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  • TechEd 2012: Windows 8 And Metro

    - by Tim Murphy
    Windows 8 is here (or at least very close) and that was the main feature of this morning’s key note.  Antoine LeBlond started off by apologizing to the IT professionals since he planned on showing code.  I’m not sure if IT Pros are that easily confused or why you would need such a disclaimer.  Developers do real work, IT Pros just play with toys (just kidding). The highlights of the Windows 8 keynote for me started with some of the UI design elements that I had not seen when I was shown one of the Build tablets.  Specifically I liked the AppBar features that we have become used to with Windows Phone and some of the gesture features.  Even though they have been available on other platforms before I think Microsoft really got them right. Two other great features of Windows 8 that they demonstrated were the Hyper-V capabilities and the ability to run Windows 8 anywhere from a USB key.  My jaw dropped through the floor seeing a feature rich OS boot off of a thumb drive. WOW!  I also can’t wait to get rid of dual booting just to run Hyper-V images when developing. The morning continued with a session on Metro XAML development with Tim Heuer.  While included a lot of great XAML Metro demos, I was pleasantly surprised by some of the things I found out about Visual Studio 2012.  Finding out that Blend is now integrated with VS2012 was a nice addition after working with them as separate applications was an encouraging start. Moving on to Metro he introduced the nugget that WinRT is Async everywhere.  How deep this model goes will be an interesting thing to find out as I learn more about developing for the platform.  Thankfully he followed that up with a couple of new keywords, await and async, that eliminates a lot of plumbing that has been required in the past for asynchronous transactions. Tim also related that since the Metro framework is relatively small and most apps will use a significant amount of it the entire surface is referenced by default.  This is a contrast to adding namespace and assemblies one after another as we normally do. This was such a power packed session that I can’t detail it all here so here is the teaser list. New icons in VS2012 for extension methods Emulator/simulator testing features for gestures Portable class libraries XAML no longer managed code And so much more …   del.icio.us Tags: Windows 8,Metro,Tim Heuer,XAML,Widows Phone,Hyper-V,Antoine LeBlond,TechEd,TechEd 2012,Visual Studio 2012,Visual Studio

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  • how do I set quad buffering with jogl 2.0

    - by tony danza
    I'm trying to create a 3d renderer for stereo vision with quad buffering with Processing/Java. The hardware I'm using is ready for this so that's not the problem. I had a stereo.jar library in jogl 1.0 working for Processing 1.5, but now I have to use Processing 2.0 and jogl 2.0 therefore I have to adapt the library. Some things are changed in the source code of Jogl and Processing and I'm having a hard time trying to figure out how to tell Processing I want to use quad buffering. Here's the previous code: public class Theatre extends PGraphicsOpenGL{ protected void allocate() { if (context == null) { // If OpenGL 2X or 4X smoothing is enabled, setup caps object for them GLCapabilities capabilities = new GLCapabilities(); // Starting in release 0158, OpenGL smoothing is always enabled if (!hints[DISABLE_OPENGL_2X_SMOOTH]) { capabilities.setSampleBuffers(true); capabilities.setNumSamples(2); } else if (hints[ENABLE_OPENGL_4X_SMOOTH]) { capabilities.setSampleBuffers(true); capabilities.setNumSamples(4); } capabilities.setStereo(true); // get a rendering surface and a context for this canvas GLDrawableFactory factory = GLDrawableFactory.getFactory(); drawable = factory.getGLDrawable(parent, capabilities, null); context = drawable.createContext(null); // need to get proper opengl context since will be needed below gl = context.getGL(); // Flag defaults to be reset on the next trip into beginDraw(). settingsInited = false; } else { // The following three lines are a fix for Bug #1176 // http://dev.processing.org/bugs/show_bug.cgi?id=1176 context.destroy(); context = drawable.createContext(null); gl = context.getGL(); reapplySettings(); } } } This was the renderer of the old library. In order to use it, I needed to do size(100, 100, "stereo.Theatre"). Now I'm trying to do the stereo directly in my Processing sketch. Here's what I'm trying: PGraphicsOpenGL pg = ((PGraphicsOpenGL)g); pgl = pg.beginPGL(); gl = pgl.gl; glu = pg.pgl.glu; gl2 = pgl.gl.getGL2(); GLProfile profile = GLProfile.get(GLProfile.GL2); GLCapabilities capabilities = new GLCapabilities(profile); capabilities.setSampleBuffers(true); capabilities.setNumSamples(4); capabilities.setStereo(true); GLDrawableFactory factory = GLDrawableFactory.getFactory(profile); If I go on, I should do something like this: drawable = factory.getGLDrawable(parent, capabilities, null); but drawable isn't a field anymore and I can't find a way to do it. How do I set quad buffering? If I try this: gl2.glDrawBuffer(GL.GL_BACK_RIGHT); it obviously doesn't work :/ Thanks.

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  • Workflow 4.5 is Awesome, cant wait for 5.0!

    - by JoshReuben
    About 2 years ago I wrote a blog post describing what I would like to see in Workflow vnext: http://geekswithblogs.net/JoshReuben/archive/2010/08/25/workflow-4.0---not-there-yet.aspx At the time WF 4.0 was a little rough around the edges – the State Machine was on codeplex and people were simulating state machines with Flowcharts. Last year I built a near- realtime machine management system using WF 4.0.1 – its managing the internal operations of this device: http://landanano.com/products/commercial   Well WF 4.5 has come a long way – many of my gripes have been addressed: C# expressions - no more VB 'AndAlso' clauses state machine awesomeness - can query current state many designer improvements - Document Outline is so much more succinct than Designer! Separate WCF Service Contract interfaces and ability to generate activities from contract operations ability to rehydrate to updated flow definitions via DynamicUpdateMap and WorkflowIdentity you can read about the new features here: http://msdn.microsoft.com/en-us/library/hh305677(VS.110).aspx   2013 could be the year of Workflow evangelism for .NET, as it comes together as the DSL language. Eg on Azure it could be used to graphically orchestrate between WebRoles, WorkerRoles and AppFabric Queues and the ServiceBus – that would be grand.   Here’s a list of things I’d like to see in Workflow 5.0: Stronger Parallelism support for true multithreaded workflows . A Workflow executes on a single thread – wouldn’t it be great if we had the ability to model TPL DataFlow? Parallel is not really parallel, just allows AsyncCodeActivity.     support for recursion an ExpressionTree activity with an editor design surface a math activity pack return of application level protocol (3.51 WF services) – automatically expose a state machine as a WCF service with bookmark Receive activities generated from OperationContract automatically placed in state transition triggers. A new HTML5 ActivityDesigner control – support with different CSS3  skinnable hooks,  remote connectivity (had to roll my own) A data flow view – crucial to understanding the big picture Ability to refactor a Sequence to custom activity in a separate .xaml file – like Expression Blend does for UserControl state machine global error handling - if all states goto an error state, you quickly get visual spagetti. Now you could nest a state machine, but what if you want an application level protocol whereby each state exposes certain WCF ops. DSL RAD editing - Make the Document Outline into a DSL editor for adding activities  – For WF to really succeed as a higher level of abstraction, It needs to be more productive than raw coding - drag & drop on the designer is currently too slow compared to just typing code. Extensible Wizard API - for pluggable WF editor experience other execution models beyond Sequence, Flowchart & StateMachine: SSIS, Behavior Trees,  Wolfram Model tool – surprise us! improvements to Designer debugging API - SourceLocation is tied to XAML file line number and char position, and ModelService access seems convoluted - why not leverage WPF LogicalTreeHelper / VisualTreeHelper ? Workflow Team , keep on rocking!

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  • Microsoft BUILD 2013&ndash;Day 1 Summary

    - by Tim Murphy
    Originally posted on: http://geekswithblogs.net/tmurphy/archive/2013/06/27/microsoft-build-2013ndashday-1-summary.aspx I’m happy to be at BUILD this week, mainly because my flights finally got me here late on Tuesday.  My biggest complaints so far are the flights and the hotel.  It seems that almost every flight into San Francisco were delayed multiple hours.  The Sequester so lovingly forced on America by congress means that the airport was short controllers.   That, along with poor weather and airport construction meant most people were 2-3 hours late arriving.  Add on top of that the fact that the hotel that I picked durring registration is absolutely horrid.  It looks like something out of a ghost hunters show and smells like it too.  I think if Microsoft is going to select a hotel they need to make sure that it is adequate. Rant over! So what happened the first day?  Steve Balmer started off the keynote along with Julie Larson-Green and a cast of others.  We finally found out that there were around six thousand people attending BUILD and that the focus this year would be Windows 8, Windows Phone 8 and Azure.  For the rest of the keynote I am going to have a separate post. You can’t have a Microsoft conference without some fun.  This year they have a hunt for pins that represent different gestures in Windows 8.  I got all of mine.  Now they just need to pull my name. The sessions I attended were really good. They covered live tiles, what’s new in XAML and building Windows Phone UIs presented by Kraig Brockschmidt, Tim Heuer and Shawn Oster respectively.  These will also be covered in separate posts. The exhibit area was interesting, but somewhat disappointing.  TechEd 2012 I think was better organized and better staffed by the vendors.  It also seemed that the Microsoft teams’ booths were also in need of some organization and staffing. Overall it was a really fun day capped off by all six thousand attendees standing in like to get their Acer 8” tables and Surface Pros.  What a day!  Stay tuned for follow up posts. del.icio.us Tags: BUILD 2013,Windows 8.1,Winodws Phone,XAML,Keynote

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  • 2D game - Missile shooting problem on Android

    - by Niksa
    Hello, I have to make a tank that sits still but moves his turret and shoots missiles. As this is my first Android application ever and I haven't done any game development either, I've come across a few problems... Now, I did the tank and the moving turret once I read the Android tutorial for the LunarLander sample code. So this code is based on the LunarLander code. But I'm having trouble doing the missile firing then SPACE button is being pressed. private void doDraw(Canvas canvas) { canvas.drawBitmap(backgroundImage, 0, 0, null); // draws the tank canvas.drawBitmap(tank, x_tank, y_tank, new Paint()); // draws and rotates the tank turret canvas.rotate((float) mHeading, (float) x_turret + mTurretWidth, y_turret); canvas.drawBitmap(turret, x_turret, y_turret, new Paint()); // draws the grenade that is a regular circle from ShapeDrawable class bullet.setBounds(x_bullet, y_bullet, x_bullet + width, y_bullet + height); bullet.draw(canvas); } UPDATE GAME method private void updateGame() throws InterruptedException { long now = System.currentTimeMillis(); if (mLastTime > now) return; double elapsed = (now - mLastTime) / 1000.0; mLastTime = now; // dUP and dDown, rotates the turret from 0 to 75 degrees. if (dUp) mHeading += 1 * (PHYS_SLEW_SEC * elapsed); if (mHeading >= 75) mHeading = 75; if (dDown) mHeading += (-1) * (PHYS_SLEW_SEC * elapsed); if (mHeading < 0) mHeading = 0; if (dSpace){ // missile Logic, a straight trajectorie for now x_bullet -= 1; y_bullet -= 1; //doesn't work, has to be updated every pixel or what? } boolean doKeyDown(int keyCode, KeyEvent msg) { boolean handled = false; synchronized (mSurfaceHolder) { if (keyCode == KeyEvent.KEYCODE_SPACE){ dSpace = true; handled = true; } if (keyCode == KeyEvent.KEYCODE_DPAD_UP){ dUp = true; handled = true; } if (keyCode == KeyEvent.KEYCODE_DPAD_DOWN){ dDown = true; handled = true; } return handled; } } } a method run that runs the game... public void run() { while (mRun) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(null); synchronized (mSurfaceHolder) { if (mMode == STATE_RUNNING) updateGame(); doDraw(c); } } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } So the question would be, how do I make that the bullet is fired on a single SPACE key press from the turret to the end of the screen? Could you help me out here, I seem to be in the dark here... Thanks, Niksa

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  • Why does my ID3DXSprite appear to be incorrectly scaled?

    - by Bjoern
    I am using D3D9 for rendering some simple things (a movie) as the backmost layer, then on top of that some text messages, and now wanted to add some buttons to that. Before adding the buttons everything seemed to have worked fine, and I was using a ID3DXSprite for the text as well (ID3DXFont), now I am loading some graphics for the buttons, but they seem to be scaled to something like 1.2 times their original size. In my test window I centered the graphic, but it being too big it just doesnt fit well, for example the client area is 640x360, the graphic is 440, so I expect 100 pixel on left and right, left side is fine [I took screenshot and "counted" the pixels in photoshop], but on the right there is only about 20 pixels) My rendering code is very simple (I am omitting error checks, et cetera, for brevity) // initially viewport was set to width/height of client area // clear device m_d3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET|D3DCLEAR_STENCIL|D3DCLEAR_ZBUFFER, D3DCOLOR_ARGB(0,0,0,0), 1.0f, 0 ); // begin scene m_d3dDevice->BeginScene(); // render movie surface (just two triangles to which the movie is rendered) m_d3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE,false); m_d3dDevice->SetSamplerState( 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR ); // bilinear filtering m_d3dDevice->SetSamplerState( 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR ); // bilinear filtering m_d3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); m_d3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); //Ignored m_d3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1 ); m_d3dDevice->SetTexture( 0, m_movieTexture ); m_d3dDevice->SetStreamSource(0, m_displayPlaneVertexBuffer, 0, sizeof(Vertex)); m_d3dDevice->SetFVF(Vertex::FVF_Flags); m_d3dDevice->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 2); // render sprites m_sprite->Begin(D3DXSPRITE_ALPHABLEND | D3DXSPRITE_SORT_TEXTURE | D3DXSPRITE_DO_NOT_ADDREF_TEXTURE); // text drop shadow m_font->DrawText( m_playerSprite, m_currentMessage.c_str(), m_currentMessage.size(), &m_playerFontRectDropShadow, DT_RIGHT|DT_TOP|DT_NOCLIP, m_playerFontColorDropShadow ); // text m_font->DrawText( m_playerSprite, m_currentMessage.c_str(), m_currentMessage.size(), &m_playerFontRect, DT_RIGHT|DT_TOP|DT_NOCLIP, m_playerFontColorMessage ) ); // control object m_sprite->Draw( m_texture, 0, 0, &m_vecPos, 0xFFFFFFFF ); // draws a few objects like this m_sprite->End() // end scene m_d3dDevice->EndScene(); What did I forget to do here? Except for the control objects (play button, pause button etc which are placed on a "panel" which is about 440 pixels wide) everything seems fine, the objects are positioned where I expect them, but just too big. By the way I loaded the images using D3DXCreateTextureFromFileEx (resizing wnidow, and reacting to lost device, etc, works fine too). For experimenting, I added some code to take an identity matrix and scale is down on the x/y axis to 0.75f, which then gave me the expected result for the controls (but also made the text smaller and out of position), but I don't know why I would need to scale anything. My rendering code is so simple, I just wanted to draw my 2D objects 1;1 the size they came from the file... I am really very inexperienced in D3D, so the answer might be very simple...

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  • How to optimise mesh data

    - by Wardy
    So i have some procedurally generated mesh data and i want to reduce it down to its minimum number of verts. In case it matters this is a unity project. Working on the basis of a simple example, lets assume a typical flat surface of points 2 by 3. The point / vertex at [1,1] is used in many triangles. I've generated mesh for a voxel type engine that adds verts to a list based on face visiblility and now I want to remove all the duplicates. Can anyone come up with an efficient way of doing this because what i have is sooo bad its not even funny (and i don't even think it's logically correct) ... private void Optimize() { Vector3 v; Vector3 v2; for (int i = 0; i < Vertices.Count; i++) { v = Vertices[i]; for (int j = i+1; j < Vertices.Count; j++) { v2 = Vertices[j]; if (v.x == v2.x && v.y == v2.y && v.z == v2.z) { for (int ind = 0; ind < Indices.Count; ind++) { if (Indices[ind] == j) { Indices[ind] = i; } else if (Indices[ind] > j && Indices[ind] > 0) Indices[ind]--; } Vertices.RemoveAt(j); Uvs.RemoveAt(j); Normals.RemoveAt(j); } } } } EDIT: Ok i managed to get this (code sample above updated) to render an "optimised" set of verts but the UV data is all wrong now, which would make sense because i'm basically just removing any UV Vector that represents a UV coord for a removed vert and not actually considering what I need to do to "fix the tri" so to speak. The code now seemingly does work but its quite time consuming, still looking to further optimise.

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  • Problem Solving vs. Solution Finding

    - by ryanabr
    By enlarge, most developers fall into these two camps I will try to explain what I mean by way of example. A manager gives the developer a task that is communicated like this: “Figure out why control A is not loading on this form”. Now, right there it could be argued that the manager should probably have given better direction and said something more like: “Control A is not loading on the Form, fix it”. They might sound like the same thing to most people, but the first statement will have the developer problem solving the reason why it is failing. The second statement should have the developer looking for the solution to make it work, not focus on why it is broken. In the end, they might be the same thing, but I usually see the first approach take way longer than the second approach. The Problem Solver: The problem solver’s approach to fixing something that is broken is likely to take the error or behavior that is being observed and start to research it using a tool like Google, or any other search engine. 7/10 times this will yield results for the most common of issues. The challenge is in the other 30% of issues that will take the problem solver down the rabbit hole and cause them not to surface for days on end while every avenue is explored for the cause of the problem. In the end, they will probably find the cause of the issue and resolve it, but the cost can be days, or weeks of work. The Solution Finder: The solution finder’s approach to a problem will begin the same way the Problem Solver’s approach will. The difference comes in the more difficult cases. Rather than stick to the pure “This has to work so I am going to work with it until it does” approach, the Solution Finder will look for other ways to get the requirements satisfied that may or may not be using the original approach. For example. there are two area of an application of externally equivalent features, meaning that from a user’s perspective, the behavior is the same. So, say that for whatever reason, area A is now not working, but area B is working. The Problem Solver will dig in to see why area A is broken, where the Solution Finder will investigate to see what is the difference between the two areas and solve the problem by potentially working around it. The other notable difference between the two types of developers described is what point they reach before they re-emerge from their task. The problem solver will likely emerge with a triumphant “I have found the problem” where as the Solution Finder will emerge with the more useful “I have the solution”. Conclusion At the end of the day, users are what drives features in software development. With out users there is no need for software. In todays world of software development with so many tools to use, and generally tight schedules I believe that a work around to a problem that takes 8 hours vs. the more pure solution to the problem that takes 40 hours is a more fruitful approach.

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  • Are You Meeting Social Customer Service Expectations?

    - by Mike Stiles
    Whether it’s B2B or B2C, one sure path to repeat business is making sure your buyer has a memorably pleasant and successful customer service experience with you. If they get that kind of treatment consistently, that’s called a relationship. And those aren’t broken easily. Social customer service, driven by integrated SRM (social relationship management) technology, is the venue that can effectively connect customers not only to the brand, but to other customers. Positive experiences, once administered, don’t just rest with the recipient. They’re published in the form of public raves and peer-to-peer recommendation, a force far more actionable than push advertising. What’s more, your customers have come to expect access to you and satisfaction from you using social. An NM Incite study shows 83% of Twitter users and 71% of Facebook users expect to get an answer from brands the same day they post to them on their social assets. To make sure you’re responding, you’ve got to have a tech platform that’s set up to moderate and alert so you’ll know ASAP a customer needs help. The more integrated your social enterprise is, the faster you can not only respond, but respond with the answer they’re looking for, because your system is connected to the internal resources that can surface the answer or put wheels in motion to rectify the situation in the shortest amount of time possible. But if you go to the necessary lengths to make sure your customers feel valued and important, will they really reward you? The study says 71% of consumers who got quick and effective responses from companies they contacted via social were more likely to recommend the brand to their friends and followers. So yes, sweeping people off their feet pays big dividends in terms of word-of-mouth marketing. But you should be keenly aware of the reverse side of that coin. Give people a negative experience, either in real world or virtual customer service, and that message is highly likely to get amplified through social channels faster and louder. Only 36% of the NM Incite study’s respondents reported that their problems were solved quickly and effectively. 36%? That’s hardly an impressive number. It gets worse. 10% never got so much as a response - at all. Going back to the relationship analogy, companies that are this deep in the ditch where customer service is concerned are making their girl or boyfriends really easy for a competitor to steal. Given the technology tools and data available right now for having an intimate knowledge of the customer, what products they’ve purchased, likely problems with those products, effective resolutions to those problems, and follow-up communication to gauge satisfaction, there are fewer excuses than ever for making the lifeblood of your business feel like you couldn’t care less. @mikestiles

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  • Why is the MaskBit maxed out

    - by CStreel
    Hi there for some reason the maskbit of my b2FixtureDef is being maxxed out and im not sure why Here is the declaration of the items that are used in the game enum PhysicBits { PB_NONE = 0x0000, PB_PLAYER = 0x0001, PB_PLATFORM = 0x0002 }; Basically what i want is the player to run along a surface is not slow down (i set platform & player friction to 0.0f) I then setup my Contact Listener to print out the connections (currently only have 1 platform and 1 player) Player Fixture Def b2FixtureDef fixtureDef; fixtureDef.shape = &groundBox; fixtureDef.density = 1.0f; fixtureDef.friction = 0.0f; fixtureDef.filter.categoryBits = PB_PLAYER; fixtureDef.filter.maskBits = PB_PLATFORM; Platform Fixture Def b2FixtureDef fixtureDef; fixtureDef.shape = &groundBox; fixtureDef.density = 1.0f; fixtureDef.friction = 0.0f; fixtureDef.filter.categoryBits = PB_PLATFORM; fixtureDef.filter.maskBits = PB_PLAYER; Now correct me if im wrong but these are saying the following: Player Collides with Platform Platform Collides with Player Here is the printout of the fixtures colliding with each other ******** <-- Indicates new Contact Platform ContactA: 2 MaskA: 1 ------ Player ContactB: 1 MaskB: 2 ******** <-- Indicates new Contact Platform ContactA: 2 MaskA: 1 ------ Player ContactB: 1 MaskB: 65535 ******** <-- Indicates new Contact Platform ContactA: 1 MaskA: 65535 ------ Player ContactB: 1 MaskB: 65535 Here is where i am confused. On the second & third contact the player maskBit is set to 65535 when it should be 2 and there are 3 contacts when i am sure at most there should only be 2. I've been trying to figure this out for hours and i can't understand why it is doing this. I would be very grateful is someone could shine some light on this for me UPDATE: **I printed out the class of the contacting objects. For some reason it seems to do the following: First Contact: Correct Result. Second Contact: Player b2Fixture Obtains a new maskBit. Third Contact: Platform b2Fixture appears to be set to the same as the Player b2Fixture. It would seem I have a memory race condition i think**

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  • OpenSolaris / Nexenta problems with NetXen 4-port NIC card (ntxn driver)

    - by ewwhite
    Hello, I'm running NexentaStor Enterprise on an HP ProLiant DL180 G6 server. The onboard NIC interfaces surface as igb0 and igb1 and work well. However, I've added an HP NC375T 4-port network card using the NetXen 3031 chipset. This card should be handled by the ntxn driver in the SUNWntxn package, but that results in "ntxn0: failed to map doorbell" messages upon boot. The network interfaces don't show up. After some research, I found HP's driver package for the card. The release notes for the driver package state: This version of the Driver is supported only on Oracle Solaris 10 5/09 & 10/09. Oracle Solaris 10 5/09 & 10/09 contain an older version of NetXen P3 driver package called SUNWntxn. So, adding another version of NetXen P3 driver package using pkgadd command might result in conflicts with the NetXen driver binary & related files. Users are advised to uninstall native SUNWntxn driver package before installing the new package. The install completes, but I end up with a different set of errors in initializing the card. ifconfig ntxn0 plumb ifconfig: cannot open link "ntxn0": DLPI link does not exist dmesg output: Jan 29 07:20:17 ch-san2 ntxn: [ID 977263 kern.warning] WARNING: Memory not available Jan 29 07:20:17 ch-san2 ntxn: [ID 404858 kern.notice] NOTICE: ntxn0: Mac registration error Trying to manually create the device files: root@ch-san2:/volumes# add_drv -i "4040,100" ntxn ("ntxn") already in use as a driver or alias. Update the driver: root@ch-san2:/volumes# update_drv -f ntxn devfsadm: driver failed to attach: ntxn Warning: Driver (ntxn) successfully added to system but failed to attach Any ideas on how to get this driver working, or should I ditch the card and go with an Intel or something else?

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  • "No more threads can be created in the system" in Network and Sharing Center

    - by Zell Faze
    A while back I noticed on one of our laboratory computers (Windows 7, very little extra software installed) that the network connection icon in the system tray would claim that it had no network connection, even though it did. This issue would go away after the computer was rebooted, but would surface again the next time I looked at the computer (a few days later). Upon opening the Network and Sharing Center I am shown an actual error message, but not one that seems to give me a lot of information about what the problem is. In the place of the usual information about network adapters and whether you are connected to the Internet it simply says: "No more threads can be created in the system." The Event Viewer shows hundreds of events from different services also with the same message. "Volume Shadow Copy Service error: Unexpected error calling routine CoCreateInstance. hr = 0x800700a4, No more threads can be created in the system."; "The WinHTTP Web Proxy Auto-Discovery Service service failed to start due to the following error: A thread could not be created for the service."; "The IP Helper service terminated with the following error: No more threads can be created in the system." As far as I can tell, this message seems to mean that there is some sort of resource leak in Windows where something is creating a large number of threads and those threads are not being killed off? I've tried restarting WMI and several services related to networking, without avail. Can anyone provide more information on what "No more threads can be created in the system" might mean and what I might be able to do to fix the issue? Currently the only solution appears to be restarting.

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  • Laptop choice for development: MacBook Pro 17 vs Dell Studio XPS 16 vs HP Envy 15

    - by Shalan
    Hey! First things first - let me state that I am not intending to play games on this - I have narrowed down to these 3 purely based on specs and its individual brand reliability in the market. I intend to primarily use: Visual Studio 2008 Pro a lot (develop and deploy on Windows platforms) SQL Server 2005 Oracle 10g Adobe Photoshop CS4 Microsoft Expression Studio Google Sketchup I currently use a desktop PC (Core2Duo 2.66Ghz with 3GB DDRII memory) running Vista Business 32-bit - and I have to admit that, especially for Visual Studio, its quite sluggish to a point where it affects productivity. Furthermore, I intend to only use the notebook on a table - with a cooled surface, like granite :) - so I would appreciate people's input with regard to heat issues. Im aware that the Dell's primary exhaust gets blocked by the lid when open, but some reviews don't seem to place extraordinary emphasis on heat issues resulting from this. My options for the Dell/Alienware: Core i7 720QM 4GB DDRIII memory ATI mobility 3670 (512) 128GB Solid State Drive 16-inch Full HD RGB-LED LCD display (1080p) 3-year next-business-day support My configuration for the Apple MBP: Core2Duo 2.8Ghz (Im assuming the T9600) 4GB DDRIII memory 128GB Solid State Drive standard 1 year support The one advantage I think of with the MBP is that I can have the addition of OSX (though Im unsure what I would use it for, but purely to play around with a much-boasted-about OS) What are your thoughts on this, especially regarding build-quality, heat, performance and battery-life? Much thanks! ~shalan

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  • Bad Performance when SQL Server hits 99% Memory Usage

    - by user15863
    I've got a server that reports 8 GB of ram used up at 99%. When restart Sql Server, it drops down to about 5% usage, but gradually builds back up to 99% over about 2 hours. When I look at the sqlserver process, its reported as only using 100k ram, and generally never goes up or below that number by very much. In fact, if I add up all the processes in my TaskManager, it's barely scratching the surface of my total available (yet TaskManager still shows 99% memory usage with "All processes shown"). It appears that Sql Server has a huge memory leak going on but it's not reporting it. The server has ran fine for nearly two years, with this only starting to manifest itself in the last 3-4 weeks. Anyone seen this or have any insight into the problem? EDIT When the server hits 99%, performance goes down hill. All queries to the server, apps, etc. come to a crawl. Restarting the service makes things zippy again, until 2 hours has passed and the server hits 99% once again.

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  • Installing SQLServer 2005 on Windows 7 64bit

    - by Mostafa
    Hi , It's 3 days I'm trying to install SqlServer 2005 under Windows 7 64 bit on my computer. First let me tell you what I've done and what I've got till now . 1-I Installed Windows 7 64 Bit on my computer 2-I tried to install SQl Server 2005 "Developer Edition" 2.1 But in "System Configuration Check" Page i recieved 2 warning , One for "IIS Feature Requirement" and another for "ASP.NET Version Registration Rquired" . 2.1.1 . I installed "Internet Information Services" from "Turn Windows features on or off" section in control panel 2.1.2 I Enabled reporting service 32 bit from "Inetpub= AdminScripts = adsutil.vbs" 2.2 At this stage There was no waring in System Configuration Check 3- So I installed SQl Server 2005 Developer Edition By all default settings 4- I installed Sql Server 2005 Service Pack 3 64 bit Now when when i run "Management Studio" There is no name in "Server name" section . I typed my Computer name Or "." and i got this Error : A network -related instance-specific error occurred while establishinga connection to SQL Server. The server was not found or was not accessible. Verify that the instance name is correct and that SQL Server is configured to allow remote connections. (Provider: Named Pipes Provider , error :40 - Could not open a connection to SQL Server ) ( Microsoft SQL Server , Error :2) . I googled some for this Error and some people said follow this instruction: Startsql server 2005Configuration toolsSql Server Surface Configuration AreaSurface Area Configuration for services and Connections But i got this Error : No SQl SErver 2005 Components were found on the specified computer . Either no components are installed , or you are not a administrator on this computer (SQLSAC) I'm really tired because of that , and i don't know what's wrong with this . Some more information : I have no additonal software on my computer , like Antivirus or Proxy I tried all step with "Standard Edition" either , but no difference My user is Administrator I tried more than 5 times all those steps including re-installing Windows 7 . Please help me , I'm losing all my hair

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  • Backup, Migrate or Clone Failing CentOS 4 (LVM)

    - by Hegelworm
    Hello there, I've been running a BlueQuartz CentOS 4 system (Nuonce.net distro) for a few years now and although the hard drive (Deskstar) has always been a bit noisy, on a few recent occasions I've heard it having trouble spinning up. Basically, I want to clone this drive to a similar sized one (80 Gig). I've spent many hours reading upon dd, dd_rescue, rsync, clonezilla and LVM mirroring yet the sheer number of options and nightmarish accounts has left me frozen - unable to make an informed decision as to how to start. I've made a few attempts. dd failed after about 2 hours, as, although the drives appeared to be identical on the surface (ATA Seagate Barracudas, Thai not Chinese), the destination drive is slightly smaller. My most recent attempt involved using a Debian CD to format the new drive and then rsync-ing everything over and editing the new drive's grub and fstab to reflect the changes. No joy here either as I hadn't chosen LVM when partitioning the destination drive and it wouldn't boot. As you can probably tell, I'm out of my depth here and a panic-invoking mixture of caution and frustration has prompted me to sign up here. The server itself, although not strictly a production environment, has a very specific installation of Festival, LAME and ffMpeg and provides the back-end for a Text-to-Speech jQuery plugin that I've built over the last 2 years. I'm also planning to rebuild the whole TTS system on Debian as the existing CentOS system still has PHP4 etc. For now though, I'd really like to just shift everything over to a new drive. As this is my first post, please feel free to lay any house rules on me that I might've overlooked; I've been hovering around StackOverflow for a while now but have only just signed up. Many thanks.

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  • windows 2003 under Hyper-V - can't send/receive ping

    - by glaucon
    I've installed Windows 2003 x64 R2 SP2 under Hyper-V (the Windows Pro 8 edition). I have a NIC configured but I can't move any traffic on it. In particular I can't send or receive Pings. Scoreboard There is a second VM running Ubuntu under the Windows 8 host which is able to send and receive pings from the host O/S . When I try to ping from Windows 2003 guest to Windows 8 host I get 'Request Timed Out'. When I try to ping from Windows 8 host to Windows 2003 guest I get 'Reply from 192.168.10.107 Destination Host Unreachable'. There's no problem pinging from the Ubuntu guest to the Windows 8 host and no problem pinging from the Windows 8 host to the Unbuntu guest. Environment Integration services are installed on Windows 2003. The windows 2003 needs a static IP address of 192.168.10.15. The Windows 2003 ipconfig output looks like this : While the host o/s ipconfig output looks like this : Event Logs The only things I can see in the event logs which is (a) looks signifcant and (b) is not related to the lack of networking is this : I'm not sure if that's significant or not. Hyper-V and NICs When the Windows 2003 guest was first booted it had no NIC; I subsequently added a 'Legacy Network Connector' which I couldn't get Windows 2003 to recognise; I subsequently removed that and added a 'Standard Network Connector' and at least on the surface this works ... only it doesn't. 'Virtual Network Type' is external. Although I've only mentioned ping there's no other evidence of network activity. 'Allow incoming echo request' is enabled on the Windows 2003 guest. HELP ? What else should I look at or do to resolve this problem ? EDIT 1: I should have said that I turned off the firewall on the W2003 server for a while and retested the pings; same result.

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  • Hard drive had reallocated sectors...but now it magically doesn't! Can I trust it?

    - by rob
    Last week my SMART diagnostics utility, CrystalDiskInfo, reported that the external hard drive that I was saving my backups to had suddenly reported 900+ reallocated sectors. I double-checked to confirm, then ordered a replacement drive. I spent all of this week copying data from that drive to the new drive. But toward the end of the copy, something peculiar happened. CrystalDiskInfo popped up an alert that the reallocated sector count had gone back down to 0. I know that when SMART detects a read error on a block, it adds that block to the current pending reallocation list. If it subsequently is successfully written or read later, it is removed from the list and assumed to be fine, but if a subsequent write fails, it is marked bad and added to the reallocated sector count. What concerns me most is that I've never read anywhere that a sector can be recovered as "good" after it has been marked as a bad sector and remapped. I've just finished running an extended SMART diagnostic, and it found no surface errors. Now I'm doubtful that the manufacturer will honor a warranty claim if the SMART info does not report any problems. Has anyone had this happen? If so, then is the drive, indeed, okay, or should I be concerned about an imminent failure?

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  • Blu-ray BD-R: Would you physically store it in a CaseLogic Wallet pocket?

    - by Rob
    I keep several backup copies of my material and files. For my DVDs, one set of copies is kept in a CaseLogic wallet folder pack, so that I can easily move this around when visiting friends, family or for business. This is highly convenient. The other sets are kept in their jewel cases in hard plastic see thru storage boxes. Although CaseLogic wallet material is designed to be abrasion free, their caveat is that external dust will be the cause of any blemishes. If hard dust gets in these pockets, which is inevitable, this will occasionally cause light hair like scratches on the disc surface as the discs are removed and returned for access to their contents. This is of no consequence as the laser and error correction can more than cope with this. I'm aware that the blu-ray spec requires anti-scratch in disc surfaces but was wondering that, given the smaller pits, would dust and light scratches from wallet storage cause more problems with blu-rays than they would with DVDs? I'm using Blu-ray BD-R and BD-R DL write once media.

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  • Hardware issue: computer plays beep sounds at startup, and then turns off

    - by Darkkurama
    Turns out that after moving, my computer got damaged somehow. I installed my computer 2 days ago. I didn't check the state of the hardware parts and turned the pc on recklessly, not realizing that the cpu fan was dettached from the cpu. After this I reattached the fan. The computer worked kind of faulty after that, because at the time of startup, it would play a long beep (different from the normal beep) and won't display anything. I tried restarting after this incident and it got fixed (don't know how, but it did), and I was even able to play some videogames for some hours (more than 5). This morning I tried to get this issue sorted out by checking again the cpu and in general, the connections, and for my surprise, at the time of turning it on again, the computer wouldn't boot at all. I reapplied some thermal paste to the cpu and fan, but got no results (I did this because the old paste was very badly distributted along the surface of both cpu and fan). Now every time I turn it on, the computer acts randomly: sometimes at startup, it plays a long continous beep and then turns off. one time it played a long continous beep and got to the windows password input screen, but then it turned off More frequently, I turn it on and after some seconds, it turns off without any sound. You can check this video I recorded, which features how the computer behaves most of the time Another one I tried troubleshoting it myself by disconnecting my graphic card, rams, HDD and even the cpu and its fan with no result. Computer specs: Intel Core 2 Quad Q6600 processor, Nvidia xfx gtx 260 black edition, 4 GB ram, 500 GB hard drive, Windows 7 64 bit

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  • Trouble cloning a Macbook Pro hard drive

    - by Mirko Froehlich
    I am trying to upgrade the 250GB hard drive in my MacBook Pro (early 2008 model) to a 750GB drive. I have connected the new drive via an external USB enclosure. The drive is recognized fine, I can format it, etc. However, every time I try to clone the drive, I am getting Input/Output errors. Before the clone operation, I have verified both the internal and the external drive using Disk Utility, and they both check out fine. After the clone operation, the external drive shows multiple "Invalid node structure" errors: I have tried two approaches for cloning the drive: Using Disk Utility, by starting from the OSX install DVD Using Carbon Copy Cloner The outcome is the same in both cases. The Carbon Copy Cloner logs show a handful of the following types of errors: rsync: mkstemp "<... an external filename ...>" failed: Input/output error (5) rsync: stat "<... an external filename ...>" failed: Input/output error (5) The actual files affected seem to be different across different runs of the application. Before the last run, I used Disk Utility to (once more) reformat the external drive and explicitly overwrite it with zeros, but this made no difference. I also tried running a surface scan in Tech Tool Pro overnight. It got about 2/3 of the way through before I had to disconnect the drive (had to take my MacBook Pro to work), but so far it didn't report any bad blocks. Assuming it scans the drive in the same order in which blocks would be allocated during actual use, it seems like if bad blocks were to blame for the clone failures, they should have been found already (given that the source drive is only 250GB). As a last attempt, I may try SuperDuper as well, although my understanding is that it uses the same underlying rsync approach as Carbon Copy Cloner, so it's unlikely to perform any better. Are there any other things I should try before I send the drive in for a replacement? Could these problems be caused by my internal drive, even though it works fine and checks out fine in Disk Utility?

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  • How to check DVD integrity at max read speed of DVD writer

    - by ashishsony
    I need to check the integrity of burned DVDs so that I can be sure about my backed-up data. I use DL-DVDs to take the backup. Earlier I used VSO Inspector software for the same but the day I switched to DL-DVDs the VSO Inspector gives me errors upon checking. I think the errors are because the switching of layer writing involves some dummy data somewhere. Secondly, it's damned slow for checking. I believe if there is a utility that can read all files (not the disk surface) and report if some files are unreadable would do the job. But it should be quick! Nobody wants to sit for disk checking for 3-4 hours after a quick 30 min data burn! I am looking for such a utility on Windows or Linux. Even scripts (python, etc) will do. I just want to be assured that the data is safe. Can someone help me in this? Thanks.

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  • Uploading file > 1 MB on Django admin gives 400 Bad Request response.

    - by ayaz
    I have a small Django (1.2.x) project deployed on Apache (2.x) via mod_wsgi (2.x). In the admin, if I upload a file < 1MB, I can get it through; however, for a file, say, 1.2MB in size, I get a 400 response from the server with "Error 400" in the body only. I am wondering why this is happening. As far as I can see, there is no LimitRequestBody set in Apache configuration. I have tried uploading with several browsers including: Firefox, Chrome, and Safari. In the log file for Apache, there is apparently no entry for requests that gave the 400 error response. This is strange. I should point out that the scenario where this is happening is thus: The project in question is deployed on two identical Apache servers (completely identical setup) that are behind a load balancer. On my development setup, of course, the problem does not surface. Any help with this will be very much appreciated.

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  • Overscan in Catalyst Control Center

    - by alex
    I've connected my PC to my TV via HDMI (I've also tried using DVI). Whatever the resolution (anything from 800 x 600 to 1080p), the image displayed on the TV does not fill the entire screen surface; there's a black border on the edge of the image. This happens in both Vista and Windows 7. After a bit of searching I came to the conclusion it's got something to do with overscan done by the graphics card (ATI 3200HD). It's definitely not the TV because on my old PC there were no such problems. I've searched for the option in Catalyst Control Center 9.9 but it's not available for the TV; if I connect a normal LCD display, the option is there, but only for the LCD screen. If I choose Configure for my TV, where the overscan option should be, it takes me to the Welcome tab in CCC. How can I make the image fill the entire screen? How can I enable/disable overscan for my TV?

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  • Smart card driven membership and door entry system

    - by Rob G
    I'm looking at putting in a smart card driven system at my local sports club (which doesn't have oodles of money), and since they're willing to pay for hardware, and I'm willing to do the technical setup, I was wondering if anyone had any experience in setting something like this up. Writing any software needed is not the problem, I've pretty much got that covered with various open source projects out there and custom code I'll write, but it's more the hardware side I'm not too sure about and I'm looking for advice from people out there. I'm sure there are numerous complications, but on the surface it looks fairly simple. I'd basically like to enable members to swipe/touch a smart card at the door to gain entry to the club, walk up to a touch screen PC and swipe/touch a card reader there to "login" to the system I create, which will allow them to book club facilities etc. I may even want that same card to then activate things like lights or music when they enter the room they've booked. Pretty Eutopian I know, but still, we'd like to get as close as we can. As I said, the software shouldn't be a problem, and on the hardware side, so far I'm looking at: All in one touch screen PC running Windows 7 or Ubuntu USB card reader (not sure which one to buy) Smart Cards (again, never bought these before) Door/lighting hardware that could be triggered (not sure here either) If anyone has any advice on implementing something like this - especially the items I'm not sure about above, and of course anything I've missed out that's crucial, I'd be most grateful. Recommended hardware that you've used for something like this would be fantastic!

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