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  • How do I run my application while a UAC dialog window is showing?

    - by Ray
    I have an application that I wrote in .NET. It needs to remain running and have access the desktop that the UAC dialog windows open on and interact with that desktop using keyboard and mouse events. It's sort of like a VNC program. Imagine you are running a VNC program and a UAC window pops up, you want your VNC program to still be able to control the desktop with the UAC window in it so that the user can move the mouse and click the OK button on the UAC dialog. Can anyone tell me how I would go about doing that? Thanks

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  • Eclipse plugin to measure programmer performance/stats

    - by trenki
    Does anyone know of an Eclipse plugin that can give me some stats about my behavior/usage of the Eclipse IDE? There are quite a few things I would like to know: How often/when do I invoke the "Build All" command (through Ctrl+B) How often does compilation fail/succeed (+ number of errors/warnings) How often do I hit Backspace? (I do that way to often; If pressing that key would give a nasty sound I would in time learn to type correctly in the first place) How many characters/lines of code that I typed do I delete (possibly quite immediately) How (effective/efficient/...) is my Mouse/Keyboard/IDE usage? (Kinda like measuring APM in StarCraft; this could be fun) If there is no such Eclipse plugin around, how complex and time consuming would It be to write a plugin that can accomplish the above?

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  • Poll for pressed buttons in Java

    - by directedition
    I have a WorldWind application build based on the Java SDK. It has a great event handler for detecting when you click on objects, but I've run into a snag. While I can click on and select individual objects, I can't determine if the user is pressing the control key while they click (if they want to select multiple objects). I can implement event handlers for both the mouse and the keyboard, but I can't for the life of me figure out how to tie the two together. How could I make my mouse listener poll the system for a list of currently depressed keys?

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  • HTML chrome:// page with select box, onChange failing

    - by Noitidart
    I have a html page. It is chrome://. I have a select box. Giving it the oncommand attribute won't work. So I have to use onchange however you have the typical problem with onchange where it doesnt work if user uses the keyboard arrows, or letters of items to change things. Is there anyway to attach onCommand to my select box? I want to avoid to use onkeyup as then i have to to validation to see if it really changed (which would require me saving previous values).

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  • Writing different structs to a file in C++? [on hold]

    - by user58053
    I need a way to write structures of three different kinds to a binary file, which later has to be searched. (As in, for example, struct A has two fields, an int and a char; struct B has int and a long; I need to output all structures whose int equals the one given from keyboard). I understand how to write structs of the same kind to a file and how to search them, but here I am just lost, best thing I came up with is declaring a struct containing all possibly needed fields and leaving the ones I don't need empty, but it really feels wrong, there HAS to be a better way to do that. I've read about binary files and could not find anything relevant, most examples and tutorials deal with writing one data type. Could anyone point me in the right direction? EDIT: I am looking for what @Jerry_coffin called database mode, and will probably use one of the existing database systems for that, best way to go, probably. Thank you everybody for the suggestions

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  • Is it me or is pygame.key.get_pressed() not working?

    - by user1321527
    okay, so I am making a basic space-ship game. I can't get rotation to work because it scrambles the bitmap, but that's for another question.Should I even use a gif? any other filetype suggestions? back to the actual point here, so: k = pygame.key.get_pressed() yeah, self explanatory. this doesn't work, as it returns each key as pressed. so, somewhere else: d = k[pygame.K_d] and another line: print d and another: if d: So, k returns as each key on the keyboard pressed. d returns 0 indefinitely, whether or not d is pressed. d is always 0. the statement about d therefore is never true. Why is this happening?

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  • Cannot SSH after resetting firewall on VPS

    - by Thomas Buckley
    I'm having trouble trying to SSH to my Debian 5 VPS with blacknight. It was working fine until I did the following: Logged into 'Parallels Infrastructure Manager' - Container - Firewall - Set to 'Normal Firewall settings'. It told me there was an error with the IPTables and offered the option again with a checkbox to 'reset' firewall settings, I selected this. I can see that that the default rules are been applied ( anything from anyone on any port and allowing anything to happen). Whenever I attempt to SSH I get the following debug info: thomas@localmachine:~/.ssh$ ssh -v thomas@hostname OpenSSH_5.8p1 Debian-7ubuntu1, OpenSSL 1.0.0e 6 Sep 2011 debug1: Reading configuration data /etc/ssh/ssh_config debug1: Applying options for * debug1: Connecting to hostname [***********] port 22. debug1: Connection established. debug1: identity file /home/thomas/.ssh/id_rsa type 1 debug1: Checking blacklist file /usr/share/ssh/blacklist.RSA-4096 debug1: Checking blacklist file /etc/ssh/blacklist.RSA-4096 debug1: identity file /home/thomas/.ssh/id_rsa-cert type -1 debug1: identity file /home/thomas/.ssh/id_dsa type -1 debug1: identity file /home/thomas/.ssh/id_dsa-cert type -1 debug1: identity file /home/thomas/.ssh/id_ecdsa type -1 debug1: identity file /home/thomas/.ssh/id_ecdsa-cert type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.1p1 Debian-5 debug1: match: OpenSSH_5.1p1 Debian-5 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.8p1 Debian-7ubuntu1 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 none debug1: kex: client->server aes128-ctr hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Server host key: RSA ************************************* debug1: Host 'hostname' is known and matches the RSA host key. debug1: Found key in /home/thomas/.ssh/known_hosts:2 debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: Roaming not allowed by server debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey debug1: Next authentication method: publickey debug1: Offering RSA public key: /home/thomas/.ssh/id_rsa debug1: Authentications that can continue: publickey debug1: Trying private key: /home/thomas/.ssh/id_dsa debug1: Trying private key: /home/thomas/.ssh/id_ecdsa debug1: No more authentication methods to try. Permission denied (publickey). I had my public/private RSA keys set up and working fine before I reset the firewall settings. I had also made the following changes to my /etc/ssh/sshd_config file on the VPS: PermitRootLogin no PasswordAuthentication no X11Forwarding no UsePAM no UseDNS no AllowUsers thomas Could it be something to do with the SSH server & client having different versions between my local machine and VPS? Any help appreciated. Output with ssh -vvv thomas@localcomputer:~/.ssh$ ssh -vvv thomas@**************** OpenSSH_5.8p1 Debian-7ubuntu1, OpenSSL 1.0.0e 6 Sep 2011 debug1: Reading configuration data /etc/ssh/ssh_config debug1: Applying options for * debug2: ssh_connect: needpriv 0 debug1: Connecting to ************ [*************] port 22. debug1: Connection established. debug3: Incorrect RSA1 identifier debug3: Could not load "/home/thomas/.ssh/id_rsa" as a RSA1 public key debug2: key_type_from_name: unknown key type '-----BEGIN' debug3: key_read: missing keytype debug2: key_type_from_name: unknown key type 'Proc-Type:' debug3: key_read: missing keytype debug2: key_type_from_name: unknown key type 'DEK-Info:' debug3: key_read: missing keytype debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug2: key_type_from_name: unknown key type '-----END' debug3: key_read: missing keytype debug1: identity file /home/thomas/.ssh/id_rsa type 1 debug1: Checking blacklist file /usr/share/ssh/blacklist.RSA-4096 debug1: Checking blacklist file /etc/ssh/blacklist.RSA-4096 debug1: identity file /home/thomas/.ssh/id_rsa-cert type -1 debug1: identity file /home/thomas/.ssh/id_dsa type -1 debug1: identity file /home/thomas/.ssh/id_dsa-cert type -1 debug1: identity file /home/thomas/.ssh/id_ecdsa type -1 debug1: identity file /home/thomas/.ssh/id_ecdsa-cert type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.1p1 Debian-5 debug1: match: OpenSSH_5.1p1 Debian-5 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.8p1 Debian-7ubuntu1 debug2: fd 3 setting O_NONBLOCK debug3: load_hostkeys: loading entries for host "*****************" from file "/home/thomas/.ssh/known_hosts" debug3: load_hostkeys: found key type RSA in file /home/thomas/.ssh/known_hosts:1 debug3: load_hostkeys: loaded 1 keys debug3: order_hostkeyalgs: prefer hostkeyalgs: [email protected],[email protected],ssh-rsa debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug2: kex_parse_kexinit: ecdh-sha2-nistp256,ecdh-sha2-nistp384,ecdh-sha2-nistp521,diffie-hellman-group-exchange-sha256,diffie-hellman-group-exchange-sha1,diffie-hellman-group14-sha1,diffie-hellman-group1-sha1 debug2: kex_parse_kexinit: [email protected],[email protected],ssh-rsa,[email protected],[email protected],[email protected],[email protected],[email protected],ecdsa-sha2-nistp256,ecdsa-sha2-nistp384,ecdsa-sha2-nistp521,ssh-dss debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: none,[email protected],zlib debug2: kex_parse_kexinit: none,[email protected],zlib debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: first_kex_follows 0 debug2: kex_parse_kexinit: reserved 0 debug2: kex_parse_kexinit: diffie-hellman-group-exchange-sha256,diffie-hellman-group-exchange-sha1,diffie-hellman-group14-sha1,diffie-hellman-group1-sha1 debug2: kex_parse_kexinit: ssh-rsa,ssh-dss debug2: kex_parse_kexinit: aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,arcfour128,arcfour256,arcfour,aes192-cbc,aes256-cbc,[email protected],aes128-ctr,aes192-ctr,aes256-ctr debug2: kex_parse_kexinit: aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,arcfour128,arcfour256,arcfour,aes192-cbc,aes256-cbc,[email protected],aes128-ctr,aes192-ctr,aes256-ctr debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: none,[email protected] debug2: kex_parse_kexinit: none,[email protected] debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: first_kex_follows 0 debug2: kex_parse_kexinit: reserved 0 debug2: mac_setup: found hmac-md5 debug1: kex: server->client aes128-ctr hmac-md5 none debug2: mac_setup: found hmac-md5 debug1: kex: client->server aes128-ctr hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug2: dh_gen_key: priv key bits set: 127/256 debug2: bits set: 498/1024 debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Server host key: RSA *********************************************************** debug3: load_hostkeys: loading entries for host "*********************" from file "/home/thomas/.ssh/known_hosts" debug3: load_hostkeys: found key type RSA in file /home/thomas/.ssh/known_hosts:1 debug3: load_hostkeys: loaded 1 keys debug1: Host '****************' is known and matches the RSA host key. debug1: Found key in /home/thomas/.ssh/known_hosts:1 debug2: bits set: 516/1024 debug1: ssh_rsa_verify: signature correct debug2: kex_derive_keys debug2: set_newkeys: mode 1 debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug2: set_newkeys: mode 0 debug1: SSH2_MSG_NEWKEYS received debug1: Roaming not allowed by server debug1: SSH2_MSG_SERVICE_REQUEST sent debug2: service_accept: ssh-userauth debug1: SSH2_MSG_SERVICE_ACCEPT received debug2: key: /home/thomas/.ssh/id_rsa (0x7fa7028b6010) debug2: key: /home/thomas/.ssh/id_dsa ((nil)) debug2: key: /home/thomas/.ssh/id_ecdsa ((nil)) debug1: Authentications that can continue: publickey debug3: start over, passed a different list publickey debug3: preferred gssapi-keyex,gssapi-with-mic,publickey,keyboard-interactive,password debug3: authmethod_lookup publickey debug3: remaining preferred: keyboard-interactive,password debug3: authmethod_is_enabled publickey debug1: Next authentication method: publickey debug1: Offering RSA public key: /home/thomas/.ssh/id_rsa debug3: send_pubkey_test debug2: we sent a publickey packet, wait for reply debug1: Authentications that can continue: publickey debug1: Trying private key: /home/thomas/.ssh/id_dsa debug3: no such identity: /home/thomas/.ssh/id_dsa debug1: Trying private key: /home/thomas/.ssh/id_ecdsa debug3: no such identity: /home/thomas/.ssh/id_ecdsa debug2: we did not send a packet, disable method debug1: No more authentication methods to try. Permission denied (publickey). sshd_config # Package generated configuration file # See the sshd(8) manpage for details # What ports, IPs and protocols we listen for Port 22 # Use these options to restrict which interfaces/protocols sshd will bind to #ListenAddress :: #ListenAddress 0.0.0.0 Protocol 2 # HostKeys for protocol version 2 HostKey /etc/ssh/ssh_host_rsa_key HostKey /etc/ssh/ssh_host_dsa_key #Privilege Separation is turned on for security UsePrivilegeSeparation yes # Lifetime and size of ephemeral version 1 server key KeyRegenerationInterval 3600 ServerKeyBits 768 # Logging SyslogFacility AUTH LogLevel INFO # Authentication: LoginGraceTime 120 PermitRootLogin no StrictModes yes RSAAuthentication yes PubkeyAuthentication yes #AuthorizedKeysFile %h/.ssh/authorized_keys # Don't read the user's ~/.rhosts and ~/.shosts files IgnoreRhosts yes # For this to work you will also need host keys in /etc/ssh_known_hosts RhostsRSAAuthentication no # similar for protocol version 2 HostbasedAuthentication no # Uncomment if you don't trust ~/.ssh/known_hosts for RhostsRSAAuthentication #IgnoreUserKnownHosts yes # To enable empty passwords, change to yes (NOT RECOMMENDED) PermitEmptyPasswords no # Change to yes to enable challenge-response passwords (beware issues with # some PAM modules and threads) C hallengeResponseAuthentication no # Change to no to disable tunnelled clear text passwords PasswordAuthentication no # Kerberos options #KerberosAuthentication no #KerberosGetAFSToken no #KerberosOrLocalPasswd yes #KerberosTicketCleanup yes # GSSAPI options #GSSAPIAuthentication no #GSSAPICleanupCredentials yes X11Forwarding no X11DisplayOffset 10 PrintMotd no PrintLastLog yes TCPKeepAlive yes #UseLogin no #MaxStartups 10:30:60 #Banner /etc/issue.net # Allow client to pass locale environment variables AcceptEnv LANG LC_* Subsystem sftp /usr/lib/openssh/sftp-server UsePAM no UseDNS no AllowUsers thomas Thanks

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  • My computer freezes irregularly

    - by Manhim
    My computer started to freeze at irregular times for 3 weeks now. Please note that this question change with each things that i try. (For additional details) What happens My computer freezes, the video stops. (No graphic glitches, it just stops) Sound keeps playing up to some time (Usually 10-30 seconds) then stops playing. Sometimes, randomly, the screen on my G-15 keyboard flickers and I see caracters not at the right places. Usually happens for about 1-2 seconds and a bit before my computer freezes. I have to keep the power button pressed for 4 seconds to shut my computer down. I still hear my hard drives and fans working. Sometimes it works with no problems for a full day, some other times it just keeps freezing each time I restart my computer and I have to leave it for the rest of the day. Sometimes my mouse freezes for a fraction of a second (Like 0.01 to 0.2 seconds) quite randomly, usually before it freezes. No errors spotted by the "Action center" unlike when I had problems with my last video card on this system (Driver errors). My G-15 LCD screen also freezes. Sometimes my G-15 LCD screen flickers and caracters gets caried around temporary under heavy load. Now, most of the times, the BIOS hard disks boot order gets reversed for some reason and I have to put it to the right one and save each times I boot. (Might be unrelated, not sure, but it first started yesterday) Sometimes the BIOS doesn't detect my 750GB hard drive plugged in SATA1. What I did so far I have had similar problems in the past and I had changed my hard drive (It was faulty), so I tested my software RAID-0 array and it was faulty so I changed it. (I reinstalled Windows 7 with this part). I also tested with unplugging my secondary hard drive. My CPU was running at about 100 degree Celsius, I removed the dust between the fans and the heatsink and it's now between 45-55. I ran a CPU stress-test and it didn't freeze during the tests (using Prime95 on all cores) Ran a memory test (using memtest86+) for a single pass and there were no errors. Ran a GPU stress test with ati-tools and furmark and it didn't freeze during the tests. (No artefacts either) I had troubles with my graphic card when I got it, but I think that it got fixed with a driver update. I checked the voltages in my BIOS setup and they all seemed ok (±0.2 I think). I have ran on the computer without problems with Fedora 15 on an external hard drive (Appart that it couldn't load Gnome 3 and was reverting to Gnome 2, didn't want to install drivers since I use it on multiple computers) I used it to backup my files from the raid array to my 1TB hard drive for the reinstallation of Windows. (So the crashes only happenned on Windows) [The external hard drive is plugged directly on a SATA port] I contacted EVGA (My graphic card vendor) and pointed them on this question, I'm looking for an answer. Ran sensors on Fedora 15 and got this output: http://pastebin.com/0BHJnAvu Ran 6 short different CPU stress test on Fedora 15 (Haven't found any complete stress testers for Linux) and it didn't crash. Changed the thermal paste to some Artic Silver 5 for my CPU and stress tested the CPU, temperature was at 50 idle, then 64 highest and slowly went down to 62 during the test. Ran some stress testing with a temporary graphic card and it went ok. Ran furmark stress test with my original graphic card and it freezed again. GPU had a temp of 74C, a CPU temp of 58C and a mobo temp of 40C or 45C (Dunno which one it is from SpeedFan). Ran a furmark stress test and a CPU stress test at the same time, results: http://pastebin.com/2t6PLpdJ I have been using my computer without stressing it for about 2 hours now and no crashes yet. I also have disabled the AMD Cool'n'quiet function on the BIOS for a more regular power to the CPU. When I ran Furmark without C'n'q my computer didn't freeze but I had a "Driver Kernel Error" that have recovered (And Furmark crashed) all that while running a CPU stress test. The computer eventually frozed without me being at it, but this time my screen just went on sleep and I couldn't wake it. Using the stability tester in nTune my computer freezed again (In the same manner as before). I notived that Speedfan gives me a -12V of -16.97V and a -5V of -8.78V. I wonder if these numbers are reliable and if they are good or bad. I have swapped my G-15 with another basic USB keyboard (HP) and I have ran furmark for about 10 minutes with a CPU stability test running each 60 seconds for 30 seconds and my computer haven't crashed yet. Ran some more extended tests without my G-15 and it freezed like it usually do. Removed the nForce Hard disk controler. Disabled command queuing in the NVIDIA nForce SATA Controller for both port 0 and port 1 (Errors from the logs) Used CPUID HwMonitor, here are the voltages: http://pastebin.com/dfM7p4jV Changed some configurations in the motherboard BIOS: Disabled PEG Link Mode, Changed AI Tuning to Standard, Disabled the 1394 Controller, Disabled HD Audio, Disabled JMicron RAID controller and Disabled SATA Raid. When it happens When I play video games (Mostly) When I play flash games (Second most) When I'm looking at my desktop background (It rarely happens when I have a window open, but it does, sometimes) When my Graphic card and my CPU are stressed. Sometimes when my Graphic card is stressed. Never happenned while stressing only the CPU. Sometimes when my CPU is stressed. Specs Windows Seven x64 Home Premium Motherboard: M2N-SLI Deluxe CPU: AMD Phenom 9950 x2 @ 2.6GHz Memory: Kingston 4x2GB Dual Channel (Pretty basic memory sticks) Hard drives: Was 2x250GB (Western digital caviar) in raid-0 + 1TB (WD caviar black), I replaced the raid array with a 750GB (WD caviar black) [Yes I removed the array from the raid configurations] 750W Power supply No overcloking. Ever. There have been some power-downs like 4-5 weeks ago, but the problem didn't start immediately after. (I wasn't home, so my computer got shut-down) Event logs (Warnings, errors and critical errors) for the last 24 hours: http://pastebin.com/Bvvk31T7 My current to-try list Reinstall the drivers and software 1 by 1 and do extensive stress testing between each. Update the BIOS firmware to the most recent stable one. Change my motherboard. Status updates Keeping only the last 3 (28/06 04pm) More stress testing and still pass the tests. (28/06 03pm) Been stress testing for 10 minute straight now and 5 minutes with both CPU and GPU being stressed at the same time. (28/06 03pm) Stress-testing right now, so far no problems. A little hope Tests with Furmark and Prime95. Testing Windows bare-bone: 30 Minutes stress, no freeze. Installing an Anti-virus and some software, restarting computer. Testing with Anti-virus and some software (No drivers installed): 30 Minutes stress, no freeze. Installing audio drivers, restarting computer. Testing with the audio drivers: 30 Minutes stress, no freeze. Installing the latest graphic drivers from EVGA's website (without 3d vision since I don't use it), restarting computer. Testing with the graphic drivers: 30 Minutes stress, no freeze. Configuring Windows to my liking and installing more softwares. In this situation, how can I successfully pin-point the current hardware problem? (If it's a hardware problem) Because I don't really have the budget to just forget and replace everything. I also don't really have hardware to test-replace current hardware.

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  • rsync over ssh is not working anymore, while ssh itself is working fine (Write failed: broken pipe)

    - by brazorf
    This issue started happening after i changed router. This is the scenario: Windows7 Host Ubuntu 10.04 Guest (VirtualBox) Ubuntu 10.04 remote server What i used to do is run a very basic rsync command: rsync -avz --delete /local/path/ username@host:/path/to/remote/directory This worked perfect until i did change adsl provider, and i changed router aswell: now, this happens: rsync on Ubuntu Guest is not working anymore (to any random server), if using this new router rsync on Ubuntu Guest is WORKING, if i switch back to old router i tried a new virtual box ubuntu install, and the command is WORKING with both the routers So, the not-working-combo is oldUbuntu + newRouter. To get things worst, i can state that (on the not-working ubuntu) i ping the remote host plain ssh connection to the remote host is working fine (i can auth, connect, and do stuff on the remote host) scp is NOT working (this is just a further thing i tried) This is the console output of the execution, with ssh verbose set to vvvv: root@client:~# rsync -ae 'ssh -vvvv' /root/test-rsync/ {username}@{hostname}:/home/{username}/test/ OpenSSH_5.3p1 Debian-3ubuntu7, OpenSSL 0.9.8k 25 Mar 2009 debug1: Reading configuration data /root/.ssh/config debug1: Applying options for {hostname} debug1: Reading configuration data /etc/ssh/ssh_config debug1: Applying options for * debug2: ssh_connect: needpriv 0 debug1: Connecting to {hostname} [{ip.add.re.ss}] port 22. debug1: Connection established. debug1: permanently_set_uid: 0/0 debug3: Not a RSA1 key file /root/.ssh/{private_key}. debug2: key_type_from_name: unknown key type '-----BEGIN' debug3: key_read: missing keytype debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug2: key_type_from_name: unknown key type '-----END' debug3: key_read: missing keytype debug1: identity file /root/.ssh/{private_key} type 1 debug1: Checking blacklist file /usr/share/ssh/blacklist.RSA-2048 debug1: Checking blacklist file /etc/ssh/blacklist.RSA-2048 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.3p1 Debian-3ubuntu7 debug1: match: OpenSSH_5.3p1 Debian-3ubuntu7 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.3p1 Debian-3ubuntu7 debug2: fd 3 setting O_NONBLOCK debug1: SSH2_MSG_KEXINIT sent debug3: Wrote 792 bytes for a total of 831 debug1: SSH2_MSG_KEXINIT received debug2: kex_parse_kexinit: diffie-hellman-group-exchange-sha256,diffie-hellman-group-exchange-sha1,diffie-hellman-group14-sha1,diffie-hellman-group1-sha1 debug2: kex_parse_kexinit: ssh-rsa,ssh-dss debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: [email protected],zlib,none debug2: kex_parse_kexinit: [email protected],zlib,none debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: first_kex_follows 0 debug2: kex_parse_kexinit: reserved 0 debug2: kex_parse_kexinit: diffie-hellman-group-exchange-sha256,diffie-hellman-group-exchange-sha1,diffie-hellman-group14-sha1,diffie-hellman-group1-sha1 debug2: kex_parse_kexinit: ssh-rsa,ssh-dss debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: none,[email protected] debug2: kex_parse_kexinit: none,[email protected] debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: first_kex_follows 0 debug2: kex_parse_kexinit: reserved 0 debug2: mac_setup: found hmac-md5 debug1: kex: server->client aes128-ctr hmac-md5 [email protected] debug2: mac_setup: found hmac-md5 debug1: kex: client->server aes128-ctr hmac-md5 [email protected] debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug3: Wrote 24 bytes for a total of 855 debug2: dh_gen_key: priv key bits set: 125/256 debug2: bits set: 525/1024 debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug3: Wrote 144 bytes for a total of 999 debug3: check_host_in_hostfile: filename /root/.ssh/known_hosts debug3: check_host_in_hostfile: match line 4 debug3: check_host_in_hostfile: filename /root/.ssh/known_hosts debug3: check_host_in_hostfile: match line 5 debug1: Host '{hostname}' is known and matches the RSA host key. debug1: Found key in /root/.ssh/known_hosts:4 debug2: bits set: 512/1024 debug1: ssh_rsa_verify: signature correct debug2: kex_derive_keys debug2: set_newkeys: mode 1 debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug3: Wrote 16 bytes for a total of 1015 debug2: set_newkeys: mode 0 debug1: SSH2_MSG_NEWKEYS received debug1: SSH2_MSG_SERVICE_REQUEST sent debug3: Wrote 48 bytes for a total of 1063 debug2: service_accept: ssh-userauth debug1: SSH2_MSG_SERVICE_ACCEPT received debug2: key: /root/.ssh/{private_key} (0x7f3ad0e7f9b0) debug3: Wrote 80 bytes for a total of 1143 debug1: Authentications that can continue: publickey,password debug3: start over, passed a different list publickey,password debug3: preferred gssapi-keyex,gssapi-with-mic,gssapi,publickey,keyboard-interactive,password debug3: authmethod_lookup publickey debug3: remaining preferred: keyboard-interactive,password debug3: authmethod_is_enabled publickey debug1: Next authentication method: publickey debug1: Offering public key: /root/.ssh/{private_key} debug3: send_pubkey_test debug2: we sent a publickey packet, wait for reply debug3: Wrote 368 bytes for a total of 1511 debug1: Server accepts key: pkalg ssh-rsa blen 277 debug2: input_userauth_pk_ok: fp 1b:65:36:92:59:b3:12:3e:8c:c6:03:28:d4:81:09:dc debug3: sign_and_send_pubkey debug1: read PEM private key done: type RSA debug3: Wrote 656 bytes for a total of 2167 debug1: Enabling compression at level 6. debug1: Authentication succeeded (publickey). debug2: fd 4 setting O_NONBLOCK debug3: fd 5 is O_NONBLOCK debug1: channel 0: new [client-session] debug3: ssh_session2_open: channel_new: 0 debug2: channel 0: send open debug1: Requesting [email protected] debug1: Entering interactive session. debug3: Wrote 112 bytes for a total of 2279 debug2: callback start debug2: client_session2_setup: id 0 debug1: Sending environment. debug3: Ignored env TERM debug3: Ignored env SHELL debug3: Ignored env SSH_CLIENT debug3: Ignored env SSH_TTY debug1: Sending env LC_ALL = en_US.UTF-8 debug2: channel 0: request env confirm 0 debug3: Ignored env USER debug3: Ignored env LS_COLORS debug3: Ignored env MAIL debug3: Ignored env PATH debug3: Ignored env PWD debug1: Sending env LANG = en_US.UTF-8 debug2: channel 0: request env confirm 0 debug3: Ignored env SHLVL debug3: Ignored env HOME debug3: Ignored env LANGUAGE debug3: Ignored env LOGNAME debug3: Ignored env SSH_CONNECTION debug3: Ignored env LESSOPEN debug3: Ignored env LESSCLOSE debug3: Ignored env _ debug1: Sending command: rsync --server -logDtpre.iLsf . /home/{username}/test/ debug2: channel 0: request exec confirm 1 debug2: fd 3 setting TCP_NODELAY debug2: callback done debug2: channel 0: open confirm rwindow 0 rmax 32768 debug3: Wrote 208 bytes for a total of 2487 At this point everything freeze for lots of minutes, ending in Write failed: Broken pipe rsync: connection unexpectedly closed (0 bytes received so far) [sender] rsync error: unexplained error (code 255) at io.c(601) [sender=3.0.7] Any suggestion? Thank You F. Edit 2012/09/13: i am changing title and issue definition, since i made some TINY step ahead and i think i can give more detailed clues.

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  • SQL Server 2012 - AlwaysOn

    - by Claus Jandausch
    Ich war nicht nur irritiert, ich war sogar regelrecht schockiert - und für einen kurzen Moment sprachlos (was nur selten der Fall ist). Gerade eben hatte mich jemand gefragt "Wann Oracle denn etwas Vergleichbares wie AlwaysOn bieten würde - und ob überhaupt?" War ich hier im falschen Film gelandet? Ich konnte nicht anders, als meinen Unmut kundzutun und zu erklären, dass die Fragestellung normalerweise anders herum läuft. Zugegeben - es mag vielleicht strittige Punkte geben im Vergleich zwischen Oracle und SQL Server - bei denen nicht unbedingt immer Oracle die Nase vorn haben muss - aber das Thema Clustering für Hochverfügbarkeit (HA), Disaster Recovery (DR) und Skalierbarkeit gehört mit Sicherheit nicht dazu. Dieses Erlebnis hakte ich am Nachgang als Einzelfall ab, der so nie wieder vorkommen würde. Bis ich kurz darauf eines Besseren belehrt wurde und genau die selbe Frage erneut zu hören bekam. Diesmal sogar im Exadata-Umfeld und einem Oracle Stretch Cluster. Einmal ist keinmal, doch zweimal ist einmal zu viel... Getreu diesem alten Motto war mir klar, dass man das so nicht länger stehen lassen konnte. Ich habe keine Ahnung, wie die Microsoft Marketing Abteilung es geschafft hat, unter dem AlwaysOn Brading eine innovative Technologie vermuten zu lassen - aber sie hat ihren Job scheinbar gut gemacht. Doch abgesehen von einem guten Marketing, stellt sich natürlich die Frage, was wirklich dahinter steckt und wie sich das Ganze mit Oracle vergleichen lässt - und ob überhaupt? Damit wären wir wieder bei der ursprünglichen Frage angelangt.  So viel zum Hintergrund dieses Blogbeitrags - von meiner Antwort handelt der restliche Blog. "Windows was the God ..." Um den wahren Unterschied zwischen Oracle und Microsoft verstehen zu können, muss man zunächst das bedeutendste Microsoft Dogma kennen. Es lässt sich schlicht und einfach auf den Punkt bringen: "Alles muss auf Windows basieren." Die Überschrift dieses Absatzes ist kein von mir erfundener Ausspruch, sondern ein Zitat. Konkret stammt es aus einem längeren Artikel von Kurt Eichenwald in der Vanity Fair aus dem August 2012. Er lautet Microsoft's Lost Decade und sei jedem ans Herz gelegt, der die "Microsoft-Maschinerie" unter Steve Ballmer und einige ihrer Kuriositäten besser verstehen möchte. "YOU TALKING TO ME?" Microsoft C.E.O. Steve Ballmer bei seiner Keynote auf der 2012 International Consumer Electronics Show in Las Vegas am 9. Januar   Manche Dinge in diesem Artikel mögen überspitzt dargestellt erscheinen - sind sie aber nicht. Vieles davon kannte ich bereits aus eigener Erfahrung und kann es nur bestätigen. Anderes hat sich mir erst so richtig erschlossen. Insbesondere die folgenden Passagen führten zum Aha-Erlebnis: “Windows was the god—everything had to work with Windows,” said Stone... “Every little thing you want to write has to build off of Windows (or other existing roducts),” one software engineer said. “It can be very confusing, …” Ich habe immer schon darauf hingewiesen, dass in einem SQL Server Failover Cluster die Microsoft Datenbank eigentlich nichts Nenneswertes zum Geschehen beiträgt, sondern sich voll und ganz auf das Windows Betriebssystem verlässt. Deshalb muss man auch die Windows Server Enterprise Edition installieren, soll ein Failover Cluster für den SQL Server eingerichtet werden. Denn hier werden die Cluster Services geliefert - nicht mit dem SQL Server. Er ist nur lediglich ein weiteres Server Produkt, für das Windows in Ausfallszenarien genutzt werden kann - so wie Microsoft Exchange beispielsweise, oder Microsoft SharePoint, oder irgendein anderes Server Produkt das auf Windows gehostet wird. Auch Oracle kann damit genutzt werden. Das Stichwort lautet hier: Oracle Failsafe. Nur - warum sollte man das tun, wenn gleichzeitig eine überlegene Technologie wie die Oracle Real Application Clusters (RAC) zur Verfügung steht, die dann auch keine Windows Enterprise Edition voraussetzen, da Oracle die eigene Clusterware liefert. Welche darüber hinaus für kürzere Failover-Zeiten sorgt, da diese Cluster-Technologie Datenbank-integriert ist und sich nicht auf "Dritte" verlässt. Wenn man sich also schon keine technischen Vorteile mit einem SQL Server Failover Cluster erkauft, sondern zusätzlich noch versteckte Lizenzkosten durch die Lizenzierung der Windows Server Enterprise Edition einhandelt, warum hat Microsoft dann in den vergangenen Jahren seit SQL Server 2000 nicht ebenfalls an einer neuen und innovativen Lösung gearbeitet, die mit Oracle RAC mithalten kann? Entwickler hat Microsoft genügend? Am Geld kann es auch nicht liegen? Lesen Sie einfach noch einmal die beiden obenstehenden Zitate und sie werden den Grund verstehen. Anders lässt es sich ja auch gar nicht mehr erklären, dass AlwaysOn aus zwei unterschiedlichen Technologien besteht, die beide jedoch wiederum auf dem Windows Server Failover Clustering (WSFC) basieren. Denn daraus ergeben sich klare Nachteile - aber dazu später mehr. Um AlwaysOn zu verstehen, sollte man sich zunächst kurz in Erinnerung rufen, was Microsoft bisher an HA/DR (High Availability/Desaster Recovery) Lösungen für SQL Server zur Verfügung gestellt hat. Replikation Basiert auf logischer Replikation und Pubisher/Subscriber Architektur Transactional Replication Merge Replication Snapshot Replication Microsoft's Replikation ist vergleichbar mit Oracle GoldenGate. Oracle GoldenGate stellt jedoch die umfassendere Technologie dar und bietet High Performance. Log Shipping Microsoft's Log Shipping stellt eine einfache Technologie dar, die vergleichbar ist mit Oracle Managed Recovery in Oracle Version 7. Das Log Shipping besitzt folgende Merkmale: Transaction Log Backups werden von Primary nach Secondary/ies geschickt Einarbeitung (z.B. Restore) auf jedem Secondary individuell Optionale dritte Server Instanz (Monitor Server) für Überwachung und Alarm Log Restore Unterbrechung möglich für Read-Only Modus (Secondary) Keine Unterstützung von Automatic Failover Database Mirroring Microsoft's Database Mirroring wurde verfügbar mit SQL Server 2005, sah aus wie Oracle Data Guard in Oracle 9i, war funktional jedoch nicht so umfassend. Für ein HA/DR Paar besteht eine 1:1 Beziehung, um die produktive Datenbank (Principle DB) abzusichern. Auf der Standby Datenbank (Mirrored DB) werden alle Insert-, Update- und Delete-Operationen nachgezogen. Modi Synchron (High-Safety Modus) Asynchron (High-Performance Modus) Automatic Failover Unterstützt im High-Safety Modus (synchron) Witness Server vorausgesetzt     Zur Frage der Kontinuität Es stellt sich die Frage, wie es um diesen Technologien nun im Zusammenhang mit SQL Server 2012 bestellt ist. Unter Fanfaren seinerzeit eingeführt, war Database Mirroring das erklärte Mittel der Wahl. Ich bin kein Produkt Manager bei Microsoft und kann hierzu nur meine Meinung äußern, aber zieht man den SQL AlwaysOn Team Blog heran, so sieht es nicht gut aus für das Database Mirroring - zumindest nicht langfristig. "Does AlwaysOn Availability Group replace Database Mirroring going forward?” “The short answer is we recommend that you migrate from the mirroring configuration or even mirroring and log shipping configuration to using Availability Group. Database Mirroring will still be available in the Denali release but will be phased out over subsequent releases. Log Shipping will continue to be available in future releases.” Damit wären wir endlich beim eigentlichen Thema angelangt. Was ist eine sogenannte Availability Group und was genau hat es mit der vielversprechend klingenden Bezeichnung AlwaysOn auf sich?   SQL Server 2012 - AlwaysOn Zwei HA-Features verstekcne sich hinter dem “AlwaysOn”-Branding. Einmal das AlwaysOn Failover Clustering aka SQL Server Failover Cluster Instances (FCI) - zum Anderen die AlwaysOn Availability Groups. Failover Cluster Instances (FCI) Entspricht ungefähr dem Stretch Cluster Konzept von Oracle Setzt auf Windows Server Failover Clustering (WSFC) auf Bietet HA auf Instanz-Ebene AlwaysOn Availability Groups (Verfügbarkeitsgruppen) Ähnlich der Idee von Consistency Groups, wie in Storage-Level Replikations-Software von z.B. EMC SRDF Abhängigkeiten zu Windows Server Failover Clustering (WSFC) Bietet HA auf Datenbank-Ebene   Hinweis: Verwechseln Sie nicht eine SQL Server Datenbank mit einer Oracle Datenbank. Und auch nicht eine Oracle Instanz mit einer SQL Server Instanz. Die gleichen Begriffe haben hier eine andere Bedeutung - nicht selten ein Grund, weshalb Oracle- und Microsoft DBAs schnell aneinander vorbei reden. Denken Sie bei einer SQL Server Datenbank eher an ein Oracle Schema, das kommt der Sache näher. So etwas wie die SQL Server Northwind Datenbank ist vergleichbar mit dem Oracle Scott Schema. Wenn Sie die genauen Unterschiede kennen möchten, finden Sie eine detaillierte Beschreibung in meinem Buch "Oracle10g Release 2 für Windows und .NET", erhältich bei Lehmanns, Amazon, etc.   Windows Server Failover Clustering (WSFC) Wie man sieht, basieren beide AlwaysOn Technologien wiederum auf dem Windows Server Failover Clustering (WSFC), um einerseits Hochverfügbarkeit auf Ebene der Instanz zu gewährleisten und andererseits auf der Datenbank-Ebene. Deshalb nun eine kurze Beschreibung der WSFC. Die WSFC sind ein mit dem Windows Betriebssystem geliefertes Infrastruktur-Feature, um HA für Server Anwendungen, wie Microsoft Exchange, SharePoint, SQL Server, etc. zu bieten. So wie jeder andere Cluster, besteht ein WSFC Cluster aus einer Gruppe unabhängiger Server, die zusammenarbeiten, um die Verfügbarkeit einer Applikation oder eines Service zu erhöhen. Falls ein Cluster-Knoten oder -Service ausfällt, kann der auf diesem Knoten bisher gehostete Service automatisch oder manuell auf einen anderen im Cluster verfügbaren Knoten transferriert werden - was allgemein als Failover bekannt ist. Unter SQL Server 2012 verwenden sowohl die AlwaysOn Avalability Groups, als auch die AlwaysOn Failover Cluster Instances die WSFC als Plattformtechnologie, um Komponenten als WSFC Cluster-Ressourcen zu registrieren. Verwandte Ressourcen werden in eine Ressource Group zusammengefasst, die in Abhängigkeit zu anderen WSFC Cluster-Ressourcen gebracht werden kann. Der WSFC Cluster Service kann jetzt die Notwendigkeit zum Neustart der SQL Server Instanz erfassen oder einen automatischen Failover zu einem anderen Server-Knoten im WSFC Cluster auslösen.   Failover Cluster Instances (FCI) Eine SQL Server Failover Cluster Instanz (FCI) ist eine einzelne SQL Server Instanz, die in einem Failover Cluster betrieben wird, der aus mehreren Windows Server Failover Clustering (WSFC) Knoten besteht und so HA (High Availability) auf Ebene der Instanz bietet. Unter Verwendung von Multi-Subnet FCI kann auch Remote DR (Disaster Recovery) unterstützt werden. Eine weitere Option für Remote DR besteht darin, eine unter FCI gehostete Datenbank in einer Availability Group zu betreiben. Hierzu später mehr. FCI und WSFC Basis FCI, das für lokale Hochverfügbarkeit der Instanzen genutzt wird, ähnelt der veralteten Architektur eines kalten Cluster (Aktiv-Passiv). Unter SQL Server 2008 wurde diese Technologie SQL Server 2008 Failover Clustering genannt. Sie nutzte den Windows Server Failover Cluster. In SQL Server 2012 hat Microsoft diese Basistechnologie unter der Bezeichnung AlwaysOn zusammengefasst. Es handelt sich aber nach wie vor um die klassische Aktiv-Passiv-Konfiguration. Der Ablauf im Failover-Fall ist wie folgt: Solange kein Hardware-oder System-Fehler auftritt, werden alle Dirty Pages im Buffer Cache auf Platte geschrieben Alle entsprechenden SQL Server Services (Dienste) in der Ressource Gruppe werden auf dem aktiven Knoten gestoppt Die Ownership der Ressource Gruppe wird auf einen anderen Knoten der FCI transferriert Der neue Owner (Besitzer) der Ressource Gruppe startet seine SQL Server Services (Dienste) Die Connection-Anforderungen einer Client-Applikation werden automatisch auf den neuen aktiven Knoten mit dem selben Virtuellen Network Namen (VNN) umgeleitet Abhängig vom Zeitpunkt des letzten Checkpoints, kann die Anzahl der Dirty Pages im Buffer Cache, die noch auf Platte geschrieben werden müssen, zu unvorhersehbar langen Failover-Zeiten führen. Um diese Anzahl zu drosseln, besitzt der SQL Server 2012 eine neue Fähigkeit, die Indirect Checkpoints genannt wird. Indirect Checkpoints ähnelt dem Fast-Start MTTR Target Feature der Oracle Datenbank, das bereits mit Oracle9i verfügbar war.   SQL Server Multi-Subnet Clustering Ein SQL Server Multi-Subnet Failover Cluster entspricht vom Konzept her einem Oracle RAC Stretch Cluster. Doch dies ist nur auf den ersten Blick der Fall. Im Gegensatz zu RAC ist in einem lokalen SQL Server Failover Cluster jeweils nur ein Knoten aktiv für eine Datenbank. Für die Datenreplikation zwischen geografisch entfernten Sites verlässt sich Microsoft auf 3rd Party Lösungen für das Storage Mirroring.     Die Verbesserung dieses Szenario mit einer SQL Server 2012 Implementierung besteht schlicht darin, dass eine VLAN-Konfiguration (Virtual Local Area Network) nun nicht mehr benötigt wird, so wie dies bisher der Fall war. Das folgende Diagramm stellt dar, wie der Ablauf mit SQL Server 2012 gehandhabt wird. In Site A und Site B wird HA jeweils durch einen lokalen Aktiv-Passiv-Cluster sichergestellt.     Besondere Aufmerksamkeit muss hier der Konfiguration und dem Tuning geschenkt werden, da ansonsten völlig inakzeptable Failover-Zeiten resultieren. Dies liegt darin begründet, weil die Downtime auf Client-Seite nun nicht mehr nur von der reinen Failover-Zeit abhängt, sondern zusätzlich von der Dauer der DNS Replikation zwischen den DNS Servern. (Rufen Sie sich in Erinnerung, dass wir gerade von Multi-Subnet Clustering sprechen). Außerdem ist zu berücksichtigen, wie schnell die Clients die aktualisierten DNS Informationen abfragen. Spezielle Konfigurationen für Node Heartbeat, HostRecordTTL (Host Record Time-to-Live) und Intersite Replication Frequeny für Active Directory Sites und Services werden notwendig. Default TTL für Windows Server 2008 R2: 20 Minuten Empfohlene Einstellung: 1 Minute DNS Update Replication Frequency in Windows Umgebung: 180 Minuten Empfohlene Einstellung: 15 Minuten (minimaler Wert)   Betrachtet man diese Werte, muss man feststellen, dass selbst eine optimale Konfiguration die rigiden SLAs (Service Level Agreements) heutiger geschäftskritischer Anwendungen für HA und DR nicht erfüllen kann. Denn dies impliziert eine auf der Client-Seite erlebte Failover-Zeit von insgesamt 16 Minuten. Hierzu ein Auszug aus der SQL Server 2012 Online Dokumentation: Cons: If a cross-subnet failover occurs, the client recovery time could be 15 minutes or longer, depending on your HostRecordTTL setting and the setting of your cross-site DNS/AD replication schedule.    Wir sind hier an einem Punkt unserer Überlegungen angelangt, an dem sich erklärt, weshalb ich zuvor das "Windows was the God ..." Zitat verwendet habe. Die unbedingte Abhängigkeit zu Windows wird zunehmend zum Problem, da sie die Komplexität einer Microsoft-basierenden Lösung erhöht, anstelle sie zu reduzieren. Und Komplexität ist das Letzte, was sich CIOs heutzutage wünschen.  Zur Ehrenrettung des SQL Server 2012 und AlwaysOn muss man sagen, dass derart lange Failover-Zeiten kein unbedingtes "Muss" darstellen, sondern ein "Kann". Doch auch ein "Kann" kann im unpassenden Moment unvorhersehbare und kostspielige Folgen haben. Die Unabsehbarkeit ist wiederum Ursache vieler an der Implementierung beteiligten Komponenten und deren Abhängigkeiten, wie beispielsweise drei Cluster-Lösungen (zwei von Microsoft, eine 3rd Party Lösung). Wie man die Sache auch dreht und wendet, kommt man an diesem Fakt also nicht vorbei - ganz unabhängig von der Dauer einer Downtime oder Failover-Zeiten. Im Gegensatz zu AlwaysOn und der hier vorgestellten Version eines Stretch-Clusters, vermeidet eine entsprechende Oracle Implementierung eine derartige Komplexität, hervorgerufen duch multiple Abhängigkeiten. Den Unterschied machen Datenbank-integrierte Mechanismen, wie Fast Application Notification (FAN) und Fast Connection Failover (FCF). Für Oracle MAA Konfigurationen (Maximum Availability Architecture) sind Inter-Site Failover-Zeiten im Bereich von Sekunden keine Seltenheit. Wenn Sie dem Link zur Oracle MAA folgen, finden Sie außerdem eine Reihe an Customer Case Studies. Auch dies ist ein wichtiges Unterscheidungsmerkmal zu AlwaysOn, denn die Oracle Technologie hat sich bereits zigfach in höchst kritischen Umgebungen bewährt.   Availability Groups (Verfügbarkeitsgruppen) Die sogenannten Availability Groups (Verfügbarkeitsgruppen) sind - neben FCI - der weitere Baustein von AlwaysOn.   Hinweis: Bevor wir uns näher damit beschäftigen, sollten Sie sich noch einmal ins Gedächtnis rufen, dass eine SQL Server Datenbank nicht die gleiche Bedeutung besitzt, wie eine Oracle Datenbank, sondern eher einem Oracle Schema entspricht. So etwas wie die SQL Server Northwind Datenbank ist vergleichbar mit dem Oracle Scott Schema.   Eine Verfügbarkeitsgruppe setzt sich zusammen aus einem Set mehrerer Benutzer-Datenbanken, die im Falle eines Failover gemeinsam als Gruppe behandelt werden. Eine Verfügbarkeitsgruppe unterstützt ein Set an primären Datenbanken (primäres Replikat) und einem bis vier Sets von entsprechenden sekundären Datenbanken (sekundäre Replikate).       Es können jedoch nicht alle SQL Server Datenbanken einer AlwaysOn Verfügbarkeitsgruppe zugeordnet werden. Der SQL Server Spezialist Michael Otey zählt in seinem SQL Server Pro Artikel folgende Anforderungen auf: Verfügbarkeitsgruppen müssen mit Benutzer-Datenbanken erstellt werden. System-Datenbanken können nicht verwendet werden Die Datenbanken müssen sich im Read-Write Modus befinden. Read-Only Datenbanken werden nicht unterstützt Die Datenbanken in einer Verfügbarkeitsgruppe müssen Multiuser Datenbanken sein Sie dürfen nicht das AUTO_CLOSE Feature verwenden Sie müssen das Full Recovery Modell nutzen und es muss ein vollständiges Backup vorhanden sein Eine gegebene Datenbank kann sich nur in einer einzigen Verfügbarkeitsgruppe befinden und diese Datenbank düerfen nicht für Database Mirroring konfiguriert sein Microsoft empfiehl außerdem, dass der Verzeichnispfad einer Datenbank auf dem primären und sekundären Server identisch sein sollte Wie man sieht, eignen sich Verfügbarkeitsgruppen nicht, um HA und DR vollständig abzubilden. Die Unterscheidung zwischen der Instanzen-Ebene (FCI) und Datenbank-Ebene (Availability Groups) ist von hoher Bedeutung. Vor kurzem wurde mir gesagt, dass man mit den Verfügbarkeitsgruppen auf Shared Storage verzichten könne und dadurch Kosten spart. So weit so gut ... Man kann natürlich eine Installation rein mit Verfügbarkeitsgruppen und ohne FCI durchführen - aber man sollte sich dann darüber bewusst sein, was man dadurch alles nicht abgesichert hat - und dies wiederum für Desaster Recovery (DR) und SLAs (Service Level Agreements) bedeutet. Kurzum, um die Kombination aus beiden AlwaysOn Produkten und der damit verbundene Komplexität kommt man wohl in der Praxis nicht herum.    Availability Groups und WSFC AlwaysOn hängt von Windows Server Failover Clustering (WSFC) ab, um die aktuellen Rollen der Verfügbarkeitsreplikate einer Verfügbarkeitsgruppe zu überwachen und zu verwalten, und darüber zu entscheiden, wie ein Failover-Ereignis die Verfügbarkeitsreplikate betrifft. Das folgende Diagramm zeigt de Beziehung zwischen Verfügbarkeitsgruppen und WSFC:   Der Verfügbarkeitsmodus ist eine Eigenschaft jedes Verfügbarkeitsreplikats. Synychron und Asynchron können also gemischt werden: Availability Modus (Verfügbarkeitsmodus) Asynchroner Commit-Modus Primäres replikat schließt Transaktionen ohne Warten auf Sekundäres Synchroner Commit-Modus Primäres Replikat wartet auf Commit von sekundärem Replikat Failover Typen Automatic Manual Forced (mit möglichem Datenverlust) Synchroner Commit-Modus Geplanter, manueller Failover ohne Datenverlust Automatischer Failover ohne Datenverlust Asynchroner Commit-Modus Nur Forced, manueller Failover mit möglichem Datenverlust   Der SQL Server kennt keinen separaten Switchover Begriff wie in Oracle Data Guard. Für SQL Server werden alle Role Transitions als Failover bezeichnet. Tatsächlich unterstützt der SQL Server keinen Switchover für asynchrone Verbindungen. Es gibt nur die Form des Forced Failover mit möglichem Datenverlust. Eine ähnliche Fähigkeit wie der Switchover unter Oracle Data Guard ist so nicht gegeben.   SQL Sever FCI mit Availability Groups (Verfügbarkeitsgruppen) Neben den Verfügbarkeitsgruppen kann eine zweite Failover-Ebene eingerichtet werden, indem SQL Server FCI (auf Shared Storage) mit WSFC implementiert wird. Ein Verfügbarkeitesreplikat kann dann auf einer Standalone Instanz gehostet werden, oder einer FCI Instanz. Zum Verständnis: Die Verfügbarkeitsgruppen selbst benötigen kein Shared Storage. Diese Kombination kann verwendet werden für lokale HA auf Ebene der Instanz und DR auf Datenbank-Ebene durch Verfügbarkeitsgruppen. Das folgende Diagramm zeigt dieses Szenario:   Achtung! Hier handelt es sich nicht um ein Pendant zu Oracle RAC plus Data Guard, auch wenn das Bild diesen Eindruck vielleicht vermitteln mag - denn alle sekundären Knoten im FCI sind rein passiv. Es existiert außerdem eine weitere und ernsthafte Einschränkung: SQL Server Failover Cluster Instanzen (FCI) unterstützen nicht das automatische AlwaysOn Failover für Verfügbarkeitsgruppen. Jedes unter FCI gehostete Verfügbarkeitsreplikat kann nur für manuelles Failover konfiguriert werden.   Lesbare Sekundäre Replikate Ein oder mehrere Verfügbarkeitsreplikate in einer Verfügbarkeitsgruppe können für den lesenden Zugriff konfiguriert werden, wenn sie als sekundäres Replikat laufen. Dies ähnelt Oracle Active Data Guard, jedoch gibt es Einschränkungen. Alle Abfragen gegen die sekundäre Datenbank werden automatisch auf das Snapshot Isolation Level abgebildet. Es handelt sich dabei um eine Versionierung der Rows. Microsoft versuchte hiermit die Oracle MVRC (Multi Version Read Consistency) nachzustellen. Tatsächlich muss man die SQL Server Snapshot Isolation eher mit Oracle Flashback vergleichen. Bei der Implementierung des Snapshot Isolation Levels handelt sich um ein nachträglich aufgesetztes Feature und nicht um einen inhärenten Teil des Datenbank-Kernels, wie im Falle Oracle. (Ich werde hierzu in Kürze einen weiteren Blogbeitrag verfassen, wenn ich mich mit der neuen SQL Server 2012 Core Lizenzierung beschäftige.) Für die Praxis entstehen aus der Abbildung auf das Snapshot Isolation Level ernsthafte Restriktionen, derer man sich für den Betrieb in der Praxis bereits vorab bewusst sein sollte: Sollte auf der primären Datenbank eine aktive Transaktion zu dem Zeitpunkt existieren, wenn ein lesbares sekundäres Replikat in die Verfügbarkeitsgruppe aufgenommen wird, werden die Row-Versionen auf der korrespondierenden sekundären Datenbank nicht sofort vollständig verfügbar sein. Eine aktive Transaktion auf dem primären Replikat muss zuerst abgeschlossen (Commit oder Rollback) und dieser Transaktions-Record auf dem sekundären Replikat verarbeitet werden. Bis dahin ist das Isolation Level Mapping auf der sekundären Datenbank unvollständig und Abfragen sind temporär geblockt. Microsoft sagt dazu: "This is needed to guarantee that row versions are available on the secondary replica before executing the query under snapshot isolation as all isolation levels are implicitly mapped to snapshot isolation." (SQL Storage Engine Blog: AlwaysOn: I just enabled Readable Secondary but my query is blocked?)  Grundlegend bedeutet dies, dass ein aktives lesbares Replikat nicht in die Verfügbarkeitsgruppe aufgenommen werden kann, ohne das primäre Replikat vorübergehend stillzulegen. Da Leseoperationen auf das Snapshot Isolation Transaction Level abgebildet werden, kann die Bereinigung von Ghost Records auf dem primären Replikat durch Transaktionen auf einem oder mehreren sekundären Replikaten geblockt werden - z.B. durch eine lang laufende Abfrage auf dem sekundären Replikat. Diese Bereinigung wird auch blockiert, wenn die Verbindung zum sekundären Replikat abbricht oder der Datenaustausch unterbrochen wird. Auch die Log Truncation wird in diesem Zustant verhindert. Wenn dieser Zustand längere Zeit anhält, empfiehlt Microsoft das sekundäre Replikat aus der Verfügbarkeitsgruppe herauszunehmen - was ein ernsthaftes Downtime-Problem darstellt. Die Read-Only Workload auf den sekundären Replikaten kann eingehende DDL Änderungen blockieren. Obwohl die Leseoperationen aufgrund der Row-Versionierung keine Shared Locks halten, führen diese Operatioen zu Sch-S Locks (Schemastabilitätssperren). DDL-Änderungen durch Redo-Operationen können dadurch blockiert werden. Falls DDL aufgrund konkurrierender Lese-Workload blockiert wird und der Schwellenwert für 'Recovery Interval' (eine SQL Server Konfigurationsoption) überschritten wird, generiert der SQL Server das Ereignis sqlserver.lock_redo_blocked, welches Microsoft zum Kill der blockierenden Leser empfiehlt. Auf die Verfügbarkeit der Anwendung wird hierbei keinerlei Rücksicht genommen.   Keine dieser Einschränkungen existiert mit Oracle Active Data Guard.   Backups auf sekundären Replikaten  Über die sekundären Replikate können Backups (BACKUP DATABASE via Transact-SQL) nur als copy-only Backups einer vollständigen Datenbank, Dateien und Dateigruppen erstellt werden. Das Erstellen inkrementeller Backups ist nicht unterstützt, was ein ernsthafter Rückstand ist gegenüber der Backup-Unterstützung physikalischer Standbys unter Oracle Data Guard. Hinweis: Ein möglicher Workaround via Snapshots, bleibt ein Workaround. Eine weitere Einschränkung dieses Features gegenüber Oracle Data Guard besteht darin, dass das Backup eines sekundären Replikats nicht ausgeführt werden kann, wenn es nicht mit dem primären Replikat kommunizieren kann. Darüber hinaus muss das sekundäre Replikat synchronisiert sein oder sich in der Synchronisation befinden, um das Beackup auf dem sekundären Replikat erstellen zu können.   Vergleich von Microsoft AlwaysOn mit der Oracle MAA Ich komme wieder zurück auf die Eingangs erwähnte, mehrfach an mich gestellte Frage "Wann denn - und ob überhaupt - Oracle etwas Vergleichbares wie AlwaysOn bieten würde?" und meine damit verbundene (kurze) Irritation. Wenn Sie diesen Blogbeitrag bis hierher gelesen haben, dann kennen Sie jetzt meine darauf gegebene Antwort. Der eine oder andere Punkt traf dabei nicht immer auf Jeden zu, was auch nicht der tiefere Sinn und Zweck meiner Antwort war. Wenn beispielsweise kein Multi-Subnet mit im Spiel ist, sind alle diesbezüglichen Kritikpunkte zunächst obsolet. Was aber nicht bedeutet, dass sie nicht bereits morgen schon wieder zum Thema werden könnten (Sag niemals "Nie"). In manch anderes Fettnäpfchen tritt man wiederum nicht unbedingt in einer Testumgebung, sondern erst im laufenden Betrieb. Erst recht nicht dann, wenn man sich potenzieller Probleme nicht bewusst ist und keine dedizierten Tests startet. Und wer AlwaysOn erfolgreich positionieren möchte, wird auch gar kein Interesse daran haben, auf mögliche Schwachstellen und den besagten Teufel im Detail aufmerksam zu machen. Das ist keine Unterstellung - es ist nur menschlich. Außerdem ist es verständlich, dass man sich in erster Linie darauf konzentriert "was geht" und "was gut läuft", anstelle auf das "was zu Problemen führen kann" oder "nicht funktioniert". Wer will schon der Miesepeter sein? Für mich selbst gesprochen, kann ich nur sagen, dass ich lieber vorab von allen möglichen Einschränkungen wissen möchte, anstelle sie dann nach einer kurzen Zeit der heilen Welt schmerzhaft am eigenen Leib erfahren zu müssen. Ich bin davon überzeugt, dass es Ihnen nicht anders geht. Nachfolgend deshalb eine Zusammenfassung all jener Punkte, die ich im Vergleich zur Oracle MAA (Maximum Availability Architecture) als unbedingt Erwähnenswert betrachte, falls man eine Evaluierung von Microsoft AlwaysOn in Betracht zieht. 1. AlwaysOn ist eine komplexe Technologie Der SQL Server AlwaysOn Stack ist zusammengesetzt aus drei verschiedenen Technlogien: Windows Server Failover Clustering (WSFC) SQL Server Failover Cluster Instances (FCI) SQL Server Availability Groups (Verfügbarkeitsgruppen) Man kann eine derartige Lösung nicht als nahtlos bezeichnen, wofür auch die vielen von Microsoft dargestellten Einschränkungen sprechen. Während sich frühere SQL Server Versionen in Richtung eigener HA/DR Technologien entwickelten (wie Database Mirroring), empfiehlt Microsoft nun die Migration. Doch weshalb dieser Schwenk? Er führt nicht zu einem konsisten und robusten Angebot an HA/DR Technologie für geschäftskritische Umgebungen.  Liegt die Antwort in meiner These begründet, nach der "Windows was the God ..." noch immer gilt und man die Nachteile der allzu engen Kopplung mit Windows nicht sehen möchte? Entscheiden Sie selbst ... 2. Failover Cluster Instanzen - Kein RAC-Pendant Die SQL Server und Windows Server Clustering Technologie basiert noch immer auf dem veralteten Aktiv-Passiv Modell und führt zu einer Verschwendung von Systemressourcen. In einer Betrachtung von lediglich zwei Knoten erschließt sich auf Anhieb noch nicht der volle Mehrwert eines Aktiv-Aktiv Clusters (wie den Real Application Clusters), wie er von Oracle bereits vor zehn Jahren entwickelt wurde. Doch kennt man die Vorzüge der Skalierbarkeit durch einfaches Hinzufügen weiterer Cluster-Knoten, die dann alle gemeinsam als ein einziges logisches System zusammenarbeiten, versteht man was hinter dem Motto "Pay-as-you-Grow" steckt. In einem Aktiv-Aktiv Cluster geht es zwar auch um Hochverfügbarkeit - und ein Failover erfolgt zudem schneller, als in einem Aktiv-Passiv Modell - aber es geht eben nicht nur darum. An dieser Stelle sei darauf hingewiesen, dass die Oracle 11g Standard Edition bereits die Nutzung von Oracle RAC bis zu vier Sockets kostenfrei beinhaltet. Möchten Sie dazu Windows nutzen, benötigen Sie keine Windows Server Enterprise Edition, da Oracle 11g die eigene Clusterware liefert. Sie kommen in den Genuss von Hochverfügbarkeit und Skalierbarkeit und können dazu die günstigere Windows Server Standard Edition nutzen. 3. SQL Server Multi-Subnet Clustering - Abhängigkeit zu 3rd Party Storage Mirroring  Die SQL Server Multi-Subnet Clustering Architektur unterstützt den Aufbau eines Stretch Clusters, basiert dabei aber auf dem Aktiv-Passiv Modell. Das eigentlich Problematische ist jedoch, dass man sich zur Absicherung der Datenbank auf 3rd Party Storage Mirroring Technologie verlässt, ohne Integration zwischen dem Windows Server Failover Clustering (WSFC) und der darunterliegenden Mirroring Technologie. Wenn nun im Cluster ein Failover auf Instanzen-Ebene erfolgt, existiert keine Koordination mit einem möglichen Failover auf Ebene des Storage-Array. 4. Availability Groups (Verfügbarkeitsgruppen) - Vier, oder doch nur Zwei? Ein primäres Replikat erlaubt bis zu vier sekundäre Replikate innerhalb einer Verfügbarkeitsgruppe, jedoch nur zwei im Synchronen Commit Modus. Während dies zwar einen Vorteil gegenüber dem stringenten 1:1 Modell unter Database Mirroring darstellt, fällt der SQL Server 2012 damit immer noch weiter zurück hinter Oracle Data Guard mit bis zu 30 direkten Stanbdy Zielen - und vielen weiteren durch kaskadierende Ziele möglichen. Damit eignet sich Oracle Active Data Guard auch für die Bereitstellung einer Reader-Farm Skalierbarkeit für Internet-basierende Unternehmen. Mit AwaysOn Verfügbarkeitsgruppen ist dies nicht möglich. 5. Availability Groups (Verfügbarkeitsgruppen) - kein asynchrones Switchover  Die Technologie der Verfügbarkeitsgruppen wird auch als geeignetes Mittel für administrative Aufgaben positioniert - wie Upgrades oder Wartungsarbeiten. Man muss sich jedoch einem gravierendem Defizit bewusst sein: Im asynchronen Verfügbarkeitsmodus besteht die einzige Möglichkeit für Role Transition im Forced Failover mit Datenverlust! Um den Verlust von Daten durch geplante Wartungsarbeiten zu vermeiden, muss man den synchronen Verfügbarkeitsmodus konfigurieren, was jedoch ernstzunehmende Auswirkungen auf WAN Deployments nach sich zieht. Spinnt man diesen Gedanken zu Ende, kommt man zu dem Schluss, dass die Technologie der Verfügbarkeitsgruppen für geplante Wartungsarbeiten in einem derartigen Umfeld nicht effektiv genutzt werden kann. 6. Automatisches Failover - Nicht immer möglich Sowohl die SQL Server FCI, als auch Verfügbarkeitsgruppen unterstützen automatisches Failover. Möchte man diese jedoch kombinieren, wird das Ergebnis kein automatisches Failover sein. Denn ihr Zusammentreffen im Failover-Fall führt zu Race Conditions (Wettlaufsituationen), weshalb diese Konfiguration nicht länger das automatische Failover zu einem Replikat in einer Verfügbarkeitsgruppe erlaubt. Auch hier bestätigt sich wieder die tiefere Problematik von AlwaysOn, mit einer Zusammensetzung aus unterschiedlichen Technologien und der Abhängigkeit zu Windows. 7. Problematische RTO (Recovery Time Objective) Microsoft postioniert die SQL Server Multi-Subnet Clustering Architektur als brauchbare HA/DR Architektur. Bedenkt man jedoch die Problematik im Zusammenhang mit DNS Replikation und den möglichen langen Wartezeiten auf Client-Seite von bis zu 16 Minuten, sind strenge RTO Anforderungen (Recovery Time Objectives) nicht erfüllbar. Im Gegensatz zu Oracle besitzt der SQL Server keine Datenbank-integrierten Technologien, wie Oracle Fast Application Notification (FAN) oder Oracle Fast Connection Failover (FCF). 8. Problematische RPO (Recovery Point Objective) SQL Server ermöglicht Forced Failover (erzwungenes Failover), bietet jedoch keine Möglichkeit zur automatischen Übertragung der letzten Datenbits von einem alten zu einem neuen primären Replikat, wenn der Verfügbarkeitsmodus asynchron war. Oracle Data Guard hingegen bietet diese Unterstützung durch das Flush Redo Feature. Dies sichert "Zero Data Loss" und beste RPO auch in erzwungenen Failover-Situationen. 9. Lesbare Sekundäre Replikate mit Einschränkungen Aufgrund des Snapshot Isolation Transaction Level für lesbare sekundäre Replikate, besitzen diese Einschränkungen mit Auswirkung auf die primäre Datenbank. Die Bereinigung von Ghost Records auf der primären Datenbank, wird beeinflusst von lang laufenden Abfragen auf der lesabaren sekundären Datenbank. Die lesbare sekundäre Datenbank kann nicht in die Verfügbarkeitsgruppe aufgenommen werden, wenn es aktive Transaktionen auf der primären Datenbank gibt. Zusätzlich können DLL Änderungen auf der primären Datenbank durch Abfragen auf der sekundären blockiert werden. Und imkrementelle Backups werden hier nicht unterstützt.   Keine dieser Restriktionen existiert unter Oracle Data Guard.

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  • Know More About Oracle Row Lock

    - by Liu Maclean(???)
    ??????Oracle??????????row lock,??ORACLE????????????????????,row lock???????????????????????????????,??Server Process?pin????block buffer????????? ????????,?process A ??update???????? Z?????????, ???????rollback???commit;??Process B??????DML??, ???????rowid???? Z???, ???????????process A????????ITL???,????????cleanout??,????????row???????????commit, ???????Process B????”enq: TX – row lock contention”??????? ????Process B????????????? ?????????Process A???????row,??Process B???????”enq: TX – row lock contention”???? ????????  ????????: SESSION A: SQL> select * from v$version; BANNER ---------------------------------------------------------------- Oracle Database 10g Enterprise Edition Release 10.2.0.5.0 - 64bi PL/SQL Release 10.2.0.5.0 - Production CORE    10.2.0.5.0      Production TNS for Linux: Version 10.2.0.5.0 - Production NLSRTL Version 10.2.0.5.0 - Production SQL> select * from global_name; GLOBAL_NAME -------------------------------------------------------------------------------- www.oracledatabase12g.com SQL> create table maclean_lock(t1 int); Table created. SQL> insert into maclean_lock values (1); 1 row created. SQL> commit; Commit complete. SQL> select dbms_rowid.rowid_block_number(rowid),dbms_rowid.rowid_relative_fno(rowid) from maclean_lock; DBMS_ROWID.ROWID_BLOCK_NUMBER(ROWID) DBMS_ROWID.ROWID_RELATIVE_FNO(ROWID) ------------------------------------ ------------------------------------                                67642                                    1 SQL>  select distinct sid from v$mystat;        SID ----------        142 SQL> select pid,spid from v$process where addr = ( select paddr from v$session where sid=(select distinct sid from v$mystat));        PID SPID ---------- ------------         17 15636 ??SESSION A ????savepoint ,?update ?????????         SQL>  savepoint NONLOCK; Savepoint created. SQL> select * From v$Lock where sid=142; no rows selected SQL> set linesize 140 pagesize 1400 SQL>  update maclean_lock set t1=t1+2; 1 row updated. SQL> select * From v$Lock where sid=142; ADDR             KADDR                   SID TY        ID1        ID2      LMODE    REQUEST      CTIME      BLOCK ---------------- ---------------- ---------- -- ---------- ---------- ---------- ---------- ---------- ---------- 0000000091FC69F0 0000000091FC6A18        142 TM      55829          0          3          0          6          0 00000000914B4008 00000000914B4040        142 TX     393232        609          6          0          6          0         SQL> select dump(3,16) from dual; DUMP(3,16) -------------------------------------------------------------------------------- Typ=2 Len=2: c1,4 ALTER SYSTEM DUMP DATAFILE 1 BLOCK 67642;  Object id on Block? Y  seg/obj: 0xda16  csc: 0x00.234718  itc: 2  flg: O  typ: 1 - DATA      fsl: 0  fnx: 0x0 ver: 0x01  Itl           Xid                  Uba         Flag  Lck        Scn/Fsc 0x01   0x000a.00f.000001e0  0x00800075.02a6.29  C---    0  scn 0x0000.00234711 0x02   0x0007.018.000001fe  0x0080065c.017a.02  ----    1  fsc 0x0000.00000000 data_block_dump,data header at 0x81d185c =============== tsiz: 0x1fa0 hsiz: 0x14 pbl: 0x081d185c bdba: 0x0041083a      76543210 flag=-------- ntab=1 nrow=1 frre=-1 fsbo=0x14 fseo=0x1f9a avsp=0x1f83 tosp=0x1f83 0xe:pti[0]      nrow=1  offs=0 0x12:pri[0]     offs=0x1f9a block_row_dump: tab 0, row 0, @0x1f9a tl: 6 fb: --H-FL-- lb: 0x2  cc: 1 col  0: [ 2]  c1 04 end_of_block_dump ?? BLOCK DUMP ???? ??????XID=0x0007.018.000001fe ?transaction?? lb:0x1 ??SESSION B ,?????UPDATE?? ???enq: TX - row lock contention ?? SQL> select distinct sid from v$mystat;        SID ----------        140 SQL> select pid,spid from v$process where addr = ( select paddr from v$session where sid=(select distinct sid from v$mystat));        PID SPID ---------- ------------         24 15652 SQL> alter system set "_trace_events"='10000-10999:255:24'; System altered.         SQL> update maclean_lock set t1=t1+2; select * From v$Lock where sid=142 or sid=140 order by sid; SESSION C: SQL> select * From v$Lock where sid=142 or sid=140 order by sid; ADDR             KADDR                   SID TY        ID1        ID2      LMODE    REQUEST      CTIME      BLOCK ---------------- ---------------- ---------- -- ---------- ---------- ---------- ---------- ---------- ---------- 0000000091FC6B10 0000000091FC6B38        140 TM      55829          0          3          0         84          0 00000000924F4A58 00000000924F4A78        140 TX     458776        510          0          6         84          0 00000000914B51E8 00000000914B5220        142 TX     458776        510          6          0        312          1 0000000091FC69F0 0000000091FC6A18        142 TM      55829          0          3          0        312          0 ???? SESSION B SID=140 ?SESSION A ?TX ENQUEUE ?X mode?REQUEST SQL> oradebug dump systemstate 266; Statement processed. SESSION B waiter's enqueue lock       SO: 0x924f4a58, type: 5, owner: 0x92bb8dc8, flag: INIT/-/-/0x00       (enqueue) TX-00070018-000001FE    DID: 0001-0018-00000022       lv: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  res_flag: 0x6       req: X, lock_flag: 0x0, lock: 0x924f4a78, res: 0x925617c0       own: 0x92b76be0, sess: 0x92b76be0, proc: 0x92a737a0, prv: 0x925617e0 TX-00070018-000001FE=> TX 458776 510 SESSION A owner's enqueue lock       SO: 0x914b51e8, type: 40, owner: 0x92b796d0, flag: INIT/-/-/0x00       (trans) flg = 0x1e03, flg2 = 0xc0000, prx = 0x0, ros = 2147483647 bsn = 0xed5 bndsn = 0xee7 spn = 0xef7       efd = 3       file:xct.c lineno:1179       DID: 0001-0011-000000C2       parent xid: 0x0000.000.00000000       env: (scn: 0x0000.00234718  xid: 0x0007.018.000001fe  uba: 0x0080065c.017a.02  statement num=0  parent xid: xid: 0x0000.000.00000000  scn: 0x00 00.00234718 0sch: scn: 0x0000.00000000)       cev: (spc = 7818  arsp = 914e8310  ubk tsn: 1 rdba: 0x0080065c  useg tsn: 1 rdba: 0x00800069             hwm uba: 0x0080065c.017a.02  col uba: 0x00000000.0000.00             num bl: 1 bk list: 0x91435070)             cr opc: 0x0 spc: 7818 uba: 0x0080065c.017a.02       (enqueue) TX-00070018-000001FE    DID: 0001-0011-000000C2       lv: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  res_flag: 0x6       mode: X, lock_flag: 0x0, lock: 0x914b5220, res: 0x925617c0       own: 0x92b796d0, sess: 0x92b796d0, proc: 0x92a6ffd8, prv: 0x925617d0        xga: 0x8b7c6d40, heap: UGA       Trans IMU st: 2 Pool index 65535, Redo pool 0x914b58d0, Undo pool 0x914b59b8       Redo pool range [0x86de640 0x86de640 0x86e0e40]       Undo pool range [0x86dbe40 0x86dbe40 0x86de640]         ----------------------------------------         SO: 0x91435070, type: 39, owner: 0x914b51e8, flag: -/-/-/0x00         (List of Blocks) next index = 1         index   itli   buffer hint   rdba       savepoint         -----------------------------------------------------------             0      2   0x647f1fc8    0x41083a     0xee7 ?SESSION A? ROLLBACK ?savepoint: SQL> rollback to NONLOCK; Rollback complete. ????savepoint ??update??????? ??UPDATE???????? ROLLBACK: SQL> select * From v$Lock where sid=142 or sid=140; ADDR             KADDR                   SID TY        ID1        ID2      LMODE    REQUEST      CTIME      BLOCK ---------------- ---------------- ---------- -- ---------- ---------- ---------- ---------- ---------- ---------- 00000000924F4A58 00000000924F4A78        140 TX     458776        510          0          6        822          0 0000000091FC6B10 0000000091FC6B38        140 TM      55829          0          3          0        822          0 00000000914B51E8 00000000914B5220        142 TX     458776        510          6          0       1050          1 ???? SESSION A 142 ???SAVEPOINT ???????TM LOCK ????? ROLLBACK TO SAVEPOINT?????SESSION???TX LOCK!!!! ??????SESSION 142???TX ID1=458776 ID2=510, ????ROLLBACK TO SAVEPOINT?????????ABORT TRANSACTION ?? SESSION B  SID=140??  SESSION A ?? , ?????????SESSION B? update???HANG?? ?????????CACHE?????:  Object id on Block? Y  seg/obj: 0xda16  csc: 0x00.2347b7  itc: 2  flg: O  typ: 1 - DATA      fsl: 0  fnx: 0x0 ver: 0x01  Itl           Xid                  Uba         Flag  Lck        Scn/Fsc 0x01   0x000a.00f.000001e0  0x00800075.02a6.29  C---    0  scn 0x0000.00234711 0x02   0x0000.000.00000000  0x00000000.0000.00  ----    0  fsc 0x0000.00000000 data_block_dump,data header at 0x745d85c =============== tsiz: 0x1fa0 hsiz: 0x14 pbl: 0x0745d85c bdba: 0x0041083a      76543210 flag=-------- ntab=1 nrow=1 frre=-1 fsbo=0x14 fseo=0x1f9a avsp=0x1f83 tosp=0x1f83 0xe:pti[0]      nrow=1  offs=0 0x12:pri[0]     offs=0x1f9a block_row_dump: tab 0, row 0, @0x1f9a tl: 6 fb: --H-FL-- lb: 0x0  cc: 1 col  0: [ 2]  c1 02 end_of_block_dump ???? ITL=0x02? ?????????,col  0: [ 2]  c1 02 ????????? ?????????SESSION D ,??????row lock?? ?UPDATE???????? SESSION D: SQL> update maclean_lock set t1=t1+2; 1 row updated. SQL> rollback; Rollback complete. ??SESSION B ??????????? ?????ORACLE????????, ??????????? TX lock?? row lock , ????????2??? row lock?????????, ?TX lock????????ENQUEUE LOCK???? ?????????PROCESS K?DML???????????????????????,??????????TX LOCK, ????PROCESS Z?????????????????????????ROW LOCK????????, ???????OLTP?????????????????????? ??ROW LOCK?Release ??????TX?ENQUEUE LOCK,?????????Process J ????????????, Process K??????????? ,Process K?????????,???row piece?lb??0x0 ,?????ITL, Process Z???ITL???????Process J????XID,?????Process J?????TX lock, PROCESS K ???TX resource?Enqueue Waiter Linked List?????X mode(exclusive)?enqueue lock? ???Process J??TX lock?,Process J?????TX resource?Enqueue Waiter Linked List ???Process K??????,??POST?????Process K? TX lock??????, ???????row lock???????,????????? ?????????? ?????: SESSION A ???PID =17 ?????????????????? SESSION B ???PID =24 ??????? "_trace_events"='10000-10999:255:24';  KST trace ??????? Server Process??? SESSION A PID=17  ?? acqure?SX mode???TM Lock ,?? ????Transaction?????UNDO SEGMENT 7,???XID 7.24.510, ?acquire ?X mode? TX-00070018-000001fe ? ?????? 00070018-000001fe ???? 7- 24 - 510? XID ? 781F4B8A:007A569C    17   142 10704  83 ksqgtl: acquire TM-0000da15-00000000 mode=SX flags=GLOBAL|XACT why="contention" 781F4B92:007A569D    17   142 10704  19 ksqgtl: SUCCESS 781F4BB3:007A569E    17   142 10812   2 0x000000000041083A 0x0000000000000000 0x0000000000234717 781F4BBA:007A569F    17   142 10812   3 0x0000000000000000 0x0000000000000000 0x0000000000000000 781F4BC0:007A56A0    17   142 10812   4 0x0000000000000000 0x0000000000000000 0x0000000000000000 781F4BD3:007A56A1    17   142 10812   5 0x000000000041083A 0x0000000000000000 0x0000000000000000 781F4BFE:007A56A2    17   142 10811   1 0x000000000041083A 0x0000000000000000 0x0000000000234711 0x0000000000000002 781F4C06:007A56A3    17   142 10811   2 0x000000000041083A 0x0000000000000000 0x0000000000234718 0x00007FA074EDA560 781F4C26:007A56A4    17   142 10813   1 ktubnd: Bind usn 7 nax 1 nbx 0 lng 0 par 0 781F4C43:007A56A5    17   142 10813   2 ktubnd: Txn Bound xid: 7.24.510 781F4C4A:007A56A6    17   142 10704  83 ksqgtl: acquire TX-00070018-000001fe mode=X flags=GLOBAL|XACT why="contention" 781F4C51:007A56A7    17   142 10704  19 ksqgtl: SUCCESS ?????????? ???????? 781F4CBF:007A56A8    17   142 10005   1 KSL WAIT BEG [SQL*Net message to client] 1650815232/0x62657100 1/0x1 0/0x0 781F4CCC:007A56A9    17   142 10005   2 KSL WAIT END [SQL*Net message to client] 1650815232/0x62657100 1/0x1 0/0x0 time=13 781F4CDE:007A56AA    17   142 10005   1 KSL WAIT BEG [SQL*Net message from client] 1650815232/0x62657100 1/0x1 0/0x0 786BD85D:007A57E0    17   142 10005   2 KSL WAIT END [SQL*Net message from client] 1650815232/0x62657100 1/0x1 0/0x0 time=5016447 786BD966:007A57E1    17   142 10005   1 KSL WAIT BEG [SQL*Net message to client] 1650815232/0x62657100 1/0x1 0/0x0 786BD96E:007A57E2    17   142 10005   2 KSL WAIT END [SQL*Net message to client] 1650815232/0x62657100 1/0x1 0/0x0 time=8 SESSION B ???PID =24  ,??????? SX mode? TM lock,??row lock? acquire X mode?TX-00070018-000001fe ksqgtl: acquire TM-0000da15-00000000 mode=SX flags=GLOBAL|XACT why="contention" ksqgtl: SUCCESS 0x000000000041083A 0x0000000000000000 0x00000000002354F8 0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000 0x000000000041083A 0x0000000000000000 0x00000000002354F8 0x0000000000000001 0x000000000041083A 0x0000000000000000 0x00000000002354F8 0x0000000008A63780 0x0000000000000001 0x0000000000800861 0x0000000000000241 0x0000000000000001 0x000000000041083A 0x0000000000000001 0x0000000000000001 0x000000000041083A 0x0000000000000000 0x00000000002354F9 0x0000000000000002 ksqgtl: acquire TX-00070018-000001fe mode=X flags=GLOBAL|LONG why="row lock contention" C4048EBD:007F52B6    24   140 10005   2 KSL WAIT END [enq: TX - row lock contention] 1415053318/0x54580006 458776/0x70018 510/0x1fe time=2929879 C4048ED4:007F52B7    24   140 10005   1 KSL WAIT BEG [enq: TX - row lock contention] 1415053318/0x54580006 458776/0x70018 510/0x1fe C43146CA:007F535E    24   140 10005   2 KSL WAIT END [enq: TX - row lock contention] 1415053318/0x54580006 458776/0x70018 510/0x1fe time=2930676 ????????? ,PID=24 ??????ksqcmi???????? deadlock C43146D9:007F535F    24   140 10704 134 ksqcmi: performing local deadlock detection on TX-00070018-000001fe C43146F8:007F5360    24   140 10704 150 ksqcmi: deadlock not detected on TX-00070018-000001fe ?? ??? PID 17 ??ROLLBACK ???? ,????????: PID 17 ROLLBACK; D7A495BB:007F9D3E    17   142 10005   4 KSL POST SENT postee=24 loc='ksqrcl' id1=0 id2=0 name=   type=0 D7A495D8:007F9D3F    17   142 10444  12 ABORT TRANSACTION - xid: 0x0007.018.000001fe ??  PID 17 ??? TX resource?Enqueue Waiter linked List ???PID 24???,????KSL POST SENT ?? PID 24, ???ksqrcl???ENQUEUE LOCK ?PID 24??????KSL POST (KSL POST RCVD poster=17), ?ksqgtl???? TX-00070018-000001fe ?? ksqrcl??, ??PID 24???????? TX lock?USN ,??????? USN 3 XID 3.11.582 ,???acquire TX-0003000b-00000246 D7A49616:007F9D41    24   140 10005   3 KSL POST RCVD poster=17 loc='ksqrcl' id1=0 id2=0 name=   type=0 fac#=0 facpost=1 D7A4961C:007F9D42    24   140 10704  19 ksqgtl: SUCCESS D7A4967D:007F9D43    24   140 10704 117 ksqrcl: release TX-00070018-000001fe mode=X D7A496A5:007F9D44    24   140 10813   1 ktubnd: Bind usn 3 nax 1 nbx 0 lng 0 par 0 D7A496C2:007F9D45    24   140 10813   2 ktubnd: Txn Bound xid: 3.11.582 D7A496C7:007F9D46    24   140 10704  83 ksqgtl: acquire TX-0003000b-00000246 mode=X flags=GLOBAL|XACT why="contention" D7A496E4:007F9D47    24   140 10704  19 ksqgtl: SUCCESS ROW LOCK?Release ??????TX?ENQUEUE LOCK,?????????Process J ????????????, Process K??????????? ,Process K?????????,???row piece?lb??0×0 ,?????ITL,Process Z???ITL???????Process J????XID,?????Process J?????TX lock,PROCESS K ???TX resource?Enqueue Waiter Linked List?????X mode(exclusive)?enqueue lock? ???Process J??TX lock?,Process J?????TX resource?Enqueue Waiter Linked List ???Process K??????,??POST?????Process K? TX lock??????,???????row lock???????,?????????

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  • FreeBSD performance tuning. Sysctls, loader.conf, kernel

    - by SaveTheRbtz
    I wanted to share knowledge of tuning FreeBSD via sysctl.conf/loader.conf/KENCONF. It was initially based on Igor Sysoev's (author of nginx) presentation about FreeBSD tuning up to 100,000-200,000 active connections. Tunings are for FreeBSD-CURRENT. Since 7.2 amd64 some of them are tuned well by default. Prior 7.0 some of them are boot only (set via /boot/loader.conf) or does not exist at all. sysctl.conf: # No zero mapping feature # May break wine # (There are also reports about broken samba3) #security.bsd.map_at_zero=0 # If you have really busy webserver with apache13 you may run out of processes #kern.maxproc=10000 # Same for servers with apache2 / Pound #kern.threads.max_threads_per_proc=4096 # Max. backlog size kern.ipc.somaxconn=4096 # Shared memory // 7.2+ can use shared memory > 2Gb kern.ipc.shmmax=2147483648 # Sockets kern.ipc.maxsockets=204800 # Can cause this on older kernels: # http://old.nabble.com/Significant-performance-regression-for-increased-maxsockbuf-on-8.0-RELEASE-tt26745981.html#a26745981 ) kern.ipc.maxsockbuf=10485760 # Mbuf 2k clusters (on amd64 7.2+ 25600 is default) # For such high value vm.kmem_size must be increased to 3G kern.ipc.nmbclusters=262144 # Jumbo pagesize(_SC_PAGESIZE) clusters # Used as general packet storage for jumbo frames # can be monitored via `netstat -m` #kern.ipc.nmbjumbop=262144 # Jumbo 9k/16k clusters # If you are using them #kern.ipc.nmbjumbo9=65536 #kern.ipc.nmbjumbo16=32768 # For lower latency you can decrease scheduler's maximum time slice # default: stathz/10 (~ 13) #kern.sched.slice=1 # Increase max command-line length showed in `ps` (e.g for Tomcat/Java) # Default is PAGE_SIZE / 16 or 256 on x86 # This avoids commands to be presented as [executable] in `ps` # For more info see: http://www.freebsd.org/cgi/query-pr.cgi?pr=120749 kern.ps_arg_cache_limit=4096 # Every socket is a file, so increase them kern.maxfiles=204800 kern.maxfilesperproc=200000 kern.maxvnodes=200000 # On some systems HPET is almost 2 times faster than default ACPI-fast # Useful on systems with lots of clock_gettime / gettimeofday calls # See http://old.nabble.com/ACPI-fast-default-timecounter,-but-HPET-83--faster-td23248172.html # After revision 222222 HPET became default: http://svnweb.freebsd.org/base?view=revision&revision=222222 kern.timecounter.hardware=HPET # Small receive space, only usable on http-server, on file server this # should be increased to 65535 or even more #net.inet.tcp.recvspace=8192 # This is useful on Fat-Long-Pipes #net.inet.tcp.recvbuf_max=10485760 #net.inet.tcp.recvbuf_inc=65535 # Small send space is useful for http servers that serve small files # Autotuned since 7.x net.inet.tcp.sendspace=16384 # This is useful on Fat-Long-Pipes #net.inet.tcp.sendbuf_max=10485760 #net.inet.tcp.sendbuf_inc=65535 # Turn off receive autotuning # You can play with it. #net.inet.tcp.recvbuf_auto=0 #net.inet.tcp.sendbuf_auto=0 # This should be enabled if you going to use big spaces (>64k) # Also timestamp field is useful when using syncookies net.inet.tcp.rfc1323=1 # Turn this off on high-speed, lossless connections (LAN 1Gbit+) # If you set it there is no need in TCP_NODELAY sockopt (see man tcp) net.inet.tcp.delayed_ack=0 # This feature is useful if you are serving data over modems, Gigabit Ethernet, # or even high speed WAN links (or any other link with a high bandwidth delay product), # especially if you are also using window scaling or have configured a large send window. # Automatically disables on small RTT ( http://www.freebsd.org/cgi/cvsweb.cgi/src/sys/netinet/tcp_subr.c?#rev1.237 ) # This sysctl was removed in 10-CURRENT: # See: http://www.mail-archive.com/[email protected]/msg06178.html #net.inet.tcp.inflight.enable=0 # TCP slowstart algorithm tunings # We assuming we have very fast clients #net.inet.tcp.slowstart_flightsize=100 #net.inet.tcp.local_slowstart_flightsize=100 # Disable randomizing of ports to avoid false RST # Before usage check SA here www.bsdcan.org/2006/papers/ImprovingTCPIP.pdf # (it's also says that port randomization auto-disables at some conn.rates, but I didn't checked it thou) #net.inet.ip.portrange.randomized=0 # Increase portrange # For outgoing connections only. Good for seed-boxes and ftp servers. net.inet.ip.portrange.first=1024 net.inet.ip.portrange.last=65535 # # stops route cache degregation during a high-bandwidth flood # http://www.freebsd.org/doc/en/books/handbook/securing-freebsd.html #net.inet.ip.rtexpire=2 net.inet.ip.rtminexpire=2 net.inet.ip.rtmaxcache=1024 # Security net.inet.ip.redirect=0 net.inet.ip.sourceroute=0 net.inet.ip.accept_sourceroute=0 net.inet.icmp.maskrepl=0 net.inet.icmp.log_redirect=0 net.inet.icmp.drop_redirect=1 net.inet.tcp.drop_synfin=1 # # There is also good example of sysctl.conf with comments: # http://www.thern.org/projects/sysctl.conf # # icmp may NOT rst, helpful for those pesky spoofed # icmp/udp floods that end up taking up your outgoing # bandwidth/ifqueue due to all that outgoing RST traffic. # #net.inet.tcp.icmp_may_rst=0 # Security net.inet.udp.blackhole=1 net.inet.tcp.blackhole=2 # IPv6 Security # For more info see http://www.fosslc.org/drupal/content/security-implications-ipv6 # Disable Node info replies # To see this vulnerability in action run `ping6 -a sglAac ::1` or `ping6 -w ::1` on unprotected node net.inet6.icmp6.nodeinfo=0 # Turn on IPv6 privacy extensions # For more info see proposal http://unix.derkeiler.com/Mailing-Lists/FreeBSD/net/2008-06/msg00103.html net.inet6.ip6.use_tempaddr=1 net.inet6.ip6.prefer_tempaddr=1 # Disable ICMP redirect net.inet6.icmp6.rediraccept=0 # Disable acceptation of RA and auto linklocal generation if you don't use them #net.inet6.ip6.accept_rtadv=0 #net.inet6.ip6.auto_linklocal=0 # Increases default TTL, sometimes useful # Default is 64 net.inet.ip.ttl=128 # Lessen max segment life to conserve resources # ACK waiting time in miliseconds # (default: 30000. RFC from 1979 recommends 120000) net.inet.tcp.msl=5000 # Max bumber of timewait sockets net.inet.tcp.maxtcptw=200000 # Don't use tw on local connections # As of 15 Apr 2009. Igor Sysoev says that nolocaltimewait has some buggy realization. # So disable it or now till get fixed #net.inet.tcp.nolocaltimewait=1 # FIN_WAIT_2 state fast recycle net.inet.tcp.fast_finwait2_recycle=1 # Time before tcp keepalive probe is sent # default is 2 hours (7200000) #net.inet.tcp.keepidle=60000 # Should be increased until net.inet.ip.intr_queue_drops is zero net.inet.ip.intr_queue_maxlen=4096 # Interrupt handling via multiple CPU, but with context switch. # You can play with it. Default is 1; #net.isr.direct=0 # This is for routers only #net.inet.ip.forwarding=1 #net.inet.ip.fastforwarding=1 # This speed ups dummynet when channel isn't saturated net.inet.ip.dummynet.io_fast=1 # Increase dummynet(4) hash #net.inet.ip.dummynet.hash_size=2048 #net.inet.ip.dummynet.max_chain_len # Should be increased when you have A LOT of files on server # (Increase until vfs.ufs.dirhash_mem becomes lower) vfs.ufs.dirhash_maxmem=67108864 # Note from commit http://svn.freebsd.org/base/head@211031 : # For systems with RAID volumes and/or virtualization envirnments, where # read performance is very important, increasing this sysctl tunable to 32 # or even more will demonstratively yield additional performance benefits. vfs.read_max=32 # Explicit Congestion Notification (see http://en.wikipedia.org/wiki/Explicit_Congestion_Notification) net.inet.tcp.ecn.enable=1 # Flowtable - flow caching mechanism # Useful for routers #net.inet.flowtable.enable=1 #net.inet.flowtable.nmbflows=65535 # Extreme polling tuning #kern.polling.burst_max=1000 #kern.polling.each_burst=1000 #kern.polling.reg_frac=100 #kern.polling.user_frac=1 #kern.polling.idle_poll=0 # IPFW dynamic rules and timeouts tuning # Increase dyn_buckets till net.inet.ip.fw.curr_dyn_buckets is lower net.inet.ip.fw.dyn_buckets=65536 net.inet.ip.fw.dyn_max=65536 net.inet.ip.fw.dyn_ack_lifetime=120 net.inet.ip.fw.dyn_syn_lifetime=10 net.inet.ip.fw.dyn_fin_lifetime=2 net.inet.ip.fw.dyn_short_lifetime=10 # Make packets pass firewall only once when using dummynet # i.e. packets going thru pipe are passing out from firewall with accept #net.inet.ip.fw.one_pass=1 # shm_use_phys Wires all shared pages, making them unswappable # Use this to lessen Virtual Memory Manager's work when using Shared Mem. # Useful for databases #kern.ipc.shm_use_phys=1 # ZFS # Enable prefetch. Useful for sequential load type i.e fileserver. # FreeBSD sets vfs.zfs.prefetch_disable to 1 on any i386 systems and # on any amd64 systems with less than 4GB of avaiable memory # For additional info check this nabble thread http://old.nabble.com/Samba-read-speed-performance-tuning-td27964534.html #vfs.zfs.prefetch_disable=0 # On highload servers you may notice following message in dmesg: # "Approaching the limit on PV entries, consider increasing either the # vm.pmap.shpgperproc or the vm.pmap.pv_entry_max tunable" vm.pmap.shpgperproc=2048 loader.conf: # Accept filters for data, http and DNS requests # Useful when your software uses select() instead of kevent/kqueue or when you under DDoS # DNS accf available on 8.0+ accf_data_load="YES" accf_http_load="YES" accf_dns_load="YES" # Async IO system calls aio_load="YES" # Linux specific devices in /dev # As for 8.1 it only /dev/full #lindev_load="YES" # Adds NCQ support in FreeBSD # WARNING! all ad[0-9]+ devices will be renamed to ada[0-9]+ # 8.0+ only #ahci_load="YES" #siis_load="YES" # FreeBSD 8.2+ # New Congestion Control for FreeBSD # http://caia.swin.edu.au/urp/newtcp/tools/cc_chd-readme-0.1.txt # http://www.ietf.org/proceedings/78/slides/iccrg-5.pdf # Initial merge commit message http://www.mail-archive.com/[email protected]/msg31410.html #cc_chd_load="YES" # Increase kernel memory size to 3G. # # Use ONLY if you have KVA_PAGES in kernel configuration, and you have more than 3G RAM # Otherwise panic will happen on next reboot! # # It's required for high buffer sizes: kern.ipc.nmbjumbop, kern.ipc.nmbclusters, etc # Useful on highload stateful firewalls, proxies or ZFS fileservers # (FreeBSD 7.2+ amd64 users: Check that current value is lower!) #vm.kmem_size="3G" # If your server has lots of swap (>4Gb) you should increase following value # according to http://lists.freebsd.org/pipermail/freebsd-hackers/2009-October/029616.html # Otherwise you'll be getting errors # "kernel: swap zone exhausted, increase kern.maxswzone" # kern.maxswzone="256M" # Older versions of FreeBSD can't tune maxfiles on the fly #kern.maxfiles="200000" # Useful for databases # Sets maximum data size to 1G # (FreeBSD 7.2+ amd64 users: Check that current value is lower!) #kern.maxdsiz="1G" # Maximum buffer size(vfs.maxbufspace) # You can check current one via vfs.bufspace # Should be lowered/upped depending on server's load-type # Usually decreased to preserve kmem # (default is 10% of mem) #kern.maxbcache="512M" # Sendfile buffers # For i386 only #kern.ipc.nsfbufs=10240 # FreeBSD 9+ # HPET "legacy route" support. It should allow HPET to work per-CPU # See http://www.mail-archive.com/[email protected]/msg03603.html #hint.atrtc.0.clock=0 #hint.attimer.0.clock=0 #hint.hpet.0.legacy_route=1 # syncache Hash table tuning net.inet.tcp.syncache.hashsize=1024 net.inet.tcp.syncache.bucketlimit=512 net.inet.tcp.syncache.cachelimit=65536 # Increased hostcache # Later host cache can be viewed via net.inet.tcp.hostcache.list hidden sysctl # Very useful for it's RTT RTTVAR # Must be power of two net.inet.tcp.hostcache.hashsize=65536 # hashsize * bucketlimit (which is 30 by default) # It allocates 255Mb (1966080*136) of RAM net.inet.tcp.hostcache.cachelimit=1966080 # TCP control-block Hash table tuning net.inet.tcp.tcbhashsize=4096 # Disable ipfw deny all # Should be uncommented when there is a chance that # kernel and ipfw binary may be out-of sync on next reboot #net.inet.ip.fw.default_to_accept=1 # # SIFTR (Statistical Information For TCP Research) is a kernel module that # logs a range of statistics on active TCP connections to a log file. # See prerelease notes http://groups.google.com/group/mailing.freebsd.current/browse_thread/thread/b4c18be6cdce76e4 # and man 4 sitfr #siftr_load="YES" # Enable superpages, for 7.2+ only # Also read http://lists.freebsd.org/pipermail/freebsd-hackers/2009-November/030094.html vm.pmap.pg_ps_enabled=1 # Usefull if you are using Intel-Gigabit NIC #hw.em.rxd=4096 #hw.em.txd=4096 #hw.em.rx_process_limit="-1" # Also if you have ALOT interrupts on NIC - play with following parameters # NOTE: You should set them for every NIC #dev.em.0.rx_int_delay: 250 #dev.em.0.tx_int_delay: 250 #dev.em.0.rx_abs_int_delay: 250 #dev.em.0.tx_abs_int_delay: 250 # There is also multithreaded version of em/igb drivers can be found here: # http://people.yandex-team.ru/~wawa/ # # for additional em monitoring and statistics use # sysctl dev.em.0.stats=1 ; dmesg # sysctl dev.em.0.debug=1 ; dmesg # Also after r209242 (-CURRENT) there is a separate sysctl for each stat variable; # Same tunings for igb #hw.igb.rxd=4096 #hw.igb.txd=4096 #hw.igb.rx_process_limit=100 # Some useful netisr tunables. See sysctl net.isr #net.isr.maxthreads=4 #net.isr.defaultqlimit=4096 #net.isr.maxqlimit: 10240 # Bind netisr threads to CPUs #net.isr.bindthreads=1 # # FreeBSD 9.x+ # Increase interface send queue length # See commit message http://svn.freebsd.org/viewvc/base?view=revision&revision=207554 #net.link.ifqmaxlen=1024 # Nicer boot logo =) loader_logo="beastie" And finally here is KERNCONF: # Just some of them, see also # cat /sys/{i386,amd64,}/conf/NOTES # This one useful only on i386 #options KVA_PAGES=512 # You can play with HZ in environments with high interrupt rate (default is 1000) # 100 is for my notebook to prolong it's battery life #options HZ=100 # Polling is goot on network loads with high packet rates and low-end NICs # NB! Do not enable it if you want more than one netisr thread #options DEVICE_POLLING # Eliminate datacopy on socket read-write # To take advantage with zero copy sockets you should have an MTU >= 4k # This req. is only for receiving data. # Read more in man zero_copy_sockets # Also this epic thread on kernel trap: # http://kerneltrap.org/node/6506 # Here Linus says that "anybody that does it that way (FreeBSD) is totally incompetent" #options ZERO_COPY_SOCKETS # Support TCP sign. Used for IPSec options TCP_SIGNATURE # There was stackoverflow found in KAME IPSec stack: # See http://secunia.com/advisories/43995/ # For quick workaround you can use `ipfw add deny proto ipcomp` options IPSEC # This ones can be loaded as modules. They described in loader.conf section #options ACCEPT_FILTER_DATA #options ACCEPT_FILTER_HTTP # Adding ipfw, also can be loaded as modules options IPFIREWALL # On 8.1+ you can disable verbose to see blocked packets on ipfw0 interface. # Also there is no point in compiling verbose into the kernel, because # now there is net.inet.ip.fw.verbose tunable. #options IPFIREWALL_VERBOSE #options IPFIREWALL_VERBOSE_LIMIT=10 options IPFIREWALL_FORWARD # Adding kernel NAT options IPFIREWALL_NAT options LIBALIAS # Traffic shaping options DUMMYNET # Divert, i.e. for userspace NAT options IPDIVERT # This is for OpenBSD's pf firewall device pf device pflog # pf's QoS - ALTQ options ALTQ options ALTQ_CBQ # Class Bases Queuing (CBQ) options ALTQ_RED # Random Early Detection (RED) options ALTQ_RIO # RED In/Out options ALTQ_HFSC # Hierarchical Packet Scheduler (HFSC) options ALTQ_PRIQ # Priority Queuing (PRIQ) options ALTQ_NOPCC # Required for SMP build # Pretty console # Manual can be found here http://forums.freebsd.org/showthread.php?t=6134 #options VESA #options SC_PIXEL_MODE # Disable reboot on Ctrl Alt Del #options SC_DISABLE_REBOOT # Change normal|kernel messages color options SC_NORM_ATTR=(FG_GREEN|BG_BLACK) options SC_KERNEL_CONS_ATTR=(FG_YELLOW|BG_BLACK) # More scroll space options SC_HISTORY_SIZE=8192 # Adding hardware crypto device device crypto device cryptodev # Useful network interfaces device vlan device tap #Virtual Ethernet driver device gre #IP over IP tunneling device if_bridge #Bridge interface device pfsync #synchronization interface for PF device carp #Common Address Redundancy Protocol device enc #IPsec interface device lagg #Link aggregation interface device stf #IPv4-IPv6 port # Also for my notebook, but may be used with Opteron device amdtemp # Same for Intel processors device coretemp # man 4 cpuctl device cpuctl # CPU control pseudo-device # Support for ECMP. More than one route for destination # Works even with default route so one can use it as LB for two ISP # For now code is unstable and panics (panic: rtfree 2) on route deletions. #options RADIX_MPATH # Multicast routing #options MROUTING #options PIM # Debug & DTrace options KDB # Kernel debugger related code options KDB_TRACE # Print a stack trace for a panic options KDTRACE_FRAME # amd64-only(?) options KDTRACE_HOOKS # all architectures - enable general DTrace hooks #options DDB #options DDB_CTF # all architectures - kernel ELF linker loads CTF data # Adaptive spining in lockmgr (8.x+) # See http://www.mail-archive.com/[email protected]/msg10782.html options ADAPTIVE_LOCKMGRS # UTF-8 in console (8.x+) #options TEKEN_UTF8 # FreeBSD 8.1+ # Deadlock resolver thread # For additional information see http://www.mail-archive.com/[email protected]/msg18124.html # (FYI: "resolution" is panic so use with caution) #options DEADLKRES # Increase maximum size of Raw I/O and sendfile(2) readahead #options MAXPHYS=(1024*1024) #options MAXBSIZE=(1024*1024) # For scheduler debug enable following option. # Debug will be available via `kern.sched.stats` sysctl # For more information see http://svnweb.freebsd.org/base/head/sys/conf/NOTES?view=markup #options SCHED_STATS If you are tuning network for maximum performance you may wish to play with ifconfig options like: # You can list all capabilities via `ifconfig -m` ifconfig [-]rxcsum [-]txcsum [-]tso [-]lro mtu In case you've enabled DDB in kernel config, you should edit your /etc/ddb.conf and add something like this to enable automatic reboot (and textdump as bonus): script kdb.enter.panic=textdump set; capture on; show pcpu; bt; ps; alltrace; capture off; call doadump; reset script kdb.enter.default=textdump set; capture on; bt; ps; capture off; call doadump; reset And do not forget to add ddb_enable="YES" to /etc/rc.conf Since FreeBSD 9 you can select to enable/disable flowcontrol on your NIC: # See http://en.wikipedia.org/wiki/Ethernet_flow_control and # http://www.mail-archive.com/[email protected]/msg07927.html for additional info ifconfig bge0 media auto mediaopt flowcontrol PS. Also most of FreeBSD's limits can be monitored by # vmstat -z and # limits PPS. variety of network counters can be monitored via # netstat -s In FreeBSD-9 netstat's -Q option appeared, try following command to display netisr stats # netstat -Q PPPS. also see # man 7 tuning PPPPS. I wanted to thank FreeBSD community, especially author of nginx - Igor Sysoev, nginx-ru@ and FreeBSD-performance@ mailing lists for providing useful information about FreeBSD tuning. FreeBSD WIP * Whats cooking for FreeBSD 7? * Whats cooking for FreeBSD 8? * Whats cooking for FreeBSD 9? So here is the question: What tunings are you using on yours FreeBSD servers? You can also post your /etc/sysctl.conf, /boot/loader.conf, kernel options, etc with description of its' meaning (do not copy-paste from sysctl -d). Don't forget to specify server type (web, smb, gateway, etc) Let's share experience!

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  • apache fails to connect to tomcat (Worker config?)

    - by techventure
    I have a tomcat 6 with follwoing server.xml: <Connector port="8253" maxThreads="150" minSpareThreads="25" maxSpareThreads="75" enableLookups="false" redirectPort="8445" acceptCount="100" debug="0" connectionTimeout="20000" disableUploadTimeout="true" /> <Connector port="8014" protocol="AJP/1.3" redirectPort="8445" /> and in added worker.properties: # Set properties for worker4 (ajp13) worker.worker4.type=ajp13 worker.worker4.host=localhost worker.worker4.port=8014 and i put in httpd.conf: JkMount /myWebApp/* worker4 It is not working a as trying to navigate to www1.myCompany.com/myWebApp gives "Service Temporarily Unavailable". I checked in tomcat catalina.out and it says: INFO: JK: ajp13 listening on /0.0.0.0:8014 UPDATE: i put mod_jk log level to debug and below is the result: [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_set_time_fmt::jk_util.c (458): Pre-processed log time stamp format is '[%a %b %d %H:%M:%S %Y] ' [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] uri_worker_map_open::jk_uri_worker_map.c (770): rule map size is 8 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] uri_worker_map_add::jk_uri_worker_map.c (720): wildchar rule '/myWebApp/*=worker4' source 'JkMount' was added [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] uri_worker_map_dump::jk_uri_worker_map.c (171): uri map dump after map open: index=0 file='(null)' reject_unsafe=0 reload=60 modified=0 checked=0 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] uri_worker_map_dump::jk_uri_worker_map.c (176): generation 0: size=0 nosize=0 capacity=0 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] uri_worker_map_dump::jk_uri_worker_map.c (176): generation 1: size=8 nosize=0 capacity=8 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] uri_worker_map_dump::jk_uri_worker_map.c (186): NEXT (1) map #3: uri=/myWebApp/* worker=worker4 context=/myWebApp/* source=JkMount type=Wildchar len=6 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_set_time_fmt::jk_util.c (458): Pre-processed log time stamp format is '[%a %b %d %H:%M:%S %Y] ' [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] init_jk::mod_jk.c (3123): Setting default connection pool max size to 1 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_map_read_property::jk_map.c (491): Adding property 'worker.list' with value 'worker1,worker2,worker3,worker4' to map. [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_map_read_property::jk_map.c (491): Adding property 'worker.worker4.type' with value 'ajp13' to map. [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_map_read_property::jk_map.c (491): Adding property 'worker.worker4.host' with value 'localhost' to map. [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_map_read_property::jk_map.c (491): Adding property 'worker.worker4.port' with value '8014' to map. [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_map_resolve_references::jk_map.c (774): Checking for references with prefix worker. with wildcard (recursion 1) [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_shm_calculate_size::jk_shm.c (132): shared memory will contain 4 ajp workers of size 256 and 0 lb workers of size 320 with 0 members of size 320+256 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [error] init_jk::mod_jk.c (3166): Initializing shm:/var/log/httpd/mod_jk.shm.9552 errno=13. Load balancing workers will not function properly. [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'ServerRoot' -> '/etc/httpd' [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.list' -> 'worker1,worker2,worker3,worker4' [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker1.type' -> 'ajp13' [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker1.host' -> 'localhost' [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker1.port' -> '8009' [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker2.type' -> 'ajp13' [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker2.host' -> 'localhost' [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker2.port' -> '8010' [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker3.type' -> 'ajp13' [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker3.host' -> 'localhost' [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker3.port' -> '8112' [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker4.type' -> 'ajp13' [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker4.host' -> 'localhost' [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker4.port' -> '8014' [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] build_worker_map::jk_worker.c (242): creating worker worker4 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] wc_create_worker::jk_worker.c (146): about to create instance worker4 of ajp13 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] wc_create_worker::jk_worker.c (159): about to validate and init worker4 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] ajp_validate::jk_ajp_common.c (2512): worker worker4 contact is 'localhost:8014' [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] ajp_init::jk_ajp_common.c (2699): setting endpoint options: [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] ajp_init::jk_ajp_common.c (2702): keepalive: 0 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] ajp_init::jk_ajp_common.c (2706): socket timeout: 0 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] ajp_init::jk_ajp_common.c (2710): socket connect timeout: 0 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] ajp_init::jk_ajp_common.c (2714): buffer size: 0 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] ajp_init::jk_ajp_common.c (2718): pool timeout: 0 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] ajp_init::jk_ajp_common.c (2722): ping timeout: 10000 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] ajp_init::jk_ajp_common.c (2726): connect timeout: 0 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] ajp_init::jk_ajp_common.c (2730): reply timeout: 0 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] ajp_init::jk_ajp_common.c (2734): prepost timeout: 0 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] ajp_init::jk_ajp_common.c (2738): recovery options: 0 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] ajp_init::jk_ajp_common.c (2742): retries: 2 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] ajp_init::jk_ajp_common.c (2746): max packet size: 8192 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] ajp_init::jk_ajp_common.c (2750): retry interval: 100 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] ajp_create_endpoint_cache::jk_ajp_common.c (2562): setting connection pool size to 1 with min 1 and acquire timeout 200 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [info] init_jk::mod_jk.c (3183): mod_jk/1.2.28 initialized [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] wc_get_worker_for_name::jk_worker.c (116): found a worker worker4 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] wc_get_name_for_type::jk_worker.c (293): Found worker type 'ajp13' [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] uri_worker_map_ext::jk_uri_worker_map.c (512): Checking extension for worker 3: worker4 of type ajp13 (2) [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] uri_worker_map_dump::jk_uri_worker_map.c (171): uri map dump after extension stripping: index=0 file='(null)' reject_unsafe=0 reload=60 modified=0 checked=0 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] uri_worker_map_dump::jk_uri_worker_map.c (176): generation 0: size=0 nosize=0 capacity=0 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] uri_worker_map_dump::jk_uri_worker_map.c (176): generation 1: size=8 nosize=0 capacity=8 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] uri_worker_map_dump::jk_uri_worker_map.c (186): NEXT (1) map #3: uri=/myWebApp/* worker=worker4 context=/myWebApp/* source=JkMount type=Wildchar len=6 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] uri_worker_map_switch::jk_uri_worker_map.c (482): Switching uri worker map from index 0 to index 1 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_set_time_fmt::jk_util.c (458): Pre-processed log time stamp format is '[%a %b %d %H:%M:%S %Y] ' [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] uri_worker_map_open::jk_uri_worker_map.c (770): rule map size is 8 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] uri_worker_map_add::jk_uri_worker_map.c (720): wildchar rule '/myWebApp/*=worker4' source 'JkMount' was added [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] uri_worker_map_dump::jk_uri_worker_map.c (171): uri map dump after map open: index=0 file='(null)' reject_unsafe=0 reload=60 modified=0 checked=0 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] uri_worker_map_dump::jk_uri_worker_map.c (176): generation 0: size=0 nosize=0 capacity=0 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] uri_worker_map_dump::jk_uri_worker_map.c (176): generation 1: size=8 nosize=0 capacity=8 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] uri_worker_map_dump::jk_uri_worker_map.c (186): NEXT (1) map #0: uri=/jsp-examples/* worker=worker1 context=/jsp-examples/* source=JkMount type=Wildchar len=15 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] uri_worker_map_dump::jk_uri_worker_map.c (186): NEXT (1) map #3: uri=/myWebApp/* worker=worker4 context=/myWebApp/* source=JkMount type=Wildchar len=6 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_set_time_fmt::jk_util.c (458): Pre-processed log time stamp format is '[%a %b %d %H:%M:%S %Y] ' [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] init_jk::mod_jk.c (3123): Setting default connection pool max size to 1 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_map_read_property::jk_map.c (491): Adding property 'worker.list' with value 'worker1,worker2,worker3,worker4' to map. [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_map_read_property::jk_map.c (491): Adding property 'worker.worker4.type' with value 'ajp13' to map. [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_map_read_property::jk_map.c (491): Adding property 'worker.worker4.host' with value 'localhost' to map. [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_map_read_property::jk_map.c (491): Adding property 'worker.worker4.port' with value '8014' to map. [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_map_resolve_references::jk_map.c (774): Checking for references with prefix worker. with wildcard (recursion 1) [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_shm_calculate_size::jk_shm.c (132): shared memory will contain 4 ajp workers of size 256 and 0 lb workers of size 320 with 0 members of size 320+256 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [error] init_jk::mod_jk.c (3166): Initializing shm:/var/log/httpd/mod_jk.shm.9553 errno=13. Load balancing workers will not function properly. [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'ServerRoot' -> '/etc/httpd' [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.list' -> 'worker1,worker2,worker3,worker4' [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker1.type' -> 'ajp13' [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker1.host' -> 'localhost' [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker1.port' -> '8009' [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker2.type' -> 'ajp13' [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker2.host' -> 'localhost' [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker2.port' -> '8010' [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker3.type' -> 'ajp13' [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker3.host' -> 'localhost' [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker3.port' -> '8112' [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker4.type' -> 'ajp13' [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker4.host' -> 'localhost' [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker4.port' -> '8014' [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] build_worker_map::jk_worker.c (242): creating worker worker4 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] wc_create_worker::jk_worker.c (146): about to create instance worker4 of ajp13 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] wc_create_worker::jk_worker.c (159): about to validate and init worker4 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] ajp_validate::jk_ajp_common.c (2512): worker worker4 contact is 'localhost:8014' [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] ajp_init::jk_ajp_common.c (2699): setting endpoint options: [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] ajp_init::jk_ajp_common.c (2702): keepalive: 0 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] ajp_init::jk_ajp_common.c (2706): socket timeout: 0 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] ajp_init::jk_ajp_common.c (2710): socket connect timeout: 0 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] ajp_init::jk_ajp_common.c (2714): buffer size: 0 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] ajp_init::jk_ajp_common.c (2718): pool timeout: 0 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] ajp_init::jk_ajp_common.c (2722): ping timeout: 10000 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] ajp_init::jk_ajp_common.c (2726): connect timeout: 0 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] ajp_init::jk_ajp_common.c (2730): reply timeout: 0 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] ajp_init::jk_ajp_common.c (2734): prepost timeout: 0 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] ajp_init::jk_ajp_common.c (2738): recovery options: 0 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] ajp_init::jk_ajp_common.c (2742): retries: 2 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] ajp_init::jk_ajp_common.c (2746): max packet size: 8192 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] ajp_init::jk_ajp_common.c (2750): retry interval: 100 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] ajp_create_endpoint_cache::jk_ajp_common.c (2562): setting connection pool size to 1 with min 1 and acquire timeout 200 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [info] init_jk::mod_jk.c (3183): mod_jk/1.2.28 initialized [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] wc_get_worker_for_name::jk_worker.c (116): found a worker worker4 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] wc_get_name_for_type::jk_worker.c (293): Found worker type 'ajp13' [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] uri_worker_map_ext::jk_uri_worker_map.c (512): Checking extension for worker 3: worker4 of type ajp13 (2) [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] uri_worker_map_dump::jk_uri_worker_map.c (171): uri map dump after extension stripping: index=0 file='(null)' reject_unsafe=0 reload=60 modified=0 checked=0 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] uri_worker_map_dump::jk_uri_worker_map.c (176): generation 0: size=0 nosize=0 capacity=0 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] uri_worker_map_dump::jk_uri_worker_map.c (176): generation 1: size=8 nosize=0 capacity=8 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] uri_worker_map_dump::jk_uri_worker_map.c (186): NEXT (1) map #3: uri=/myWebApp/* worker=worker4 context=/myWebApp/* source=JkMount type=Wildchar len=6 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] uri_worker_map_switch::jk_uri_worker_map.c (482): Switching uri worker map from index 0 to index 1 [Wed Jun 13 18:44:26 2012] [9555:3086317328] [debug] jk_child_init::mod_jk.c (3068): Initialized mod_jk/1.2.28 [Wed Jun 13 18:44:26 2012] [9556:3086317328] [debug] jk_child_init::mod_jk.c (3068): Initialized mod_jk/1.2.28 [Wed Jun 13 18:44:26 2012] [9557:3086317328] [debug] jk_child_init::mod_jk.c (3068): Initialized mod_jk/1.2.28 [Wed Jun 13 18:44:26 2012] [9558:3086317328] [debug] jk_child_init::mod_jk.c (3068): Initialized mod_jk/1.2.28 [Wed Jun 13 18:44:26 2012] [9559:3086317328] [debug] jk_child_init::mod_jk.c (3068): Initialized mod_jk/1.2.28 [Wed Jun 13 18:44:26 2012] [9560:3086317328] [debug] jk_child_init::mod_jk.c (3068): Initialized mod_jk/1.2.28 [Wed Jun 13 18:44:26 2012] [9561:3086317328] [debug] jk_child_init::mod_jk.c (3068): Initialized mod_jk/1.2.28 [Wed Jun 13 18:44:26 2012] [9562:3086317328] [debug] jk_child_init::mod_jk.c (3068): Initialized mod_jk/1.2.28 [Wed Jun 13 18:44:26 2012] [9563:3086317328] [debug] jk_child_init::mod_jk.c (3068): Initialized mod_jk/1.2.28 [Wed Jun 13 18:44:26 2012] [9564:3086317328] [debug] jk_child_init::mod_jk.c (3068): Initialized mod_jk/1.2.28 [Wed Jun 13 18:44:26 2012] [9565:3086317328] [debug] jk_child_init::mod_jk.c (3068): Initialized mod_jk/1.2.28 [Wed Jun 13 18:44:26 2012] [9567:3086317328] [debug] jk_child_init::mod_jk.c (3068): Initialized mod_jk/1.2.28 [Wed Jun 13 18:44:26 2012] [9568:3086317328] [debug] jk_child_init::mod_jk.c (3068): Initialized mod_jk/1.2.28 [Wed Jun 13 18:44:26 2012] [9566:3086317328] [debug] jk_child_init::mod_jk.c (3068): Initialized mod_jk/1.2.28 [Wed Jun 13 18:44:26 2012] [9569:3086317328] [debug] jk_child_init::mod_jk.c (3068): Initialized mod_jk/1.2.28 [Wed Jun 13 18:44:26 2012] [9570:3086317328] [debug] jk_child_init::mod_jk.c (3068): Initialized mod_jk/1.2.28 [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] map_uri_to_worker_ext::jk_uri_worker_map.c (1036): Attempting to map URI '/myWebApp/jsp/login.faces' from 8 maps [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] find_match::jk_uri_worker_map.c (850): Attempting to map context URI '/myWebApp/*=worker4' source 'JkMount' [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] find_match::jk_uri_worker_map.c (863): Found a wildchar match '/myWebApp/*=worker4' [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] jk_handler::mod_jk.c (2459): Into handler jakarta-servlet worker=worker4 r->proxyreq=0 [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] wc_get_worker_for_name::jk_worker.c (116): found a worker worker4 [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] wc_maintain::jk_worker.c (339): Maintaining worker worker1 [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] wc_maintain::jk_worker.c (339): Maintaining worker worker2 [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] wc_maintain::jk_worker.c (339): Maintaining worker worker3 [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] wc_maintain::jk_worker.c (339): Maintaining worker worker4 [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] wc_get_name_for_type::jk_worker.c (293): Found worker type 'ajp13' [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] init_ws_service::mod_jk.c (977): Service protocol=HTTP/1.1 method=GET ssl=false host=(null) addr=167.184.214.6 name=www1.myCompany.com.au port=80 auth=(null) user=(null) laddr=10.215.222.78 raddr=167.184.214.6 uri=/myWebApp/jsp/login.faces [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] ajp_get_endpoint::jk_ajp_common.c (2977): acquired connection pool slot=0 after 0 retries [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] ajp_marshal_into_msgb::jk_ajp_common.c (605): ajp marshaling done [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] ajp_service::jk_ajp_common.c (2283): processing worker4 with 2 retries [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] ajp_send_request::jk_ajp_common.c (1501): (worker4) all endpoints are disconnected. [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] jk_open_socket::jk_connect.c (452): socket TCP_NODELAY set to On [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] jk_open_socket::jk_connect.c (576): trying to connect socket 18 to 127.0.0.1:8014 [Wed Jun 13 18:44:54 2012] [9555:3086317328] [info] jk_open_socket::jk_connect.c (594): connect to 127.0.0.1:8014 failed (errno=13) [Wed Jun 13 18:44:54 2012] [9555:3086317328] [info] ajp_connect_to_endpoint::jk_ajp_common.c (922): Failed opening socket to (127.0.0.1:8014) (errno=13) [Wed Jun 13 18:44:54 2012] [9555:3086317328] [error] ajp_send_request::jk_ajp_common.c (1507): (worker4) connecting to backend failed. Tomcat is probably not started or is listening on the wrong port (errno=13) [Wed Jun 13 18:44:54 2012] [9555:3086317328] [info] ajp_service::jk_ajp_common.c (2447): (worker4) sending request to tomcat failed (recoverable), because of error during request sending (attempt=1) [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] ajp_service::jk_ajp_common.c (2304): retry 1, sleeping for 100 ms before retrying [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] ajp_send_request::jk_ajp_common.c (1501): (worker4) all endpoints are disconnected. [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] jk_open_socket::jk_connect.c (452): socket TCP_NODELAY set to On [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] jk_open_socket::jk_connect.c (576): trying to connect socket 18 to 127.0.0.1:8014 [Wed Jun 13 18:44:54 2012] [9555:3086317328] [info] jk_open_socket::jk_connect.c (594): connect to 127.0.0.1:8014 failed (errno=13) [Wed Jun 13 18:44:54 2012] [9555:3086317328] [info] ajp_connect_to_endpoint::jk_ajp_common.c (922): Failed opening socket to (127.0.0.1:8014) (errno=13) [Wed Jun 13 18:44:54 2012] [9555:3086317328] [error] ajp_send_request::jk_ajp_common.c (1507): (worker4) connecting to backend failed. Tomcat is probably not started or is listening on the wrong port (errno=13) [Wed Jun 13 18:44:54 2012] [9555:3086317328] [info] ajp_service::jk_ajp_common.c (2447): (worker4) sending request to tomcat failed (recoverable), because of error during request sending (attempt=2) [Wed Jun 13 18:44:54 2012] [9555:3086317328] [error] ajp_service::jk_ajp_common.c (2466): (worker4) connecting to tomcat failed. [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] ajp_reset_endpoint::jk_ajp_common.c (743): (worker4) resetting endpoint with sd = 4294967295 (socket shutdown) [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] ajp_done::jk_ajp_common.c (2905): recycling connection pool slot=0 for worker worker4 [Wed Jun 13 18:44:54 2012] [9555:3086317328] [info] jk_handler::mod_jk.c (2615): Service error=-3 for worker=worker4 The error i get in browser is: Service Temporarily Unavailable Apache/2.2.3 (Red Hat) Server at www1.myCompany.com.au Port 80 can someone please help and explain what is going on and how it can be resolved?

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  • SharpDX: best practice for multiple RenderForms?

    - by Rob Jellinghaus
    I have an XNA app, but I really need to add multiple render windows, which XNA doesn't do. I'm looking at SharpDX (both for multi-window support and for DX11 / Metro / many other reasons). I decided to hack up the SharpDX DX11 MultiCubeTexture sample to see if I could make it work. My changes are pretty trivial. The original sample had: [STAThread] private static void Main() { var form = new RenderForm("SharpDX - MiniCubeTexture Direct3D11 Sample"); ... I changed this to: struct RenderFormWithActions { internal readonly RenderForm Form; // should just be Action but it's not in System namespace?! internal readonly Action RenderAction; internal readonly Action DisposeAction; internal RenderFormWithActions(RenderForm form, Action renderAction, Action disposeAction) { Form = form; RenderAction = renderAction; DisposeAction = disposeAction; } } [STAThread] private static void Main() { // hackity hack new Thread(new ThreadStart(() = { RenderFormWithActions form1 = CreateRenderForm(); RenderLoop.Run(form1.Form, () = form1.RenderAction(0)); form1.DisposeAction(0); })).Start(); new Thread(new ThreadStart(() = { RenderFormWithActions form2 = CreateRenderForm(); RenderLoop.Run(form2.Form, () = form2.RenderAction(0)); form2.DisposeAction(0); })).Start(); } private static RenderFormWithActions CreateRenderForm() { var form = new RenderForm("SharpDX - MiniCubeTexture Direct3D11 Sample"); ... Basically, I split out all the Main() code into a separate method which creates a RenderForm and two delegates (a render delegate, and a dispose delegate), and bundles them all together into a struct. I call this method twice, each time from a separate, new thread. Then I just have one RenderLoop on each new thread. I was thinking this wouldn't work because of the [STAThread] declaration -- I thought I would need to create the RenderForm on the main (STA) thread, and run only a single RenderLoop on that thread. Fortunately, it seems I was wrong. This works quite well -- if you drag one of the forms around, it stops rendering while being dragged, but starts again when you drop it; and the other form keeps chugging away. My questions are pretty basic: Is this a reasonable approach, or is there some lurking threading issue that might make trouble? My code simply duplicates all the setup code -- it makes a duplicate SwapChain, Device, Texture2D, vertex buffer, everything. I don't have a problem with this level of duplication -- my app is not intensive enough to suffer resource issues -- but nonetheless, is there a better practice? Is there any good reference for which DirectX structures can safely be shared, and which can't? It appears that RenderLoop.Run calls the render delegate in a tight loop. Is there any standard way to limit the frame rate of RenderLoop.Run, if you don't want a 400FPS app eating 100% of your CPU? Should I just Thread.Sleep(30) in the render delegate? (I asked on the sharpdx.org forums as well, but Alexandre is on vacation for two weeks, and my sister wants me to do a performance with my app at her wedding in three and a half weeks, so I'm mighty incented here! http://robjsoftware.org for details of what I'm building....)

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  • Watch YouTube in Windows 7 Media Center

    - by Mysticgeek
    Have you been looking for a way to watch your favorite viral videos from YouTube and Dailymotion from the couch? Today we take a look at an easy to use plugin which allows you to watch streaming video in Windows 7 Media Center. Install Macrotube The first thing we need to do is download and install the plugin called Macrotube (link below) following the defaults through the install wizard. After it’s installed, open Windows 7 Media Center and you’ll find Macrotube in the main menu. Currently there are three services available…YouTube, Dailymotion, and MSN Soapbox. Just select the service where you want to check out some videos. You can browse through different subjects or categories… Or you can search the the service by typing in what you’re looking for…with your remote or keyboard. There is the ability to drill down you search content by date, rating, views, and relevance. There are a few settings available such as the language beta, auto updates, and appearance. Now just kick back and browse through the different services and watch what you want from the comfort of your couch or on your computer. Conclusion This neat project is still in development and the developer is continuing to add changes through updates. It only works with Windows 7 Media Player, but there is a 32 & 64-bit version. Sometimes we experiences certain videos that wouldn’t play and it did crash a few times, but that is to be expected with a work in progress. But overall, this is a cool plugin that will allow you to watch your favorite online content from WMC. Download Macrotube and get more details and troubleshooting help fro the GreenButton forum Similar Articles Productive Geek Tips Using Netflix Watchnow in Windows Vista Media Center (Gmedia)Integrate Hulu Desktop and Windows Media Center in Windows 7Automatically Start Windows 7 Media Center in Live TV ModeWatch TV Programming Without a TV Tuner In Window 7 Media CenterAutomatically Mount and View ISO files in Windows 7 Media Center TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 NachoFoto Searches Images in Real-time Office 2010 Product Guides Google Maps Place marks – Pizza, Guns or Strip Clubs Monitor Applications With Kiwi LocPDF is a Visual PDF Search Tool Download Free iPad Wallpapers at iPad Decor

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  • How do I get an Enter USB TV Box TV tuner aka Gadmei UTV302 to work?

    - by Subhash
    Has anyone had any success in using the Enter USB TV Box from Enter Multimedia? It comes bundled with software that works in Windows. I have had no luck using it in Ubuntu 10.10. Update 1 Here is the output from lsusb Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 003: ID 093a:2510 Pixart Imaging, Inc. Optical Mouse Bus 004 Device 002: ID 046d:c312 Logitech, Inc. DeLuxe 250 Keyboard Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 001 Device 006: ID 1f71:3301 Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub I can't find the Enter USB TV Box listed in this. In the dmesg tail command, I found something that seems to be related to the card: usb 1-5: new high speed USB device using ehci_hcd and address 6 usb 1-5: config 1 interface 0 altsetting 1 bulk endpoint 0x83 has invalid maxpacket 256 Update 2 From Windows I learned that this USB TV tuner uses some chipset from Gadmei corporation. All computer stores in India sell Enter USB TV Box if you ask for an USB TV tuner. No other brand seems to be interested in this market. Update 3 I learned that this TV tuner is rebranded version of Gadmei UTV302 (USB TV Tuner Box). Update 4 I tried adding em28xx as the chipset (as suggested by user BOBBO below) for the tuner but that did not work. I went back to my Pinnacle PCTV internal card. I don't think the tuner referred by UbuntuForums (Gadmei UTV 330) and the tuner that I have (Gadmei UTV 302) are the same. My USB tuner is several times bigger. My tuner seems to be a newer device with a newer tuner chip. I will submit details of this device to the LinuxTV developers this weekend. Update 5 I opened the tuner box and found that it uses a tuner from a Chinese company - Tenas. Model is TNF 8022-DFA. Update 6 Tuner chip specs (retrived from supplier directory) for Tenas TNF 8022-DFA. Supply voltage: true 5V device(low power dissipation) Control system: I2C bus control of tuning, address selection Tuning system: PLL controlled tuning Receiving system: system PAL D/K,IF(Intermediate Frequency): 38MHz Receiving channels: full frequency range from channel DS1 (49.75MHz) to channel DS57 (863.25MHz); Use Texas Instruments SN761678 IC solution, with mini install size Update 7 Reverse side of the circuit board. Picture of the TV tuner

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  • Visual Studio 2010 Productivity Power Tool Extensions

    - by ScottGu
    Last month I blogged about the Extension Manager that is built-into VS 2010 – as well as about a cool VS 2010 PowerCommands extension that provides some extra features for Visual Studio.  The Visual Studio 2010 Extension Manager provides an easy way for developers to quickly find and install extensions and plugins that enhance the built-in functionality to VS 2010. New VS 2010 Productivity Power Tools Release Earlier this week Jason Zander announced the availability of a new VS 2010 Productivity Power Tools release that includes a bunch of great new VS 2010 extensions that provide a bunch of cool new functionality for you to take advantage of.  You can download and install the release for free here.  Some of the code editor improvements it provides include: Entire Line Highlighting: Makes it easier to track cursor location within the editor Entire Line Selection: Triple Clicking a line in the code editor now selects the entire line (like with MS Word) Code Block Movement: Use Alt+Up/Down Arrow now moves selected code blocks up/down in the editor Consistent Tabs vs. Spaces: Ensure consistent tab vs. space usage across your projects Colorized Parameters: It is now easier to see/identify method parameters Column Guide: You can now add vertical column guidelines to help with text alignment and sizes Align assignments: Makes it easier to line-up multiple variable assignments within your code HTML Clipboard Support: Copy/paste code from VS into an HTML buffer (useful for blogging!) Ctrl + Click Go to Definition: You can now hold down the Ctrl key and click a type to go to its definition It also includes several tab management improvements for managing document tabs within the IDE: Show Close Button in Tab Well: Shows a close button in document well for the active tab (like VS 2008 did) Colored Tabs: You can now select the color of each document tab by project or by regex Pinned Tabs: Enables you to pin tabs to keep them always visible and available Vertical Tabs: You can now show document tabs vertically to fit more tabs than normal Remove Tabs by Usage Order: Better behavior when adding new tabs and one needs to be hidden for space reasons Sort Tabs by Project: Tabs can be sorted by project they belong to, keeping them grouped together Sort Tabs Alphabetically: Tabs can be sorted alphabetically And last – but not least – it includes a new and improved “Add Reference” dialog: This new Add Reference dialog caches assembly information – which means it loads within a second or two (note: the very first time it still loads assembly data – but it then caches it and makes it fast afterwards). The new Add Reference dialog also now includes searching support – making it easier to find the assembly you are looking for. You can read more about all of the above improvements in Jason’s blog post about the release. New Visualization and Modeling Feature Pack Release Earlier this week we also shipped a new feature pack that adds additional modeling and code visualization features to VS 2010 Ultimate.  You can download it here. The Visualization and Modeling Feature Pack includes a bunch of great new capabilities including: Web Site Visualization: New support for generating a DGML visualization for ASP.NET projects C/C++ Native Code Visualization: New support for generating DGML diagrams for C/C++ projects Generate Code from UML Class Diagrams: You can now generate code from your UML diagrams Create UML Class Diagrams from Code: Create UML diagrams from existing code bases Import UML from XML: Import UML class, sequence, and use case elements from XMI 2.1 files Custom Validation Layer Rules: Write custom code to create, modify, and validate layer diagrams Jason’s blog post covers more about these features as well. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • MSMQ messages using HTTP just won't get delivered

    - by John Breakwell
    I'm starting off the blog with a discussion of an unusual problem that has hit a couple of my customers this month. It's not a problem you'd expect to bump into and the solution is potentially painful. Scenario You want to make use of the HTTP protocol to send MSMQ messages from one machine to another. You have installed HTTP support for MSMQ and have addressed your messages correctly but they will not leave the outgoing queue. There is no configuration for HTTP support - setup has already done all that for you (although you may want to check the most recent "Installation of the MSMQ HTTP Support Subcomponent" section of MSMQINST.LOG to see if anything DID go wrong) - so you can't tweak anything. Restarting services and servers makes no difference - the messages just will not get delivered. The problem is documented and resolved by Knowledgebase article 916699 "The message may not be delivered when you use the HTTP protocol to send a message to a server that is running Message Queuing 3.0". It is unlikely that you would be able to resolve the problem without the assistance of PSS because there are no messages that can be seen to assist you and only access to the source code exposes the root cause. As this communication is over HTTP, the IIS logs would be a good place to start. POST entries are logged which show that connectivity is working and message delivery is being attempted: #Software: Microsoft Internet Information Services 6.0 #Version: 1.0 #Date: 2006-09-12 12:11:29 #Fields: date time s-sitename s-ip cs-method cs-uri-stem cs-uri-query s-port cs-username c-ip cs(User-Agent) sc-status sc-substatus sc-win32-status 2006-09-12 12:12:12 W3SVC1 10.1.17.219 POST /msmq/private$/test - 80 - 10.2.200.3 - 200 0 0 If you capture the traffic with Network Monitor you can see the POST being sent to the server but you also see a response being returned to the client: HTTP: Response to Client; HTTP/1.1; Status Code = 500 - Internal Server Error "Internal Server Error" means we can probably stop looking at IIS and instead focus on the Message Queuing ISAPI extension (Mqise.dll). MSMQ 3.0 (Windows XP and Windows Server 2003) comes with error logging enabled by default but the log files are in binary format - MSMQ 2.0 generated logging in plain text. The symbolic information needed for formatting the files is not currently publicly available so log files have to be sent in to Microsoft PSS.  Although this does mean raising a support case, formatting the log files to text and returning them to the customer shouldn't take long. Obviously the engineer analyses them for you - I just want to point out that you can see the logging output in text format if you want it. The important entries in the log for this problem are: [7]b48.928 09/12/2006-13:20:44.552 [mqise GetNetBiosNameFromIPAddr] ERROR:Failed to get the NetBios name from the DNS name, error = 0xea [7]b48.928 09/12/2006-13:20:44.552 [mqise RPCToServer] ERROR:RPC call R_ProcessHTTPRequest failed, error code = 1702(RPC_S_INVALID_BINDING) which allow a Microsoft escalation engineer to check the MQISE source code to see what is going wrong. This problem according to the article occurs when the extension tries to bind to the local MSMQ service after the extension receives a POST request that contains an MSMQ message. MSMQ resolves the server name by using the DNS host name but the extension cannot bind to the service because the buffer that MSMQ uses to resolve the server name is too small - server names that are exactly 15 characters long will not fit. RPC exception 0x6a6 (RPC_S_INVALID_BINDING) occurs in the W3wp.exe process but the exception is handled and so you do not receive an error message. The workaround is to rename the MSMQ server to something less than 15 characters. If the problem has only just been noticed in a production environment - an application may have been modified to get through a newly-implemented firewall, for example - then renaming is going to be an issue. Other applications may need to be reinstalled or modified if server names are hard-coded or stored in the registry. The renaming may also break a company naming convention where the name is built up from something like location+department+number. If you want to learn more about MSMQ logging then check out Chapter 15 of the MSMQ FAQ. In fact, even if you DON'T want to learn anything about MSMQ logging you should read the FAQ anyway as there is a huge amount of useful information on known issues and the like.

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  • Desktop Fun: Abstract Icon Packs

    - by Asian Angel
    Do you prefer a more unique, artistic, or alternative look for your desktop setup? Then you will definitely want to have a look through our Abstract Icon Packs collection. Just set your imagination loose and enjoy the wonderful desktops that these icon packs can inspire for you. Note: To customize the icon setup on your Windows 7 & Vista systems see our article here. Using Windows XP? We have you covered here. Sneak Preview For this week’s preview desktop we created an Alien Desert Planet theme using the Abstract Symbol Icons pack shown below. Note: The original, unmodified version of this wallpaper can be found here. Here is a closer look at the icons we used for our new theme… The Icon Packs Match-stick-play Icons *.ico format only Download Abstract Symbol Icons *.ico format only Download Allomantic Metals *.ico format only Download Mutated Snowflake Icon Set *.ico format only Download Shades of Geometry *.ico format only Download Starry Objects Icons *.ico format only Download New Sin – Abstract Human Icons *.ico, .png, and .psd format Note: While most of the icons in this pack look similar at first glance, there are differences when viewed at a larger size. Download Mysterious Icons *.ico format only Download Alien Icons *.ico format only Download Beads Icons *.ico format only Download Magic Flowers Icons *.ico format only Download Circle Shapes Icons *.ico format only Download geometric doc icons *.png format only Download alumina *.png format only Download Citiscape dockicons *.png format only Download Wanting more great icon sets to look through? Be certain to visit our Desktop Fun section for more icon goodness! Latest Features How-To Geek ETC How to Use the Avira Rescue CD to Clean Your Infected PC The Complete List of iPad Tips, Tricks, and Tutorials Is Your Desktop Printer More Expensive Than Printing Services? 20 OS X Keyboard Shortcuts You Might Not Know HTG Explains: Which Linux File System Should You Choose? HTG Explains: Why Does Photo Paper Improve Print Quality? Add Falling Snow to Webpages with the Snowfall Extension for Opera [Browser Fun] Automatically Keep Up With the Latest Releases from Mozilla Labs in Firefox 4.0 A Look Back at 2010 Through Infographics Monitor the Weather with the Weather Forecast Extension for Opera Orbiting at the Edge of the Atmosphere Wallpaper Simon’s Cat Explores the Christmas Tree! [Video]

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  • Friday Fun: Play Tetris in Google Chrome

    - by Asian Angel
    Do you prefer playing classic games rather than the newer ones? Then get ready for some classic goodness with the JC-Tetris extension for Google Chrome. JC-Tetris in Action When you click on your new “JC-Tetris Toolbar Button” a new mini-Chrome window will open with the game displayed inside. This could be very convenient for those who would like or need to pause the game, minimize the window, and finish the game later. All that is needed to play are the four “Arrow Keys & the Space Bar”. Note: The text was small when the window first opened during our test so we used the “Ctrl +” keyboard shortcut twice to enlarge it. You may or may not experience similar text size results. Like any Tetris game things start out “quietly enough” but this one speeds up quickly, so be prepared! Notice that you do get a warning of what is waiting to drop onto the game board on the left side. Whenever you complete a game you will see this small window asking if you would like to enter a name for the score…you can easily ignore/bypass the window by clicking “Cancel”. Another game and a much better result. Do not be surprised if you feel that little burst of “rushed panic” at the end! Conclusion JC-Tetris is an enjoyable way to relax when you need a break. The ability to pause the game and minimize it for later makes it even better. Have fun! Links Download the JC-Tetris extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Friday Fun: Get Your Mario OnFriday Fun: First Person TetrisFriday Fun: Play MineSweeper in Google ChromeFriday Fun: Play 3D Rally Racing in Google ChromeHow to Make Google Chrome Your Default Browser TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Dark Side of the Moon (8-bit) Norwegian Life If Web Browsers Were Modes of Transportation Google Translate (for animals) Out of 100 Tweeters Roadkill’s Scan Port scans for open ports

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  • SQL SERVER – 4 Tips for ETL Software IDE Developers

    - by pinaldave
    In a previous blog, I introduced the notion of Semantic Types. To an end-user, a seamlessly integrated semantic typing engine significantly increases the ease of use of an ETL IDE (integrated development environment, or developer studio). This led me to think about other ease-of-use issues I have encountered while building ETL applications. When I get stumped while programming, I find myself asking the variations on these questions: “How do I…?” “Now what?” “Why isn’t this working?” “Why do I have to redo the work I just did?” It seems to me that a good ETL IDE will anticipate these questions and seek to answer them before they are even asked. So here are my tips to help software vendors build developer IDEs that actually make development easier. How do I…? While developing an ETL application, have you ever asked yourself: “How do I set up the connection to my SQL Server database?”,“How do I import my table definitions from Access?”, etc. An easy answer might be “read the manual” but sometimes product manuals are not robust or easily accessible. So, integrating robust how-to instructions directly into your ETLstudio would help users get the information they need at the time they need it. Now what? IDEs in general know where you last clicked or performed an action using an input device such as a keyboard; so they should be able to reasonably predict the design context you are in and suggest the next steps accordingly. Context-sensitive suggestions based on the state of the user’s work will help users move forward in ETL application development. Why isn’t this working? Or why do I have to wait till I compile to be told about a critical design issue? If an ETL IDE is smart enough to signal to users what in their design structures is left to be completed or has been completed incorrectly, then the developer can spend much less time in the designàcompileàerror-correct loop. Just-in-time validation helps users detect and correct programming errors earlier in the ETL development life cycle. Why do I have to redo the work I just did? In ETL development, schemas, transformation rules, connectivity objects, etc., can be reused in various situations. Using mouse-clicks to build and manage libraries of reusable design objects implies that the application development effort should decrease over time and as the library acquires more objects. I met a great company at SQL Pass that is trying to address many of these usability issues. Check them out at www.expressor-software.com. What other ease-of-use suggestions do you have for ETL software vendors? Please post your valuable comments. ?Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Best Practices, Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: ETL

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  • Sun Ray 3 Plus Appliance Announced

    - by [email protected]
    There were many of you out there wondering if Oracle was going to keep and add to the Sun Ray and Sun virtualized desktop product suite, there have been a number of affirmative statements over the last many months. However, none of them resound like this; the introduction of a new product pretty much proves the point. A couple minutes before 3:00, local time yesterday, Oracle announced the release of a new Sun Ray, appliance, the Sun Ray 3 Plus. This is the unit that will replace the SR 2 FS (which has been for sale now since the middle of last decade).  Physically it is about the same size as the 2 FS but there are some significant differences... As you can see there is no smart card reader in the front - that has moved to the top to ensure only one hand is required to insert the card.  There is also a larger surround on the card reader that lights up to show the user the card is being read (properly).  A new power on/off switch is on the front which essentially brings power consumption to ~0 watts, but there is also a new 'sleep' timer looking for 30 minutes of inactivity and then will drop the power consumption down to ~ 1watt. There are also 2 USB 2.0 ports are accessible on the front instead of one.  The standard mic in and headphone out ports are there as well.  There is even more interesting stuff on the back. From the top down there are two more USB 2.0 ports for a total of four, but then the Oracle "Peripheral Kit" keyboard includes a 3-port USB Hub, too.  There's a 10/100/1000 Ethernet port as well as a 1000 Mb SFP port.  Standard DB-9 Serial port and then two DVI ports.  Then there is the really big news.  Two DVI ports driving 2560 x 1600 resolution, each. Most PCs can't do that without adding an adapter card.Now the images I have here are ones taken on a prototype a couple months back.  They are essentially the same as the Production unit, but if you would like to see an image of the Production Sun Ray 3 Plus unit you can see one here. There is a full data sheet available here. So this is the first Oracle Sun Ray desktop appliance.  Proof that the product line lives on.  A very good start!

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  • JRockit R28/JRockit Mission Control 4.0 is out!

    - by Marcus Hirt
    The next major release of JRockit is finally out! Here are some highlights: Includes the all new JRockit Flight Recorder – supersedes the old JRockit Runtime Analyser. The new flight recorder is inspired by the “black box” in airplanes. It uses a highly efficient recording engine and thread local buffers to capture data about the runtime and the application running in the JVM. It can be configured to always be on, so that whenever anything “interesting” happens, data can be dumped for some time back. Think of it as your own personal profiling time machine. Automatic shortest path calculation in Memleak – no longer any need for running around in circles when trying to find your way back to a thread root from an instance. Memleak can now show class loader related information and split graphs on a per class loader basis. More easily configured JMX agent – default port for both RMI Registry and RMI Server can be configured, and is by default the same, allowing easier configuration of firewalls. Up to 64 GB (was 4GB) compressed references. Per thread allocation profiling in the Management Console. Native Memory Tracking – it is now possible to track native memory allocations with very high resolution. The information can either be accessed using JRCMD, or the dedicated Native Memory Tracking experimental plug-in for the Management Console (alas only available for the upcoming 4.0.1 release). JRockit can now produce heap dumps in HPROF format. Cooperative suspension – JRockit is no longer using system signals for stopping threads, which could lead to hangs if signals were lost or blocked (for example bad NFS shares). Now threads check periodically to see if they are suspended. VPAT/Section 508 compliant JRMC – greatly improved keyboard navigation and screen reader support. See New and Noteworthy for more information. JRockit Mission Control 4.0.0 can be downloaded from here: http://www.oracle.com/technology/software/products/jrockit/index.html <shameless ad> There is even a book to go with JRMC 4.0.0/JRockit R28! http://www.packtpub.com/oracle-jrockit-the-definitive-guide/book/ </shameless ad>

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  • XNA Screen Manager problem with transitions

    - by NexAddo
    I'm having issues using the game statemanagement example in the game I am developing. I have no issues with my first three screens transitioning between one another. I have a main menu screen, a splash screen and a high score screen that cycle: mainMenuScreen->splashScreen->highScoreScreen->mainMenuScreen The screens change every 15 seconds. Transition times public MainMenuScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.0); currentCreditAmount = Global.CurrentCredits; } public SplashScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public HighScoreScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public GamePlayScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } When a user inserts credits they can play the game after pressing start mainMenuScreen->splashScreen->highScoreScreen->(loops forever) || || || ===========Credits In============= || Start || \/ LoadingScreen || Start || \/ GamePlayScreen During each of these transitions, between screens, the same code is used, which exits(removes) all current active screens and respects transitions, then adds the new screen to the screen manager: foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); //AddScreen takes a new screen to manage and the controlling player ScreenManager.AddScreen(new NameOfScreenHere(), null); Each screen is removed from the ScreenManager with ExitScreen() and using this function, each screen transition is respected. The problem I am having is with my gamePlayScreen. When the current game is finished and the transition is complete for the gamePlayScreen, it should be removed and the next screens should be added to the ScreenManager. GamePlayScreen Code Snippet private void FinishCurrentGame() { AudioManager.StopSounds(); this.UnloadContent(); if (Global.SaveDevice.IsReady) Stats.Save(); if (HighScoreScreen.IsInHighscores(timeLimit)) { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); Global.TimeRemaining = timeLimit; ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MessageBoxScreen("Enter your Initials", true), null); } else { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MainMenuScreen(), null); } } The problem is that when isExiting is set to true by screen.ExitScreen() for the gamePlayScreen, the transition never completes the transition and removes the screen from the ScreenManager. Every other screen that I use the same technique to add and remove each screen fully transitions On/Off and is removed at the appropriate time from the ScreenManager, but noy my GamePlayScreen. Has anyone that has used the GameStateManagement example experienced this issue or can someone see the mistake I am making? EDIT This is what I tracked down. When the game is done, I call foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); to start the transition off process for the gameplay screen. At this point there is only 1 screen on the ScreenManager stack. The gamePlay screen gets isExiting set to true and starts to transition off. Right after the above call to ExitScreen() I add a background screen and menu screen to the screenManager: ScreenManager.AddScreen(new background(), null); ScreenManager.AddScreen(new Menu(), null); The count of the ScreenManager is now 3. What I noticed while stepping through the updates for GameScreen and ScreenManager, the gameplay screen never gets to the point where the transistion process finishes so the ScreenManager can remove it from the stack. This anomaly does not happen to any of my other screens when I switch between them. Screen Manager Code #region File Description //----------------------------------------------------------------------------- // ScreenManager.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #define DEMO #region Using Statements using System; using System.Diagnostics; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using PerformanceUtility.GameDebugTools; #endregion namespace GameStateManagement { /// <summary> /// The screen manager is a component which manages one or more GameScreen /// instances. It maintains a stack of screens, calls their Update and Draw /// methods at the appropriate times, and automatically routes input to the /// topmost active screen. /// </summary> public class ScreenManager : DrawableGameComponent { #region Fields List<GameScreen> screens = new List<GameScreen>(); List<GameScreen> screensToUpdate = new List<GameScreen>(); InputState input = new InputState(); SpriteBatch spriteBatch; SpriteFont font; Texture2D blankTexture; bool isInitialized; bool getOut; bool traceEnabled; #if DEBUG DebugSystem debugSystem; Stopwatch stopwatch = new Stopwatch(); bool debugTextEnabled; #endif #endregion #region Properties /// <summary> /// A default SpriteBatch shared by all the screens. This saves /// each screen having to bother creating their own local instance. /// </summary> public SpriteBatch SpriteBatch { get { return spriteBatch; } } /// <summary> /// A default font shared by all the screens. This saves /// each screen having to bother loading their own local copy. /// </summary> public SpriteFont Font { get { return font; } } public Rectangle ScreenRectangle { get { return new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); } } /// <summary> /// If true, the manager prints out a list of all the screens /// each time it is updated. This can be useful for making sure /// everything is being added and removed at the right times. /// </summary> public bool TraceEnabled { get { return traceEnabled; } set { traceEnabled = value; } } #if DEBUG public bool DebugTextEnabled { get { return debugTextEnabled; } set { debugTextEnabled = value; } } public DebugSystem DebugSystem { get { return debugSystem; } } #endif #endregion #region Initialization /// <summary> /// Constructs a new screen manager component. /// </summary> public ScreenManager(Game game) : base(game) { // we must set EnabledGestures before we can query for them, but // we don't assume the game wants to read them. //TouchPanel.EnabledGestures = GestureType.None; } /// <summary> /// Initializes the screen manager component. /// </summary> public override void Initialize() { base.Initialize(); #if DEBUG debugSystem = DebugSystem.Initialize(Game, "Fonts/MenuFont"); #endif isInitialized = true; } /// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { // Load content belonging to the screen manager. ContentManager content = Game.Content; spriteBatch = new SpriteBatch(GraphicsDevice); font = content.Load<SpriteFont>(@"Fonts\menufont"); blankTexture = content.Load<Texture2D>(@"Textures\Backgrounds\blank"); // Tell each of the screens to load their content. foreach (GameScreen screen in screens) { screen.LoadContent(); } } /// <summary> /// Unload your graphics content. /// </summary> protected override void UnloadContent() { // Tell each of the screens to unload their content. foreach (GameScreen screen in screens) { screen.UnloadContent(); } } #endregion #region Update and Draw /// <summary> /// Allows each screen to run logic. /// </summary> public override void Update(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Update", Color.Blue); if (debugTextEnabled && getOut == false) { debugSystem.FpsCounter.Visible = true; debugSystem.TimeRuler.Visible = true; debugSystem.TimeRuler.ShowLog = true; getOut = true; } else if (debugTextEnabled == false) { getOut = false; debugSystem.FpsCounter.Visible = false; debugSystem.TimeRuler.Visible = false; debugSystem.TimeRuler.ShowLog = false; } #endif // Read the keyboard and gamepad. input.Update(); // Make a copy of the master screen list, to avoid confusion if // the process of updating one screen adds or removes others. screensToUpdate.Clear(); foreach (GameScreen screen in screens) screensToUpdate.Add(screen); bool otherScreenHasFocus = !Game.IsActive; bool coveredByOtherScreen = false; // Loop as long as there are screens waiting to be updated. while (screensToUpdate.Count > 0) { // Pop the topmost screen off the waiting list. GameScreen screen = screensToUpdate[screensToUpdate.Count - 1]; screensToUpdate.RemoveAt(screensToUpdate.Count - 1); // Update the screen. screen.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); if (screen.ScreenState == ScreenState.TransitionOn || screen.ScreenState == ScreenState.Active) { // If this is the first active screen we came across, // give it a chance to handle input. if (!otherScreenHasFocus) { screen.HandleInput(input); otherScreenHasFocus = true; } // If this is an active non-popup, inform any subsequent // screens that they are covered by it. if (!screen.IsPopup) coveredByOtherScreen = true; } } // Print debug trace? if (traceEnabled) TraceScreens(); #if DEBUG debugSystem.TimeRuler.EndMark("Update"); #endif } /// <summary> /// Prints a list of all the screens, for debugging. /// </summary> void TraceScreens() { List<string> screenNames = new List<string>(); foreach (GameScreen screen in screens) screenNames.Add(screen.GetType().Name); Debug.WriteLine(string.Join(", ", screenNames.ToArray())); } /// <summary> /// Tells each screen to draw itself. /// </summary> public override void Draw(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Draw", Color.Yellow); #endif foreach (GameScreen screen in screens) { if (screen.ScreenState == ScreenState.Hidden) continue; screen.Draw(gameTime); } #if DEBUG debugSystem.TimeRuler.EndMark("Draw"); #endif #if DEMO SpriteBatch.Begin(); SpriteBatch.DrawString(font, "DEMO - NOT FOR RESALE", new Vector2(20, 80), Color.White); SpriteBatch.End(); #endif } #endregion #region Public Methods /// <summary> /// Adds a new screen to the screen manager. /// </summary> public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer) { screen.ControllingPlayer = controllingPlayer; screen.ScreenManager = this; screen.IsExiting = false; // If we have a graphics device, tell the screen to load content. if (isInitialized) { screen.LoadContent(); } screens.Add(screen); } /// <summary> /// Removes a screen from the screen manager. You should normally /// use GameScreen.ExitScreen instead of calling this directly, so /// the screen can gradually transition off rather than just being /// instantly removed. /// </summary> public void RemoveScreen(GameScreen screen) { // If we have a graphics device, tell the screen to unload content. if (isInitialized) { screen.UnloadContent(); } screens.Remove(screen); screensToUpdate.Remove(screen); } /// <summary> /// Expose an array holding all the screens. We return a copy rather /// than the real master list, because screens should only ever be added /// or removed using the AddScreen and RemoveScreen methods. /// </summary> public GameScreen[] GetScreens() { return screens.ToArray(); } /// <summary> /// Helper draws a translucent black fullscreen sprite, used for fading /// screens in and out, and for darkening the background behind popups. /// </summary> public void FadeBackBufferToBlack(float alpha) { Viewport viewport = GraphicsDevice.Viewport; spriteBatch.Begin(); spriteBatch.Draw(blankTexture, new Rectangle(0, 0, viewport.Width, viewport.Height), Color.Black * alpha); spriteBatch.End(); } #endregion } } Game Screen Parent of GamePlayScreen #region File Description //----------------------------------------------------------------------------- // GameScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; //using Microsoft.Xna.Framework.Input.Touch; using System.IO; #endregion namespace GameStateManagement { /// <summary> /// Enum describes the screen transition state. /// </summary> public enum ScreenState { TransitionOn, Active, TransitionOff, Hidden, } /// <summary> /// A screen is a single layer that has update and draw logic, and which /// can be combined with other layers to build up a complex menu system. /// For instance the main menu, the options menu, the "are you sure you /// want to quit" message box, and the main game itself are all implemented /// as screens. /// </summary> public abstract class GameScreen { #region Properties /// <summary> /// Normally when one screen is brought up over the top of another, /// the first screen will transition off to make room for the new /// one. This property indicates whether the screen is only a small /// popup, in which case screens underneath it do not need to bother /// transitioning off. /// </summary> public bool IsPopup { get { return isPopup; } protected set { isPopup = value; } } bool isPopup = false; /// <summary> /// Indicates how long the screen takes to /// transition on when it is activated. /// </summary> public TimeSpan TransitionOnTime { get { return transitionOnTime; } protected set { transitionOnTime = value; } } TimeSpan transitionOnTime = TimeSpan.Zero; /// <summary> /// Indicates how long the screen takes to /// transition off when it is deactivated. /// </summary> public TimeSpan TransitionOffTime { get { return transitionOffTime; } protected set { transitionOffTime = value; } } TimeSpan transitionOffTime = TimeSpan.Zero; /// <summary> /// Gets the current position of the screen transition, ranging /// from zero (fully active, no transition) to one (transitioned /// fully off to nothing). /// </summary> public float TransitionPosition { get { return transitionPosition; } protected set { transitionPosition = value; } } float transitionPosition = 1; /// <summary> /// Gets the current alpha of the screen transition, ranging /// from 1 (fully active, no transition) to 0 (transitioned /// fully off to nothing). /// </summary> public float TransitionAlpha { get { return 1f - TransitionPosition; } } /// <summary> /// Gets the current screen transition state. /// </summary> public ScreenState ScreenState { get { return screenState; } protected set { screenState = value; } } ScreenState screenState = ScreenState.TransitionOn; /// <summary> /// There are two possible reasons why a screen might be transitioning /// off. It could be temporarily going away to make room for another /// screen that is on top of it, or it could be going away for good. /// This property indicates whether the screen is exiting for real: /// if set, the screen will automatically remove itself as soon as the /// transition finishes. /// </summary> public bool IsExiting { get { return isExiting; } protected internal set { isExiting = value; } } bool isExiting = false; /// <summary> /// Checks whether this screen is active and can respond to user input. /// </summary> public bool IsActive { get { return !otherScreenHasFocus && (screenState == ScreenState.TransitionOn || screenState == ScreenState.Active); } } bool otherScreenHasFocus; /// <summary> /// Gets the manager that this screen belongs to. /// </summary> public ScreenManager ScreenManager { get { return screenManager; } internal set { screenManager = value; } } ScreenManager screenManager; public KeyboardState KeyboardState { get {return Keyboard.GetState();} } /// <summary> /// Gets the index of the player who is currently controlling this screen, /// or null if it is accepting input from any player. This is used to lock /// the game to a specific player profile. The main menu responds to input /// from any connected gamepad, but whichever player makes a selection from /// this menu is given control over all subsequent screens, so other gamepads /// are inactive until the controlling player returns to the main menu. /// </summary> public PlayerIndex? ControllingPlayer { get { return controllingPlayer; } internal set { controllingPlayer = value; } } PlayerIndex? controllingPlayer; /// <summary> /// Gets whether or not this screen is serializable. If this is true, /// the screen will be recorded into the screen manager's state and /// its Serialize and Deserialize methods will be called as appropriate. /// If this is false, the screen will be ignored during serialization. /// By default, all screens are assumed to be serializable. /// </summary> public bool IsSerializable { get { return isSerializable; } protected set { isSerializable = value; } } bool isSerializable = true; #endregion #region Initialization /// <summary> /// Load graphics content for the screen. /// </summary> public virtual void LoadContent() { } /// <summary> /// Unload content for the screen. /// </summary> public virtual void UnloadContent() { } #endregion #region Update and Draw /// <summary> /// Allows the screen to run logic, such as updating the transition position. /// Unlike HandleInput, this method is called regardless of whether the screen /// is active, hidden, or in the middle of a transition. /// </summary> public virtual void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { this.otherScreenHasFocus = otherScreenHasFocus; if (isExiting) { // If the screen is going away to die, it should transition off. screenState = ScreenState.TransitionOff; if (!UpdateTransition(gameTime, transitionOffTime, 1)) { // When the transition finishes, remove the screen. ScreenManager.RemoveScreen(this); } } else if (coveredByOtherScreen) { // If the screen is covered by another, it should transition off. if (UpdateTransition(gameTime, transitionOffTime, 1)) { // Still busy transitioning. screenState = ScreenState.TransitionOff; } else { // Transition finished! screenState = ScreenState.Hidden; } } else { // Otherwise the screen should transition on and become active. if (UpdateTransition(gameTime, transitionOnTime, -1)) { // Still busy transitioning. screenState = ScreenState.TransitionOn; } else { // Transition finished! screenState = ScreenState.Active; } } } /// <summary> /// Helper for updating the screen transition position. /// </summary> bool UpdateTransition(GameTime gameTime, TimeSpan time, int direction) { // How much should we move by? float transitionDelta; if (time == TimeSpan.Zero) transitionDelta = 1; else transitionDelta = (float)(gameTime.ElapsedGameTime.TotalMilliseconds / time.TotalMilliseconds); // Update the transition position. transitionPosition += transitionDelta * direction; // Did we reach the end of the transition? if (((direction < 0) && (transitionPosition <= 0)) || ((direction > 0) && (transitionPosition >= 1))) { transitionPosition = MathHelper.Clamp(transitionPosition, 0, 1); return false; } // Otherwise we are still busy transitioning. return true; } /// <summary> /// Allows the screen to handle user input. Unlike Update, this method /// is only called when the screen is active, and not when some other /// screen has taken the focus. /// </summary> public virtual void HandleInput(InputState input) { } public KeyboardState currentKeyState; public KeyboardState lastKeyState; public bool IsKeyHit(Keys key) { if (currentKeyState.IsKeyDown(key) && lastKeyState.IsKeyUp(key)) return true; return false; } /// <summary> /// This is called when the screen should draw itself. /// </summary> public virtual void Draw(GameTime gameTime) { } #endregion #region Public Methods /// <summary> /// Tells the screen to serialize its state into the given stream. /// </summary> public virtual void Serialize(Stream stream) { } /// <summary> /// Tells the screen to deserialize its state from the given stream. /// </summary> public virtual void Deserialize(Stream stream) { } /// <summary> /// Tells the screen to go away. Unlike ScreenManager.RemoveScreen, which /// instantly kills the screen, this method respects the transition timings /// and will give the screen a chance to gradually transition off. /// </summary> public void ExitScreen() { if (TransitionOffTime == TimeSpan.Zero) { // If the screen has a zero transition time, remove it immediately. ScreenManager.RemoveScreen(this); } else { // Otherwise flag that it should transition off and then exit. isExiting = true; } } #endregion #region Helper Methods /// <summary> /// A helper method which loads assets using the screen manager's /// associated game content loader. /// </summary> /// <typeparam name="T">Type of asset.</typeparam> /// <param name="assetName">Asset name, relative to the loader root /// directory, and not including the .xnb extension.</param> /// <returns></returns> public T Load<T>(string assetName) { return ScreenManager.Game.Content.Load<T>(assetName); } #endregion } }

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  • Gain Quick Access to the Cache in Firefox

    - by Asian Angel
    Are you looking for a quick and simple way to view the contents of the cache in Firefox? Then you will definitely want to see how easy it can be using the CacheViewer extension. Note: CacheViewer is a front-end app for easily accessing and searching the memory cache. Before Viewing the cache in Firefox using “about:cache” provides some information about the contents but may not be the most efficient method available for some people. CacheViewer in Action Once you have installed the extension there are three easy ways to access your new cache viewer. The first is using the “CacheViewer Command” available in the “Tools Menu” and the second is using the keyboard shortcut “Ctrl + Shift + C”. The third way is by adding a “Toolbar Button” to your browser’s UI. All three work equally well…choose the method that best suits your personal needs. When you access the “CacheViewer Window” this is what it will look like. You may decide to resize it and move (or hide) some of the columns for the best viewing. You can easily scroll through the cache contents and preview images if desired as shown here. If you keep the “CacheViewer Window” open you can refresh it as you browse using the “Refresh Button” in the lower right corner. This is a nice, quick, and very simple way to access the cache on demand and save items to your hard-drive if desired. Note: The “CacheViewer” can also be set to open in a new tab instead (see “Options”). Options Choose whether “CacheViewer” opens in a separate window (default) or in a new tab. Conclusion If you want a quick and simple way to view the cache in Firefox then the CacheViewer extension is just what you have been looking for. Link Download the CacheViewer extension (Mozilla Add-ons) Similar Articles Productive Geek Tips Add a Cache Clearing Button to FirefoxSearch for Install Packages from the Ubuntu Command LineQuick Tip: Empty Internet Explorer 7 Cache when Browser is ClosedView Internet Explorer Cache Files the Easy WayQuick Hits: 11 Firefox Tab How-Tos TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Out of band Security Update for Internet Explorer 7 Cool Looking Screensavers for Windows SyncToy syncs Files and Folders across Computers on a Network (or partitions on the same drive) If it were only this easy Classic Cinema Online offers 100’s of OnDemand Movies OutSync will Sync Photos of your Friends on Facebook and Outlook

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