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  • What is the performance hit of enabling sessions on Google App Engine?

    - by Spines
    What is the performance hit of enabling sessions on the Google App Engine? I just turned on <sessions-enabled>true</sessions-enabled> in my Google App Engine app and now my requests are consistently using 100 more ms of CPU time than before I enabled it. It also makes the user wait an additional 100ms for the server to respond on each request. This seems to be quite a significant cost, I'm not even calling getSession or using it in any way yet and it still adds this extra latency. Is there something I can do to speed this up?

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  • What library is used for the main menu in the facebook iOS app?

    - by Seth
    I'm making an app that has more options than will easily fit into a UITabBarController. I wanted to use something like what the facebook app has for its main menu. My guess is that it isn't proprietary to facebook, because the SCVNGR app uses something similar. This library lets you re-order the icons the way you can re-order the apps from the main menu (i.e. press and hold - icons jiggle - you can drag them around). Does anyone know what library provides this UIView? I'd like to use it if possible. Thanks!

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  • Why are .NET app.config load rules different for win2k3?

    - by Dan
    ...and are there any other caveat for other platforms? I create an app.config for a win forms project, for example Application.exe. By default I expect that at runtime my application is going to look for a file called Application.exe.config. But there seem to be exceptions to this, for example in a Windows Server 2003 environment an app will look for Application.config. The full path of the config file being searched for is different in Windows Server 2003, why is this? Where is the definition for these cosmic app.config loading rules?

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  • How to get mp3 files to play in iPhone Safari web browser?

    - by grrussel
    How can I get an MP3 audio file to play in iPhone Safari (OS 3.1)? Currently, I am generating HTML e.g. <a href="file.mp3"><img src="sound.png" alt="Play audio"/></a> to play the file on clicking on the nested image. This works on Safari on OSX, but not on the iPhone. There, the content of the file is shown as text, but it does not appear to be a mime-type problem when checked with Live HTTP Headers from Firefox. I have found approaches referenced here. These require the Safari Plugins setting to be on in the preferences, which is why it did not previously work for me.

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  • How to convert a plist file from mac os project to iphone project?

    - by Tom Pace
    I am developing an app for the iPhone OS devices, and am using a third-party engine which is not well documented but I've made great progress with it anyway. The problem: The engine's developer strongly urges extending from the existing template projects bundled with the engine, but the engine's plist files are Mac OSX project plist files. This is an iPhone engine, and so I cannot understand why the plist file is structured to take keys for Mac OS apps, but that's how it is. I did a FileMerge comparison to ensure there was nothing within the file itself that defined its use for one OS or the other, so I guess it's defined somewhere in the project settings.

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  • Selling an app to a company - How much to charge?

    - by Moshe
    I wrote an app targeting a particular clientele. A software company with a reputation among my target audience is willing to negotiate a price to either license or buy it. As a newcomer to the app store, I am not sure that I will successfully market it myself. What would be appropriate terms of a sale or license and what about pricing? I am looking for answers that draw from personal experience with software, although not necessarily apps. I've seen this post on SO, but it's a few years old and I assume that the app market has changed and stabilized somewhat. Thanks.

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  • Getting App.config to be configuration specific in VS2010

    - by MarkPearl
    I recently wanted to have a console application that had configuration specific settings. For instance, if I had two configurations “Debug” and “Release”, depending on the currently selected configuration I wanted it to use a specific configuration file (either debug or config). If you are wanting to do something similar, here is a potential solution that worked for me. Setting up a demo app to illustrate the point First, let’s set up an application that will demonstrate the most basic concept. using System; using System.Configuration; namespace ConsoleSpecificConfiguration { class Program { static void Main(string[] args) { Console.WriteLine("Config"); Console.WriteLine(ConfigurationManager.AppSettings["Example Config"]); Console.ReadLine(); } } }   This does a really simple thing. Display a config when run. To do this, you also need a config file set up. My default looks as follows… <?xml version="1.0" encoding="utf-8" ?> <configuration> <appSettings> <add key="Example Config" value="Default"/> </appSettings> </configuration>   Your entire solution will look as follows… Running the project you will get the following amazing output…   Let’s now say instead of having one config file we want depending on whether we are running in “Debug” or “Release” for the solution configuration we want different config settings to be propagated across you can do the following… Step 1 – Create alternate config Files First add additional config files to your solution. You should have some form of naming convention for these config files, I have decided to follow a similar convention to the one used for web.config, so in my instance I am going to add a App.Debug.config and a App.Release.config file BUT you can follow any naming convention you want provided you wire up the rest of the approach to use this convention. My files look as follows.. App.Debug.config <?xml version="1.0" encoding="utf-8" ?> <configuration> <appSettings> <add key="Example Config" value="Debug"/> </appSettings> </configuration>   App.Release.config <?xml version="1.0" encoding="utf-8" ?> <configuration> <appSettings> <add key="Example Config" value="Release"/> </appSettings> </configuration>   Your solution will now look as follows… Step 2 – Create a bat file that will overwrite files The next step is to create a bat file that will overwrite one file with another. If you right click on the solution in the solution explorer there will be a menu option to add new items to the solution. Create a text file called “copyifnewer.bat” which will be our copy script. It’s contents should look as follows… @echo off echo Comparing two files: %1 with %2 if not exist %1 goto File1NotFound if not exist %2 goto File2NotFound fc %1 %2 /A if %ERRORLEVEL%==0 GOTO NoCopy echo Files are not the same. Copying %1 over %2 copy %1 %2 /y & goto END :NoCopy echo Files are the same. Did nothing goto END :File1NotFound echo %1 not found. goto END :File2NotFound copy %1 %2 /y goto END :END echo Done. Your solution should now look as follows…   Step 3 – Customize the Post Build event command line We now need to wire up everything – which we will do using the post build event command line in VS2010. Right click on your project and go to it’s properties We are now going to wire up the script so that when we build our project it will overwrite the default App.config with whatever file we want. The syntax goes as follows… call "$(SolutionDir)copyifnewer.bat" "$(ProjectDir)App.$(ConfigurationName).config" "$(ProjectDir)$(OutDir)\$(TargetFileName).config" Testing it If I now change my project configuration to Release   And then run my application I get the following output… Toggling between Release and Debug mode will show that the config file is changing each time. And that is it!

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  • cannot upgrade current target for ipad

    - by choise
    Hi everyone, i try to upgrade my old existing app to make it a universal application for iphone and ipad. i clicked on my target and tryed to select "upgrade current target for ipad", but i cannot click it, because its not clickable. my project settings are: The Base SDK is set to iPhone Device 3.2 The iPhone OS Deployment Target is set to iPhone OS 3.1 The Targeted Device Family is set to iPhone/iPad are there any other things i have to pay attention? please help, to get my application upgraded.

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  • Silverlight Cream Monday WP7 App Review # 1

    - by Dave Campbell
    I'm going to try something here... if it seems useful, I'll continue, if it doesn't, I'll stop... so give me feedback! There are *lots* of Apps in the WP7 Marketplace, and heaven help me, but the Marketplace sucks for finding stuff. I won't rehash what's already been said in the blogs, but I agree with one and all. I went out last Saturday to find 2 apps that I knew were released, and couldn't do so on my device. Even in the Zune app, it took quite a while to find them... ok, I'll back off a bit, because I just found out I can do 'Search' now if I know the name... I didn't think that was working before. So my thought is on Monday (like today), I will post a review of 5 apps/games I either use or have played with on my device. These are strictly my opinions, you understand, but hey... it's better than a poke in the eye with an iPhone! A few disclaimers:     Feel free to write me about your app and tell me about it. While it would be very cool to receive a whole bunch of xap files to review, at this point, for technical reasons, I'm unable to side-load my device. Since I plan on only doing this one day a week, and only 5, I may never get caught up, so if you send me some info, be patient. Re: games ... remember I'm old... I'm from the era of Colossal Cave and Zork. Duke-Nukem 2D and Captain Comic were awesome. I don't own an XBOX or any other game system, so take game reviews from my perspective -- who knows, it may be refreshing :) I won't pay for an app or game just to try it. If you expect me to test-drive your app, it's going to have to have a Free Trial. In this Issue:   Jingo! is the first app I bought, just to see what the experience was like. It's very much like a game we used to play in school in the Army in 1971 on paper we passed around. Sort of a cross between hangman and Mastermind, you try to figure out the hidden word in 5 tries. You get really good at 5-letter words after a while. I like this because you have to think, and you're not pressured by a clock Jingo! is by James Furdell and is $1.99 I reviewed René Schulte's Pictures Lab a while back, and have not changed my mind. This is an excellent app for playing with any photo on your device... one you've just taken, one you've synced from your PC, or one you've saved from email. I like this because you can get some cool effects for your photos, and it just works. Pictures Lab is by Schulte Software Development and is $1.99 Since I work as a consultant, and from home, I wanted something I could track my time with. I've test-driven all the contenders I could find so far on the phone, and so far I like ONTRACK! the best. If asked, I have some suggestions, but it's probably just the way I work or think. What I do like is I can tap a project to start/stop/restart a counter, and at the end of the day it shows me how much time I've been working. If there's a way to make an adjustment in case you forget to tap the counter, I don't know how to do it, and that's my biggest complaint. I like this because you can get a daily readout which you can also email as a spreadsheet. The daily results display is very good. ONTRACK! is by Qmino and is $2.99 Remember Item 4 above... I've been playing guitar for 48 years... obviously since before the invention of 'tuners', so I'm not as dependent upon these as some folks are. I've tried some in the past and have always felt I can do just as good by ear (I have perfect relative pitch). So, I gave this app by András Velvárt a dance just to see how it works, and it is surprisingly good. If you're used to one of the stage tuners this may take a little getting used to, but it does the job. The difference with this one is there is no real 'null' point inside which you can think your guitar is in tune. The soundwave stays visible on the device, and if it's moving to the right, your string is flat, if it's moving to the left, your string is sharp. Getting it exact might be tricky, but it is exact! If you need to rely on a tuner, this is a good choice in my opinion, exactly because of the sensitivity.. tune up with this and you're dead-on. Guitar Tuner is by Kinabalu Innovation Limited and is $0.99 Popper 2 is the WP7 version of a wildly popular game by Bill Reiss named Dr. Popper. You can get a trial, or you can now get a free lite version of the game. Popper 2 is a fast-paced bubble breaker game. I find it something fun to play when I just want to buzz out, but maybe the best review is that my daughter didn't want to give my phone back when I showed it to her, and always wants to grab my phone to play 'that game'. A fun distraction with great graphics and a great price Popper 2 is by Blue Rose Systems, LLC and is $1.29 Let me know what you think of the idea of doing reviews, or the layout/whatever, and Stay in the 'Light!   Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • In PHP, how do I add 3 months to the purchase date retrieved from the iPhone InApp receipt?

    - by Cocoanut
    After I have validated the receipt against the App Store from my PHP server, the App Store sends me back a JSON response with "status" : 0 "receipt" : ( .... ) One of the receipt items is "purchase_date" which contains the following string (example) "2010-02-09 19:17:04 Etc/GMT" I'm trying to establish a subscription service and would like to add 3 months to this date and then write that expiry date into a MySQL table. Is there a string-to-date type function in PHP that can allow me to achieve the adding of 3 months? I have found this example which looks like it adds 1 month to a date: $date = date("Y-m-d");// current date $date = strtotime(date("Y-m-d", strtotime($date)) . " +1 month"); But I'm not sure how I can turn the string passed by the App Store into a PHP recognised date.

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  • Clever ways to better test GPS code using only the iPhone simulator?

    - by Patty
    I've been playing around with the iPhone SDK, using MapKit and Core Location. What are some of the tricks you can use to better test things... while still on the simulator (long before I have to try it out on my iPhone). Is there a way to use NSTimer and regularly get 'pretend' values for location, heading, speed, etc? The simulator only giving 1 location... and no movement... really limits its 'testing' usefulness.

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  • What challenges are there in making an iPhone IDE for Windows/Linux?

    - by Moshe
    First of all, is this possible? If so: What challenges would I encounter in making an XCode imitation for iPhone/iPod development for Windows or Linux? I was thinking about using gcc as the actual compiler for the objecitve-c. Will that work? It doesn't need to compile to iPhone OS until it is to be tested on the device or submitted to the app store. Perhaps it will be easier to compile to the local OS format (Windows or Linux) until "prime-time".

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  • How to get accuracy memory usage on iphone device.

    - by Favo Yang
    I want to output accuracy memory usage on iphone device, the method I used was taking from, http://landonf.bikemonkey.org/code/iphone/Determining%5FAvailable%5FMemory.20081203.html natural_t mem_used = (vm_stat.active_count + vm_stat.inactive_count + vm_stat.wire_count) * pagesize; natural_t mem_free = vm_stat.free_count * pagesize; natural_t mem_total = mem_used + mem_free; The issue is that the total value is always changed after testing on device! used: 60200.0KB free: 2740.0KB total: 62940.0KB used: 53156.0KB free: 2524.0KB total: 55680.0KB used: 52500.0KB free: 2544.0KB total: 55044.0KB Have a look for the function implementation, it already sum active, inactive, wire and free pages, is there anything I missing here?

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  • How have popular iPhone games been ported to Android?

    - by Cirrostratus
    I am not asking how could they have been, I want to know the real answer. Doodle Jump, Paper Toss and some others have versions on the iPhone and Android that are nearly exactly the same, with the iPhone version coming first. There is a small Objective-C compiler project for Android's NDK but the timing isn't right for these apps. There's also an Android port of Cocos2d but I doubt Doodle Jump used that. Titanium? Doubtful. As their respective code bases grow, I figure it'd get harder and harder to do an exact port from Objective-C to Java every release so I wonder if there is a better way. Are they sharing C++ code for example?

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  • REST authentication internal project (iPhone to grails app) using 2 legged oauth?

    - by Rael
    Hi, I'm creating an iPhone project, and will be communicating with a server via REST. I will be sending push notifications, initiated from another service. I would like to authenticate all communication from the iPhone to my server (e.g., synchronising notifications with the server as the push request is not guaranteed to go through) 2 legged Oauth seems to be the ideal solution, however there is not a lot of information regarding it, especially as most of the libraries seem to be oriented towards consumers and not providers. What library should I use? Is Oauth overkill? If so what do you recommend? I'm looking for the simplest possible solution at the moment; If it is going to take me more than a week to implement Oauth, it's simply not worth it. Thanks

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  • How to simulate a mouse click in Cocoa for the iPhone?

    - by eagle
    I'm trying to setup automated unit tests for an iPhone application. I'm using a UIWebBrowser and need to simulate clicks on different links. I've tried doing this with JavaScript, but it doesn't produce the same results as when the I manually click on the links. The main problem is with links that have their target property set. I believe the only way for this automated unit test to work correctly is to simulate a mouse click at a specific x/y coordinate (i.e. where the link is located). Since the unit testing will only be used internally, private API calls are fine. It seems like this should be possible since the iPhone app isimulate seems to do something similar. Is there any way to do this in the framework?

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  • How do i make my google web app searchable on google?

    - by LoudNPossiblyRight
    I have started to develop a web app on google's app engine and i wish to make the static content on the site searchable on google. For example, my app is at http://ajakimov.appspot.com/ and on it there is only some random text like 'form bell road smear sky orange fan glass key'. When i google for 'form bell road smear' for example or the title of the site for that matter , i get no results - cant find the site. Does anyone know how to make a appengine site google-able? Thanks.

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  • Why does the release build of my iPhone app crash on the device on the first run after installation?

    - by Chris Cooper
    I have an iPhone app that's been in development for about 2 weeks. We recently tried the "release" version of the build on a device, and to our great unhappiness, it crashes in one of the views with an "EXC_BAD_ACCESS". This crash only occurs on devices, and only in the "release" build. Not only that, but it only happens the first time the app is launched! It is also 100% reproducible. We have removed the small block of code that deals with data persistence, and have tried re-openning Xcode, cleaning the project, deleting and reinstalling the app, etc., as some other questions suggest. Do you have any advice for a) what might be causing this problem, and b) how to go about debugging if it only happens in "release"? Thanks

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  • How can I get a writable path on the iPhone?

    - by Kendall Helmstetter Gelner
    I am posting this question because I had a complete answer for this written out for another post, when I found it did not apply to the original but I thought was too useful to waste. Thus I have also made this a community wiki, so that others may flesh out question and answer(s). If you find the answer useful, please vote up the question - being a community wiki I should not get points for this voting but it will help others find it How can I get a path into which file writes are allowed on the iPhone? You can (misleadingly) write anywhere you like on the Simulator, but on the iPhone you are only allowed to write into specific locations.

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  • I'm implement http live streaming video from my webserver to iPhone. Will I get rejected for bandwi

    - by yujean
    Apache webserver setup added: AddType application/x-mpegURL .m3u8 AddType video/MP2T .ts to "httpd.conf" file. Movie file preparation I have 3 movie files (9mb - 25mb each). Used QuickTime to convert movies into iPhone format. Used mediafilesegmenter to convert .m4v into 10-second segments of .ts files, with an accompanying .m3u8 file. Placed these in a folder on webserver. iPhone App implementation Created UIWebView whose URL points to http://71.191.59.68/~yujean/stream.html Simulator accesses the site and streams the movie-files just fine. Question Will I still get rejected by apple for bandwidth issues over the 3G and/or Edge network? Do I need to somehow check which network the end-user is on first? And then provide a different movie accordingly? If so, how do I do that ...? Thank you in advance, Eugene

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