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  • Conversion of Single to two UInt16 values in .net

    - by Gio
    In the good old days of C. I could cast a float to an int (assuming 32 bit system), do some bit manipluation ( bitwise and, right shift, ect ), and get the upper and lower 16 bit hex representations of the floating point number, which I could then store in two short values. I'm not seeing an easy way of doing this in C#. System.Convert.ToUInt16 just does a float to int convert (even after I shift right), which leaves a vlaue of 0 if the float is less than 0, which is not the desired effect. //useless leaves me witg a value 0f 0 UIN16 s1 = (UInt16)((System.Convert.ToUInt32(d2) & 0xffff0000) >> 16); //capture the high word UInt16 s2 = (UInt16)(System.Convert.ToUInt32(d2) & 0xffff); //capture the low word A basic cast (UInt32) doesn't work either.

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  • Conversion char[] to char*

    - by sijith
    may be this is a sizzle question but please help void Temp1::caller() { char *cc=Called(); printf("sdfasfasfas"); printf("%s",cc); } char *Temp1::Called() { char a[6]="Hello"; return &a; } Here how to print Hello using printf("%s",cc);

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  • Currency Conversion and display fetched from Server

    - by user198725878
    I am fetching the in app purchase items for my app from my web server.the web-server gives the product title, description and price... Currently i am displaying the each product using the product title,description and price.Currently i am showing the currency in $. Now i am having the doubt that , can i display the prices as such?when i referred some URL, it seems that prices needs to be localized. So do i need to display the prices localized which is fetched from my-server? please let me know how should i proceed? Thanks a lot for stopping by..

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  • Date Time conversion

    - by Zerotoinfinite
    Hi All, I am getting datetime as 1/2/2010 11:29:30 which I am displaying in a gridview. and I want to convert it to "Feb 1, 2010 at 11:29". Please let me know how to convert it like this. Thanks in advance. Note: I am using asp.net with C#.

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  • how to do this conversion?

    - by kumar
    string mvi = Moneys.GetValue(8) as string; if (mvi == null) money.Currency= Convert.ToDecimal(""); /// I am getting exception Here if its null? else money.Currency= Convert.ToDecimal(mvi); /// Currency is Decimal money.Currency= Convert.ToDecimal(""); /// I am getting exception Here if its null? Can any body tell me how to do this? thanks

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  • Converting Milliseconds to Timecode

    - by Jeff
    I have an audio project I'm working on using BASS from Un4seen. This library uses BYTES mainly but I have a conversion in place that let's me show the current position of the song in Milliseconds. Knowing that MS = Samples * 1000 / SampleRate and that Samples = Bytes * 8 / Bits / Channels So here's my main issue and it's fairly simple... I have a function in my project that converts the Milliseconds to TimeCode in Mins:Secs:Milliseconds. Public Function ConvertMStoTimeCode(ByVal lngCurrentMSTimeValue As Long) ConvertMStoTimeCode = CheckForLeadingZero(Fix(lngCurrentMSTimeValue / 1000 / 60)) & ":" & _ CheckForLeadingZero(Int((lngCurrentMSTimeValue / 1000) Mod 60)) & ":" & _ CheckForLeadingZero(Int((lngCurrentMSTimeValue / 10) Mod 100)) End Function Now the issue comes within the Seconds calculation. Anytime the MS calculation is over .5 the seconds place rounds up to the next second. So 1.5 seconds actually prints as 2.5 seconds. I know for sure that using the Int conversion causes a round down and I know my math is correct as I've checked in a calculator 100 times. I can't figure out why the number is rounding up. Any suggestions?

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  • Struts2 Converting Enum Array fills array with single null value

    - by Kyle Partridge
    For a simple action class with these member variables: ... private TestConverterEnum test; private TestConverterEnum[] tests; private List<TestConverterEnum> tList; ... And a simple enum: public enum TestConverterEnum { A, B, C; } Using the default struts2 enum conversion, when I send the request like so: TestConterter.action?test=&tests=&tList=&b=asdf For test I get a null value, which is expected. For the Array and List, however, I get and Array (or list) with one null element. Is this what is expected? Is there a way to prevent this. We recently upgraded our struts2 version, and we had our own converters, which also don't work in this case, so I was hoping to use the default conversion method. We already have code that is validating these arrays for null and length, and I don't want to have to add another condition to these branches. Is there a way to prevent this bevavior?

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  • Setting Nullable Integer to String Containing Nothing yields 0

    - by Brian MacKay
    I've been pulling my hair out over some unexpected behavior from nullable integers. If I set an Integer to Nothing, it becomes Nothing as expected. If I set an Integer? to a String that is Nothing, it becomes 0! Of course I get this whether I explicitly cast the String to Integer? or not. I realize I could work around this pretty easily but I want to know what I'm missing. Dim NullString As String = Nothing Dim NullableInt As Integer? = CType(NullString, Integer?) 'Expected NullableInt to be Nothing, but it's 0! NullableInt = Nothing 'This works -- NullableInt now contains Nothing. How is this EDIT: Previously I had my code up here so without the explicit conversion to 'Integer?' and everyone seemed to be fixated on that. I want to be clear that this is not an issue that would have been caught by Option Strict On -- check out the accepted answer. This is a quirk of the string-to-integer conversion rules which predate nullable types, but still impact them.

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  • Sort latitude and longitude coordinates into clockwise ordered quadrilateral

    - by Dave Jarvis
    Problem Users can provide up to four latitude and longitude coordinates, in any order. They do so with Google Maps. Using Google's Polygon API (v3), the coordinates they select should highlight the selected area between the four coordinates. Solutions and Searches http://www.geocodezip.com/map-markers_ConvexHull_Polygon.asp http://softsurfer.com/Archive/algorithm_0103/algorithm_0103.htm http://stackoverflow.com/questions/2374708/how-to-sort-points-in-a-google-maps-polygon-so-that-lines-do-not-cross http://stackoverflow.com/questions/242404/sort-four-points-in-clockwise-order http://en.literateprograms.org/Quickhull_%28Javascript%29 Graham's scan seems too complicated for four coordinates Sort the coordinates into two arrays (one by latitude, the other longitude) ... then? Jarvis March algorithm? Question How do you sort the coordinates in (counter-)clockwise order, using JavaScript? Code Here is what I have so far: // Ensures the markers are sorted: NW, NE, SE, SW function sortMarkers() { var ns = markers.slice( 0 ); var ew = markers.slice( 0 ); ew.sort( function( a, b ) { if( a.position.lat() < b.position.lat() ) { return -1; } else if( a.position.lat() > b.position.lat() ) { return 1; } return 0; }); ns.sort( function( a, b ) { if( a.position.lng() < b.position.lng() ) { return -1; } else if( a.position.lng() > b.position.lng() ) { return 1; } return 0; }); var nw; var ne; var se; var sw; if( ew.indexOf( ns[0] ) > 1 ) { nw = ns[0]; } else { ne = ns[0]; } if( ew.indexOf( ns[1] ) > 1 ) { nw = ns[1]; } else { ne = ns[1]; } if( ew.indexOf( ns[2] ) > 1 ) { sw = ns[2]; } else { se = ns[2]; } if( ew.indexOf( ns[3] ) > 1 ) { sw = ns[3]; } else { se = ns[3]; } markers[0] = nw; markers[1] = ne; markers[2] = se; markers[3] = sw; } What is a better approach? The recursive Convex Hull algorithm is overkill for four points in the data set. Thank you.

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  • Point in polygon OR point on polygon using LINQ

    - by wageoghe
    As noted in an earlier question, How to Zip enumerable with itself, I am working on some math algorithms based on lists of points. I am currently working on point in polygon. I have the code for how to do that and have found several good references here on SO, such as this link Hit test. So, I can figure out whether or not a point is in a polygon. As part of determining that, I want to determine if the point is actually on the polygon. This I can also do. If I can do all of that, what is my question you might ask? Can I do it efficiently using LINQ? I can already do something like the following (assuming a Pairwise extension method as described in my earlier question as well as in links to which my question/answers links, and assuming a Position type that has X and Y members). I have not tested much, so the lambda might not be 100% correct. Also, it does not take very small differences into account. public static PointInPolygonLocation PointInPolygon(IEnumerable<Position> pts, Position pt) { int numIntersections = pts.Pairwise( (p1, p2) => { if (p1.Y != p2.Y) { if ((p1.Y >= pt.Y && p2.Y < pt.Y) || (p1.Y < pt.Y && p2.Y >= pt.Y)) { if (p1.X < p1.X && p2.X < pt.X) { return 1; } if (p1.X < pt.X || p2.X < pt.X) { if (((pt.Y - p1.Y) * ((p1.X - p2.X) / (p1.Y - p2.Y)) * p1.X) < pt.X) { return 1; } } } } return 0; }).Sum(); if (numIntersections % 2 == 0) { return PointInPolygonLocation.Outside; } else { return PointInPolygonLocation.Inside; } } This function, PointInPolygon, takes the input Position, pt, iterates over the input sequence of position values, and uses the Jordan Curve method to determine how many times a ray extended from pt to the left intersects the polygon. The lambda expression will yield, into the "zipped" list, 1 for every segment that is crossed, and 0 for the rest. The sum of these values determines if pt is inside or outside of the polygon (odd == inside, even == outside). So far, so good. Now, for any consecutive pairs of position values in the sequence (i.e. in any execution of the lambda), we can also determine if pt is ON the segment p1, p2. If that is the case, we can stop the calculation because we have our answer. Ultimately, my question is this: Can I perform this calculation (maybe using Aggregate?) such that we will only iterate over the sequence no more than 1 time AND can we stop the iteration if we encounter a segment that pt is ON? In other words, if pt is ON the very first segment, there is no need to examine the rest of the segments because we have the answer. It might very well be that this operation (particularly the requirement/desire to possibly stop the iteration early) does not really lend itself well to the LINQ approach. It just occurred to me that maybe the lambda expression could yield a tuple, the intersection value (1 or 0 or maybe true or false) and the "on" value (true or false). Maybe then I could use TakeWhile(anontype.PointOnPolygon == false). If I Sum the tuples and if ON == 1, then the point is ON the polygon. Otherwise, the oddness or evenness of the sum of the other part of the tuple tells if the point is inside or outside.

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  • How to Zip one IEnumerable with itself

    - by wageoghe
    I am implementing some math algorithms based on lists of points, like Distance, Area, Centroid, etc. Just like in this post: http://stackoverflow.com/questions/2227828/find-the-distance-required-to-navigate-a-list-of-points-using-linq That post describes how to calculate the total distance of a sequence of points (taken in order) by essentially zipping the sequence "with itself", generating the sequence for Zip by offsetting the start position of the original IEnumerable by 1. So, given the Zip extension in .Net 4.0, assuming Point for the point type, and a reasonable Distance formula, you can make calls like this to generate a sequence of distances from one point to the next and then to sum the distances: var distances = points.Zip(points.Skip(1),Distance); double totalDistance = distances.Sum(); Area and Centroid calculations are similar in that they need to iterate over the sequence, processing each pair of points (points[i] and points[i+1]). I thought of making a generic IEnumerable extension suitable for implementing these (and possibly other) algorithms that operate over sequences, taking two items at a time (points[0] and points[1], points[1] and points[2], ..., points[n-1] and points[n] (or is it n-2 and n-1 ...) and applying a function. My generic iterator would have a similar signature to Zip, but it would not receive a second sequence to zip with as it is really just going to zip with itself. My first try looks like this: public static IEnumerable<TResult> ZipMyself<TSequence, TResult>(this IEnumerable<TSequence> seq, Func<TSequence, TSequence, TResult> resultSelector) { return seq.Zip(seq.Skip(1),resultSelector); } With my generic iterator in place, I can write functions like this: public static double Length(this IEnumerable<Point> points) { return points.ZipMyself(Distance).Sum(); } and call it like this: double d = points.Length(); and double GreensTheorem(Point p1, Point p1) { return p1.X * p2.Y - p1.Y * p2.X; } public static double SignedArea(this IEnumerable<Point> points) { return points.ZipMyself(GreensTheorem).Sum() / 2.0 } public static double Area(this IEnumerable<Point> points) { return Math.Abs(points.SignedArea()); } public static bool IsClockwise(this IEnumerable<Point> points) { return SignedArea(points) < 0; } and call them like this: double a = points.Area(); bool isClockwise = points.IsClockwise(); In this case, is there any reason NOT to implement "ZipMyself" in terms of Zip and Skip(1)? Is there already something in LINQ that automates this (zipping a list with itself) - not that it needs to be made that much easier ;-) Also, is there better name for the extension that might reflect that it is a well-known pattern (if, indeed it is a well-known pattern)? Had a link here for a StackOverflow question about area calculation. It is question 2432428. Also had a link to Wikipedia article on Centroid. Just go to Wikipedia and search for Centroid if interested. Just starting out, so don't have enough rep to post more than one link,

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  • Google earth GEOdata ?

    - by Quandary
    Question: Is it possible to use/retrieve Geodata from Google-Earth ? What I want to do is take a little area, get terrain information (coordinates, height, elevation) and simulate how the selected area would be flooded at specified amounts of rain for a specified amount of hours.

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  • Compute bounding quad of a sphere with vertex shader

    - by Ben Jones
    I'm trying to implement an algorithm from a graphics paper and part of the algorithm is rendering spheres of known radius to a buffer. They say that they render the spheres by computing the location and size in a vertex shader and then doing appropriate shading in a fragment shader. Any guesses as to how they actually did this? The position and radius are known in world coordinates and the projection is perspective. Does that mean that the sphere will be projected as a circle? Thanks!

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  • Raytracing (LoS) on 3D hex-like tile maps

    - by herenvardo
    Greetings, I'm working on a game project that uses a 3D variant of hexagonal tile maps. Tiles are actually cubes, not hexes, but are laid out just like hexes (because a square can be turned to a cube to extrapolate from 2D to 3D, but there is no 3D version of a hex). Rather than a verbose description, here goes an example of a 4x4x4 map: (I have highlighted an arbitrary tile (green) and its adjacent tiles (yellow) to help describe how the whole thing is supposed to work; but the adjacency functions are not the issue, that's already solved.) I have a struct type to represent tiles, and maps are represented as a 3D array of tiles (wrapped in a Map class to add some utility methods, but that's not very relevant). Each tile is supposed to represent a perfectly cubic space, and they are all exactly the same size. Also, the offset between adjacent "rows" is exactly half the size of a tile. That's enough context; my question is: Given the coordinates of two points A and B, how can I generate a list of the tiles (or, rather, their coordinates) that a straight line between A and B would cross? That would later be used for a variety of purposes, such as determining Line-of-sight, charge path legality, and so on. BTW, this may be useful: my maps use the (0,0,0) as a reference position. The 'jagging' of the map can be defined as offsetting each tile ((y+z) mod 2) * tileSize/2.0 to the right from the position it'd have on a "sane" cartesian system. For the non-jagged rows, that yields 0; for rows where (y+z) mod 2 is 1, it yields 0.5 tiles. I'm working on C#4 targeting the .Net Framework 4.0; but I don't really need specific code, just the algorithm to solve the weird geometric/mathematical problem. I have been trying for several days to solve this at no avail; and trying to draw the whole thing on paper to "visualize" it didn't help either :( . Thanks in advance for any answer

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  • Draw fitted line (OpenCV)

    - by Sunny
    I'm using OpenCV to fit a line from a set of points using cvFitLine() cvFitLine() returns a normalized vector that is co-linear to the line and a point on the line. See details here Using this information how can I get the equation of a line so that I can draw the line?

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  • Get most left|right|top|bottom point contained in box

    - by skyman
    I'm storing Points Of Interest (POI) in PostgreSQL database, and retrieve them via PHP script to Android application. To reduce internet usage I want my mobile app to know if there are any points in the neighborhood of currently displayed area. My idea is to store bounds of the rectangle containing all points already retrieved (in other words: nearest point on the left (West) of most west already retrieved, nearest point above (North) of most north already retrieved etc.) and I will make next query when any edge of screen goes outside of this bounds. Currently I can retrieve points which are in "single screen" (in the area covered by currently displayed map) using: SELECT * FROM ch WHERE loc <@ (box '((".-$latSpan.", ".$lonSpan."),(".$latSpan.", ".-$lonSpan."))' + point '".$loc."') Now I need to know four most remote points in each direction, than I will be able to retrieve next four "more remote" points. Is there any possibility to get those points (or box) directly from PostgreSQL (maybe using some "aggregate points to box" function)?

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  • Soft Shadows in Raytracing 3D to 2D

    - by Myx
    Hello: I wish to implement soft shadows produced by area lights in my raytracer. I'm having trouble generating the random samples. So I have a scene in which I have an area light (represented as a circle) whose world (x,y,z) coordinates of the center are given, the radius is given, the normal of the plane on which the circle lies is given, as well as the color and attenuation factors. The sampling scheme I wish to use is the following: generate samples on the quadrilateral that encompasses the circle and discard points outside the circle until the required number of samples within the circle have been found. I'm having trouble understanding how I can transform the 3D coordinates of the center of the circle to its 2D representation (I don't think I can assume that the projection of the circle is on the x-y axis and thus just get rid of the z-component). I think the plane normal information should be used but I'm not sure how. Any and all suggestions are appreciated.

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  • Compute average distance from point to line segment and line segment to line segment

    - by Fred
    Hi everyone, I'm searching for an algorithm to calculate the average distance between a point and a line segment in 3D. So given two points A(x1, y1, z1) and B(x2, y2, z2) that represent line segment AB, and a third point C(x3, y3, z3), what is the average distance between each point on AB to point C? I'm also interested in the average distance between two line segments. So given segment AB and CD, what is the average distance from each point on AB to the closest point on CD? I haven't had any luck with the web searches I've tried, so any suggestions would be appreciated. Thanks.

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  • Polygon packing 2D

    - by Ilnur
    Hi! I have problem of packing 2 arbitrary polygons. I.e. we have 2 arbitrary polygons. We are to find such placement of this polygons (we could make rotations and movements), when rectangle, which circumscribes this polygons has minimal area. I know, that this is a NP-complete problem. I want to choose an efficient algorithm for solving this problem. I' looking for No-Fit-Polygon approach. But I could't find anywhere the simple and clear algorithm for finding the NFP of two arbitrary polygons.

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  • Find unique vertices from a 'triangle-soup'

    - by sum1stolemyname
    I am building a CAD-file converter on top of two libraries (Opencascade and DWF Toolkit). However, my question is plattform agnostic: Given: I have generated a mesh as a list of triangular faces form a model constructed through my application. Each Triangle is defined through three vertexes, which consist of three floats (x, y & z coordinate). Since the triangles form a mesh, most of the vertices are shared by more then one triangle. Goal: I need to find the list of unique vertices, and to generate an array of faces consisting of tuples of three indices in this list. What i want to do is this: //step 1: build a list of unique vertices for each triangle for each vertex in triangle if not vertex in listOfVertices Add vertex to listOfVertices //step 2: build a list of faces for each triangle for each vertex in triangle Get Vertex Index From listOfvertices AddToMap(vertex Index, triangle) While I do have an implementation which does this, step1 (the generation of the list of unique vertices) is really slow in the order of O(n!), since each vertex is compared to all vertices already in the list. I thought "Hey, lets build a hashmap of my vertices' components using std::map, that ought to speed things up!", only to find that generating a unique key from three floating point values is not a trivial task. Here, the experts of stackoverflow come into play: I need some kind of hash-function which works on 3 floats, or any other function generating a unique value from a 3d-vertex position.

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