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  • asus 1215p cannot get the 1366 x 768 resolution

    - by Arthur
    Hi everyone, im a little bit stuck. I had a windows 7 starter installed on this netbook, it wasn't that great so I installed windows 7 ultimate. everything is OK apart from the screen resolution. it doesn't let me choose the optimal 1366x768 resolution and defaults to lower quality, in fact it doesn't even list it. I have tried drivers from Microsoft, Asus and Intel and still no joy. Any suggestions? It has the Intel 3150 Graphics Media Accelerator Much appreciated :)

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  • Windows 8 Color Settings (Window Title)

    - by xixixao
    In Windows 7, the window title's color (by default black, to see the title in the title bar fire up Windows Media Player for example) is stored in [HKEY_CURRENT_USER\Control Panel\Desktop\Colors] TitleText value. This is not the case in Windows 8, since this value is only used when using high contrast theme. It looks like noone has come up with a way to change this color yet, so my question is, where to look? What tools can I use to see dependencies, what could be the way to find this value (I rightfully hope it's not a constant in code).

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  • Home movie video browser

    - by Jim Hunziker
    I have a bunch of home movies that don't have useful filenames because they came straight off the camera. (I'm using Vista 64, by the way.) Picasa is pretty good for browsing through them and watching them, but it doesn't use my video card for rendering the videos. My CPU gets pegged at max usage, and full screen barely works. Windows Media Player or Quicktime works fine. Is there another application (like Picasa) that can be used for browsing through movies that both uses my video card and shows thumbnails of all the movies in my collection? I'd rather have something nicer than Windows Explorer. (The movies are h.264 AAC 1280x720.)

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  • Windows 7: This notification icon is currently not active

    - by icelava
    Some time this week, without any major change done to one of my x64 Windows 7 computers, the Media eject icon goes missing in the systray taskbar area. When I attempt to reset the notification settings, i see this "This notification icon is currently not active" info warning Initially KB945011 managed to restore the icon after a reboot. But now it appears to have disappeared again. It seems to have disappeared (cannot really confirm) after I unlock the physical logon session (which was previously rerouted to a virtual Remote Desktop session). Anybody have knowledge on possible causes to this missing behaviour? UPDATE 1 Feb 11 It seems that happens often when I remote desktop to the computer, I see it from the remote screen, but when i unlock the screen physically, it disappears. It would reappear when I connect to remote desktop again. Hmmmmm.

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  • Ubuntu on Oracle VirtualBox: Shared folders

    - by Rosarch
    I looked at this question, but it didn't help. I'm running Windows 7 as a host with Ubuntu 10.10 as a guest with VBox 4.0. I want to have a shared directory between the two. I have installed Guest Additions. I went to the VBox control panel in Windows, added a Shared Folder (sharename Shared_Folder), and chose "Auto Mount". A directory named "sf_Shared_Folder" appeared in /media on Ubuntu, but when I put files in that directory from an OS, I can't see them on the other one. I then tried to create a directory without automounting (sharename collectivefiles), and to run the following command: foo@foo-VirtualBox:~$ sudo mount -t vboxsf collectivefiles FileShare /sbin/mount.vboxsf: mounting failed with the error: No such device What is causing this error? I rebooted both the VM and VBox itself, but I'm still observing this.

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  • C#: The input stream is not a valid binary format.

    - by Mcoroklo
    I have a problem with deserializing in C#/ASP.NET, which gives the exact error: The input stream is not a valid binary format. The starting contents (in bytes) are: 41-41-45-41-41-41-44-2F-2F-2F-2F-2F-41-51-41-41-41 ... What I am trying to do I have a structure with 3 classes. I have a class A which is a base class, and then class B and C which are derived from A. I am trying to store random types of B and C in the database using LINQ to SQL, in a column with the type VARCHAR(MAX). I cannot use BINARY as the length is around 15.000. My code... Error is in the LAST codeblock C# Code in Business layer- Storing a record private void AddTraceToDatabase(FightTrace trace) { MemoryStream recieverStream = new MemoryStream(); MemoryStream firedStream = new MemoryStream(); MemoryStream moveStream = new MemoryStream(); BinaryFormatter binaryFormatter = new BinaryFormatter(); binaryFormatter.Serialize(recieverStream,trace.Reciever); binaryFormatter.Serialize(firedStream,trace.FiredBy); binaryFormatter.Serialize(moveStream,trace.Move); string reciever = Convert.ToBase64String(recieverStream.ToArray()); string fired = Convert.ToBase64String(firedStream.ToArray()); string move = Convert.ToBase64String(moveStream.ToArray()); this.dataAccess.AddFightTrace(trace.TraceType.ToString(),reciever,move,fired,trace.DateTime,this.FightId); } C# Code in Data access layer - Storing a record public void AddFightTrace(string type, string reciever, string Move, string firedBy, DateTime firedAt, int fightid) { GameDataContext db = new GameDataContext(); dbFightTrace trace = new dbFightTrace(); trace.TraceType = type; trace.Reciever = reciever; trace.Move = Move; trace.FiredBy = firedBy; trace.FiredAt = firedAt; trace.FightId = fightid; db.dbFightTraces.InsertOnSubmit(trace); db.SubmitChanges(); } C# Code getting the entry in the database public List<dbFightTrace> GetNewTraces(int fightid, DateTime lastUpdate) { GameDataContext db = new GameDataContext(); var data = from d in db.dbFightTraces where d.FightId==fightid && d.FiredAt > lastUpdate select d; return data.ToList(); } C# Factory, converting from LINQ to SQL class to my objects THIS IS HERE THE ERROR COMES public FightTrace CreateTrace(dbFightTrace trace) { TraceType traceType = (TraceType) Enum.Parse(typeof(TraceType), trace.TraceType); BinaryFormatter formatter = new BinaryFormatter(); System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding(); MemoryStream recieverStream = new MemoryStream(enc.GetBytes(trace.Reciever)); recieverStream.Position = 0; MemoryStream firedStream = new MemoryStream(enc.GetBytes(trace.FiredBy)); firedStream.Position = 0; MemoryStream movedStream = new MemoryStream(enc.GetBytes(trace.Move)); movedStream.Position = 0; // THE NEXT LINE HERE CAUSES THE ERROR NPC reciever = formatter.Deserialize(recieverStream) as NPC; Player fired = formatter.Deserialize(firedStream) as Player; BaseAttack attack = formatter.Deserialize(movedStream) as BaseAttack; FightTrace t = new FightTrace(traceType,reciever,attack,fired); t.TraceId = trace.FightTraceId; t.DateTime = trace.FiredAt; return t; } So the error happends when the first Deserialize method is run, with the above error. I have tried several things but I am quite lost on this one.. Thanks! :-)

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  • Problem with Ctrl key on a hp 2510p

    - by Ernelli
    I have a tricky problem with my corporate Compaq hp 2510p, the ctrl key is not working properly at all times. I belive that it is hooked in some filter chain that processes certain ctrl+[key] combinations which is very annoying. I would like some pointers on how to proceed when analysing what application/setup can can cause this kind of keyboard filtering to happen. Anyway some more background info: Ctrl works together with X, C, V. Both in editors and terminals (Ctrl-C, Z etc) but Ctrl-Shift-Esc and Ctrl-Alt-Del does not work. Very annoying so my only option for logging in us using HP's security app. Shift-Arrow works for selecting text, but not Ctrl-shift arrow to select word by word, but Ctrl-Arrow works when moving the caret word by word. Now the strange thing is that everything works ok with an external USB keyboard so it might be the driver, but still, google yields 0 when searching for the problem description. I have vm-ware player installed (but not running it), HP Protect Tools installed, if any of these could affect the keyboard driver.

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  • How can I force the Pictures app to refresh its library?

    - by Rowland Shaw
    I've imported some pictures to my "My Pictures" folder using Adobe Lightroom, but the Pictures app doesn't seem to notice the new files? Is there some way to force it to refresh its library? To be clear, Pictures are sorted under C:\Users\<username>\Pictures\ by year, then date; for example: C:\Users\<username>\Pictures\2012\2012-10-20, these show, however those in C:\Users\<username>\Pictures\2012\2012-10-29 do not, despite coming from the same camera, being in the same format, thumbnails working in Exporer, the pictures opening in the Pictures app via a double click in explorer, and Windows Media Centre having no problems. I have tried excluding the Pictures library, and reincluding it, but that had no effect. It has taken three or four reboots for even the folders to show up in the app, but it reports them as empty

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  • Windows 7 Refuses To Install To A Partition

    - by PP
    I have 4 HDDs in my PC on a Gigabyte EP45-UD3 rev1.0 motherboard on SATA ports 0-3 and running AHCI mode. Windows 7 refuses to let me install to any partitions or disks I select saying Setup was unable to create a new system partition or locate an existing system partition. I will get to the bottom of this, after I sacrifice my Friday nights and weekends to Microsoft (they don't just want my money, they want my soul). Keep tuned, if no one has the answer, I will find one. I suspect I have to rip out 3 HDDs so that the n00bs at Microsoft can actually deal with spinning media. Really angers me how paid-for-products are so inferior to Linux they don't even qualify to be called "software".

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  • 2D animations for Android, IOS, web

    - by David Phillips
    Working on Windows 7 platform, I'm interested in creating an app that could run on Android devices (phone or tablet), IOS devices (iPhone, iPad), and the web. First target would be Android. Do you remember those old Arthur Murray footstep diagrams to teach dancing? I want to do the same thing, but animate the steps, so the user can play them all, as well as step forward or backward thru them at their own pace. Perhaps one could generate an animated GIF and then play it on the platform. So there would seem to be two parts to this: 1) A good way to generate the animation images. I can, for example, see using SketchUp - something I know - for this. But is there something better it would be worth investing in? And, 2) How to play the result, including options for playback speed control, and even forward/backward stepping? Ideally a single, or easily adaptable player to the three different OS platforms.

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  • Video/films organizing software for mac

    - by tig
    I am looking for application that will help me organize movies, clips and other videos I have. I tell it a folder to watch, and then I can mark every video there as watched/unwatched, set rating, add description, tag it. And possibility to open with preferred video player (for me — VLC). Option to get all info from imdb or other source will be very good. yFlicks would be a good one, but it uses quicktime, so it doesn't like any non standard codec and container (for example mkv), it doesn't work well on Snow Leopard. Any suggestions?

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  • Why does Windows 7 x64 work faster than an x86 edition on my PC?

    - by Jasper
    Why does Windows 7 x64 work faster than an x86 edition on my PC even though I mostly use x86 things in it? What's wrong with me, and what am I missing? Majority of the things I use is x86 (e.g. DAWs, games, media players). A considerable amount of them, however, are x64 (although their x86 counterparts work just fine). I've tried using the same things on the same system but always ended up finding Windows 7 x64 working slightly faster than x86. I'm very observant. I even notice the tiniest window animations. System: Windows 7 Ultimate x64 CPU: Intel Core 2 Duo E7500 @ 2.93 GHz RAM: 2 GB x 2 = 4 GB DDR2 @ 332 MHz Motherboard: Intel D945GCNL Graphics: ATI Radeon HD 4350 @ 1 GB Dedicated Audio: M-Audio FastTrack Pro HDD: Samsung HD753LJ 733 GB & Samsung HD160JJ 156 GB As you can see, my system is old.

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  • copy WinXP Home recovery files to new SSD

    - by maGz
    My wife's Samsung netbook, which has Windows XP Home Edition OEM and a 5400 SATA 2 HDD, has finally crawled to (almost) a halt, and I've decided to install an OCZ SSD into it. The problem is that the machine came with no recovery media, but the recovery partition exists and I can boot into it. How can I go about creating a bootable DVD from that partition, and then boot off that to install on the SSD? NOTE: My aim after this is to upgrade to Windows 7 Home Premium, as the upgrade option is a lot cheaper than purchasing a retail or DSP equivalent.

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  • How to refresh a GridView?

    - by Daniel
    Hello everyone, I have a GridView which is pretty similar to the Google tutorial, except that I want to add the ImageViews on runtime (via a subactivity). The results are okay, but the layout of the View is messed up: The GridView doesn't fill the content of its parent, what do I have to do to design it properly? Here the code of adding the children: public void initializeWorkbench(GridView gv, Vector<String> items) { Prototype.workbench.setDimension(screenWidth, divider.height()+workbenchArea.height()); Prototype.workbench.activateWorkbench(); // this measures the workbench correctly Log.d(Prototype.TAG, "workbench width: "+Prototype.workbench.getMeasuredWidth()); // 320 Log.d(Prototype.TAG, "workbench height: "+Prototype.workbench.getMeasuredHeight()); // 30 ImageAdapter imgAdapter = new ImageAdapter(this.getContext(), items); gv.setAdapter(imgAdapter); gv.measure(screenWidth, screenHeight); gv.requestLayout(); gv.forceLayout(); Log.d(Prototype.TAG, "gv width: "+gv.getMeasuredWidth()); // 22 Log.d(Prototype.TAG, "gv height: "+gv.getMeasuredHeight()); // 119 Prototype.workbench.setDimension(screenWidth, divider.height()+workbenchArea.height()); } } activateWorkbench, setDimension and measure in the workbench (LinearLayout above the GridView): public void activateWorkbench() { if(this.equals(Prototype.workbench)) { this.setOrientation(VERTICAL); show = true; measure(); } } public void setDimension(int w, int h) { width = w; height = h; this.setLayoutParams(new LinearLayout.LayoutParams(width, height)); this.invalidate(); } private void measure() { if (this.getOrientation() == LinearLayout.VERTICAL) { int h = 0; int w = 0; this.measureChildren(0, 0); for (int i = 0; i < this.getChildCount(); i++) { View v = this.getChildAt(i); h += v.getMeasuredHeight(); w = (w < v.getMeasuredWidth()) ? v.getMeasuredWidth() : w; } if (this.equals(Prototype.tagarea)) height = (h < height) ? height : h; if (this.equals(Prototype.tagarea)) width = (w < width) ? width : w; } this.setMeasuredDimension(width, height); } The ImageAdapter constructor: public ImageAdapter(Context c, Vector<String> items) { mContext = c; boolean mExternalStorageAvailable = false; boolean mExternalStorageWriteable = false; String state = Environment.getExternalStorageState(); if (Environment.MEDIA_MOUNTED.equals(state)) { // We can read and write the media mExternalStorageAvailable = mExternalStorageWriteable = true; } else if (Environment.MEDIA_MOUNTED_READ_ONLY.equals(state)) { // We can only read the media mExternalStorageAvailable = true; mExternalStorageWriteable = false; } else { // Something else is wrong. It may be one of many other states, but // all we need // to know is we can neither read nor write mExternalStorageAvailable = mExternalStorageWriteable = false; } if (mExternalStorageAvailable && mExternalStorageWriteable) { for (String item : items) { File f = new File(item); if (f.exists()) { try { FileInputStream fis = new FileInputStream(f); Bitmap b = BitmapFactory.decodeStream(fis); bitmaps.add(b); files.add(f); } catch (FileNotFoundException e) { Log.e(Prototype.TAG, "", e); } } } } } And the xml layout: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" android:gravity="bottom" android:paddingLeft="0px" android:paddingTop="0px" android:paddingRight="0px"> <com.unimelb.pt3.ui.TransparentPanel android:id="@+id/workbench" android:layout_width="fill_parent" android:layout_height="10px" android:paddingTop="0px" android:paddingLeft="0px" android:paddingBottom="0px" android:paddingRight="0px"> <GridView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/gridview" android:layout_width="fill_parent" android:layout_height="fill_parent" android:columnWidth="90dp" android:numColumns="auto_fit" android:verticalSpacing="10dp" android:horizontalSpacing="10dp" android:stretchMode="columnWidth" android:gravity="center" /> </com.unimelb.pt3.ui.TransparentPanel> </LinearLayout>

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  • Suggestion for live video stream aggregation/switching/forwarding/management software?

    - by deceze
    I'm looking for a software or system that can receive video streams from a number of cameras via a network (RTMP or similar protocol), present a visual overview of all video streams and allow me to forward/send a selected stream to another service (e.g. to a Flash Media Server, or anywhere via RTMP). Basically the digital internet equivalent of a TV studio control panel, which allows a director to put together a live show. Is there any such software at an affordable price? A GUI-less server which can be scripted to switch streams would be good too. I'm not even quite sure what kind of product category this falls into or what search terms to plug into Google. Most results I have come up with have little more than an executive summary description which doesn't tell me anything. Any suggestion welcome.

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  • Private VOIP network

    - by SuppositoryPlacebo
    I own a small private security services business. Some of my clients require 2-10 security officers per location. I'm trying to think outside the box in order to solve my communications problem. I'd rather not buy or lease hf radios or voip systems at the current rates. I'm wondering if there is an existing system, or if is at all possible, to setup a private communications network using only a server and bluetooth devices or a wifi/bluethooth combination. http://25.media.tumblr.com/tumblr_m44f0pn7BL1rwp6tgo1_1280.png I don't need "radio" per se. I just need a simple, private voip network. Is there an existing device that consists of nothing more than a wifi adapter to control a bluetooth device?

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  • Automatically reboot Windows8 if no internet activity

    - by GrapeCamel
    I have a media server located in a very inconvenient part of my house. Occasionally I will have to reset my router or it will reset itself. The issue is the PC loses connectivity for some reason, and I am forced to walk outside, around the house, into the basement, over a bunch of toys and weights and boxes, to push a button to reboot it. I would love to have it check itself every 5-10 minutes and auto reboot if it is unable to ping a given address/IP. Any ideas how to accomplish this?

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  • mount samba share on a vmware instance

    - by Riduidel
    I've a windows machine in which a linux server is run by a "VMWare player". From the windows machine, I want some folders to be mounted on the Linux virtual server. All this is done in a maven build (which is quite irrevelant here, in fact). From what I understand, to make these windows folders available as mountable ones, I have to do the following operations Share the folders as Samba ones using net share, this I have done. Access my virtual server and check which folders are already mounted (which seems to be doable using a less /etc/fstab), this I'll do soon Mount my samba shares using smbmount All that seems to my by far too hackish code. Could the same be done using ... say ... JMX/SNMP or any other high-level technology ?

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  • How do I get a USB hard-disk adaper to work with a PCMCIA USB card?

    - by Carl
    I have a PCMCIA (Cardbus) 32bit USB 2.0 2-port card. If I plug my MP3 player in it works fine. I have a USB adapter for a hard disk drive. When I plug that into the PCMCIA USB slot the light on that hard disk flashed between red and green - it should stay green. "USB Mass Storage device" is added in the Device Manager, but no drive letter appears in My Computer. The installing device icon down by the clock never goes away. (Windows XP SP3.)

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  • MacBook Air with Bootcamp - How to partition?

    - by Andrew
    I want to buy a MacBook Air for my wife with a 128GB SSD. She has to use Windows 7 but I would like to keep OS X for myself to use somtimes. Using Bootcamp, is it feasible to install the following? Mac partition: 36GB with Mac OS X and Microsoft Office 2011 Word, Excel & Powerpoint and Skype. (minimal use) Windows partition: 92GB with Windows 7 professional and Microsoft Office 2010 Word, Excel & Powerpoint, and Skype (daily use) Media to be kept on SD card or external USB3 drive. (Note: Using Parrallels may save space, but my wife won't go for the user experience)

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  • Catch headset pause/play keypresses in Windows

    - by akshay2000
    I have a new Ultrabook which has single audio jack for input and output instead for separate 3.5 mm jacks we used to have on older machines. The jack is probably similar to American Audio Jack specification or like the one found on Macbook Pro. I have tried to use it with the Apple, HTC, Nokia earphones which ship with most of the smartphones. Microphone on the headset works the way it should. Thing is that the headsets also come with remote controls to control volume and playback. I am sure that those key presses are sent to the Windows. I was hoping to catch those events and bind those to actual media keys so that I can control music playback. I guess this happens on Macs. I want to do the similar thing on the Windows. I'm just not sure where I can catch the events. Driver level? Application level?

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  • Remove DRM From a WMV file I own

    - by Rev
    Alright, first, let me explain. I purchased some content through Microsoft's Zune/Xbox Video service, and man that was a mistake. After trying several times to get the video to play, I received an error along the lines of "out of licenses." Lucky for me, I was able to recover the file I was looking for off of a backup, but now I'm having problems playing it. It works fine in Windows Media Player, but not in Zune or Xbox Video (on Windows 8). I contacted Zune's customer support, and of course they couldn't help me. So, I legally own the content, I just want to be able to play it where I want to play it. It's ridiculous that I can't. I know there are ways to do this out there, I just can't figure it out (I keep getting directed to this piece of junk thing called Almedia, which kind of seems to work, but was only putting out audio in the demo version). Thanks!

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  • iTunes + External Hard Drive problem

    - by Samwho
    Okay, so I've always stored my music on my external hard drive and run it from there with iTunes. Recently, however, it's being a little awkward. I think it was because I accidentally tried to run a song off my hard drive when it wasn't plugged in and, as would be expected, it said it couldn't find it. So I plug the hard drive in, locate the file and off it goes. But now it won't find any of the files... When I go to the "Get Info" page on the right click menu on a song I notice it has prepended file://localhost/ to everything, so my paths look like this: "file://localhost/E:/Sam/Media/Music/[song name]" I went into the iTunes Music Library.xml file and did a search and replace for file://localhost/ and replaced it with nothing and tried opening iTunes again and it just added file://localhost/ to every file again! Anyone have any idea why it does this and how to fix it without reimporting my library?

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  • ActionScript MovieClip moves to the left, but not the right

    - by Defcon
    I have a stage with a movie clip with the instance name of "mc". Currently I have a code that is suppose to move the player left and right, and when the left or right key is released, the "mc" slides a little bit. The problem I'm having is that making the "mc" move to the left works, but the exact some code used for the right doesn't. All of this code is present on the Main Stage - Frame One //Variables var mcSpeed:Number = 0;//MC's Current Speed var mcJumping:Boolean = false;//if mc is Jumping var mcFalling:Boolean = false;//if mc is Falling var mcMoving:Boolean = false;//if mc is Moving var mcSliding:Boolean = false;//if mc is sliding var mcSlide:Number = 0;//Stored for use when creating slide var mcMaxSlide:Number = 1.6;//Max Distance the object will slide. //Player Move Function p1Move = new Object(); p1Move = function (dir:String, maxSpeed:Number) { if (dir == "left" && _root.mcSpeed<maxSpeed) { _root.mcSpeed += .2; _root.mc._x -= _root.mcSpeed; } else if (dir == "right" && _root.mcSpeed<maxSpeed) { _root.mcSpeed += .2; _root.mc._x += _root.mcSpeed; } else if (dir == "left" && speed>=maxSpeed) { _root.mc._x -= _root.mcSpeed; } else if (dir == "right" && _root.mcSpeed>=maxSpeed) { _root.mc._x += _root.mcSpeed; } } //onEnterFrame for MC mc.onEnterFrame = function():Void { if (Key.isDown(Key.LEFT)) { if (_root.mcMoving == false && _root.mcSliding == false) { _root.mcMoving = true; } else if (_root.mcMoving == true && _root.mcSliding == false) { _root.p1Move("left",5); } } else if (!Key.isDown(Key.LEFT)) { if (_root.mcMoving == true && _root.mcSliding == false) { _root.mcSliding = true; } else if (_root.mcMoving == true && _root.mcSliding == true && _root.mcSlide<_root.mcMaxSlide) { _root.mcSlide += .2; this._x -= .2; } else if (_root.mcMoving == true && _root.mcSliding == true && _root.mcSlide>=_root.mcMaxSlide) { _root.mcMoving = false; _root.mcSliding = false; _root.mcSlide = 0; _root.mcSpeed = 0; } } else if (Key.isDown(Key.RIGHT)) { if (_root.mcMoving == false && _root.mcSliding == false) { _root.mcMoving = true; } else if (_root.mcMoving == true && _root.mcSliding == false) { _root.p1Move("right",5); } } else if (!Key.isDown(Key.RIGHT)) { if (_root.mcMoving == true && _root.mcSliding == false) { _root.mcSliding = true; } else if (_root.mcMoving == true && _root.mcSliding == true && _root.mcSlide<_root.mcMaxSpeed) { _root.mcSlide += .2; this._x += .2; } else if (_root.mcMoving == true && _root.mcSliding == true && _root.mcSlide>=_root.mcMax) { _root.mcMoving = false; _root.mcSliding = false; _root.mcSlide = 0; _root.mcSpeed = 0; } } }; I just don't get why when you press the left arrow its works completely fine, but when you press the right arrow it doesn't respond. It is literally the same code.

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  • Android - determine specific locations (X,Y coordinates) on a Bitmap on different resolutions?

    - by Mike
    My app that I am trying to create is a board game. It will have one bitmap as the board and pieces that will move to different locations on the board. The general design of the board is square, has a certain number of columns and rows and has a border for looks. Think of a chess board or scrabble board. Before using bitmaps, I first created the board and boarder by manually drawing it - drawLine & drawRect. I decided how many pixels in width the border would be based on the screen width and height passed in on "onSizeChanged". The remaining screen I divided by the number of columns or rows I needed. For examples sake, let's say the screen dimensions are 102 x 102. I may have chosen to set the border at 1 and set the number of rows & columns at 10. That would leave 100 x 100 left (reduced by two to account for the top & bottom border, as well as left/right border). Then with columns and rows set to 10, that would leave 10 pixels left for both height and width. No matter what screen size is passed in, I store exactly how many pixels in width the boarder is and the height & width of each square on the board. I know exactly what location on the screen to move the pieces to based on a simple formula and I know exactly what cell a user touched to make a move. Now how does that work with bitmaps? Meaning, if I create 3 different background bitmaps, once for each density, won't they still be resized to fit each devices screen resolution, because from what I read there were not just 3 screen resolutions, but 5 and now with tablets - even more. If I or Android scales the bitmaps up or down to fit the current devices screen size, how will I know how wide the border is scaled to and the dimensions of each square in order to figure out where to move a piece or calculate where a player touched. So far the examples I have looked at just show how to scale the overall bitmap and get the overall bitmaps width and height. But, I don't see how to tell how many pixels wide or tall each part of the board would be after it was scaled. When I draw each line and rectangle myself based in the screen dimensions from onSizeChanged, I always know these dimensions. If anyone has any sample code or a URL to point me to that I can a read about this with bitmaps, I would appreciate it. Thanks, --Mike BTW, here is some sample code (very simplified) on how I know the dimensions of my game board (border and squares) no matter the screen size. Now I just need to know how to do this with the board as a bitmap that gets scaled to any screen size. @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { intScreenWidth = w; intScreenHeight = h; // Set Border width - my real code changes this value based on the dimensions of w // and h that are passed in. In other words bigger screens get a slightly larger // border. intOuterBorder = 1; /** Reserve part of the board for the boardgame and part for player controls & score My real code forces this to be square, but this is good enough to get the point across. **/ floatBoardHeight = intScreenHeight / 4 * 3; // My real code actually causes floatCellWidth and floatCellHeight to // be equal (Square). floatCellWidth = (intScreenWidth - intOuterBorder * 2 ) / intNumColumns; floatCellHeight = (floatBoardHeight - intOuterBorder * 2) / intNumRows; super.onSizeChanged(w, h, oldw, oldh); }

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