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  • Lighttpd as a proxy to a https host

    - by Homer J. Simpson
    Hi, I am trying to set up a lighttpd as proxy from one server to another (which is running Apache/SSL), having trouble with the https part.. I want to be able to capture https requests and let the Apache server handle it, trying this: $SERVER["socket"] == ":443" { $HTTP["host"] == "www.mydomain.com" { proxy.server = ( "" => ( ( "host" => "123.123.123.123", # the Apache "port" => 443))) } } Normal port 80 requests are working fine.. What am I doing wrong ? Edit: Additionaly, error.log doesnt show anything.. Requests to https://www.mydomain.com are not finishing.

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  • Does using a single cable to connect two switches create a bottleneck?

    - by Nick
    I realise this may be a stupid question for some, but it's something I've always wondered about. Let's say we have two gigabit switches and all of the devices on the network are also gigabit. If 10 computers connected to switch A need to transfer large amounts of data to a server on Switch B (at the same time), is the maximum transfer speed of each connection limited by the bandwidth of the connection between the two switches? In other words, would each computer only be able to transfer at a speed of one gigabit divided by the 10 machines trying to use the "bridge" between switches? If so, are there any workarounds so that every device can use it's maximum speed from point to point?

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  • How can I make a game like doodlejump XNA c#

    - by Ramy
    I wanted to know how can I make the background scroll down like doodlejump. I have a game made and I have to transform it so it's like doodle jump, but I'm wonder how or where to look so I can make he background keep moving as in progressing through the background till let's say the character dies. namespace IFM20884 { using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; public abstract class BackgroundScroll : Sprite { private float speedOfBackground = 0.2f; // speed that the background moves public BackgroundScroll (GraphicsDeviceManager graphics) : base(graphics.GraphicsDevice.Viewport.Width / 2f, graphics.GraphicsDevice.Viewport.Height / 2f) { } //Getter public float speedOfBackground { get { return this.speedOfBackground ; } set { this.speedOfBackground = value; } } public override void Update(GameTime gameTime, GraphicsDeviceManager graphics) { //Makes background go down. ForcePosition(Position.X, Position.Y + (gameTime.ElapsedGameTime.Milliseconds * this.speedOfBackground )); if (Position.Y - (Height / 2) > graphics.GraphicsDevice.Viewport.Height) { ForcePosition(Position.X, Position.Y - this.Height); } } public override void Draw(SpriteBatch spriteBatch) { ForcePosition(Position.X, Position.Y - this.Height); base.Draw(spriteBatch); ForcerPosition(Position.X, Position.Y + this.Height); base.Draw(spriteBatch); } } }

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  • Flash removal and installation issue

    - by Theo
    I'm having this issue trying to uninstall and/or upgrade the Adobe flash player plug-in. Here's what I've ran through the terminal: $ sudo apt-get install -f Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following packages were automatically installed and are no longer required: linux-headers-3.0.0-13-generic libgladeui-1-11 linux-headers-3.0.0-19-generic linux-headers-3.0.0-13 linux-headers-3.0.0-19 erlang-base Use 'apt-get autoremove' to remove them. The following packages will be REMOVED: adobe-flashplugin 0 upgraded, 0 newly installed, 1 to remove and 2 not upgraded. 1 not fully installed or removed. After this operation, 10.2 MB disk space will be freed. Do you want to continue [Y/n]? y (Reading database ... 375840 files and directories currently installed.) Removing adobe-flashplugin ... update-alternatives: error: no alternatives for iceape-flashplugin. update-alternatives: error: no alternatives for iceape-flashplugin. dpkg: error processing adobe-flashplugin (--remove): subprocess installed pre-removal script returned error exit status 2 No apport report written because MaxReports is reached already postinst called with argument `abort-remove' dpkg: error while cleaning up: subprocess installed post-installation script returned error exit status 1 Errors were encountered while processing: adobe-flashplugin E: Sub-process /usr/bin/dpkg returned an error code (1) Please advise if you can. Let me know if there is any other info you need.

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  • Use all 5.1 speakers with a 2.1 audio source

    - by thegreyspot
    Hi! I just bought a 5.1 surround sound speaker set for my computer in my bedroom. The rear speakers are next to me in bed while the front speakers are at the other end of the bed at my feet. While I enjoy the surround sound during movies that support 5.1 sound, I would like to have my rear speakers working when listening to podcasts, or other 2.1 channel sound. How can I do this? When I enable "Speaker Fill" in the Realtek Hd Audio manager the sound only comes out of the front and center speakers with a few background noises that come out the rear ones. But since my ears are closer to the rear speakers, I'd rather have the sound come out of them. Let me know of any ideas! Hmm seems like the only option is to set the rear speakers to "Front Speakers" and change it to stereo in the Realtek HD audio. But still that take alot of steps and it doesnt not use the center speaker Thanks

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  • Login without running bash_profile or bashrc

    - by Tom Ritter
    So let's say one typoed something in their .bashrc that prevents him (or her) from logging in via ssh (i.e. the ssh login exits because of the error in the file). Is there any way that person could login without executing it (or .bashrc since the one runs the other), or otherwise delete/rename/invalidate the file? Suppose you don't have physical access to the machine, and this is the only user account with the ability to ssh in. For Reference: .bash_profile includes .bashrc: [[ -f ~/.bashrc ]] && . ~/.bashrc Edit: Things I have tried: ssh user@host "rm ~/.bashrc" scp nothing user@host:/RAID/home/tom/.bashrc ssh user@host "/bin/bash --norc" All give the error: /RAID/home/tom/.bashrc: line 16: /usr/local/bin/file: No such file or directory /RAID/home/tom/.bashrc: line 16: exec: /usr/local/bin/file: cannot execute: No such file or directory

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  • Filezilla FTP Server - Security Implications of its usage on Windos Server 2003

    - by Brian Webster
    I'm running Filezilla server on my dedicated windows 2003 server. It uses its own user-access control system. The Filezilla server service itself is running under the System user. When I setup users within the FTP Server Administrator Interface, I do not need to setup equivalent users, or adjust permissions on folders to allow users to login. Example: I setup TestFTP user with password 'p' I set the home directoy of TestFTP user to be e:/website I verify that e:/website only has permission for the System and Admin accounts (right click - security in windows explorer) TestFTP is able to login to the server just fine. I'm OK with this (perhaps due to ignorance?). Is it generally frounded upon to utilize a FTP Server such as FileZilla Server that bypasses the built-in UAC in this method? If I wasn't clear enough, please let me know.

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  • Windows 7 EFI Partition Deleted

    - by Sam Clark
    I converted my Windows 7 GPT disk to dynamic, which resulted in it being unable to boot. So I used EaseUs Partition Master on my second Win 7 installation to convert the disk back to basic. Now, I have one partition, which is my C: drive, and I can't figure out how to recovery my EFI partition. I no longer see the "Windows" entry in my EFI boot menu. The Windows 7 repair on the install DVD doesn't see my installation. Please let me know how to restore the EFI partition.

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  • How can I make WinXP bind to ports other than 1025-5000 for outgoing TCP connections?

    - by Chris Dolan
    (I originally posted a similar question on StackOverflow but readers recommended I post here instead) When you create outgoing TCP connections, most applications let the operating system choose which port to use. Most OSes use the IANA recommended dynamic port range of 49152-65535 for this purpose. But in Windows 2003 and earlier (including XP) Microsoft uses ports 1025-5000. Microsoft lets you change the high end of this range via the MaxUserPort TcpIP registry setting, but I see no way to change the low end. I need to have port 4160 free for incoming connections and on rare occasions an outgoing connection steals that port from me before I bind that port.

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  • What is the kd tree intersection logic?

    - by bobobobo
    I'm trying to figure out how to implement a KD tree. On page 322 of "Real time collision detection" by Ericson The text section is included below in case Google book preview doesn't let you see it the time you click the link text section Relevant section: The basic idea behind intersecting a ray or directed line segment with a k-d tree is straightforward. The line is intersected against the node's splitting plane, and the t value of intersection is computed. If t is within the interval of the line, 0 <= t <= tmax, the line straddles the plane and both children of the tree are recursively descended. If not, only the side containing the segment origin is recursively visited. So here's what I have: (open image in new tab if you can't see the lettering) The logical tree Here the orange ray is going thru the 3d scene. The x's represent intersection with a plane. From the LEFT, the ray hits: The front face of the scene's enclosing cube, The (1) splitting plane The (2.2) splitting plane The right side of the scene's enclosing cube But here's what would happen, naively following Ericson's basic description above: Test against splitting plane (1). Ray hits splitting plane (1), so left and right children of splitting plane (1) are included in next test. Test against splitting plane (2.1). Ray actually hits that plane, (way off to the right) so both children are included in next level of tests. (This is counter-intuitive - shouldn't only the bottom node be included in subsequent tests) Can some one describe what happens when the orange ray goes through the scene correctly?

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  • Day 6 - Game Menuing Woes and Future Screen Sneak Peeks

    - by dapostolov
    So, after my last post on Day 5 I dabbled with my game class design. I took the approach where each game objects is tightly coupled with a graphic. The good news is I got the menu working but not without some hard knocks and game growing pains. I'll explain later, but for now...here is a class diagram of my first stab at my class structure and some code...   Ok, there are few mistakes, however, I'm going to leave it as is for now... As you can see I created an inital abstract base class called GameSprite. This class when inherited will provide a simple virtual default draw method:        public virtual void DrawSprite(SpriteBatch spriteBatch)         {             spriteBatch.Draw(Sprite, Position, Color.White);         } The benefits of coding it this way allows me to inherit the class and utilise the method in the screen draw method...So regardless of what the graphic object type is it will now have the ability to render a static image on the screen. Example: public class MyStaticTreasureChest : GameSprite {} If you remember the window draw method from Day 3's post, we could use the above code as follows...         protected override void Draw(GameTime gameTime)         {             GraphicsDevice.Clear(Color.CornflowerBlue);             spriteBatch.Begin(SpriteBlendMode.AlphaBlend);             foreach(var gameSprite in ListOfGameObjects)            {                 gameSprite.DrawSprite(spriteBatch);            }             spriteBatch.End();             base.Draw(gameTime);         } I have to admit the GameSprite object is pretty plain as with its DrawSprite method... But ... we now have the ability to render 3 static menu items on the screen ... BORING! I want those menu items to do something exciting, which of course involves animation... So, let's have a peek at AnimatedGameSprite in the above game diagram. The idea with the AnimatedGameSprite is that it has an image to animate...such as ... characters, fireballs, and... menus! So after inheriting from GameSprite class, I added a few more options such as UpdateSprite...         public virtual void UpdateSprite(float elapsed)         {             _totalElapsed += elapsed;             if (_totalElapsed > _timePerFrame)             {                 _frame++;                 _frame = _frame % _framecount;                 _totalElapsed -= _timePerFrame;             }         }  And an overidden DrawSprite...         public override void DrawSprite(SpriteBatch spriteBatch)         {             int FrameWidth = Sprite.Width / _framecount;             Rectangle sourcerect = new Rectangle(FrameWidth * _frame, 0, FrameWidth, Sprite.Height);             spriteBatch.Draw(Sprite, Position, sourcerect, Color.White, _rotation, _origin, _scale, SpriteEffects.None, _depth);         } With these two methods...I can animate and image, all I had to do was add a few more lines to the screens Update Method (From Day 3), like such:             float elapsed = (float) gameTime.ElapsedGameTime.TotalSeconds;             foreach (var item in ListOfAnimatedGameObjects)             {                 item.UpdateSprite(elapsed);             } And voila! My images begin to animate in one spot, on the screen... Hmm, but how do I interact with the menu items using a mouse...well the mouse cursor was easy enough... this.IsMouseVisible = true; But, to have it "interact" with an image was a bit more tricky...I had to perform collision detection!             mouseStateCurrent = Mouse.GetState();             var uiEnabledSprites = (from s in menuItems                                    where s.IsEnabled                                    select s).ToList();             foreach (var item in uiEnabledSprites)             {                 var r = new Rectangle((int)item.Position.X, (int)item.Position.Y, item.Sprite.Width, item.Sprite.Height);                 item.MenuState = MenuState.Normal;                 if (r.Intersects(new Rectangle(mouseStateCurrent.X, mouseStateCurrent.Y, 0, 0)))                 {                     item.MenuState = MenuState.Hover;                     if (mouseStatePrevious.LeftButton == ButtonState.Pressed                         && mouseStateCurrent.LeftButton == ButtonState.Released)                     {                         item.MenuState = MenuState.Pressed;                     }                 }             }             mouseStatePrevious = mouseStateCurrent; So, basically, what it is doing above is iterating through all my interactive objects and detecting a rectangle collision and the object , plays the state animation (or static image).  Lessons Learned, Time Burned... So, I think I did well to start, but after I hammered out my prototype...well...things got sloppy and I began to realise some design flaws... At the time: I couldn't seem to figure out how to open another window, such as the character creation screen Input was not event based and it was bugging me My menu design relied heavily on mouse input and I couldn't use keyboard. Mouse input, is tightly bound with graphic rendering / positioning, so its logic will have to be in each scene. Menu animations would stop mid frame, then continue when the action occured again. This is bad, because...what if I had a sword sliding onthe screen? Then it would slide a quarter of the way, then stop due to another action, then render again mid-slide... it just looked sloppy. Menu, Solved!? To solve the above problems I did a little research and I found some great code in the XNA forums. The one worth mentioning was the GameStateManagementSample. With this sample, you can create a basic "text based" menu system which allows you to swap screens, popup screens, play the game, and quit....basic game state management... In my next post I'm going to dwelve a bit more into this code and adapt it with my code from this prototype. Text based menus just won't cut it for me, for now...however, I'm still going to stick with my animated menu item idea. A sneak peek using the Game State Management Sample...with no changes made... Cool Things to Mention: At work ... I tend to break out in random conversations every-so-often and I get talking about some of my challenges with this game (or some stupid observation about something... stupid) During one conversation I was discussing how I should animate my images; I explained that I knew I had to use the Update method provided, but I didn't know how (at the time) to render an image at an appropriate "pace" and how many frames to use, etc.. I also got thinking that if a machine rendered my images faster / slower, that was surely going to f-up my animations. To which a friend, Sheldon,  answered, surely the Draw method is like a camera taking a snapshot of a scene in time. Then it clicked...I understood the big picture of the game engine... After some research I discovered that the Draw method attempts to keep a framerate of 60 fps. From what I understand, the game engine will even leave out a few calls to the draw method if it begins to slow down. This is why we want to put our sprite updates in the update method. Then using a game timer (provided by the engine), we want to render the scene based on real time passed, not framerate. So even the engine renders at 20 fps, the animations will still animate at the same real time speed! Which brings up another point. Why 60 fps? I'm speculating that Microsoft capped it because LCD's dont' refresh faster than 60 fps? On another note, If the game engine knows its falling behind in rendering...then surely we can harness this to speed up our games. Maybe I can find some flag which tell me if the game is lagging, and what the current framerate is, etc...(instead of coding it like I did last time) Sheldon, suggested maybe I can render like WoW does, in prioritised layers...I think he's onto something, however I don't think I'll have that many graphics to worry about such a problem of graphic latency. We'll see. People to Mention: Well,as you are aware I hadn't posted in a couple days and I was surprised to see a few emails and messenger queries about my game progress (and some concern as to why I stopped). I want to thank everyone for their kind words of support and put everyone at ease by stating that I do intend on completing this project. Granted I only have a few hours each night, but, I'll do it. Thank you to Garth for mailing in my next screen! That was a nice surprise! The Sneek Peek you've been waiting for... Garth has also volunteered to render me some wizard images. He was a bit shocked when I asked for them in 2D animated strips. He said I was going backward (and that I have really bad Game Development Lingo). But, I advised Garth that I will use 3D images later...for now...2D images. Garth also had some great game design ideas to add on. I advised him that I will save his ideas and include them in the future design document (for the 3d version?). Lastly, my best friend Alek, is going to join me in developing this game. This was a project we started eons ago but never completed because of our careers. Now, priorities change and we have some spare time on our hands. Let's see what trouble Alek and I can get into! Tonight I'll be uploading my prototypes and base game to a source control for both of us to work off of. D.

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  • Real Excel Templates 1.5

    - by Tim Dexter
    Not the next installment quite yet, just an update from what I knew yesterday. Right after I posted the Real Excel Templates I. Mike from the PM team got in touch to say he and Shirley had just had a meeting with a customer about the Excel Templates and all the fab features. He included BIPs extended functions, data pre-processing, sub templates and other functionality which was great new news. One caveat, much of the really new stuff, is not quite out in the wild yet. Will let you know as soon as I know more. Shirley and I shared a conversation around being able to re-group data in the templates. It's one of the most powerful features of the RTF template. Providing the ultimate flexibility in layouts. As I wrote yesterday, you need hierarchical data for Excel templates. I stand corrected, 'Of course you can do that in Excel, here's an example' said Shirley 'Very cunning Shirley, very cunning' says I. You can basically use the hidden sheet to re-group the data using native XSL. I'll cover the 'how' later. As you can see Excel templates are the new 'black' with lots of attention and more importantly development cycles to take them forward. Looks like we are going to have a great weekend weather wise here in Colorado. The yard work and pond are beckoning. Maybe the trout will be rising and I can give my rusty fly casting skills a run for their money. I need some stupid fish thou :0) See ya'll next week!

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  • Which tools you use for development in your company?…Please be exact [closed]

    - by predrag.music
    If you are a professional php/(my/postgre/?)sql/? developer and working in a professional team ... I would like to know which tools you use for development in your company. I do not care which tool is better or worse, but "which tools you use", if it is not a TOP SECRET :) For example, these are just some of the tools i/we use (first those used most (in general)): Pen, paper lots of cofee, cola ... let me think ... mmmm ... yeah more cofee :) All kinds of books (a lots of books) OS: Win / MacOS X Server: Hosted (CentOS )/ At work Mac OS X Dev server: XAMPP / MAMP / LAMP Editor: Notepad++ IDE: Netbeans / Zend Studio / Eclipse Version Control System: Mercurial / SVN FTP: Filezilla mostly / ... Passwords: KeePass js / ajax: jQuery / pure js / jQuery UI Framework:CI / Zend / pure php Database: MySQL / Other ORM: Framework layer db (Not an ORM I know but...) / Doctrine (2) / no ORM Debugging: Xdebug (PHP) / firebug (ajax/js/html/css/...) / framework profiler (stuff) / ... (x) Dreaming: About... Thinking: Not about chaos in ? direction .... n Anything else that comes to mind n+1 Zilion other stuff i know but i can't remember ... 8 some other stuff i (don't) remember i forgot, give up, delete, lost, said to myself never again, i haven't had time stuff, have on computer stuff but can't find or don't even know i have it on my computer at least 2-3 or more times, stuff I said to myself i'll check later and never checked again for all sort of "perfectly justified" reasons (time, memory, wife :), whatever,...), ... what is the reason i'm asking this?:) 8 and beyond looking forward to see a lot of answers ?

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  • ASP.NET: Using conditionals in data binding expressions

    - by DigiMortal
    ASP.NET 2.0 has no support for using conditionals in data binding expressions but it will change in ASP.NET 4.0. In this posting I will show you how to implement Iif() function for ASP.NET 2.0 and how ASP.NET 4.0 solves this problem smoothly without any code. Problem Let’s say we have simple repeater. <asp:Repeater runat="server" ID="itemsList">     <HeaderTemplate>         <table border="1" cellspacing="0" cellpadding="5">     </HeaderTemplate>     <ItemTemplate>         <tr>         <td align="right"><%# Container.ItemIndex + 1 %>.</td>         <td><%# Eval("Title") %></td>         </tr>     </ItemTemplate>     <FooterTemplate>         </table>     </FooterTemplate> </asp:Repeater> Repeater is bound to data when form loads. protected void Page_Load(object sender, EventArgs e) {     var items = new[] {                     new { Id = 1, Title = "Headline 1" },                     new { Id = 2, Title = "Headline 2" },                     new { Id = 2, Title = "Headline 3" },                     new { Id = 2, Title = "Headline 4" },                     new { Id = 2, Title = "Headline 5" }                 };     itemsList.DataSource = items;     itemsList.DataBind(); } We need to format even and odd rows differently. Let’s say we want even rows to be with whitesmoke background and odd rows with white background. Just like shown on screenshot on right. Our first thought is to use some simple expression to avoid writing custom methods. We cannot use construct like this <%# Container.ItemIndex % 2==0 ? "white" : "whitesmoke"  %> because all we get are template compilation errors. ASP.NET 2.0: Iif() method For ASP.NET 2.0 pages and controls we can create Iif() method and call it from our templates. This is out Iif() method. protected object Iif(bool condition, object trueResult, object falseResult) {     return condition ? trueResult : falseResult; } And here you can see how to use it. <asp:Repeater runat="server" ID="itemsList">   <HeaderTemplate>     <table border="1" cellspacing="0" cellpadding="5">     </HeaderTemplate>   <ItemTemplate>     <tr style='background-color:'       <%# Iif(Container.ItemIndex % 2==0 ? "white" : "whitesmoke") %>'>       <td align="right">         <%# Container.ItemIndex + 1 %>.</td>       <td>         <%# Eval("Title") %></td>     </tr>   </ItemTemplate>   <FooterTemplate>     </table>   </FooterTemplate> </asp:Repeater> This method does not care about types because it works with all objects (and value-types). I had to define this method in code-behind file of my user control because using this method as extension method made it undetectable for ASP.NET template engine. ASP.NET 4.0: Conditionals are supported In ASP.NET 4.0 we will write … hmm … we will write nothing special. Here is solution. <asp:Repeater runat="server" ID="itemsList">   <HeaderTemplate>     <table border="1" cellspacing="0" cellpadding="5">     </HeaderTemplate>   <ItemTemplate>     <tr style='background-color:'       <%# Container.ItemIndex % 2==0 ? "white" : "whitesmoke" %>'>       <td align="right">         <%# Container.ItemIndex + 1 %>.</td>       <td>         <%# Eval("Title") %></td>     </tr>   </ItemTemplate>   <FooterTemplate>     </table>   </FooterTemplate> </asp:Repeater> Yes, it works well. :)

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  • Level editor event system, how to translate event to game action

    - by Martino Wullems
    Hello, I've been busy trying to create a level editor for a tile based game i'm working on. It's all going pretty fine, the only thing i'm having trouble with is creating a simple event system. Let's say the player steps on a particulair tile that had the action "teleport" assigned to it in the editor. The teleport string is saved in the tile object as a variable. When creating the tilegrid an actionmanager class scans the action variable and assigns actions to the variable. public static class ActionManager { public static function ParseTileAction(tile:Tile) { switch(tile.action) { case "TELEPORT": //assign action here break; } } } Now this is an collision event, so I guess I should also provide an object to colide with the tile. But what if it would have to count for collision with all objects in the world? Also, checking for collisions in the actionmanager class doesn't seem very efficient. Am I even on the right track here? I'm new to game design so I could be completly off track. Any tips on how handeling and creating events using an editor is usually done would be great. The main problem i'm having is the Thanks in advance.

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  • Running make for Nginx throws a “multiple target patterns” error

    - by Justin Meltzer
    When I run make inside my installed nginx directory I get the output: make -f objs/Makefile make[1]: Entering directory `/home/ec2-user/nginx/nginx-1.2.4' objs/Makefile:110: *** multiple target patterns. Stop. make[1]: Leaving directory `/home/ec2-user/nginx/nginx-1.2.4' make: * [build] Error 2 I am on an Amazon Linux AMI. The steps I took from the beginning was wget /path/to/nginx/tarball tar xvf nginx-1.2.4.tar.gz cd nginx-1.2.4 ./configure --prefix=/nginx --a-bunch-of-other-options Then I ran make. Also I installed make by running sudo yum install make Please let me know if there's any other information I should be providing.

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  • Linking Libraries in iOS?

    - by Joey Green
    This is probably a totally noob question but I have missing links in my mind when thinking about linking libraries in iOS. I usually just add a new library that's been cross compiled and set the build and linker paths without really know what I'm doing. I'm hoping someone can help me fill in some gaps. Let's take the OpenCV library for instance. I have this totally working btw because of a really well written tutorial( http://niw.at/articles/2009/03/14/using-opencv-on-iphone/en ), but I'm just wanting to know what is exactly going on. What I'm thinking is happening is that when I build OpenCV for iOS is that your creating object code that gets placed in the .a files. This object code is just the implementation files( .m ) compiled. One reason you would want to do this is to make it hard to see the source code and so that you don't have to compile that source code every time. The .h files won't be put in the library ( .a ). You include the .h in your source files and these header files communicate with the object code library ( .a ) in some way. You also have to include the header files for your library in the Build Path and the Library itself in the Linker Path. So, is the way I view linking libraries correct? If , not can someone correct me on this ?

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  • Android Software for the SysAdmin on the move.

    - by GruffTech
    So my company has over service through Verizon, and AT&T Service in the area is "shoddy" at its best, so i haven't been able to join the "iPhone party" like so many of my fellow SysAdmins have been able to. That being said, this week finally i phone i like has hit Verizon, the HTC Incredible. (I've been waiting for the Desire or Nexus One, but after seeing spec sheets and reviews, HTC Incredible comes out ahead anyway). So (finally) I'm looking for Android Apps that are "gotta-haves" for System Admins. I've found the bottom three, If there's others you prefer over these let me know. RDP Program - RemoteRDP SSH Client - ConnectBot Nagios - NagMonDroid Reply with your favorite Android App and Why!

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  • openQRM nagios password reset

    - by Entity_Razer
    Right so, basically the story is that to test a XenServer environment from citrix I deployed a openQRM install from SVN to a ubuntu 10.4 install (on a ESX Environment) All went well installs, I can connect to it, but I can't seem to access the nagios plug in. Every time i wish to go to it i'm asked for a pw, and if I input the pw I wrote down yesterday it just doesn't let me in. I'm trying to reset the password on the nagios plug in now but for the life of me can't find it. Googled high and low for a defenitive working solution but so far no luck. Anyone able to lend a hand ? Cheers ! Ubuntu 10.4 Beta as openQRM openQRM installed from SVN cheers

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  • How to setup Secure SemiPublic Revision Control System

    - by user24912
    I have a windows server with a project configured with a revision control system. Suppose it's GIT or SVN or .... Suppose there are 10 people around the globe working on this project. The first thing that comes in to mind is to secure the connection between these programmer and the server with SSH. but my problem is that the a hacker can destroy the server if he gets the SSH username and password user account (tell me if i'm wrong). So I need a secure way to let thoes programmers push their revision to the server. Any ideas would be lovely

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  • Since a few days, Dropbox stopped syncing

    - by Fabio
    Theres a new problem with nautilus-dropbox and is the worst for a service like Dropbox: stopped syncing and their tech support don't believe their users. The problem is: start dropbox it downloads index creates folders start to download files stop downloading files or the speed is like 0.3k/seg even deleting everything doesn't work, even syncing a single folder with a few files, not even configuring a different limit speed or let all your bandwith, nothing works for me and i have found many users with the same problem. it's strange, i have two computers with ubuntu 14.04 and one with windows 7, and in one of the linux machines it works fine, but not in the other one. Both of them are x64. The answers from the tech support starts with "delete everything and reinstall" to "you may be blocking port 443", yeah, sure (and if i do that half of internet dissapears, idiot), but nothing works. Someone has some idea? i cant find any log file (at least a text log file like in /var/log) to understand what is dropbox doing and what is not working. PS: sorry for my "english", is not my language Examples: dropbox slow on ubuntu 14.04 Dropbox does not sync on ubuntu 14.04 Dropbox Status (in spanish but is the same thing) fabio@canopus:~$ dropbox status Sincronizando (Quedan 330 archivos., Faltan 9 días.) Descargando 330 archivos... (0,3 KB/s, Faltan 9 días.) 9 days for 330 files / 100Mb

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  • SSMS Tools Pack 1.9.3 is out!

    - by Mladen Prajdic
    This release adds a great new feature and fixes a few bugs. The new feature called Window Content History saves the whole text in all all opened SQL windows every N minutes with the default being 30 minutes. This feature fixes the shortcoming of the Query Execution History which is saved only when the query is run. If you're working on a large script and never execute it, the existing Query Execution History wouldn't save it. By contrast the Window Content History saves everything in a .sql file so you can even open it in your SSMS. The Query Execution History and Window Content History files are correlated by the same directory and file name so when you search through the Query Execution History you get to see the whole saved Window Content History for that query. Because Window Content History saves data in simple searchable .sql files there isn't a special search editor built in. It is turned ON by default but despite the built in optimizations for space minimization, be careful to not let it fill your disk. You can see how it looks in the pictures in the feature list. The fixed bugs are: SSMS 2008 R2 slowness reported by few people. An object explorer context menu bug where it showed multiple SSMS Tools entries and showed wrong entries for a node. A datagrid bug in SQL snippets. Ability to read illegal XML characters from log files. Fixed the upper limit bug of a saved history text to 5 MB. A bug when searching through result sets prevents search. A bug with Text formatting erroring out for certain scripts. A bug with finding servers where it would return null even though servers existed. Run custom scripts objects had a bug where |SchemaName| didn't display the correct table schema for columns. This is fixed. Also |NodeName| and |ObjectName| values now show the same thing.   You can download the new version 1.9.3 here. Enjoy it!

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  • Nginx access log shows authenticated user "admin"

    - by bearcat
    I came across a line in my Nginx access log: 218.201.121.99 - admin [12/Dec/2012:18:33:18 +0800] "GET /manager/html HTTP/1.1" 444 0 "-" "-" Let me stress that there is only 1 record with this IP. Notice the authenticated user admin. After some googling, I was able to find out only that this is authenticated user (http://wiki.nginx.org/HttpCoreModule#.24remote_user), which was authenticated by the Auth Basic Module (http://wiki.nginx.org/HttpAuthBasicModule). However, nowhere in my site (configuration) do I use HTTP basic authentication. What is going on? How did it get there? Was the user authenticated?

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  • SASL + postfixadmin - SMTP authentication with hashed password

    - by mateo
    Hi all, I'm trying to set up the mail server. I have problem with my SMTP authentication using sasl. I'm using postfixadmin to create my mailboxes, the password is in some kind of md5, postfixadmin config.inc.php: $CONF['encrypt'] = 'md5crypt'; $CONF['authlib_default_flavor'] = 'md5raw'; the sasl is configured like that (/etc/postfix/sasl/smtpd.conf): pwcheck_method: auxprop auxprop_plugin: sql sql_engine: mysql mech_list: plain login cram-md5 digest-md5 sql_hostnames: 127.0.0.1 sql_user: postfix sql_passwd: **** sql_database: postfix sql_select: SELECT password FROM mailbox WHERE username = '%u@%r' log_level: 7 If I want to authenticate (let's say from Thunderbird) with my password, I can't. If I use hashed password from MySQL I can authenticate and send an email. So I think the problem is with hash algorithm. Do you know how to set up the SASL (or postfixadmin) to work fine together. I don't want to store my passwords in plain text...

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  • SEO for Country & Language Specific content.

    - by kecebongsoft
    Currently I am creating a website which has a common topic for an article, but it's going to be different content for each country, and also, each of that content will be provided in several languages. And this mechanism exists in most of the parts in the website. For example, I have an article about tax. This article has to be different for each country, for example china. And tax content for china should be written in china AND english language (for non china-speaker). What is the best URL pattern to handle this? What I've been thinking is, using a sub folder (/country-code/language-code/) such as: www.example.com/cn/cn/tax www.example.com/cn/en/tax Or using top level domain such as: www.example.cn/cn/tax www.example.cn/en/tax Or subdomain such as cn.example.com/cn/tax cn.example.com/en/tax I think I will not prefer the last option since I might need to use subdomain for other purpose. Which left only subfolder and TLDN. I've read some articles saying that TLDN is good for localized content (language-specific content), but in my case, my TLDN will also has english contents (for non local speaker) which is specific only to that particular country (also the purpose of this is to let people from other country easily search it through google). What is the best pattern to pick and why?.

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