Search Results

Search found 7097 results on 284 pages for 'calls'.

Page 270/284 | < Previous Page | 266 267 268 269 270 271 272 273 274 275 276 277  | Next Page >

  • Explicit method tables in C# instead of OO - good? bad?

    - by FunctorSalad
    Hi! I hope the title doesn't sound too subjective; I absolutely do not mean to start a debate on OO in general. I'd merely like to discuss the basic pros and cons for different ways of solving the following sort of problem. Let's take this minimal example: you want to express an abstract datatype T with functions that may take T as input, output, or both: f1 : Takes a T, returns an int f2 : Takes a string, returns a T f3 : Takes a T and a double, returns another T I'd like to avoid downcasting and any other dynamic typing. I'd also like to avoid mutation whenever possible. 1: Abstract-class-based attempt abstract class T { abstract int f1(); // We can't have abstract constructors, so the best we can do, as I see it, is: abstract void f2(string s); // The convention would be that you'd replace calls to the original f2 by invocation of the nullary constructor of the implementing type, followed by invocation of f2. f2 would need to have side-effects to be of any use. // f3 is a problem too: abstract T f3(double d); // This doesn't express that the return value is of the *same* type as the object whose method is invoked; it just expresses that the return value is *some* T. } 2: Parametric polymorphism and an auxilliary class (all implementing classes of TImpl will be singleton classes): abstract class TImpl<T> { abstract int f1(T t); abstract T f2(string s); abstract T f3(T t, double d); } We no longer express that some concrete type actually implements our original spec -- an implementation is simply a type Foo for which we happen to have an instance of TImpl. This doesn't seem to be a problem: If you want a function that works on arbitrary implementations, you just do something like: // Say we want to return a Bar given an arbitrary implementation of our abstract type Bar bar<T>(TImpl<T> ti, T t); At this point, one might as well skip inheritance and singletons altogether and use a 3 First-class function table class /* or struct, even */ TDictT<T> { readonly Func<T,int> f1; readonly Func<string,T> f2; readonly Func<T,double,T> f3; TDict( ... ) { this.f1 = f1; this.f2 = f2; this.f3 = f3; } } Bar bar<T>(TDict<T> td; T t); Though I don't see much practical difference between #2 and #3. Example Implementation class MyT { /* raw data structure goes here; this class needn't have any methods */ } // It doesn't matter where we put the following; could be a static method of MyT, or some static class collecting dictionaries static readonly TDict<MyT> MyTDict = new TDict<MyT>( (t) => /* body of f1 goes here */ , // f2 (s) => /* body of f2 goes here */, // f3 (t,d) => /* body of f3 goes here */ ); Thoughts? #3 is unidiomatic, but it seems rather safe and clean. One question is whether there are any performance concerns with it. I don't usually need dynamic dispatch, and I'd prefer if these function bodies get statically inlined in places where the concrete implementing type is known statically. Is #2 better in that regard?

    Read the article

  • How best to modernize the 2002-era J2EE app?

    - by user331465
    I have this friend.... I have this friend who works on a java ee application (j2ee) application started in the early 2000's. Currently they add a feature here and there, but have a large codebase. Over the years the team has shrunk by 70%. [Yes, the "i have this friend is". It's me, attempting to humorously inject teenage high-school counselor shame into the mix] Java, Vintage 2002 The application uses EJB 2.1, struts 1.x, DAO's etc with straight jdbc calls (mixture of stored procedures and prepared statements). No ORM. For caching they use a mixture of OpenSymphony OSCache and a home-grown cache layer. Over the last few years, they have spent effort to modernize the UI using ajax techniques and libraries. This largely involves javascript libaries (jquery, yui, etc). Client Side On the client side, the lack of upgrade path from struts1 to struts2 discouraged them from migrating to struts2. Other web frameworks became popular (wicket, spring , jsf). Struts2 was not the "clear winner". Migrating all the existing UI from Struts1 to Struts2/wicket/etc did not seem to present much marginal benefit at a very high cost. They did not want to have a patchwork of technologies-du-jour (subsystem X in Struts2, subsystem Y in Wicket, etc.) so developer write new features using Struts 1. Server Side On the server side, they looked into moving to ejb 3, but never had a big impetus. The developers are all comfortable with ejb-jar.xml, EJBHome, EJBRemote, that "ejb 2.1 as is" represented the path of least resistance. One big complaint about the ejb environment: programmers still pretend "ejb server runs in separate jvm than servlet engine". No app server (jboss/weblogic) has ever enforced this separation. The team has never deployed the ejb server on a separate box then the app server. The ear file contains multiple copies of the same jar file; one for the 'web layer' (foo.war/WEB-INF/lib) and one for the server side (foo.ear/). The app server only loads one jar. The duplications makes for ambiguity. Caching As for caching, they use several cache implementations: OpenSymphony cache and a homegrown cache. Jgroups provides clustering support Now What? The question: The team currently has spare cycles to to invest in modernizing the application? Where would the smart investor spend them? The main criteria: 1) productivity gains. Specifically reducing the time to develope new subsystems features and reduced maintenance. 2) performance/scalability. They do not care about fashion or techno-du-jour street cred. What do you all recommend? On the persistence side Switch everything (or new development only) to JPA/JPA2? Straight hibernate? Wait for Java EE 6? On the client/web-framework side: Migrate (some or all) to struts2? wicket? jsf/jsf2? As for caching: terracotta? ehcache? coherence? stick with what they have? how best to take advantage of the huge heap sizes that the 64-bit jvms offer? Thanks in advance.

    Read the article

  • AIDL based two way communication

    - by sshasan
    I have two apps between which I want some data exchanged. As they are running in different processes, so, I am using AIDL to communicate between them. Now, everything is happening really great in one direction (say my apps are A and B) i.e. data is being sent from A to B but, now I need to send some data from B to A. I noticed that we need to include the app with the AIDL in the build path of app where the AIDL method will be called. So in my case A includes B in its build path. For B to be able to send something to A, by that logic, B would need A in its build path. This would create a cycle. I am stuck at this point. And I cannot think of a work around this loop. Any help would be greatly appreciated :) . Thanks! ----EDIT---- So, I following the advice mentioned in one of the comments below, I have the following code In the IPCAIDL project the AIDL file resides, its contents are package ipc.android.aidl; interface Iaidl{ boolean pushBoolean(boolean flag); } This project is being used as a library in both the IPCServer and the IPC Client. The IPCServer Project has the service which defines what happens with the AIDL method. The file is booleanService.java package ipc.android.server; import ipc.android.aidl.Iaidl; import android.app.Service; import android.content.Intent; import android.os.IBinder; import android.os.RemoteException; import android.util.Log; public class booleanService extends Service { @Override public IBinder onBind(Intent intent) { return new Iaidl.Stub() { @Override public boolean pushBoolean(boolean arg0) throws RemoteException { Log.i("SERVER(IPC AIDL)", "Truth Value:"+arg0); return arg0; } }; } } The IPCClient file which calls this method is package ipc.android.client2; import ipc.android.aidl.Iaidl; import android.app.Activity; import android.content.ComponentName; import android.content.Context; import android.content.Intent; import android.content.ServiceConnection; import android.os.Bundle; import android.os.IBinder; import android.os.RemoteException; import android.view.View; import android.widget.Button; public class IPCClient2Activity extends Activity { Button b1; Iaidl iAIDL; boolean k = false; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); bindService(new Intent("ipc.android.server.booleanService"), conn, Context.BIND_AUTO_CREATE); startService(new Intent("ipc.android.server.booleanService")); b1 = (Button) findViewById(R.id.button1); b1.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { if(k){ k = false; } else{ k = true; } try { iAIDL.pushBoolean(k); } catch (RemoteException e) { // TODO Auto-generated catch block e.printStackTrace(); } } }); } private ServiceConnection conn = new ServiceConnection() { @Override public void onServiceDisconnected(ComponentName name) { // TODO Auto-generated method stub } @Override public void onServiceConnected(ComponentName name, IBinder service) { iAIDL = Iaidl.Stub.asInterface(service); } }; } The manifest file for IPCServer includes the declaration of the service.

    Read the article

  • Jquery ajax function working in IE but not in FF

    - by booota
    Okay I have this ajax call $('.updatecom .registercomplaint').click(function(){ updatecomplaints(); }); This calls the function updatecomplaints() function updatecomplaints() { var tno = $(".updatecom #tno").val(); var status = $(".updatecom #status").val(); if(status=='DONE') { $(".updatecom #con").val(''); } var tname = $(".updatecom #tname").val(); var rg11 = $(".updatecom #crg11").val(); var rg06 = $(".updatecom #crg06").val(); var tvpins = $(".updatecom #tvpins").val(); var jointer = $(".updatecom #jointer").val(); var cquantity = $(".updatecom #conqty").val(); var nooftv = $(".updatecom #tvno").val(); var misc = $(".updatecom #misc").val(); var tcomments = $(".updatecom #tcomments").val(); var con = $(".updatecom #con").val(); //alert(tno+status+tname+rg11+rg06+tvpins+jointer+cquantity+nooftv+misc+tcomments+con); $.ajax( { type: "POST", url: "up_functions.php", data: "ticket="+ tno +"& opt=upcom" +"& status="+ status +"& tname="+ tname +"& rg11="+ rg11 +"& rg06="+ rg06 +"& tvpins="+ tvpins +"& jointer="+ jointer +"& cquantity="+ cquantity +"& nooftv="+ nooftv +"& misc="+ misc +"& tcomments="+ tcomments +"& con="+ con, success: function(response) { alert(response); } }); } here is my up_functions.php $tno = htmlspecialchars(trim($_REQUEST['ticket'])); $status = htmlspecialchars(trim($_REQUEST['status'])); $tname = htmlspecialchars(trim($_REQUEST['tname'])); $rg11 = htmlspecialchars(trim($_REQUEST['rg11'])); $rg06 = htmlspecialchars(trim($_REQUEST['rg06'])); $tvpins = htmlspecialchars(trim($_REQUEST['tvpins'])); $jointer = htmlspecialchars(trim($_REQUEST['jointer'])); $cquantity = htmlspecialchars(trim($_REQUEST['cquantity'])); $nooftv = htmlspecialchars(trim($_REQUEST['nooftv'])); $misc = htmlspecialchars(trim($_REQUEST['misc'])); $tcomments = htmlspecialchars(trim($_REQUEST['tcomments'])); $con = htmlspecialchars(trim($_REQUEST['con'])); $result=$ptr->upcomticketinfo($tno,$status,$tname,$rg11,$rg06,$tvpins,$jointer,$cquantity,$nooftv,$misc,$tcomments,$con); echo $result; and here is my upconticketinfo() php function function upcomticketinfo($tno,$status,$tname,$rg11,$rg06,$tvpins,$jointer,$cquantity,$nooftv,$misc,$tcomments,$con) { if($con!='' || $con!=NULL) { $this->query = "update `booking discription` set `STATUS`='$status',`CLOSED ON`='$con' where `TICKET NO`='$tno'"; $this->q_result = mysql_query($this->query,$this->conn) or die(mysql_error()); if($this->q_result) { $query = "update `tech detail` set `TECH NAME`='$tname',`CABLE RG11`='$rg11',`CABLE RG06`='$rg06',`TV PINS USED`='$tvpins',`JOINTER USED`='$jointer',`CONNECTOR QTY`='$cquantity',`NO OF TV`='$nooftv',`MISC`='$misc',`TECH COMMENTS`='$tcomments' where `BOOKING`='$tno'"; $q_result = mysql_query($query,$this->conn) or die(mysql_error()); if($q_result) { $response = "updated"; } else { $response = "error"; } } else { $response = "error"; } } else { $this->query = "update `booking discription` set `STATUS`='$status' where `TICKET NO`='$tno'"; $this->q_result = mysql_query($this->query,$this->conn) or die(mysql_error()); if($this->q_result) { $query = "update `tech detail` set `TECH NAME`='$tname',`CABLE RG11`='$rg11',`CABLE RG06`='$rg06',`TV PINS USED`='$tvpins',`JOINTER USED`='$jointer',`CONNECTOR QTY`='$cquantity',`NO OF TV`='$nooftv',`MISC`='$misc',`TECH COMMENTS`='$tcomments' where `BOOKING`='$tno'"; $q_result = mysql_query($query,$this->conn) or die(mysql_error()); if($q_result) { $response = "updated"; } else { $response = "error"; } } else { $response = "error"; } } return $response; } Question is that, this code is working just fine in IE8 i.e i am using... but it is not working in FF 3.6.3... I have checked each n everything... One thing is that the code works fine on FF too only when i activate the firebug debugger. Otherwise the alert in ajax success shows itself with nothing in it... Help me...

    Read the article

  • Why is parsing a jSON response to a jQUERY ajax request not working

    - by Ankur
    I know there are several similar questions on SO, I have used some of them to get this far. I am trying to list a set of urls that match my input values. I have a servlet which takes some input e.g. "aus" in the example below and returns some output using out.print() e.g. the two urls I have shown below. EXAMPLE Input: "aus" Output: [{"url":"http://dbpedia.org/resource/Stifel_Nicolaus"},{"url":"http://sempedia.org/ontology/object/Australia"}] Which is exactly what I want. I have seen that firebug doesn't seem to have anything in the response section despite having called out.print(jsonString); and it seems that out.print(jsonString); is working as expected which suggests that the variable 'jsonString' contains the expected values. However I am not exactly sure what is wrong. -------- The jQuery --------- $(document).ready(function() { $("#input").keyup(function() { var input = $("#input").val(); //$("#output").html(input); ajaxCall(input); }); }); function ajaxCall(input) { // alert(input); $.ajax({ url: "InstantSearchServlet", data: "property="+input, beforeSend: function(x) { if(x && x.overrideMimeType) { x.overrideMimeType("application/j-son;charset=UTF-8"); } }, dataType: "json", success: function(data) { for (var i = 0, len = datalength; i < len; ++i) { var urlData = data[i]; $("#output").html(urlData.url); } } }); } ------ The Servlet that calls the DAO class - and returns the results ------- public class InstantSearchServlet extends HttpServlet{ private static final long serialVersionUID = 1L; public void doGet(HttpServletRequest request, HttpServletResponse response) throws IOException, ServletException { System.out.println("You called?"); response.setContentType("application/json"); PrintWriter out = response.getWriter(); InstantSearch is = new InstantSearch(); String input = (String)request.getParameter("property"); System.out.println(input); try { ArrayList<String> urllist; urllist = is.getUrls(input); String jsonString = convertToJSON(urllist); out.print(jsonString); System.out.println(jsonString); } catch (SQLException e) { // TODO Auto-generated catch block e.printStackTrace(); } } private String convertToJSON(ArrayList<String> urllist) { Iterator<String> itr = urllist.iterator(); JSONArray jArray = new JSONArray(); int i = 0; while (itr.hasNext()) { i++; JSONObject json = new JSONObject(); String url = itr.next(); try { json.put("url",url); } catch (JSONException e) { // TODO Auto-generated catch block e.printStackTrace(); } jArray.put(json); } String results = jArray.toString(); return results; } }

    Read the article

  • iphone web service access

    - by malleswar
    Hi, I have .net webservice methods login and summary. After getting the result from login, I need to show second view and need to call summary method. I am following this tutorial. http://icodeblog.com/2008/11/03/iphone-programming-tutorial-intro-to-soap-web-services/ I created two new classes loginaccess.h and loginaccess.m. @implementation LoginAccess @synthesize ResultString,webData, soapResults, xmlParser; -(NSString*)LoginCheck:(NSString*)userName:(NSString*)pwd { NSString *soapMessage = [NSString stringWithFormat: @"\n" "\n" "\n" "\n" "%@" "%@" "" "\n" "\n",userName,pwd ]; NSLog(soapMessage); NSURL *url = [NSURL URLWithString:@"http://www.XXXXXXXXX.com/service.asmx"]; NSMutableURLRequest *theRequest = [NSMutableURLRequest requestWithURL:url]; NSString *msgLength = [NSString stringWithFormat:@"%d", [soapMessage length]]; [theRequest addValue: @"text/xml; charset=utf-8" forHTTPHeaderField:@"Content-Type"]; [theRequest addValue: @"http://XXXXXXXXm/Login" forHTTPHeaderField:@"SOAPAction"]; [theRequest addValue: msgLength forHTTPHeaderField:@"Content-Length"]; [theRequest setHTTPMethod:@"POST"]; [theRequest setHTTPBody: [soapMessage dataUsingEncoding:NSUTF8StringEncoding]]; NSURLConnection *theConnection = [[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; if( theConnection ) { webData = [[NSMutableData data] retain]; } else { NSLog(@"theConnection is NULL"); } //[nameInput resignFirstResponder]; return ResultString; } -(void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { [webData setLength: 0]; } -(void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { [webData appendData:data]; } -(void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { NSLog(@"ERROR with theConenction"); [connection release]; [webData release]; } -(void)connectionDidFinishLoading:(NSURLConnection *)connection { NSLog(@"DONE. Received Bytes: %d", [webData length]); NSString *theXML = [[NSString alloc] initWithBytes: [webData mutableBytes] length:[webData length] encoding:NSUTF8StringEncoding]; NSLog(theXML); [theXML release]; if( xmlParser ) { [xmlParser release]; } xmlParser = [[NSXMLParser alloc] initWithData: webData]; [xmlParser setDelegate: self]; [xmlParser setShouldResolveExternalEntities: YES]; [xmlParser parse]; [connection release]; [webData release]; } -(void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *) namespaceURI qualifiedName:(NSString *)qName attributes: (NSDictionary *)attributeDict { if( [elementName isEqualToString:@"LoginResult"]) { if(!soapResults) { soapResults = [[NSMutableString alloc] init]; } recordResults = TRUE; } } -(void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string { if( recordResults ) { [soapResults appendString: string]; } } -(void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName { if( [elementName isEqualToString:@"LoginResult"]) { recordResults = FALSE; ResultString = soapResults; NSLog(@"Login"); [VariableStore setStr:ResultString]; NSLog(soapResults); [soapResults release]; soapResults = nil; } } @end I am calling LoginCheck method and based on result I want to show the second view. Here after finishing of the button touch down event, it enter into did end element, so I am always getting nil value. If I use the same code controller it works fine as I push second view controller in didendelement. Please give me some samples to place the web service calls in differnt class and how to call them in viewcontrollers. Regards, Malleswar

    Read the article

  • Still cant find a solution... about ajax call

    - by booota
    Okay I have this ajax call $('.updatecom .registercomplaint').click(function(){ updatecomplaints(); }); This calls the function updatecomplaints() function updatecomplaints() { var tno = $(".updatecom #tno").val(); var status = $(".updatecom #status").val(); if(status=='DONE') { $(".updatecom #con").val(''); } var tname = $(".updatecom #tname").val(); var rg11 = $(".updatecom #crg11").val(); var rg06 = $(".updatecom #crg06").val(); var tvpins = $(".updatecom #tvpins").val(); var jointer = $(".updatecom #jointer").val(); var cquantity = $(".updatecom #conqty").val(); var nooftv = $(".updatecom #tvno").val(); var misc = $(".updatecom #misc").val(); var tcomments = $(".updatecom #tcomments").val(); var con = $(".updatecom #con").val(); //alert(tno+status+tname+rg11+rg06+tvpins+jointer+cquantity+nooftv+misc+tcomments+con); $.ajax( { type: "POST", url: "up_functions.php", data: "ticket="+ tno +"& opt=upcom" +"& status="+ status +"& tname="+ tname +"& rg11="+ rg11 +"& rg06="+ rg06 +"& tvpins="+ tvpins +"& jointer="+ jointer +"& cquantity="+ cquantity +"& nooftv="+ nooftv +"& misc="+ misc +"& tcomments="+ tcomments +"& con="+ con, success: function(response) { alert(response); } }); } here is my up_functions.php $tno = htmlspecialchars(trim($_REQUEST['ticket'])); $status = htmlspecialchars(trim($_REQUEST['status'])); $tname = htmlspecialchars(trim($_REQUEST['tname'])); $rg11 = htmlspecialchars(trim($_REQUEST['rg11'])); $rg06 = htmlspecialchars(trim($_REQUEST['rg06'])); $tvpins = htmlspecialchars(trim($_REQUEST['tvpins'])); $jointer = htmlspecialchars(trim($_REQUEST['jointer'])); $cquantity = htmlspecialchars(trim($_REQUEST['cquantity'])); $nooftv = htmlspecialchars(trim($_REQUEST['nooftv'])); $misc = htmlspecialchars(trim($_REQUEST['misc'])); $tcomments = htmlspecialchars(trim($_REQUEST['tcomments'])); $con = htmlspecialchars(trim($_REQUEST['con'])); $result=$ptr->upcomticketinfo($tno,$status,$tname,$rg11,$rg06,$tvpins,$jointer,$cquantity,$nooftv,$misc,$tcomments,$con); echo $result; and here is my upconticketinfo() php function function upcomticketinfo($tno,$status,$tname,$rg11,$rg06,$tvpins,$jointer,$cquantity,$nooftv,$misc,$tcomments,$con) { if($con!='' || $con!=NULL) { $this->query = "update `booking discription` set `STATUS`='$status',`CLOSED ON`='$con' where `TICKET NO`='$tno'"; $this->q_result = mysql_query($this->query,$this->conn) or die(mysql_error()); if($this->q_result) { $query = "update `tech detail` set `TECH NAME`='$tname',`CABLE RG11`='$rg11',`CABLE RG06`='$rg06',`TV PINS USED`='$tvpins',`JOINTER USED`='$jointer',`CONNECTOR QTY`='$cquantity',`NO OF TV`='$nooftv',`MISC`='$misc',`TECH COMMENTS`='$tcomments' where `BOOKING`='$tno'"; $q_result = mysql_query($query,$this->conn) or die(mysql_error()); if($q_result) { $response = "updated"; } else { $response = "error"; } } else { $response = "error"; } } else { $this->query = "update `booking discription` set `STATUS`='$status' where `TICKET NO`='$tno'"; $this->q_result = mysql_query($this->query,$this->conn) or die(mysql_error()); if($this->q_result) { $query = "update `tech detail` set `TECH NAME`='$tname',`CABLE RG11`='$rg11',`CABLE RG06`='$rg06',`TV PINS USED`='$tvpins',`JOINTER USED`='$jointer',`CONNECTOR QTY`='$cquantity',`NO OF TV`='$nooftv',`MISC`='$misc',`TECH COMMENTS`='$tcomments' where `BOOKING`='$tno'"; $q_result = mysql_query($query,$this->conn) or die(mysql_error()); if($q_result) { $response = "updated"; } else { $response = "error"; } } else { $response = "error"; } } return $response; } Question is that, this code is working just fine in IE8 i.e i am using... but it is not working in FF 3.6.3... I have checked each n everything... One thing is that the code works fine on FF too only when i debug the page with firebug debugger. Otherwise the alert in ajax success shows itself with nothing in it... Help me...

    Read the article

  • Div width: auto and IE

    - by Andrew Heath
    I'm using the jQuery qTip to show individual users and their votes when an average rating is mousedover. qTip calls a PHP file which grabs all the users and votes for the item from the MySQL database and builds a 3 column table, which appears as the tooltip. In Firefox, the tooltip displays properly. In IE7 (haven't tested on IE8 yet), the tooltip is the proper height, but the width is only 2 or 3 characters - not the entire table. If I set the width of the div to a fixed number, say width: 300px; I can coax IE into displaying it properly. However, the length of my users' names varies considerably, and I'd rather not nail down the div to its maximum possible width and then have a crapload of whitespace when you look at an item voted on only by "Joe". Using width: auto; has no effect in IE7. Are there alternatives? Sorry if I've overlooked a similar question. I searched for a bit before posting but didn't find anything suitable. EDIT TO ADD CODE: <div style="-moz-border-radius: 0pt 0pt 0pt 0pt; position: absolute; width: 358px; display: none; top: 384.617px; left: 463.5px; z-index: 6000;" class="qtip qtip-defaults" qtip="0"> <div style="position: relative; overflow: hidden; text-align: left;" class="qtip-wrapper"> <div style="overflow: hidden; background: none repeat scroll 0% 0% white; border: 1px solid rgb(211, 211, 211);" class="qtip-contentWrapper"> <div class="qtip-content qtip-content" style="background: none repeat scroll 0% 0% white; color: rgb(17, 17, 17); overflow: hidden; text-align: left; padding: 5px 9px;"> <div id="WhoResults"> <table> <tbody> <tr> <td>guy1</td> <td>guy2</td> <td>guy3</td> </tr> <tr> <td>guy4</td> <td>guy5</td> <td>guy6</td> </tr> </tbody> </table> </div> </div> </div> </div> </div> I have applied no CSS styling. That's all been handled by qTip. I tried to format it as best I could. Thanks for any help you can provide.

    Read the article

  • The best JSF coding pattern for editing JPA entities using @RequestScoped only

    - by AlanObject
    I am in a project where I will write a lot of pages like this, so I want to use the most efficient (to write) coding pattern. Background: In the past I have used CODI's @ViewAccessScoped to preserve state between requests, and more recently I have started using flash scoped objects to save state. I can't use JSF @ViewScoped because I use CDI and they don't play well together. So I want to see if I can do this with only @RequestScoped backing beans. The page is designed like this (the p namespace is Primefaces): <f:metadata> <f:viewParam name="ID" value="#{backing.id}" /> </f:metadata> .... <h1>Edit Object Page</h1> <h:form id="formObj" rendered="#{backing.accessOK}"> <p:panelGrid columns="2"> <h:outputLabel value="Field #1:"/> <p:inputText value="#{backing.record.field1}" /> (more input fields) <h:outputLabel value="Action:" /> <h:panelGroup> <p:commandButton value="Save" action="#{backing.save}" /> <p:commandButton value="Cancel" action="backing.cancel" /> </h:panelGroup> </p:panelGrid> <p:messages showDetail="true" showSummary="true" /> </h:form> If the page is requested, the method accessOK() has the ability to keep the h:form from being rendered. Instead, the p:messages is shown with whatever FacesMessage(s) the accessOK() method cares to set. The pattern for the bean backing looks like this: @Named @RequestScoped public class Backing { private long id; private SomeJPAEntity record; private Boolean accessOK; public long getId() { return id; } public void setId(long value) { id = value; } public boolean accessOK() { if (accessOK != null) return accessOK; if (getRecord() == null) { // add a FacesMessage that explains the record // does not exist return accessOK = false; // note single = } // do any other access checks, such as write permissions return accessOK = true; } public SomeJPAEntity getRecord() { if (record != null) return record; if (getId() > 0) record = // get the record from DB else record = new SomeJPAEntity(); return record; } public String execute() { if (!accessOK()) return null; // bad edit // do other integrity checks here. If fail, set FacesMessages // and return null; if (getId() > 0) // merge the record back into the data base else // persist the record } } Here is what goes wrong with this model. When the Save button is clicked, a new instance of Backing is built, and then there are a lot of calls to the getRecord() getter before the setID() setter is called. So the logic in getRecord() breaks because it cannot rely on the id property being valid when it is called. When this was a @ViewAccessScoped (or ViewScoped) backing bean, then both the id and record properties are already set when the form is processed with the commandButton. Alternatively you can save those properties in flash storage but that has its own problems I want to avoid. So is there a way to make this programming model work within the specification?

    Read the article

  • Possible iphone animation timing/rendering bug?

    - by David
    Hi all, I have been working on an iphone apps for several weeks. Now I encounter an animation problem that I can't figure out how to resolve. Mayhbe you can help. Here is the details (a little long, bear with me): Basically the effect I want to achieve is, when user click a button, a loading view pops up, hiding the whole screen; and then the apps does a lot of heavy computation, which takes a few seconds. Once the computation is done, soem result views (something likes checkers on a checker board) are rendered under the loading view. Once all result views are rendered, I used animation animation to remove the loading view nand show the result views to the user. Here is what I do: when user click a button, run this code: [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.0]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:self.view cache:YES]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(loadingViewInserted:finished:context:)]; // use a really high index number so it will always on top [self.view insertSubview:loadingViewController.view atIndex:1000]; [UIView commitAnimations]; In the "loadingViewInserted" function, it calls another function doing the heavy computation work. Once the computation is done, a lot of result views (like checkers on a checker board) are rendered under the loading view. for(int colIndex = 1; colIndex <= result.columns; colIndex++) { for(int rowIndex = 1; rowIndex <= result.rows; rowIndex++) { ResultView *rv = [ResultView resultViewWithData:results[colIndex][rowIndex]]; [self.view addSubview:rv]; } } Once all result views are added, following animation is invoked to remove the loading view: [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.0]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; [loadingViewController.view removeFromSuperview]; [UIView commitAnimations]; By doing this, most of the time (maybe 90%) it does exactly what I want. However, sometime I see some weird result: the loading view shows up first as expected, then before it disappears, some result views, which suppose to be under the loading view, suddenly appears on top of the loading view; and some of them are partial rendered. And then the loading view curled up, and everything looks normal again. The weird situation only lasts for less than a second, but already bad enough to screw up the UI. I have tried all different kinds of thing to fix this (using another thread to remove the loading view, make the loading view non-transparent), but none of them works. The only thing that makes a little better is, I hide all the result views first; after the last animation finished, in its call back, unhide all result views. But this loses the nice effect that when curling up the loading view, the results are already there. At this point, I really think this is a bug in iphone (I compile it with OS 3.0) OS. Or maybe you can point out what I have done wrong (or could do differently). (thanks for finishing this long post, :-) )

    Read the article

  • Async networking + threading problem

    - by randallmeadows
    I kick off a network request, assuming no login credentials are required to talk to the destination server. If they are required, then I get an authentication challenge, at which point I display a view requesting said credentials from the user. When they are supplied, I restart the network request, using those credentials. That's all fine and dandy, as long as I only do one request at a time. But I'm not, typically. When both requests are kicked off, I get the first challenge, and present the prompt (using -presentModalViewController:). Then the 2nd challenge comes in. And I crash when it tries to display the 2nd prompt. I have the bulk of this wrapped in an @synchronized() block, but this has no effect because these delegate methods are all being called on the same (main) thread. The docs say the delegate methods are called on the same thread in which the connection was started. OK, no problem; I'll just write a method that I run on a background thread using -performSelectorInBackground: NSURLConnection *connection = [[NSURLConnection alloc] initWithRequest:request delegate:self startImmediately:NO]; [connections addObject:connection]; [self performSelectorInBackground:@selector(startConnection:) withObject:connection]; [connection release]; - (void)startConnection:(NSURLConnection *)connection { NSAutoreleasePool *pool = [NSAutoreleasePool new]; [connection scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; [connection start]; [pool drain]; } which should put every network request, and its callbacks, on its own thread, and then my @synchronized() blocks will take effect. The docs for -initWithRequest:... state "Messages to the delegate will be sent on the thread that calls this method. By default, for the connection to work correctly the calling thread’s run loop must be operating in the default run loop mode." Ok, I'm doing that. They also state "If you pass NO [for startImmediately], you must schedule the connection in a run loop before starting it." OK, I'm doing that, too. Furthermore, the docs for NSRunLoop state "Each NSThread object, including the application’s main thread, has an NSRunLoop object automatically created for it as needed. If you need to access the current thread’s run loop, you do so with the class method currentRunLoop." I'm assuming this applies to the background thread created by the call -performSelectorInBackground... (which does appear to be the case, when I execute 'po [NSClassFromString(@"NSRunLoop") currentRunLoop]' in the -startConnection: method). The -startConnection: method is indeed being called. But after kicking off the connection, I now never get any callbacks on it. None of the -connectionDid… delegate methods. (I even tried explicitly starting the thread's run loop, but that made no difference; I've used threads like this before, and I've never had to start the run loop manually before--but I'm now grasping at straws...) I think I've come up with a workaround such that I only handle one request at a time, but it's kludgy and I'd like to do this the Right Way. But, what am I missing here? Thanks! randy

    Read the article

  • What's a clean way to have the server return a JavaScript function which would then be invoked?

    - by Khnle
    My application is architected as a host of plug-ins that have not yet been written. There's a long reason for this, but with each new year, the business logic will be different and we don't know what it will be like (Think of TurboTax if that helps). The plug-ins consist of both server and client components. The server components deals with business logic and persisting the data into database tables which will be created at a later time as well. The JavaScript manipulates the DOM for the browsers to render afterward. Each plugin lives in a separate assembly, so that they won't disturb the main application, i.e., we don't want to recompile the main application. Long story short, I am looking for a way to return JavaScript functions to the client from an Ajax get request, and execute these JavaScript functions (which are just returned). Invoking a function in Javascript is easy. The hard part is how to organize or structure so that I won't have to deal with maintenance problem. So concat using StringBuilder to end up with JavaScript code as a result of calling toString() from the string builder object is out of the question. I want to have no difference between writing JavaScript codes normally and writing Javascript codes for this dynamic purpose. An alternative is to manipulate the DOM on the server side, but I doubt that it would be as elegantly as using jQuery on the client side. I am open for a C# library that supports chainable calls like jQuery that also manipulates the DOM too. Do you have any idea or is it too much to ask or are you too confused? Edit1: The point is to avoid recompiling, hence the plug-ins architecture. In some other parts of the program, I already use the concept of dynamically loading Javascript files. That works fine. What I am looking here is somewhere in the middle of the program when an Ajax request is sent to the server. Edit 2: To illustrate my question: Normally, you would see the following code. An Ajax request is sent to the server, a JSON result is returned to the client which then uses jQuery to manipulate the DOM (creating tag and adding to the container in this case). $.ajax({ type: 'get', url: someUrl, data: {'': ''}, success: function(data) { var ul = $('<ul>').appendTo(container); var decoded = $.parseJSON(data); $.each(decoded, function(i, e) { var li = $('<li>').text(e.FIELD1 + ',' + e.FIELD2 + ',' + e.FIELD3); ul.append(li); }); } }); The above is extremely simple. But next year, what the server returns is totally different and how the data to be rendered would also be different. In a way, this is what I want: var container = $('#some-existing-element-on-the-page'); $.ajax({ type: 'get', url: someUrl, data: {'': ''}, success: function(data) { var decoded = $.parseJSON(data); var fx = decoded.fx; var data = decode.data; //fx is the dynamic function that create the DOM from the data and append to the existing container fx(container, data); } }); I don't need to know, at this time what data would be like, but in the future I will, and I can then write fx accordingly.

    Read the article

  • can a python script know that another instance of the same script is running... and then talk to it?

    - by Justin Grant
    I'd like to prevent multiple instances of the same long-running python command-line script from running at the same time, and I'd like the new instance to be able to send data to the original insance before the new instance commits suicide. How can I do this in a cross-platform way? Specifically, I'd like to enable the following behavior: "foo.py" is launched from the command line, and it will stay running for a long time-- days or weeks until the machine is rebooted or the parent process kills it. every few minutes the same script is launched again, but with different command-line parameters when launched, the script should see if any other instances are running. if other instances are running, then instance #2 should send its command-line parameters to instance #1, and then instance #2 should exit. instance #1, if it receives command-line parameters from another script, should spin up a new thread and (using the command-line parameters sent in the step above) start performing the work that instance #2 was going to perform. So I'm looking for two things: how can a python program know another instance of itself is running, and then how can one python command-line program communicate with another? Making this more complicated, the same script needs to run on both Windows and Linux, so ideally the solution would use only the Python standard library and not any OS-specific calls. Although if I need to have a Windows codepath and an *nix codepath (and a big if statement in my code to choose one or the other), that's OK if a "same code" solution isn't possible. I realize I could probably work out a file-based approach (e.g. instance #1 watches a directory for changes and each instance drops a file into that directory when it wants to do work) but I'm a little concerned about cleaning up those files after a non-graceful machine shutdown. I'd ideally be able to use an in-memory solution. But again I'm flexible, if a persistent-file-based approach is the only way to do it, I'm open to that option. More details: I'm trying to do this because our servers are using a monitoring tool which supports running python scripts to collect monitoring data (e.g. results of a database query or web service call) which the monitoring tool then indexes for later use. Some of these scripts are very expensive to start up but cheap to run after startup (e.g. making a DB connection vs. running a query). So we've chosen to keep them running in an infinite loop until the parent process kills them. This works great, but on larger servers 100 instances of the same script may be running, even if they're only gathering data every 20 minutes each. This wreaks havoc with RAM, DB connection limits, etc. We want to switch from 100 processes with 1 thread to one process with 100 threads, each executing the work that, previously, one script was doing. But changing how the scripts are invoked by the monitoring tool is not possible. We need to keep invocation the same (launch a process with different command-line parameters) but but change the scripts to recognize that another one is active, and have the "new" script send its work instructions (from the command line params) over to the "old" script.

    Read the article

  • When saving a model with has_one or has_many associations, which side of the association is saved fi

    - by SeeBees
    I have three simplified models: class Team < ActiveRecord::Base has_many :players has_one :coach end class Player < ActiveRecord::Base belongs_to :team validates_presence_of :team_id end class Coach < ActiveRecord::Base belongs_to :team validates_presence_of :team_id end I use the following code to test these models: t = Team.new team.coach = Coach.new team.save! team.save! returns true. But in another test: t = Team.new team.players << Player.new team.save! team.save! gives the following error: > ActiveRecord::RecordInvalid: > Validation failed: Players is invalid > from > /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/validations.rb:1090:in > `save_without_dirty!' from > /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/dirty.rb:87:in `save_without_transactions!' from > /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/transactions.rb:200:in > `save!' from > /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/connection_adapters/abstract/database_statements.rb:136:in > `transaction' from > /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/transactions.rb:182:in > `transaction' from > /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/transactions.rb:200:in > `save!' from > /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/transactions.rb:208:in > `rollback_active_record_state!' from > /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/transactions.rb:200:in > `save!' from (irb):14 I figured out that when team.save! is called, it first calls player.save!. player needs to validate the presence of the id of the associated team. But at the time player.save! is called, team hasn't been saved yet, and therefore, team_id doesn't yet exist for player. This fails the player's validation, so the error occurs. But on the other hand, team is saved before coach.save!, otherwise the first example will get the same error as the second one. So I've concluded that when a has_many bs, a.save! will save bs prior to a. When a has_one b, a.save! will save a prior to b. If I am right, why is this the case? It doesn't seem logical to me. Why do has_one and has_many association have different order in saving? Any ideas? And is there any way I can change the order? Say I want to have the same saving order for both has_one and has_many. Thanks.

    Read the article

  • OpenGL texture misaligned on quad

    - by user308226
    I've been having trouble with this for a while now, and I haven't gotten any solutions that work yet. Here is the problem, and the specifics: I am loading a 256x256 uncompressed TGA into a simple OpenGL program that draws a quad on the screen, but when it shows up, it is shifted about two pixels to the left, with the cropped part appearing on the right side. It has been baffling me for the longest time, people have suggested clamping and such, but somehow I think my problem is probably something really simple, but I just can't figure out what it is! Here is a screenshot comparing the TGA (left) and how it appears running in the program (right) for clarity. Also take note that there's a tiny black pixel on the upper right corner, I'm hoping that's related to the same problem. Here's the code for the loader, I'm convinced that my problem lies in the way that I'm loading the texture. Thanks in advance to anyone who can fix my problem. bool TGA::LoadUncompressedTGA(char *filename,ifstream &texturestream) { cout << "G position status:" << texturestream.tellg() << endl; texturestream.read((char*)header, sizeof(header)); //read 6 bytes into the file to get the tga header width = (GLuint)header[1] * 256 + (GLuint)header[0]; //read and calculate width and save height = (GLuint)header[3] * 256 + (GLuint)header[2]; //read and calculate height and save bpp = (GLuint)header[4]; //read bpp and save cout << bpp << endl; if((width <= 0) || (height <= 0) || ((bpp != 24) && (bpp !=32))) //check to make sure the height, width, and bpp are valid { return false; } if(bpp == 24) { type = GL_RGB; } else { type = GL_RGBA; } imagesize = ((bpp/8) * width * height); //determine size in bytes of the image cout << imagesize << endl; imagedata = new GLubyte[imagesize]; //allocate memory for our imagedata variable texturestream.read((char*)imagedata,imagesize); //read according the the size of the image and save into imagedata for(GLuint cswap = 0; cswap < (GLuint)imagesize; cswap += (bpp/8)) //loop through and reverse the tga's BGR format to RGB { imagedata[cswap] ^= imagedata[cswap+2] ^= //1st Byte XOR 3rd Byte XOR 1st Byte XOR 3rd Byte imagedata[cswap] ^= imagedata[cswap+2]; } texturestream.close(); //close ifstream because we're done with it cout << "image loaded" << endl; glGenTextures(1, &texID); // Generate OpenGL texture IDs glBindTexture(GL_TEXTURE_2D, texID); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexImage2D(GL_TEXTURE_2D, 0, type, width, height, 0, type, GL_UNSIGNED_BYTE, imagedata); delete imagedata; return true; } //Public loading function for TGA images. Opens TGA file and determines //its type, if any, then loads it and calls the appropriate function. //Returns: TRUE on success, FALSE on failure bool TGA::loadTGA(char *filename) { cout << width << endl; ifstream texturestream; texturestream.open(filename,ios::binary); texturestream.read((char*)header,sizeof(header)); //read 6 bytes into the file, its the header. //if it matches the uncompressed header's first 6 bytes, load it as uncompressed LoadUncompressedTGA(filename,texturestream); return true; }

    Read the article

  • Applying Unity in dynamic menu

    - by Rajarshi
    I was going through Unity 2.0 to check if it has an effective use in our new application. My application is a Windows Forms application and uses a traditional bar menu (at the top), currently. My UIs (Windows Forms) more or less support Dependency Injection pattern since they all work with a class (Presentation Model Class) supplied to them via the constructor. The form then binds to the properties of the supplied P Model class and calls methods on the P Model class to perform its duties. Pretty simple and straightforward. How P Model reacts to the UI actions and responds to them by co-ordinating with the Domain Class (Business Logic/Model) is irrelevant here and thus not mentioned. The object creation sequence to show up one UI from menu then goes like this - Create Business Model instance Create Presentation Model instance with Business Model instance passed to P Model constructor. Create UI instance with Presentation Model instance passed to UI constructor. My present solution: To show an UI in the method above from my menu I would have to refer all assemblies (Business, PModel, UI) from my Menu class. Considering I have split the modules into a number of physical assemblies, that would be a dificult task to add references to about 60 different assemblies. Also the approach is not very scalable since I would certainly need to release more modules and with this approach I would have to change the source code every time I release a new module. So primarily to avoid the reference of so many assemblies from my Menu class (assembly) I did as below - Stored all the dependency described above in a database table (SQL Server), e.g. ModuleShortCode | BModelAssembly | BModelFullTypeName | PModelAssembly | PModelFullTypeName | UIAssembly | UIFullTypeName Now used a static class named "Launcher" with a method "Launch" as below - Launcher.Launch("Discount") Launcher.Launch("Customers") The Launcher internally uses data from the dependency table and uses Activator.CreateInstance() to create each of the objects and uses the instance as constructor parameter to the next object being created, till the UI is built. The UI is then shown as a modal dialog. The code inside Launcher is somewhat like - Form frm = ResolveForm("Discount"); frm.ShowDialog(); The ResolveForm does the trick of building the chain of objects. Can Unity help me here? Now when I did that I did not have enough information on Unity and now that I have studied Unity I think I have been doing more or less the same thing. So I tried to replace my code with Unity. However, as soon as I started I hit a block. If I try to resolve UI forms in my Menu as Form customers = myUnityContainer.Resolve(); or Form customers = myUnityContainer.Resolve(typeof(Customers)); Then either way, I need to refer to my UI assembly from my Menu assembly since the target Type "Customers" need to be known for Unity to resolve it. So I am back to same place since I would have to refer all UI assemblies from the Menu assembly. I understand that with Unity I would have to refer fewer assemblies (only UI assemblies) but those references are needed which defeats my objectives below - Create the chain of objects dynamically without any assembly reference from Menu assembly. This is to avoid Menu source code changing every time I release a new module. My Menu also is built dynamically from a table. Be able to supply new modules just by supplying the new assemblies and inserting the new Dependency row in the table by a database patch. At this stage, I have a feeling that I have to do it the way I was doing, i.e. Activator.CreateInstance() to fulfil all my objectives. I need to verify whether the community thinks the same way as me or have a better suggestion to solve the problem. The post is really long and I sincerely thank you if you come til this point. Waiting for your valuable suggestions. Rajarshi

    Read the article

  • Loading multiple copies of a group of DLLs in the same process

    - by george
    Background I'm maintaining a plugin for an application. I'm Using Visual C++ 2003. The plugin is composed of several DLLs - there's the main DLL, that's the one that the application loads using LoadLibrary, and there are several utility DLLs that are used by the main DLL and by each other. Dependencies generally look like this: plugin.dll - utilA.dll, utilB.dll utilA.dll - utilB.dll utilB.dll - utilA.dll, utilC.dll You get the picture. Some of the dependencies between the DLLs are load-time and some run-time. All the DLL files are stored in the executable's directory (not a requirement, just how it works now). The problem There's a new requirement - running multiple instances of the plugin within the application. The application runs each instance of a plugin in its own thread, i.e. each thread calls The plugin's code, however, is nothing but thread-safe - lots of global variables etc.. Unfortunately, fixing the whole thing isn't currently an option, so I need a way to load multiple (at most 3) copies of the plugin's DLLs in the same process. Option 1: The distinct names approach Creating 3 copies of each DLL file, so that each file has a distinct name. e.g. plugin1.dll, plugin2.dll, plugin3.dll, utilA1.dll, utilA2.dll, utilA3.dll, utilB1.dll, etc.. The application will load plugin1.dll, plugin2.dll and plugin3.dll. The files will be in the executable's directory. For each group of DLLs to know each other by name (so the inter-dependencies work), the names need to be known at compilation time - meaning the DLLs need to be compiled multiple times, only each time with different output file names. Not very complicated, but I'd hate having 3 copies of the VS project files, and don't like having to compile the same files over and over. Option 2: The side-by-side assemblies approach Creating 3 copies of the DLL files, each group in its own directory, and defining each group as an assembly by putting an assembly manifest file in the directory, listing the plugin's DLLs. Each DLL will have an application manifest pointing to the assembly, so that the loader finds the copies of the utility DLLs that reside in the same directory. The manifest needs to be embedded for it to be found when a DLL is loaded using LoadLibrary. I'll use mt.exe from a later VS version for the job, since VS2003 has no built-in manifest embedding support. I've tried this approach with partial success - dependencies are found during load-time of the DLLs, but not when a DLL function is called that loads another DLL. This seems to be the expected behavior according to this article - A DLL's activation context is only used at the DLL's load-time, and afterwards it's deactivated and the process's activation context is used. I haven't yet tried working around this using ISOLATION_AWARE_ENABLED. Questions Got any other options? Any quick & dirty solution will do. :-) Will ISOLATION_AWARE_ENABLED even work with VS2003? Comments will be greatly appreciated. Thanks!

    Read the article

  • optimizing the jquery in django

    - by sankar
    I have done the following code which actually dynamically generate the values in the third list box using ajax and jquery concepts. Thoug it works, i need to optimize it. Below is the code i am working on now. <html> <head> <title>Comparison based on ID Number</title> <script src="http://code.jquery.com/jquery-latest.js"></script> </head> <body> {% if form.errors %} <p style="color: red;"> Please correct the error{{ form.errors|pluralize }} below. </p> {% endif %} <form action="/idnumber/" method="post" align= "center">{% csrf_token %} <p>Select different id numbers and the name of the <b> Measurement Group </b>to start the comparison</p> <table align = "center"> <tr> <th><label for="id_criteria_1">Id Number 1:</label></th> <th> {{ form.idnumber_1 }} </th> </tr> <tr> <th><label for="id_criteria_2">Id Number 2:</label></th> <th> {{ form.idnumber_2 }} </th> </tr> <tr> <th><label for="group_name_list">Group Name:</label></th> <th><select name="group_name_list" id="id_group_name_list"> <option>Select</option> </select> </th> </tr> <script> $('#id_idnumber_2').change( function get_group_names() { var value1 = $('#id_idnumber_1').attr('value'); var value2 = $(this).attr('value'); alert(value1); alert(value2); var request = $.ajax({ url: "/getGroupnamesforIDnumber/", type: "GET", data: {idnumber_1 : value1,idnumber_2 : value2}, dataType: "json", success: function(data) { alert(data); var myselect = document.getElementById("group_name_list"); document.getElementById("group_name_list").options.length = 1; var length_of_data = data.length; alert(length_of_data); try{ for(var i = 0;i < length_of_data; i++) { myselect.add(new Option(data[i].group_name, "i"), myselect.options[i]) //add new option to beginning of "sample" } } catch(e){ //in IE, try the below version instead of add() for(var i = 0;i < length_of_data; i++) { myselect.add(new Option(data[i].group_name, data[i].group_name)) //add new option to end of "sample" } } } }); }); </script> <tr align = "center"><th><input type="submit" value="Submit"></th></tr> </table> </form> </body> </html> everything works fine but there is a little problem in my code. (ie) my ajax function calls only when there is a change in the select list 2 (ie) 'id_number_2'. I want to make it call in such a way that which ever select box, the third list box should be updated automatically. Can anyone please help me on this with a possible logical solution

    Read the article

  • java will this threading setup work or what can i be doing wrong

    - by Erik
    Im a bit unsure and have to get advice. I have the: public class MyApp extends JFrame{ And from there i do; MyServer = new MyServer (this); MyServer.execute(); MyServer is a: public class MyServer extends SwingWorker<String, Object> { MyServer is doing listen_socket.accept() in the doInBackground() and on connection it create a new class Connection implements Runnable { I have the belove DbHelper that are a singleton. It holds an Sqlite connected. Im initiating it in the above MyApp and passing references all the way in to my runnable: class Connection implements Runnable { My question is what will happen if there are two simultaneous read or `write? My thought here was the all methods in the singleton are synchronized and would put all calls in the queue waiting to get a lock on the synchronized method. Will this work or what can i change? public final class DbHelper { private boolean initalized = false; private String HomePath = ""; private File DBFile; private static final String SYSTEM_TABLE = "systemtable"; Connection con = null; private Statement stmt; private static final ContentProviderHelper instance = new ContentProviderHelper (); public static ContentProviderHelper getInstance() { return instance; } private DbHelper () { if (!initalized) { initDB(); initalized = true; } } private void initDB() { DBFile = locateDBFile(); try { Class.forName("org.sqlite.JDBC"); // create a database connection con = DriverManager.getConnection("jdbc:sqlite:J:/workspace/workComputer/user_ptpp"); } catch (SQLException e) { e.printStackTrace(); } catch (ClassNotFoundException e) { e.printStackTrace(); } } private File locateDBFile() { File f = null; try{ HomePath = System.getProperty("user.dir"); System.out.println("HomePath: " + HomePath); f = new File(HomePath + "/user_ptpp"); if (f.canRead()) return f; else { boolean success = f.createNewFile(); if (success) { System.out.println("File did not exist and was created " + HomePath); // File did not exist and was created } else { System.out.println("File already exists " + HomePath); // File already exists } } } catch (IOException e) { System.out.println("Maybe try a new directory. " + HomePath); //Maybe try a new directory. } return f; } public String getHomePath() { return HomePath; } private synchronized String getDate(){ SimpleDateFormat dateFormat = new SimpleDateFormat("yyyy-MM-dd HH:mm:ss"); Date date = new Date(); return dateFormat.format(date); } public synchronized String getSelectedSystemTableColumn( String column) { String query = "select "+ column + " from " + SYSTEM_TABLE ; try { stmt = con.createStatement(ResultSet.TYPE_FORWARD_ONLY, ResultSet.CONCUR_READ_ONLY); ResultSet rs = stmt.executeQuery(query); while (rs.next()) { String value = rs.getString(column); if(value == null || value == "") return ""; else return value; } } catch (SQLException e ) { e.printStackTrace(); return ""; } finally { } return ""; } }

    Read the article

  • How can I pipe two Perl CORE::system commands in a cross-platform way?

    - by Pedro Silva
    I'm writing a System::Wrapper module to abstract away from CORE::system and the qx operator. I have a serial method that attempts to connect command1's output to command2's input. I've made some progress using named pipes, but POSIX::mkfifo is not cross-platform. Here's part of what I have so far (the run method at the bottom basically calls system): package main; my $obj1 = System::Wrapper->new( interpreter => 'perl', arguments => [-pe => q{''}], input => ['input.txt'], description => 'Concatenate input.txt to STDOUT', ); my $obj2 = System::Wrapper->new( interpreter => 'perl', arguments => [-pe => q{'$_ = reverse $_}'}], description => 'Reverse lines of input input', output => { '>' => 'output' }, ); $obj1->serial( $obj2 ); package System::Wrapper; #... sub serial { my ($self, @commands) = @_; eval { require POSIX; POSIX->import(); require threads; }; my $tmp_dir = File::Spec->tmpdir(); my $last = $self; my @threads; push @commands, $self; for my $command (@commands) { croak sprintf "%s::serial: type of args to serial must be '%s', not '%s'", ref $self, ref $self, ref $command || $command unless ref $command eq ref $self; my $named_pipe = File::Spec->catfile( $tmp_dir, int \$command ); POSIX::mkfifo( $named_pipe, 0777 ) or croak sprintf "%s::serial: couldn't create named pipe %s: %s", ref $self, $named_pipe, $!; $last->output( { '>' => $named_pipe } ); $command->input( $named_pipe ); push @threads, threads->new( sub{ $last->run } ); $last = $command; } $_->join for @threads; } #... My specific questions: Is there an alternative to POSIX::mkfifo that is cross-platform? Win32 named pipes don't work, as you can't open those as regular files, neither do sockets, for the same reasons. 2. The above doesn't quite work; the two threads get spawned correctly, but nothing flows across the pipe. I suppose that might have something to do with pipe deadlocking or output buffering. What throws me off is that when I run those two commands in the actual shell, everything works as expected. Point 2 is solved; a -p fifo file test was not testing the correct file.

    Read the article

  • Log4j: Events appear in the wrong logfile

    - by Markus
    Hi there! To be able to log and trace some events I've added a LoggingHandler class to my java project. Inside this class I'm using two different log4j logger instances - one for logging an event and one for tracing an event into different files. The initialization block of the class looks like this: public void initialize() { System.out.print("starting logging server ..."); // create logger instances logLogger = Logger.getLogger("log"); traceLogger = Logger.getLogger("trace"); // create pattern layout String conversionPattern = "%c{2} %d{ABSOLUTE} %r %p %m%n"; try { patternLayout = new PatternLayout(); patternLayout.setConversionPattern(conversionPattern); } catch (Exception e) { System.out.println("error: could not create logger layout pattern"); System.out.println(e); System.exit(1); } // add pattern to file appender try { logFileAppender = new FileAppender(patternLayout, logFilename, false); traceFileAppender = new FileAppender(patternLayout, traceFilename, false); } catch (IOException e) { System.out.println("error: could not add logger layout pattern to corresponding appender"); System.out.println(e); System.exit(1); } // add appenders to loggers logLogger.addAppender(logFileAppender); traceLogger.addAppender(traceFileAppender); // set logger level logLogger.setLevel(Level.INFO); traceLogger.setLevel(Level.INFO); // start logging server loggingServer = new LoggingServer(logLogger, traceLogger, serverPort, this); loggingServer.start(); System.out.println(" done"); } To make sure that only only thread is using the functionality of a logger instance at the same time each logging / tracing method calls the logging method .info() inside a synchronized-block. One example looks like this: public void logMessage(String message) { synchronized (logLogger) { if (logLogger.isInfoEnabled() && logFileAppender != null) { logLogger.info(instanceName + ": " + message); } } } If I look at the log files, I see that sometimes a event appears in the wrong file. One example: trace 10:41:30,773 11080 INFO masterControl(192.168.2.21): string broadcast message was pushed from 1267093 to vehicle 1055293 (slaveControl 1) trace 10:41:30,784 11091 INFO masterControl(192.168.2.21): string broadcast message was pushed from 1156513 to vehicle 1105792 (slaveControl 1) trace 10:41:30,796 11103 INFO masterControl(192.168.2.21): string broadcast message was pushed from 1104306 to vehicle 1055293 (slaveControl 1) trace 10:41:30,808 11115 INFO masterControl(192.168.2.21): vehicle 1327879 was pushed to slave control 1 10:41:30,808 11115 INFO masterControl(192.168.2.21): string broadcast message was pushed from 1101572 to vehicle 106741 (slaveControl 1) trace 10:41:30,820 11127 INFO masterControl(192.168.2.21): string broadcast message was pushed from 1055293 to vehicle 1104306 (slaveControl 1) I think that the problem occures everytime two event happen at the same time (here: 10:41:30,808). Does anybody has an idea how to solve my problem? I already tried to add a sleep() after the method call, but that doesn't helped ... BR, Markus Edit: logtrace 11:16:07,75511:16:07,755 1129711297 INFOINFO masterControl(192.168.2.21): string broadcast message was pushed from 1291400 to vehicle 1138272 (slaveControl 1)masterControl(192.168.2.21): vehicle 1333770 was added to slave control 1 or log 11:16:08,562 12104 INFO 11:16:08,562 masterControl(192.168.2.21): string broadcast message was pushed from 117772 to vehicle 1217744 (slaveControl 1) 12104 INFO masterControl(192.168.2.21): vehicle 1169775 was pushed to slave control 1 Edit 2: It seems like the problem only occurs if logging methods are called from inside a RMI thread (my client / server exchange information using RMI connections). ... Edit 3: I solved the problem by myself: It seems like log4j is NOT completely thread-save. After synchronizing all log / trace methods using a separate object everything is working fine. Maybe the lib is writing the messages to a thread-unsafe buffer before writing them to file?

    Read the article

  • Converting OCaml to F#: F# equivelent of Pervasives at_exit

    - by Guy Coder
    I am converting the OCaml Format module to F# and tracked a problem back to a use of the OCaml Pervasives at_exit. val at_exit : (unit -> unit) -> unit Register the given function to be called at program termination time. The functions registered with at_exit will be called when the program executes exit, or terminates, either normally or because of an uncaught exception. The functions are called in "last in, first out" order: the function most recently added with at_exit is called first. In the process of conversion I commented out the line as the compiler did not flag it as being needed and I was not expecting an event in the code. I checked the FSharp.PowerPack.Compatibility.PervasivesModule for at_exit using VS Object Browser and found none. I did find how to run code "at_exit"? and How do I write an exit handler for an F# application? The OCaml line is at_exit print_flush with print_flush signature: val print_flush : (unit -> unit) Also in looking at the use of it during a debug session of the OCaml code, it looks like at_exit is called both at the end of initialization and at the end of each use of a call to the module. Any suggestions, hints on how to do this. This will be my first event in F#. EDIT Here is some of what I have learned about the Format module that should shed some light on the problem. The Format module is a library of functions for basic pretty printer commands of simple OCaml values such as int, bool, string. The format module has commands like print_string, but also some commands to say put the next line in a bounded box, think new set of left and right margins. So one could write: print_string "Hello" or open_box 0; print_string "<<"; open_box 0; print_string "p \/ q ==> r"; close_box(); print_string ">>"; close_box() The commands such as open_box and print_string are handled by a loop that interprets the commands and then decides wither to print on the current line or advance to the next line. The commands are held in a queue and there is a state record to hold mutable values such as left and right margin. The queue and state needs to be primed, which from debugging the test cases against working OCaml code appears to be done at the end of initialization of the module but before the first call is made to any function in the Format module. The queue and state is cleaned up and primed again for the next set of commands by the use of mechanisms for at_exit that recognize that the last matching frame for the initial call to the format modules has been removed thus triggering the call to at_exit which pushes out any remaining command in the queue and re-initializes the queue and state. So the sequencing of the calls to print_flush is critical and appears to be at more than what the OCaml documentation states.

    Read the article

  • What is the best practice when coding math class/functions ?

    - by Isaac Clarke
    Introductory note : I voluntarily chose a wide subject. You know that quote about learning a cat to fish, that's it. I don't need an answer to my question, I need an explanation and advice. I know you guys are good at this ;) Hi guys, I'm currently implementing some algorithms into an existing program. Long story short, I created a new class, "Adder". An Adder is a member of another class representing the physical object actually doing the calculus , which calls adder.calc() with its parameters (merely a list of objects to do the maths on). To do these maths, I need some parameters, which do not exist outside of the class (but can be set, see below). They're neither config parameters nor members of other classes. These parameters are D1 and D2, distances, and three arrays of fixed size : alpha, beta, delta. I know some of you are more comfortable reading code than reading text so here you go : class Adder { public: Adder(); virtual Adder::~Adder(); void set( float d1, float d2 ); void set( float d1, float d2, int alpha[N_MAX], int beta[N_MAX], int delta[N_MAX] ); // Snipped prototypes float calc( List& ... ); // ... inline float get_d1() { return d1_ ;}; inline float get_d2() { return d2_ ;}; private: float d1_; float d2_; int alpha_[N_MAX]; // A #define N_MAX is done elsewhere int beta_[N_MAX]; int delta_[N_MAX]; }; Since this object is used as a member of another class, it is declared in a *.h : private: Adder adder_; By doing that, I couldn't initialize the arrays (alpha/beta/delta) directly in the constructor ( int T[3] = { 1, 2, 3 }; ), without having to iterate throughout the three arrays. I thought of putting them in static const, but I don't think that's the proper way of solving such problems. My second guess was to use the constructor to initialize the arrays Adder::Adder() { int alpha[N_MAX] = { 0, -60, -120, 180, 120, 60 }; int beta[N_MAX] = { 0, 0, 0, 0, 0, 0 }; int delta[N_MAX] = { 0, 0, 180, 180, 180, 0 }; set( 2.5, 0, alpha, beta, delta ); } void Adder::set( float d1, float d2 ) { if (d1 > 0) d1_ = d1; if (d2 > 0) d2_ = d2; } void Adder::set( float d1, float d2, int alpha[N_MAX], int beta[N_MAX], int delta[N_MAX] ) { set( d1, d2 ); for (int i = 0; i < N_MAX; ++i) { alpha_[i] = alpha[i]; beta_[i] = beta[i]; delta_[i] = delta[i]; } } My question is : Would it be better to use another function - init() - which would initialize arrays ? Or is there a better way of doing that ? My bonus question is : Did you see some mistakes or bad practice along the way ?

    Read the article

  • Adjust parameters of serial port reading

    - by clinisbut
    Hello. I'm facing a particular issue that regards serial communication under win32. I'm communicating with a device can only accept frames when it is not already communicating. So I must find a valid frame and then inmediatelly send my request. I developed a class named Serial that handles basic operations on serial port (open, close, read, write) and then a Thread calls inside a loop read and write functions. Thread loop //Device is an object of class Serial while( device->isOpen() && !terminate ) { unsigned int readed = 0; unsigned long error = ERROR_SUCCESS; unsigned char* data = device->read( &readed, &error ); if( error==ERROR_SUCCESS ) { //If data received, deliver to upper level if( readed>0 ) { QByteArray output( (const char*)data, (signed int)readed ); emit dataArrived( output, readed ); } } else { //unrelated stuff } //Here I manage the writting issue //Only when nothing is received, and Upper layer wants to send a frame //(Upper layer only will mark as something to send when it detects a valid frame) if( readed==0 ) { out_lock.lock(); //If something to send... if( something_to_send > 0 ) { if( device->write( output_buffer, output_size, &error ) ) { //things... } } } } The Thread basically keeps reading, and when nothing is received, sees if somebody has signaled to send a frame (this means that a valid frame is just received). When this happens, it writes the frame through serial port. Here comes my problem. Inside the Serial::read() function: I use the overlapped way of reading: ::ClearCommError( handle, &dwErrors, &stat); if( stat.cbInQue ) { //If there's something to read, read it, please note the bytes to read parameter, here 1. bool ok = ::ReadFile( handle, buffer_in, 1, &bytes_read, &ov_reader ); if( !ok ) { DWORD _error = ::GetLastError(); if( _error == ERROR_IO_PENDING ) { DWORD result = ::WaitForMultipleObjects( 2, waiters, FALSE,INFINITE ); switch( result ) { //Eventshutdown case WAIT_OBJECT_0: /*code omitted*/break; case WAIT_OBJECT_0+1: ok = ::GetOverlappedResult( handle, &ov_reader, &bytes_read, true ); //check ok value omitted break; } } } } if( bytes_read>0 ) { *size = bytes_read; } Here starts my problem. When device sends me small frames (around 30 bytes) everything works fine, but when larger frames are sent, the code is not able to find any free time between frames causing the thread to never be able send any frame because readed is never 0. If I increase the number of bytes to read inside the read() function, lose the ability to detect when the device "listens": bool ok = ::ReadFile(handle, buffer_in, 50, &bytes_read, &ov_reader ); This happens because my app can receive the end of a frame together with the start of the next one. This behaviour is very common. In the other hand, if I change the INFINITE argument by a valid timeout in the WaitForMultipleObjects function, I lose data. So my question basically is... what I'm doing wrong? Why when reading 1 byte each time I don't find any free time to send my own frames? Thank you

    Read the article

  • Merge Sort issue when removing the array copy step

    - by Ime Prezime
    I've been having an issue that I couldn't debug for quite some time. I am trying to implement a MergeSort algorithm with no additional steps of array copying by following Robert Sedgewick's algorithm in "Algorithm's in C++" book. Short description of the algorithm: The recursive program is set up to sort b, leaving results in a. Thus, the recursive calls are written to leave their result in b, and we use the basic merge program to merge those files from b into a. In this way, all the data movement is done during the course of the merges. The problem is that I cannot find any logical errors but the sorting isn't done properly. Data gets overwritten somewhere and I cannot determine what logical error causes this. The data is sorted when the program is finished but it is not the same data any more. For example, Input array: { A, Z, W, B, G, C } produces the array: { A, G, W, W, Z, Z }. I can obviously see that it must be a logical error somewhere, but I have been trying to debug this for a pretty long time and I think a fresh set of eyes could maybe see what I'm missing cause I really can't find anything wrong. My code: static const int M = 5; void insertion(char** a, int l, int r) { int i,j; char * temp; for (i = 1; i < r + 1; i++) { temp = a[i]; j = i; while (j > 0 && strcmp(a[j-1], temp) > 0) { a[j] = a[j-1]; j = j - 1; } a[j] = temp; } } //merging a and b into c void merge(char ** c,char ** a, int N, char ** b, int M) { for (int i = 0, j = 0, k = 0; k < N+M; k++) { if (i == N) { c[k] = b[j++]; continue; } if (j == M) { c[k] = a[i++]; continue; } c[k] = strcmp(a[i], b[j]) < 0 ? a[i++] : b[j++]; } } void mergesortAux(char ** a, char ** b, int l, int r) { if(r - l <= M) { insertion(a, l, r); return; } int m = (l + r)/2; mergesortAux(b, a, l, m); //merge sort left mergesortAux(b, a, m+1, r); //merge sort right merge(a+l, b+l, m-l+1, b+m+1, r-m); //merge } void mergesort(char ** a,int l, int r, int size) { static char ** aux = (char**)malloc(size * sizeof(char*)); for(int i = l; i < size; i++) aux[i] = a[i]; mergesortAux(a, aux, l, r); free(aux); }

    Read the article

< Previous Page | 266 267 268 269 270 271 272 273 274 275 276 277  | Next Page >