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  • Where can I find resources for RPG Character Sprites? [closed]

    - by IcySnow
    I'm developing a turn-based 2D RPG game. Everything's going fine except the lack of characters' sprites such as moving, attacking animation, etc.... By characters I mean both human-like and monster-like creatures. Is there a website providing sprites for free? Or a program (free or paid, whichever is fine) which will let me create sprites from scratch and automatically generate the images? I tried my best to search for one but the best I've managed to find so far is http://spriters-resource.com/. However, is there something else similar and better out there?

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  • Given two sets of DNA, what does it take to computationally "grow" that person from a fertilised egg and see what they become? [closed]

    - by Nicholas Hill
    My question is essentially entirely in the title, but let me add some points to prevent some "why on earth would you want to do that" sort of answers: This is more of a mind experiment than an attempt to implement real software. For fun. Don't worry about computational speed or the number of available memory bytes. Computers get faster and better all of the time. Imagine we have two data files: Mother.dna and Father.dna. What else would be required? (Bonus point for someone who tells me approx how many GB each file will be, and if the size of the files are exactly the same number of bytes for everyone alive on Earth!) There would ideally need to be a way to see what the egg becomes as it becomes a human adult. If you fancy, feel free to outline the design. I am initially thinking that there'd need to be some sort of volumetric voxel-based 3D environment for simulation purposes.

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  • Verb+Noun Parsers and Old School Visual Novels [duplicate]

    - by user38943
    This question already has an answer here: How should I parse user input in a text adventure game? 6 answers Hi I'm working on a simple old school visual novel engine in Lua. Basically I have most of the code set up besides one important feature. The Text Parser. Lets get into how words are generally structured. In the screenshot I input the command "my wish is for you to die" --How would a human understand this? my = noun/object wish = verb is = connective_equator similar to = for = connective_object (for all objects of ..) you = noun/object to = connective_action similar to do die = verb --the computer can then parse this and understand it like this (pseudo example) my = user you = get_current_label() you = "Lost Coatl" wish = user_command user_command = for all_objects of "Lost Coatl" do die() end execute user_command() What other ways do videogames use text parsers, what would be the simplest way for a newbie coder such as myself?

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  • Google web search shows dateCreated instead of dateModified metadata

    - by LonelyPixel
    So today I discovered that the pages from my website are listed with an unexpected date value. I specify the schema.org properties dateCreated and dateModified for most of my content pages. I'd expect that search results show me when a page was last updated, to get a sense of the currency of the page. But it's showing the date of first publishing which may be years ago. That's a bit unsatisfying but I don't want to misuse the metadata because Google probably reads it wrong. Some search terms for you to try it out: "gitrevisiontool"; "easyxml"; "multiselecttreeview" (look for the results on dev.unclassified.de; the human- and machine-readable dates come at the end of the page) Does anybody know more about what's wrong here? Or does it work as designed? (What a stupid design that would be.)

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  • Is there any guarantee about the graphical output of different GPUs in DirectX?

    - by cloudraven
    Let's say that I run the same game in two different computers with different GPUs. If for example they are both certified for DirectX 10. Is there a guarantee that the output for a given program (game) is going to be the same regardless the manufacturer or model of the GPU? I am assuming the configurable settings are exactly the same in both cases. I heard that it is not the case for DirectX 9 and older, but that it is true for DirectX 10. If someone could provide a source confirming or denying it, it would be great. Also what is the guarantee offered. Will the output be exactly the same or just perceptually the same to the human eye?

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  • In terms of SEO, is it better to have a URL broken down by folder, or with dashed names?

    - by VictorKilo
    I am creating a friendly url interpreter for my website. I have read dozens of similar topics on this site, but none that seem to address my particular situation. What I want to know is if it's better to have: A well broken down URL where each category is represented by a folder domain.com/1036/OR/Lane/Lowell/Wetleau-Subdivision -OR- A URL which groups all of the categories and terms together domain.com/1036/Wetleau-Subdivision-Lowell-OR-Lane I am asking only in terms of what is best for SEO, not necessarily human readability. My thinking is that it may be better to group them all together like they are in the second example. My reasoning being that all of those terms represent the page and are more likely to draw a result. I am a complete SEO nub though, and I crave some expert guidance. Thank you in advance for any help given.

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  • Good tutorial resources for creating 2D character sprite?

    - by Rexroth
    I am planning on learning how to create 2D character sprite by myself and making a game using RPG Maker VX Ace. I've been searching for the tutorial of making approx. 32x64 size human character sprite but haven't been able to find one close enough. Most tutorials I've found are either really general or creating sprites that are way too complicated. FYI I wish to learn how to make this type of characters by myself: not too complicated, fit for a small fan-made game made by RPG Maker. Ideally, I wish to learn from the stage of character sketch until realizing the character using photoshop or other kinds of tools (I have some foundations of visual art, it's just that I am not sure how to sketch a character this small). If you know of such tutorial resource please let me know -- thank you very much!

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  • How to Get from Here to There

    - by Tom Caldecott-Oracle
    Six Oracle OpenWorld Sessions to Help Transform Your Business You’re a bit cloudy on how to implement an enterprise resource planning (ERP), human capital management (HCM), or customer experience (CX) cloud environment. You want to make a move to improve the productivity of your employees with mobility.   Let Oracle Consulting be your guide at Oracle OpenWorld. You can choose from six conference sessions that focus on business transformation—for ERP, HCM, CX, analytics, mobility, and private cloud. Oracle Consulting experts and your industry peers will share insights, best-in-class methodologies, and critical lessons learned in transforming businesses with new solutions built on Oracle technology.  Learn more. And enjoy the journey.

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  • Structuring an input file

    - by Ricardo
    I am in the process of structuring a small program to perform some hydraulic analysis of pipe flow. As I am envisioning this, the program will read an input file, store the input parameters in a suitable way, operate on them and finally output results. I am struggling with how to structure the input file in a sane way; that is, in a way that a human can write it easily and a machine can parse it easily. A sample input file made available to me for a similar program is just a stream of comma-separated numbers that don't make much sense on their own, so that's the scenario I am trying to avoid. Though I am giving the details of my particular problem, I am more interested in general input-file structuring strategies. Is a stream of comma-separated values my best bet? Would I be better off using some sort of key:value structure? I don't know much about this, so any help will probably put me in a better track than I am now.

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  • Calling Knowledge Workers: Make a Difference in the User Experience

    - by Charles Knapp
    Do you consider yourself a knowledge worker? Do you have ideas of how to make CRM software work smarter so you don't have to work harder? The Oracle Middleware User Experience team will be conducting customer feedback focus groups at Oracle OpenWorld, October 1-3. All it takes is a couple of hours or less for us to learn from you. Customer participation helps Oracle develop outstanding products and solutions. Knowledge workers of all types are invited to participate: Finance, Sales, Human Resources, Marketing, Recruiters, Budget Managers, Project & Product Managers and more. To participate in these sessions you do not have to be registered for Oracle OpenWorld. If you or someone you know is interested in participating, please email muxtesting_us at oracle.com with your name, company, job title, work and mobile phone numbers with country code, and email address.

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  • Libgdx change color of Texture at runtime [on hold]

    - by Springrbua
    i allready asked this on Stackoverflow, but i think this question may belong here. In a Libgdx game i have some Animations for my Player. All the Frames for this Animation are inside a TextureAtlas. The Player Textures show a human, with a white T-Shirt. The T-Shirt is the only white part of the Player. Now i want to be able to replace the white color with red for Player1, with green for Player2 and so on. How can i do that, without loosing the advantage of the TextureAtlas (Texture switching)? Ofc 1 way would be to store 4 versions of every Frame, for 4 different Players (colors). But there are games out there, where you can fully customize the Player, give him a blue hat, red pants and pink shirts and so on. How can this be done? Thanks a lot! EDIT: The question on Stackoverflow

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  • Downloading anything is hell and arduous without an application. Care to help out an Ubunt-noob?

    - by FilthyCasual
    Torrent from the Pirate Bay even though I have Tixati installed and working? Asks for an application which I don't have (apturl or something similar?) Trying to get the latest AMD Radeon drivers automatically installed? the main file downloads...but just shows up in a window full of files but idk where to drag them. And PlayOnLinux my one hope for gaming since Steam is buggin out without proper drivers? Can't figure out where to "mount" the DVD version it asks for. I'm so lost. I dove head first into the Linux thing thinking it was wildly superior, and maybe it is, but dang if the simplest things aren't hard to do. Any help appreciated. I've been reading guides and manuals but what I need is human experience most of all.

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  • Oracle HCM World: Evite Now Available! February 4-6, Las Vegas

    - by Roxana Babiciu
    Add that personal touch by inviting your human capital management partners to HCM World with our new evite! Oracle HCM World is where HR, talent management and technology intersect. This is the event for HCM professionals, whether they are involved in recruiting and staffing, learning and development, compensation and benefits, or any other aspect of HR. Nine tracks and more than 90 sessions will unveil invaluable strategy and best practices to more than 1,500 attendees. Mark Hurd and David Rock, industry luminary and CRO of NeuroLeadership Group are both confirmed as keynote speakers. The call for papers deadline has been extended to November 15 and early bird registration ends November 22. Visit the HCM World website and Field Flash for more information.

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  • Are there disadvantages an literal + instead of an encoded + (%2B) in an URL?

    - by M_rk
    A client of mine has a product ending with a plus-sign (e.g. Google+) and would like the webpage of this product to have an URL that is human-readable (i.e. an URL that doesn't contain %2B). Since our projects use the following .htaccess RewriteRule RewriteRule ^(.*)$ index.php?$1 it is possible to use an urlencoded space in an URL like that. However, while the url would read like /google+, the actual meaning of the URL would be /google[space]. (The markup won't let me place a real space there.) Now my concern is that this would have disadvantages for SEO. Is this concern valid and/or are there other culprits to this approach?

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  • is it valid that a state machine can have more than one possible state for some transition?

    - by shankbond
    I have a requirement for a workflow which I am trying to model as a state machine, I see that there is more than one outcome of a given transition(or activity). Is it valid for a state machine to have more than one possible states, but only one state will be true at a given time? Note: This is my first attempt to model a state machine. Eg. might be: s1-t1-s2 s1-t1-s3 s1-t1-s4 where s1, s2, s3, s4 are states and t1 is transition/activity. A fictitious real world example might be: For a human, there can be two states: hungry, not hungry A basket can have only one item from: apple, orange. So, to model it we will have: hungry-pick from basket-apple found hungry-pick from basket-orange found apple found-eat-not hungry orange found-take juice out of it and then drink- not hungry

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  • Accessing Server-Side Data from Client Script: Using Ajax Web Services, Script References, and ...

    Today's websites commonly exchange information between the browser and the web server using Ajax techniques. In a nutshell, the browser executes JavaScript code typically in response to the page loading or some user action. This JavaScript makes an asynchronous HTTP request to the server. The server processes this request and, perhaps, returns data that the browser can then seamlessly integrate into the web page. Typically, the information exchanged between the browser and server is serialized into JSON, an open, text-based serialization format that is both human-readable and platform independent.Adding such targeted, lightweight Ajax capabilities to your ASP.NET website requires two steps: first, you must create some mechanism on

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  • My Code Kata–A Solution Kata

    - by Glav
    There are many developers and coders out there who like to do code Kata’s to keep their coding ability up to scratch and to practice their skills. I think it is a good idea. While I like the concept, I find them dead boring and of minimal purpose. Yes, they serve to hone your skills but that’s about it. They are often quite abstract, in that they usually focus on a small problem set requiring specific solutions. It is fair enough as that is how they are designed but again, I find them quite boring. What I personally like to do is go for something a little larger and a little more fun. It takes a little more time and is not as easily executed as a kata though, but it services the same purposes from a practice perspective and allows me to continue to solve some problems that are not directly part of the initial goal. This means I can cover a broader learning range and have a bit more fun. If I am lucky, sometimes they even end up being useful tools. With that in mind, I thought I’d share my current ‘kata’. It is not really a code kata as it is too big. I prefer to think of it as a ‘solution kata’. The code is on bitbucket here. What I wanted to do was create a kind of simplistic virtual world where I can create a player, or a class, stuff it into the world, and see if it survives, and can navigate its way to the exit. Requirements were pretty simple: Must be able to define a map to describe the world using simple X,Y co-ordinates. Z co-ordinates as well if you feel like getting clever. Should have the concept of entrances, exists, solid blocks, and potentially other materials (again if you want to get clever). A coder should be able to easily write a class which will act as an inhabitant of the world. An inhabitant will receive stimulus from the world in the form of surrounding environment and be able to make a decision on action which it passes back to the ‘world’ for processing. At a minimum, an inhabitant will have sight and speed characteristics which determine how far they can ‘see’ in the world, and how fast they can move. Coders who write a really bad ‘inhabitant’ should not adversely affect the rest of world. Should allow multiple inhabitants in the world. So that was the solution I set out to act as a practice solution and a little bit of fun. It had some interesting problems to solve and I figured, if it turned out ok, I could potentially use this as a ‘developer test’ for interviews. Ask a potential coder to write a class for an inhabitant. Show the coder the map they will navigate, but also mention that we will use their code to navigate a map they have not yet seen and a little more complex. I have been playing with solution for a short time now and have it working in basic concepts. Below is a screen shot using a very basic console visualiser that shows the map, boundaries, blocks, entrance, exit and players/inhabitants. The yellow asterisks ‘*’ are the players, green ‘O’ the entrance, purple ‘^’ the exit, maroon/browny ‘#’ are solid blocks. The players can move around at different speeds, knock into each others, and make directional movement decisions based on what they see and who is around them. It has been quite fun to write and it is also quite fun to develop different players to inject into the world. The code below shows a really simple implementation of an inhabitant that can work out what to do based on stimulus from the world. It is pretty simple and just tries to move in some direction if there is nothing blocking the path. public class TestPlayer:LivingEntity { public TestPlayer() { Name = "Beta Boy"; LifeKey = Guid.NewGuid(); } public override ActionResult DecideActionToPerform(EcoDev.Core.Common.Actions.ActionContext actionContext) { try { var action = new MovementAction(); // move forward if we can if (actionContext.Position.ForwardFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.ForwardFacingPositions[0])) { action.DirectionToMove = MovementDirection.Forward; return action; } } if (actionContext.Position.LeftFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.LeftFacingPositions[0])) { action.DirectionToMove = MovementDirection.Left; return action; } } if (actionContext.Position.RearFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.RearFacingPositions[0])) { action.DirectionToMove = MovementDirection.Back; return action; } } if (actionContext.Position.RightFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.RightFacingPositions[0])) { action.DirectionToMove = MovementDirection.Right; return action; } } return action; } catch (Exception ex) { World.WriteDebugInformation("Player: "+ Name, string.Format("Player Generated exception: {0}",ex.Message)); throw ex; } } private bool CheckAccessibilityOfMapBlock(MapBlock block) { if (block == null || block.Accessibility == MapBlockAccessibility.AllowEntry || block.Accessibility == MapBlockAccessibility.AllowExit || block.Accessibility == MapBlockAccessibility.AllowPotentialEntry) { return true; } return false; } } It is simple and it seems to work well. The world implementation itself decides the stimulus context that is passed to he inhabitant to make an action decision. All movement is carried out on separate threads and timed appropriately to be as fair as possible and to cater for additional skills such as speed, and eventually maybe stamina, strength, with actions like fighting. It is pretty fun to make up random maps and see how your inhabitant does. You can download the code from here. Along the way I have played with parallel extensions to make the compute intensive stuff spread across all cores, had to heavily factor in visibility of methods and properties so design of classes was paramount, work out movement algorithms that play fairly in the world and properly favour the players with higher abilities, as well as a host of other issues. So that is my ‘solution kata’. If I keep going with it, I may develop a web interface for it where people can upload assemblies and watch their player within a web browser visualiser and maybe even a map designer. What do you do to keep the fires burning?

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  • How to create Haar Cascade (xml) for using with OpenCV?

    - by inTagger
    If you familiar with OpenCV library, you know what is haar cascade image object detection. I mean image object detection like human face or something else. I have haar cascade xml for face detection, but i don't know how to create my own. I want to create Haar Cascade xml to detect simple bright circle light sources (i.e. flashing infrared light from TV remote control). So, how to create Haar Cascade (xml) for using with OpenCV?

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  • iphone Rendering 3-D Object rendering

    - by Yoon Lee
    Hello, I'm a beginner 3-D Quartz thing but knows how to create application. I was looking over sample of GLGravity Source code given by apple today, I was wondering teapot.h file contains all contents of array file such as indices, vertices. Do you guys think this code has been provided by human or, program? if it so, any auto generate program exist written in c based? (cause teapot.h seemed to me obvious native c code) thanks.

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  • Sub-Schemas in SQL Server 2005/2008

    - by Maushu
    This is a simple question yet I was unable to find any information at all about this. Is it possible to have sub-schemas in SQL Server 2005/2008? Example: Having a HR (Human Resources) schema with a sub-schema called Training (with tables related to this). It would end up like HR.Training.* where * would be the tables.

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  • CRC for PNG file format

    - by darkie15
    Hi All, I need to read a PNG file and interpret all the information stored in it and print it in human readable format. While working on PNG, i understood that it uses CRC-32 for generating checksum for each chunk. But I could not understand the following information mentioned on the PNG file specification site: The polynomial used by PNG is: x32 + x26 + x23 + x22 + x16 + x12 + x11 + x10 + x8 + x7 + x5 + x4 + x2 + x + 1 Here is the link for reference: http://www.w3.org/TR/PNG/ Can anyone please help me in understanding this? Regards, darkie

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  • how to select different parts of an image

    - by abhinav
    there is a .png image displaying human body skeleton.My query is that how to select diffrent parts of the skeleton like hand,foot,head etc in the image and then after selection control moves into another view which displays information about that selected part.

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  • iPhone SDK: How to record voices with ambient noise supression?

    - by Harkonian
    Can anyone point me in the right direction on how I would minimize ambient noise while recording someone speaking using the iPhone SDK Core Audio? I'm guessing a band-pass filter that eliminates any frequencies above and below the human vocal range might work. I have no idea how I would implement band filters on audio in the SDK though. The optimum solution would be one that eliminates the noise from the stream before it is written to memory/disk. Some sample code would be appreciated.

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