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  • Advantage of creating a generic repository vs. specific repository for each object?

    - by LuckyLindy
    We are developing an ASP.NET MVC application, and are now building the repository/service classes. I'm wondering if there are any major advantages to creating a generic IRepository interface that all repositories implement, vs. each Repository having its own unique interface and set of methods. For example: a generic IRepository interface might look like (taken from this answer): public interface IRepository : IDisposable { T[] GetAll<T>(); T[] GetAll<T>(Expression<Func<T, bool>> filter); T GetSingle<T>(Expression<Func<T, bool>> filter); T GetSingle<T>(Expression<Func<T, bool>> filter, List<Expression<Func<T, object>>> subSelectors); void Delete<T>(T entity); void Add<T>(T entity); int SaveChanges(); DbTransaction BeginTransaction(); } Each Repository would implement this interface (e.g. CustomerRepository:IRepository, ProductRepository:IRepository, etc). The alternate that we've followed in prior projects would be: public interface IInvoiceRepository : IDisposable { EntityCollection<InvoiceEntity> GetAllInvoices(int accountId); EntityCollection<InvoiceEntity> GetAllInvoices(DateTime theDate); InvoiceEntity GetSingleInvoice(int id, bool doFetchRelated); InvoiceEntity GetSingleInvoice(DateTime invoiceDate, int accountId); //unique InvoiceEntity CreateInvoice(); InvoiceLineEntity CreateInvoiceLine(); void SaveChanges(InvoiceEntity); //handles inserts or updates void DeleteInvoice(InvoiceEntity); void DeleteInvoiceLine(InvoiceLineEntity); } In the second case, the expressions (LINQ or otherwise) would be entirely contained in the Repository implementation, whoever is implementing the service just needs to know which repository function to call. I guess I don't see the advantage of writing all the expression syntax in the service class and passing to the repository. Wouldn't this mean easy-to-messup LINQ code is being duplicated in many cases? For example, in our old invoicing system, we call InvoiceRepository.GetSingleInvoice(DateTime invoiceDate, int accountId) from a few different services (Customer, Invoice, Account, etc). That seems much cleaner than writing the following in multiple places: rep.GetSingle(x => x.AccountId = someId && x.InvoiceDate = someDate.Date); The only disadvantage I see to using the specific approach is that we could end up with many permutations of Get* functions, but this still seems preferable to pushing the expression logic up into the Service classes. What am I missing?

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  • Save object states in .data or attr - Performance vs CSS?

    - by Neysor
    In response to my answer yesterday about rotating an Image, Jamund told me to use .data() instead of .attr() First I thought that he is right, but then I thought about a bigger context... Is it always better to use .data() instead of .attr()? I looked in some other posts like what-is-better-data-or-attr or jquery-data-vs-attrdata The answers were not satisfactory for me... So I moved on and edited the example by adding CSS. I thought it might be useful to make a different Style on each image if it rotates. My style was the following: .rp[data-rotate="0"] { border:10px solid #FF0000; } .rp[data-rotate="90"] { border:10px solid #00FF00; } .rp[data-rotate="180"] { border:10px solid #0000FF; } .rp[data-rotate="270"] { border:10px solid #00FF00; } Because design and coding are often separated, it could be a nice feature to handle this in CSS instead of adding this functionality into JavaScript. Also in my case the data-rotate is like a special state which the image currently has. So in my opinion it make sense to represent it within the DOM. I also thought this could be a case where it is much better to save with .attr() then with .data(). Never mentioned before in one of the posts I read. But then i thought about performance. Which function is faster? I built my own test following: <!DOCTYPE HTML> <html> <head> <title>test</title> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js"></script> <script type="text/javascript"> function runfirst(dobj,dname){ console.log("runfirst "+dname); console.time(dname+"-attr"); for(i=0;i<10000;i++){ dobj.attr("data-test","a"+i); } console.timeEnd(dname+"-attr"); console.time(dname+"-data"); for(i=0;i<10000;i++){ dobj.data("data-test","a"+i); } console.timeEnd(dname+"-data"); } function runlast(dobj,dname){ console.log("runlast "+dname); console.time(dname+"-data"); for(i=0;i<10000;i++){ dobj.data("data-test","a"+i); } console.timeEnd(dname+"-data"); console.time(dname+"-attr"); for(i=0;i<10000;i++){ dobj.attr("data-test","a"+i); } console.timeEnd(dname+"-attr"); } $().ready(function() { runfirst($("#rp4"),"#rp4"); runfirst($("#rp3"),"#rp3"); runlast($("#rp2"),"#rp2"); runlast($("#rp1"),"#rp1"); }); </script> </head> <body> <div id="rp1">Testdiv 1</div> <div id="rp2" data-test="1">Testdiv 2</div> <div id="rp3">Testdiv 3</div> <div id="rp4" data-test="1">Testdiv 4</div> </body> </html> It should also show if there is a difference with a predefined data-test or not. One result was this: runfirst #rp4 #rp4-attr: 515ms #rp4-data: 268ms runfirst #rp3 #rp3-attr: 505ms #rp3-data: 264ms runlast #rp2 #rp2-data: 260ms #rp2-attr: 521ms runlast #rp1 #rp1-data: 284ms #rp1-attr: 525ms So the .attr() function did always need more time than the .data() function. This is an argument for .data() I thought. Because performance is always an argument! Then I wanted to post my results here with some questions, and in the act of writing I compared with the questions Stack Overflow showed me (similar titles) And true enough, there was one interesting post about performance I read it and run their example. And now I am confused! This test showed that .data() is slower then .attr() !?!! Why is that so? First I thought it is because of a different jQuery library so I edited it and saved the new one. But the result wasn't changing... So now my questions to you: Why are there some differences in the performance in these two examples? Would you prefer to use data- HTML5 attributes instead of data, if it represents a state? Although it wouldn't be needed at the time of coding? Why - Why not? Now depending on the performance: Would performance be an argument for you using .attr() instead of data, if it shows that .attr() is better? Although data is meant to be used for .data()? UPDATE 1: I did see that without overhead .data() is much faster. Misinterpreted the data :) But I'm more interested in my second question. :) Would you prefer to use data- HTML5 attributes instead of data, if it represents a state? Although it wouldn't be needed at the time of coding? Why - Why not? Are there some other reasons you can think of, to use .attr() and not .data()? e.g. interoperability? because .data() is jquery style and HTML Attributes can be read by all... UPDATE 2: As we see from T.J Crowder's speed test in his answer attr is much faster then data! which is again confusing me :) But please! Performance is an argument, but not the highest! So give answers to my other questions please too!

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  • Want to show <embed> and <object> tags from YUI editor as a text rather then a video.

    - by user208678
    I am using YUI rich text editor on my website (php/mysql), so that a user may enter textual matter/articles through it. But if a user copies and paste some embed code in the textarea, from any video sites like youtube, it should get saved as a text block and not as a playing video when showing the text content on the browser. Now YUI automatically converts the characters into html entities which ever is needed. Please note that if I put a new line in the yui editor (by pressing "Enter" key), it will be converted into a "<br>" tag in the background and this will not get html entity encoded when passing the value to my backend PHP script. But If I copy and paste any embed tag or for that reason any valid html tags in the textarea, it will be html entity encoded by YUI. Now to support UTF-8 characters, I am using a function (DBVarConv) in my php script before saving it into my database. The code for the function is given below function DBVarConv($var,$isEncoded = false) { if($isEncoded) return addslashes(htmlentities($var, ENT_QUOTES, 'UTF-8', false)); else return htmlentities ($var, ENT_QUOTES, 'UTF-8', false); } $myeditorData = DBVarConv($myeditorData, true); // Save $myeditorData in database. While showing the data in the browser, I am using another function called "smart_html_entity_decode". The code is given below. function smart_html_entity_decode($text, $isAddslashesUsed = false) { if($isAddslashesUsed) $tmp = stripslashes(html_entity_decode($text, ENT_QUOTES, 'UTF-8')); else $tmp = html_entity_decode($text, ENT_QUOTES, 'UTF-8'); if ($tmp == $text) return $tmp; return smart_html_entity_decode($tmp, $isAddslashesUsed); } // Get $myData from database $myData=smart_html_entity_decode($myData, true); echo $myData; The problem is that in doing so, it is also decoding the embed and object tags from their html encoded entities and as a result my obejct tags are shown as a video and not as a simple text. Try using the text editor at tumblr.com. If you paste an embed code in the editor, it will be shown as a text block not as a video. I am trying to build the same functionality on my website with UTF-8 support. Any help will be highly appreciated.

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  • Python4Delphi: Returning a python object in a function. (DelphiWrapper)

    - by Gabriel Fonseca
    I am using python4delphi. ow can I return an object from a wrapped Delphi class function? Code Snippet: I have a simple Delphi Class that i wrapped to Python Script, right? TSimple = Class Private function getvar1:string; Public Published property var1:string read getVar1; function getObj:TSimple; end; ... function TSimple.getVar1:string; begin result:='hello'; end; function TSimple.getObj:TSimple; begin result:=self; end; I made the TPySimple like the demo32 to give class access to the python code. My python module name is test. TPyDado = class(TPyDelphiPersistent) // Constructors & Destructors constructor Create( APythonType : TPythonType ); override; constructor CreateWith( PythonType : TPythonType; args : PPyObject ); override; // Basic services function Repr : PPyObject; override; class function DelphiObjectClass : TClass; override; end; ... { TPyDado } constructor TPyDado.Create(APythonType: TPythonType); begin inherited; // we need to set DelphiObject property DelphiObject := TDado.Create; with TDado(DelphiObject) do begin end; Owned := True; // We own the objects we create end; constructor TPyDado.CreateWith(PythonType: TPythonType; args: PPyObject); begin inherited; with GetPythonEngine, DelphiObject as TDado do begin if PyArg_ParseTuple( args, ':CreateDado' ) = 0 then Exit; end; end; class function TPyDado.DelphiObjectClass: TClass; begin Result := TDado; end; function TPyDado.Repr: PPyObject; begin with GetPythonEngine, DelphiObject as TDado do Result := VariantAsPyObject(Format('',[])); // or Result := PyString_FromString( PAnsiChar(Format('(%d, %d)',[x, y])) ); end; And now the python code: import test a = test.Simple() # try access the property var1 and everything is right print a.var1 # work's, but.. b = a.getObj(); # raise a exception that not find any attributes named getObj. # if the function returns a string for example, it's work.

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  • Good object/DB set-up for CMS-esque app for managing content and user permissions?

    - by sah302
    Hi all, so I am writing a big CMS-esque app to allow users to manage web content through web applications, I've got a pretty good db-driven user permission system going, but am having trouble coming up with a good way to handle content groups and pages, I've got a couple options and not sure which one to take. Furthermore, I am not sure how to handle static page updates that have no 'widgets' in them. My current set-up for permissions is this: Objects: User, UserGroup, UserUserGroup, UserGroupType Standard many to many relationship User -> UserUserGroup <- UserGroup each Usergroup has a UserGroupType, which could be anything from Title, Department, to PermissionGroup. PermissionGroup manages the permissions. Right now on a per page basis I check permissions based on their PermissionsGroups. So for a page which has CMS features for a news widget, I check for permission groups of "Site Admin" and "News Admin". Now the issue I am coming to is, the site has many different departments involved. No problem I think, I can just have a EntityContentGroup so any widget app can be used for any departments. So my HR department, each of their news items would be in the EntityContentGroup with the news item ID, and content group of "HR" or "HR News". But maybe this isn't the most efficient way to go about it? I don't want to put the content group simply as a NewsItemType because some news items could apply to multiple areas, so I want to be able to assign them to as many areas as I want. Likewise, all of my widget apps have this, so that's why I decided to choose EntityContentGroup and not just NewsItemContentGroup. I was also thinking well instead of doing a contentGroup do a Page object that says which page some entity should be on. It seems almost like the same thing, but would I want to use Page for something else? I was thinking Page would be used for static pages with no widgets, a simple Rich Text Editor can edit the content of that page and I save that item to a page?? And then instead of doing a page level check for UserGroup permissions, would it be better to associate a usergroup to a contentgroup, and then just depending on what contentGroup content on the page is displayed, determine the permissions through that relationship? Is that better? I am not sure at this point. I guess I am just getting a tad overwhelmed at this is the largest app in scope and size that I have ever written. What is the best approach for this based on my current user permission set-up?

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  • Is there any way to add a MouseListener to a Graphic object ?

    - by Fahad
    Hi, Is there any way to add a MouseListener to a Graphic object. I have this simple GUI that draw an oval. What I want is handling the event when the user clicks on the oval import java.awt.*; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import javax.swing.*; public class Gui2 extends JFrame { JFrame frame = new JFrame(); MyDrawPanel drawpanel = new MyDrawPanel(); public static void main(String[] args) { Gui2 gui = new Gui2(); gui.go(); } public void go() { frame.getContentPane().add(drawpanel); // frame.addMouseListener(this); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(300, 300); frame.setVisible(true); } } class MyDrawPanel extends JComponent implements MouseListener { public void paintComponent(Graphics g) { int red = (int) (Math.random() * 255); int green = (int) (Math.random() * 255); int blue = (int) (Math.random() * 255); Color startrandomColor = new Color(red, green, blue); red = (int) (Math.random() * 255); green = (int) (Math.random() * 255); blue = (int) (Math.random() * 255); Color endrandomColor = new Color(red, green, blue); Graphics2D g2d = (Graphics2D) g; this.addMouseListener(this); GradientPaint gradient = new GradientPaint(70, 70, startrandomColor, 150, 150, endrandomColor); g2d.setPaint(gradient); g2d.fillOval(70, 70, 100, 100); } @Override public void mouseClicked(MouseEvent e) { if ((e.getButton() == 1) && (e.getX() >= 70 && e.getX() <= 170 && e.getY() >= 70 && e .getY() <= 170)) { this.repaint(); // JOptionPane.showMessageDialog(null,e.getX()+ "\n" + e.getY()); } } @Override public void mouseEntered(MouseEvent e) { // TODO Auto-generated method stub } @Override public void mouseExited(MouseEvent e) { // TODO Auto-generated method stub } @Override public void mousePressed(MouseEvent e) { // TODO Auto-generated method stub } @Override public void mouseReleased(MouseEvent e) { // TODO Auto-generated method stub } } This Works Except it fires when the click is within a virtual box around the oval. Could anyone help me to have it fire when the click is EXACTLY on the oval. Thanks in advance.

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  • WPF DataGrid, Help with Binding to a List<X> where each X has a Dictionary<Y,object> property.

    - by panamack
    I'm building an application which helps someone manage an event and works with data originating from Excel. I want to use the WPF Toolkit DataGrid to display the incoming data but can't guarantee how many Columns there are going to be or what information they will contain. I'd like to have an Info class that stores column information and have each Visitor at my Event own a Dictionary that uses shared references to Info objects for the keys. Here's the general gist: public class Info{ public string Name{get;set;} public int InfoType{get;set;} } public class Visitor{ public Dictionary<Info,object> VisitorInfo {get;set;} } public class Event{ public List<Visitor> Visitors{get;set;} public Event(){ Info i1 = new Info(){ Name = "ID", InfoType = 0};// type 0 for an id Info i2 = new Info(){ Name = "Name", InfoType = 1};// type 1 for a string Info i3 = new Info(){ Name = "City", InfoType = 1}; Visitor v1 = new Visitor(); v1.VisitorInfo.Add(i1, 0); v1.VisitorInfo.Add(i2, "Foo Harris"); v1.VisitorInfo.Add(i3, "Barsville"); Visitor v2 = new Visitor(); ... this.Visitors.Add(v1); this.Visitors.Add(v2); ... } } XAML: <!-- Window1.xaml --> ... <local:Event x:Key="MyEvent"/> ... <wpftk:DataGrid DataContext="{StaticResource MyEvent}" ItemsSource="{Binding Path=Visitors}" /> Disappointingly, DataGrid just sees a collection of Visitors each having a VisitorInfo property and displays one column called VisitorInfo with the string "(Collection)" once for each Visitor. As a workaround I've created a ListTVisitorToDataTableConverter that maps Infos to DataColumns and Visitors to DataRows and used it like this: <wpftk:DataGrid DataContext="{StaticResource Event}" ItemsSource{Binding Path=Visitors, Converter={StaticResource MySmellyListTVisitorToDataTableConverter}}" /> I don't think this is good though, I haven't started trying to convert back yet which I guess I'll need to do if I want to be able to edit any data! How can I do better? Thanks.

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  • Why does std::map operator[] create an object if the key doesn't exist?

    - by n1ck
    Hi, I'm pretty sure I already saw this question somewhere (comp.lang.c++? Google doesn't seem to find it there either) but a quick search here doesn't seem to find it so here it is: Why does the std::map operator[] create an object if the key doesn't exist? I don't know but for me this seems counter-intuitive if you compare to most other operator[] (like std::vector) where if you use it you must be sure that the index exists. I'm wondering what's the rationale for implementing this behavior in std::map. Like I said wouldn't it be more intuitive to act more like an index in a vector and crash (well undefined behavior I guess) when accessed with an invalid key? Refining my question after seeing the answers: Ok so far I got a lot of answers saying basically it's cheap so why not or things similar. I totally agree with that but why not use a dedicated function for that (I think one of the comment said that in java there is no operator[] and the function is called put)? My point is why doesn't map operator[] work like a vector? If I use operator[] on an out of range index on a vector I wouldn't like it to insert an element even if it was cheap because that probably mean an error in my code. My point is why isn't it the same thing with map. I mean, for me, using operator[] on a map would mean: i know this key already exist (for whatever reason, i just inserted it, I have redundancy somewhere, whatever). I think it would be more intuitive that way. That said what are the advantage of doing the current behavior with operator[] (and only for that, I agree that a function with the current behavior should be there, just not operator[])? Maybe it give clearer code that way? I don't know. Another answer was that it already existed that way so why not keep it but then, probably when they (the ones before stl) choose to implement it that way they found it provided an advantage or something? So my question is basically: why choose to implement it that way, meaning a somewhat lack of consistency with other operator[]. What benefit do it give? Thanks

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  • How do I write object classes effectively when dealing with table joins?

    - by Chris
    I should start by saying I'm not now, nor do I have any delusions I'll ever be a professional programmer so most of my skills have been learned from experience very much as a hobby. I learned PHP as it seemed a good simple introduction in certain areas and it allowed me to design simple web applications. When I learned about objects, classes etc the tutor's basic examnples covered the idea that as a rule of thumb each database table should have its own class. While that worked well for the photo gallery project we wrote, as it had very simple mysql queries, it's not working so well now my projects are getting more complex. If I require data from two separate tables which require a table join I've instead been ignoring the class altogether and handling it on a case by case basis, OR, even worse been combining some of the data into the class and the rest as a separate entity and doing two queries, which to me seems inefficient. As an example, when viewing content on a forum I wrote, if you view a thread, I retrieve data from the threads table, the posts table and the user table. The queries from the user and posts table are retrieved via a join and not instantiated as an object, whereas the thread data is called using my Threads class. So how do I get from my current state of affairs to something a little less 'stupid', for want of a better word. Right now I have a DB class that deals with connection and escaping values etc, a parent db query class that deals with the common queries and methods, and all of the other classes (Thread, Upload, Session, Photo and ones thats aren't used Post, User etc ) are children of that. Do I make a big posts class that has the relevant extra attributes that I retrieve from the users (and potentially threads) table? Do I have separate classes that populate each of their relevant attributes with a single query? If so how do I do that? Because of the way my classes are written, based on what I was taught, my db update row method, or insert method both just take the attributes as an array and update all of that, if I have extra attributes from other db tables in each class then how do I rewrite those methods as obbiously updating automatically like that would result in errors? In short I think my understanding is limited right now and I'd like some pointers when it comes to the fundamentals of how to write more complex classes.

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  • Two collections and a for loop. (Urgent help needed) Checking an object variable against an inputted

    - by Elliott
    Hi there, I'm relatively new to java, I'm certain the error is trivial. But can't for the life of me spot it. I have an end of term exam on monday and currently trying to get to grips with past papers! Anyway heregoes, in another method (ALGO_1) I search over elements of and check the value H_NAME equals a value entered in the main. When I attempt to run the code I get a null pointer exception, also upon trying to print (with System.out.println etc) the H_NAME value after each for loop in the snippet I also get a null statement returned to me. I am fairly certain that the collection is simply not storing the data gathered up by the Scanner. But then again when I check the collection size with size() it is about the right size. Either way I'm pretty lost and would appreciate the help. Main questions I guess to ask are: from the readBackground method is the data.add in the wrong place? is the snippet simply structured wrongly? oh and another point when I use System.out.println to check the Background object values name, starttime, increment etc they print out fine. Thanks in advance.(PS im guessing the formatting is terrible, apologies.) snippet of code: for(Hydro hd: hydros){ System.out.println(hd.H_NAME); for(Background back : backgs){ System.out.println(back.H_NAME); if(back.H_NAME.equals(hydroName)){ //get error here public static Collection<Background> readBackground(String url) throws IOException { URL u = new URL(url); InputStream is = u.openStream(); InputStreamReader isr = new InputStreamReader(is); BufferedReader b = new BufferedReader(isr); String line =""; Vector<Background> data = new Vector<Background>(); while((line = b.readLine())!= null){ Scanner s = new Scanner(line); String name = s.next(); double starttime = Double.parseDouble(s.next()); double increment = Double.parseDouble(s.next()); double sum = 0; double p = 0; double nterms = 0; while((s.hasNextDouble())){ p = Double.parseDouble(s.next()); nterms++; sum += p; } double pbmean = sum/nterms; Background SAMP = new Background(name, starttime, increment, pbmean); data.add(SAMP); } return data; } Edit/Delete Message

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  • Error #1009 Cannot access a property or method of a null object reference.

    - by user288920
    Hey everyone, I'm trying to import an external SWF with a scrollbar, calling out to an external .AS, into my main SWF. Someone told me, it's an issue that my scrollbar isn't instantiated yet, but stopped short of helping me how to fix the problem. Here's the error below: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Scrollbar/init() at Sample2_fla::MainTimeline/scInit() at flash.display::DisplayObjectContainer/addChild() at Sample2_fla::MainTimeline/frame1() On my main SWF, I was to click a button and load my external SWF. I want to then click another button in the external SWF and reveal my scrollbar (alpha=1;). The scrollbar is the issue. Here's my script: Sample1.swf (main) this.addEventListener(MouseEvent.CLICK, clickListener); var oldSection=null; function clickListener(evt:Event) { if (evt.target.name=="button_btn") { loadSection("Sample2.swf"); } } function loadSection(filePath:String) { var url:URLRequest=new URLRequest(filePath); var ldr:Loader = new Loader(); ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, sectionLoadedListener); ldr.load(url); } function sectionLoadedListener(evt:Event) { var section=evt.target.content; if (oldSection) { removeChild(oldSection); } oldSection=section; addChild(section); section.x=0; section.y=0; } Sample2.SWF (external): import com.greensock.*; import com.greensock.easing.*; import com.greensock.plugins.*; scroll_mc.alpha=0; import Scrollbar; var sc:Scrollbar=new Scrollbar(scroll_mc.text,scroll_mc.maskmc,scroll_mc.scrollbar.ruler,scroll_mc.scrollbar.background,scroll_mc.area,true,6); sc.addEventListener(Event.ADDED, scInit); addChild(sc); function scInit(e:Event):void { sc.init(); } button2_btn.addEventListener(MouseEvent.CLICK, clickListener); function clickListener(evt:MouseEvent){ TweenMax.to(this.scroll_mc, 1,{alpha:1}); } I really appreciate your help. Cheers!

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  • How do you make the scale animation begin at the middle of the object instead of the top left?

    - by Roy
    What I am trying to accomplish: 10 percent increase scale transformation of a rectangle via Silverlight storyboard animation. What I currently doing: While in Expression Blend 3, I created a rectangle, created a storyboard, and created the scale transformation. The preview looked correct because the increase in scale begins in the middle of the object. When I run the project the scale transformation begins at the top left. Is there some piece of code missing? Here is my current code: <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="TestingGroundsWebsite.MainPage" Width="640" Height="480"> <UserControl.Resources> <Storyboard x:Name="RectangleAppear"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="rectangle" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)"> <EasingDoubleKeyFrame KeyTime="00:00:00" Value="0.1"/> <EasingDoubleKeyFrame KeyTime="00:00:01" Value="1.1"/> <EasingDoubleKeyFrame KeyTime="00:00:02" Value="1"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="rectangle" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)"> <EasingDoubleKeyFrame KeyTime="00:00:00" Value="0.1"/> <EasingDoubleKeyFrame KeyTime="00:00:01" Value="1.1"/> <EasingDoubleKeyFrame KeyTime="00:00:02" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </UserControl.Resources> <Canvas x:Name="LayoutRoot" Background="White"> <Rectangle x:Name="rectangle" Fill="#FFE80000" Stroke="Black" Height="75" Width="76" Canvas.Left="227" Canvas.Top="167" RenderTransformOrigin="0.5,0.5"> <Rectangle.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform/> <TranslateTransform/> </TransformGroup> </Rectangle.RenderTransform> </Rectangle> </Canvas> </UserControl> Thanks

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  • When an active_record is saved, is it saved before or after its associated object(s)?

    - by SeeBees
    In rails, when saving an active_record object, its associated objects will be saved as well. But has_one and has_many association have different order in saving objects. I have three simplified models: class Team < ActiveRecord::Base has_many :players has_one :coach end class Player < ActiveRecord::Base belongs_to :team validates_presence_of :team_id end class Coach < ActiveRecord::Base belongs_to :team validates_presence_of :team_id end I use the following code to test these models: t = Team.new team.coach = Coach.new team.save! team.save! returns true. But in another test: t = Team.new team.players << Player.new team.save! team.save! gives the following error: > ActiveRecord::RecordInvalid: > Validation failed: Players is invalid I figured out that when team.save! is called, it first calls player.save!. player needs to validate the presence of the id of the associated team. But at the time player.save! is called, team hasn't been saved yet, and therefore, team_id doesn't yet exist for player. This fails the player's validation, so the error occurs. But on the other hand, team is saved before coach.save!, otherwise the first example will get the same error as the second one. So I've concluded that when a has_many bs, a.save! will save bs prior to a. When a has_one b, a.save! will save a prior to b. If I am right, why is this the case? It doesn't seem logical to me. Why do has_one and has_many association have different order in saving? Any ideas? And is there any way I can change the order? Say I want to have the same saving order for both has_one and has_many. Thanks.

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  • Enterprise Library Logging / Exception handling and Postsharp

    - by subodhnpushpak
    One of my colleagues came-up with a unique situation where it was required to create log files based on the input file which is uploaded. For example if A.xml is uploaded, the corresponding log file should be A_log.txt. I am a strong believer that Logging / EH / caching are cross-cutting architecture aspects and should be least invasive to the business-logic written in enterprise application. I have been using Enterprise Library for logging / EH (i use to work with Avanade, so i have affection towards the library!! :D ). I have been also using excellent library called PostSharp for cross cutting aspect. Here i present a solution with and without PostSharp all in a unit test. Please see full source code at end of the this blog post. But first, we need to tweak the enterprise library so that the log files are created at runtime based on input given. Below is Custom trace listner which writes log into a given file extracted out of Logentry extendedProperties property. using Microsoft.Practices.EnterpriseLibrary.Common.Configuration; using Microsoft.Practices.EnterpriseLibrary.Logging.Configuration; using Microsoft.Practices.EnterpriseLibrary.Logging.TraceListeners; using Microsoft.Practices.EnterpriseLibrary.Logging; using System.IO; using System.Text; using System; using System.Diagnostics;   namespace Subodh.Framework.Logging { [ConfigurationElementType(typeof(CustomTraceListenerData))] public class LogToFileTraceListener : CustomTraceListener {   private static object syncRoot = new object();   public override void TraceData(TraceEventCache eventCache, string source, TraceEventType eventType, int id, object data) {   if ((data is LogEntry) & this.Formatter != null) { WriteOutToLog(this.Formatter.Format((LogEntry)data), (LogEntry)data); } else { WriteOutToLog(data.ToString(), (LogEntry)data); } }   public override void Write(string message) { Debug.Print(message.ToString()); }   public override void WriteLine(string message) { Debug.Print(message.ToString()); }   private void WriteOutToLog(string BodyText, LogEntry logentry) { try { //Get the filelocation from the extended properties if (logentry.ExtendedProperties.ContainsKey("filelocation")) { string fullPath = Path.GetFullPath(logentry.ExtendedProperties["filelocation"].ToString());   //Create the directory where the log file is written to if it does not exist. DirectoryInfo directoryInfo = new DirectoryInfo(Path.GetDirectoryName(fullPath));   if (directoryInfo.Exists == false) { directoryInfo.Create(); }   //Lock the file to prevent another process from using this file //as data is being written to it.   lock (syncRoot) { using (FileStream fs = new FileStream(fullPath, FileMode.Append, FileAccess.Write, FileShare.Write, 4096, true)) { using (StreamWriter sw = new StreamWriter(fs, Encoding.UTF8)) { Log(BodyText, sw); sw.Close(); } fs.Close(); } } } } catch (Exception ex) { throw new LoggingException(ex.Message, ex); } }   /// <summary> /// Write message to named file /// </summary> public static void Log(string logMessage, TextWriter w) { w.WriteLine("{0}", logMessage); } } }   The above can be “plugged into” the code using below configuration <loggingConfiguration name="Logging Application Block" tracingEnabled="true" defaultCategory="Trace" logWarningsWhenNoCategoriesMatch="true"> <listeners> <add listenerDataType="Microsoft.Practices.EnterpriseLibrary.Logging.Configuration.CustomTraceListenerData, Microsoft.Practices.EnterpriseLibrary.Logging, Version=4.1.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" traceOutputOptions="None" filter="All" type="Subodh.Framework.Logging.LogToFileTraceListener, Subodh.Framework.Logging, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" name="Subodh Custom Trace Listener" initializeData="" formatter="Text Formatter" /> </listeners> Similarly we can use PostSharp to expose the above as cross cutting aspects as below using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; using PostSharp.Laos; using System.Diagnostics; using GC.FrameworkServices.ExceptionHandler; using Subodh.Framework.Logging;   namespace Subodh.Framework.ExceptionHandling { [Serializable] public sealed class LogExceptionAttribute : OnExceptionAspect { private string prefix; private MethodFormatStrings formatStrings;   // This field is not serialized. It is used only at compile time. [NonSerialized] private readonly Type exceptionType; private string fileName;   /// <summary> /// Declares a <see cref="XTraceExceptionAttribute"/> custom attribute /// that logs every exception flowing out of the methods to which /// the custom attribute is applied. /// </summary> public LogExceptionAttribute() { }   /// <summary> /// Declares a <see cref="XTraceExceptionAttribute"/> custom attribute /// that logs every exception derived from a given <see cref="Type"/> /// flowing out of the methods to which /// the custom attribute is applied. /// </summary> /// <param name="exceptionType"></param> public LogExceptionAttribute( Type exceptionType ) { this.exceptionType = exceptionType; }   public LogExceptionAttribute(Type exceptionType, string fileName) { this.exceptionType = exceptionType; this.fileName = fileName; }   /// <summary> /// Gets or sets the prefix string, printed before every trace message. /// </summary> /// <value> /// For instance <c>[Exception]</c>. /// </value> public string Prefix { get { return this.prefix; } set { this.prefix = value; } }   /// <summary> /// Initializes the current object. Called at compile time by PostSharp. /// </summary> /// <param name="method">Method to which the current instance is /// associated.</param> public override void CompileTimeInitialize( MethodBase method ) { // We just initialize our fields. They will be serialized at compile-time // and deserialized at runtime. this.formatStrings = Formatter.GetMethodFormatStrings( method ); this.prefix = Formatter.NormalizePrefix( this.prefix ); }   public override Type GetExceptionType( MethodBase method ) { return this.exceptionType; }   /// <summary> /// Method executed when an exception occurs in the methods to which the current /// custom attribute has been applied. We just write a record to the tracing /// subsystem. /// </summary> /// <param name="context">Event arguments specifying which method /// is being called and with which parameters.</param> public override void OnException( MethodExecutionEventArgs context ) { string message = String.Format("{0}Exception {1} {{{2}}} in {{{3}}}. \r\n\r\nStack Trace {4}", this.prefix, context.Exception.GetType().Name, context.Exception.Message, this.formatStrings.Format(context.Instance, context.Method, context.GetReadOnlyArgumentArray()), context.Exception.StackTrace); if(!string.IsNullOrEmpty(fileName)) { ApplicationLogger.LogException(message, fileName); } else { ApplicationLogger.LogException(message, Source.UtilityService); } } } } To use the above below is the unit test [TestMethod] [ExpectedException(typeof(NotImplementedException))] public void TestMethod1() { MethodThrowingExceptionForLog(); try { MethodThrowingExceptionForLogWithPostSharp(); } catch (NotImplementedException ex) { throw ex; } }   private void MethodThrowingExceptionForLog() { try { throw new NotImplementedException(); } catch (NotImplementedException ex) { // create file and then write log ApplicationLogger.TraceMessage("this is a trace message which will be logged in Test1MyFile", @"D:\EL\Test1Myfile.txt"); ApplicationLogger.TraceMessage("this is a trace message which will be logged in YetAnotherTest1Myfile", @"D:\EL\YetAnotherTest1Myfile.txt"); } }   // Automatically log details using attributes // Log exception using attributes .... A La WCF [FaultContract(typeof(FaultMessage))] style] [Log(@"D:\EL\Test1MyfileLogPostsharp.txt")] [LogException(typeof(NotImplementedException), @"D:\EL\Test1MyfileExceptionPostsharp.txt")] private void MethodThrowingExceptionForLogWithPostSharp() { throw new NotImplementedException(); } The good thing about the approach is that all the logging and EH is done at centralized location controlled by PostSharp. Of Course, if some other library has to be used instead of EL, it can easily be plugged in. Also, the coder ARE ONLY involved in writing business code in methods, which makes code cleaner. Here is the full source code. The third party assemblies provided are from EL and PostSharp and i presume you will find these useful. Do let me know your thoughts / ideas on the same. Technorati Tags: PostSharp,Enterprize library,C#,Logging,Exception handling

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  • Dynamic Types and DynamicObject References in C#

    - by Rick Strahl
    I've been working a bit with C# custom dynamic types for several customers recently and I've seen some confusion in understanding how dynamic types are referenced. This discussion specifically centers around types that implement IDynamicMetaObjectProvider or subclass from DynamicObject as opposed to arbitrary type casts of standard .NET types. IDynamicMetaObjectProvider types  are treated special when they are cast to the dynamic type. Assume for a second that I've created my own implementation of a custom dynamic type called DynamicFoo which is about as simple of a dynamic class that I can think of:public class DynamicFoo : DynamicObject { Dictionary<string, object> properties = new Dictionary<string, object>(); public string Bar { get; set; } public DateTime Entered { get; set; } public override bool TryGetMember(GetMemberBinder binder, out object result) { result = null; if (!properties.ContainsKey(binder.Name)) return false; result = properties[binder.Name]; return true; } public override bool TrySetMember(SetMemberBinder binder, object value) { properties[binder.Name] = value; return true; } } This class has an internal dictionary member and I'm exposing this dictionary member through a dynamic by implementing DynamicObject. This implementation exposes the properties dictionary so the dictionary keys can be referenced like properties (foo.NewProperty = "Cool!"). I override TryGetMember() and TrySetMember() which are fired at runtime every time you access a 'property' on a dynamic instance of this DynamicFoo type. Strong Typing and Dynamic Casting I now can instantiate and use DynamicFoo in a couple of different ways: Strong TypingDynamicFoo fooExplicit = new DynamicFoo(); var fooVar = new DynamicFoo(); These two commands are essentially identical and use strong typing. The compiler generates identical code for both of them. The var statement is merely a compiler directive to infer the type of fooVar at compile time and so the type of fooExplicit is DynamicFoo, just like fooExplicit. This is very static - nothing dynamic about it - and it completely ignores the IDynamicMetaObjectProvider implementation of my class above as it's never used. Using either of these I can access the native properties:DynamicFoo fooExplicit = new DynamicFoo();// static typing assignmentsfooVar.Bar = "Barred!"; fooExplicit.Entered = DateTime.Now; // echo back static values Console.WriteLine(fooVar.Bar); Console.WriteLine(fooExplicit.Entered); but I have no access whatsoever to the properties dictionary. Basically this creates a strongly typed instance of the type with access only to the strongly typed interface. You get no dynamic behavior at all. The IDynamicMetaObjectProvider features don't kick in until you cast the type to dynamic. If I try to access a non-existing property on fooExplicit I get a compilation error that tells me that the property doesn't exist. Again, it's clearly and utterly non-dynamic. Dynamicdynamic fooDynamic = new DynamicFoo(); fooDynamic on the other hand is created as a dynamic type and it's a completely different beast. I can also create a dynamic by simply casting any type to dynamic like this:DynamicFoo fooExplicit = new DynamicFoo(); dynamic fooDynamic = fooExplicit; Note that dynamic typically doesn't require an explicit cast as the compiler automatically performs the cast so there's no need to use as dynamic. Dynamic functionality works at runtime and allows for the dynamic wrapper to look up and call members dynamically. A dynamic type will look for members to access or call in two places: Using the strongly typed members of the object Using theIDynamicMetaObjectProvider Interface methods to access members So rather than statically linking and calling a method or retrieving a property, the dynamic type looks up - at runtime  - where the value actually comes from. It's essentially late-binding which allows runtime determination what action to take when a member is accessed at runtime *if* the member you are accessing does not exist on the object. Class members are checked first before IDynamicMetaObjectProvider interface methods are kick in. All of the following works with the dynamic type:dynamic fooDynamic = new DynamicFoo(); // dynamic typing assignments fooDynamic.NewProperty = "Something new!"; fooDynamic.LastAccess = DateTime.Now; // dynamic assigning static properties fooDynamic.Bar = "dynamic barred"; fooDynamic.Entered = DateTime.Now; // echo back dynamic values Console.WriteLine(fooDynamic.NewProperty); Console.WriteLine(fooDynamic.LastAccess); Console.WriteLine(fooDynamic.Bar); Console.WriteLine(fooDynamic.Entered); The dynamic type can access the native class properties (Bar and Entered) and create and read new ones (NewProperty,LastAccess) all using a single type instance which is pretty cool. As you can see it's pretty easy to create an extensible type this way that can dynamically add members at runtime dynamically. The Alter Ego of IDynamicObject The key point here is that all three statements - explicit, var and dynamic - declare a new DynamicFoo(), but the dynamic declaration results in completely different behavior than the first two simply because the type has been cast to dynamic. Dynamic binding means that the type loses its typical strong typing, compile time features. You can see this easily in the Visual Studio code editor. As soon as you assign a value to a dynamic you lose Intellisense and you see which means there's no Intellisense and no compiler type checking on any members you apply to this instance. If you're new to the dynamic type it might seem really confusing that a single type can behave differently depending on how it is cast, but that's exactly what happens when you use a type that implements IDynamicMetaObjectProvider. Declare the type as its strong type name and you only get to access the native instance members of the type. Declare or cast it to dynamic and you get dynamic behavior which accesses native members plus it uses IDynamicMetaObjectProvider implementation to handle any missing member definitions by running custom code. You can easily cast objects back and forth between dynamic and the original type:dynamic fooDynamic = new DynamicFoo(); fooDynamic.NewProperty = "New Property Value"; DynamicFoo foo = fooDynamic; foo.Bar = "Barred"; Here the code starts out with a dynamic cast and a dynamic assignment. The code then casts back the value to the DynamicFoo. Notice that when casting from dynamic to DynamicFoo and back we typically do not have to specify the cast explicitly - the compiler can induce the type so I don't need to specify as dynamic or as DynamicFoo. Moral of the Story This easy interchange between dynamic and the underlying type is actually super useful, because it allows you to create extensible objects that can expose non-member data stores and expose them as an object interface. You can create an object that hosts a number of strongly typed properties and then cast the object to dynamic and add additional dynamic properties to the same type at runtime. You can easily switch back and forth between the strongly typed instance to access the well-known strongly typed properties and to dynamic for the dynamic properties added at runtime. Keep in mind that dynamic object access has quite a bit of overhead and is definitely slower than strongly typed binding, so if you're accessing the strongly typed parts of your objects you definitely want to use a strongly typed reference. Reserve dynamic for the dynamic members to optimize your code. The real beauty of dynamic is that with very little effort you can build expandable objects or objects that expose different data stores to an object interface. I'll have more on this in my next post when I create a customized and extensible Expando object based on DynamicObject.© Rick Strahl, West Wind Technologies, 2005-2012Posted in CSharp  .NET   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Launching a WPF Window in a Separate Thread, Part 1

    - by Reed
    Typically, I strongly recommend keeping the user interface within an application’s main thread, and using multiple threads to move the actual “work” into background threads.  However, there are rare times when creating a separate, dedicated thread for a Window can be beneficial.  This is even acknowledged in the MSDN samples, such as the Multiple Windows, Multiple Threads sample.  However, doing this correctly is difficult.  Even the referenced MSDN sample has major flaws, and will fail horribly in certain scenarios.  To ease this, I wrote a small class that alleviates some of the difficulties involved. The MSDN Multiple Windows, Multiple Threads Sample shows how to launch a new thread with a WPF Window, and will work in most cases.  The sample code (commented and slightly modified) works out to the following: // Create a thread Thread newWindowThread = new Thread(new ThreadStart( () => { // Create and show the Window Window1 tempWindow = new Window1(); tempWindow.Show(); // Start the Dispatcher Processing System.Windows.Threading.Dispatcher.Run(); })); // Set the apartment state newWindowThread.SetApartmentState(ApartmentState.STA); // Make the thread a background thread newWindowThread.IsBackground = true; // Start the thread newWindowThread.Start(); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This sample creates a thread, marks it as single threaded apartment state, and starts the Dispatcher on that thread. That is the minimum requirements to get a Window displaying and handling messages correctly, but, unfortunately, has some serious flaws. The first issue – the created thread will run continuously until the application shuts down, given the code in the sample.  The problem is that the ThreadStart delegate used ends with running the Dispatcher.  However, nothing ever stops the Dispatcher processing.  The thread was created as a Background thread, which prevents it from keeping the application alive, but the Dispatcher will continue to pump dispatcher frames until the application shuts down. In order to fix this, we need to call Dispatcher.InvokeShutdown after the Window is closed.  This would require modifying the above sample to subscribe to the Window’s Closed event, and, at that point, shutdown the Dispatcher: // Create a thread Thread newWindowThread = new Thread(new ThreadStart( () => { Window1 tempWindow = new Window1(); // When the window closes, shut down the dispatcher tempWindow.Closed += (s,e) => Dispatcher.CurrentDispatcher.BeginInvokeShutdown(DispatcherPriority.Background); tempWindow.Show(); // Start the Dispatcher Processing System.Windows.Threading.Dispatcher.Run(); })); // Setup and start thread as before This eliminates the first issue.  Now, when the Window is closed, the new thread’s Dispatcher will shut itself down, which in turn will cause the thread to complete. The above code will work correctly for most situations.  However, there is still a potential problem which could arise depending on the content of the Window1 class.  This is particularly nasty, as the code could easily work for most windows, but fail on others. The problem is, at the point where the Window is constructed, there is no active SynchronizationContext.  This is unlikely to be a problem in most cases, but is an absolute requirement if there is code within the constructor of Window1 which relies on a context being in place. While this sounds like an edge case, it’s fairly common.  For example, if a BackgroundWorker is started within the constructor, or a TaskScheduler is built using TaskScheduler.FromCurrentSynchronizationContext() with the expectation of synchronizing work to the UI thread, an exception will be raised at some point.  Both of these classes rely on the existence of a proper context being installed to SynchronizationContext.Current, which happens automatically, but not until Dispatcher.Run is called.  In the above case, SynchronizationContext.Current will return null during the Window’s construction, which can cause exceptions to occur or unexpected behavior. Luckily, this is fairly easy to correct.  We need to do three things, in order, prior to creating our Window: Create and initialize the Dispatcher for the new thread manually Create a synchronization context for the thread which uses the Dispatcher Install the synchronization context Creating the Dispatcher is quite simple – The Dispatcher.CurrentDispatcher property gets the current thread’s Dispatcher and “creates a new Dispatcher if one is not already associated with the thread.”  Once we have the correct Dispatcher, we can create a SynchronizationContext which uses the dispatcher by creating a DispatcherSynchronizationContext.  Finally, this synchronization context can be installed as the current thread’s context via SynchronizationContext.SetSynchronizationContext.  These three steps can easily be added to the above via a single line of code: // Create a thread Thread newWindowThread = new Thread(new ThreadStart( () => { // Create our context, and install it: SynchronizationContext.SetSynchronizationContext( new DispatcherSynchronizationContext( Dispatcher.CurrentDispatcher)); Window1 tempWindow = new Window1(); // When the window closes, shut down the dispatcher tempWindow.Closed += (s,e) => Dispatcher.CurrentDispatcher.BeginInvokeShutdown(DispatcherPriority.Background); tempWindow.Show(); // Start the Dispatcher Processing System.Windows.Threading.Dispatcher.Run(); })); // Setup and start thread as before This now forces the synchronization context to be in place before the Window is created and correctly shuts down the Dispatcher when the window closes. However, there are quite a few steps.  In my next post, I’ll show how to make this operation more reusable by creating a class with a far simpler API…

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  • Customizing Flowcharts in Oracle Tutor

    - by [email protected]
    Today we're going to look at how you can customize the flowcharts within Oracle Tutor procedures, and how you can share those changes with other authors within your company. Here is an image of a flowchart within a Tutor procedure with the default size and color scheme. You may want to change the size of your flowcharts as your end-users might have larger screens or need larger fonts. To change the size and number of columns, navigate to Tutor Author Author Options Flowcharts. The default is to have 4 columns appear in each flowchart, but, if I change it to six, my end-users will see a denser flowchart. This might be too dense for my end-users, so I will change it to 5 columns, and I will also deselect the option to have separate task boxes. Now let's look at how to customize the colors. Within the Flowchart options dialog, there is a button labeled "Colors." This brings up a dialog box of every object on a Tutor flowchart, and I can modify the color of each object, as well as the text within the object. If I click on the background, the "page" object appears in the Item field, and now I can customize the color and the title text by selecting Select Fill Color and/or Select Text Color. A dialog box with color choices appears. If I select Define Custom Colors, I can make my selections even more precise. Each time I change the color of an object, it appears in the selection screen. When the flowchart customization is finished, I can save my changes by naming the scheme. Although the color scheme I have chosen is rather silly looking, perhaps I want others to give me their feedback and make changes as they wish. I can share the color scheme with them by copying the FCP.INI file in the Tutor\Author directory into the same directory on their systems. If the other users have color schemes that they do not want to lose, they can copy the relevant lines from the FCP.INI file into their file. If I flowchart my document with the new scheme, I can see how it looks within the document. Sometimes just one or two changes to the default scheme are enough to customize the flowchart to your company's color palette. I have seen customers who have only changed the Start object to green and the End object to red, and I've seen another customer who changed every object to some variant of black and orange. Experiment! And let us know how you have customized your flowcharts. Mary R. Keane Senior Development Director, Oracle Tutor

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  • What are the advantages of the delegate pattern over the observer pattern?

    - by JoJo
    In the delegate pattern, only one object can directly listen to another object's events. In the observer pattern, any number of objects can listen to a particular object's events. When designing a class that needs to notify other object(s) of events, why would you ever use the delegate pattern over the observer pattern? I see the observer pattern as more flexible. You may only have one observer now, but a future design may require multiple observers.

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  • Configuring the iPlanet as web tier for Oracle WebCenter Content (UCM)

    - by Adao Junior
    If you are looking for configure the iPlanet as Web server/proxy to use with the Oracle WebCenter Content, you probably won’t found an specific documentation for that or will found some old complex notes related to the old 10gR3. This post will help you out with few simple steps. That’s the diagram of the test scenario, considering that you will deploy in production in an cluster environment. First you need the software, for our scenario you will need: - Oracle iPlanet Web Server 7.0.15+ (Installed) - Oracle WebCenter Content 11gR1 PS5 (Installed) - Oracle WebLogic Web Server Plugins 11g (1.1) - Supported JDK (Using Oracle Java JDK 7u4 for the test) - Certified Client OS - Certified Server OS (Using Oracle Solaris 11 for the test) - Certified Database (Using Oracle Database 11.2.0.3 for the test) Then the configuration: - Download the latest plugin: http://www.oracle.com/technetwork/middleware/ias/downloads/wls-plugins-096117.html - Extract the WLSPlugin11g-iPlanet7.0 in some folder, like <iPlanet_Home>/plugins/wls11 - Include the plugin reference to the magnus.conf: If Unix (Solaris or Linux), include the line: Init fn="load-modules" shlib="/apps/oracle/WebServer7/plugins/wls11/lib/mod_wl.so" If Windows, Include the line:        Init fn="load-modules" shlib="D:\\oracle\\WebServer7\\plugins\\wls11\\lib\\mod_wl.dll" - Include the proxy reference to the obj.conf of each instance: <Object name="weblogic" ppath="*/cs/*"> Service fn="wl-proxy" WebLogicCluster="wcc-node1:16201,wcc-node2:16202, wcc-node3:16203" </Object>   <Object name="weblogic" ppath="*/_dav/*"> Service fn="wl-proxy" WebLogicCluster="wcc-node1:16201,wcc-node2:16202, wcc-node3:16203" </Object>   <Object name="weblogic" ppath="*/_ocsh/*"> Service fn="wl-proxy" WebLogicCluster="wcc-node1:16201,wcc-node2:16202, wcc-node3:16203" </Object>   <Object name="weblogic" ppath="*/adfAuthentication/*"> Service fn="wl-proxy" WebLogicCluster="wcc-node1:16201,wcc-node2:16202, wcc-node3:16203" </Object> If you are using an single node setup, change the Service fn=…. line to something like: Service fn="wl-proxy" WebLogicHost=<wcc-server> WebLogicPort=16200 With these configurations, your should have the WebCenter Content UI working with the iPlanet, test it. [http://<web-server>/cs/] With the UI working, the last step is to configure the WebDav: - Go to the iPlanet Admin Console (usually https://<web-server>:8989) - Go to Configurations >> [instance] >> Virtual Servers >> [Virtual Server] >> WebDAV: - Click New - Populate the URI with /cs/idcplg/webdav: - Select “Anyone (No Authentication)”, the wc Content will take care of the security: This will allow you to use the WebDav feature and the Desktop Integration Suite, including double-byte characters. Anothers iPlanet tunes could be done, I can cover in the next post related to the iPlanet. Cross-posted on the ContentrA.com Blog Related posts:  - Using a Web Proxy Server with WebCenter Family

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  • how this code works and how to modify this code to get my desrire work? [closed]

    - by imon_bayazid
    I dont understand how these code works here : m_MouseHookManager.MouseDoubleClick+=HookManager_MouseDoubleClick; m_MouseHookManager.MouseDoubleClick -= HookManager_MouseDoubleClick; m_KeyboardHookManager.KeyPress +=HookManager_KeyPress; m_KeyboardHookManager.KeyPress -=HookManager_KeyPress; My full Code is here : using System; using System.Windows.Forms; using MouseKeyboardActivityMonitor.WinApi; namespace MouseKeyboardActivityMonitor.Demo { public partial class TestFormHookListeners : Form { private readonly KeyboardHookListener m_KeyboardHookManager; private readonly MouseHookListener m_MouseHookManager; public TestFormHookListeners() { InitializeComponent(); m_KeyboardHookManager = new KeyboardHookListener(new GlobalHooker()); // Hooks are not active after instantiation. You need to use either Enabled property or call Start()()()() method m_KeyboardHookManager.Enabled = true;//True - The Hook is presently installed, activated, and will fire events. m_MouseHookManager = new MouseHookListener(new GlobalHooker()); m_MouseHookManager.Enabled = true; } #region Check boxes to set or remove particular event handlers. private void checkBoxMouseDoubleClick_CheckedChanged(object sender, EventArgs e) { if (checkBoxMouseDoubleClick.Checked) { m_MouseHookManager.MouseDoubleClick += HookManager_MouseDoubleClick; } else { m_MouseHookManager.MouseDoubleClick -= HookManager_MouseDoubleClick; } } private void checkBoxKeyPress_CheckedChanged(object sender, EventArgs e) { if (checkBoxKeyPress.Checked) { m_KeyboardHookManager.KeyPress +=HookManager_KeyPress; } else { m_KeyboardHookManager.KeyPress -=HookManager_KeyPress; } } #endregion #region Event handlers of particular events. They will be activated when an appropriate checkbox is checked. private void HookManager_KeyPress(object sender, KeyPressEventArgs e) { Log(string.Format("KeyPress \t\t {0}\n", e.KeyChar)); } private void HookManager_MouseDoubleClick(object sender, MouseEventArgs e) { Log(string.Format("MouseDoubleClick \t\t {0}\n", e.Button)); } private void Log(string text) { textBoxLog.AppendText(text); textBoxLog.ScrollToCaret(); } #endregion private void checkBoxEnabled_CheckedChanged(object sender, EventArgs e) { m_MouseHookManager.Enabled = checkBoxEnabled.Checked; m_KeyboardHookManager.Enabled = checkBoxEnabled.Checked; } private void radioHooksType_CheckedChanged(object sender, EventArgs e) { Hooker hook; if (radioApplication.Checked) { hook = new AppHooker();//Provides methods for subscription and unsubscription to application mouse and keyboard hooks. } else { hook = new GlobalHooker();//Provides methods for subscription and unsubscription to global mouse and keyboard hooks. } m_KeyboardHookManager.Replace(hook); m_MouseHookManager.Replace(hook);//hook->An AppHooker or GlobalHooker object. //Enables you to switch from application hooks to global hooks //and vice versa on the fly without unsubscribing from events. //Component remains enabled or disabled state after this call as it was before. //Declaration Syntax } private void HookManager_Supress(object sender, MouseEventExtArgs e) { if (e.Button != MouseButtons.Right) { return; } Log("Suppressed.\n"); e.Handled = true; } } } Can anybody help to understand that??? I want by this that whenever a F5 key-pressed my application will be active and then it checks if double-click happen it gives a message .... **How can i modify that.....??????**

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  • OpenGL loading functions error [on hold]

    - by Ghilliedrone
    I'm new to OpenGL, and I bought a book on it for beginners. I finished writing the sample code for making a context/window. I get an error on this line at the part PFNWGLCREATECONTEXTATTRIBSARBPROC, saying "Error: expected a ')'": typedef HGLRC(APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int*); Replacing it or adding a ")" makes it error, but the error disappears when I use the OpenGL headers included in the books CD, which are OpenGL 3.0. I would like a way to make this work with the newest gl.h/wglext.h and without libraries. Here's the rest of the class if it's needed: #include <ctime> #include <windows.h> #include <iostream> #include <gl\GL.h> #include <gl\wglext.h> #include "Example.h" #include "GLWindow.h" typedef HGLRC(APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int*); PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; bool GLWindow::create(int width, int height, int bpp, bool fullscreen) { DWORD dwExStyle; //Window Extended Style DWORD dwStyle; //Window Style m_isFullscreen = fullscreen;//Store the fullscreen flag m_windowRect.left = 0L; m_windowRect.right = (long)width; m_windowRect.top = 0L; m_windowRect.bottom = (long)height;//Set bottom to height // fill out the window class structure m_windowClass.cbSize = sizeof(WNDCLASSEX); m_windowClass.style = CS_HREDRAW | CS_VREDRAW; m_windowClass.lpfnWndProc = GLWindow::StaticWndProc; //We set our static method as the event handler m_windowClass.cbClsExtra = 0; m_windowClass.cbWndExtra = 0; m_windowClass.hInstance = m_hinstance; m_windowClass.hIcon = LoadIcon(NULL, IDI_APPLICATION); // default icon m_windowClass.hCursor = LoadCursor(NULL, IDC_ARROW); // default arrow m_windowClass.hbrBackground = NULL; // don't need background m_windowClass.lpszMenuName = NULL; // no menu m_windowClass.lpszClassName = (LPCWSTR)"GLClass"; m_windowClass.hIconSm = LoadIcon(NULL, IDI_WINLOGO); // windows logo small icon if (!RegisterClassEx(&m_windowClass)) { MessageBox(NULL, (LPCWSTR)"Failed to register window class", NULL, MB_OK); return false; } if (m_isFullscreen)//If we are fullscreen, we need to change the display { DEVMODE dmScreenSettings; //Device mode memset(&dmScreenSettings, 0, sizeof(dmScreenSettings)); dmScreenSettings.dmSize = sizeof(dmScreenSettings); dmScreenSettings.dmPelsWidth = width; //Screen width dmScreenSettings.dmPelsHeight = height; //Screen height dmScreenSettings.dmBitsPerPel = bpp; //Bits per pixel dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) { MessageBox(NULL, (LPCWSTR)"Display mode failed", NULL, MB_OK); m_isFullscreen = false; } } if (m_isFullscreen) //Is it fullscreen? { dwExStyle = WS_EX_APPWINDOW; //Window Extended Style dwStyle = WS_POPUP; //Windows Style ShowCursor(false); //Hide mouse pointer } else { dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE; //Window Exteneded Style dwStyle = WS_OVERLAPPEDWINDOW; //Windows Style } AdjustWindowRectEx(&m_windowRect, dwStyle, false, dwExStyle); //Adjust window to true requested size //Class registered, so now create window m_hwnd = CreateWindowEx(NULL, //Extended Style (LPCWSTR)"GLClass", //Class name (LPCWSTR)"Chapter 2", //App name dwStyle | WS_CLIPCHILDREN | WS_CLIPSIBLINGS, 0, 0, //x, y coordinates m_windowRect.right - m_windowRect.left, m_windowRect.bottom - m_windowRect.top, //Width and height NULL, //Handle to parent NULL, //Handle to menu m_hinstance, //Application instance this); //Pass a pointer to the GLWindow here //Check if window creation failed, hwnd would equal NULL if (!m_hwnd) { return 0; } m_hdc = GetDC(m_hwnd); ShowWindow(m_hwnd, SW_SHOW); UpdateWindow(m_hwnd); m_lastTime = GetTickCount() / 1000.0f; return true; } LRESULT CALLBACK GLWindow::StaticWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { GLWindow* window = nullptr; //If this is the create message if (uMsg == WM_CREATE) { //Get the pointer we stored during create window = (GLWindow*)((LPCREATESTRUCT)lParam)->lpCreateParams; //Associate the window pointer with the hwnd for the other events to access SetWindowLongPtr(hWnd, GWL_USERDATA, (LONG_PTR)window); } else { //If this is not a creation event, then we should have stored a pointer to the window window = (GLWindow*)GetWindowLongPtr(hWnd, GWL_USERDATA); if (!window) { //Do the default event handling return DefWindowProc(hWnd, uMsg, wParam, lParam); } } //Call our window's member WndProc(allows us to access member variables) return window->WndProc(hWnd, uMsg, wParam, lParam); } LRESULT GLWindow::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { switch (uMsg) { case WM_CREATE: { m_hdc = GetDC(hWnd); setupPixelFormat(); //Set the version that we want, in this case 3.0 int attribs[] = { WGL_CONTEXT_MAJOR_VERSION_ARB, 3, WGL_CONTEXT_MINOR_VERSION_ARB, 0, 0}; //Create temporary context so we can get a pointer to the function HGLRC tmpContext = wglCreateContext(m_hdc); //Make the context current wglMakeCurrent(m_hdc, tmpContext); //Get the function pointer wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB"); //If this is NULL then OpenGl 3.0 is not supported if (!wglCreateContextAttribsARB) { MessageBox(NULL, (LPCWSTR)"OpenGL 3.0 is not supported", (LPCWSTR)"An error occured", MB_ICONERROR | MB_OK); DestroyWindow(hWnd); return 0; } //Create an OpenGL 3.0 context using the new function m_hglrc = wglCreateContextAttribsARB(m_hdc, 0, attribs); //Delete the temporary context wglDeleteContext(tmpContext); //Make the GL3 context current wglMakeCurrent(m_hdc, m_hglrc); m_isRunning = true; } break; case WM_DESTROY: //Window destroy case WM_CLOSE: //Windows is closing wglMakeCurrent(m_hdc, NULL); wglDeleteContext(m_hglrc); m_isRunning = false; //Stop the main loop PostQuitMessage(0); break; case WM_SIZE: { int height = HIWORD(lParam); //Get height and width int width = LOWORD(lParam); getAttachedExample()->onResize(width, height); //Call the example's resize method } break; case WM_KEYDOWN: if (wParam == VK_ESCAPE) //If the escape key was pressed { DestroyWindow(m_hwnd); } break; default: break; } return DefWindowProc(hWnd, uMsg, wParam, lParam); } void GLWindow::processEvents() { MSG msg; //While there are messages in the queue, store them in msg while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { //Process the messages TranslateMessage(&msg); DispatchMessage(&msg); } } Here is the header: #pragma once #include <ctime> #include <windows.h> class Example;//Declare our example class class GLWindow { public: GLWindow(HINSTANCE hInstance); //default constructor bool create(int width, int height, int bpp, bool fullscreen); void destroy(); void processEvents(); void attachExample(Example* example); bool isRunning(); //Is the window running? void swapBuffers() { SwapBuffers(m_hdc); } static LRESULT CALLBACK StaticWndProc(HWND wnd, UINT msg, WPARAM wParam, LPARAM lParam); LRESULT CALLBACK WndProc(HWND wnd, UINT msg, WPARAM wParam, LPARAM lParam); float getElapsedSeconds(); private: Example* m_example; //A link to the example program bool m_isRunning; //Is the window still running? bool m_isFullscreen; HWND m_hwnd; //Window handle HGLRC m_hglrc; //Rendering context HDC m_hdc; //Device context RECT m_windowRect; //Window bounds HINSTANCE m_hinstance; //Application instance WNDCLASSEX m_windowClass; void setupPixelFormat(void); Example* getAttachedExample() { return m_example; } float m_lastTime; };

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  • When working with gems in Rails, what does 'cannot remove Object::ClassMethods' stem from?

    - by Matt
    Frequently I have run into a problem when installing gems that provides a problem like: Does anyone know what this stems from? I've seen in it several different cases, yet still haven't learned what exactly is causing it. $ sudo rake gems:install --trace (in /u/app/releases/20100213003957) ** Invoke gems:install (first_time) ** Invoke gems:base (first_time) ** Execute gems:base ** Invoke environment (first_time) ** Execute environment rake aborted! cannot remove Object::ClassMethods /u/app/releases/20100213003957/vendor/rails/activesupport/lib/active_support/dependencies.rb:603:in `remove_const' /u/app/releases/20100213003957/vendor/rails/activesupport/lib/active_support/dependencies.rb:603:in `remove_constant' /u/app/releases/20100213003957/vendor/rails/activesupport/lib/active_support/dependencies.rb:603:in `instance_eval' /u/app/releases/20100213003957/vendor/rails/activesupport/lib/active_support/dependencies.rb:603:in `remove_constant' /u/app/releases/20100213003957/vendor/rails/activesupport/lib/active_support/dependencies.rb:549:in `new_constants_in' /u/app/releases/20100213003957/vendor/rails/activesupport/lib/active_support/dependencies.rb:549:in `each' /u/app/releases/20100213003957/vendor/rails/activesupport/lib/active_support/dependencies.rb:549:in `new_constants_in' /u/app/releases/20100213003957/vendor/rails/activesupport/lib/active_support/dependencies.rb:156:in `require' /u/app/releases/20100213003957/vendor/rails/railties/lib/tasks/misc.rake:4 /usr/lib64/ruby/gems/1.8/gems/rake-0.8.4/lib/rake.rb:617:in `call' /usr/lib64/ruby/gems/1.8/gems/rake-0.8.4/lib/rake.rb:617:in `execute' /usr/lib64/ruby/gems/1.8/gems/rake-0.8.4/lib/rake.rb:612:in `each' /usr/lib64/ruby/gems/1.8/gems/rake-0.8.4/lib/rake.rb:612:in `execute' /usr/lib64/ruby/gems/1.8/gems/rake-0.8.4/lib/rake.rb:578:in `invoke_with_call_chain' /usr/lib64/ruby/1.8/monitor.rb:242:in `synchronize' /usr/lib64/ruby/gems/1.8/gems/rake-0.8.4/lib/rake.rb:571:in `invoke_with_call_chain' /usr/lib64/ruby/gems/1.8/gems/rake-0.8.4/lib/rake.rb:564:in `invoke' /u/app/releases/20100213003957/vendor/rails/railties/lib/tasks/gems.rake:17 /usr/lib64/ruby/gems/1.8/gems/rake-0.8.4/lib/rake.rb:617:in `call' /usr/lib64/ruby/gems/1.8/gems/rake-0.8.4/lib/rake.rb:617:in `execute' /usr/lib64/ruby/gems/1.8/gems/rake-0.8.4/lib/rake.rb:612:in `each' /usr/lib64/ruby/gems/1.8/gems/rake-0.8.4/lib/rake.rb:612:in `execute' /usr/lib64/ruby/gems/1.8/gems/rake-0.8.4/lib/rake.rb:578:in `invoke_with_call_chain' /usr/lib64/ruby/1.8/monitor.rb:242:in `synchronize' /usr/lib64/ruby/gems/1.8/gems/rake-0.8.4/lib/rake.rb:571:in `invoke_with_call_chain' /usr/lib64/ruby/gems/1.8/gems/rake-0.8.4/lib/rake.rb:588:in `invoke_prerequisites' /usr/lib64/ruby/gems/1.8/gems/rake-0.8.4/lib/rake.rb:585:in `each' /usr/lib64/ruby/gems/1.8/gems/rake-0.8.4/lib/rake.rb:585:in `invoke_prerequisites' /usr/lib64/ruby/gems/1.8/gems/rake-0.8.4/lib/rake.rb:577:in `invoke_with_call_chain' /usr/lib64/ruby/1.8/monitor.rb:242:in `synchronize' /usr/lib64/ruby/gems/1.8/gems/rake-0.8.4/lib/rake.rb:571:in `invoke_with_call_chain' /usr/lib64/ruby/gems/1.8/gems/rake-0.8.4/lib/rake.rb:564:in `invoke' /usr/lib64/ruby/gems/1.8/gems/rake-0.8.4/lib/rake.rb:2027:in `invoke_task' /usr/lib64/ruby/gems/1.8/gems/rake-0.8.4/lib/rake.rb:2005:in `top_level' /usr/lib64/ruby/gems/1.8/gems/rake-0.8.4/lib/rake.rb:2005:in `each' /usr/lib64/ruby/gems/1.8/gems/rake-0.8.4/lib/rake.rb:2005:in `top_level' /usr/lib64/ruby/gems/1.8/gems/rake-0.8.4/lib/rake.rb:2044:in `standard_exception_handling' /usr/lib64/ruby/gems/1.8/gems/rake-0.8.4/lib/rake.rb:1999:in `top_level' /usr/lib64/ruby/gems/1.8/gems/rake-0.8.4/lib/rake.rb:1977:in `run' /usr/lib64/ruby/gems/1.8/gems/rake-0.8.4/lib/rake.rb:2044:in `standard_exception_handling' /usr/lib64/ruby/gems/1.8/gems/rake-0.8.4/lib/rake.rb:1974:in `run' /usr/lib64/ruby/gems/1.8/gems/rake-0.8.4/bin/rake:31 /usr/bin/rake:19:in `load' /usr/bin/rake:19

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  • Why might a System.String object not cache its hash code?

    - by Dan Tao
    A glance at the source code for string.GetHashCode using Reflector reveals the following (for mscorlib.dll version 4.0): public override unsafe int GetHashCode() { fixed (char* str = ((char*) this)) { char* chPtr = str; int num = 0x15051505; int num2 = num; int* numPtr = (int*) chPtr; for (int i = this.Length; i > 0; i -= 4) { num = (((num << 5) + num) + (num >> 0x1b)) ^ numPtr[0]; if (i <= 2) { break; } num2 = (((num2 << 5) + num2) + (num2 >> 0x1b)) ^ numPtr[1]; numPtr += 2; } return (num + (num2 * 0x5d588b65)); } } Now, I realize that the implementation of GetHashCode is not specified and is implementation-dependent, so the question "is GetHashCode implemented in the form of X or Y?" is not really answerable. I'm just curious about a few things: If Reflector has disassembled the DLL correctly and this is the implementation of GetHashCode (in my environment), am I correct in interpreting this code to indicate that a string object, based on this particular implementation, would not cache its hash code? Assuming the answer is yes, why would this be? It seems to me that the memory cost would be minimal (one more 32-bit integer, a drop in the pond compared to the size of the string itself) whereas the savings would be significant, especially in cases where, e.g., strings are used as keys in a hashtable-based collection like a Dictionary<string, [...]>. And since the string class is immutable, it isn't like the value returned by GetHashCode will ever even change. What could I be missing? UPDATE: In response to Andras Zoltan's closing remark: There's also the point made in Tim's answer(+1 there). If he's right, and I think he is, then there's no guarantee that a string is actually immutable after construction, therefore to cache the result would be wrong. Whoa, whoa there! This is an interesting point to make (and yes it's very true), but I really doubt that this was taken into consideration in the implementation of GetHashCode. The statement "therefore to cache the result would be wrong" implies to me that the framework's attitude regarding strings is "Well, they're supposed to be immutable, but really if developers want to get sneaky they're mutable so we'll treat them as such." This is definitely not how the framework views strings. It fully relies on their immutability in so many ways (interning of string literals, assignment of all zero-length strings to string.Empty, etc.) that, basically, if you mutate a string, you're writing code whose behavior is entirely undefined and unpredictable. I guess my point is that for the author(s) of this implementation to worry, "What if this string instance is modified between calls, even though the class as it is publicly exposed is immutable?" would be like for someone planning a casual outdoor BBQ to think to him-/herself, "What if someone brings an atomic bomb to the party?" Look, if someone brings an atom bomb, party's over.

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  • convert remote object result to array collection in flex...........

    - by user364199
    HI guys, im using zend_amf and flex. My problem is i have to populate my advance datagrid using array collection. this array collection have a children. example: [Bindable] private var dpHierarchy:ArrayCollection = new ArrayCollection([ {trucks:"Truck", children: [ {trucks:"AMC841", total_trip:1, start_time:'3:46:40 AM'}, {trucks:"AMC841", total_trip:1, start_time:'3:46:40 AM'}]) ]}; but the datasource of my datagrid should come from a database, how can i convert the result from remote object to array collection that has the same format like in my example, or any other way. here is my advance datagrid <mx:AdvancedDataGrid id="datagrid" width="500" height="200" lockedColumnCount="1" lockedRowCount="0" horizontalScrollPolicy="on" includeIn="loggedIn" x="67" y="131"> <mx:dataProvider> <mx:HierarchicalData id="dpHierarchytest" source="{dp}"/> </mx:dataProvider> <mx:groupedColumns> <mx:AdvancedDataGridColumn dataField="trucks" headerText="Trucks"/> <mx:AdvancedDataGridColumn dataField="total_trip" headerText="Total Trip"/> <mx:AdvancedDataGridColumnGroup headerText="PRECOOLING"> <mx:AdvancedDataGridColumnGroup headerText="Before Loading"> <mx:AdvancedDataGridColumn dataField="start_time" headerText="Start Time"/> <mx:AdvancedDataGridColumn dataField="end_time" headerText="End Time"/> <mx:AdvancedDataGridColumn dataField="precooling_time" headerText="Precooling Time"/> <mx:AdvancedDataGridColumn dataField="precooling_temp" headerText="Precooling Temp"/> </mx:AdvancedDataGridColumnGroup> <mx:AdvancedDataGridColumnGroup headerText="Before Dispatch"> <mx:AdvancedDataGridColumn dataField="bd_start_time" headerText="Start Time"/> <mx:AdvancedDataGridColumn dataField="bd_end_time" headerText="End Time"/> <mx:AdvancedDataGridColumn dataField="bd_precooling_time" headerText="Precooling Time"/> <mx:AdvancedDataGridColumn dataField="bd_precooling_temp" headerText="Precooling Temp"/> </mx:AdvancedDataGridColumnGroup> <mx:AdvancedDataGridColumn dataField="remarks" headerText="Remarks"/> </mx:AdvancedDataGridColumnGroup> <mx:AdvancedDataGridColumnGroup headerText="Temperature Compliance"> <mx:AdvancedDataGridColumn dataField="total_hit" headerText="Total Hit"/> <mx:AdvancedDataGridColumn dataField="total_miss" headerText="Total Miss"/> <mx:AdvancedDataGridColumn dataField="cold_chain_compliance" headerText="Cold Chain Compliance"/> <mx:AdvancedDataGridColumn dataField="average_temp" headerText="Average Temp"/> </mx:AdvancedDataGridColumnGroup> <mx:AdvancedDataGridColumnGroup headerText="Productivity"> <mx:AdvancedDataGridColumn dataField="total_drop_points" headerText="Total Drop Points"/> <mx:AdvancedDataGridColumn dataField="total_delivery_time" headerText="Total Delivery Time"/> <mx:AdvancedDataGridColumn dataField="total_distance" headerText="Total Distance"/> </mx:AdvancedDataGridColumnGroup> <mx:AdvancedDataGridColumnGroup headerText="Trip Exceptions"> <mx:AdvancedDataGridColumn dataField="total_doc" headerText="Total DOC"/> <mx:AdvancedDataGridColumn dataField="total_eng" headerText="Total ENG"/> <mx:AdvancedDataGridColumn dataField="total_fenv" headerText="Total FENV"/> <mx:AdvancedDataGridColumn dataField="average_speed" headerText="Average Speed"/> </mx:AdvancedDataGridColumnGroup> </mx:groupedColumns> </mx:AdvancedDataGrid> Thanks, and i really need some help.

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  • Entity Framework 4.0 and DDD patterns

    - by Voice
    Hi everybody I use EntityFramework as ORM and I have simple POCO Domain Model with two base classes that represent Value Object and Entity Object Patterns (Evans). These two patterns is all about equality of two objects, so I overrode Equals and GetHashCode methods. Here are these two classes: public abstract class EntityObject<T>{ protected T _ID = default(T); public T ID { get { return _ID; } protected set { _ID = value; } } public sealed override bool Equals(object obj) { EntityObject<T> compareTo = obj as EntityObject<T>; return (compareTo != null) && ((HasSameNonDefaultIdAs(compareTo) || (IsTransient && compareTo.IsTransient)) && HasSameBusinessSignatureAs(compareTo)); } public virtual void MakeTransient() { _ID = default(T); } public bool IsTransient { get { return _ID == null || _ID.Equals(default(T)); } } public override int GetHashCode() { if (default(T).Equals(_ID)) return 0; return _ID.GetHashCode(); } private bool HasSameBusinessSignatureAs(EntityObject<T> compareTo) { return ToString().Equals(compareTo.ToString()); } private bool HasSameNonDefaultIdAs(EntityObject<T> compareTo) { return (_ID != null && !_ID.Equals(default(T))) && (compareTo._ID != null && !compareTo._ID.Equals(default(T))) && _ID.Equals(compareTo._ID); } public override string ToString() { StringBuilder str = new StringBuilder(); str.Append(" Class: ").Append(GetType().FullName); if (!IsTransient) str.Append(" ID: " + _ID); return str.ToString(); } } public abstract class ValueObject<T, U> : IEquatable<T> where T : ValueObject<T, U> { private static List<PropertyInfo> Properties { get; set; } private static Func<ValueObject<T, U>, PropertyInfo, object[], object> _GetPropValue; static ValueObject() { Properties = new List<PropertyInfo>(); var propParam = Expression.Parameter(typeof(PropertyInfo), "propParam"); var target = Expression.Parameter(typeof(ValueObject<T, U>), "target"); var indexPar = Expression.Parameter(typeof(object[]), "indexPar"); var call = Expression.Call(propParam, typeof(PropertyInfo).GetMethod("GetValue", new[] { typeof(object), typeof(object[]) }), new[] { target, indexPar }); var lambda = Expression.Lambda<Func<ValueObject<T, U>, PropertyInfo, object[], object>>(call, target, propParam, indexPar); _GetPropValue = lambda.Compile(); } public U ID { get; protected set; } public override Boolean Equals(Object obj) { if (ReferenceEquals(null, obj)) return false; if (obj.GetType() != GetType()) return false; return Equals(obj as T); } public Boolean Equals(T other) { if (ReferenceEquals(null, other)) return false; if (ReferenceEquals(this, other)) return true; foreach (var property in Properties) { var oneValue = _GetPropValue(this, property, null); var otherValue = _GetPropValue(other, property, null); if (null == oneValue && null == otherValue) return false; if (false == oneValue.Equals(otherValue)) return false; } return true; } public override Int32 GetHashCode() { var hashCode = 36; foreach (var property in Properties) { var propertyValue = _GetPropValue(this, property, null); if (null == propertyValue) continue; hashCode = hashCode ^ propertyValue.GetHashCode(); } return hashCode; } public override String ToString() { var stringBuilder = new StringBuilder(); foreach (var property in Properties) { var propertyValue = _GetPropValue(this, property, null); if (null == propertyValue) continue; stringBuilder.Append(propertyValue.ToString()); } return stringBuilder.ToString(); } protected static void RegisterProperty(Expression<Func<T, Object>> expression) { MemberExpression memberExpression; if (ExpressionType.Convert == expression.Body.NodeType) { var body = (UnaryExpression)expression.Body; memberExpression = body.Operand as MemberExpression; } else memberExpression = expression.Body as MemberExpression; if (null == memberExpression) throw new InvalidOperationException("InvalidMemberExpression"); Properties.Add(memberExpression.Member as PropertyInfo); } } Everything was OK until I tried to delete some related objects (aggregate root object with two dependent objects which was marked for cascade deletion): I've got an exception "The relationship could not be changed because one or more of the foreign-key properties is non-nullable". I googled this and found http://blog.abodit.com/2010/05/the-relationship-could-not-be-changed-because-one-or-more-of-the-foreign-key-properties-is-non-nullable/ I changed GetHashCode to base.GetHashCode() and error disappeared. But now it breaks all my code: I can't override GetHashCode for my POCO objects = I can't override Equals = I can't implement Value Object and Entity Object patters for my POCO objects. So, I appreciate any solutions, workarounds here etc.

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