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  • 'Invalid or corrupt kernel image' error while booting from USB stick

    - by steve
    I got the Ubuntu 11.10 32-bit edition and i used Unetbootin to write the ISO to a usb stick.After that i tried to boot from the stick,having changed the BIOS boot settings,and when the first interface shows up with the choices of istallation,whatever choice i select i got the message"invalid or corrupt kernel image".I use a netbook with windows 7 on it.I tried different usb sticks but same again.I also tried Universal USB installer instead of Unetbootin but same again.Any idea of what happens?I am using ASUS 1000H.The USB doesn't work in one more PC i tried to,but i also tried a second USB to both of the two computers and same again. I downloaded the ISO image once again and follow the same procedure but same again

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  • Examples of "Lost art" on software technology/development

    - by mamcx
    With the advent of a new technology, some old ideas - despite been good - are forgotten in the process. I read a lot how some "new" thing was already present in Lisp like 60 years ago, but only recently resurface with other name or on top of another language. Now look like the new old thing is build functional, non-mutable, non-locking-thread stuff... and that make me wonder what have been "lost" in the art of development of software? What ideas are almost forgotten, waiting for resurface? One of my, I remember when I code in foxpro. The idea of have a full stack to develop database apps without impedance mismatch is something I truly miss. In the current languages, I never find another environment that match how easy was develop in fox back them. What else is missing?

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  • Execure a random command from .txt file?

    - by Alberto Burgos
    I have a Ubuntu server, and I'm trying to print a Twitter quote using the app "twidge". So I made a list of tweets on a .txt file. I want to print one tweet (per line) from that file and send it to Twitter via twidge (or what ever other method was possible). I can print a random phrase with shuf: shuf -n 1 /var/www/tweets.txt and it works. It sends me back one of the tweets, but, it does not send it to Twitter, even if the "in line" phrase is a command. i.e: twidge update "bla bla bla" It just prints on the screen, but don't send it to Twitter. I tried turning the .txt to .sh, but don't work... any idea? by the way, i want to use it with crontab, something like this: 15 * * * * shuf -n 1 /var/www/tweets.txt

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  • App Development books for intermediate level

    - by 0cool
    This question seems to be asked previously on this site but the audience targeted are different. I am an Engineering student who knows Python, C and familiar with Java(learning now; good at fundamentals) & HTML. Now, I want to develop facebook & Android apps. I went through their respective documentations but couldn't really understand and thought to search for beginner books but they have been written from too basic. (There is an beginner's android book for from APress for people who have no idea of programming). My problem is, I am unable to find the right book to learn. Either they are for beginners or for experts... For guys like me, can anyone point out a good book?

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  • Software design methods for Java or any other programming language

    - by IkerB
    I'm junior programmer and I would like to know how professionals write their code or which steps they follow when they are creating new software. I mean, which steps they follow, which programming methodology, software architecture design application software, etc. I would like to find a tutorial where they explain from the beginning which steps I have to follow from The Idea I have in my mind to the final version of the application in any language. Or perhaps how is your programming steps or rules that you used to follow. Because everytime I want to create the an application I spend few time on the design and a lot of time coding (I know, that's not good).

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  • Good resources for JavaScript 2D game programming?

    - by DJCouchyCouch
    As an exercise, I've decided to look into JavaScript for game programming. While it's far from being the best language for that, I do like the idea that it's cross-platform and it's always available as a web page. So I thought I'd see what I could do with it. Specifically, I'd like to make a 2D tile-based game of some kind. Where can I find resources to do that? I'm sure this question's come up before, but I can't find any reference to it.

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  • CW/CCW Rotation of a Vector

    - by user23132
    Considering that I have a vector A, and after an arbitrary rotation I get vector B. I want to use this rotation operation in others vectors as well, but I'm having problems in doing that. My idea do that is to calculate the perpendicular vector C of the plane AB (by calculating AxB). This vector C is the axis that I'll need to rotate. To discover the angle I used the dot product between A and B, the acos of the dot product will return the lowest angle between A and B, the angle ang. The rotation I need to do is then: -rotate *ang*º around the C axis. The problem is that I dont know if this rotation is a CW or CCW rotation, since the cos of the dot product does not give me information of the sign of the angle. There's a tip discover that in 2D ( A.x * B.y - A.y * B.x) that you can use to discover if the vector A is at left/right of vector B. But I dont know how to do this in 3D space. Can anyone help me?

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  • Estimated budget for RockBand 3 character creator feature [closed]

    - by milesmeow
    I want to get an idea of the budget required to make something akin to the Rock Band 3 character creator. We won't have the same level of detail for creating the base character, i.e. no face feature customization. We essentially want some very basic body sizing and want a bunch of clothing and accessories that the characters can try on. The clothing and accessories need to adapt and fit to the body types/shapes. The character should also support movement...and the clothes should move with the body. I've asked a similar question here regarding the development effort but not necessarily a budget. Do you think it's a $1M job? Most of the effort will go into creating the character models and the clothing models. The rest of the effort will go towards the user interface to navigate the customization features.

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  • Are there any Java based libraries that provide game mapping features?

    - by James.Elsey
    Hi All, I'm working on a Java web based game in my spare time (springMVC / JSPs etc), and I'm wondering what are my options for dealing with the "game world" or mapping element. My game will be 2d / text based, so I have no need for any OpenGL / Flash etc. My initial idea was to use Google maps and provide a custom overlay, but I want to know if there are any alternatives? For example, if I create a 2d map with all my zones, are there any libraries that will help me plot players, work out distances and so forth? Regards

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  • Mounting NFS directory causes creating Zero byte files

    - by Alaa
    I have two Servers, Server X (IP 192.168.1.1) and Server Y (IP 192.168.1.2), both of them are ubuntu 9.1 i have created varnish load balancer on them for my drupal website (pressflow 6.22) I have mounted a directory of imagecache from server X to Y as below @X:/etc/exports == /var/www/proj/htdocs/sites/default/files/images 192.168.1.2(rw,async,no_subtree_check) @Y:/etc/fstab == 192.168.1.1:/var/www/proj/htdocs/sites/default/files/images var/www/proj/htdocs/sites/default/files/images nfs defaults 0 0 also i made this on server X X:/var/www/proj/htdocs/sites/default/files$ chmod -R 777 images i tried to touch, rm, vim, and cat files in images directory that has been mounted on Y and everything went fine. now, ALWAYS when server Y's imagecache tries to create an image in images directory, the image is created with ZERO byte file size. anyone face the same before? any idea of how to fix this problem or what might cause it? Thanks for your help

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  • How to use a zenity progress bar with cclive

    - by Winael
    I tried to use a zenity progress bar with cclive. I'm writting a script to download web videos files and I wanna see the progression of the download. But when I try something like $cclive <url> 2>&1 | zenity --progress But when I execute the command line but it not seems to work. Any idea of how I can do that ? BR, [Edit] cclive have this kind of output : cclive http://www.youtube.com/watch?v=youtubevideo Checking ... .......... ..........done. youtubevideo.flv 2.5M 75.8K/s 00:09:29 5% So I need to send the last part to sdout but I dont know how. Else and about pulsate, we can't see th progression with this option, and I really need it... So I will not using pulsate for this script.

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  • The /usr/bin/x11 folder

    - by WrecklessT
    Why does the /usr/bin/x11 folder hold another x11 folder and when you open that === x11 you get another x11 and then another and another??? I did it about 6 times and got frustrated so I have no idea how deep this goes but What is the purpose (or is it a glich?)? Is this eating disk space more than it should? (I was going to delete one or more but thought I better ask first before I end up !fucked ) and finally Is it just me and I am going crazy maybe the pills are wearing off or maybe they are kicking in.. I am not sure but an answer would help. I can see no reason why this should be happening at all.

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  • Right mix of planning and programing on a new project

    - by WarrenFaith
    I am about to start a new project (a game, but thats unimportant). The basic idea is in my head but not all the details. I don't want to start programming without planning, but I am seriously fighting my urge to just do it. I want some planning before to prevent refactoring the whole app just because a new feature I could think of requires it. On the other hand, I don't want to plan multiple months (spare time) and start that because I have some fear that I will lose my motivation in this time. What I am looking for is a way of combining both without one dominating the other. Should I realize the project in the way of scrum? Should I creating user stories and then realize them? Should I work feature driven? (I have some experience in scrum and the classic "specification to code" way.)

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  • Design patterns for effects between actors and technology

    - by changelog
    I'm working on my first game, and taking the opportunity to brush up my C++ (I want to make as much of it as portable as I can.) Whilst working on the technology tree and how it affects actors (spaceships, planets, crew, buildings, etc) I can't find a pattern that decouples these entities enough to feel like a clean approach. Just as an idea, here's the type of effects these actors can have on one another (and techs too) An engineer inside a spaceship boosts its shield A hero in a spaceship in a fleet increases morale A technology improves spaceships' travel distance A building in a planet improves its production The best I can come up with is the Observer pattern, and basically manage it more or less manually (when a crew member enters a spaceship, fire the event; when a new building is built in a planet, fire the event, etc etc.) but it seems to be too tightly coupled to me. I would love to get some ideas about how to approach this better.

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  • Placeholder images for testing reports

    - by Greg Low
    Lorem Ipsum has long been used to provide placeholder text for testing report and document layouts. Programs such as Microsoft Word have also included options for generating sample text. (For example, type =rand() anywhere in a blank area of a Microsoft Word document and hit enter).Matthew Roche and Donald Farmer both sent me a link the other day to an online service that provides placeholder images. This could be quite useful when testing report layouts in SQL Server Reporting Services.You'll find it here: http://lorempixel.com/Nice! As an example, here's a random sports image. Of course I have no idea what you'll see on this page :-)

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  • glsl demo suggestions ?

    - by brainydexter
    In a lot of places I interviewed recently, I have been asked many a times if I have worked with shaders. Even though, I have read and understand the pipeline, the answer to that question has been no. Recently, one of the places asked me if I can send them a sample of 'something' that is "visually polished". So, I decided to take the plunge and wrote some simple shader in GLSL(with opengl).I now have a basic setup where I can use vbos with glsl shaders. I have a very short window left to send something to them and I was wondering if someone with experience, could suggest an idea that is interesting enough to grab someone's attention. Thanks

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  • What is (are) the most useful technique/visualization for overall project status?

    - by Wayne Werner
    For reasons "above my pay grade", we're developing an issue/project tracking system where I work (similar to Trac, FogBugz, etc). The managers want a useful tool to be able to track the overall health of the project (e.g. How much time left, how are we performing vs estimates) and one of the features that has been requested is some type of critical path support and visualization. The logic explained to me is that they want to be sure that at least the most important pieces of the project are currently being worked on. The initial idea was that we would create task-based dependencies. My understanding of project management tells me that this kind of granular approach is unnecessary - having milestones with specific deadlines/dependencies is much more useful. I would like to know what are the most useful techniques and "pretty pictures" you've seen/used for project development. Having objective data would be best, but somewhat subjective data is helpful too.

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  • How to set up an informational interview?

    - by Ethel Evans
    I've heard a lot about informational interviews, but don't have the slightest idea how to actually set one up or run one effectively. I work as an SDET (SDE in Test) in an area with lots of great technical companies, and would like to have a better understanding of how different companies do testing. I have three sub-questions: Who would I get in contact with to set up informational interviews at a company that I'd like to learn about? How can I make sure the time is productive? And, how do I keep the interview from being a burden to the employee(s) whom I speak with?

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  • How to check last changes in filesystem or directory with bash?

    - by Robert Vila
    After the system unmounted the root partition I detected that some files are missing in the filesystem. wifi and the gwibber icons disappeared from the indicator applet I want to check if there are other files missing using the ls program and the locate program, which woks on indexes of a previous state of the filesystem. Thus, locate '/usr/share/icons/*' | xargs ls -d 2>&1 >/dev/null serves for that purpose, and I can count the nonexistent files like this: locate '/usr/share/icons/*' | xargs ls -d 2>&1 >/dev/null | wc -l except for the case where filenames have blank spaces in them; and, not very surprisingly, that is the case with Ubuntu (OMG!! It is no longer "forbidden" like in good old times). If I use: locate '/usr/share/icons/*' | xargs -Iñ ls -d 'ñ' 2>&1 >/dev/null it is not working because there is some kind of interference in the syntax between the redirections of the standard outputs and the use of the parameter -I. Can anyone please help me with this syntax or giving another idea?

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  • How to reduce errors in dynamic language such as python, and improve my code quality

    - by Martin Luo
    I post the origin question in stackoverflow, some people suggest me to post here I've always have trouble with dynamic language like Python. Several problems: Typo error, I can use pylint to reduce some of these errors. But there's still some errors that pylint can not figure out. Object type error, I often forgot what type of the parameter is, int? str? some object? Also, forgot the type of some object in my code. Unit test might help me sometimes, but I'm not always have enough time to do UT. When I need a script to do a small job, the line of code are 100 - 200 lines, not big, but I don't have time to do the unit test, because I need to use the script as soon as possible. So, many errors appear. So, any idea on how to reduce the number of these problems?

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  • Cocos2d Tiled Dynamic Object Layer

    - by Rodrigo Camargo
    I'm trying to develop a cocos2d tiled based game using a sort of 'dynamic' object layer. What I want to do is after the tiled map is loaded, the user can drag something into the map and that will become an event when the 'hero' pass over it. I know how to build an object layer in tiled but it seems that is for fixed positions and what I want is a dynamic action position based on what the user can select. For instance, the user can drag a rock into a tile and when the character hit that rock he may die, or something. I'm a little lost about how to make it work. Do you have any idea of what should I use or what should I look for? Thanks in advance!

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  • Do ASP.Net Web Forms actually produce ADA compliant HTML? Does the ASP/AJAX toolkit undermine the goal of ADA compliance?

    - by Justin984
    I'm trying to convince my employer to let us use the Microsoft ASP/AJAX toolkit since it simplifies the implementation of many controls. However they have rejected the idea on the grounds that it produces "AJAX code" which is not ADA compliant. However the same employer requires webpages to be written in ASP.NET Web Forms which, as far as I can tell from the source, is very very far from ADA compliance. I am new to both web programming and ADA compliance. My questions are: Do ASP.Net Web Forms actually produce ADA compliant HTML? Will the ASP/AJAX toolkit undermine the goal of ADA compliance?

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  • Why does my program stutter so much?

    - by user36322
    I've been very frustrated trying to solve this. I've looked it up, and all the answers are the same: set IsFixedTimeStep = false. This doesn't help me at all, the program is still jittery and stutters. I have absolutely no idea what is going on, can you guys help? Code for movement (objects is a list): speed = Math.Min(speed + (speedIncrement * gameTime.ElapsedGameTime.Milliseconds / 200), maxSpeed); for (int i = objects.Count - 1; i >= 0; i--) { objects[i].rect.Y += (int)(speed * gameTime.ElapsedGameTime.Milliseconds); //Check if the object is past the screen. If it is, remove it if (objects[i].rect.Y > screenHeight) { objects.Remove(objects[i]); } }

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  • Any way to set up a grid for a board game in cocos 2d?

    - by Scott
    My first idea was to create a 2d array for my columns and rows, but it seems like there should be a better, or possibly cleaner, way to achieve this. Each square on the grid is going to have a background image, probably a .png although I might just draw the images with a draw method. Basically, I want to be able to drag and drop images onto the individual grid squares. I've been searching for a solution and the closest thing I can find is the tiled map solution. That just seems like a little overkill for what I'm trying to accomplish. Also, I don't know if this helps but i need my grid to be 12 by 12 and take up the entire width of the iphone screen.

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  • Book about tcp, http, named pipe, shared memory, wcf and other inter-process communication protocol

    - by Samuel
    Recently, I had to create a program to send messages between two winforms executable. I used a tool with simple built-in functionalities to prevent having to figure out all the ins and outs of this vast quantity of protocols that exist. But now, I'm ready to learn more about the internals difference between each of theses protocols. I googled a couple of them but it would be greatly appreciate to have a good reference book that gives me a clean idea of how each protocol works and what are the pros and cons in a couple of context. Here is a list of nice protocols that I found: Shared memory TCP List item Named Pipe File Mapping Mailslots MSMQ (Microsoft Queue Solution) WCF I know that all of these protocols are not specific to a language, it would be nice if example could be in .net. Thank you very much.

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