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  • OpenGL-ES: Change (multiply) color when using color arrays?

    - by arberg
    Following the ideas in OpenGL ES iPhone - drawing anti aliased lines, I am trying to draw stroked anti-aliased lines and I am successful so far. After line is draw by the finger, I wish to fade the path, that is I need to change the opacity (color) of the entire path. I have computed a large array of vertex positions, vertex colors, texture coordinates, and indices and then I give these to opengl but I would like reduce the opacity of all the drawn triangles without having to change each of the color coordinates. Normally I would use glColor4f(r,g,b,a) before calling drawElements, but it has no effect due to the color array. I am working on Android, but I believe it shouldn't make the big difference, as long as it is OpenGL-ES 1.1 (or 1.0). I have the following code : gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE_MINUS_SRC_ALPHA); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glShadeModel(GL10.GL_SMOOTH); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glEnable(GL10.GL_TEXTURE_2D); // Should set rgb to greyish, and alpha to half-transparent, the greyish is // just there to make the question more general its the alpha i'm interested in gl.glColor4f(.75f, .75f, .75f, 0.5f); gl.glVertexPointer(mVertexSize, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FLOAT, 0, mColorBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexCoordBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, indexCount, GL10.GL_UNSIGNED_SHORT, mIndexBuffer.position(startIndex)); If I disable the color array gl.glEnableClientState(GL10.GL_COLOR_ARRAY);, then the glColor4f works, if I enable the color array it does nothing. Is there any way in OpenGl-ES to change the coloring without changing all the color coordinates? I think that in OpenGl one might use a fragment shader, but it seems OpenGL does not have a fragment shader (not that I know how to use one).

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  • Issues in Convergence of Sequential minimal optimization for SVM

    - by Amol Joshi
    I have been working on Support Vector Machine for about 2 months now. I have coded SVM myself and for the optimization problem of SVM, I have used Sequential Minimal Optimization(SMO) by Mr. John Platt. Right now I am in the phase where I am going to grid search to find optimal C value for my dataset. ( Please find details of my project application and dataset details here http://stackoverflow.com/questions/2284059/svm-classification-minimum-number-of-input-sets-for-each-class) I have successfully checked my custom implemented SVM`s accuracy for C values ranging from 2^0 to 2^6. But now I am having some issues regarding the convergence of the SMO for C 128. Like I have tried to find the alpha values for C=128 and it is taking long time before it actually converges and successfully gives alpha values. Time taken for the SMO to converge is about 5 hours for C=100. This huge I think ( because SMO is supposed to be fast. ) though I`m getting good accuracy? I am screwed right not because I can not test the accuracy for higher values of C. I am actually displaying number of alphas changed in every pass of SMO and getting 10, 13, 8... alphas changing continuously. The KKT conditions assures convergence so what is so weird happening here? Please note that my implementation is working fine for C<=100 with good accuracy though the execution time is long. Please give me inputs on this issue. Thank You and Cheers.

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  • Add icon on spark button skin

    - by Jerry
    Hello all I am trying to add different icon on different buttons. I have my skin file ready but not sure if I have to create different skin class for different button. It sounds inefficient. Any suggestions? Thanks for the reply... <s:Button id="pass" width="110" height="35" fontWeight="bold" fontSize="12" fontFamily="arial" label="Past Track" data="@Embed('assets/IconAirplain.png')" click="pass_clickHandler(event)" skinClass="skins.CustomSkin"/> <s:Button id="future" width="110" height="20" fontWeight="bold" fontSize="12" fontFamily="arial" label="Future Plan" click="future_clickHandler(event)" skinClass="skins.CustomSkin"/> Skin..... <!-- layer 2: fill --> <!--- @private --> <s:Rect id="fill" left="1" right="1" top="1" bottom="1" radiusX="2"> <s:fill> <s:LinearGradient rotation="90"> <s:GradientEntry color="#304fd7" color.over="#4b6bf6" color.down="0xAAAAAA" alpha="0.85" /> <s:GradientEntry color="#1f38a3" color.over="#3653cf" color.down="0x929496" alpha="0.85" /> </s:LinearGradient> </s:fill> </s:Rect> <!-- icon --> // I could add my icon here but that would make me to create //different icon image for different button

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  • Make an image transparent in IE to show non-transparent background

    - by Select0r
    Hi, I'm trying to get this thing to work in IE (any version - works in FF, Opera, Safari, Chrome ...): I have a DIV with a background-image. The DIV also contains an image that should be transparent onMouseOver. The expected behaviour now is that the DIV-background would shine through the transparent image (which it does in all browsers but IE). Instead it looks like the image is getting transparent but on a white background, I can't see the DIV's background through the image. Here's some code: <div><a href="#" class"dragItem"><img /></a></div> And some CSS: .dojoDndItemOver { cursor : pointer; filter : alpha(opacity = 50); opacity : 0.5; -moz-opacity : 0.5; -khtml-opacity : 0.5; } .dragItem:hover { filter : alpha(opacity = 30); opacity : 0.3; -moz-opacity : 0.3; -khtml-opacity : 0.3; background : none; } All of this is embedded in a Dojo Drag-n-Drop-system, so dojoDndItemOver will automatically be set to the DIV on MouseOver, dragItem is set to the href around the image (using the same class on the image directly doesn't work at all as IE doesn't support "hover" on other items that href). Any ideas? Or is it an IE-speciality to just "simulate" transparency on images by somehow just greying them out instead of providing real transparency and showing whatever is beneath?

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  • How to scale a sprite image without losing color key information?

    - by Michael P
    Hello everyone, I'm currently developing a simple application that displays map and draws some markers on it. I'm developing for Windows Mobile, so I decided to use DirectDraw and Imaging interfaces to make the application fast and pretty. The map moves when user moves finger on the touchscreen, so the whole map moving/scrolling animation has to be fast, but it is not. On every map update I have to draw portion of the map, control buttons, and markers - buttons and markers are preloaded on DirectDraw surface as a mipmap. So the only thing I do is BitBlit from the mipmap to a back buffer, and from the back buffer to a primary surface (I can't use page flipping due to the windowed mode of my application). Previously I used premultiplied-alpha surface with 32 bit ARGB pixel format for images mipmap, everything was looking good, but drawing entire "scene" was horribly slow - i could forget about smooth map scrolling. Now I'm using mipmap with native (RGB565) pixel format and fuchsia (0xFF00FF) color key. Drawing is much better my mipmap surface is generated on program loading - images are loaded from files, scaled (with filtering) and drawn on mipmap. The problem is, that image scaling process blends pixel colors, and those pixels which are on the border of a sprite region are blended with surrounding fuchsia pixels resulting semi-fuchsia color that is not treated as color key. When I do blitting with color key option, sprites have small fuchsia-like borders, and it looks really bad. How to solve this problem? I can use alpha blitting, but it is too slow - even in ARGB 1555 format.

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  • CIE XYZ colorspace: is it RGBA or XYZA?

    - by Tronic
    I plan to write a painting program based on linear combinations of xy plane points (0,1), (1,0 ) and (0,0). Such system works identically to RGB, except that the primaries are not within the gamut but at the corners of a triangle that encloses the entire gamut, therefore allowing for all colors to be reproduced. I have seen the three points being referred to as X, Y and Z (upper case) somewhere, but I cannot find the page anymore. My pixel format stores the intensity of each of those three components the same way as RGB does, together with alpha value. This allows using pretty much any image manipulation operation designed for RGBA without modifying the code. What is my format called? Is it XYZA, RGBA or something else? Google doesn't seem to know of XYZA and RGBA will get confused with sRGB + alpha (which I also need to use in the same program). Notice that the primaries X, Y and Z and their intensities have little to do with the x, y and z coordinates (lower case) that are more commonly used.

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  • How to convert CMYK to RGB programmatically in indesign.

    - by BBDeveloper
    Hi, I have a CMYK colorspace in indesign, i want to convert that as RGB color space, I got some codes, but I am getting incorrect data. Some of the codes which I tried are given below double cyan = 35.0; double magenta = 29.0; double yellow = 0.0; double black = 16.0; cyan = Math.min(255, cyan + black); //black is from K magenta = Math.min(255, magenta + black); yellow = Math.min(255, yellow + black); l_res[0] = 255 - cyan; l_res[1] = 255 - magenta; l_res[2] = 255 - yellow; @Override public float[] toRGB(float[] p_colorvalue) { float[] l_res = {0,0,0}; if (p_colorvalue.length >= 4) { float l_black = (float)1.0 - p_colorvalue[3]; l_res[0] = l_black * ((float)1.0 - p_colorvalue[0]); l_res[1] = l_black * ((float)1.0 - p_colorvalue[1]); l_res[2] = l_black * ((float)1.0 - p_colorvalue[2]); } return (l_res); } The values are C=35, M = 29, Y = 0, K = 16 in CMYK color space and the correct RGB values are R = 142, G = 148, B = 186. In adobe indesign, using swatches we can change the mode to CMYK or to RGB. But I want to do that programmatically, Can I get any algorithm to convert CMYK to RGB which will give the correct RGB values. And one more question, if the alpha value for RGB is 1 then what will be the alpha value for CMYK? Can anyone help me to solve these issues... Thanks in advance.

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  • Custom UIButton for Iphone.

    - by Amal
    I have an view in my App which has a number of buttons based on the number of items returned by the server. So if the server returns say 10 items, there should be 10 buttons and clicking on each button should call a different person. For the above purpose I created a custom button class deriving from UIButton. @implementation HopitalButton @synthesize index; @synthesize button_type; - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { UIImage* img = [UIImage imageNamed:@"dr_btn.png"]; [img stretchableImageWithLeftCapWidth:10 topCapHeight:10]; [self setBackgroundImage:img forState:UIControlStateNormal]; [self setTitleColor:[UIColor colorWithRed:0.698 green:0.118 blue:0.376 alpha:1] forState:UIControlStateNormal] ; [self setFont:[UIFont fontWithName:@"Helvetica Bold" size:13]]; self.titleLabel.textColor = [UIColor colorWithRed:178 green:48 blue:95 alpha:1]; self.adjustsImageWhenHighlighted = YES; } return self; } - (void)dealloc { [super dealloc]; } @end Now the problem with the above code is that it does not create buttons that look similar to the buttons created by default in Interface builder. The borders are missing. And I create buttons of the above type by the following code: HopitalButton* hb = [[HopitalButton alloc] init]; hb.button_type = @"call"; hb.frame = CGRectMake(50, 50 + i * 67, 220, 40); [self.scroll_view addSubview:hb]; [hb setTitle:[[[self.office_full_list objectAtIndex:i] objectForKey:@"Staff" ]objectForKey:@"FullName"] forState:UIControlStateNormal]; hb.index = [NSNumber numberWithInt:[self.button_items count]]; [self.button_items insertObject:hb atIndex:[self.button_items count]]; [hb addTarget:self action:@selector(buttonClicked:) forControlEvents:UIControlEventTouchUpInside]; I am not finding a way to set the button type for this custom button. Is there a way i can do it ? Or is there a better way to design the code.

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  • jQuery Animate Inconsistencies between Browsers

    - by silent1mezzo
    I'm trying to figure out why this works in FireFox, Chrome but not in IE and not properly in Safari and Opera (you can view it working at http://41six.com/about/) HTML: <div id="menu"> <ul> <li> <a href="/" class="home" title="Home" alt="fortyonesix">&nbsp;</a> <div id='home-hover'>Home Page</div> </li> </ul> </div> CSS: #menu .home { display:block; height:24px; width:24px; background-image: url('../images/Home.png'); } #home-hover { position:fixed; padding: 3px 0 3px 10px; left:40px; top:125px; width: 100px; height: 20px; background-color:#000; color: #fff; z-index:9999; opacity: .9; filter: alpha(opacity=90); -ms-filter:"progid:DXImageTransform.Microsoft.Alpha(Opacity=90)"; -moz-border-radius-topright: 5px; -webkit-border-top-right-radius: 5px; -moz-border-radius-bottomright: 5px; -webkit-border-top-bottom-radius: 5px; display:none; } JQuery: $('.home').hover(function() { $('#home-hover').animate({width:'toggle'},200); }, function() { $('#home-hover').animate({width:'toggle'},200); }); It's definitely not pretty but I'm not sure why its not working for Safari, Opera and IE

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  • Comparing UIColors or CGColor or CGColorSpace

    - by wiznaibus
    I'm having an issue comparing UIColors. I have an image, which I have successfully extracted the color on the image at which the user clicked. Now I want to compare that color with other colors, but I'm getting some strange results. Here's what I've tried: CGColorRef pixelColor = [[buttonImage colorAtPixel:point] CGColor]; UIColor* color = [UIColor colorWithCGColor:pixelColor]; UIColor* aqua = [UIColor colorWithRed:0.521569 green:0.768627 blue:0.254902 alpha:1]; if (CGColorEqualToColor(color.CGColor, aqua.CGColor)) { DLog(@"Apparently, it works"); } DLog(@"%@", color.CGColor); DLog(@"%@", aqua.CGColor); Output: 2011-05-21 19:48:27.144 Coffee[66860:207] -[DescriptorsViewController touchesEnded:withEvent:] <CGColor 0x4d1eb80> [<CGColorSpace 0x4d1a070> (kCGColorSpaceDeviceRGB)] ( 0.521569 0.768627 0.254902 1 ) 2011-05-21 19:48:27.145 Coffee[66860:207] -[DescriptorsViewController touchesEnded:withEvent:] <CGColor 0x4d1f750> [<CGColorSpace 0x4d1a070> (kCGColorSpaceDeviceRGB)] ( 0.521569 0.768627 0.254902 1 ) It looks like the CGColor addresses are different, but the CGColorSpaces are the same, but I can't figure out how to compare the CGColorSpaces I've also tried this: CGColorRef pixelColor = [[buttonImage colorAtPixel:point] CGColor]; UIColor* color = [UIColor colorWithCGColor:pixelColor]; UIColor* aqua = [UIColor colorWithRed:0.521569 green:0.768627 blue:0.254902 alpha:1]; if ([color isEqual:aqua]) { DLog(@"Apparently, it works"); } DLog(@"%@", color.CGColor); DLog(@"%@", aqua.CGColor); The same silliness occurs. 2011-05-21 20:02:49.277 Coffee[67013:207] -[DescriptorsViewController touchesEnded:withEvent:] <CGColor 0x4d3b810> [<CGColorSpace 0x5912010> (kCGColorSpaceDeviceRGB)] ( 0.521569 0.768627 0.254902 1 ) 2011-05-21 20:02:49.278 Coffee[67013:207] -[DescriptorsViewController touchesEnded:withEvent:] <CGColor 0x4d3ba20> [<CGColorSpace 0x5912010> (kCGColorSpaceDeviceRGB)] ( 0.521569 0.768627 0.254902 1 )`

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  • Looking for merge tool with very good in-line-comparison support

    - by peter p
    I have seen this topic discussed several times, but emphasis is on "very good in-line-comparison" here, which was not really covered by those threads. E.g. I would like the tool to recognize and highlight that the resource "colorpicker_newstring" has been added when comparing the following two blocks. WinMerge and Kdiff both fail... Does anyone know a software that does not? I am using Windows. Ah, and I'd prefer free/OS software, of course. Thanks a lot in advance, Peter File A: <resource name="colorpicker_title">Color picker</resource> <resource name="colorpicker_apply">Apply</resource> <resource name="colorpicker_transparent">Transparent</resource> <resource name="colorpicker_htmlcolor">HTML color</resource> <resource name="colorpicker_red">Red</resource> <resource name="colorpicker_newstring">New String</resource> <resource name="colorpicker_green">Green</resource> <resource name="colorpicker_blue">Blue</resource> <resource name="colorpicker_alpha">Alpha</resource> <resource name="colorpicker_recentcolors">Recently used colors</resource> File B: <resource name="colorpicker_title">Sélecteur de couleur</resource> <resource name="colorpicker_apply">Appliquer</resource> <resource name="colorpicker_transparent">Transparent</resource> <resource name="colorpicker_htmlcolor">Couleur HTML</resource> <resource name="colorpicker_red">Rouge</resource> <resource name="colorpicker_green">Vert</resource> <resource name="colorpicker_blue">Bleu</resource> <resource name="colorpicker_alpha">Alpha</resource> <resource name="colorpicker_recentcolors">Couleurs récentes</resource>

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  • how to rotate the Circle in DrawRect?

    - by senthilmuthu
    HI, i want to draw a circle in DrawRect through context like pie chart(took from tutorial) thorugh UITouch? i have given the code as follows,how can i rotate ? any help please? define PI 3.14159265358979323846 define snapshot_start 360 define snapshot_finish 360 static inline float radians(double degrees) { return degrees * PI / 180; } - (void)drawRect:(CGRect)rect { // Drawing code CGRect parentViewBounds = self.bounds; CGFloat x = CGRectGetWidth(parentViewBounds)/2; CGFloat y = CGRectGetHeight(parentViewBounds)*0.55; // Get the graphics context and clear it CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextClearRect(ctx, rect); // define stroke color CGContextSetRGBStrokeColor(ctx, 1, 1, 1, 1.0); // define line width CGContextSetLineWidth(ctx, 4.0); // need some values to draw pie charts double snapshotCapacity =20; double rawCapacity = 100; double systemCapacity = 1; int offset = 5; double pie1_start = 315.0; double pie1_finish = snapshotCapacity *360.0/rawCapacity; double system_finish = systemCapacity*360.0/rawCapacity; CGContextSetFillColor(ctx, CGColorGetComponents( [[UIColor greenColor] CGColor])); CGContextMoveToPoint(ctx, x+2*offset, y); CGContextAddArc(ctx, x+2*offset, y, 100, radians(snapshot_start), radians(snapshot_start+snapshot_finish), 0); CGContextClosePath(ctx); CGContextFillPath(ctx); // system capacity CGContextSetFillColor(ctx, CGColorGetComponents( [[UIColor colorWithRed:15 green:165/255 blue:0 alpha:1 ] CGColor])); CGContextMoveToPoint(ctx, x+offset,y); CGContextAddArc(ctx, x+offset, y, 100, radians(snapshot_start+snapshot_finish+offset), radians(snapshot_start+snapshot_finish+system_finish), 0); CGContextClosePath(ctx); CGContextFillPath(ctx); /* data capacity */ CGContextSetFillColor(ctx, CGColorGetComponents( [[UIColor colorWithRed:99/255 green:184/255 blue:255/255 alpha:1 ] CGColor])); CGContextMoveToPoint(ctx, x, y); CGContextAddArc(ctx, x, y, 100, radians(snapshot_start+snapshot_finish+system_finish+offset), radians(snapshot_start), 0); CGContextClosePath(ctx); CGContextFillPath(ctx); }

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  • How to modify the style of jQuery DatePicker's disabled dates?

    - by Clay
    Given this page: http://jqueryui.com/demos/datepicker/#min-max And viewing its source: http://jqueryui.com/themeroller/css/parseTheme.css.php I can change the following line (using Chrome's inspect element feature) and see those changes reflected: .ui-state-disabled, .ui-widget-content .ui-state-disabled { opacity: .35; filter:Alpha(Opacity=35); background-image: none; } However, if I try to override my own test page with something like... .ui-state-disabled, .ui-widget-content .ui-state-disabled { opacity: .99 !important; filter:Alpha(Opacity=99) !important; background-image: none !important; color:Red !important; } ...I do not see my changes reflected in the calendar. I can make other changes in my own test page and those are reflected for other classes in the datepicker. So, I'm not having any kind of path issue to the .js or .css files. What am I missing here? UPDATE/SOLUTION Firebug to the rescue...this took care of my styling needs: .ui-datepicker-week-end{color: #c0c0c0 !important;} div#ui-datepicker-div.ui-datepicker{color: #c0c0c0;} div#ui-datepicker-div.ui-datepicker:hover{cursor: default important;} .ui-datepicker-calendar th{color: #222222 !important;}

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  • Convert bitmap image information into CGImage in iPhone OS 3

    - by giftederic
    I want to create a CGImage with the color information I already have Here is the code for converting the CGImage to CML, CML_color is a matrix structure - (void)CGImageReftoCML:(CGImageRef *)image destination:(CML_color &)dest{ CML_RGBA p; NSUInteger width=CGImageGetWidth(image); NSUInteger height=CGImageGetHeight(image); CGColorSpaceRef colorSpace=CGColorSpaceCreateDeviceRGB(); unsigned char *rawData=new unsigned char[height*width*4]; NSUInteger bytesPerPixel=4; NSUInteger bytesPerRow=bytesPerPixel*width; NSUInteger bitsPerComponent=8; CGContextRef context=CGBitmapContextCreate(rawData, width, height, bitsPerComponent, bytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGColorSpaceRelease(colorSpace); CGContextDrawImage(context, CGRectMake(0, 0, width, height), image); CGContextRelease(context); int index=0; for (int i=0; i<height; i++) { for (int j=0; j<width; j++) { p.red=rawData[index++]; p.green=rawData[index++]; p.blue=rawData[index++]; p.alpha=rawData[index++]; dest(i,j)=p; } } delete[] rawData; } Now I want the reverse function, which converts CML into CGImage. I know all the color and alpha information to create the image, which stored in the matrix CML, but how can I do that?

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  • Flash "visible" issue

    - by justkevin
    I'm writing a tool in Flex that lets me design composite sprites using layered bitmaps and then "bake" them into a low overhead single bitmapData. I've discovered a strange behavior I can't explain: toggling the "visible" property of my layers works twice for each layer (i.e., I can turn it off, then on again) and then never again for that layer-- the layer stays visible from that point on. If I override "set visible" on the layer as such: override public function set visible(value:Boolean):void { if(value == false) this.alpha = 0; else {this.alpha = 1;} } The problem goes away and I can toggle "visibility" as much as I want. Any ideas what might be causing this? Edit: Here is the code that makes the call: private function onVisibleChange():void { _layer.visible = layerVisible.selected; changed(); } The changed() method "bakes" the bitmap: public function getBaked():BitmapData { var w:int = _composite.width + (_atmosphereOuterBlur * 2); var h:int = _composite.height + (_atmosphereOuterBlur * 2); var bmpData:BitmapData = new BitmapData(w,h,true,0x00000000); var matrix:Matrix = new Matrix(); var bounds:Rectangle = this.getBounds(this); matrix.translate(w/2,h/2); bmpData.draw(this,matrix,null,null,new Rectangle(0,0,w,h),true); return bmpData; } Incidentally, while the layer is still visible, using the Flex debugger I can verify that the layer's visible value is "false".

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  • Trouble using latex in Matplotlib / Scipy etc.

    - by ajhall
    I'm having some issues with my first attempts at using matplotlib and scipy to make some scatter plots of my data (too many variables, trying to see many things at once). Here's some code of mine that is working fairly well... import numpy from scipy import * import pylab from matplotlib import * import h5py FileID = h5py.File('3DiPVDplot1.mat','r') # (to view the contents of: list(FileID) ) group = FileID['/'] CurrentsArray = group['Currents'].value IvIIIarray = group['IvIII'].value PFarray = group['PF'].value growthTarray = group['growthT'].value fig = pylab.figure() ax = fig.add_subplot(111) cax = ax.scatter(IvIIIarray, growthTarray, PFarray, CurrentsArray, alpha=0.75) cbar = fig.colorbar(cax) ax.set_xlabel('Cu / III') ax.set_ylabel('Growth T') ax.grid(True) pylab.show() I tried to change the code to include latex fonts and interpreting, none of it seems to work for me, however. Here's an example attempt that didn't work: import numpy from scipy import * import pylab from matplotlib import * import h5py rc('text', usetex=True) rc('font', family='serif') FileID = h5py.File('3DiPVDplot1.mat','r') # (to view the contents of: list(FileID) ) group = FileID['/'] CurrentsArray = group['Currents'].value IvIIIarray = group['IvIII'].value PFarray = group['PF'].value growthTarray = group['growthT'].value fig = pylab.figure() ax = fig.add_subplot(111) cax = ax.scatter(IvIIIarray, growthTarray, PFarray, CurrentsArray, alpha=0.75) cbar = fig.colorbar(cax) ax.set_xlabel(r'Cu / III') ax.set_ylabel(r'Growth T') ax.grid(True) pylab.show() I'm using fink installed python26 with corresponding packages for scipy matplotlib etc. I've been using iPython and manual work instead of scripts in python. Since I'm completely new to python and scipy, I'm sure I'm making some stupid simple mistakes. Please enlighten me! I greatly appreciate the help!

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  • GWT : Internet Explorer transparency issue

    - by dindeman
    This post concerns only IE. The last line of the following code is causing the issue. int width = 200; int height = 200; int overHeight = 40; AbsolutePanel absPanel = new AbsolutePanel(); absPanel.setSize(width + "px", height + "px"); SimplePanel underPanel = new SimplePanel(); underPanel.setWidth(width + "px"); underPanel.setHeight(height + "px"); underPanel.getElement().getStyle().setBackgroundColor("red"); SimplePanel overPanel = new SimplePanel(); overPanel.setWidth(width + "px"); overPanel.setHeight(overHeight + "px"); overPanel.getElement().getStyle().setBackgroundColor("black"); //Setting the IE opacity to 20% on the black element in order to obtain the see through effect. overPanel.getElement().getStyle().setProperty("filter", "alpha(opacity=20)"); absPanel.add(underPanel, 0, 0); absPanel.add(overPanel, 0, 0); RootPanel.get("test").add(absPanel); //The next line causes the problem. absPanel.getElement().getStyle().setProperty("filter", "alpha(opacity=100)"); So basically this code should display a red square of 200px by 200px (see underPanel in the code) and on top of it a black rectangle of 200px by 40px (see overPanel in the code). However the black rectangle is partially see through since its transparency is set to 20%, therefore it should appear in red, but of a darker red than the rectangle sitting under since it is actually a faded black item. Some rendering problem occurs because of the last line of code that sets the opacity of the containing AbsolutePanel to 100% (which in theory should not affect the visual result). Indeed in that case the panel lying over remains still see through but straight through the background colour of the page! It's like if the panel sitting under was not there at all... Any ideas? This is under GWT 2.0 and IE7.

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  • UITableViewCell imageView images loading small even when they are the correct size!

    - by Alex Barlow
    Im having an issue whilst loading images into a UITableViewCell after an asynchronous download and placement into an UIImage variable.. The images appear smaller than they actually are! But when scrolled down and scrolled back up to the image, or the whole table is reloaded, they appear at the correct size... Here is a code excerpt... - (void)reviewImageDidLoad:(NSIndexPath *)indexPath { ThumbDownloader *thumbDownloader = [imageDownloadsInProgress objectForKey:indexPath]; if (thumbDownloader != nil) { UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:thumbDownloader.indexPathInTableView]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.4]; [self.tableView cellForRowAtIndexPath:indexPath].imageView.alpha = 0.0; [UIView commitAnimations]; cell.imageView.image = thumbDownloader.review.thumb; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.4]; [self.tableView cellForRowAtIndexPath:indexPath].imageView.alpha = 1.0; [UIView commitAnimations]; } } Here is an image of the app just after calling this method.. http://www.flickr.com/photos/arbarlow/5288563627/ After calling tableView reloadData or scrolling around the appear correctly, go the the next flickr image, to see the normal result, but im sure you can guess that.. Does anyone have an ideas as to make the images appear correctly? im absolutely stumped?! Regards, Alex iPhone noob

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  • How to genrate a monochrome bit mask for a 32bit bitmap

    - by Mordachai
    Under Win32, it is a common technique to generate a monochrome bitmask from a bitmap for transparency use by doing the following: SetBkColor(hdcSource, clrTransparency); VERIFY(BitBlt(hdcMask, 0, 0, bm.bmWidth, bm.bmHeight, hdcSource, 0, 0, SRCCOPY)); This assumes that hdcSource is a memory DC holding the source image, and hdcMask is a memory DC holding a monochrome bitmap of the same size (so both are 32x32, but the source is 4 bit color, while the target is 1bit monochrome). However, this seems to fail for me when the source is 32 bit color + alpha. Instead of getting a monochrome bitmap in hdcMask, I get a mask that is all black. No bits get set to white (1). Whereas this works for the 4bit color source. My search-foo is failing, as I cannot seem to find any references to this particular problem. I have isolated that this is indeed the issue in my code: i.e. if I use a source bitmap that is 16 color (4bit), it works; if I use a 32 bit image, it produces the all-black mask. Is there an alternate method I should be using in the case of 32 bit color images? Is there an issue with the alpha channel that overrides the normal behavior of the above technique? Thanks for any help you may have to offer! ADDENDUM: I am still unable to find a technique that creates a valid monochrome bitmap for my GDI+ produced source bitmap. I have somewhat alleviated my particular issue by simply not generating a monochrome bitmask at all, and instead I'm using TransparentBlt(), which seems to get it right (but I don't know what they're doing internally that's any different that allows them to correctly mask the image). It might be useful to have a really good, working function: HBITMAP CreateTransparencyMask(HDC hdc, HBITMAP hSource, COLORREF crTransparency); Where it always creates a valid transparency mask, regardless of the color depth of hSource. Ideas?

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  • NSUserDefaults: Saved Number Always 0, iPhone

    - by Stumf
    Hello all, I have looked at other answers and the docs. Maybe I am missing something, or maybe I have another issue. I am trying to save a number on exiting the app, and then when the app is loaded I want to check if this value exists and take action accordingly. This is what I have tried: To save on exiting: - (void)applicationWillTerminate: (UIApplication *) application { double save = [label.text doubleValue]; [[NSUserDefaults standardUserDefaults] setDouble: save forKey: @"savedNumber"]; [[NSUserDefaults standardUserDefaults] synchronize]; } To check: - (IBAction)buttonclickSkip{ double save = [[NSUserDefaults standardUserDefaults] doubleForKey: @"savedNumber"]; if (save == 0) { [self performSelector:@selector(displayAlert) withObject:nil]; test.enabled = YES; test.alpha = 1.0; skip.enabled = NO; skip.alpha = 0.0; } else { label.text = [NSString stringWithFormat:@"%.1f %%", save]; } } The problem is I always get my alert message displayed, the saved value is not put into the label so somehow == 0 is always true. If it makes any difference I am testing this on the iPhone simulator. Many thanks, Stu

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  • converting numbers into alphabets.

    - by Nina
    Hi! i want to convert number into alphabets using javascript e.g. 01=n, 02=i 03=n,04=a and when someone enters the numbers:01020304 in the form he will get like this: nina. or whatever he enters it get replace with equivalent alphabets including spaces. i will be really thankful if you can provide full code including html form code as i am beginner. Thank you all for quick response. I have found this code in one site it converts alphabets into numbers, but code for converting numbers into alphabets isn't working. here is a code for converting alphabets into numbers: var i,j; var getc; var len; var num,alpha; num=new Array("01","02","03","04","05","06","07","08","09","10","11","12","13","14","15","16","17", "18","19","20","21","22","23","24","25","26","00","##","$$"); alpha=new Array("a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u"," v","w","x","y","z"," ",".",","); function encode() { len=document.f1.ta1.value.length; document.f1.ta2.value=""; for(i=0;i

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  • Correlate GROUP BY and LEFT JOIN on multiple criteria to show latest record?

    - by Sunbird
    In a simple stock management database, quantity of new stock is added and shipped until quantity reaches zero. Each stock movement is assigned a reference, only the latest reference is used. In the example provided, the latest references are never shown, the stock ID's 1,4 should have references charlie, foxtrot respectively, but instead show alpha, delta. How can a GROUP BY and LEFT JOIN on multiple criteria be correlated to show the latest record? http://sqlfiddle.com/#!2/6bf37/107 CREATE TABLE stock ( id tinyint PRIMARY KEY, quantity int, parent_id tinyint ); CREATE TABLE stock_reference ( id tinyint PRIMARY KEY, stock_id tinyint, stock_reference_type_id tinyint, reference varchar(50) ); CREATE TABLE stock_reference_type ( id tinyint PRIMARY KEY, name varchar(50) ); INSERT INTO stock VALUES (1, 10, 1), (2, -5, 1), (3, -5, 1), (4, 20, 4), (5, -10, 4), (6, -5, 4); INSERT INTO stock_reference VALUES (1, 1, 1, 'Alpha'), (2, 2, 1, 'Beta'), (3, 3, 1, 'Charlie'), (4, 4, 1, 'Delta'), (5, 5, 1, 'Echo'), (6, 6, 1, 'Foxtrot'); INSERT INTO stock_reference_type VALUES (1, 'Customer Reference'); SELECT stock.id, SUM(stock.quantity) as quantity, customer.reference FROM stock LEFT JOIN stock_reference AS customer ON stock.id = customer.stock_id AND stock_reference_type_id = 1 GROUP BY stock.parent_id

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  • CIE XYZ colorspace: do I have RGBA or XYZA?

    - by Tronic
    I plan to write a painting program based on linear combinations of xy plane points (0,1), (1,0) and (0,0). Such system works identically to RGB, except that the primaries are not within the gamut but at the corners of a triangle that encloses the entire gamut. I have seen the three points being referred to as X, Y and Z (upper case) somewhere, but I cannot find the page anymore (I marked them to the picture myself). My pixel format stores the intensity of each of those three components the same way as RGB does, together with alpha value. This allows using pretty much any image manipulation operation designed for RGBA without modifying the code. What is my format called? Is it XYZA, RGBA or something else? Google doesn't seem to know of XYZA. RGBA will get confused with sRGB + alpha (which I also need to use in the same program). Notice that the primaries X, Y and Z and their intensities have little to do with the x, y and z coordinates (lower case) that are more commonly used.

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  • Problem in inferring instances that have integer cardinality constraint

    - by Mikae Combarado
    Hello, I have created an RDF/OWL file using Protege 4.1 alpha. I also created a defined class in Protege called CheapPhone. This class has a restriction which is shown below : (hasPrice some integer[< 350]) Whenever, a price of a phone is below 350, it is inferred as CheapPhone. There is no problem for inferring this in Protege 4.1 alpha. However, I cannot infer this using Jena. I also created a defined class called SmartPhone. This class also has a restriction which is shown below : (has3G value true) and (hasInternet value true) Whenever, a phone has 3G and Internet, it is inferred as SmartPhone. In this situation, there is no problem inferring this in both Protege and Jena. I have started to think that there is a problem in default inference engine of Jena. The code that I use in Java is below : Reasoner reasoner = ReasonerRegistry.getOWLReasoner(); reasoner = reasoner.bindSchema(ontModel); OntModelSpec ontModelSpec = OntModelSpec.OWL_MEM_MINI_RULE_INF; ontModelSpec.setReasoner(reasoner); // Create ontology model with reasoner support // ontModel was created and read before, so I don't share the code in order // not to create garbage here OntModel model = ModelFactory.createOntologyModel(ontModelSpec, ontModel); OntClass sPhone = model.getOntClass(ns + "SmartPhone"); ExtendedIterator s = sPhone.listInstances(); while(s.hasNext()) { OntResource mp = (OntResource)s.next(); System.out.println(mp.getURI()); } This code works perfectly and returns me the instances, but when I change the code below and make it appropriate for CheapPhone, it doesn't return anything. OntClass sPhone = model.getOntClass(ns + "CheapPhone"); Am I doing something wrong ?

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  • imageconvolution leaves black dot in the upper left corner

    - by Peter O.
    I'm trying to sharp resized images using this code: imageconvolution($imageResource, array( array( -1, -1, -1 ), array( -1, 16, -1 ), array( -1, -1, -1 ), ), 8, 0); When the transparent PNG image is sharpened, using code above, it appears with a black dot in the upper left corner (I have tried different convolution kernels, but the result is the same). After resizing the image looked OK. 1st image is the original one 2nd image is the sharpened one EDIT: What am I going wrong? I'm using the color retrieved from pixel. $color = imagecolorat($imageResource, 0, 0); imageconvolution($imageResource, array( array( -1, -1, -1 ), array( -1, 16, -1 ), array( -1, -1, -1 ), ), 8, 0); imagesetpixel($imageResource, 0, 0, $color); Is imagecolorat the right function? Or is the position correct? EDIT2: I have changed coordinates, but still no luck. I've check the transparency given by imagecolorat (according to this post). This is the dump: array(4) { red => 0 green => 0 blue => 0 alpha => 127 } Alpha 127 = 100% transparent. Those zeroes might cause the problem...

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