSObject doesNotRecognizeSelector:]. However, the usual backtrace of the program is: #0 0x92a6bedb in objc_msgSend () #1 0x03b0a430 in ?? () #2 0x00306b4e in -[UIControl sendAction:to:forEvent:] () #3 0x00308d6f in -[UIControl(Internal) _sendActionsForEvents:withEvent:] () #4 0x00307abb in -[UIControl touchesEnded:withEvent:] () #5 0x002bcddf in -[UIWindow _sendTouchesForEvent:] () #6 0x002a67c8 in -[UIApplication sendEvent:] () #7 0x002ad061 in _UIApplicationHandleEvent () #8 0x02498d59 in PurpleEventCallback () #9 0x01cabb80 in CFRunLoopRunSpecific () #10 0x01caac48 in CFRunLoopRunInMode () #11 0x02497615 in GSEventRunModal () #12 0x024976da in GSEventRun () #13 0x002adfaf in UIApplicationMain () So what is the problem with that button? PS: I am using the iPhone SDK 3.1.3 Update! The following code in the AppDelegate (no declarations in the interface): - (void)applicationDidFinishLaunching:(UIApplication *)application { UIButton *test = [[UIButton alloc] initWithFrame:CGRectMake(0.0, 0.0, 320.0, 100.0)]; [test setTitle:@"Title" forState:UIControlStateNormal]; UIImage *bg = [UIImage imageNamed:...]; [test setBackgroundImage:bg forState:UIControlStateNormal]; [test addTarget:self action:@selector(testAction) forControlEvents:UIControlEventTouchUpInside]; [window addSubview:test]; [test release]; [window makeKeyAndVisible]; } - (void)testAction { NSLog(@"Write something..."); } works perfectly! But if I create an empty UIViewController with the same code: - (void)viewDidLoad { UIButton *test = [[UIButton alloc] initWithFrame:CGRectMake(0.0, 0.0, 320.0, 100.0)]; [test setTitle:@"Title" forState:UIControlStateNormal]; UIImage *bg = [UIImage imageNamed:...]; [test setBackgroundImage:bg forState:UIControlStateNormal]; [test addTarget:self action:@selector(testAction) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:test]; [test release]; [window makeKeyAndVisible]; } - (void)testAction { NSLog(@"Write something..."); } I get this mysterious error. :-( Help!

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  • How can I validate the result in an ASP.NET MVC editor template?

    - by Morten Christiansen
    I have created an editor template for representing selecting from a dynamic dropdown list and it works as it should except for validation, which I have been unable to figure out. If the model has the [Required] attribute set, I want that to invalidate if the default option is selected. The view model object that must be represented as the dropdown list is Selector: public class Selector { public int SelectedId { get; set; } public IEnumerable<Pair<int, string>> Choices { get; private set; } public string DefaultValue { get; set; } public Selector() { //For binding the object on Post } public Selector(IEnumerable<Pair<int, string>> choices, string defaultValue) { DefaultValue = defaultValue; Choices = choices; } } The editor template looks like this: <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl" %> <select class="template-selector" id="<%= ViewData.ModelMetadata.PropertyName %>.SelectedId" name="<%= ViewData.ModelMetadata.PropertyName %>.SelectedId"> <% var model = ViewData.ModelMetadata.Model as QASW.Web.Mvc.Selector; if (model != null) { %> <option><%= model.DefaultValue %></option><% foreach (var choice in model.Choices) { %> <option value="<%= choice.Value1 %>"><%= choice.Value2 %></option><% } } %> </select> I sort of got it to work by calling it from the view like this (where Category is a Selector): <%= Html.ValidationMessageFor(n => n.Category.SelectedId)%> But it shows the validation error for not supplying a proper number and it does not care if I set the Required attribute.

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  • Silverlight ComboBox Attached Behavior

    - by Mark Cooper
    I am trying to create an attached behavior that can be applied to a Silverlight ComboBox. My behavior is this: using System.Windows.Controls; using System.Windows; using System.Windows.Controls.Primitives; namespace AttachedBehaviours { public class ConfirmChangeBehaviour { public static bool GetConfirmChange(Selector cmb) { return (bool)cmb.GetValue(ConfirmChangeProperty); } public static void SetConfirmChange(Selector cmb, bool value) { cmb.SetValue(ConfirmChangeProperty, value); } public static readonly DependencyProperty ConfirmChangeProperty = DependencyProperty.RegisterAttached("ConfirmChange", typeof(bool), typeof(Selector), new PropertyMetadata(true, ConfirmChangeChanged)); public static void ConfirmChangeChanged(DependencyObject d, DependencyPropertyChangedEventArgs args) { Selector instance = d as Selector; if (args.NewValue is bool == false) return; if ((bool)args.NewValue) instance.SelectionChanged += OnSelectorSelectionChanged; else instance.SelectionChanged -= OnSelectorSelectionChanged; } static void OnSelectorSelectionChanged(object sender, RoutedEventArgs e) { Selector item = e.OriginalSource as Selector; MessageBox.Show("Unsaved changes. Are you sure you want to change teams?"); } } } This is used in XAML as this: <UserControl x:Class="AttachedBehaviours.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:this="clr-namespace:AttachedBehaviours" mc:Ignorable="d"> <Grid x:Name="LayoutRoot"> <StackPanel> <ComboBox ItemsSource="{Binding Teams}" this:ConfirmChangeBehaviour.ConfirmChange="true" > </ComboBox> </StackPanel> </Grid> </UserControl> I am getting an error: Unknown attribute ConfirmChangeBehaviour.ConfirmChange on element ComboBox. [Line: 13 Position: 65] Intellisense is picking up the behavior, why is this failing at runtime? Thanks, Mark EDIT: Register() changed to RegisterAttached(). Same error appears.

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  • Hibernate JPA 2.0 CriteriaQuery, subset listing and counting at once

    - by Jeroen
    Hello, I recently started using the new Hibernate (EntityManager) 3.5.1 with JPA 2.0, and I was wondering if it was possible to both retrieve a (sub-set) of entities and their count from a single CriteriaQuery instance. My current implementation looks as follows: class HibernateResult<T> extends AbstractResult<T> { /** * Construct a new {@link HibernateResult}. * @param criteriaQuery the criteria query * @param selector the selector that determines the entities to return */ HibernateResult(CriteriaQuery<T> criteriaQuery, Selector selector, EntityManager entityManager) { CriteriaBuilder builder = entityManager.getCriteriaBuilder(); // Count the entities CriteriaQuery<Long> countQuery = builder.createQuery(Long.class); Root<T> path = criteriaQuery.from(criteriaQuery.getResultType()); countQuery.select(builder.count(path)); final int count = entityManager.createQuery(countQuery).getSingleResult().intValue(); this.setCount(count); // List the entities according to selector TypedQuery<T> entityQuery = entityManager.createQuery(criteriaQuery); entityQuery.setFirstResult(selector.getFirstResult()); entityQuery.setMaxResults(selector.getMaxRecords()); List<T> entities = entityQuery.getResultList(); this.setEntities(entities); } } The thing is that I want to count all entities that match my criteria query, but the count method from CriteriaBuilder only seems to take Expression as argument. Is there any quick way of converting my criteria query to an expression?

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  • Wpf Resource: "Unknown Build Error, 'Path cannot be null..."

    - by Femaref
    The following is a snippet from a xaml defining a DataGrid in a Control, defining a template selector. <DataGrid.Resources> <selector:CurrencyColorSelector x:Key="currencyColorSelector"> <selector:CurrencyColorSelector.NegativeTemplate> <DataTemplate> <TextBlock Text="{Binding Balance, StringFormat=n}" Background="Red"/> </DataTemplate> </selector:CurrencyColorSelector.NegativeTemplate> <selector:CurrencyColorSelector.NormalTemplate> <DataTemplate> <TextBlock Text="{Binding Balance, StringFormat=n}"/> </DataTemplate> </selector:CurrencyColorSelector.NormalTemplate> </selector:CurrencyColorSelector> </DataGrid.Resources> Now, an error is thrown: "Unknown build error, 'Path cannot be null. Parameter name: path Line 27 Position 79.'" (Compiler or xaml validation error). I have no idea where this Path comes from, neither does my example show anything of it. If you doubleclick the error, it points to the end of the first line. Did anybody encounter such a problem and has a solution for it? The example was from here: http://www.wpftutorial.net/DataGrid.html (Row Details depending on the type of data)

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  • forward invocation, by hand vs magically?

    - by John Smith
    I have the following two class: //file FruitTree.h @interface FruitTree : NSObject { Fruit * f; Leaf * l; } @end //file FruitTree.m @implementation FruitTree //here I get the number of seeds from the object f @end //file Fruit @interface Fruit : NSObject { int seeds; } -(int) countfruitseeds; @end My question is at the point of how I request the number of seeds from f. I have two choices. Either: Since I know f I can explicitly call it, i.e. I implement the method -(int) countfruitseeds { return [f countfruitseeds]; } Or: I can just use forwardInvocation: - (NSMethodSignature *)methodSignatureForSelector:(SEL)selector { // does the delegate respond to this selector? if ([f respondsToSelector:selector]) return [f methodSignatureForSelector:selector]; else if ([l respondsToSelector:selector]) return [l methodSignatureForSelector:selector]; else return [super methodSignatureForSelector: selector]; } - (void)forwardInvocation:(NSInvocation *)invocation { [invocation invokeWithTarget:f]; } (Note this is only a toy example to ask my question. My real classes have lots of methods, which is why I am asking.) Which is the better/faster method?

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  • Moving UIButton around

    - by pbcoder
    I've tried to move a UIButton up and down in a menu. The problem I've got with the following solution is that the timer is not accurate. Sometimes the Button is moved up 122px, sometimes only 120px. How I can fix this? -(IBAction)marketTabClicked:(id)sender { if (marketTabExtended) { NSLog(@"marketTabExtended = YES"); return; } else { if (iPhoneAppsExtended) { timer = [NSTimer scheduledTimerWithTimeInterval:0.005 target: self selector: @selector(animateItemApps) userInfo: nil repeats: YES]; } else { if (homepageExtended) { timer = [NSTimer scheduledTimerWithTimeInterval:0.005 target: self selector: @selector(animateItemHomepage) userInfo: nil repeats: YES]; } else { timer = [NSTimer scheduledTimerWithTimeInterval:0.005 target: self selector: @selector(animateItemMarketing) userInfo: nil repeats: YES]; } } } [self performSelector:@selector(stopTimer) withObject:self afterDelay:0.605]; iPhoneAppsExtended = NO; homepageExtended = NO; marketTabExtended = NO; marketTabExtended = YES; } -(void)animateItemApps { CGPoint movement; movement = CGPointMake(0, -1); homepage.center = CGPointMake(homepage.center.x, homepage.center.y + movement.y); } -(void)animateItemHomepage { CGPoint movement; movement = CGPointMake(0, 1); homepage.center = CGPointMake(homepage.center.x, homepage.center.y + movement.y); //marketTab.center = CGPointMake(marketTab.center.x, marketTab.center.y + movement.y); } -(void)animateItemMarketing { CGPoint movement; movement = CGPointMake(0, -1); //marketTab.center = CGPointMake(marketTab.center.x, marketTab.center.y + movement.y); homepage.center = CGPointMake(homepage.center.x, homepage.center.y + movement.y); } -(void)stopTimer { [timer invalidate]; }

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  • performSelector:withObject:afterDelay: not working from scrollViewDidZoom

    - by oldbeamer
    Hi all, I feel like I should know this but I've been stumped for hours now and I've run out of ideas. The theory is simple, the user manipulates the zoom and positioning in a scrollview using a pinch. If they hold that pinch for a short period of time then the scrollview records the zoom level and content offsets. So I thought I'd start a performSelector:withObject:withDelay on the scrollViewDidZoom delegate method. If it expires then I record the settings. I delete the scheduled call every time scrollViewDidZoom is called and when the pinch gesture finishes. This is what I have: - (void)scrollViewDidZoom:(UIScrollView *)scrollView{ NSLog(@"resetting timer"); [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(positionLock) object:nil]; [self performSelector:@selector(positionLock) withObject:nil afterDelay:0.4]; } -(void)positionLock{ NSLog(@"position locked "); } - (void)scrollViewDidEndZooming:(UIScrollView *)scrollView withView:(UIView *)view atScale:(float)scale{ NSLog(@"deleting timer"); [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(positionLock) object:nil]; } This is the output: 2010-05-19 22:43:01.931 resetting timer 2010-05-19 22:43:01.964 resetting timer 2010-05-19 22:43:02.231 resetting timer 2010-05-19 22:43:02.253 resetting timer 2010-05-19 22:43:02.269 resetting timer 2010-05-19 22:43:02.298 resetting timer 2010-05-19 22:43:05.399 deleting timer As you can see the delay between the last and second last events should have been more than enough for the delayed selector call to execute. If I replace performSelector:withObject:withDelay with plain old performSelector: I get this: 2010-05-19 23:08:30.333 resetting timer 2010-05-19 23:08:30.333 position locked 2010-05-19 23:08:30.366 resetting timer 2010-05-19 23:08:30.367 position locked 2010-05-19 23:08:30.688 deleting timer Which isn't what I want but serves to show that it's only the delay that's causing it to not function, not something to do with the selector not being declared in the header, being misspelt or any other reason. Any ideas as to why it's not working?

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  • jquery selector to count the number of visible table rows?

    - by sprugman
    I've got this html: <table> <tr style="display:table-row"><td>blah</td></tr> <tr style="display:none"><td>blah</td></tr> <tr style="display:none"><td>blah</td></tr> <tr style="display:table-row"><td>blah</td></tr> <tr style="display:table-row"><td>blah</td></tr> </table> I need to count the number of rows that don't have display:none. How can I do that?

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  • jQuery: is there a way to make a recursive child selector?

    - by gsquare567
    instead of checking only the immediate children of an element, i would like to recursively check all children of the element. specifically, something like $("#survey11Form>input[type=text]:visible").val(); with the html: <form id="survey11Form" name="survey11Form" action="#" method="post"> <div id="survey11Div"> <fieldset> <legend>TEST'TEST"TEST</legend> <div class="label"> <label test="" title="TEST'TEST" for="answer15"> TEST'TEST"TEST </label></div> <div class="fieldWrapper text required"> <div style="width: 146px;" class="cellValue"> <input type="text" title="TEST'TEST" value="" id="survey11answer15" name="survey11answer15"> should give me the value of that input. the jquery i've come up with does not. any ideas as to what would work in this situation (and all recursive situations)? thanks!

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  • jquery: why a selector returns me an array, but attribute doesnt?

    - by Shlomi.A.
    Hi. I'm trying to understand JQ better. I'm calling an JQ object $(".FamiliesList li li span[class!='']").prev().find('option:selected') this returns back to me an array of all the options that their span parent's brother has a classname. [option, option] Now- I want to return back an array of the option's values $(".FamiliesList li li span[class!='']").prev().find('option:selected').attr('value') this returns back to me only the first child value, and a full array of the values. Why? I would appreciate to receive help and understand jq better :) Thanks.

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  • [UIView didCreateWorkout:Type:Distance:Time:Message:]: unrecognized selector sent to instance.

    - by Stephen
    Hello, I'm getting the above error and have been looking at it all day, I'm getting no where fast. Anyone any ideas ? I'm new to IPhone Development. Code Below: #import "WorkoutViewController.h" #import "Workout.h" @implementation WorkoutViewController @synthesize workoutDelegate; //@synthesize Speed; //@synthesize Calories; @synthesize route; @synthesize type; @synthesize distance; @synthesize time; @synthesize message; @synthesize DBContents; @synthesize workoutArray; @synthesize managedObjectContext; //@synthesize saveWorkout; //@synthesize cancelWorkout; -(IBAction)hideKeyboard { } -(IBAction)saveWorkout { [workoutDelegate didCreateWorkout: route.text Type: type.text Distance: distance.text Time: time.text Message: message.text]; } -(IBAction)cancelWorkout { [self.workoutDelegate didCancelWorkout]; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. -(void)viewDidLoad { //Set images for Save & Cancel buttons. UIImage *normalImage = [[UIImage imageNamed:@"whiteButton.png"] stretchableImageWithLeftCapWidth:12.0 topCapHeight:0.0]; [saveWorkout setBackgroundImage:normalImage forState:UIControlStateNormal]; [cancelWorkout setBackgroundImage:normalImage forState:UIControlStateNormal]; UIImage *pressedImage = [[UIImage imageNamed:@"blueButton.png"] stretchableImageWithLeftCapWidth:12.0 topCapHeight:0.0]; [saveWorkout setBackgroundImage:pressedImage forState:UIControlStateHighlighted]; [cancelWorkout setBackgroundImage:pressedImage forState:UIControlStateHighlighted]; //Fetch details from the database. NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Workout" inManagedObjectContext:managedObjectContext]; [request setEntity:entity]; NSError *error; self.workoutArray = [[managedObjectContext executeFetchRequest:request error:&error] mutableCopy]; [request release]; //self.workoutArray = [[NSMutableArray alloc] init]; //self.DBContents.text = [self.workoutArray objectAtIndex:0]; [super viewDidLoad]; } -(void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } -(void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } -(void) didCreateWorkout:(NSString *)thisRoute Type:(NSString *)thisType Distance:(NSString *)thisDistance Time:(NSString *)thisTime Message:(NSString *)thisMessage { // Add the new workout. Workout *newWorkout = [NSEntityDescription insertNewObjectForEntityForName:@"Workout" inManagedObjectContext:self.managedObjectContext]; newWorkout.route = thisRoute; newWorkout.type = thisType; newWorkout.distance = thisDistance; newWorkout.time = thisTime; newWorkout.message = thisMessage; [self.workoutArray addObject:newWorkout]; //[self dismissModalViewControllerAnimated:YES]; } -(void)didCancelWorkout { [self dismissModalViewControllerAnimated:YES]; } -(void)dealloc { // [Speed release]; // [Calories release]; [route release]; [type release]; [distance release]; [time release]; [message release]; // [saveWorkout release]; // [cancelWorkout release]; [workoutArray release]; [managedObjectContext release]; [super dealloc]; } @end I'm trying to save details that I key on the screen (WorkoutViewController.xib) and I click the save button and get the above error. Thanks Stephen

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  • jQuery: Trying to write my first plugin, how can I pass a selector to my func?

    - by Jannis
    Hi, I am trying to start writing some simple jQuery plugins and for my first try if figured I would write something that does nothing else but apply .first & .last classes to passed elements. so for instance i want to ultimately be able to: $('li').firstnlast(); So that in this html structure: <ul> <li></li> <li></li> <li></li> <li></li> </ul> <ul> <li></li> <li></li> </ul> it would create the following: <ul> <li class="first"></li> <li></li> <li></li> <li class="last"></li> </ul> <ul> <li class="first"></li> <li class="last"></li> </ul> What i have written so far in my plugin is this: (function($) { $.fn.extend({ firstnlast: function() { $(this) .first() .addClass('first') .end() .last() .addClass('last'); } }); })(jQuery); However the above only returns this: <ul> <li class="first"></li> <li></li> <li></li> <li></li> </ul> <ul> <li></li> <li class="last"></li> </ul> It seems that passing only the li into the function it will look at all li elements on the entire page and then apply the classes to it. What I need to figure out is how i can basically make the function 'context aware' so that passing the above li into the function would apply the classes to those lis inside of the parent ul, not to the first and last li on the entire page. Any hints, ideas and help would be much appreciated. Thanks for reading, Jannis

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