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  • .next is undefined, jquery plugin problem

    - by ndelangen
    I'm trying to create my own plugin. But I'm having trouble getting things right. It appears when I'm trying to traverse inside .each things go wrong. I'm trying to go to the next item every 6 seconds by fading. jQuery(function($){ $.fn.rotator = function(options){ this.each(function() { var container = $(this); var images = container.children(); //Set the opacity of all images to 0 images.css({opacity: 0.0}); //Get the first image and display it (gets set to full opacity) $('div:first',this).css({opacity: 1.0}).addClass('show'); //Call the rotator function to run the slideshow, 6000 = change to next image after 6 seconds var obj = $(this); setInterval(nextimage(obj),6000); }); }; // rotate function function nextimage(obj) { var container = $(obj); var images = container.children(); //Get the current image var current = (images.hasClass('show')? images.hasClass('show') : images.first()); //Get next image, when it reaches the end, rotate it back to the first image var next = ((current.next().length) ? ((current.next().hasClass('show')) ? images.first() :current.next()) : images.first()); //Set the fade in effect for the next image, the show class has higher z-index next.css({opacity: 0.0}) .addClass('show') .animate({opacity: 1.0}, 1000); //Hide the current image current.animate({opacity: 0.0}, 1000) .removeClass('show'); }; }); $(document).ready(function(){ $("#bg").rotator({ }) }); The error I get is: current.next is not a function Line 35 Line 35 = var next = ((current.next().length) ? ((current.next().hasClass('show')) ? images.first() :current.next()) : images.first()); Can someone tell me what I'm doing wrong?

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  • Titanium TableViewRow classname with custom rows

    - by pancake
    I would like to know in what way the 'className' property of a Ti.UI.TableViewRow helps when creating custom rows. For example, I populate a tableview with custom rows in the following way: function populateTableView(tableView, data) { var rows = []; var row; var title, image; var i; for (i = 0; i < data.length; i++) { title = Ti.UI.createLabel({ text : data[i].title, width : 100, height: 30, top: 5, left: 25 }); image = Ti.UI.createImage({ image : 'some_image.png', width: 30, height: 30, top: 5, left: 5 }); /* and, like, 5+ more views or whatever */ row = Ti.UI.createTableViewRow(); row.add(titleLabel); row.add(image); rows.push(row); } tableView.setData(rows); } Of course, this example of a "custom" row is easily created using the standard title and image properties of the TableViewRow, but that isn't the point. How is the allocation of new labels, image views and other child views of a table view prevented in favour of their reuse? I know in iOS this is achieved by using the method -[UITableView dequeueReusableCellWithIdentifier:] to fetch a row object from a 'reservoir' (so 'className' is 'identifier' here) that isn't currently being used for displaying data, but already has the needed child views laid out correctly in it, thus only requiring to update the data contained within (text, image data, etc). As this system is so unbelievably simple, I have a lot of trouble believing the method employed by the Titanium API does not support this. After reading through the API and searching the web, I do however suspect this is the case. The 'className' property is recommended as an easy way to make table views more efficient in Titanium, but its relation to custom table view rows is not explained in any way. If anyone could clarify this matter for me, I would be very grateful.

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  • Problem shrinking with StretchBlt()

    - by SparkyNZ
    Hi. I have some code that paints my own rectangular buttons based on a source bitmap. Most of the time the destination buttons are bigger than my source bitmap image and StretchBlt works fine. However, when the destination is smaller than the source image, StretchBlt refuses to fill the entire destination area. I know StretchBlt isn't great on quality when it comes to scaling down images but I'm not too concerned about that. I just don't want missing pixels. Here a link with the source image at the top and destination at the bottom: link text Note, I am actually shrinking parts of the source image into the destination. I am not shrinking the entire image down. So for example, I copy the corners size for size with BitBlt() then I stretch (squash) the horizontal pixel data between the corners from the source image into the destination DC. There is no fault with my source and destination coordinates. If I change from SRCCOPY to WHITENESS, the entire area fills with white as you'd expect. There is no grey bar where pixels haven't copied as you see in the Broken.bmp image above. Has anyone had this problem before, and if so, can somebody please suggest a solution? Cheers

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  • Giant online image gallery - How do I avoid OutOfMemoryError?

    - by Ben L.
    For anyone who's wondering, the gallery is http://www.spore.com/sporepedia. My app uses the Spore API to get the 100 newest creations, then displays them in a GridView. The text data about the creations is easy to store, but the images present a problem. As far as I know, I can either keep the images in a Hashtable or grab them every time they are viewed. Neither of these will work - the Hashtable quickly presents an OutOfMemoryError, and the constant reloading causes a lot of load on the server and a lot of lag on the client. Is there a better way to store the images?

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  • How to make a self contained jQuery plugin that finds the tallest image height?

    - by Jannis
    I have been trying to make this to be a little jQuery plugin that I can reuse in the future without having to write the following into my actions.js file in full. This works when loaded in the same file where I set the height using my variable tallest. var tallest = null; $('.slideshow img').each(function(index) { if ($(this).height() >= tallest ) { tallest = $(this).height(); } }); $('.slideshow').height(tallest); This works and will cycle through all the items, then set the value of tallest to the greatest height found. The following however does not work: This would be the plugin, loaded from its own file (before the actions.js file that contains the parts using this): (function($){ $.fn.extend({ tallest: function() { var tallest = null; return this.each(function() { if ($(this).height() >= tallest ) { tallest = $(this).height(); } }); } }); })(jQuery); Once loaded I am trying to use it as follows: $('.slideshow img').tallest(); $('.slideshow').height(tallest); However the above two lines return an error of 'tallest is undefined'. How can I make this work? Any ideas would be appreciated. Thinking about this even more the perfect usage of this would be as follows: $('.container').height(tallest('.container item')); But I wouldn't even know where to begin to get this to work in the manner that you pass the object to be measured into the function by adding it into the brackets of the function name. Thanks for reading, Jannis

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  • Ajax request not receiving xml from Django

    - by amougeot
    I have a Django server which handles requests to a URL which will return some HTML for use in an image gallery. I can navigate to the URL and the browser will display the HTML that is returned, but I can't get that same HTML by doing an AJAX call (using jQuery) to the same URL. This is the view that generates the response: def gallery_images(request, gallery_name): return render_to_response('galleryimages.html', {'images': get_images_of_gallery(gallery_name)}, mimetype='text/xml') This is the 'galleryimages.html' template: {% for image in images %} <div id="{{image.name}}big"> <div class="actualImage" style="background-image:url({{image.image.name}});"> <h1>{{image.caption|safe}}</h1> </div> </div> {% endfor %} This is the jQuery call I am making: $("#allImages").load("http://localhost:8000/galleryimages/Web"); However, this loads nothing into my #allImages div. I've used firebug and ran jQuery's Ajax method .get("http://localhost:8000/galleryimages/Web") and firebug says that the response text is completely empty. When I check my Django server log, this is the entry I see for when I navigate to the URL manually, through my browser: [16/Jan/2010 17:34:10] "GET /galleryimages/Web HTTP/1.1" 200 215 This is the entry in the server log for when I make the AJAX call: [16/Jan/2010 17:36:19] "OPTIONS /galleryimages/Web HTTP/1.1" 200 215 Why does the AJAX request not get the xml that my Django page is serving?

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  • Padding to the left and right of a floated image, in IE only.

    - by Roeland
    Generally I seem to be able to fix IE problems nowadays.. but this one realy has me stuck! Take a look at the screenshot below to see the problem or visit the url to see the problem. http://homedynamics.com/sawgrass/floorplan.php I have made sure the ul li and img's are all cleared (padding:0; margin:0; border:0;) and still there is padding added to the left and right of the images. I also did "display: block" on images with no luck. Can anyone point me in the right direction? Thanks!!

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  • Error 2025: The supplied DisplayObject must be a child of the caller

    - by Mocca
    Hi, sorry, new to actionscript 3. I have a display() function for an object rotator(image based like a QT object movie). It first saves the current image in a helper variable and then allocates a new image, from the library, beneath the old one. To get a nice crossfade effect, the old image's alpha is looped down via enter_frame and then removed. Which is where there seems to be an issue with the display list, maybe recognizing oldImg's value as being already added? (it's not a first pass error) Btw, do i have to remove the old image or can i leave it, for when it's being called up via the mouse position again? (the image number can get fairly large) Does anyone have further insight? Thanks! function display(num:Number):void //num: image number { ... oldImg = newImg; ClassReference = getDefinitionByName("Class"+num) as Class; imgBD = new ClassReference(0,0); newImg = new Bitmap(imgBD); images.addChild(newImg); newImg.x=0; newImg.y=0; } function onEnter(evt:Event):void { if (oldImg) { if (oldImg.alpha > 0) oldImg.alpha -= 0.15; **else images.removeChild(oldImg);** } ... }

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  • Incorrect syntax inserting data into table

    - by SelectDistinct
    I am having some trouble with my update() method. The idea is that the user Provides a recipe name, ingredients, instructions and then selects an image using Filestream. Once the user clicks 'Add Recipe' this will call the update method, however as things stand I am getting an error which is mentioning the contents of the text box: Here is the update() method code: private void updatedata() { // filesteam object to read the image // full length of image to a byte array try { // try to see if the image has a valid path if (imagename != "") { FileStream fs; fs = new FileStream(@imagename, FileMode.Open, FileAccess.Read); // a byte array to read the image byte[] picbyte = new byte[fs.Length]; fs.Read(picbyte, 0, System.Convert.ToInt32(fs.Length)); fs.Close(); //open the database using odp.net and insert the lines string connstr = @"Server=mypcname\SQLEXPRESS;Database=RecipeOrganiser;Trusted_Connection=True"; SqlConnection conn = new SqlConnection(connstr); conn.Open(); string query; query = "insert into Recipes(RecipeName,RecipeImage,RecipeIngredients,RecipeInstructions) values (" + textBox1.Text + "," + " @pic" + "," + textBox2.Text + "," + textBox3.Text + ")"; SqlParameter picparameter = new SqlParameter(); picparameter.SqlDbType = SqlDbType.Image; picparameter.ParameterName = "pic"; picparameter.Value = picbyte; SqlCommand cmd = new SqlCommand(query, conn); cmd.Parameters.Add(picparameter); cmd.ExecuteNonQuery(); MessageBox.Show("Image successfully saved"); cmd.Dispose(); conn.Close(); conn.Dispose(); Connection(); } } catch (Exception ex) { MessageBox.Show(ex.Message); } } Can anyone see where I have gone wrong with the insert into Recipes query or suggest an alternative approach to this part of the code?

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  • How do I superimpose one bitmap image on another in GDI+?

    - by Old Man
    Using GDI+ I've made a heatmap bmp and I'd like to superimpose it on top of my bmp map. I've saved the two bmps to disk, and they look good, I just need a way to put them together. Is there any way to do this, perhaps using the Graphics object? How is transparency/alpa involved? I'm very new to GDI programming so please be as specific as possible.

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  • Objective-C Definedness

    - by Dan Ray
    This is an agonizingly rookie question, but here I am learning a new language and framework, and I'm trying to answer the question "What is Truth?" as pertains to Obj-C. I'm trying to lazy-load images across the network. I have a data class called Event that has properties including: @property (nonatomic, retain) UIImage image; @property (nonatomic, retain) UIImage thumbnail; in my AppDelegate, I fetch up a bunch of data about my events (this is an app that shows local arts event listings), and pre-sets each event.image to my default "no-image.png". Then in the UITableViewController where I view these things, I do: if (thisEvent.image == NULL) { NSLog(@"Going for this item's image"); UIImage *tempImage = [UIImage imageWithData:[NSData dataWithContentsOfURL: [NSURL URLWithString: [NSString stringWithFormat: @"http://www.mysite.com/content_elements/%@_image_1.jpg", thisEvent.guid]]]]; thisEvent.image = tempImage; } We never get that NSLog call. Testing thisEvent.image for NULLness isn't the thing. I've tried == nil as well, but that also doesn't work.

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  • Why does my JQuery Image swap not work in firefox or chrome, but fine in IE?

    - by Cognize
    Hi, Relatively new to JQuery. I've got some code that does a banner swap with a fade in fade out transition. The images swap as expected in IE8, chrome, and firefox. However, the actual fade, the smooth transition between images only works in IE. Can anyone point me in the right direction for a fix? Javascript: function swapImages() { var $active = $('#transitionImagePlaceHolder .active'); var $next = ($('#transitionImagePlaceHolder .active').next().length > 0) ? $('#transitionImagePlaceHolder .active').next() : $('#transitionImagePlaceHolder img:first'); $active.fadeOut( 'slow', function () { $next.fadeIn('slow').addClass('active'); $active.removeClass('active'); }); } $(document).ready(function () { setInterval('swapImages()', 5000); }); CSS: #transitionImagePlaceHolder { } #transitionImagePlaceHolder { position:relative; left: 26px; } #transitionImagePlaceHolder img { display:none; position:absolute; top:4; left:10; } HTML: <div id="transitionImagePlaceHolder"> <img class="active" src="Images/TransitionImages/Trans_Img_1.jpg" /> <img src="Images/TransitionImages/Trans_Img_2.jpg" /> <img src="Images/TransitionImages/Trans_Img_3.jpg" /> </div>

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  • How to display image in Swing? in textarea?

    - by Nitesh Panchal
    Hello, I am creating a chat application using JApplet. I have a TextArea where all chat messages go. Everything in working fine and smooth just as you would expect a basic chat application to do. Now i want to add support for gestures. I wanted to know, how can we show an icon in textarea? it only takes string in append() method. Thanks in advance :)

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  • how do i keep the aspect ratio on image buttons in android?

    - by clayton33
    i have 5 square ImageButtons that i want to have lined up side by side on the bottom of the screen. I have each one set (different id's) as: <ImageButton android:id="@+id/box1" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_gravity="center" android:adjustViewBounds="true" android:scaleType="fitXY" android:layout_weight="1" android:layout_margin="1dp" /> and i have the background assigned in main java like this: int[] imageIds = new int[] {R.id.box1,R.id.box2,R.id.box3,R.id.box4,R.id.box5}; for(int i = 0; i<5; i++){ imageButtons[i] = (ImageButton) findViewById(imageIds[i]); imageButtons[i].setBackgroundResource(R.drawable.blank); } what i would like to have it do is scale the width to fit neatly side-by-side at the bottom of the screen (which it does now ok), but have the height automatically scale to match the width as well. is this possible? i don't want to use setImageSource because then it puts a border around the imagebutton.

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  • Simple graphics API with transparency, polygons, reading image pixels?

    - by M. Elkstein
    I need a simple graphics library that supports the following functionality: Ability to draw polygons (not just rectangles!) with RGBA colors (i.e., partially transparent), Ability to load bitmap images, Ability to read current color of pixel in a given coordinate. Ideally using JavaScript or Python. Seems like HTML 5 Canvas can handle #2 and #3 but not #1, whereas SVG can handle #1 and #2 but not #3. Am I missing something (about either of these two)? Or are there other alternatives?

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  • How to create an image from array of pixel colors? (Flash, Actionscript 3)

    - by Ole Jak
    I have a Width and Height parametr. I have been given an array of colors in such format: [r, g, b, a, r, g, b, a, r, g, b, a... etc] Data can be acsessed by something like this for(var y = 0; y < height; y++) { for(var x = 0; x < width; x++) { r = data[y*width + x + 0] g = data[y*width + x + 1] b = data[y*width + x + 2] a = data[y*width + x + 3] } } I want to paint that data on some sprite. How to do such thing? BTW: I use Flash Builder for mxml+actionscript coding. So if it is easy for you you can give example using MXML (not todraw on some sprite but on some MXML component).

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  • how to hide the image? how can i do ?

    - by user309381
    function Psend() { new Ajax.Request('Handler.ashx', { method: 'get', onSuccess: function(transport) { var response = transport.responseText || "no response text"; //alert("Success! \n\n" + response); var obj = response.evalJSON(true); for (i = 0; i < 4; i++) { DeCheBX = $('MyDiv').insert(new Element('input', { 'type': 'checkbox', 'id': "img" + obj[i].Nam, 'value': obj[i].IM, 'onClick': 'SayHi(this)' })); DeImg = $('MyDiv').insert(new Element('img', { 'id': "img" + obj[i].Nam, 'src': obj[i].IM, 'style': 'display = inline', 'onClick': 'Say(this)' })); document.body.appendChild(DeCheBX); document.body.appendChild(DeImg); } }, onFailure: function() { alert('Something went wrong...') } }); SayHi = function(x) { if ($(x).checked == true) { // $('id').hide(); **$('img'+i).style.visibility = "hidden";**// doesnt work } };

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  • Can I update an image in the drawable directory from code?

    - by kknight
    I have a picture in res/drawable directory: res/drawable/picture.jpeg. Can I dynamically update this picture.jpeg from code? i.e. I want to use another picture to replace this picture in the drawable directory dynamically. If I can, what path should I use to access the picture? Should I use "res/drawable/picture.jpeg"? Thanks.

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  • Dynamically Changing an img tag's onemouseover attribute with Javascript nulls it instead

    - by ?s?zs?
    I want to create an img that has four different states: State 1 over State 1 out State 2 over State 2 out Each state is a different image, and the user can toggle between states 1 and 2 by clicking on the image. To do this I change the src when the image is clicked and the onmouseover and onmouseout attributes of the img element. However when the attributes have been changed they become nulled and do nothing. How can I dynamically change these properties? Here is the code I am using: <!DOCTYPE html> <html> <head> <script> function change() { document.getElementById('image').src="http://youtube.thegoblin.net/layoutFix/hideplaylist.png"; document.getElementById('image').onmouseover="this.src='http://youtube.thegoblin.net/layoutFix/hideplaylistDark.png'"; document.getElementById('image').onmouseout="this.src='http://youtube.thegoblin.net/layoutFix/hideplaylist.png'"; } </script> </head> <body> <img id="image" src="http://youtube.thegoblin.net/layoutFix/showplaylist.png" onmouseover="this.src='http://youtube.thegoblin.net/layoutFix/showplaylistDark.png'" onmouseout="this.src='http://youtube.thegoblin.net/layoutFix/showplaylist.png'" onClick="change()"> </body> </html>

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  • How can I create a drawable which changes depends on state AND also overlay a image?

    - by michael
    Hi, I have a TextView which has a drawable changes depends on state: <TextView android:background="@drawable/textbackground"...> And my textbackground.xml is <selector> <item android:state_focused="true" android:drawable="@drawable/highlightborder" /> </selector> And highlightborder.xml is <shape xmlns:android="http://schemas.android.com/apk/res/android"> <stroke android:width="1dp" android:color="#FFFF0000" /> <solid android:color="@android:color/transparent"/> </shape> Now, how can I add an png to the background of TextView while should the highlightborder when it has focus? Thank you.

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