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  • Windows Phone SDK 7.1 Beta2

    - by Nikita Polyakov
    It’s here – the brand new - Windows Phone SDK 7.1 Beta2. This time it has ability for your to Flash your Developer Unlocked phone to Mango Beta! How awesome is that? Mega-Ultra-Mango-Awesome!! The Windows Phone SDK includes the following Windows Phone SDK 7.1 (Beta2) Windows Phone Emulator (Beta2) Windows Phone SDK 7.1 Assemblies (Beta2) Silverlight 4 SDK and DRT Windows Phone SDK 7.1 Extensions for XNA Game Studio 4.0 Microsoft Expression Blend SDK Preview for Windows Phone 7.1 WCF Data Services Client for Window Phone 7.1 Microsoft Advertising SDK for Windows Phone 7 The direct download link is: http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=26648 Official Details and instructions: http://create.msdn.com/en-US/news/Mango_Beta Official Blog Post: Windows Phone 7 Developer Blog - Developers Get Goody Basket Full of Mangos "If you're registered for Windows Phone Marketplace, you'll receive an invitation from Microsoft Connect that will provide access to a firmware update for your retail Windows Phone device" #ProTip’s: -Uninstall any Mango 7.1 Windows Phone 7 Beta tools if you already had them installed. -If you have Visual Studio 2010 RTM installed, you must install Service Pack 1 RTM before you install Windows Phone SDK 7.1 Beta 2. Please refer to the Service Pack 1 release notes for installation issues. Visual Studio 2010 SP1 RTM -If you installed Visual Basic for Windows Phone Developer Tools 7.0, you must uninstall it before installing Windows Phone SDK 7.1 Beta 2. Uninstall the item Visual Basic for Windows Phone Developer Tools – RTW from the programs list on your computer. Visual Basic is now fully integrated into Windows Phone SDK 7.1 Beta 2; you do not need to install it separately. Follow the instructions very-very closely. Updating your phone yourself is serious business and should not be done while not paying attention!

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  • Java ME SDK 3.0.5 Integrated with NetBeans 7.1.1

    - by SungmoonCho
    NetBeans 7.1.1 now integrates Java ME SDK 3.0.5, so you do not have to download them separately. Java ME SDK was packaged in NetBeans Mobility Pack, a mobile application development toolkit for NetBeans. Therefore, Java ME SDK is no longer a separate menu on NetBeans. For those who have not downloaded Java ME SDK yet, please simply visit NetBeans website and download the latest version. For those who already have Java ME SDK integrated with NetBeans 7.1 or earlier, and want to update NetBeans IDE to 7.1.1, don't worry. They can co-exist. To use NetBeans plug-ins such as Device Selector, profiler, and Internationalization Resource Manager, you have to install "Java ME SDK Tools" from NetBeans. Here is how. 1.  Go to "Tools - Plug-ins" from NetBeans menu. You can find all the plug-ins you can install into NetBeans. Locate "Java ME SDK Tools" from the list. 2. Follow the instruction to install Java ME SDK Plug-ins. 3. Once completed, you will see new menu options. For example, you can find Device Selector under Tools - Java ME. (If you used old version of Java ME, you will notice that there is not 'Java ME' menu any more. This is because all the sub-menus were integrated into appropriate places in NetBeans.) There is one thing to keep in mind; Since NetBeans 7.1.1 already includes Java ME SDK 3.0.5 and Java ME SDK 3.0.5 plug-ins must be installed through NetBeans plug-in menu, you should not download Java ME SDK 3.0.5 separately and try to integrate it with NetBeans. This may cause issues.

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  • Does learning to develop for iOS create a lock-in?

    - by Jungle Hunter
    If I begin my career (first job) with developing on the iOS platform, does that lock me in into iOS and Mac OS X development only? By locking me in I mean will that create barriers for me to switch technologies as I would be mainly working with Objective-C. If yes, does that make my career choices limited? I'm interested in comparing this with Android development, which if pursued will leave me with Java skills (correct me if I'm wrong) which I can use elsewhere.

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  • How to change my website's appearance in a Facebook wall post?

    - by Lode
    When posting a website link in a Facebook wall post, Facebook fetches some content (title, text and image) from the website to show it to readers. Is there a way I can adjust / propose which content is used / preferred by Facebook? I found someone saying to use <meta property="og:image" content="image.jpg">, but this doesn't seem to have any effect. But maybe Facebook caches these results for a while?

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  • iOS + cocos2d: how to account for sprite's position for the different device dimensions in an universal app?

    - by fuzzlog
    All the questions I've seen regarding iOS universal apps (with or without cocos2d) deal with the "how to add graphics to a universal app". My question is, how does the code need to be written to ensure that the sprites appear appropriately on the screen (given that an iPhone 5's resolution is not proportional to an iPad's resolution)? Is it just a bunch of "if" statements and duplicate code or do iOS/cocos2d provide common function calls that will place the sprites at an appropriate position?

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  • Is there a way to get photo tags and new friendship type events by querying the FQL stream table?

    - by Fletcher Moore
    When you look at your stream on the Facebook website, events such as "FriendX was tagged in an album", "FriendY is attending EventZ", and "FriendK and FriendL are now friends". I've tried various "vague" queries on the stream table, and so far I have been unable to get these types of events. Is this possible, or do I need to query the all of the other tables and write a ton of logic to try to figure out which new events to show and how to show them?

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  • Facebook - Filter Page posts by #hashtag [on hold]

    - by beppe9000
    I'm trying to gather all the posts (official posts and people's posts) on my page which contain a specified #tag, to later show them on website. But I've no clue on how to accomplish this. Is there any API capable of this or anything else that could help? I basically need to get all those posts IDs looping spidering trought them for my hashtag. I'm planning to do this server-side so PHP is my choice.

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  • Facebook Game Rejected: "Your app icon must not overlap with content in your cover image"

    - by peterwilli
    Sorry if this isnt the right stackexchange site to ask this, it was really hard to determine. My FB game just recently got rejected for 2 reasons. The first I fixed nicely and is irrelevant but the second I just can't see to figure out what they mean and I was hoping someone else got the same issue and did know what they meant. These are the errors: You can ignore the error under "Banners" The web preview of my game looks like this now: All I know is that the rejection has something to do with the cover image, not the icons or the screenshots. Please let me know what to do to get approved. Thanks a lot!

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  • Facebook page design is not working in IE8 [closed]

    - by PrateekSaluja
    Hello Experts, We have designed a face book page.It is working fine in all browser including IE7 but it is not working in IE8.We checked then we got if we run our code outside the face book page it works in IE8 but when we put our code into face book page its not working.Here is the css code what we are using for IE8. <!--[if lt IE 8]> <style> .nv_a { width:90px; height:27px; float:left; text-align:center; padding-top:8px; } .nvt_a { width:66px; height:27px; float:left; text-align:center; padding-top:8px; } .nv_a a { width:90px; height:27px; float:left; padding-top:8px; text-align:center; color:#000; display:inline-block; text-decoration:none; background-color:#e0e0e0; border-top:solid 1px #999; border-left:solid 1px #999; border-right:solid 1px #999; border-bottom:solid 1px #999; } .nv_a a:hover { width:90px; height:27px; padding-top:8px; float:left; color:#000; text-align:center; background-color:#ccc; } .nvt_a a { width:66px; height:27px; float:left; padding-top:8px; text-align:center; color:#000; display:inline-block; text-decoration:none; background-color:#e0e0e0; border-top:solid 1px #999; border-left:solid 1px #999; border-right:solid 1px #999; border-bottom:solid 1px #999; border:1px solid red; } Please help us to solve the issue.

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  • Corona SDK: Animation takes a long time to play after "prepare" step

    - by Michael Taufen
    First off, I'm using the current publicly available build, version 2011.704 I'm building a platformer, and have a character that runs along and jumps when the screen is tapped. While jumping, the animation code has him assume a svelte jumping pose, and upon the detection of a collision with the ground, he returns to running. All of this happens. The problem is that there is this strange gap of time, about 1/2 a second by the feel of it, where my character sits on the first frame of the run animation after landing, before it actually starts playing. This leads me to believe that the problem is somewhere between the "prepare" step of loading up a sprite set's animation sequence and the "play" step. Thanks in advance for any help :). My code for when my character lands is as follows: local function collisionHandler ( event ) if (event.object1.myName == "character") and (event.object2.type == "terrain") then inAir = false characterInstance:prepare( "run" ) -- TODO: time between prepare and play is curiously long... characterInstance:play() end end

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  • want to fetch the friends list of facebook thorough fbconnect in iphone using objective-c ?

    - by uttam
    how to fetch the friends list of facebook in iphone through fbconnect in objective-c? I am using this code (void)getUserName { NSString *fql = [NSString localizedStringWithFormat: @"SELECT uid FROM user WHERE is_app_user = 1 AND uid IN (SELECT uid2 FROM friend WHERE uid1 = %lld)",[FBSession session].uid]; NSDictionary* params = [NSDictionary dictionaryWithObject:fql forKey:@"query"]; [[FBRequest requestWithDelegate:self] call:@"facebook.friends.get" params:params]; } - (void)request:(FBRequest*)request didLoad:(id)result { if ([request.method isEqualToString:@"facebook.fql.query"]) { NSArray* users = result; NSDictionary* user = [users objectAtIndex:0]; NSString* name = [user objectForKey:@"name"]; _label.text = [NSString stringWithFormat:@"Logged in as %@", name]; } else if ([request.method isEqualToString:@"facebook.users.setStatus"]) { NSString* success = result; if ([success isEqualToString:@"1"]) { _label.text = [NSString stringWithFormat:@"Status successfully set"]; } else { _label.text = [NSString stringWithFormat:@"Problem setting status"]; } } else if ([request.method isEqualToString:@"facebook.freinds.get"]) { if(myList==nil) { NSArray* users = result; myList =[[NSArray alloc] initWithArray: users]; for(NSInteger i=0;i<[users count];i++) { NSDictionary* user = [users objectAtIndex:i]; NSString* uid = [user objectForKey:@"uid"]; NSString* fql = [NSString stringWithFormat: @"select name from user where uid == %@", uid]; NSDictionary* params = [NSDictionary dictionaryWithObject:fql forKey:@"query"]; [[FBRequest requestWithDelegate:self] call:@"facebook.fql.query" params:params]; } } else { NSArray* users = result; NSDictionary* user = [users objectAtIndex:0]; NSString* name = [user objectForKey:@"name"]; //txtView.text=[NSString localizedStringWithFormat:@"%@%@,\n",txtView.text,name]; NSLog(name); }} I want to get the friends list from facebook and then search/modify then add it to my addressbook. I know this code is doing this but I don't know how to use it or where do I use it.. If you could please post something or just elaborate on how do I use your code thru fbconnect framework. I have implemented upto get permissions and publish feeds one's wall. But please can you post here about the layout details of the results, like what do Ineed to use on the layout point of view.

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  • Facebook Oauth Logout

    - by Derek Troy-West
    I have an application that integrates with Facebook using Oauth 2. I can authorize with FB and query their REST and Graph APIs perfectly well, but when I authorize an active browser session is created with FB. I can then log-out of my application just fine, but the session with FB persists, so if anyone else uses the browser they will see the previous users FB account (unless the previous user manually logs out of FB also). The steps I take to authorize are: Call [LINK: graph.facebook.com/oauth/authorize?client_id...] This step opens a Facebook login/connect window if the user's browser doesn't already have an active FB session. Once they log-in to facebook they redirect to my site with a code I can exchange for an oauth token. Call [LINK: graph.facebook.com/oauth/access_token?client_id..] with the code from (1) Now I have an Oauth Token, and the user's browser is logged into my site, and into FB. I call a bunch of APIs to do stuff: i.e. [LINK: graph.facebook.com/me?access_token=..] Lets say my user wants to log out of my site. The FB terms and conditions demand that I perform Single Sign Off, so when the user logs out of my site, they also are logged out of Facebook. There are arguments that this is a bit daft, but I'm happy to comply if there is any way of actually achieving that. I have seen suggestions that: A. I use the Javascript API to logout: FB.Connect.logout(). Well I tried using that, but it didn't work, and I'm not sure exactly how it could, as I don't use the Javascript API in any way on my site. The session isn't maintained or created by the Javascript API so I'm not sure how it's supposed to expire it either. B. Use [LINK: facebook.com/logout.php]. This was suggested by an admin in the Facebook forums some time ago. The example given related to the old way of getting FB sessions (non-oauth) so I don't think I can apply it in my case. C. Use the old REST api expireSession or revokeAuthorization. I tried both of these and while they do expire the Oauth token they don't invalidate the session that the browser is currently using so it has no effect, the user is not logged out of Facebook. I'm really at a bit of a loose end, the Facebook documentation is patchy, ambiguous and pretty poor. The support on the forums is non-existant, at the moment I can't even log in to the facebook forum, and aside from that, their own FB Connect integration doesn't even work on the forum itself. Doesn't inspire much confidence. Ta for any help you can offer. Derek ps. Had to change HTTPS to LINK, not enough karma to post links which is probably fair enough.

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  • Hello i am using the android code to connect facebook but getting "Facebook Server Error + 104 - Inc

    - by Shalini Singh
    Hello i am using the android code to connect facebook but getting "Facebook Server Error + 104 - Incorrect signature" exception at the place of onLoginSuccess function. code is given bellow .... public class FacebookConnection extends Activity implements LoginListener { private FBRocket fbRocket; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // You need to put in your Facebook API key here: fbRocket = new FBRocket(this, "test", "e2c8deda78b007466c54f48e6359e02e"); // Determine whether there exists a previously-saved Facebook: if (fbRocket.existsSavedFacebook()) { String str =fbRocket.getAPIKey(); Log.e("Api key", str); fbRocket.loadFacebook(); } else { fbRocket.login(R.layout.main); String str =fbRocket.getAPIKey(); Log.e("Api key", str); } } public void onLoginFail() { fbRocket.displayToast("Login failed!"); fbRocket.login(R.layout.main); } public void onLoginSuccess(Facebook facebook) { fbRocket.displayToast("Login success!******************"); // Set the logged-in user's status: try { facebook.setStatus("I am using Facebook -- it's great!"); String uid = facebook.getFriendUIDs().get(0); // Just get the uid of the first friend returned... fbRocket.displayDialog("Friend's name: " + facebook.getFriend(uid).name); // ... and retrieve this friend's name. } catch (ServerErrorException e) { // Check if the exception was caused by not being logged-in: if (e.notLoggedIn()) { // ...if it was, then login again: fbRocket.login(R.layout.main); } else { System.out.println(e); e.printStackTrace(); } } }

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  • pass facebook connect session from php to javascript

    - by Jake
    I'm authenticating via PHP: // the php facebook api downloaded at step 3 require_once("facebook-client/facebook.php"); // start facebook api with the codes defined in step 1. $fb=new Facebook( 'XXXXXXXXXXXXXXXXXXXX' , 'a3eaa49141ed38e230240e1b6368254a' ); $fb_user=$fb->get_loggedin_user(); var_dump($fb_user); And the session is created in PHP. I want to use hte facebook javascript client library from here on out. How do I do this?

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  • Facebook Connect for simple authentication?

    - by Starnzy
    Hi I have an ASP.net website which I want to introduce 'Facebook Connect' functionality into, purely for account login/creation purposes. I want a user to be able to click the 'Login using Facebook' type button, and to then log that user into my website based on a userid lookup from the Facebook response. I have a couple of questions surrounding this: Presumeably I can do all of this using the Facebook API - without the need for an actual pretty public facing 'application' on Facebook? I simply want to utilise the Facebook API for authenticating an account. I'm not interested in creating some app for doing something 'within' facebook itself. I have located some code snippets online and tried using the Facebook Developer Toolkit, calling the getInfo method, and whilst it does come back to my website with a uid, none of the other user information is present within the response, like Email, Name etc. The uid is the only populated field in the response. Here is the code I use: if (ConnectAuthentication.isConnected()) { API api = new API(); api.ApplicationKey = ConnectAuthentication.ApiKey; api.SessionKey = ConnectAuthentication.SessionKey; api.Secret = ConnectAuthentication.SecretKey; api.uid = ConnectAuthentication.UserID; //Display user data captured from the Facebook API. facebook.Schema.user facebookUser = null; try { facebookUser = api.users.getInfo(); User user = new User(); user.FacebookUser = facebookUser; user.IsFacebookUser = true; return user; } catch { return null; } } else { return null; } Can anyone please help with either/both of these queries? Thanks in advance...

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  • How to avoid big and clumpsy UITableViewController on iOS?

    - by Johan Karlsson
    I have a problem when implementing the MVC-pattern on iOS. I have searched the Internet but seems not to find any nice solution to this problem. Many UITableViewController implementations seems to be rather big. Most example I have seen lets the UITableViewController implement UITableViewDelegate and UITableViewDataSource. These implementations are a big reason why UITableViewControlleris getting big. One solution would be to create separate classes that implements UITableViewDelegate and UITableViewDataSource. Of course these classes would have to have a reference to the UITableViewController. Are there any drawbacks using this solution? In general I think you should delegate the functionality to other "Helper" classes or similar, using the delegate pattern. Are there any well established ways of solving this problem? I do not want the model to contain to much functionality, nor the view. A believe that the logic should really be in the controller class, since this is one of the cornerstones of the MVC-pattern. But the big question is; How should you divide the controller of a MVC-implementation into smaller manageable pieces? (Applies to MVC in iOS in this case) There might be a general pattern for solving this, although I am specifically looking for a solution for iOS. Please give an example of a good pattern for solving this issue. Also an argument why this solution is awesome.

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  • How to avoid big and clumsy UITableViewController on iOS?

    - by Johan Karlsson
    I have a problem when implementing the MVC-pattern on iOS. I have searched the Internet but seems not to find any nice solution to this problem. Many UITableViewController implementations seems to be rather big. Most examples I have seen lets the UITableViewController implement <UITableViewDelegate> and <UITableViewDataSource>. These implementations are a big reason why UITableViewControlleris getting big. One solution would be to create separate classes that implements <UITableViewDelegate> and <UITableViewDataSource>. Of course these classes would have to have a reference to the UITableViewController. Are there any drawbacks using this solution? In general I think you should delegate the functionality to other "Helper" classes or similar, using the delegate pattern. Are there any well established ways of solving this problem? I do not want the model to contain too much functionality, nor the view. I believe that the logic should really be in the controller class, since this is one of the cornerstones of the MVC-pattern. But the big question is: How should you divide the controller of a MVC-implementation into smaller manageable pieces? (Applies to MVC in iOS in this case) There might be a general pattern for solving this, although I am specifically looking for a solution for iOS. Please give an example of a good pattern for solving this issue. Please provide an argument why your solution is awesome.

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  • How bad would be to focus on iOS/Android development for an indie developer?

    - by kender
    After some time developing games for others I'm thinking of moving towards my own productions. My background is 10+ years of software development, with last 2 years spent on the iOS development (Objective-C and CoronaSDK). With my current experience in Corona I can quickly develop for iOS and Android systems. And this is something that I'm probably gonna do with several of the game ideas I have, at least for the prototype part. But - I'm wondering if it's not a bad idea to focus on those 2 systems only. After all there are other mobile platforms, there are PCs, Macs and Linux boxes... All of them having gamers using them. I was wondering if it wasn't a good idea to try some other SDK, giving me more flexibility when it comes to platform-independance. There's Unity3D (I think I can develop a 2D game in it though), there's MoAI from what I checked. I see a few options, not sure which one is best as I have little experience in this field (publishing own games): Stick with CoronaSDK for the whole time, release for iOS and Android platforms, screw other mobile devices and PCs, Use Corona for prototyping, then when the idea goes more into the "production" phase rewrite it in MoAI or Unity3D for more platforms support, Start with one of those 2 SDKs right now (which means the prototype phase will be delayed a bit, but after that I can jump right into real coding). Any clues here, what to do?

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  • Symbol not found: _OBJC_CLASS_$_UIPopoverController

    - by Paul Peelen
    Hi, I am having problems with my universal app. I have set the Base SDK to iPhone 3.2 and set the target to 3.1. I have moved the files that are using the UIPopoverController to their own files and they shouldn't be loaded when loading the app on the iPhone. Still, when I build my app I get the following error when I build and debug to my device: dyld: Symbol not found: _OBJC_CLASS_$_UIPopoverController Referenced from: /var/mobile/Applications/B3B90643-92DC-4E5C-8B2F-83A42D6D57E0/citybikes.app/citybikes Expected in: /System/Library/Frameworks/UIKit.framework/UIKit in /var/mobile/Applications/B3B90643-92DC-4E5C-8B2F-83A42D6D57E0/citybikes.app/citybikes I really hope someone can help me. Best regards, Paul Peelen

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  • FB Init - reloadIfSessionStateChanged is not working

    - by Naresh
    Can some one plz tell me whats wrong with below code. After i login it doesnt do anything ... neither reloading the page nor setting the login FB cookies. Its a simple code but i'm not sure what i'm doing wrong. <script type="text/javascript" src="http://static.ak.connect.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php"></script> <script type="text/javascript"> FB.init(FB_API_KEY, "xd_receiver.htm",{"reloadIfSessionStateChanged":true}); </script> <a href='#' onclick='FB.Connect.requireSession(); return false;'> <img id='fb_login_image' src='fblogin.jpg' alt='Connect' /> </a>

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  • Publishing news feeds automatically

    - by Joel
    Hello, I have a website which generates hourly updates to users. I want to allow these updates to show up as News feeds in Facebok. I opened a Facebook Connect application. Through my site I receive the extended persmission to post news to the users' news feeds. My question is can I automatically post news feeds to these users without them being logged in to my site? That is, sending hourly news feed to all users using a cron job. Thanks, Joel

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  • Announcing the release of the Windows Azure SDK 2.1 for .NET

    - by ScottGu
    Today we released the v2.1 update of the Windows Azure SDK for .NET.  This is a major refresh of the Windows Azure SDK and it includes some great new features and enhancements. These new capabilities include: Visual Studio 2013 Preview Support: The Windows Azure SDK now supports using the new VS 2013 Preview Visual Studio 2013 VM Image: Windows Azure now has a built-in VM image that you can use to host and develop with VS 2013 in the cloud Visual Studio Server Explorer Enhancements: Redesigned with improved filtering and auto-loading of subscription resources Virtual Machines: Start and Stop VM’s w/suspend billing directly from within Visual Studio Cloud Services: New Emulator Express option with reduced footprint and Run as Normal User support Service Bus: New high availability options, Notification Hub support, Improved VS tooling PowerShell Automation: Lots of new PowerShell commands for automating Web Sites, Cloud Services, VMs and more All of these SDK enhancements are now available to start using immediately and you can download the SDK from the Windows Azure .NET Developer Center.  Visual Studio’s Team Foundation Service (http://tfs.visualstudio.com/) has also been updated to support today’s SDK 2.1 release, and the SDK 2.1 features can now be used with it (including with automated builds + tests). Below are more details on the new features and capabilities released today: Visual Studio 2013 Preview Support Today’s Window Azure SDK 2.1 release adds support for the recent Visual Studio 2013 Preview. The 2.1 SDK also works with Visual Studio 2010 and Visual Studio 2012, and works side by side with the previous Windows Azure SDK 1.8 and 2.0 releases. To install the Windows Azure SDK 2.1 on your local computer, choose the “install the sdk” link from the Windows Azure .NET Developer Center. Then, chose which version of Visual Studio you want to use it with.  Clicking the third link will install the SDK with the latest VS 2013 Preview: If you don’t already have the Visual Studio 2013 Preview installed on your machine, this will also install Visual Studio Express 2013 Preview for Web. Visual Studio 2013 VM Image Hosted in the Cloud One of the requests we’ve heard from several customers has been to have the ability to host Visual Studio within the cloud (avoiding the need to install anything locally on your computer). With today’s SDK update we’ve added a new VM image to the Windows Azure VM Gallery that has Visual Studio Ultimate 2013 Preview, SharePoint 2013, SQL Server 2012 Express and the Windows Azure 2.1 SDK already installed on it.  This provides a really easy way to create a development environment in the cloud with the latest tools. With the recent shutdown and suspend billing feature we shipped on Windows Azure last month, you can spin up the image only when you want to do active development, and then shut down the virtual machine and not have to worry about usage charges while the virtual machine is not in use. You can create your own VS image in the cloud by using the New->Compute->Virtual Machine->From Gallery menu within the Windows Azure Management Portal, and then by selecting the “Visual Studio Ultimate 2013 Preview” template: Visual Studio Server Explorer: Improved Filtering/Management of Subscription Resources With the Windows Azure SDK 2.1 release you’ll notice significant improvements in the Visual Studio Server Explorer. The explorer has been redesigned so that all Windows Azure services are now contained under a single Windows Azure node.  From the top level node you can now manage your Windows Azure credentials, import a subscription file or filter Server Explorer to only show services from particular subscriptions or regions. Note: The Web Sites and Mobile Services nodes will appear outside the Windows Azure Node until the final release of VS 2013. If you have installed the ASP.NET and Web Tools Preview Refresh, though, the Web Sites node will appear inside the Windows Azure node even with the VS 2013 Preview. Once your subscription information is added, Windows Azure services from all your subscriptions are automatically enumerated in the Server Explorer. You no longer need to manually add services to Server Explorer individually. This provides a convenient way of viewing all of your cloud services, storage accounts, service bus namespaces, virtual machines, and web sites from one location: Subscription and Region Filtering Support Using the Windows Azure node in Server Explorer, you can also now filter your Windows Azure services in the Server Explorer by the subscription or region they are in.  If you have multiple subscriptions but need to focus your attention to just a few subscription for some period of time, this a handy way to hide the services from other subscriptions view until they become relevant. You can do the same sort of filtering by region. To enable this, just select “Filter Services” from the context menu on the Windows Azure node: Then choose the subscriptions and/or regions you want to filter by. In the below example, I’ve decided to show services from my pay-as-you-go subscription within the East US region: Visual Studio will then automatically filter the items that show up in the Server Explorer appropriately: With storage accounts and service bus namespaces, you sometimes need to work with services outside your subscription. To accommodate that scenario, those services allow you to attach an external account (from the context menu). You’ll notice that external accounts have a slightly different icon in server explorer to indicate they are from outside your subscription. Other Improvements We’ve also improved the Server Explorer by adding additional properties and actions to the service exposed. You now have access to most of the properties on a cloud service, deployment slot, role or role instance as well as the properties on storage accounts, virtual machines and web sites. Just select the object of interest in Server Explorer and view the properties in the property pane. We also now have full support for creating/deleting/update storage tables, blobs and queues from directly within Server Explorer.  Simply right-click on the appropriate storage account node and you can create them directly within Visual Studio: Virtual Machines: Start/Stop within Visual Studio Virtual Machines now have context menu actions that allow you start, shutdown, restart and delete a Virtual Machine directly within the Visual Studio Server Explorer. The shutdown action enables you to shut down the virtual machine and suspend billing when the VM is not is use, and easily restart it when you need it: This is especially useful in Dev/Test scenarios where you can start a VM – such as a SQL Server – during your development session and then shut it down / suspend billing when you are not developing (and no longer be billed for it). You can also now directly remote desktop into VMs using the “Connect using Remote Desktop” context menu command in VS Server Explorer.  Cloud Services: Emulator Express with Run as Normal User Support You can now launch Visual Studio and run your cloud services locally as a Normal User (without having to elevate to an administrator account) using a new Emulator Express option included as a preview feature with this SDK release.  Emulator Express is a version of the Windows Azure Compute Emulator that runs a restricted mode – one instance per role – and it doesn’t require administrative permissions and uses 40% less resources than the full Windows Azure Emulator. Emulator Express supports both web and worker roles. To run your application locally using the Emulator Express option, simply change the following settings in the Windows Azure project. On the shortcut menu for the Windows Azure project, choose Properties, and then choose the Web tab. Check the setting for IIS (Internet Information Services). Make sure that the option is set to IIS Express, not the full version of IIS. Emulator Express is not compatible with full IIS. On the Web tab, choose the option for Emulator Express. Service Bus: Notification Hubs With the Windows Azure SDK 2.1 release we are adding support for Windows Azure Notification Hubs as part of our official Windows Azure SDK, inside of Microsoft.ServiceBus.dll (previously the Notification Hub functionality was in a preview assembly). You are now able to create, update and delete Notification Hubs programmatically, manage your device registrations, and send push notifications to all your mobile clients across all platforms (Windows Store, Windows Phone 8, iOS, and Android). Learn more about Notification Hubs on MSDN here, or watch the Notification Hubs //BUILD/ presentation here. Service Bus: Paired Namespaces One of the new features included with today’s Windows Azure SDK 2.1 release is support for Service Bus “Paired Namespaces”.  Paired Namespaces enable you to better handle situations where a Service Bus service namespace becomes unavailable (for example: due to connectivity issues or an outage) and you are unable to send or receive messages to the namespace hosting the queue, topic, or subscription. Previously,to handle this scenario you had to manually setup separate namespaces that can act as a backup, then implement manual failover and retry logic which was sometimes tricky to get right. Service Bus now supports Paired Namespaces, which enables you to connect two namespaces together. When you activate the secondary namespace, messages are stored in the secondary queue for delivery to the primary queue at a later time. If the primary container (namespace) becomes unavailable for some reason, automatic failover enables the messages in the secondary queue. For detailed information about paired namespaces and high availability, see the new topic Asynchronous Messaging Patterns and High Availability. Service Bus: Tooling Improvements In this release, the Windows Azure Tools for Visual Studio contain several enhancements and changes to the management of Service Bus messaging entities using Visual Studio’s Server Explorer. The most noticeable change is that the Service Bus node is now integrated into the Windows Azure node, and supports integrated subscription management. Additionally, there has been a change to the code generated by the Windows Azure Worker Role with Service Bus Queue project template. This code now uses an event-driven “message pump” programming model using the QueueClient.OnMessage method. PowerShell: Tons of New Automation Commands Since my last blog post on the previous Windows Azure SDK 2.0 release, we’ve updated Windows Azure PowerShell (which is a separate download) five times. You can find the full change log here. We’ve added new cmdlets in the following areas: China instance and Windows Azure Pack support Environment Configuration VMs Cloud Services Web Sites Storage SQL Azure Service Bus China Instance and Windows Azure Pack We now support the following cmdlets for the China instance and Windows Azure Pack, respectively: China Instance: Web Sites, Service Bus, Storage, Cloud Service, VMs, Network Windows Azure Pack: Web Sites, Service Bus We will have full cmdlet support for these two Windows Azure environments in PowerShell in the near future. Virtual Machines: Stop/Start Virtual Machines Similar to the Start/Stop VM capability in VS Server Explorer, you can now stop your VM and suspend billing: If you want to keep the original behavior of keeping your stopped VM provisioned, you can pass in the -StayProvisioned switch parameter. Virtual Machines: VM endpoint ACLs We’ve added and updated a bunch of cmdlets for you to configure fine-grained network ACL on your VM endpoints. You can use the following cmdlets to create ACL config and apply them to a VM endpoint: New-AzureAclConfig Get-AzureAclConfig Set-AzureAclConfig Remove-AzureAclConfig Add-AzureEndpoint -ACL Set-AzureEndpoint –ACL The following example shows how to add an ACL rule to an existing endpoint of a VM. Other improvements for Virtual Machine management includes Added -NoWinRMEndpoint parameter to New-AzureQuickVM and Add-AzureProvisioningConfig to disable Windows Remote Management Added -DirectServerReturn parameter to Add-AzureEndpoint and Set-AzureEndpoint to enable/disable direct server return Added Set-AzureLoadBalancedEndpoint cmdlet to modify load balanced endpoints Cloud Services: Remote Desktop and Diagnostics Remote Desktop and Diagnostics are popular debugging options for Cloud Services. We’ve introduced cmdlets to help you configure these two Cloud Service extensions from Windows Azure PowerShell. Windows Azure Cloud Services Remote Desktop extension: New-AzureServiceRemoteDesktopExtensionConfig Get-AzureServiceRemoteDesktopExtension Set-AzureServiceRemoteDesktopExtension Remove-AzureServiceRemoteDesktopExtension Windows Azure Cloud Services Diagnostics extension New-AzureServiceDiagnosticsExtensionConfig Get-AzureServiceDiagnosticsExtension Set-AzureServiceDiagnosticsExtension Remove-AzureServiceDiagnosticsExtension The following example shows how to enable Remote Desktop for a Cloud Service. Web Sites: Diagnostics With our last SDK update, we introduced the Get-AzureWebsiteLog –Tail cmdlet to get the log streaming of your Web Sites. Recently, we’ve also added cmdlets to configure Web Site application diagnostics: Enable-AzureWebsiteApplicationDiagnostic Disable-AzureWebsiteApplicationDiagnostic The following 2 examples show how to enable application diagnostics to the file system and a Windows Azure Storage Table: SQL Database Previously, you had to know the SQL Database server admin username and password if you want to manage the database in that SQL Database server. Recently, we’ve made the experience much easier by not requiring the admin credential if the database server is in your subscription. So you can simply specify the -ServerName parameter to tell Windows Azure PowerShell which server you want to use for the following cmdlets. Get-AzureSqlDatabase New-AzureSqlDatabase Remove-AzureSqlDatabase Set-AzureSqlDatabase We’ve also added a -AllowAllAzureServices parameter to New-AzureSqlDatabaseServerFirewallRule so that you can easily add a firewall rule to whitelist all Windows Azure IP addresses. Besides the above experience improvements, we’ve also added cmdlets get the database server quota and set the database service objective. Check out the following cmdlets for details. Get-AzureSqlDatabaseServerQuota Get-AzureSqlDatabaseServiceObjective Set-AzureSqlDatabase –ServiceObjective Storage and Service Bus Other new cmdlets include Storage: CRUD cmdlets for Azure Tables and Queues Service Bus: Cmdlets for managing authorization rules on your Service Bus Namespace, Queue, Topic, Relay and NotificationHub Summary Today’s release includes a bunch of great features that enable you to build even better cloud solutions.  All the above features/enhancements are shipped and available to use immediately as part of the 2.1 release of the Windows Azure SDK for .NET. If you don’t already have a Windows Azure account, you can sign-up for a free trial and start using all of the above features today.  Then visit the Windows Azure Developer Center to learn more about how to build apps with it. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • *nix shell with IOS style completion?

    - by Kyle Brandt
    Is there a Linux shell that will let you type less than full commands as you can with Cisco IOS, at least for the first command (and not its arguments)? I haven't really thought enough if this is actually a good thing, but might be fun to play with :-)

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  • Is it possible to build a single game to run in Facebook & Google+?

    - by Songo
    I was asked by my customer to build a Facebook game. The game would be something similar to Mafiawars.com where the game is hosted on a server and run through a frame on Facebook. The thing is after several days of negotiations with the customer and near the finalization of the requirements he mentioned something strange. He said that if the game was successful on Facebook then we may add it to Google+ too. I thought he meant that we'll develop a new version for Google+, but he refused as he argued that the game should be able to support both sites and he won't pay for the same game twice. Now I haven't developed neither Facebook nor Google+ games before, so I don't know if it is possible to build a single Facebook/Google+ game. How would you react to such requirement? How would you design such an application? Notes I confirmed with the customer that he wasn't talking about using Open ID he wanted full integration (sharing post, friend requests,..etc.) I really don't want to lose that customer for numerous reasons (He even agreed to extend the project time to compensate for the time I need to learn Facebook/Google+ APIs)

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