Search Results

Search found 7188 results on 288 pages for 'frame buffer'.

Page 274/288 | < Previous Page | 270 271 272 273 274 275 276 277 278 279 280 281  | Next Page >

  • popViewControllerAnimated not working, but back button works

    - by Manu
    Hi, I am creating an application based on the Utility template. The main screen consists of a menu with several buttons, each of which creates a different flip-side view. In one of those flip-side views I also configured a Navigation Controller, which works perfectly as long as I have the NavigationBar activated... I can push the view but I have to use the "back" button to return to my flip-side view, which would be the root of the Navigation Controller. The problem comes if I try to go back using "popViewControllerAnimated", properly configured with a button, instead of the "back" button of the NavigationBar. My application crashes for some reason and I am not able to understand why. I could just use the "back" button in the NavigationBar and forget about the problem, but I would prefer to have my own button in order to go back. My app consists of the following: My APPDelegate.m: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { MenuViewController *menuController = [[MenuViewController alloc] initWithNibName:@"MenuView" bundle:nil]; self.menuViewController = menuController; [menuController release]; menuViewController.view.frame = [UIScreen mainScreen].applicationFrame; [window addSubview:[menuViewController view]]; [window makeKeyAndVisible]; return YES; } MenuViewController.m starting my flip-side view: - (IBAction)showFuelUpliftView { FuelUpliftViewController *controller = [[FuelUpliftViewController alloc] initWithNibName:@"FuelUpliftView" bundle:nil]; controller.delegate = self; controller.title = @"Fuel Uplift"; UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:controller]; [navController setNavigationBarHidden: NO]; navController.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:navController animated:YES]; [navController release]; [controller release]; } FuelUpliftViewController.m, where I push the second view of the NavigationController with a button: - (IBAction)showFuelUplift2View:(id)sender { UIViewController *controller = [[UIViewController alloc] initWithNibName:@"FuelUplift2View" bundle:nil]; controller.title = @"Settings"; [self.navigationController pushViewController:controller animated:YES]; [controller release]; } And finally, my FuelUplift2ViewController.m, where the app crashes when trying to go back: - (IBAction)backFromFuelUplift2View { [self.navigationController popViewControllerAnimated:YES]; } I do not know if all this makes sense, I am currently beginning with my first application and am still learning thanks to the traditional trial an error method. Nevertheless, I cannot see the reason for this problem and would appreciate any help I can get. Thanks very much, Manu

    Read the article

  • What is in your Mathematica tool bag?

    - by Timo
    We all know that Mathematica is great, but it also often lacks critical functionality. What kind of external packages / tools / resources do you use with Mathematica? I'll edit (and invite anyone else to do so too) this main post to include resources which are focused on general applicability in scientific research and which as many people as possible will find useful. Feel free to contribute anything, even small code snippets (as I did below for a timing routine). Also, undocumented and useful features in Mathematica 7 and beyond you found yourself, or dug up from some paper/site are most welcome. Please include a short description or comment on why something is great or what utility it provides. If you link to books on Amazon with affiliate links please mention it, e.g., by putting your name after the link. Packages: LevelScheme is a package that greatly expands Mathematica's capability to produce good looking plots. I use it if not for anything else then for the much, much improved control over frame/axes ticks. David Park's Presentation Package ($50 - no charge for updates) Tools: MASH is Daniel Reeves's excellent perl script essentially providing scripting support for Mathematica 7. (This is finally built in as of Mathematica 8 with the -script option.) Resources: Wolfram's own repository MathSource has a lot of useful if narrow notebooks for various applications. Also check out the other sections such as Current Documentation, Courseware for lectures, and Demos for, well, demos. Books: Mathematica programming: an advanced introduction by Leonid Shifrin (web, pdf) is a must read if you want to do anything more than For loops in Mathematica. Quantum Methods with Mathematica by James F. Feagin (amazon) The Mathematica Book by Stephen Wolfram (amazon) (web) Schaum's Outline (amazon) Mathematica in Action by Stan Wagon (amazon) - 600 pages of neat examples and goes up to Mathematica version 7. Visualization techniques are especially good, you can see some of them on the author's Demonstrations Page. Mathematica Programming Fundamentals by Richard Gaylord (pdf) - A good concise introduction to most of what you need to know about Mathematica programming. Undocumented (or scarcely documented) Features: How to customize Mathematica keyboard shortcuts. See this question. How to inspect patterns and functions used by Mathematica's own functions. See this answer How to achieve Consistent size for GraphPlots in Mathematica? See this question.

    Read the article

  • Using FFMPEG to reliably convert videos to mp4 for iphone/ipod and flash players

    - by Jake Stevenson
    I need to convert videos for use in both a flash player and the iphone/ipod touch. I'm using the following batch script with ffmpeg: @echo off ffmpeg.exe -i %1 -s qvga -acodec libfaac -ar 22050 -ab 128k -vcodec libx264 -threads 0 -f ipod %2 This always outputs an mp4 file, and I can always play it on my PC. The videos also seem to play fine on my iphone 3GS. But with some input files it won't work for older iphone versions (3G and iPod touch). Here's the ffmpeg output from one such file: D:\ffmpeg>encode.bat d:\temp\recording.flv d:\temp\out.m4v FFmpeg version SVN-r18709, Copyright (c) 2000-2009 Fabrice Bellard, et al. configuration: --enable-memalign-hack --prefix=/mingw --cross-prefix=i686-ming w32- --cc=ccache-i686-mingw32-gcc --target-os=mingw32 --arch=i686 --cpu=i686 --e nable-avisynth --enable-gpl --enable-zlib --enable-bzlib --enable-libgsm --enabl e-libfaac --enable-libfaad --enable-pthreads --enable-libvorbis --enable-libtheo ra --enable-libspeex --enable-libmp3lame --enable-libopenjpeg --enable-libxvid - -enable-libschroedinger --enable-libx264 libavutil 50. 3. 0 / 50. 3. 0 libavcodec 52.27. 0 / 52.27. 0 libavformat 52.32. 0 / 52.32. 0 libavdevice 52. 2. 0 / 52. 2. 0 libswscale 0. 7. 1 / 0. 7. 1 built on Apr 28 2009 04:04:42, gcc: 4.2.4 [flv @ 0x187d650]skipping flv packet: type 18, size 164, flags 0 Input #0, flv, from 'd:\temp\recording.flv': Duration: 00:00:07.17, start: 0.001000, bitrate: N/A Stream #0.0: Video: flv, yuv420p, 320x240, 1k tbr, 1k tbn, 1k tbc Stream #0.1: Audio: nellymoser, 44100 Hz, mono, s16 [libx264 @ 0x13518b0]using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE 4.2 [libx264 @ 0x13518b0]profile Baseline, level 4.2 Output #0, ipod, to 'd:\temp\out.m4v': Stream #0.0: Video: libx264, yuv420p, 320x240, q=2-31, 200 kb/s, 1k tbn, 1k tbc Stream #0.1: Audio: libfaac, 22050 Hz, mono, s16, 128 kb/s Stream mapping: Stream #0.0 -> #0.0 Stream #0.1 -> #0.1 Press [q] to stop encoding frame= 90 fps= 0 q=-1.0 Lsize= 128kB time=6.87 bitrate= 152.4kbits/s video:92kB audio:32kB global headers:1kB muxing overhead 2.620892% [libx264 @ 0x13518b0]slice I:8 Avg QP:29.62 size: 7047 [libx264 @ 0x13518b0]slice P:82 Avg QP:30.83 size: 467 [libx264 @ 0x13518b0]mb I I16..4: 17.9% 0.0% 82.1% [libx264 @ 0x13518b0]mb P I16..4: 0.6% 0.0% 0.0% P16..4: 23.1% 0.0% 0.0% 0.0% 0.0% skip:76.3% [libx264 @ 0x13518b0]final ratefactor: 57.50 [libx264 @ 0x13518b0]SSIM Mean Y:0.9544735 [libx264 @ 0x13518b0]kb/s:8412.6 My suspicion is that it has something to do with the audio encoding. If so, does anyone know how to force it to reencode the audio to the proper format? Any other ideas?

    Read the article

  • How can I get the new Facebook Javascript SDK to work in IE8?

    - by archbishop
    I've boiled down my page to the simplest possible thing, and it still doesn't work in IE8. Here's the entire html page: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xmlns:fb="http://www.facebook.com/2008/fbml" xml:lang="en" lang="en"> <head></head> <body> <div id="fb-root"></div> <fb:login-button></fb:login-button> <script src="http://connect.facebook.net/en_US/all.js"></script> <script> FB.init({appId: 'd663755ef4dd07c246e047ea97b44d6a', status: true, cookie: true, xfbml: true}); FB.Event.subscribe('auth.sessionChange', function(response) { alert(JSON.stringify(response)); }); FB.getLoginStatus(function (response) { alert(JSON.stringify(response)); }); </script> </body> </html> In firefox, safari, and chrome (on a mac), I get the behavior I expect: if I am not logged into Facebook, I get a dialog on page load with an empty session. When I click the Login button and log in, I get a second dialog with a session. If I am logged into Facebook, I get two dialogs with sessions: one from the getLoginStatus call, and another from the event. In IE8, I get no dialogs when I load the page. The getLoginStatus callback is not invoked. When I click the Login button, I get a dialog, but it has a very strange error in it: Invalid Argument The Facebook Connect cross-domain receiver URL (http://static.ak.fbcdn.net/connect/xd_proxy.php#?=&cb=f3e91da434653f2&origin=http%3A%2F%2Fsword.sqprod.com%2Ff210cba91f2a6d4&relation=opener&transport=flash&frame=f27aa957225164&result=xxRESULTTOKENxx) must have the application's Connect URL (http://mysiteurl.com/) as a prefix. You can configure the Connect URL in the Application Settings Editor. I've sanitized the Connect URL above, but it is correct. The dialog does have username/password fields. If I log in, the dialog box gets redirected to my Connect URL, but there's no fb cookie, so of course nothing works. What am I doing wrong here?

    Read the article

  • Linker error when compiling boost.asio example

    - by Alon
    Hi, I'm trying to learn a little bit C++ and Boost.Asio. I'm trying to compile the following code example: #include <iostream> #include <boost/array.hpp> #include <boost/asio.hpp> using boost::asio::ip::tcp; int main(int argc, char* argv[]) { try { if (argc != 2) { std::cerr << "Usage: client <host>" << std::endl; return 1; } boost::asio::io_service io_service; tcp::resolver resolver(io_service); tcp::resolver::query query(argv[1], "daytime"); tcp::resolver::iterator endpoint_iterator = resolver.resolve(query); tcp::resolver::iterator end; tcp::socket socket(io_service); boost::system::error_code error = boost::asio::error::host_not_found; while (error && endpoint_iterator != end) { socket.close(); socket.connect(*endpoint_iterator++, error); } if (error) throw boost::system::system_error(error); for (;;) { boost::array<char, 128> buf; boost::system::error_code error; size_t len = socket.read_some(boost::asio::buffer(buf), error); if (error == boost::asio::error::eof) break; // Connection closed cleanly by peer. else if (error) throw boost::system::system_error(error); // Some other error. std::cout.write(buf.data(), len); } } catch (std::exception& e) { std::cerr << e.what() << std::endl; } return 0; } With the following command line: g++ -I /usr/local/boost_1_42_0 a.cpp and it throws an unclear error: /tmp/ccCv9ZJA.o: In function `__static_initialization_and_destruction_0(int, int)': a.cpp:(.text+0x654): undefined reference to `boost::system::get_system_category()' a.cpp:(.text+0x65e): undefined reference to `boost::system::get_generic_category()' a.cpp:(.text+0x668): undefined reference to `boost::system::get_generic_category()' a.cpp:(.text+0x672): undefined reference to `boost::system::get_generic_category()' a.cpp:(.text+0x67c): undefined reference to `boost::system::get_system_category()' /tmp/ccCv9ZJA.o: In function `boost::system::error_code::error_code()': a.cpp:(.text._ZN5boost6system10error_codeC2Ev[_ZN5boost6system10error_codeC5Ev]+0x10): undefined reference to `boost::system::get_system_category()' /tmp/ccCv9ZJA.o: In function `boost::asio::error::get_system_category()': a.cpp:(.text._ZN5boost4asio5error19get_system_categoryEv[boost::asio::error::get_system_category()]+0x7): undefined reference to `boost::system::get_system_category()' /tmp/ccCv9ZJA.o: In function `boost::asio::detail::posix_thread::~posix_thread()': a.cpp:(.text._ZN5boost4asio6detail12posix_threadD2Ev[_ZN5boost4asio6detail12posix_threadD5Ev]+0x1d): undefined reference to `pthread_detach' /tmp/ccCv9ZJA.o: In function `boost::asio::detail::posix_thread::join()': a.cpp:(.text._ZN5boost4asio6detail12posix_thread4joinEv[boost::asio::detail::posix_thread::join()]+0x25): undefined reference to `pthread_join' /tmp/ccCv9ZJA.o: In function `boost::asio::detail::posix_tss_ptr<boost::asio::detail::call_stack<boost::asio::detail::task_io_service<boost::asio::detail::epoll_reactor<false> > >::context>::~posix_tss_ptr()': a.cpp:(.text._ZN5boost4asio6detail13posix_tss_ptrINS1_10call_stackINS1_15task_io_serviceINS1_13epoll_reactorILb0EEEEEE7contextEED2Ev[_ZN5boost4asio6detail13posix_tss_ptrINS1_10call_stackINS1_15task_io_serviceINS1_13epoll_reactorILb0EEEEEE7contextEED5Ev]+0xf): undefined reference to `pthread_key_delete' /tmp/ccCv9ZJA.o: In function `boost::asio::detail::posix_tss_ptr<boost::asio::detail::call_stack<boost::asio::detail::task_io_service<boost::asio::detail::epoll_reactor<false> > >::context>::posix_tss_ptr()': a.cpp:(.text._ZN5boost4asio6detail13posix_tss_ptrINS1_10call_stackINS1_15task_io_serviceINS1_13epoll_reactorILb0EEEEEE7contextEEC2Ev[_ZN5boost4asio6detail13posix_tss_ptrINS1_10call_stackINS1_15task_io_serviceINS1_13epoll_reactorILb0EEEEEE7contextEEC5Ev]+0x22): undefined reference to `pthread_key_create' collect2: ld returned 1 exit status How can I fix it? Thank you.

    Read the article

  • Hooking DirectX EndScene from an injected DLL

    - by Etan
    I want to detour EndScene from an arbitrary DirectX 9 application to create a small overlay. As an example, you could take the frame counter overlay of FRAPS, which is shown in games when activated. I know the following methods to do this: Creating a new d3d9.dll, which is then copied to the games path. Since the current folder is searched first, before going to system32 etc., my modified DLL gets loaded, executing my additional code. Downside: You have to put it there before you start the game. Same as the first method, but replacing the DLL in system32 directly. Downside: You cannot add game specific code. You cannot exclude applications where you don't want your DLL to be loaded. Getting the EndScene offset directly from the DLL using tools like IDA Pro 4.9 Free. Since the DLL gets loaded as is, you can just add this offset to the DLL starting address, when it is mapped to the game, to get the actual offset, and then hook it. Downside: The offset is not the same on every system. Hooking Direct3DCreate9 to get the D3D9, then hooking D3D9-CreateDevice to get the device pointer, and then hooking Device-EndScene through the virtual table. Downside: The DLL cannot be injected, when the process is already running. You have to start the process with the CREATE_SUSPENDED flag to hook the initial Direct3DCreate9. Creating a new Device in a new window, as soon as the DLL gets injected. Then, getting the EndScene offset from this device and hooking it, resulting in a hook for the device which is used by the game. Downside: as of some information I have read, creating a second device may interfere with the existing device, and it may bug with windowed vs. fullscreen mode etc. Same as the third method. However, you'll do a pattern scan to get EndScene. Downside: doesn't look that reliable. How can I hook EndScene from an injected DLL, which may be loaded when the game is already running, without having to deal with different d3d9.dll's on other systems, and with a method which is reliable? How does FRAPS for example perform it's DirectX hooks? The DLL should not apply to all games, just to specific processes where I inject it via CreateRemoteThread.

    Read the article

  • Problem receving in RXTX

    - by drhorrible
    I've been using RXTX for about a year now, without too many problems. I just started a new program to interact with a new piece of hardware, so I reused the connect() method I've used on my other projects, but I have a weird problem I've never seen before. The Problem The device works fine, because when I connect with hyperterminal, I send things and receive what I expect, and Serial Port Monitor(SPM) reflects this. However, when I run the simple hyperterminal-clone I wrote to diagnose the problem I'm having with my main app, bytes are sent, according to SPM, but nothing is received, and my SerialPortEventListener never fires. Even when I check for available data in the main loop, reader.ready() returns false. If I ignore this check, then I get an exception, details below. Relevant section of connect() method // Configure and open port port = (SerialPort) CommPortIdentifier.getPortIdentifier(name) .open(owner,1000) port.setSerialPortParams(baud, databits, stopbits, parity); port.setFlowControlMode(fc_mode); final BufferedReader br = new BufferedReader( new InputStreamReader( port.getInputStream(), "US-ASCII")); // Add listener to print received characters to screen port.addEventListener(new SerialPortEventListener(){ public void serialEvent(SerialPortEvent ev) { try { System.out.println("Received: "+br.readLine()); } catch (IOException e) { e.printStackTrace(); } } }); port.notifyOnDataAvailable(); Exception java.io.IOException: Underlying input stream returned zero bytes at sun.nio.cs.StreamDecoder.readBytes(StreamDecoder.java:268) at sun.nio.cs.StreamDecoder.implRead(StreamDecoder.java:306) at sun.nio.cs.StreamDecoder.read(StreamDecoder.java:158) at java.io.InputStreamReader.read(InputStreamReader.java:167) at java.io.BufferedReader.fill(BufferedReader.java:136) at java.io.BufferedReader.read(BufferedReader.java:157) at <my code> The big question (again) I think I've eliminated all possible hardware problems, so what could be wrong with my code, or the RXTX library? Edit: something interesting When I open hyperterminal after sending a bunch of commands from java that should have gotten responses, all of the responses appear immediately, as if they had been put in the buffer somewhere, but unavailable. Edit 2: Tried something new, same results I ran the code example found here, with the same results. No data came in, but when I switched to a new program, it came all at once. Edit 3 The hardware is fine, and even a different computer has the same problem. I am not using any sort of USB adapter. I've started using PortMon, too, and it's giving me some interesting results. Hyperterminal and RXTX are not using the same settings, and RXTX always polls the port, unlike HyperTerminal, but I still can't see what settings would affect this. As soon as I can isolate the configuration from the constant polling, I'll post my PortMon logs. Edit 4 Is it possible that some sort of Windows update in the last 3 months could have caused this? It has screwed up one of my MATLAB mex-based programs once. Edit 5 I've also noticed some things that are different between HyperTerminal, RXTX, and a separate program I found that communicates with the device (but doesn't do what I want, which is why I'm rolling my own program) HyperTerminal - set to no flow control, but Serial Port Monitor's RTS and DTR indicators are green Other program - not sure what settings it thinks it's using, but only SPM's RTS indicator is green RXTX - no matter what flow control I set, only SPM's CTS and DTR indicators are on. From Serial Port Monitor's help files (paraphrased): the indicators display the state of the serial control lines RTS - Request To Send CTS - Clear To Send DTR - Data Terminal Ready

    Read the article

  • How to use c++0x thread in Android NDK?

    - by m-ric
    I am trying to compile this simple program with android-ndk-r8b: jni/hello_jni.cpp #include <iostream> #include <thread> void hello() { std::cout << "Hi i'm a thread!!!" << std::endl; } int main() { std::thread th(hello); th.join(); return 0; } jni/Application.mk APP_OPTIM := release APP_MODULES := hello_thread APP_STL := gnustl_static jni/Android.mk LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_CPPFLAGS += -std=c++0x -frtti LOCAL_MODULE := hello_thread LOCAL_LDLIBS := -L$(SYSROOT)/usr/lib -pthread LOCAL_SRC_FILES := hello_thread.cpp include $(BUILD_EXECUTABLE) ndk-build returns me an error arguin that 'thread' is not a member of 'std'. I issued ndk-build -n to get the compilation command and issued it alone in my shell: /home/evigier/android-ndk-r8b/toolchains/arm-linux-androideabi-4.6/prebuilt/linux-x86/bin/arm-linux-androideabi-g++ -MMD -MP -MF /home/evigier/eclipse_workspace/hello_thread/obj/local/armeabi/objs/hello_thread/hello_thread.o.d -fpic -ffunction-sections -funwind-tables -fstack-protector -D__ARM_ARCH_5__ -D__ARM_ARCH_5T__ -D__ARM_ARCH_5E__ -D__ARM_ARCH_5TE__ -march=armv5te -mtune=xscale -msoft-float -fno-exceptions -fno-rtti -mthumb -Os -fomit-frame-pointer -fno-strict-aliasing -finline-limit=64 -I/home/evigier/android-ndk-r8b/sources/cxx-stl/gnu-libstdc++/4.6/include -I/home/evigier/android-ndk-r8b/sources/cxx-stl/gnu-libstdc++/4.6/libs/armeabi/include -I/home/evigier/eclipse_workspace/hello_thread/jni -DANDROID -Wa,--noexecstack -std=c++0x -frtti -O2 -DNDEBUG -g -I/home/evigier/android-ndk-r8b/platforms/android-14/arch-arm/usr/include -c /home/evigier/eclipse_workspace/hello_thread/jni/hello_thread.cpp -o /home/evigier/eclipse_workspace/hello_thread/obj/local/armeabi/objs/hello_thread/hello_thread.o Compile++ thumb : hello_thread <= hello_thread.cpp In file included from /home/evigier/android-ndk-r8b/platforms/android-14/arch-arm/usr/include/stdio.h:55:0, from /home/evigier/android-ndk-r8b/platforms/android-14/arch-arm/usr/include/wchar.h:33, from /home/evigier/android-ndk-r8b/sources/cxx-stl/gnu-libstdc++/4.6/include/cwchar:46, from /home/evigier/android-ndk-r8b/sources/cxx-stl/gnu-libstdc++/4.6/include/bits/postypes.h:42, from /home/evigier/android-ndk-r8b/sources/cxx-stl/gnu-libstdc++/4.6/include/iosfwd:42, from /home/evigier/android-ndk-r8b/sources/cxx-stl/gnu-libstdc++/4.6/include/ios:39, from /home/evigier/android-ndk-r8b/sources/cxx-stl/gnu-libstdc++/4.6/include/ostream:40, from /home/evigier/android-ndk-r8b/sources/cxx-stl/gnu-libstdc++/4.6/include/iostream:40, from jni/hello_thread.cpp:4: /home/evigier/android-ndk-r8b/platforms/android-14/arch-arm/usr/include/sys/types.h:124:9: error: 'uint64_t' does not name a type /home/evigier/eclipse_workspace/hello_thread/jni/hello_thread.cpp: In function 'int main()': /home/evigier/eclipse_workspace/hello_thread/jni/hello_thread.cpp:14:5: error: 'thread' is not a member of 'std' /home/evigier/eclipse_workspace/hello_thread/jni/hello_thread.cpp:14:17: error: expected ';' before 'th' /home/evigier/eclipse_workspace/hello_thread/jni/hello_thread.cpp:15:5: error: 'th' was not declared in this scope I read a lot of threads/questions about POSIX threads and C++ threads, but still cannot find my answer. My arm-linux-androideabi/include/c++/4.6/thread file defines class thread in std only: #if defined(_GLIBCXX_HAS_GTHREADS) && defined(_GLIBCXX_USE_C99_STDINT_TR1) They don't seem to be defined in my sdk (c++config.h). But how can I possibly turn them on safely? Do i need to compile my own toolchain to use (non-p)threads? My host computer is : Linux evigier-ThinkPad-X220 3.0.0-17-generic #30-Ubuntu SMP Thu Mar 8 20:45:39 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux

    Read the article

  • Reciving UDP packets on iPhone

    - by Eli
    I'm trying to establish UDP communication between a MAC OS and an iPod through Wi-Fi, at this point I'm able to send packets from the iPod and I can see those packets have the right MAC and ip addresses (I'm using wireshark to monitor the network) but the MAC receives the packets only when the wireshark is on, otherwise recvfrom() returns -1. When I try to transmit from MAC to iPhone I have the same result, I can see the packets are sent but the iPhone doesn't seem to get them. I'm using the next code to send: struct addrinfo hints; int rv; memset(&hints, 0, sizeof hints); hints.ai_family = AF_UNSPEC; hints.ai_socktype = SOCK_DGRAM; if ((rv = getaddrinfo(IP, SERVERPORT, &hints, &servinfo)) != 0) { fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv)); return 1; } // loop through all the results and make a socket for(p = servinfo; p != NULL; p = p->ai_next) { if ((sockfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol)) == -1) { perror("talker: socket"); continue; } break; } if (p == NULL) { fprintf(stderr, "talker: failed to bind socket\n"); return 2; } while (cond) sntBytes += sendto(sockfd, message, strlen(message), 0, p->ai_addr, p->ai_addrlen); return 0; and this code to receive: struct addrinfo hints, *p; int rv; memset(&hints, 0, sizeof hints); hints.ai_family = AF_UNSPEC; // set hints.ai_socktype = SOCK_DGRAM; hints.ai_flags = AI_PASSIVE; // use to AF_INET to force IPv4 my IP if ((rv = getaddrinfo(NULL, MYPORT, &hints, &servinfo)) != 0) { fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv)); return 1; } // loop through all the results and bind to the first we can for(p = servinfo; p != NULL; p = p->ai_next) { if ((sockfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol)) == -1) { perror("listener: socket"); continue; } if (bind(sockfd, p->ai_addr, p->ai_addrlen) == -1) { close(sockfd); perror("listener: bind"); continue; } break; } if (p == NULL) { fprintf(stderr, "listener: failed to bind socket\n"); return 2; } addr_len = sizeof their_addr; fcntl(sockfd, F_SETFL,O_NONBLOCK); int rcvbuf_size = 128 * 1024; // That's 128Kb of buffer space. setsockopt(sockfd, SOL_SOCKET, SO_RCVBUF, &rcvbuf_size, sizeof(rcvbuf_size)); printf("listener: waiting to recvfrom...\n"); while (cond) rcvBytes = recvfrom(sockfd, buf, MAXBUFLEN-1 , 0, (struct sockaddr *)&their_addr, &addr_len); return 0; What am I missing?

    Read the article

  • UITabBarController rotation problem with popViewControllerAnimated and selectedIndex (iPhone SDK)

    - by rjobidon
    Hi! This is a very important auto rotate issue and easy to reproduce. My application has a UITabBarController. Each tab is a UINavigationController. Auto rotation is handled with normal calls to shouldAutorotateToInterfaceOrientation and didRotateFromInterfaceOrientation. The interface rotates normally until I call UIViewController.popViewControllerAnimated and change UITabBarController.selectedIndex. Steps to reproduce: Create a demo Tab Bar Application. Add the following code to the App Delegate .h file: #import <UIKit/UIKit.h> @interface TestRotationAppDelegate : NSObject { UIWindow *window; UITabBarController *tabBarController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet UITabBarController *tabBarController; -(void)doAction; @end // Redefine the interface to cach rotation messages @interface UITabBarController (TestRotation1AppDelegate) @end Add the following code to the App Delegate .m file: #import "TestRotationAppDelegate.h" @implementation TestRotationAppDelegate @synthesize window; @synthesize tabBarController; -(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { [window addSubview:tabBarController.view]; [window makeKeyAndVisible]; return YES; } -(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } -(void)dealloc { [tabBarController release]; [window release]; [super dealloc]; } @end @implementation UITabBarController (TestRotation1AppDelegate) -(void)viewDidLoad { [super viewDidLoad]; // Add a third tab and push a view UIViewController *view1 = [[UIViewController alloc] init]; view1.title = @"Third"; UINavigationController *nav = [[UINavigationController alloc] initWithRootViewController:view1]; NSMutableArray *array = [[NSMutableArray alloc] init]; [array addObjectsFromArray:self.viewControllers]; [array addObject:nav]; self.viewControllers = array; // Push view2 inside the third tab UIViewController *view2 = [[UIViewController alloc] init]; [nav pushViewController:view2 animated:YES]; // Create a button to pop view2 UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; button.frame = CGRectMake(50, 50, 220, 38); [button setTitle:@"Pop this view" forState:UIControlStateNormal]; [button addTarget:self action:@selector(doAction) forControlEvents:UIControlEventTouchUpInside]; [view2.view addSubview:button]; } -(void) doAction { // ROTATION PROBLEM BEGINS HERE // Remove one line of code and the problem doesn't occur. [self.selectedViewController popViewControllerAnimated:YES]; self.selectedIndex = 0; } -(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } @end The interface auto rotates normally until you tap the button on tab #3. Your help will be geatly appreciated!

    Read the article

  • Mouse wheel not scrolling in JDialog but working in JFrame

    - by Iulian Serbanoiu
    Hello, I'm facing a frustrating issue. I have an application where the scroll wheel doesn't work in a JDialog window (but works in a JFrame). Here's the code: import javax.swing.*; import java.awt.event.*; public class Failtest extends JFrame { public static void main(String[] args) { new Failtest(); } public Failtest() { super(); setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE); setTitle("FRAME"); JScrollPane sp1 = new JScrollPane(getNewList()); add(sp1); setSize(150, 150); setVisible(true); JDialog d = new JDialog(this, false);// NOT WORKING //JDialog d = new JDialog((JFrame)null, false); // NOT WORKING //JDialog d = new JDialog((JDialog)null, false);// WORKING - WHY? d.setTitle("DIALOG"); d.setDefaultCloseOperation(JDialog.DISPOSE_ON_CLOSE); JScrollPane sp = new JScrollPane(getNewList()); d.add(sp); d.setSize(150, 150); d.setVisible(true); } public JList getNewList() { String objs[] = new String[30]; for(int i=0; i<objs.length; i++) { objs[i] = "Item "+i; } JList l = new JList(objs); return l; } } I found a solution which is present as a comment in the java code - the constructor receiving a (JDialog)null parameter. Can someone enlighten me? My opinion is that this is a java bug. Tested on Windows XP-SP3 with 1 JDK and 2 JREs: D:\Program Files\Java\jdk1.6.0_17\bin>javac -version javac 1.6.0_17 D:\Program Files\Java\jdk1.6.0_17\bin>java -version java version "1.6.0_17" Java(TM) SE Runtime Environment (build 1.6.0_17-b04) Java HotSpot(TM) Client VM (build 14.3-b01, mixed mode, sharing) D:\Program Files\Java\jdk1.6.0_17\bin>cd .. D:\Program Files\Java\jdk1.6.0_17>java -version java version "1.6.0_18" Java(TM) SE Runtime Environment (build 1.6.0_18-b07) Java HotSpot(TM) Client VM (build 16.0-b13, mixed mode, sharing) Thank you in advance, Iulian Serbanoiu PS: The problem is not new - the code is taken from a forum (here) where this problem was also mentioned - but no solutions to it (yet) LATER EDIT: The problem persists with jre/jdk_1.6.0_10, 1.6.0_16 also LATER EDIT 2: Back home, tested on linux (Ubuntu - lucid/lynx) - both with openjdk and sun-java from distribution repo and it works (I used the .class file compiled on Windows) !!! - so I believe I'm facing a JRE bug that happens on some Windows configurations.

    Read the article

  • UITableView having one Cell with multiple UITextFields (some of them in one row) scrolling crazy

    - by Allisone
    I have a UITableView (grouped). In that tableview I have several UITableViewCells, some custom with nib, some default. One Cell (custom) with nib has several UITextfields for address information, thus also one row has zip-code and city in one row. When I get the keyboard the tableview size seems to be adjusted automatically (vs. another viewController in the app with just a scrollview where I had to code this functionality on my own) so that i can scroll to the bottom of my tableview (and see it) even though the keyboard is up. That's good. BUT when I click on a textfield the tableview gets either scrolled up, or down, I can't figure out the logic. It seems to be rather random up/down scrolling / contentOffset setting. So I have bound the Editing Did Begin events of the textfields to a function that has this code. - (IBAction)textFieldDidBeginEditing:(UITextField *)textField { CGPoint pt; CGRect rc = [textField bounds]; rc = [textField convertRect:rc toView:self.tableView]; pt = rc.origin; pt.x = 0; [self.tableView setContentOffset:pt animated:YES]; ... } This, well, it seems to work most of the time, BUT it doesn't work if I click the first textfield (the view jumps so that the second row gets to the top and the first row is out of the current visible view frame) AND it also doesn't work if I first select the zip textfield and next the city textfield (both in one row) or vice versa. If I do so, the tableview seems to jump to the (grouped tableview) top of my viewForHeaderInSection(this section with this mentioned cell with all my textfields) What is is going on ? Why is this happening ? How to fix this ? Edit This on the other hand behaves as expected (for the two Textviews wit same origin.y) if (self.tableView.contentOffset.y == pt.y) { pt.y = pt.y + 1; [self.tableView setContentOffset:pt animated:YES]; }else { [self.tableView setContentOffset:pt animated:YES]; } But this is a stupid solution. I wouldn't like to keep it that way. And this also doesn't fix the wrong jumping, when clicking the first textfield at first.

    Read the article

  • Jumbled byte array after using TcpClient and TcpListener

    - by Dylan
    I want to use the TcpClient and TcpListener to send an mp3 file over a network. I implemented a solution of this using sockets, but there were some issues so I am investigating a new/better way to send a file. I create a byte array which looks like this: length_of_filename|filename|file This should then be transmitted using the above mentioned classes, yet on the server side the byte array I read is completely messed up and I'm not sure why. The method I use to send: public static void Send(String filePath) { try { IPEndPoint endPoint = new IPEndPoint(Settings.IpAddress, Settings.Port + 1); Byte[] fileData = File.ReadAllBytes(filePath); FileInfo fi = new FileInfo(filePath); List<byte> dataToSend = new List<byte>(); dataToSend.AddRange(BitConverter.GetBytes(Encoding.Unicode.GetByteCount(fi.Name))); // length of filename dataToSend.AddRange(Encoding.Unicode.GetBytes(fi.Name)); // filename dataToSend.AddRange(fileData); // file binary data using (TcpClient client = new TcpClient()) { client.Connect(Settings.IpAddress, Settings.Port + 1); // Get a client stream for reading and writing. using (NetworkStream stream = client.GetStream()) { // server is ready stream.Write(dataToSend.ToArray(), 0, dataToSend.ToArray().Length); } } } catch (ArgumentNullException e) { Debug.WriteLine(e); } catch (SocketException e) { Debug.WriteLine(e); } } } Then on the server side it looks as follows: private void Listen() { TcpListener server = null; try { // Setup the TcpListener Int32 port = Settings.Port + 1; IPAddress localAddr = IPAddress.Parse("127.0.0.1"); // TcpListener server = new TcpListener(port); server = new TcpListener(localAddr, port); // Start listening for client requests. server.Start(); // Buffer for reading data Byte[] bytes = new Byte[1024]; List<byte> data; // Enter the listening loop. while (true) { Debug.WriteLine("Waiting for a connection... "); string filePath = string.Empty; // Perform a blocking call to accept requests. // You could also user server.AcceptSocket() here. using (TcpClient client = server.AcceptTcpClient()) { Debug.WriteLine("Connected to client!"); data = new List<byte>(); // Get a stream object for reading and writing using (NetworkStream stream = client.GetStream()) { // Loop to receive all the data sent by the client. while ((stream.Read(bytes, 0, bytes.Length)) != 0) { data.AddRange(bytes); } } } int fileNameLength = BitConverter.ToInt32(data.ToArray(), 0); filePath = Encoding.Unicode.GetString(data.ToArray(), 4, fileNameLength); var binary = data.GetRange(4 + fileNameLength, data.Count - 4 - fileNameLength); Debug.WriteLine("File successfully downloaded!"); // write it to disk using (BinaryWriter writer = new BinaryWriter(File.Open(filePath, FileMode.Append))) { writer.Write(binary.ToArray(), 0, binary.Count); } } } catch (Exception ex) { Debug.WriteLine(ex); } finally { // Stop listening for new clients. server.Stop(); } } Can anyone see something that I am missing/doing wrong?

    Read the article

  • UIScrollView ImageView with pins on top

    - by Koppo
    To all, I have a UIScrollView which has a UIImageView. I want to show pins on this imageView. When I add pins as subviews of the ImageView everything is great except for when you zoom the scale transform happens on the pins also. I don't want this behavior and want my pins to stay the same. So I choose to add the Pins to another view which sits on top of the ImageView and is also a subview of the UIScrollView. The idea here if you will imagine is to have a layer which hovers over the map and won't scale yet show pins over where I plot them. The pin when added to the layer view don't cale if the ImageView scales. However the issue then bceomes the position of the pins doesn't match the original origin x/y as the ImageView has had a scale transform. Basically this is a custom map of a place with Pins. I am trying to have the Pins float over and not zoom in and out over my ImageView yet remember where I placed them when the zoom happens. Some code scrollView = [[UIScrollView alloc] initWithFrame:viewRect]; scrollView.delegate = self; scrollView.pagingEnabled = NO; scrollView.scrollsToTop = NO; [scrollView setBackgroundColor:[UIColor clearColor]]; scrollView.clipsToBounds = YES; // default is NO, we want to restrict drawing within our scrollview scrollView.bounces = YES; scrollView.autoresizingMask = UIViewAutoresizingFlexibleHeight; scrollView.indicatorStyle = UIScrollViewIndicatorStyleWhite; imageViewMap = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"]]; imageViewMap.userInteractionEnabled = YES; viewRect = CGRectMake(0,0,imageViewMap.image.size.width,imageViewMap.image.size.height); //viewRect = CGRectMake(0,0,2976,3928); [scrollView addSubview:imageViewMap]; [scrollView setContentSize:CGSizeMake(viewRect.size.width, viewRect.size.height)]; iconsView = [[UIView alloc] initWithFrame:imageViewMap.frame]; [scrollView addSubview:iconsView]; Code to add Pin later on some event. [iconsView addSubview:pinIcon]; I am stuck in trying tp figure out how to to get my pins to hover on the map without moving when the scale happens. Thanks

    Read the article

  • C++ custom exceptions: run time performance and passing exceptions from C++ to C

    - by skyeagle
    I am writing a custom C++ exception class (so I can pass exceptions occuring in C++ to another language via a C API). My initial plan of attack was to proceed as follows: //C++ myClass { public: myClass(); ~myClass(); void foo() // throws myException int foo(const int i, const bool b) // throws myException } * myClassPtr; // C API #ifdef __cplusplus extern "C" { #endif myClassPtr MyClass_New(); void MyClass_Destroy(myClassPtr p); void MyClass_Foo(myClassPtr p); int MyClass_FooBar(myClassPtr p, int i, bool b); #ifdef __cplusplus }; #endif I need a way to be able to pass exceptions thrown in the C++ code to the C side. The information I want to pass to the C side is the following: (a). What (b). Where (c). Simple Stack Trace (just the sequence of error messages in order they occured, no debugging info etc) I want to modify my C API, so that the API functions take a pointer to a struct ExceptionInfo, which will contain any exception info (if an exception occured) before consuming the results of the invocation. This raises two questions: Question 1 1. Implementation of each of the C++ methods exposed in the C API needs to be enclosed in a try/catch statement. The performance implications for this seem quite serious (according to this article): "It is a mistake (with high runtime cost) to use C++ exception handling for events that occur frequently, or for events that are handled near the point of detection." At the same time, I remember reading somewhere in my C++ days, that all though exception handling is expensive, it only becmes expensive when an exception actually occurs. So, which is correct?. what to do?. Is there an alternative way that I can trap errors safely and pass the resulting error info to the C API?. Or is this a minor consideration (the article after all, is quite old, and hardware have improved a bit since then). Question 2 I wuld like to modify the exception class given in that article, so that it contains a simple stack trace, and I need some help doing that. Again, in order to make the exception class 'lightweight', I think its a good idea not to include any STL classes, like string or vector (good idea/bad idea?). Which potentially leaves me with a fixed length C string (char*) which will be stack allocated. So I can maybe just keep appending messages (delimted by a unique separator [up to maximum length of buffer])... Its been a while since I did any serious C++ coding, and I will be grateful for the help. BTW, this is what I have come up with so far (I am intentionally, not deriving from std::exception because of the performance reasons mentioned in the article, and I am instead, throwing an integral exception (based on an exception enumeration): class fast_exception { public: fast_exception(int what, char const* file=0, int line=0) : what_(what), line_(line), file_(file) {/*empty*/} int what() const { return what_; } int line() const { return line_; } char const* file() const { return file_; } private: int what_; int line_; char const[MAX_BUFFER_SIZE] file_; }

    Read the article

  • How to get IMediaControl.Run() to start a file playing with no delay

    - by MusiGenesis
    I am attempting to use DirectShow to play two AVI files consecutively (one after the other) so that there is no interruption in the audio or video when the player transitions from one file to the next. I have two custom controls on my form. Each one is pre-loaded with an AVI file, and before playback begins I set up all the DirectShow interfaces, set the video windows and resize them, call IMediaControl.Run(), then IMediaControl.Pause(), then IMediaSeeking.SetPositions to reset to frame 0, on both controls. On the form, you can see that both files are paused at their initial frames. I then call IMediaControl.Run() on the first control, and wait for it to complete before calling Run() on the second control. Initially, I hooked into the first video's EC_COMPLETE notification message, and used this to start the second. Thinking that this event might be slow to arrive (turns out it is, but for a weird reason), I tried two other approaches: Check the first video's current position inside a timer that goes off every second or so (using IMediaPosition.get_CurrentPosition). When the current position is within a second of the video's stop time (known in advance from IMediaPosition.get_StopTime), I go into a tight while loop and wait for the current position to equal the stop time, and then call Run() on the second video. Same as the first, except I replace the while loop with a call to timeSetEvent from winmm.dll, with a delay set so that it fires right when the first file is supposed to end. I use the callback to Run() the second file. Either of these two methods substantially cuts down the delay between the end of the first file and the beginning of the second, indicating that the EC_COMPLETE message doesn't arrive immediately after the file is complete (I also tried hooking the EC_SEGMENT_COMPLETE message, which is supposed to be used for looping within a file, but apparently nobody supports this - it never occurs on my machine, at least). Doing all of the above has cut the transition delay from as much as a second, down to a barely perceptible glitch; about a third of the time the files transition with no interruption at all, which suggests there's no fundamental reason I can't get this to work all the time. The slight delay is still unacceptable, unfortunately. I assume (and I could easily be wrong) that the remaining delay is due to a slight variable delay between the call to IMediaControl.Run() and when the video actually starts playing. Does anybody know anything I can do to eliminate this little lag? It would also help to be told this is fundamentally impossible for whatever reason, which wouldn't surprise me. I've never encountered a video player in Windows that doesn't have this problem, so it may not be doable. More info: the AVI files I'm playing are completely uncompressed (video and audio are uncompressed), so I don't think the lag is due to DirectShow's having to uncompress the video ahead of play start, although it may still buffer ahead as matter of course (and this may be the source of the problem). I would have though that starting play, pausing and then rewinding to the beginning would fix this. Also, the way I'm handling the transition is to actually have the second control underneath the first; when the first completes playing, I start the second and then call BringToFront on it, creating the appearance of a single video transitioning between the two originals. I don't think the glitch is due to this, because it works perfectly some of the time, and even if this were problematic, it wouldn't explain the matching audio glitch. Even more: I just tried starting the second video 30-50 milliseconds "early" and that seemed to eliminate even more of the gap, so I'm guessing that the lag in Run() is about that long. It appears to be variable, though, so this is still not where I need it to be.

    Read the article

  • Neo4j OutOfMemory problem

    - by Edward83
    Hi! This is my source code of Main.java. It was grabbed from neo4j-apoc-1.0 examples. The goal of modification to store 1M records of 2 nodes and 1 relation: package javaapplication2; import org.neo4j.graphdb.GraphDatabaseService; import org.neo4j.graphdb.Node; import org.neo4j.graphdb.RelationshipType; import org.neo4j.graphdb.Transaction; import org.neo4j.kernel.EmbeddedGraphDatabase; public class Main { private static final String DB_PATH = "neo4j-store-1M"; private static final String NAME_KEY = "name"; private static enum ExampleRelationshipTypes implements RelationshipType { EXAMPLE } public static void main(String[] args) { GraphDatabaseService graphDb = null; try { System.out.println( "Init database..." ); graphDb = new EmbeddedGraphDatabase( DB_PATH ); registerShutdownHook( graphDb ); System.out.println( "Start of creating database..." ); int valIndex = 0; for(int i=0; i<1000; ++i) { for(int j=0; j<1000; ++j) { Transaction tx = graphDb.beginTx(); try { Node firstNode = graphDb.createNode(); firstNode.setProperty( NAME_KEY, "Hello" + valIndex ); Node secondNode = graphDb.createNode(); secondNode.setProperty( NAME_KEY, "World" + valIndex ); firstNode.createRelationshipTo( secondNode, ExampleRelationshipTypes.EXAMPLE ); tx.success(); ++valIndex; } finally { tx.finish(); } } } System.out.println("Ok, client processing finished!"); } finally { System.out.println( "Shutting down database ..." ); graphDb.shutdown(); } } private static void registerShutdownHook( final GraphDatabaseService graphDb ) { // Registers a shutdown hook for the Neo4j instance so that it // shuts down nicely when the VM exits (even if you "Ctrl-C" the // running example before it's completed) Runtime.getRuntime().addShutdownHook( new Thread() { @Override public void run() { graphDb.shutdown(); } } ); } } After a few iterations (around 150K) I got error message: "java.lang.OutOfMemoryError: Java heap space at java.nio.HeapByteBuffer.(HeapByteBuffer.java:39) at java.nio.ByteBuffer.allocate(ByteBuffer.java:312) at org.neo4j.kernel.impl.nioneo.store.PlainPersistenceWindow.(PlainPersistenceWindow.java:30) at org.neo4j.kernel.impl.nioneo.store.PersistenceWindowPool.allocateNewWindow(PersistenceWindowPool.java:534) at org.neo4j.kernel.impl.nioneo.store.PersistenceWindowPool.refreshBricks(PersistenceWindowPool.java:430) at org.neo4j.kernel.impl.nioneo.store.PersistenceWindowPool.acquire(PersistenceWindowPool.java:122) at org.neo4j.kernel.impl.nioneo.store.CommonAbstractStore.acquireWindow(CommonAbstractStore.java:459) at org.neo4j.kernel.impl.nioneo.store.AbstractDynamicStore.updateRecord(AbstractDynamicStore.java:240) at org.neo4j.kernel.impl.nioneo.store.PropertyStore.updateRecord(PropertyStore.java:209) at org.neo4j.kernel.impl.nioneo.xa.Command$PropertyCommand.execute(Command.java:513) at org.neo4j.kernel.impl.nioneo.xa.NeoTransaction.doCommit(NeoTransaction.java:443) at org.neo4j.kernel.impl.transaction.xaframework.XaTransaction.commit(XaTransaction.java:316) at org.neo4j.kernel.impl.transaction.xaframework.XaResourceManager.commit(XaResourceManager.java:399) at org.neo4j.kernel.impl.transaction.xaframework.XaResourceHelpImpl.commit(XaResourceHelpImpl.java:64) at org.neo4j.kernel.impl.transaction.TransactionImpl.doCommit(TransactionImpl.java:514) at org.neo4j.kernel.impl.transaction.TxManager.commit(TxManager.java:571) at org.neo4j.kernel.impl.transaction.TxManager.commit(TxManager.java:543) at org.neo4j.kernel.impl.transaction.TransactionImpl.commit(TransactionImpl.java:102) at org.neo4j.kernel.EmbeddedGraphDbImpl$TransactionImpl.finish(EmbeddedGraphDbImpl.java:329) at javaapplication2.Main.main(Main.java:62) 28.05.2010 9:52:14 org.neo4j.kernel.impl.nioneo.store.PersistenceWindowPool logWarn WARNING: [neo4j-store-1M\neostore.propertystore.db.strings] Unable to allocate direct buffer" Guys! Help me plzzz, what I did wrong, how can I repair it? Tested on platform Windows XP 32bit SP3. Maybe solution within creation custom configuration? thnx 4 every advice!

    Read the article

  • boolean in java: what am I doing wrong?

    - by Cheesegraterr
    Hello, I am trying to make my boolean value work. I am new at programming java so I must be missing something simple. I am trying to make it so that if one of the tire pressures is below 35 or over 45 the system outputs "bad inflation" For class me must use a boolean which is what I tried. I cant figure out why this isnt working. No matter what I do the boolean is always true. Any tips? public class tirePressure { private static double getDoubleSystem1 () //Private routine to simply read a double in from the command line { String myInput1 = null; //Store the string that is read form the command line double numInput1 = 0; //Used to store the converted string into an double BufferedReader mySystem; //Buffer to store input mySystem = new BufferedReader (new InputStreamReader (System.in)); // creates a connection to system files or cmd try { myInput1 = mySystem.readLine (); //reads in data from console myInput1 = myInput1.trim (); //trim command cuts off unneccesary inputs } catch (IOException e) //checks for errors { System.out.println ("IOException: " + e); return -1; } numInput1 = Double.parseDouble (myInput1); //converts the string to an double return numInput1; //return double value to main program } static public void main (String[] args) { double TireFR; //double to store input from console double TireFL; double TireBR; double TireBL; boolean goodPressure; goodPressure = false; System.out.println ("Tire Pressure Checker"); System.out.println (" "); System.out.print ("Enter pressure of front left tire:"); TireFL = getDoubleSystem1 (); //read in an double from the user if (TireFL < 35 || TireFL > 45) { System.out.println ("Pressure out of range"); goodPressure = false; } System.out.print ("Enter pressure of front right tire:"); TireFR = getDoubleSystem1 (); //read in an double from the user if (TireFR < 35 || TireFR > 45) { System.out.println ("Pressure out of range"); goodPressure = false; } if (TireFL == TireFR) System.out.print (" "); else System.out.println ("Front tire pressures do not match"); System.out.println (" "); System.out.print ("Enter pressure of back left tire:"); TireBL = getDoubleSystem1 (); //read in an double from the user if (TireBL < 35 || TireBL > 45) { System.out.println ("Pressure out of range"); goodPressure = false; } System.out.print ("Enter pressure of back right tire:"); TireBR = getDoubleSystem1 (); //read in an double from the user if (TireBR < 35 || TireBR > 45) { System.out.println ("Pressure out of range"); goodPressure = false; } if (TireBL == TireBR) System.out.print (" "); else System.out.println ("Back tire pressures do not match"); if (goodPressure = true) System.out.println ("Inflation is OK."); else System.out.println ("Inflation is BAD."); System.out.println (goodPressure); } //mainmethod } // tirePressure Class

    Read the article

  • Class Problem (c++ and prolog)

    - by Joshua Green
    I am using the C++ interface to Prolog (the classes and methods of SWI-cpp.h). For working out a simple backtracking that john likes mary and emma and sara: likes(john, mary). likes(john, emma). likes(john, ashley). I can just do: { PlFrame fr; PlTermv av(2); av[0] = PlCompound("john"); PlQuery q("likes", av); while (q.next_solution()) { cout << (char*)av[1] << endl; } } This works in a separate code, so the syntax is correct. But I am also trying to get this simple backtracking to work within a class: class UserTaskProlog { public: UserTaskProlog(ArRobot* r); ~UserTaskProlog(); protected: int cycles; char* argv[1]; ArRobot* robot; void logTask(); }; This class works fine, with my cycles variable incrementing every robot cycle. However, when I run my main code, I get an Unhandled Exception error message: UserTaskProlog::UserTaskProlog(ArRobot* r) : robotTaskFunc(this, &UserTaskProlog::logTask) { cycles = 0; PlEngine e(argv[0]); PlCall("consult('myFile.pl')"); robot->addSensorInterpTask("UserTaskProlog", 50, &robotTaskFunc); } UserTaskProlog::~UserTaskProlog() { robot->remSensorInterpTask(&robotTaskFunc); // Do I need a destructor here for pl? } void UserTaskProlog::logTask() { cycles++; cout << cycles; { PlFrame fr; PlTermv av(2); av[0] = PlCompound("john"); PlQuery q("likes", av); while (q.next_solution()) { cout << (char*)av[1] << endl; } } } I have my opening and closing brackets for PlFrame. I have my frame, my query, etc... The exact same code that backtracks and prints out mary and emma and sara. What am I missing here that I get an error message? Here is what I think the code should do: I expect mary and emma and sara to be printed out once, every time cycles increments. However, it opens SWI-cpp.h file automatically and points to class PlFrame. What is it trying to tell me? I don't see anything wrong with my PlFrame class declaration. Thanks,

    Read the article

  • Ray-Box Intersection during Scene traversal with matrix transforms

    - by Myx
    Hello: There are a few ways that I'm testing my ray-box intersections: Using the ComputeIntersectionBox(...) method, that takes a ray and a box as arguments and computes the closest intersection of the ray and the box. This method works by forming a plane with each of the faces of the box and finding an intersection with each of the planes. Once an intersection is found, a check is made whether or not the point is on the surface of the box by checking that the intersection point is between the corner points. When I look at rays after running this algorithm on two different boxes, I obtain the correct intersections. Using ComputeIntersectionScene(...) method without using the matrix transformations on a scene that has two spheres, a dodecahedron (a triangular mesh), and two boxes. ComputeIntersectionScene(...) recursively traverses all of the nodes of the scene graph and computes the closest intersection with the given ray. This test in particular does not apply any transformations that parent nodes may have that also need to be applied to their children. With this test, I also obtain the correct intersections. Using ComputeIntersectionScene(...) method WITH the matrix transformations. This test works like the one above except that before finding an intersection between the ray and a node in the scene, the ray is transformed into the node's coordinate frame using the inverse of the node's transformation matrix and after the intersection has been computed, this intersection is transformed back into the world coordinates by applying the transformation matrix to the intersection point. When testing with the third method on the same scene file as described in 2, testing with 4 rays (thus one ray intersects the one sphere, one ray the the other sphere, one ray one box, and one ray the other box), only the two spheres get intersected and the two boxes do not get intersections. When I debug looking into my ComputeIntersectionBox(...) method, it actually tells me that the ray intersects every plane on the box but each intersection point does not lie on the box. This seems to be strange behavior, since when using test 2 without transformations, I obtain the correct box intersections (thus, I believe my ray-box intersection to be correct) and when using test 3 WITH transformations, I obtain the correct sphere intersections (thus, I believe my transformed ray should be OK). Any suggestions where I could be going wrong? Thank you in advance.

    Read the article

  • TabBarController rotation problem with popViewControllerAnimated and selectedIndex

    - by rjobidon
    Hi! This is a very important auto rotate issue and easy to reproduce. My application has a UITabBarController. Each tab is a UINavigationController. Auto rotation is handled with normal calls to shouldAutorotateToInterfaceOrientation and didRotateFromInterfaceOrientation. The interface rotates normally until I call UIViewController.popViewControllerAnimated and change UITabBarController.selectedIndex. Steps to reproduce: Create a demo Tab Bar Application. Add the following code to the App Delegate .h file: #import <UIKit/UIKit.h> @interface TestRotation2AppDelegate : NSObject { UIWindow *window; UITabBarController *tabBarController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet UITabBarController *tabBarController; (void)doAction; @end // Redefine the interface to cach rotation messages @interface UITabBarController (TestRotation1AppDelegate) @end Add the following code to the App Delegate .m file: #import "TestRotation2AppDelegate.h" @implementation TestRotation2AppDelegate @synthesize window; @synthesize tabBarController; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { [window addSubview:tabBarController.view]; [window makeKeyAndVisible]; return YES; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } - (void)dealloc { [tabBarController release]; [window release]; [super dealloc]; } @end @implementation UITabBarController (TestRotation1AppDelegate) - (void)viewDidLoad { [super viewDidLoad]; // Add a third tab and push a view UIViewController *view1 = [[UIViewController alloc] init]; view1.title = @"Third"; UINavigationController *nav = [[UINavigationController alloc] initWithRootViewController:view1]; NSMutableArray *array = [[NSMutableArray alloc] init]; [array addObjectsFromArray:self.viewControllers]; [array addObject:nav]; self.viewControllers = array; // Push view2 inside the third tab UIViewController *view2 = [[UIViewController alloc] init]; [nav pushViewController:view2 animated:YES]; // Create a button to pop view2 UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; button.frame = CGRectMake(50, 50, 220, 38); [button setTitle:@"Pop this view" forState:UIControlStateNormal]; [button addTarget:self action:@selector(doAction) forControlEvents:UIControlEventTouchUpInside]; [view2.view addSubview:button]; } - (void) doAction { // ROTATION PROBLEM BEGINS HERE // Remove one line of code and the problem doesn't occur. [self.selectedViewController popViewControllerAnimated:YES]; self.selectedIndex = 0; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } @end The interface auto rotates normally until you tap the button on tab #3. Your help will be geatly appreciated!

    Read the article

  • GOTO still considered harmful?

    - by Kyle Cronin
    Everyone is aware of Dijkstra's Letters to the editor: go to statement considered harmful (also here .html transcript and here .pdf) and there has been a formidable push since that time to eschew the goto statement whenever possible. While it's possible to use goto to produce unmaintainable, sprawling code, it nevertheless remains in modern programming languages. Even the advanced continuation control structure in Scheme can be described as a sophisticated goto. What circumstances warrant the use of goto? When is it best to avoid? As a followup question: C provides a pair of functions, setjmp and longjmp, that provide the ability to goto not just within the current stack frame but within any of the calling frames. Should these be considered as dangerous as goto? More dangerous? Dijkstra himself regretted that title, of which he was not responsible for. At the end of EWD1308 (also here .pdf) he wrote: Finally a short story for the record. In 1968, the Communications of the ACM published a text of mine under the title "The goto statement considered harmful", which in later years would be most frequently referenced, regrettably, however, often by authors who had seen no more of it than its title, which became a cornerstone of my fame by becoming a template: we would see all sorts of articles under the title "X considered harmful" for almost any X, including one titled "Dijkstra considered harmful". But what had happened? I had submitted a paper under the title "A case against the goto statement", which, in order to speed up its publication, the editor had changed into a "letter to the Editor", and in the process he had given it a new title of his own invention! The editor was Niklaus Wirth. A well thought out classic paper about this topic, to be matched to that of Dijkstra, is Structured Programming with go to Statements (also here .pdf), by Donald E. Knuth. Reading both helps to reestablish context and a non-dogmatic understanding of the subject. In this paper, Dijkstra's opinion on this case is reported and is even more strong: Donald E. Knuth: I believe that by presenting such a view I am not in fact disagreeing sharply with Dijkstra's ideas, since he recently wrote the following: "Please don't fall into the trap of believing that I am terribly dogmatical about [the go to statement]. I have the uncomfortable feeling that others are making a religion out of it, as if the conceptual problems of programming could be solved by a single trick, by a simple form of coding discipline!"

    Read the article

  • Mouse wheel not scrolling in JDialog

    - by Iulian Serbanoiu
    Hello, I'm facing a frustrating issue. I have an application where the scroll wheel doesn't work in a JDialog class. Here's the code: import javax.swing.*; import java.awt.event.*; public class Failtest extends JFrame { public static void main(String[] args) { new Failtest(); } public Failtest() { super(); setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE); setTitle("FRAME"); JScrollPane sp1 = new JScrollPane(getNewList()); add(sp1); setSize(150, 150); setVisible(true); JDialog d = new JDialog(this, false);// NOT WORKING //JDialog d = new JDialog((JFrame)null, false); // NOT WORKING //JDialog d = new JDialog((JDialog)null, false);// WORKING - WHY? d.setTitle("DIALOG"); d.setDefaultCloseOperation(JDialog.DISPOSE_ON_CLOSE); JScrollPane sp = new JScrollPane(getNewList()); d.add(sp); d.setSize(150, 150); d.setVisible(true); } public JList getNewList() { String objs[] = new String[30]; for(int i=0; i<objs.length; i++) { objs[i] = "Item "+i; } JList l = new JList(objs); return l; } } I found a solution which is present as a comment in the java code - the constructor receiving a (JDialog)null parameter. Can someone enlighten me? My opinion is that this is a java bug. Tested on Windows XP-SP3 with 1 JDK and 2 JREs: D:\Program Files\Java\jdk1.6.0_17\bin>javac -version javac 1.6.0_17 D:\Program Files\Java\jdk1.6.0_17\bin>java -version java version "1.6.0_17" Java(TM) SE Runtime Environment (build 1.6.0_17-b04) Java HotSpot(TM) Client VM (build 14.3-b01, mixed mode, sharing) D:\Program Files\Java\jdk1.6.0_17\bin>cd .. D:\Program Files\Java\jdk1.6.0_17>java -version java version "1.6.0_18" Java(TM) SE Runtime Environment (build 1.6.0_18-b07) Java HotSpot(TM) Client VM (build 16.0-b13, mixed mode, sharing) Thank you in advance, Iulian Serbanoiu PS: The problem is not new - the code is taken from a forum (here) where this problem was also mentioned - but no solutions to it (yet)

    Read the article

  • Justifying UIVIews on the iPhone: Algorithm Help

    - by coneybeare
    I have been messing around with a way to justify align a collection of UIView subclasses within a containing view. I am having a little bit of trouble with the algorithm and was hoping someone could help spot my errors. Here is pseudocode of where I am now: // 1 see how many items there are int count = [items count]; // 2 figure out how much white space is left in the containing view float whitespace = [containingView width] - [items totalWidth]; // 3 Figure out the extra left margin to be applied to items[1] through items[count-1] float margin = whitespace/(count-1); // 4 Figure out the size of every subcontainer if it was evenly split float subcontainerWidth = [containingView width]/count; // 5 Apply the margin, starting at the second item for (int i = 1; i < [items count]; i++) { UIView *item = [items objectAtIndex:i]; [item setLeftMargin:(margin + i*subcontainerWidth)]; } The items do not appear to be evenly spaced here. Not even close. Where am I going wrong? Here is a shot of this algorithm in action: EDIT: The code above is pseudocode. I added the actual code here but it might not make sense if you are not familiar with the three20 project. @implementation TTTabStrip (JustifiedBarCategory) - (CGSize)layoutTabs { CGSize size = [super layoutTabs]; CGPoint contentOffset = _scrollView.contentOffset; _scrollView.frame = self.bounds; _scrollView.contentSize = CGSizeMake(size.width + kTabMargin, self.height); CGFloat contentWidth = size.width + kTabMargin; if (contentWidth < _scrollView.size.width) { // do the justify logic // see how many items there are int count = [_tabViews count]; // 2 figure out how much white space is left float whitespace = _scrollView.size.width - contentWidth; // 3 increase the margin on those items somehow to reflect. it should be (whitespace) / count-1 float margin = whitespace/(count-1); // 4 figure out starting point float itemWidth = (_scrollView.size.width-kTabMargin)/count; // apply the margin for (int i = 1; i < [_tabViews count]; i++) { TTTab *tab = [_tabViews objectAtIndex:i]; [tab setLeft:(margin + i*itemWidth)]; } } else { // do the normal, scrollbar logic _scrollView.contentOffset = contentOffset; } return size; } @end

    Read the article

  • Cocoa Basic HTTP Authentication : Advice Needed..

    - by Kristiaan
    Hello all, im looking to read the contents of a webpage that is secured with a user name and password. this is a mac OS X application NOT an iphone app so most of the things i have read on here or been suggested to read do not seem to work. Also i am a total beginner with Xcode and Obj C i was told to have a look at a website that provided sample code to http auth however so far i have had little luck in getting this working. below is the main code for the button press in my application, there is also another unit called Base64 below that has some code in i had to change to even get it compiling (no idea if what i changed is correct mind you). NSURL *url = [NSURL URLWithString:@"my URL"]; NSString *userName = @"UN"; NSString *password = @"PW"; NSError *myError = nil; // create a plaintext string in the format username:password NSMutableString *loginString = (NSMutableString*)[@"" stringByAppendingFormat:@"%@:%@", userName, password]; // employ the Base64 encoding above to encode the authentication tokens char *encodedLoginData = [base64 encode:[loginString dataUsingEncoding:NSUTF8StringEncoding]]; // create the contents of the header NSString *authHeader = [@"Basic " stringByAppendingFormat:@"%@", [NSString stringWithCString:encodedLoginData length:strlen(encodedLoginData)]]; //NSString *authHeader = [@"Basic " stringByAppendingFormat:@"%@", loginString];//[NSString stringWithString:loginString length:strlen(loginString)]]; NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL: url cachePolicy: NSURLRequestReloadIgnoringCacheData timeoutInterval: 3]; // add the header to the request. Here's the $$$!!! [request addValue:authHeader forHTTPHeaderField:@"Authorization"]; // perform the reqeust NSURLResponse *response; NSData *data = [NSURLConnection sendSynchronousRequest: request returningResponse: &response error: &myError]; //*error = myError; // POW, here's the content of the webserver's response. NSString *result = [NSString stringWithCString:[data bytes] length:[data length]]; [myTextView setString:result]; code from the BASE64 file #import "base64.h" static char *alphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+-"; @implementation Base64 +(char *)encode:(NSData *)plainText { // create an adequately sized buffer for the output. every 3 bytes // become four basically with padding to the next largest integer // divisible by four. char * encodedText = malloc((((([plainText length] % 3) + [plainText length]) / 3) * 4) + 1); char* inputBuffer = malloc([plainText length]); inputBuffer = (char *)[plainText bytes]; int i; int j = 0; // encode, this expands every 3 bytes to 4 for(i = 0; i < [plainText length]; i += 3) { encodedText[j++] = alphabet[(inputBuffer[i] & 0xFC) >> 2]; encodedText[j++] = alphabet[((inputBuffer[i] & 0x03) << 4) | ((inputBuffer[i + 1] & 0xF0) >> 4)]; if(i + 1 >= [plainText length]) // padding encodedText[j++] = '='; else encodedText[j++] = alphabet[((inputBuffer[i + 1] & 0x0F) << 2) | ((inputBuffer[i + 2] & 0xC0) >> 6)]; if(i + 2 >= [plainText length]) // padding encodedText[j++] = '='; else encodedText[j++] = alphabet[inputBuffer[i + 2] & 0x3F]; } // terminate the string encodedText[j] = 0; return encodedText;//outputBuffer; } @end when executing the code it stops on the following line with a EXC_BAD_ACCESS ?!?!? NSString *authHeader = [@"Basic " stringByAppendingFormat:@"%@", [NSString stringWithCString:encodedLoginData length:strlen(encodedLoginData)]]; any help would be appreciated as i am a little clueless on this problem, not being very literate with Cocoa, objective c, xcode is only adding fuel to this fire for me.

    Read the article

< Previous Page | 270 271 272 273 274 275 276 277 278 279 280 281  | Next Page >