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  • Convert WPF BitmapSource to Icon for window

    - by simmotech
    I have a 16x16 .png file which I have loaded as an ImageSource (BitmapSource) and it is working fine when I use it on an Image in a tabcontrol header. I now want to use that same image in a floating window (inherited from the WPF Window class) when the user drags the document tab. (This is AvalonDock which I have tweaked to allow images in the tab header) After many searches on the web, I understand that Window.Icon requires a BitmapFrame but all the sample code seems to assume that a .ico file is available which it isn't in my case. I have tried the following code (plus variants including cloning, freezing etc): var image = (Image) content.Icon; var bitmapSource = (BitmapSource) image.Source; Icon = BitmapFrame.Create(bitmapSource); but when the Show() method is called, an exception is thrown: "Exception of type 'System.ExecutionEngineException' was thrown." How can a I create a compatible bitmap on the fly to allow the Window to display the icon?

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  • iphone custom navigation bar edit button

    - by Sarah
    Hi all, I use custom image for my navigation bar buttons using the following code, that allows me to make custom add button. I want to be able to do the same for the edit button item. UIImage *image=[UIImage imageNamed:@"Plus.png"]; UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; button.bounds = CGRectMake( 0, 0, image.size.width, image.size.height ); [button setBackgroundImage:image forState:UIControlStateNormal]; [button addTarget:self action:@selector(add) forControlEvents:UIControlEventTouchUpInside]; UIBarButtonItem *barButtonItem = [[UIBarButtonItem alloc] initWithCustomView:button]; self.navigationItem.rightBarButtonItem = barButtonItem; [barButtonItem release]; self.navigationItem.leftBarButtonItem = self.editButtonItem; I'm doing this because I want to change the button text color.I would appreciate your help, Sarah

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  • Images in crystal report with white background don't show as white

    - by Rory
    I'm putting an image in a crystal report (using Crystal Reports for Visual Studio 2005). The image is a product logo with a white background, and the report has a white background too. But when I run the report you can see it's not quite white. The off-white color is barely visible, but it is visible and more so when printed. I've tried a variety of image formats, and tried transparent images too but they don't seem to work (transparent pixels show as black). When I use a different image I notice that the faint non-white color changes - as if it's a function of the colors in the image. Anyone else encountered this? Any suggestions?

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  • UIScrollView issue with autorotation and content scaling

    - by boliva
    Hi, I'm building a new (autorotating) iPad app that consists mainly of a screen sized UIScrollView that contains an UIImageView for an image which is 5 times the iPad screen resolution while in portrait mode (3840x1024). What I haven't been able to accomplish is that whenever the device rotates (to whichever orientation) the imageView bounds and the scrollView contentSize asjusts the image for the new height (maintaining its aspect ratio), making the height of the image to always fit the device height for the given orientation (so in the particular case of this image, it would get shown as 2880x768). I tried different combinations of autoresizingMask and contentMode for the imageView but the closer I've been able to get is to effectively display the image at the desired size but with a white padding around it and into the scrollView content (to make up for the original orientation contentSize). I also tried recalculating the scrollView contentSize in the didRotate.../viewWillAnimate... rotation-related methods in my viewController class, with no avail. Best regards and thanks for your time

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  • iPhone SDK: Transparent tableviewcell isn't transparent?

    - by Harkonian
    I have a UITableViewController that has a background image. I am setting the image for the tableview like this: [self.view setBackgroundColor: [UIColor colorWithPatternImage: [UIImage imageWithContentsOfFile: [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent: @"background1.jpg"]]]]; The problem is, each of my custom tableview cells get the same background image--it's repeated in each cell. As a test, I tried making everything in my cell transparent with an alpha of 0.0, but even then although I can't see any of the labels in each cell, I still see the background image repeated in each cell: cell.backgroundColor = [UIColor clearColor]; cell.contentView.backgroundColor = [UIColor clearColor]; cell.contentView.alpha = 0.0; cell.alpha = 0.0; Any suggestions on how to get my table's background image to stop repeating in each cell would be appreciated!

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  • UIImages not displaying in TableView on iPhone, but working in Simulator

    - by Graeme
    Hi, I have a UITable View that displays an image in the left hand side of the table cell, and it works fine in the simulator. Only problem is, once I ran it on my device no images appear. It's just a blank white space. Have checked that images are added to resource folder for build (which they are) and that capitals etc. match (which they do). Any ideas? Thanks. Code to display images: cell.imageView.layer.masksToBounds = YES; cell.imageView.layer.cornerRadius = 5.0; UIImage *image = [UIImage imageNamed:[[dog types] stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]];; if ( image ) { cell.imageView.image = [image imageScaledToSize:CGSizeMake(50, 50)]; }

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  • Determine the width of the vertical scroll bar in a ScrollViewer

    - by juharr
    I'm using a ScrollViewer to display an Image. The Image has a ScaleTransform set as one of it's LayoutTransforms. I've got it setup to fit the width of the image into the ActualSize of the ScrollViewer. My problem is that if the image height requires the vertical scrollbar to be present (I have it set to Auto) then my image is scaled just a little bit to much. I know how to determine if the scrollbar would be present and how to get the correct scale, but I cannot figure out how to determine what the actual width of the scrollbar is. I guess I could just guess at it, but I'd like something that would work if I later add styles to my application that would result in the scrollbars being a different size. Additionally I'm also doing Fit to Height and would need to get the Height of the horizontal scrollbar when it would be visible (I'm assuming that the answer to getting the width of the vertical scrollbar would make getting the height of the horizontal scrollbar obvious).

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  • mouseOver event-mapping on iPad Safari with webkit-user-select: none

    - by Tim
    I don't have an iPad yet to find this out; have had only a brief opportunity to look at one at the Apple store. Could someone please describe what, if anything, happens to the mouseOver event of an image-map area when the image-map|area has had user-select disabled with "webkit-user-select: none" in the CSS, as described here in section 5: http://developer.apple.com/safari/library/technotes/tn2010/tn2262/index.html When a finger tip is placed on the image-map area and held there (i.e.not a tap) is the mouseOver eventhandler invoked under those circumstances? Or does nothing happen other than the image-map area doesn't change color because it's now unselectable? In my brief experience with the iPad at the Apple store, when user-select is not disabled, and the image-map area has a mouseOver eventhandler, a tap fires the mouseOver event rather than the click event. Thanks

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  • how to preload more than one but not all images of a slideshow with jquery

    - by wtip
    I'd like to create a web based stop motion video player. Basically a slideshow that shows 2-4 images per second. Each image might be a maximum of 20KB. I don't want to preload all images in the slideshow as there might be thousands, however I need to preload more than just the next image in the show as this will not playback fast enough (because of the playback speed the browser needs to be loading more than one image at a time). I've been looking at using the jQuery Cycle Plugin (http://malsup.com/jquery/cycle/) with a addSlide type function but don't know how to make it work. Would something like this might work? -Slideshow starts -image is played back -preloader will attempt to load up to the next 60 images -playback will wait for the next image in line to completely load, but will not wait for all 59 others. The playback / preloading order is important for this application.

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  • images are getting clipped when Jquery animate opacity is used in IE

    - by Raja
    I use the function given below: function rotate() { //Get the first image var current = ($('div#rotator ul li.show') ? $('div#rotator ul li.show') : $('div#rotator ul li:first')); //Get next image, when it reaches the end, rotate it back to the first image var next = ((current.next().length) ? ((current.next().hasClass('show')) ? $('div#rotator ul li:first') : current.next()) : $('div#rotator ul li:first')); //Set the fade in effect for the next image, the show class has higher z-index next.css({ opacity: 0.0 }) .addClass('show') .animate({ opacity: 1.0 }, 1000); //Hide the current image current.animate({ opacity: 0.0 }, 1000) .removeClass('show'); }; It does a slide show of images. It works perfect on Firefox and Google Chrome but clips the images in IE 7 and IE 8. Any help is much appreciated. Thanks in advance.

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  • Incorrect decrement of the reference count

    - by idober
    I have the following problem: In one flow of the execution I use alloc, and on the other flow, alloc is not needed. At the end of the if statement, in any case, I release the object. When I do 'build and Analize' I get an error: 'Incorrect decrement of the reference count of an object is not owned by the caller'. How to solve that? UIImage *image; int RandomIndex = arc4random() % 10; if (RandomIndex<5) { image = [[UIImage alloc] initWithContentsOfFile:@"dd"]; } else { image = [UIImage imageNamed:@"dd"]; } UIImageView *imageLabel =[[UIImageView alloc] initWithImage:image]; [image release]; [imageLabel release];

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  • Does "Debug" invalidate ASP.Net MVC OutputCache?

    - by William Edmondson
    I have images stored in a database and am serving them from an MVC controller as "FileResult". If I run the MVC application from Visual Studio 2008 in debug mode and set a break point inside the controller method the debugger intercepts the call on every page refresh regardless of my "OutputCache" settings. Does the VS debugger invalidate the OutputCache or is there something else going on here? [OutputCache(Duration = 86400, VaryByParam = "id")] public FileResult Index(string id) { byte[] image; int imageId; int.TryParse(id, out imageId); using (var ctx = new EPEntities()) { var imageObj = (from images in ctx.Images where images.ID == imageId select images).FirstOrDefault(); image = imageObj.Image; } return new FileContentResult(image, "image/gif"); }

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  • Drawing RAW buffer to CGBitmapContext

    - by Raj
    Hi all, I have a raw image buffer in the RGB format. I need to draw it to CGContext so that I get a new buffer of the format ARGB. I accomplish this in the following way: Create a data provider out of raw buffer using CGDataProviderCreateWithData and then create image out of the data provider with the api: CGImageCreate. Now if I write this image back to the CGBitmapContext using CGContextImageDraw. Instead of creating an intermediate image, is there any way of writing the buffer directly to CGContext so that I can avoid the image creation phase? Thanks

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  • For Loop Question?

    - by NextRev
    I'm programming an app for the iPhone. I'm not very good with loops just yet. How do I shorten this code into a for loop? if(CGRectContainsRect([space1 frame], [box frame])){ space1.image = [UIImage imageNamed:@"box.png"]; } else if(CGRectContainsRect([space2 frame], [box frame])){ space2.image = [UIImage imageNamed:@"box.png"]; } else if(CGRectContainsRect([space3 frame], [box frame])){ space3.image = [UIImage imageNamed:@"box.png"]; } else if(CGRectContainsRect([space4 frame], [box frame])){ space4.image = [UIImage imageNamed:@"box.png"]; } else if(CGRectContainsRect([space5 frame], [box frame])){ space5.image = [UIImage imageNamed:@"box.png"]; }

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  • How do I read live camera data on the iPhone (like Microsoft Tag Reader)?

    - by Bill
    While the user is still in UIImagePickerController, I'd like to be able to get a UIImage representation of the image in the camera, make some changes to the image, and then display the altered image instead of the image coming directly from the camera. How can I do this? I tried setting a timer and calling takePicture, but calling it seemed to have no effect. The documentation says: Calling this method while an image is being captured has no effect. You must wait until the associated delegate object receives an imagePickerController:didFinishPickingMediaWithInfo: message before you can capture another picture. So how can I do this? I know that it's possible, since apps like Tag Reader are able to detect when something specific rolls in front of the camera. Thanks!

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  • Pasting images in TinyMCE on rails app

    - by Sam Kong
    Hi, I found a weird problem with TinyMCE editor. Copying & pasting images from another domain works fine but if the images are on the same domain the path are relative but not correct sometimes. I figured out that the problem is related to the rails URL scheme. Example) Images are copied from http://mydomain.com/index.html page and the real images path is http://mydomain.com/photos/image.jpg. Editor page: http://mydomain.com/posts/new = image path is set as ../photos/image.jpg http://mydomain.com/posts/edit/123 = image path is set as ../../photos/image.jpg So I tried http://mydomain.com/posts/new/ and it worked. How do I solve this problem? Thanks. Sam

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  • UIImage from NSDocumentDirectory leaking memory

    - by Emil
    Hey. I currently have this code: UIImage *image = [[UIImage alloc] initWithContentsOfFile:[imagesPath stringByAppendingPathComponent:[NSString stringWithFormat:@"/%@.png", [postsArrayID objectAtIndex:indexPath.row]]]]; It's loading in an image to set in a UITableViewCell. This obviously leaks a lot of memory (I do release it, two lines down after setting the cells image to be that image), and I'm not sure if it caches the image at all. Is there another way, that doesen't leak so much, I can use to load in images multiple times, like in a tableView, from the Documents-directory of my app? Thanks.

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  • How can I stop sorl thumbnail from breaking with very long filenames?

    - by bitbutter
    I've noticed that when working with SORL thumbnail, sometimes a user will upload an image with a very long filename, longer than the varfield in the database can hold. The name gets truncated in the database and the project gives errors whenever the image is requested. Is there a smart and safe way to have django automatically truncate long filenames in sorl uploads (prior to saving them in the database) to prevent this sort of thing? As reference, here's how the relevant model from my current project looks: class ArtistImage(models.Model): artist = models.ForeignKey(Artist) position = models.IntegerField() image = ThumbnailField( thumbnail_tag='<span class="artistimagewrapper"><img class="artistimage" src="%(src)s" width="%(width)s" height="%(height)s"></span>', upload_to='uploaded_images/artistimages', size=(900,900), quality=100, options={'crop': 'center'}, extra_thumbnails={ 'small':{ 'size':(92,92), 'quality':100, 'options':{'crop': 'center'}, } } ) class Meta: ordering = ('image',) def __unicode__(self): return (u"%s" % self.image)

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  • iPhone UIImage initWithData fails

    - by DD
    Hello all, I'm trying to code up an async image downloader. I use NSURLConnection to get the data into an NSMutableData and use that data once it is complete to initialize a UIImage. I checked the bytes and it downloads the entire image correctly (right number of bytes at least), however; when I call [UIImage imageWithData:data] and then check the properties of the image, it is zero width and a garbage number for height, in fact, same number no matter what the image is. I tried with bunch of different images, png, jpg, different urls, it always downloads the image completely but UIImage can't initialize with that data. What could I be doing wrong here? Thanks.

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  • AS3: How to access pixel data efficiently?

    - by JonoRR
    I'm working a game. The game requires entities to analyse an image and head towards pixels with specific properties (high red channel, etc.) I've looked into Pixel Bender, but this only seems useful for writing new colors to the image. At the moment, even at a low resolution (200x200) just one entity scanning the image slows to 1-2 Frames/second. I'm embedding the image and instance it as a Bitmap as a child of the stage. The 1-2 FPS situation is using BitmapData.getPixel() (on each pixel) with a distance calculation beforehand. I'm wondering if there's any way I can do this more efficiently... My first thought was some sort of spatial partioning coupled with splitting the image up into many smaller pieces. I also feel like Pixel Bender should be able to help somehow, however I've had little experience with it. Cheers for any help. Jonathan

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  • Firefox Upload Form Issue

    - by cast01
    Ive created an uplaod script in php that takes a file, resizes it, and creates a cropped square thumbnail. The script itself seems to work fine. However, when i tried to upload an image through firefox, on clicking the submit button the browser shows the loading animation, but it never calls the script, it just stays on the current page. If dont upload an image, then the script can be found and is run. I tried in safari, and i dont get the same problem, i can upload an image from the form, it will process it and take me the correct page. Ive tired just calling a basic script from the form, it just prints out the $_POST and $_FILES, and i get the same result, if an image is present, it wont get to the script, if no image is present, it runs fine. Im just wondering if anyone has any idea whats going on?

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  • Import OLE Object from Access to MySQL

    - by SecretDeveloper
    I have a table in an access table which contains Product entries, one of the columns has a jpg image stored as an OLE Object. I am trying to import this table to MySQL but nothing seems to work. I have tried the MySQL migration tool but that has a known issue with Access and OLE Objects. (The issue being it doesnt work and leaves the fields blank) I also tried the suggestion on this site and while the data is imported it seems as though the image is getting corrupted in the transfer. When i try to preview the image i just get a binary view, if i save it on disk as a jpg image and try to open it i get an error stating the image is corrupt. The images in Access are fine and can be previewed. Access is storing the data as an OLE Object and when i import it to MySql it is saved in a MediumBlob field. Has anyone had this issue before and how did they resolve it ?

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  • How to write to the OpenGL Depth Buffer

    - by Mikepote
    I'm trying to implement an old-school technique where a rendered background image AND preset depth information is used to occlude other objects in the scene. So for instance if you have a picture of a room with some wires hanging from the ceiling in the foreground, these are given a shallow depth value in the depthmap, and when rendered correctly, allows the character to walk "behind" the wires but in front of other objects in the room. So far I've tried creating a depth texture using: glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, Image.GetWidth(), Image.GetHeight(), 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, pixels); Then just binding it to a quad and rendering that over the screen, but it doesnt write the depth values from the texture. I've also tried: glDrawPixels(Image.GetWidth(), Image.GetHeight(), GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, pixels); But this slows down my framerate to about 0.25 fps... I know that you can do this in a pixelshader by setting the gl_fragDepth to a value from the texture, but I wanted to know if I could achieve this with non-pixelshader enabled hardware?

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  • HTML Upload Form will only upload files found in the directory of the PHP file.

    - by vette982
    I have an image uploader that uses the imgur.com API and jQuery's .ajax() function to upload images to their servers. However, if I browse for an image using the <input type="file"/> element of the form, it will only be successful in uploading an image if the image file is found in the same directory as the page.php file that the form is found in (shown below). How can I allow the form to upload images from any directory on my computer? page.php: <form action="page.php" method="post"> <input type="file" name="doc" id="doc" /><br/> <input type="image" src="go.gif" name="submit" id="submit" /> </form>

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  • Pointer to auto_ptr instead of a classical double pointer

    - by Pin
    Hello. I'm quite new to smart pointers and was trying to refactor some existing code to use auto_ptr. The question I have is about double pointers and their auto_ptr equivalent, if that makes sense. I have a function that accepts a double pointer as its parameter and the function allocates resources for it: void foo ( Image** img ) { ... *img = new Image(); ...} This function is then used like this: Image* img = NULL; foo ( &img ); ... delete img; I want to use auto_ptr to avoid having to call delete explicitly. Is the following correct? void foo ( auto_ptr<Image>* img ); and then auto_ptr<Image> img = NULL; foo ( &img ); Thanks.

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