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  • Microsoft finalise Windows Server 2012 Essentials, l'OS serveur pour petites entreprises disponible gratuitement en version d'évaluation

    Windows Server 2012 Essentials sort en Release Candidate la version finale sera publiée avant la fin de l'année Microsoft vient d'annoncer la sortie de la Release Candidate de Windows Server 2012 Essentials. La version Essentials des systèmes d'exploitation serveur de Microsoft est destinée aux petites et moyennes entreprises, avec une limite de 25 utilisateurs et 50 appareils. Elle offre un accès facile au Cloud, mais ne dispose pas de fonctionnalités de virtualisation. Windows Server 2012 Essentials rationalise la gamme des produits serveur de Microsoft en direction des PME, qui s'est désolidarisé des éditions Windows Small Business Server (SBS) 2011 et Windows Home Server....

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  • Does OS X support linux-like features?

    - by Xeoncross
    I have been using XP for almost a decade. Contrary to popular belief, it has served me well. In the last 4 years I don't remember ever having it crash on me. It has the most stable GUI I have ever used. However, an OS is only as good as it's GUI AND command line combined. Windows command line is awful and totally useless. So I have been using Ubuntu for a couple years and Debian on my servers. The only problem is that Gnome applications (ubuntu 6-10) constantly crash on me (Ubuntu Studio was the most unstable OS I ever used). I have high quality Gigabyte, MSI, and Asus motherboards and CPU's from old Semprons/Athlons to Celerons/Core 2 Quads. What are the odds that every PC I have ever owned can't remain stable with a linux GUI? Not to mention that Adobe CSx Suite doesn't work on linux. Anyway, I am now looking at moving to a MAC in the hope of finding a stable GUI and a feature-packed command line. Does Mac OS have an integrated command line where I can do linux-like-awesomeness like rsync, ssh, wget, crong jobs, package updates, and git without having an unstable GUI? Basically, until the linux GUI applications get a little better, is OS X what I need?

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  • Why Isn't Linux the Standard Secondary OS?

    <b>OSTATIC: </b>"Among other reasons why Linux can function as a great sidekick to the more prevalent operating systems is that it's more secure. If you're going to jump into, say, an online banking app, why not do it in Linux, where the hackers and script kiddies aren't?"

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  • Wubi installation: I get os freezes which make me have to hard reboot

    - by user54774
    Wubi installation has been going a success for me, but one problem is that I get freezes, My Mouse works I can move it round but I can't click or right click. Sometimes my keyboard works and so I can shutdown safely using commands, but other times the keyboard doesn't work. One example of this is when I was running minecraft and youtube. and to off the laptop the only way was to hard reboot. Does anyone have a solution to this?

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  • Testez Firefox OS sur PC, Mozilla sort un simulateur de l'OS mobile Web sous forme d'une extension pour son navigateur

    Le projet de « Smartphone Open Web » de plus en plus soutenu Mozilla veut prouver la puissance du HTML 5 et en faire une technologie de développement natif pour mobiles Le projet de smartphone « ouvert » de Mozilla semble trouver de plus en plus de soutiens au sein de l'industrie mobile. De là à dire qu'il sera un succès, il y a une étape qui n'est pas encore franchie, mais le Mobile World Congress (MWC) de Barcelone reste prometteur pour la fondation. Première bonne nouvelle pour Mozilla, à l'occasion d'une conférence de presse conjointe, l'opérateur espagnol Telefónica a dévoilé son intention de commercialiser dès 2012 les tous premiers appareils « Open Web ». Il s'agit, en cla...

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  • What could cause this difference in behaviour from iphone OS3.0 to iOS4.0?

    - by frankodwyer
    I am getting a strange EXC_BAD_ACCESS error when running my app on iOS4. The app has been pretty solid on OS3.x for some time - not even seeing crash logs in this area of the code (or many at all) in the wild. I've tracked the error down to this code: main class: - (void) sendPost:(PostRequest*)request { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSURLResponse* response; NSError* error; NSData *serverReply = [NSURLConnection sendSynchronousRequest:request.request returningResponse:&response error:&error]; ServerResponse* serverResponse=[[ServerResponse alloc] initWithResponse:response error:error data:serverReply]; [request.objectToNotifyWhenDone performSelectorOnMainThread:request.targetToNotifyWhenDone withObject:serverResponse waitUntilDone:YES]; [pool drain]; } (Note: sendPost is run on a separate thread for each invocation of it. PostRequest is just a class to encapsulate a request and a selector to notify when complete) ServerResponse.m: @synthesize response; @synthesize replyString; @synthesize error; @synthesize plist; - (ServerResponse*) initWithResponse:(NSURLResponse*)resp error:(NSError*)err data:(NSData*)serverReply { self.response=resp; self.error=err; self.plist=nil; self.replyString=nil; if (serverReply) { self.replyString = [[[NSString alloc] initWithBytes:[serverReply bytes] length:[serverReply length] encoding: NSASCIIStringEncoding] autorelease]; NSPropertyListFormat format; NSString *errorStr; plist = [NSPropertyListSerialization propertyListFromData:serverReply mutabilityOption:NSPropertyListImmutable format:&format errorDescription:&errorStr]; } return self; } ServerResponse.h: @property (nonatomic, retain) NSURLResponse* response; @property (nonatomic, retain) NSString* replyString; @property (nonatomic, retain) NSError* error; @property (nonatomic, retain) NSDictionary* plist; - (ServerResponse*) initWithResponse:(NSURLResponse*)response error:(NSError*)error data:(NSData*)serverReply; This reliably crashes with a bad access in the line: self.error=err; ...i.e. in the synthesized property setter! I'm stumped as to why this should be, given the code worked on the previous OS and hasn't changed since (even the binary compiled with the previous SDK crashes the same way, but not on OS3.0) - and given it is a simple property method. Any ideas? Could the NSError implementation have changed between releases or am I missing something obvious?

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  • iPhone game reading plist file and looping through multi dimensional array.

    - by Fulvio
    I have a question regarding an iPhone game I'm developing. At the moment, below is the code I'm using to currently I loop through my multidimensional array and position bricks accordingly on my scene. Instead of having multiple two dimensional arrays within my code as per the following (gameLevel1). Ideally, I'd like to read from a .plist file within my project and loop through the values in that instead. Please take into account that I'd like to have more than one level within my game (possibly 20) so my .plist file would have to have some sort of separator line item to determine what level I want to render. I was then thinking of having some sort of method that I call and that method would take the level number I'm interested in rendering. e.g. Method? +(void)renderLevel:(NSString levelNumber); e.g. .plist file? #LEVEL_ONE# 0,0,0,0,0,0,0,0,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,0,0,0,0,0,0,0,0 #LEVEL_TWO# 1,0,0,0,0,0,0,0,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,0,0,0,0,0,0,0,1 Code that I'm currently using: int gameLevel[17][9] = { { 0,0,0,0,0,0,0,0,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,0,0,0,0,0,0,0,0 } }; for (int row=0; row < 17; row++) { for (int col=0; col < 9; col++) { thisBrickValue = gameLevel[row][col]; xOffset = 35 * floor(col); yOffset = 22 * floor(row); switch (thisBrickValue) { case 0: brick = [[CCSprite spriteWithFile:@"block0.png"] autorelease]; break; case 1: brick = [[CCSprite spriteWithFile:@"block1.png"] autorelease]; break; } brick.position = ccp(xOffset, yOffset); [self addChild:brick]; } }

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  • iPhone game and reading plist file and looping through multidimensional array.

    - by Fulvio
    I have a question regarding an iPhone game I'm developing. At the moment, below is the code I'm using to currently I loop through my multidimensional array and position bricks accordingly on my scene. Instead of having multiple two dimensional arrays within my code as per the following (gameLevel1). Ideally, I'd like to read from a .plist file within my project and loop through the values in that instead. Please take into account that I'd like to have more than one level within my game (possibly 20) so my .plist file would have to have some sort of separator line item to determine what level I want to render. I was then thinking of having some sort of method that I call and that method would take the level number I'm interested in rendering. e.g. Method? +(void)renderLevel:(NSString levelNumber); e.g. .plist file? #LEVEL_ONE# 0,0,0,0,0,0,0,0,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,0,0,0,0,0,0,0,0 #LEVEL_TWO# 1,0,0,0,0,0,0,0,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,0,0,0,0,0,0,0,1 Code that I'm currently using: int gameLevel[17][9] = { { 0,0,0,0,0,0,0,0,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,0,0,0,0,0,0,0,0 } }; for (int row=0; row < 17; row++) { for (int col=0; col < 17; col++) { thisBrickValue = gameLevel[row][col]; xOffset = 35 * floor(col); yOffset = 22 * floor(row); switch (thisBrickValue) { case 0: brick = [[CCSprite spriteWithFile:@"block1.png"] autorelease]; break; case 1: brick = [[CCSprite spriteWithFile:@"block0.png"] autorelease]; break; } brick.position = ccp(xOffset, yOffset); [self addChild:brick]; } }

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  • How do you control the playback levels (decibles?) using the iPhone AVAudioPlayer? Or do I need to u

    - by Joshua
    My audio clips sound perfect when I upload them to the iPhone via iTunes. And I am pretty sure it is because the iPod has a maximum playback level, so the audio doesn't sound overdriven. In my app, I include the same audio files, and when I play them [myAudio play]; the levels are so high that the audio becomes indiscernible. I found in the library http://developer.apple.com/iphone/library/documentation/AVFoundation/Reference/AVAudioPlayerClassReference/Reference/Reference.html#//apple_ref/doc/uid/TP40008067-CH1-SW2 that it says that you can "Control relative playback level for each sound you are playing" but I've been searching this issue out for hours and I haven't gotten anywhere. Any help would be wonderful!

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  • os.environ() giving errors while setting for Hudson

    - by Arnab Sen Gupta
    I want a small python script to set the HUDSON_HOME environment variable. When using the shell, I can easily do this using set HUDSON_HOME=http://localhost:8080 But how can I do the same directly through python?? I don't want to do it by passing the command line to os.system().. can os.environ() be of any help?? I had in my script: import os os.environ('HUDSON_HOME')='http://localhost:8080' but it's probably setting it for the subprocss and not the parent shell..any way around this??

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  • How to use Devicemotion/Gyroscope to move a dot from center to 8 directions of iphone screen

    - by iSeeker
    I am trying to move a dot at center to 8 directions of iphone screen using Devicemotion such that it moves faster when tilted at a faster rate. Rough sketch is below: I could find a similar implementation in an app called Gyrododge in appstore, i cant figure out how to make it work... Update: This is what i have done so far, but the response is not smooth, and is very jittery.. xdiff and ydiff are the change of device attitude in x and y directions, derived from quatenion implementation. if (currDeviceMotion.rotationRate.x < -2) { NSLog(@"To Top"); if (195+800*ydiff >=193 && 195+800*ydiff <= 197) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (195+800*ydiff >=390 ) { [self.pitchDot setFrame:CGRectMake(150, 390, 20, 20)]; }else if (195+800*ydiff <= 0){ [self.pitchDot setFrame:CGRectMake(150, 0, 20, 20)]; }else if(195+800*ydiff < 194){ [self.pitchDot setFrame:CGRectMake(150, 195+800*ydiff, 20, 20)]; }else if(195+800*ydiff > 196){ [self.pitchDot setFrame:CGRectMake(150, 195+800*ydiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x > 2){ NSLog(@"To Bottom"); if (195+800*ydiff >=193 && 195+800*ydiff <= 197) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (195+800*ydiff >=390 ) { [self.pitchDot setFrame:CGRectMake(150, 390, 20, 20)]; }else if (195+800*ydiff <= 0){ [self.pitchDot setFrame:CGRectMake(150, 0, 20, 20)]; }else if(195+800*ydiff < 194){ [self.pitchDot setFrame:CGRectMake(150, 195+800*ydiff, 20, 20)]; }else if(195+800*ydiff > 196){ [self.pitchDot setFrame:CGRectMake(150, 195+800*ydiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.y < -2){ NSLog(@"To Left"); if (150+500*xdiff >= 148 && 150+500*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+500*xdiff >= 300 ) { [self.pitchDot setFrame:CGRectMake(300, 195, 20, 20)]; }else if (150+500*xdiff <= 0){ [self.pitchDot setFrame:CGRectMake(0, 195, 20, 20)]; }else if(150+500*xdiff < 148){ [self.pitchDot setFrame:CGRectMake(150+500*xdiff, 195, 20, 20)]; }else if(150+500*xdiff > 152){ [self.pitchDot setFrame:CGRectMake(150+500*xdiff, 195, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.y > 2){ NSLog(@"To Right"); if (150+500*xdiff >= 148 && 150+500*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+500*xdiff >= 300 ) { [self.pitchDot setFrame:CGRectMake(300, 195, 20, 20)]; }else if (150+500*xdiff <= 0){ [self.pitchDot setFrame:CGRectMake(0, 195, 20, 20)]; }else if(150+500*xdiff < 148){ [self.pitchDot setFrame:CGRectMake(150+500*xdiff, 195, 20, 20)]; }else if(150+500*xdiff > 152){ [self.pitchDot setFrame:CGRectMake(150+500*xdiff, 195, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x < -0.20 && currDeviceMotion.rotationRate.y > 0.20 ){ NSLog(@"To Diagonal Right Top"); if (150+650*xdiff >= 148 && 150+650*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+650*xdiff >= 300 ) { [self.pitchDot setFrame:CGRectMake(300, 0, 20, 20)]; }else if(150+650*xdiff > 152){ [self.pitchDot setFrame:CGRectMake(150+650*xdiff, 195-1.3*650*xdiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x > 0.20 && currDeviceMotion.rotationRate.y < -0.20 ){ NSLog(@"To Diagonal Left Bottom"); if (150+650*xdiff >= 148 && 150+650*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+650*xdiff <= 0 ) { [self.pitchDot setFrame:CGRectMake(0, 390, 20, 20)]; }else if(150+650*xdiff < 148){ [self.pitchDot setFrame:CGRectMake(150+650*xdiff, 195-1.3*650*xdiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x < -0.20 && currDeviceMotion.rotationRate.y < -0.20 ){ NSLog(@"To Diagonal Left Top and xdiff is %f",xdiff); if (150+650*xdiff >= 148 && 150+650*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+650*xdiff <= 0 ) { [self.pitchDot setFrame:CGRectMake(0, 0, 20, 20)]; }else if(150+650*xdiff < 148){ [self.pitchDot setFrame:CGRectMake(150+650*xdiff, 195+1.3*650*xdiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x > 0.20 && currDeviceMotion.rotationRate.y > 0.20 ){ NSLog(@"To Diagonal Right Bottom"); if (150+650*xdiff >= 148 && 150+650*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+650*xdiff >= 300 ) { [self.pitchDot setFrame:CGRectMake(300, 390, 20, 20)]; }else if(150+650*xdiff > 152){ [self.pitchDot setFrame:CGRectMake(150+650*xdiff, 195+1.3*650*xdiff, 20, 20)]; } } }else if((currDeviceMotion.rotationRate.x < 0.20 && currDeviceMotion.rotationRate.x < -0.20) ||(currDeviceMotion.rotationRate.y < 0.20 && currDeviceMotion.rotationRate.y < -0.20) ||(currDeviceMotion.rotationRate.z < 0.20 && currDeviceMotion.rotationRate.z < -0.20)){ [self.rollDot setFrame:CGRectMake(150, 195, 20, 20)]; [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; } It could be great if i could make it move like the application i have stated above, called Gyrododge This link also addresses a similar question:Link. Any advice or help is greatly appreciated... Thanks.

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  • Angry Bird Makers: Developers Love iOS Over Android To Make Money

    - by Gopinath
    These days web is buzzing with Apple iOS vs Google Android debates. Recently Fortune predicted that Android is going to explode in 2011 and it will surpass Apple’s iOS market share. Yes Android is set to spread its wings across all the devices – smartphones, TVs, set top boxes, in car entertainment devices, what not. Think of any device that requires operating system, Android can be used. On the other than iOS is only available on very selective Apple devices – iPods, iPhones and iPads. When it comes to the count of devices running on a specific OS, Android will be far ahead of iOS but when you consider a quality of devices and providing an eco system for business to make money iOS seems to be the winner. That is what experts and analysts are saysing. Here is an excerpt from Peter Vesterbacka, maker of the popular Angry Birds game, interview to Tech N Marketing site.  He says Apple will be the number one platform for a long time from a developer perspective, they have gotten so many things right. And they know what they are doing and they call the shots. Android is growing, but it’s also growing complexity at the same time. Device fragmentation not the issue, but rather the fragmentation of the ecosystem. So many different shops, so many different models. The carriers messing with the experience again. Open but not really open, a very Google centric ecosystem. And paid content just doesn’t work on Android. Peter says developer prefer iOS over Android as it’s not very easy to make money on Android market. That’s why they released a free version of Angry Birds game with ads support for Android devices. Free is the way to go with Android. Nobody has been successful selling content on Android. We will offer a way to remove the ads by paying for the app, but we don’t expect that to be a huge revenue stream. You can read full interview here. cc image credit: flickr/johanl This article titled,Angry Bird Makers: Developers Love iOS Over Android To Make Money, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • How to install Python newt or snack in Mac OS X for byobu

    - by caleban
    I've installed byobu in Mac OS X 10.6.5. It will start, (i.e. it will start a screen session) but in order to run byobu-config and probably in order to do some other things I need a module called snack which apparently is part of python newt. pip search newt and pip search snack return no results. newt and snack aren't in MacPorts or Brew either. I haven't found anything online in my searching with respect to installing newt on Mac OS X. Has anyone else been able to install byobu and newt in Mac OS X?

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  • Syncing Music Everywhere with Google Music and iTunes Match - Will This Work?

    - by dragonmantank
    I have the following devices: Personal Laptop running Windows 7/Ubuntu 11.10 (mostly use Ubuntu) Media Server running Windows 7 with PS3 Media Server and iTunes Work Laptop running OSX Snow Leopard iPad iPhone 4S The iPhone just replaced my Droid 2 Global. What I had been doing was using Google Music to watch the folders iTunes was storing music in and moving any new files up to Google Music. The Droid would pull music down from the cloud via streaming or me telling it to make it available offline, I had folders set up with PS3 Media Server to stream them to TV's via DLNA, and used RDP to play music through my speakers in the office. So far it's worked well. Since I've replaced the Droid 2 though with an iPhone, I've lost the syncing ability with Google Music and have to do it via iTunes (I knew this would happen, no big suprise). I got to thinking though - Apple does offer iTunes Match, which allows your devices to stream/download the music from 'the cloud,' much like Google Music. I could then listen to whatever I Wanted (for the most part) on my phone, iPad, and laptops by syncing via iTunes Match. I don't want to loose my MP3s though, and since I've never used iTunes Match, I wonder if the following is a viable solution: Sign up for iTunes Match on my media server Let it scan my library and make available my songs in AAC in the cloud Not delete the media server MP3s Set up other devices to sync to iTunes Match Continue to get MP3s via Amazon or other services and add to iTunes Let the MP3s sync to Google Music, and let the MP3's add to the AAC versions on my devices I think the main kicker is I don't want to lose the MP3 versions of my songs as those will work just fine on all my devices and I generally rip at 320kbps. I don't mind spending $25/year if it means that I can easily shift the music from device to device without much thinking, but I'm not going to pay $25/year to end up converting my library over to AAC just to save myself the hassle of manually syncing my iPad and iPhone.

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  • Mac OS X 10.6 issues connecting via vpn to Microsoft server

    - by chris hough
    I am currently running Mac OS X Snow Leopard and trying to use the native vpn client to connect to our Microsoft vpn server. If I route all traffic via the vpn connection I am able to connect to our servers, however, external traffic to i.e. google or stack overflow is blocked. If I uncheck the checkbox to route all traffic via the vpn I can connect to the vpn, however, I can not connect to my servers, external traffic to google or stackoverflow works though. Is this a vpn client issue, do I need to purchase Mac OS X vpn software instead of the native client, or is there a Microsoft vpn server setting that has to be checked. I am not familiar with the server software, but I wanted to post this question here to help out our network admin with the Mac OS X machines.

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  • Syntax for find on Mac OS X

    - by hekevintran
    I have a project directory that contains source code and subdirectories of source code. I want to use the Unix program find to search recursively for the names of files of certain extensions. The versions of find on Linux and Mac OS X behave differently. # Works in Linux find . -type f -regex ".*\.\(py\|html\)$" # Neither of these works in Mac OS X find . -type f -regex ".*\.\(py\|html\)$" find . -type f -regex ".*\.(py|html)$" How do I write this command so that it will run on Mac OS X (and hopefully on Linux too)?

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  • How can I dual boot a UEFI OS and a legacy boot OS, or convert stock Windows 8 to BIOS?

    - by The Great Widi
    I have a computer (HP Pavilion g6-2342dx) which came with Windows 8, and thus the new UEFI boot system. I would like to install a few OS's which are not EFI compatible, and Arch GNU/Linux with BIOS mode. However, I would not like to completely wipe all my files to set to legacy. My preferred options would be to: 1. Multiboot legacy OS alongside my EFI os 2. Convert Windows 8 and Ubuntu to legacy without reformatting or switching to MSDOS part table. If anyone could suggest a solution or a method, your help would be appreciated! Thanks!

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  • How to make HOME or END keys work in mc running on OS X (ssh)

    - by Sorin Sbarnea
    I installed MacPorts on OS X 10.5 and I found out that when I connect to the computer using SSH and use mc - Midnight Commander - the HOME and END keys do not work. I have to mention that I'm using putty and I am able to use the keyboard very well on Linux machines like Fedora, Ubuntu,... Here is putty keyboard configuration (a configuration I found to be optimal over time): Backspace key: 127 Home/End keys: Standard Function keys: Xterm R6 Cursor keys: Normal Numpad: normal Terminal type string: xterm-color I'm looking for a command line solution/script that does these changes, this make much easier to create a prepare OS script for configuring a new OS.

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  • Under kvm, Vista guest OS install halts on black screen

    - by Isaac Sutherland
    I am using kvm on my ubuntu-server-10.04 amd64 dual core PC. I am trying to install a Windows Vista guest OS. The installation proceeds properly until the system reboot halfway into the installation process, at which point it stops on a black screen and CPU usage goes to near zero. I created the vm with virt-install as follows: virt-install -n vista --connect qemu:///system -r 1024 -vcpus 2 \ --os-type windows --os-variant vista \ --virt-type kvm --accelerate \ -c /dev/sr0 \ --disk path=/dev/main/vista-hd \ --network bridge=br0 \ --vnc --noautoconsole Where /dev/sr0 is the physical drive with the vista installation DVD, and /dev/main/vista-hd is a 20-GB lvm logical volume I created. A number of people seem to have had success installing vista under KVM, but I haven't been able to determine what is causing my problem. Ideas anyone?

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  • How to share internet connection on Mac os x to Virtualbox vm's using Host-only

    - by redben
    In one line : is the following possible : Airport <- osx bridge - vbox-Host-only - vm's On a mac os x, i have virtual box with a virtual machine. For now i have configured 2 interfaces for my virtual machine eth0 is normal bridge for my vm to acces the internet (when airport is connected) eth1 is set to host-only so i can access my vm from the host when there is no wifi/aiport is down. So basically it's like Adapter 1 when there is Wifi, Adapter 2 when there is not. I'd like to have only one configuration to make it simpler. I thought i could just keep the Host only configuration, and on the host (os x) go to internet sharing and select "share from airport" to vboxnet0 (the vb virtual interface). Only to find out that vboxnet0 dosn't show up in the interfaces list on os x preferences. I know that on a linux host you could install something called bridge-utils and use that to bridge the two insterfaces. Is there any thing like that for Mac ?

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