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  • Shortest distance between points on a toroidally wrapped (x- and y- wrapping) map?

    - by mstksg
    I have a toroidal-ish Euclidean-ish map. That is the surface is a flat, Euclidean rectangle, but when a point moves to the right boundary, it will appear at the left boundary (at the same y value), given by x_new = x_old % width Basically, points are plotted based on: (x_new, y_new) = ( x_old % width, y_old % height) Think Pac Man -- walking off one edge of the screen will make you appear on the opposite edge. What's the best way to calculate the shortest distance between two points? The typical implementation suggests a large distance for points on opposite corners of the map, when in reality, the real wrapped distance is very close. The best way I can think of is calculating Classical Delta X and Wrapped Delta X, and Classical Delta Y and Wrapped Delta Y, and using the lower of each pair in the Sqrt(x^2+y^2) distance formula. But that would involve many checks, calculations, operations -- some that I feel might be unnecessary. Is there a better way?

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  • Can you Borrow a PDF?

    - by WeNeedAnswers
    What are the legalities of letting someone borrow a book that you have purchased that so happens to be in PDF format with no DRM? I know that I can lend a printed book to someone and this not infringe copyright, but a pdf? I know that the thought police are going to be on my case about "no one here is a legal expert" or the "question can't be answered" or "controversial", But I would like to have the opportunity to at least surface the issue, and allow people to comment. I am not looking for point scoring on this, or even an answer, but as stackoverflow has a rather large technical savvy audience that would appreciate the question I think that it could be the next hurdle that will stop technical progress.

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  • Drawing problem does ShowWindow(hWnd, SW_HIDE) automatically invalidate rectangles?

    - by wk1989
    Hello, I'm running into a problem where, I have a Window that contains a child window. The child window contains another child window where a video is playing using Windows Media Player. Whenever I do call ShowWindow (hWnd, SW_HIDE) on the parent Window and paint over the entire surface, the region occupied by the grand-child window (where the video was playing) is not overridden. I used spy++ and found that that region which was not overridden was set to hidden BEFORE the repaint occurs. I monitored the hwnd of the grand-child window and it did not seem to receive any WM_EraseBKGND or WM_NCPAINT messages. Does this mean the area it occupied had not been invalidated and therefore could not be drawn over? I'm new to winforms. Thanks!

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  • Entity Framework 4 and 0:1, 0:1 relationships

    - by Eric J.
    I'm using the Model First approach with EF 4 and hit a snag with two tables, Participant (singular because pre-existing from another app) and ActiveParticipants. A Participant may or may not be associated with exactly one ActiveParticipant and vice versa. When I create an association, everything seems to go well on the surface, but then I get a runtime error complaining that Participant does not contain the column ActiveParticipant_Id. It does contain a column ActiveParticipantId (no underscore). When I view the diagram as XML, there's a line like this: <Property Name="ActiveParticipant_Id" Type="uniqueidentifier" Nullable="true" /> Why is it adding an underscore? Is there anything special I need to do for 0:1, 0:1 relationships?

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  • OpenGL multitexture tessellation

    - by user1715296
    I have to tessellate some surface in OpenGL with rectangular textures. Let it be a single triangle for simplicity. The textures touch each other by sides, and do not overlap. That is done by setting GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T to GL_CLAMP_TO_BORDER and adjusting texture coords properly. Everything goes fine while GL_TEXTURE_MIN_FILTER and GL_TEXTURE_MAG_FILTER is set to GL_NEAREST, but when I want to apply GL_LINEAR filering and/or anisotropic filtering following arifact apperas: textures border pixel's alpha gradually fall to transparent, so that line of background color is visible between neighbouring textures. How can I avoid this artifact without merging multiple textures to one while linear filtering is preserved?

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  • using both layout-land and onConfigurationChanged()

    - by joe
    I just want to change Layout when the device has been rotated. but I've found that onConfigurationChanged() must call onCreate() again using setContentView with separated layout named of *_land.xml if(getActivity().getWindowManager().getDefaultDisplay(). getRotation() == Surface.ROTATION_0) view = inflater.inflate(R.layout.fragment_layout, null); else view = inflater.inflate(R.layout.fragment_layout_land, null); Project is too big and there are many codes to fix If onCreate again without finish(). I'd like somebody help this. Thank you. - onConfigurationChanged concept is keep layout I think

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  • How to calculate deceleration rate of a flipping coin (in c)?

    - by Horace Ho
    A flipping coin on table will slow down and drop to the table surface, facing up or down. How can I calculate the flip-per-second declaration rate over time? For example, assuming the coin is at 10 flipping per second when it starts how long will it take to stop? For each second (9, 8, 7, 6 ... 3, 2, 1, stop), how is the flipping rate changed? Friction can be approximated as some real world objects (say, a metallic coin on a wooden table). Thanks!

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  • Silverlight Cream for April 04, 2010 -- #830

    - by Dave Campbell
    In this Issue: Michael Washington, Hassan, David Anson, Jeff Wilcox, UK Application Development Consulting, Davide Zordan, Victor Gaudioso, Anoop Madhusudanan, Phil Middlemiss, and Laurent Bugnion. Shoutouts: Josh Smith has a good-read post up: Design-time data is still data Shawn Hargreaves reported his MIX demo released From SilverlightCream.com: Silverlight MVVM: Enabling Design-Time Data in Expression Blend When Using Web Services Michael Washington has a tutorial up on MVVM and using a web service to get design-time data that works in Blend also... lots of information and screenshots. WP7 Transition Animation Hassan has a new WP7 tutorial up that demonstrates playing media and adding transition animation between pages. Tip: For a truly read-only custom DependencyProperty in Silverlight, use a read-only CLR property instead David Anson's latest tip is in response to comments on his previous post and details one by Dr. WPF who points out that a read-only DependencyProperty doesn't actually need to be a DependencyProperty as long as the class implements INotifyPropertyChanged. Template parts and custom controls (quick tip) Jeff Wilcox has posted a set of tips and recommendations to use when developing control development in Silverlight ... this is a post to bookmark. Flexible Data Template Support in Silverlight The UK Application Development Consulting details a 'problem' in Silverlight that doesn't exist in WPF and that is data templates that vary by type... and discusses a way around it. Multi-Touch enabling Silverlight Simon using Blend behaviors and the Surface sample for Silverlight Davide Zordan brought Multi-Touch to the Silverlight Simon game on CodePlex using Blend Behaviors. New Video Tutorial: How to Use a Behavior to Fire Methods from Objects in Styles Victor Gaudioso has a video tutorial up responding to a question from a developer. He demonstrates development of a Behavior that can be attached to objects in or out of Styles that allows you to specify what Method they need to fire. Creating a Silverlight Client for @shanselman ’s Nerd Dinner, using oData and Bing Maps Anoop Madhusudanan took Scott Hanselman's post on an OData API for StackOverflow, and has created a Silverlight client for Nerd Dinner, including BingMaps. A Chrome and Glass Theme - Part 2 Phil Middlemiss has the next part of his Chrome and Glass Theme up. In this one he creates a very nice chrome-look button with visual state changes. MVVM Light Toolkit V3 SP1 for Windows Phone 7 Laurent Bugnion has released a new version of MVVM Light for WP7. Included is an installation manual and information about what was changed. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • SpaceX’s Falcon 9 Launch Success And Reusable Rockets Test Partially Successful

    - by Gopinath
    Elon Musk’s SpaceX is closing on the dream of developing reusable rockets and likely in an year or two space launch rockets will be reusable just like flights, ships and cars. Today SpaceX launched an upgraded Falcon 9 rocket in to space to deliver satellites as well as to test their reusable rocket launching technology. All on board satellites were released on to the orbit and the first stage of rocket partially succeeded in returning back to Earth. This is a huge leap in space technology.   Couple of years ago reusable rockets were considered as impossible. NASA, Russian Space Agency, China, India or for that matter any other space agency never even attempted to build reusable rockets. But SpaceX’s revolutionary technology partially succeeded in doing the impossible! Elon Musk founded SpaceX with the goal of building reusable rockets and transporting humans to & from other planets like Mars. He says If one can figure out how to effectively reuse rockets just like airplanes, the cost of access to space will be reduced by as much as a factor of a hundred.  A fully reusable vehicle has never been done before. That really is the fundamental breakthrough needed to revolutionize access to space. Normally the first stage of a rocket falls back to Earth after burning out and is destroyed. But today SpaceX reignited first stage rocket after its separation and attempted to descend smoothly on to ocean’s surface. Though it did not fully succeed, the test was partially successful and SpaceX was able to recovers portions of first stage. Rocket booster relit twice (supersonic retro & landing), but spun up due to aero torque, so fuel centrifuged & we flamed out — Elon Musk (@elonmusk) September 29, 2013 With the partial success of recovering first stage, SpaceX gathered huge amount of information and experience it can use to improve Falcon 9 and build a fully reusable rocket. In post launch press conference Musk said if things go "super well", could refly a Falcon 9 1st stage by the end of next year. Falcon 9 Launch Video Next reusable first tests delayed by at least two launches SpaceX has a busy schedule for next several months with more than 50 missions scheduled using the new Falcon 9 rocket. Ten of those missions are to fly cargo to the International Space Shuttle for NASA.  SpaceX announced that they will not attempt to recover the first stage of Falcon 9 in next two missions. The next test will be conducted on  the fourth mission of Falcon 9 which is planned to carry cargo to Internation Space Station sometime next year. This will give time required for SpaceX to analyze the information gathered from today’s mission and improve first stage reentry systems. More reading Here are few interesting sources to read more about today’s SpaceX launch SpaceX post mission press conference details and discussion on Reddit Giant Leaps for Space Firms Orbital, SpaceX Hacker News community discussion on SpaceX launch SpaceX Launches Next-Generation Private Falcon 9 Rocket on Big Test Flight

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  • Engagement: Don’t Forget Your Employees!

    - by Kellsey Ruppel
    By Mark Brown, Sr. Director, Oracle WebCenter  This week we want to focus on Employee Engagement, and how it is critical to your business. Today we hear and read a great deal about “Customer Engagement” – and rightly so, it is those customers, whether they be traditional paying customers, citizens, students, club members, or whomever it is that are “paying the bills”.  A more engaged customer is more likely to make it easier to pay those bills by buying more, giving good reviews, or spreading the word of how wonderful their experience was. But what about those who are providing those services, those who design and make those goods; why is it that all too often they are left out of conversations concerning engagement? In fact, it is critical that we consider our employees as customers since they are using internal systems that run your organization the same way customers use external systems. Studies have shown that an organization in which the employees feel “engaged” or better able to make decisions, do their jobs, and are connected to their peers have better return to their stakeholders. (shareholders).  On the surface this seems obvious, happy employees are more productive employees. But it leads to the question – how many of our existing policies, systems and processes are actually reducing that level of engagement? Let’s look at a couple examples. If posting new information that may be of great value to everyone in the larger organization is hard to do because we use an antiquated system, then we’re making it hard to share and increasing the potential for duplicate work. If it is not trivially obvious how to create and publish this post, then chances are very high that I’ll put it on the bottom of my queue. And finally, when critical information is spread across various systems, intranet sites, workgroups and peoples inboxes, then it is very hard to learn and grow from that information.  These may sound trivial, but how often do we push things off not because it is intellectually challenging, we may have the answer at our fingertips, but because it is hard to make that information readily available.  If an engaged employee is a productive employee, then what can we do to increase their level of engagement? We can start by looking for opportunities to provide self-documenting self-service solutions. Our newer employees grew up using simplified web interfaces everyday and they loathe calling a help-desk unless it is the last resort. Sadly, many of our enterprise applications have not kept pace and we all still have processes that are based on sending an email -- like discount approvals, vacation requests, or even offer-letter approvals.   My suggestion is to pick one highly visible, high-impact process where employees are either reticent to execute on the process or openly complain about how cumbersome it is and look at the mechanism for that process. If there are better ways, streamlined steps, better UIs that could be done, then you have a candidate to reconfigure that process and make it more engaging. Looking to better engage your employees? Start here!

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  • Windows Phone 7 Developer Tools - January 2011 Update

    - by Nikita Polyakov
    Long time no talk? So to make up for it, here is something very new – update to WP7 Dev Tools! The Windows Phone 7 Developer Tools January 2011 Update provides bits that you would install on TOP of the current WP7 Dev tools on your machine. If you are just installing the tools for the first time, this update replaces previously released October patch. In fact, it is no longer available as this January 2011 update replaces the patch entirely. What is in this update? TextBox support for Copy&Paste Updated Emulator Image that contains Copy&Paste for your testing There have been performance tweaks for the OS Minor Bugs and Fixes How does it Work? The Copy&Paste extends a existing TextBox control to have this new functionality, There is no current API access to the Clipboard or support for other controls that are not based on TextBox. If I have/Do I need to: A current application in the marketplace/No action is required Have an application that contains a TextBox in a Pivot or Panorama control surface/Text your application in provided emulator Recommendation is to move TextBox controls from directly top of controls that listen to Gesture movement to their own pop-off screens or entire pages as this might interfear with select behavior for Copy&Paste Have controls that do no inherit from TextBox/Such controls will not get new Copy&Paste behavior Note: The update materials, FAQ and Q&A do not answer WHEN the update for the OS will be sent to the phones.  Also to note - this update does NOT update your developer phone to enable Copy&Paste or any other features. Windows Phone 7 Training Kit February Update Windows Phone Training Kit has also been updated – you can grab a fresh copy here.   Where to I find more good information, documentation and training? This very awesome blog post from the Windows Phone Developer Blog - Windows Phone 7 Documentation Landscape. Official Blog Post on the Update is here. Happy coding! -Nikita   PS: I am well aware that it is Feb 4th and not January :) If you were disappointed at CES that Microsoft said nothing at all about future of WP7, don’t forget that MWC 2011 is Feb 14th – I am going to be listening for Windows Phone announcements then, as that is where the announcements were made about Windows Phone 7.

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  • Taking fixed direction on hemisphere and project to normal (openGL)

    - by Maik Xhani
    I am trying to perform sampling using hemisphere around a surface normal. I want to experiment with fixed directions (and maybe jitter slightly between frames). So I have those directions: vec3 sampleDirections[6] = {vec3(0.0f, 1.0f, 0.0f), vec3(0.0f, 0.5f, 0.866025f), vec3(0.823639f, 0.5f, 0.267617f), vec3(0.509037f, 0.5f, -0.700629f), vec3(-0.509037f, 0.5f, -0.700629), vec3(-0.823639f, 0.5f, 0.267617f)}; now I want the first direction to be projected on the normal and the others accordingly. I tried these 2 codes, both failing. This is what I used for random sampling (it doesn't seem to work well, the samples seem to be biased towards a certain direction) and I just used one of the fixed directions instead of s (here is the code of the random sample, when i used it with the fixed direction i didn't use theta and phi). vec3 CosWeightedRandomHemisphereDirection( vec3 n, float rand1, float rand2 ) float theta = acos(sqrt(1.0f-rand1)); float phi = 6.283185f * rand2; vec3 s = vec3(sin(theta) * cos(phi), sin(theta) * sin(phi), cos(theta)); vec3 v = normalize(cross(n,vec3(0.0072, 1.0, 0.0034))); vec3 u = cross(v, n); u = s.x*u; v = s.y*v; vec3 w = s.z*n; vec3 direction = u+v+w; return normalize(direction); } ** EDIT ** This is the new code vec3 FixedHemisphereDirection( vec3 n, vec3 sampleDir) { vec3 x; vec3 z; if(abs(n.x) < abs(n.y)){ if(abs(n.x) < abs(n.z)){ x = vec3(1.0f,0.0f,0.0f); }else{ x = vec3(0.0f,0.0f,1.0f); } }else{ if(abs(n.y) < abs(n.z)){ x = vec3(0.0f,1.0f,0.0f); }else{ x = vec3(0.0f,0.0f,1.0f); } } z = normalize(cross(x,n)); x = cross(n,z); mat3 M = mat3( x.x, n.x, z.x, x.y, n.y, z.y, x.z, n.z, z.z); return M*sampleDir; } So if my n = (0,0,1); and my sampleDir = (0,1,0); shouldn't the M*sampleDir be (0,0,1)? Cause that is what I was expecting.

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  • Tellago releases a RESTful API for BizTalk Server business rules

    - by Charles Young
    Jesus Rodriguez has blogged recently on Tellago Devlabs' release of an open source RESTful API for BizTalk Server Business Rules.   This is an excellent addition to the BizTalk ecosystem and I congratulate Tellago on their work.   See http://weblogs.asp.net/gsusx/archive/2011/02/08/tellago-devlabs-a-restful-api-for-biztalk-server-business-rules.aspx   The Microsoft BRE was originally designed to be used as an embedded library in .NET applications. This is reflected in the implementation of the Rules Engine Update (REU) Service which is a TCP/IP service that is hosted by a Windows service running locally on each BizTalk box. The job of the REU is to distribute rules, managed and held in a central database repository, across the various servers in a BizTalk group.   The engine is therefore distributed on each box, rather than exploited behind a central rules service.   This model is all very well, but proves quite restrictive in enterprise environments. The problem is that the BRE can only run legally on licensed BizTalk boxes. Increasingly we need to deliver rules capabilities across a more widely distributed environment. For example, in the project I am working on currently, we need to surface decisioning capabilities for use within WF workflow services running under AppFabric on non-BTS boxes. The BRE does not, currently, offer any centralised rule service facilities out of the box, and hence you have to roll your own (and then run your rules services on BTS boxes which has raised a few eyebrows on my current project, as all other WCF services run on a dedicated server farm ).   Tellago's API addresses this by providing a RESTful API for querying the rules repository and executing rule sets against XML passed in the request payload. As Jesus points out in his post, using a RESTful approach hugely increases the reach of BRE-based decisioning, allowing simple invocation from code written in dynamic languages, mobile devices, etc.   We developed our own SOAP-based general-purpose rules service to handle scenarios such as the one we face on my current project. SOAP is arguably better suited to enterprise service bus environments (please don't 'flame' me - I refuse to engage in the RESTFul vs. SOAP war). For example, on my current project we use claims based authorisation across the entire service bus and use WIF and WS-Federation for this purpose.   We have extended this to the rules service. I can't release the code for commercial reasons :-( but this approach allows us to legally extend the reach of BRE far beyond the confines of the BizTalk boxes on which it runs and to provide general purpose decisioning capabilities on the bus.   So, well done Tellago.   I haven't had a chance to play with the API yet, but am looking forward to doing so.

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  • Selectively Exposing Functionallity in .Net

    - by David V. Corbin
    Any developer should be aware of the principles of encapsulation, cross-tier isolation, and cross-functional separation of concerns. However, it seems the few take the time to consider the adage of "minimal yet complete"1 when developing the software. Consider the exposure of "business objects" to the user interface. Some common situations occur: Accessing a given element requires a compound set of calls that do not "make sense" to the User Interface. More information than absolutely required is exposed to the user interface It would be much cleaner if a custom interface was provided that exposed exactly (and only) the information that is required by the consumer. Achieving this using conventional techniques would require the creation (and maintenance!) of custom classes to filter and transpose the information into the ideal format. Determining the ROI on this approach can be very difficult to ascertain, and as a result it is often ignored completely. There is another approach, which is largely made practical by virtual of the Action and Func delegates. From a callers point of view, the following two samples can be used interchangeably:     interface ISomeInterface     {         void SampleMethod1(string param);         string SamepleMethod2(string param);     }       class ISomeInterface     {         public Action<string> SampleMethod1 {get; }         public Func<string,string> SamepleMethod2 {get; }     }   The capabilities this simple changes enable are significant (and remember it does not cange the syntax at the call site): The delegates can be initialized to directly call the proper method of any target class. The delegates can be dynamically updated based on the current state. The "interface" can NOT be cast to the concrete class (which often exposes more functionallity). This patterns By limiting the interface to the exact functionallity required, the reduced surface area will typically result in lower development, testing and maintenance costs. We are currently in the process of posting a project on CodePlex which illustrates this (and many other) techniques which have proven helpful in creating robust yet flexible solutions that are highly efficient2 and maintainable. This post will be updated as soon as the project is published. 1) Credit: Scott  Meyers, Effective C++, Addison-Wesley 1992 2) For those who read my previous post on performance it should be noted that the use of delegates is on the same order of magnitude (actually a tiny amount faster) as conventional interfaces.

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  • 25 Secrets for Faster ASP.NET: the Eagle has landed!

    - by Michaela Murray
    On Friday we launched our new free eBook, 25 Secrets for Faster ASP.NET Applications! Heading for 1000 of you have picked it up already, but if you haven’t got your copy yet, you can grab it from http://www.red-gate.com/25secrets. It’s the follow up to the wildly successful 50 Ways to Avoid, Find and Fix ASP.NET Performance Issues, which we released back in January this year (you can download from www.red-gate.com/50ways). Once again, we collected tips from some of the smartest brains in the ASP.NET community, but this time around, we’ve covered the latest stuff in the .NET framework – async/await, Web API, and more. Houston, we have a winner… In my original blogpost, I offered a Microsoft Surface as a prize for the best tip. Now, after some serious deliberation, our judges have settled on a winner. By a unanimous verdict, the prize goes to… (wait for it!) … Jeffrey Richter, for this cheeky number, Tip #1 in the new book: Want to build scalable websites and services? Work asynchronously One of the secrets to producing scalable websites and services is to perform all your I/O operations asynchronously to avoid blocking threads. When your thread issues a synchronous I/O request, the Windows kernel blocks the thread. This causes the thread pool to create a new thread, which allocates a lot of memory and wastes precious CPU time. Calling xxxAsync method and using C#’s async/await keywords allows your thread to return to the thread pool so it can be used for other things. This reduces the resource consumption of your app, allowing it to use more memory and improving response time to your clients. Congratulations Jeffrey! Of course, I also owe a massive thank you to everyone who’s been involved in the book, especially all the authors. It’s a real treat to work with a developer community that’s so keen to collaborate and to share their hard-won nuggets of performance knowhow. If you haven’t read it yet, I can’t recommend it highly enough. You can get it for free at www.red-gate.com/25secrets The full backstory for both eBooks: https://www.simple-talk.com/blogs/2012/11/15/application-performance-the-best-of-the-web/ https://www.simple-talk.com/blogs/2012/11/27/application-performance-episode-2-announcing-the-judges/ https://www.simple-talk.com/blogs/2013/01/25/free-ebook-50-ways-to-avoid-find-and-fix-asp-net-performance-issues/ https://www.simple-talk.com/blogs/2013/03/22/50-ways-to-avoid-find-and-fix-asp-net-performance-issues-the-next-generation/

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  • Producing a smooth mesh from density cloud and marching cubes

    - by Wardy
    Based on my results from this question I decided to build myself a 3D noise map containing float values in place of my existing boolean point values. The effect I'm trying to produce is something like this, rather than typical rolling hills; which should explain the "missing cubes" in the image below. If I render my density map in normal "minecraft mode" (1 block per point in the density map) varying the size of the cube based on the value in my density map (floats in the range 0 to 1) I get something like this: I'm now happy that I can produce a density map for the marching cubes algorithm (which will need a little tweaking) but for some reason when I run it through my implementation it's not producing what I expect. My problem is that I'm getting something like the first image in this answer to my previous question, when I want to achieve the effect in the second image. Upon further investigation I can't see how marching cubes does the "move vertex along the edge" type logic (i.e. the difference between the two images on my previous link). I see that it does do some interpolation, but I'm not convinced I have the correct understanding of what I think it should do, because the code in question appears to give the same result regardless of whether I use boolean or float values. I took the code from here which is a C# implementation of marching cubes, but instead of using the MarchingCubesPrimitive I modified it to accept an object of type IDrawable, containing lists for the various collections (vertices, normals, UVs, indices), the logic was otherwise untouched. My understanding is that given a very low isovalue the accuracy level of the surface being rendered should increase, so in short "less 45 degree slows more rolling hills" type mesh output. However this isn't what I'm seeing. Have I missed something or is the implementation flawed and need to be fixed? EDIT: A little more detail on what I am seeing when I "marching cube" the data. Ok so firstly, ignore the fact that the meshes created by the chunks don't "connect" (i'll probably raise another question about this later). Then look at the shaping of the island, it's too ... square, from the voxels rendered as boxes you get the impression there's a clean soft gradual hill and yet from the image there are sharp falling edges even in the most central areas where the gradient in the first image looks the most smooth. The data is "regenerated" each time I run this so no 2 islands come out the same, and it's purely random so not based on noise, but still, how can it look so smooth in 1 image and so not smooth in the other?

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  • Using runtime checking of code contracts in Visual Studio 2010

    - by DigiMortal
    In my last posting about code contracts I introduced how to check input parameters of randomizer using static contracts checking. But you can also compile code contracts to your assemblies and use them also in runtime. In this posting I will show you simple example about runtime checking of code contracts. NB! If you want to play with code and try out things described here feel free to download example solution. if you are speaker and want to use this solution as a part of your sessions then feel free to do so, but don’t forget to refer me and this blog as source of this solution. And please let me know about your session. As a speaker I am very interested about it. :) To see how code contracts are checked at runtime we have to enable runtime checking from project properties. Make sure you have checked the box “Perform Runtime Contract Checking” and make sure you select “Full” from dropdown. These parts are in red box on the screenshot below. Visual Studio 2010 settings for code contracts. Runtime Checking is turned on and checks are made only in public surface. Click on image to see it at original size.  Save project settings. Then compile code and run it. As soon as code execution hits the call to GetRandomFromRangeContracted() exception is thrown. If you are not currently playing with solution referred above take a look at the following screenshot. Visual Studio 2010 runtime checking of code contracts. Exception of type ContractException is thrown when contract is violated. Click on image to see it at original size.  The exact type of exception is ContractException and it is defined in System.Diagnostics.Contracts.__ContractsRuntime namespace. In our example the message of exception is following: "Precondition failed: min < max  Min must be less than max" Besides the description we inserted for the case contract violation the message also contains violated contract type. In this case the type of contract is Precondition. Conclusion Using runtime checking of code contracts enables you to take code contracts with your code and have them checked every time when your methods are called. This way you can assure that all conditions are met to run method or exception is thrown and calling system has to handle the situation.

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  • Heightmap in Shader not working

    - by CSharkVisibleBasix
    I'm trying to implement GPU based geometry clipmapping and have problems to apply a simple heightmap to my terrain. For the heightmap I use a simple texture with the surface format "single". I've taken the texture from here. To apply it to my terrain, I use the following shader code: texture Heightmap; sampler2D HeightmapSampler = sampler_state { Texture = <Heightmap>; MinFilter = Point; MagFilter = Point; MipFilter = Point; AddressU = Mirror; AddressV = Mirror; }; Vertex Shader: float4 worldPos = mul(float4(pos.x,0.0f,pos.y, 1.0f), worldMatrix); float elevation = tex2Dlod(HeightmapSampler, float4(worldPos.x, worldPos.z,0,0)); worldPos.y = elevation * 128; The complete vertex shader (also containig clipmapping transforms) looks like this: float4x4 View : View; float4x4 Projection : Projection; float3 CameraPos : CameraPosition; float LODscale; //The LOD ring index 0:highest x:lowest float2 Position; //The position of the part in the world texture Heightmap; sampler2D HeightmapSampler = sampler_state { Texture = <Heightmap>; MinFilter = Point; MagFilter = Point; MipFilter = Point; AddressU = Mirror; AddressV = Mirror; }; //Accept only float2 because we extract 3rd dim out of Heightmap float4 wireframe_VS(float2 pos : POSITION) : POSITION{ float4x4 worldMatrix = float4x4( LODscale, 0, 0, 0, 0, LODscale, 0, 0, 0, 0, LODscale, 0, - Position.x * 64 * LODscale + CameraPos.x, 0, Position.y * 64 * LODscale + CameraPos.z, 1); float4 worldPos = mul(float4(pos.x,0.0f,pos.y, 1.0f), worldMatrix); float elevation = tex2Dlod(HeightmapSampler, float4(worldPos.x, worldPos.z,0,0)); worldPos.y = elevation * 128; float4 viewPos = mul(worldPos, View); float4 projPos = mul(viewPos, Projection); return projPos; }

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  • Becoming a "maintenance developer"

    - by anon
    So I've kind of been getting angry about the current position I'm in, and I'd love to get other developers' input on this. I've been at my current place of employment for about 11 months now. When I began, I was working on all new features. I basically worked on an entire new web project for the first 5-6 months I was here. After this, I was moved to more of a service oriented role (which was still great, all new stuff for me), and I was in this role for about the past 5-6 months. Here's where the problem comes in. Basically, a couple of days ago I was made the support/maintenance guy. Now, we have an IT support team, so I'm not talking that kind of support, I'm talking more of a second level support guy (when the guys on the surface can't really get to the root of the issue), coupled with working on maintenance issues that have been lingering in the backlog for a while. To me, a developer with about 3 years of experience, this is kind of disheartening. With the type of work place this is, I wouldn't be surprised if these support issues take up most of my days, and I barely make it to working on maintenance issues. Also, most of these support issues aren't even related to code, they are more or less just knowing the system architecture, working with making sure services are running/getting started properly, handling/fixing bad data, etc. I'm a developer, so this part sucks. Also, even when I do have time to work maintenance, these are basically just bug fixes/improving bad code, so this sucks as well, however at least it's related to coding. Am I wrong for getting angry here? I don't want to really complain about it, but to be honest, I wasn't spoken to about this or anything, I was kind of just sent an e-mail letting me know I'm the guy for this type of thing, and that was that. The entire team took a few minutes to give me their "that sucks" talk, because they know how annoying it is to be on support for the type of work we do, so I know I'm not the only guy that knows it's not that great of an opportunity. I'm just kind of on the fence about how to move forward. Obviously I'm just going to continue working for the time being, no point making a bad impression on anybody, but I'd like to know how you guys would approach this situation, or how you think I should be feeling about it/how you guys would feel. Thanks guys.

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  • What are the arguments against parsing the Cthulhu way?

    - by smarmy53
    I have been assigned the task of implementing a Domain Specific Language for a tool that may become quite important for the company. The language is simple but not trivial, it already allows nested loops, string concatenation, etc. and it is practically sure that other constructs will be added as the project advances. I know by experience that writing a lexer/parser by hand -unless the grammar is trivial- is a time consuming and error prone process. So I was left with two options: a parser generator à la yacc or a combinator library like Parsec. The former was good as well but I picked the latter for various reasons, and implemented the solution in a functional language. The result is pretty spectacular to my eyes, the code is very concise, elegant and readable/fluent. I concede it may look a bit weird if you never programmed in anything other than java/c#, but then this would be true of anything not written in java/c#. At some point however, I've been literally attacked by a co-worker. After a quick glance at my screen he declared that the code is uncomprehensible and that I should not reinvent parsing but just use a stack and String.Split like everybody does. He made a lot of noise, and I could not convince him, partially because I've been taken by surprise and had no clear explanation, partially because his opinion was immutable (no pun intended). I even offered to explain him the language, but to no avail. I'm positive the discussion is going to re-surface in front of management, so I'm preparing some solid arguments. These are the first few reasons that come to my mind to avoid a String.Split-based solution: you need lot of ifs to handle special cases and things quickly spiral out of control lots of hardcoded array indexes makes maintenance painful extremely difficult to handle things like a function call as a method argument (ex. add( (add a, b), c) very difficult to provide meaningful error messages in case of syntax errors (very likely to happen) I'm all for simplicity, clarity and avoiding unnecessary smart-cryptic stuff, but I also believe it's a mistake to dumb down every part of the codebase so that even a burger flipper can understand it. It's the same argument I hear for not using interfaces, not adopting separation of concerns, copying-pasting code around, etc. A minimum of technical competence and willingness to learn is required to work on a software project after all. (I won't use this argument as it will probably sound offensive, and starting a war is not going to help anybody) What are your favorite arguments against parsing the Cthulhu way?* *of course if you can convince me he's right I'll be perfectly happy as well

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  • How do you manage extensibility in your multi-tenant systems?

    - by Brian MacKay
    I've got a few big web based multi-tenant products now, and very soon I can see that there will be a lot of customizations that are tenant specific. An extra field here or there, maybe an extra page or some extra logic in the middle of a workflow - that sort of thing. Some of these customizations can be rolled into the core product, and that's great. Some of them are highly specific and would get in everyone else's way. I have a few ideas in mind for managing this, but none of them seem to scale well. The obvious solution is to introduce a ton of client-level settings, allowing various 'features' to be enabled on per-client basis. The downside with that, of course, is massive complexity and clutter. You could introduce a truly huge number of settings, and over time various types of logic (presentation, business) could get way out of hand. Then there's the problem of client-specific fields, which begs for something cleaner than just adding a bunch of nullable fields to the existing tables. So what are people doing to manage this? Force.com seems to be the master of extensibility; obviously they've created a platform from the ground up that is super extensible. You can add on to almost anything with their web-based UI. FogBugz did something similiar where they created a robust plugin model that, come to think of it, might have actually been inspired by Force. I know they spent a lot of time and money on it and if I'm not mistaken the intention was to actually use it internally for future product development. Sounds like the kind of thing I could be tempted to build but probably shouldn't. :) Is a massive investment in pluggable architecture the only way to go? How are you managing these problems, and what kind of results are you seeing? EDIT: It does look as though FogBugz handled the problem by building a fairly robust platform and then using that to put together their screens. To extend it you create a DLL containing classes that implement interfaces like ISearchScreenGridColumn, and that becomes a module. I'm sure it was tremendously expensive to build considering that they have a large of devs and they worked on it for months, plus their surface area is perhaps 5% of the size of my application. Right now I am seriously wondering if Force.com is the right way to handle this. And I am a hard core ASP.Net guy, so this is a strange position to find myself in.

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  • C++ Accelerated Massive Parallelism

    - by Daniel Moth
    At AMD's Fusion conference Herb Sutter announced in his keynote session a technology that our team has been working on that we call C++ Accelerated Massive Parallelism (C++ AMP) and during the keynote I showed a brief demo of an app built with our technology. After the keynote, I go deeper into the technology in my breakout session. If you read both those abstracts, you'll get some information about what C++ AMP is, without being too explicit since we published the abstracts before the technology was announced. You can find the official online announcement at Soma's blog post. Here, I just wanted to capture the key points about C++ AMP that can serve as an introduction and an FAQ. So, in no particular order… C++ AMP lowers the barrier to entry for heterogeneous hardware programmability and brings performance to the mainstream, without sacrificing developer productivity or solution portability. is designed not only to help you address today's massively parallel hardware (i.e. GPUs and APUs), but it also future proofs your code investments with a forward looking design. is part of Visual C++. You don't need to use a different compiler or learn different syntax. is modern C++. Not C or some other derivative. is integrated and supported fully in Visual Studio vNext. Editing, building, debugging, profiling and all the other goodness of Visual Studio work well with C++ AMP. provides an STL-like library as part of the existing concurrency namespace and delivered in the new amp.h header file. makes it extremely easy to work with large multi-dimensional data on heterogeneous hardware; in a manner that exposes parallelization. introduces only one core C++ language extension. builds on DirectX (and DirectCompute in particular) which offers a great hardware abstraction layer that is ubiquitous and reliable. The architecture is such, that this point can be thought of as an implementation detail that does not surface to the API layer. Stay tuned on my blog for more over the coming months where I will switch from just talking about C++ AMP to showing you how to use the API with code examples… Comments about this post welcome at the original blog.

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  • Oracle JDeveloper 11gR2 Cookbook book review

    - by Chris Muir
    I recently received a free copy of Oracle JDeveloper 11gR2 Cookbook published by Packt Publishing for review. Readers of technical cookbooks would know this genre of text includes problems that developers will hit and the prescribed solutions, in this case for Oracle's Application Development Framework (ADF).  Books like this excel themselves on excellent coverage, a logical progress of solutions through out the book, and providing a readable narrative around the numerous steps and code. This book progresses well through ADF application assembly, ADF Business Components, the view layer, security, deployment and tuning.  Each recipe had a clear introduction and I especially enjoyed the "There's more" follow up sections for some recipes that leads the reader onto related ideas and issues the reader really needs to be aware of. Also worthy of comment having worked with ADF for over 5 years, there certainly was recipes and solutions I hadn't encountered before, this book gets bonus points for that. As a reviewer what negatives can I give this text? The book has cast it's net too wide by trying to cover "everything from design and construction, to deployment, testing, debugging and optimization."  ADF is such a large and sophistication technology, this book with 100 recipes barely scrapes the surface.  Don't expect all your ADF problems to be solved here. In turn there is inconsistency in the level of problems and solutions.  I felt at the beginning the book was pitching itself at advanced problems to solve (that's great for me), but then it introduces topics like building a static View Object or train.  These topics in my opinion are fairly simple and are covered by the Oracle documentation just as well, they shouldn't have been included here.  In conclusion, ADF beginners will find this book worthwhile as it will open your eyes to the wider problems and solutions required for ADF, and experts for just the fact they can point junior programmers at the book for certain problems and say "get on with it". Is there scope for more ADF tombs like this?  Yes!  I'd love to see a cookbook specializing on ADF Business Components (hint hint to budding authors).

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  • Who should control navigation in an MVVM application?

    - by SonOfPirate
    Example #1: I have a view displayed in my MVVM application (let's use Silverlight for the purposes of the discussion) and I click on a button that should take me to a new page. Example #2: That same view has another button that, when clicked, should open up a details view in a child window (dialog). We know that there will be Command objects exposed by our ViewModel bound to the buttons with methods that respond to the user's click. But, what then? How do we complete the action? Even if we use a so-called NavigationService, what are we telling it? To be more specific, in a traditional View-first model (like URL-based navigation schemes such as on the web or the SL built-in navigation framework) the Command objects would have to know what View to display next. That seems to cross the line when it comes to the separation of concerns promoted by the pattern. On the other hand, if the button wasn't wired to a Command object and behaved like a hyperlink, the navigation rules could be defined in the markup. But do we want the Views to control application flow and isn't navigation just another type of business logic? (I can say yes in some cases and no in others.) To me, the utopian implementation of the MVVM pattern (and I've heard others profess this) would be to have the ViewModel wired in such a way that the application can run headless (i.e. no Views). This provides the most surface area for code-based testing and makes the Views a true skin on the application. And my ViewModel shouldn't care if it displayed in the main window, a floating panel or a child window, should it? According to this apprach, it is up to some other mechanism at runtime to 'bind' what View should be displayed for each ViewModel. But what if we want to share a View with multiple ViewModels or vice versa? So given the need to manage the View-ViewModel relationship so we know what to display when along with the need to navigate between views, including displaying child windows / dialogs, how do we truly accomplish this in the MVVM pattern?

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  • Pay in the future should make you think in the present

    - by BuckWoody
    Distributed Computing - and more importantly “-as-a-Service” models of computing have a different cost model. This is something that sounds obvious on the surface but it’s often forgotten during the design and coding phase of a project. In on-premises computing, we’re used to purchasing a server and all of the hardware infrastructure and software licenses needed not only for one project, but several. This is an up-front or “sunk” cost that we consume by running code the organization needs to perform its function. Using a direct connection over wires you’ve already paid for, we don’t often have to think about bandwidth, hits on the data store or the amount of compute we use - we just know more is better. In a pay-as-you-go model, however, each of these architecture decisions has a potential cost impact. The amount of data you store, the number of times you access it, and the amount you send back all come with a charge. The offset is that you don’t buy anything at all up-front, so that sunk cost is freed up. And financial professionals know that money now is worth more than money later. Saving that up-front cost allows you to invest it in other things. It’s not just that you’re using things that now cost money - it’s that the design itself in distributed computing has a cost impact. That can be a really good thing, such as when you dynamically add capacity for paying customers. If you can tie back the cost of a series of clicks to what a user will pay to do so, you can set a profit margin that is easy to track. Here’s a case in point: Assume you are using a large instance in Windows Azure to compute some data that you retrieve from a SQL Azure database. If you don’t monitor the path of the application, you may not know what you are really using. Since you’re paying by the size of the instance, it’s best to maximize it all the time. Recently I evaluated just this situation, and found that downsizing the instance and adding another one where needed, adding a caching function to the application, moving part of the data into Windows Azure tables not only increased the speed of the application, but reduced the cost and more closely tied the cost to the profit. The key is this: from the very outset - the design - make sure you include metrics to measure for the cost/performance (sometimes these are the same) for your application. Windows Azure opens up awesome new ways of doing things, so make sure you study distributed systems architecture before you try and force in the application design you have on premises into your new application structure.

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