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  • amd gpu but display on intel integrated graphics

    - by pitseeker
    On my Ubuntu 12.04 I connected my monitor to the onboard intel graphics. I'd like to use my ati radeon 6770 for opencl tasks (e.g. bitcoin mining). So far I couldn't figure out how to get the ati driver working. When calling "aticonfig --initial -f" it always writes a new xorg.conf that ignores the intel graphics. At boot time it works only when I attached the monitor to the ati card. So I manually tampered with the xorg.conf and got this: Section "ServerLayout" Identifier "Default Monitor" Screen 0 "myscreen" 0 0 Screen 1 "deadscreen" RightOf "myscreen" EndSection Section "Module" EndSection Section "Monitor" Identifier "Default Monitor" Option "VendorName" "Monitor Vendor" Option "ModelName" "Monitor Name" Option "DPMS" "true" EndSection Section "Monitor" Identifier "null Monitor" Option "Enable" "false" EndSection Section "Device" Identifier "Intel Integrated Graphics" Driver "intel" BusID "PCI:0:2:0" Screen 0 EndSection Section "Device" Identifier "aticonfig-Device[0]-0" Driver "fglrx" BusID "PCI:1:0:0" Screen 1 EndSection Section "Screen" Identifier "myscreen" Device "Intel Integrated Graphics" Monitor "Default Monitor" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection Section "Screen" Identifier "deadscreen" Device "aticonfig-Device[0]-0" Monitor "null Monitor" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection I think this might be the right way since I see that X tries to start both drivers in /var/log/Xorg.0.log. However the fglrx driver seems crash (end of xorg.0.log): Backtrace: [ 6.625] 0: /usr/bin/X (xorg_backtrace+0x26) [0x7fb5cd41b846] [ 6.625] 1: /usr/bin/X (0x7fb5cd293000+0x18c6ea) [0x7fb5cd41f6ea] [ 6.625] 2: /lib/x86_64-linux-gnu/libpthread.so.0 (0x7fb5cc5b9000+0xfcb0) [0x7fb5cc5c8cb0] [ 6.625] 3: /usr/lib/x86_64-linux-gnu/xorg/extra-modules/extra-modules.dpkg-tmp/modules/drivers/fglrx_drv.so (xdl_xs111_atiddxGetGPUMapInfo+0x1b1) [0x7fb5c88e16b1] [ 6.625] 4: /usr/lib/x86_64-linux-gnu/xorg/extra-modules/extra-modules.dpkg-tmp/modules/drivers/fglrx_drv.so (atiddxGetGPUMapInfo+0xd) [0x7fb5c87bcc0d] [ 6.625] 5: /usr/lib/x86_64-linux-gnu/xorg/extra-modules/extra-modules.dpkg-tmp/modules/extensions/libglx.so (0x7fb5ca12d000+0x1ab29) [0x7fb5ca147b29] [ 6.625] 6: /usr/lib/x86_64-linux-gnu/xorg/extra-modules/extra-modules.dpkg-tmp/modules/extensions/libglx.so (0x7fb5ca12d000+0x1cf8c) [0x7fb5ca149f8c] [ 6.625] 7: /usr/lib/x86_64-linux-gnu/xorg/extra-modules/extra-modules.dpkg-tmp/modules/extensions/libglx.so (0x7fb5ca12d000+0x1ee55) [0x7fb5ca14be55] [ 6.626] 8: /usr/bin/X (InitExtensions+0x99) [0x7fb5cd350069] [ 6.626] 9: /usr/bin/X (0x7fb5cd293000+0x3d605) [0x7fb5cd2d0605] [ 6.626] 10: /lib/x86_64-linux-gnu/libc.so.6 (__libc_start_main+0xed) [0x7fb5cb44e76d] [ 6.626] 11: /usr/bin/X (0x7fb5cd293000+0x3daad) [0x7fb5cd2d0aad] [ 6.626] Segmentation fault at address 0x14 [ 6.626] Caught signal 11 (Segmentation fault). Server aborting [ 6.626] I'd be very happy if someone can give me a hint on how to configure my ATI card while using the integrated graphics for display. Update I used most of jjhughes57 config and successfully booted the X server on intel (keyboard layout is changed though, funnily). Unfortunately the 2nd X server (fglrx) doesn't fully start. It shuts itself down right after starting [ 6.265] (II) fglrx(0): Restoring Recent Mode via PCS is not supported in RANDR 1.2 capable environments [ 6.296] (II) UnloadModule: "mouse" [ 6.296] (II) Unloading mouse [ 6.296] (II) UnloadModule: "kbd" [ 6.296] (II) Unloading kbd [ 6.298] (II) fglrx(0): Shutdown CMMQS [ 6.298] (II) fglrx(0): [uki] removed 1 reserved context for kernel [ 6.298] (II) fglrx(0): [uki] unmapping 8192 bytes of SAREA 0x2000 at 0x7fbef8209000 [ 6.337] (II) fglrx(0): Interrupt handler Shutdown. [ 6.470] ddxSigGiveUp: Closing log [ 6.470] Server terminated successfully (0). Closing log file. Thanks for any hints what is wrong here.

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  • 3 Monitors to a single pc

    - by Rogue
    First of all which graphics cards support 3 monitors? Is it possible to buy a graphics card which has 2 outputs and use the onboard (motherboard) graphics output for the third monitor? (as far as I know you have to toggle between onboard or external graphics usage in the BIOS)

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  • Graphics Tablet as input device for Windows 8

    - by Arcath
    Having used Windows 8 (and 8.1) on a touch screen I know how much better it is than with a mouse. I've seen people with graphics tables on 7 use them to scroll their browser etc... so I was wondering if I could use one as a touch screen for windows? and if did would the 8 features of swipe in from the sides etc... work properly? Just incase brand is an issue in this I was looking at getting a Wacom.

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  • Rendering of graphics different depending on position

    - by jedierikb
    When drawing parallel vertical lines with a fixed distance between them (1.75 pixels) with a non-integer x-value-offset to both lines, the lines are drawn differently based on the offset. In the picture below are two pairs of very close together vertical lines. As you can see, they look very different. This is frustrating, especially when animating the sprite. Any ideas how ensure that sprites-with-non-integer-positions' graphics will visually display the same? package { import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; public class tmpa extends Sprite { private var _sp1:Sprite; private var _sp2:Sprite; private var _num:Number; public function tmpa( ):void { stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; _sp1 = new Sprite( ); drawButt( _sp1, 0 ); _sp1.x = 100; _sp1.y = 100; _num = 0; _sp2 = new Sprite( ); drawButt( _sp2, _num ); _sp2.x = 100; _sp2.y = 200; addChild( _sp1 ); addChild( _sp2 ); addEventListener( Event.ENTER_FRAME, efCb, false, 0, true ); } private function efCb( evt:Event ):void { _num += .1; if (_num > 400) { _num = 0; } drawButt( _sp2, _num ); } private function drawButt( sp:Sprite, offset:Number ):void { var px1:Number = 1 + offset; var px2:Number = 2.75 + offset; sp.graphics.clear( ); sp.graphics.lineStyle( 1, 0, 1, true ); sp.graphics.moveTo( px1, 1 ); sp.graphics.lineTo( px1, 100 ); sp.graphics.lineStyle( 1, 0, 1, true ); sp.graphics.moveTo( px2, 1 ); sp.graphics.lineTo( px2, 100 ); } } } edit from original post which thought the problem was tied to the x-position of the sprite.

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  • Where to start with game development?

    - by steven_desu
    I asked this earlier in this thread at stackoverflow.com. One of the early comments redirected me here to gamedev.stackexchange.com, so I'm reposting here. Searching for related questions I found a number of very specific questions, but I'm afraid the specifics have proved fruitless for me and after 4 hours on Google I'm no closer than I started, so I felt reaching out to a community might be in order. First, my goal: I've never made a game before, although I've muddled over the possibility several times. I decided to finally sit down and start learning how to code games, use game engines, etc. All so that one day (hopefully soon) I'll be able to make functional (albeit simple) games. I can start adding complexity later, for now I'd be glad to have a keyboard-controlled camera moving in a 3D world with no interaction beyond that. My background: I've worked in SEVERAL programming languages ranging from PHP to C++ to Java to ASM. I'm not afraid of any challenges that come with learning the new syntax or limitations inherent in a new language. All of my past programming experience, however, has been strictly non-graphical and usually with little or extremely simple interaction during execution. I've created extensive and brilliant algorithms for solving logical and mathematical problems as well as graphing problems. However in every case input was either defined in a file, passed form an HTML form, or typed into the console. Real-time interaction with the user is something with which I have no experience. My question: Where should I start in trying to make games? Better yet- where should I start in trying to create a keyboard-navigable 3D environment? In searching online I've found several resources linking to game engines, graphics engines, and physics engines. Here's a brief summary of my experiences with a few engines I tried: Unreal SDK: The tutorial videos assume that you already have in-depth knowledge of 3D modeling, graphics engines, animations, etc. The "Getting Started" page offers no formal explanation of game development but jumps into how Unreal can streamline processes it assumes you're already familiar with. After downloading the SDK and launching it to see if the tools were as intuitive as they claimed, I was greeted with about 60 buttons and a blank void for my 3D modeling. Clicking on "add volume" (to attempt to add a basic cube) I was met with a menu of 30 options. Panicking, I closed the editor. Crystal Space: The website seemed rather informative, explaining that Crystal Space was just for graphics and the companion software, CEL, provided entity logic for making games. A demo game was provided, which was built using "CELStart", their simple tool for people with no knowledge of game programming. I launched the game to see what I might look forward to creating. It froze several times, the menus were buggy, there were thousands of graphical glitches, enemies didn't respond to damage, and when I closed the game it locked up. Gave up on that engine. IrrLicht: The tutorial assumes I have Visual Studio 6.0 (I have Visual Studio 2010). Following their instructions I was unable to properly import the library into Visual Studio and unable to call any of the functions that they kept using. Manually copying header files, class files, and DLLs into my project's folder - the project failed to properly compile. Clearly I'm not off to a good start and I'm going in circles. Can someone point me in the right direction? Should I start by downloading a program like Blender and learning 3D modeling, or should I be learning how to use a graphics engine? Should I look for an all-inclusive game engine, or is it better to try and code my own game logic? If anyone has actually made their own games, I would prefer to hear how they got their start. Also- taking classes at my school is not an option. Nothing is offered.

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  • Where to start with game development?

    - by steven_desu
    Searching for related questions I found a number of very specific questions, but I'm afraid the specifics have proved fruitless for me and after 4 hours on Google I'm no closer than I started, so I felt reaching out to a community might be in order. First, my goal: I've never made a game before, although I've muddled over the possibility several times. I decided to finally sit down and start learning how to code games, use game engines, etc. All so that one day (hopefully soon) I'll be able to make functional (albeit simple) games. I can start adding complexity later, for now I'd be glad to have a keyboard-controlled camera moving in a 3D world with no interaction beyond that. My background: I've worked in SEVERAL programming languages ranging from PHP to C++ to Java to ASM. I'm not afraid of any challenges that come with learning the new syntax or limitations inherent in a new language. All of my past programming experience, however, has been strictly non-graphical and usually with little or extremely simple interaction during execution. I've created extensive and brilliant algorithms for solving logical and mathematical problems. However in every case input was either defined in a file, passed form an HTML form, or typed into the console. Real-time interaction with the user is something with which I have no experience. My question: Where should I start in trying to make games? Better yet- where should I start in trying to create a keyboard-navigable 3D environment? In searching online I've found several resources linking to game engines, graphics engines, and physics engines. Here's a brief summary of my experiences with a few engines I tried: Unreal SDK: The tutorial videos assume that you already have in-depth knowledge of 3D modeling, graphics engines, animations, etc. The "Getting Started" page offers no formal explanation of game development but jumps into how Unreal can streamline processes it assumes you're already familiar with. After downloading the SDK and launching it to see if the tools were as intuitive as they claimed, I was greeted with about 60 buttons and a blank void for my 3D modeling. Clicking on "add volume" (to attempt to add a basic cube) I was met with a menu of 30 options. Panicking, I closed the editor. Crystal Space: The website seemed rather informative, explaining that Crystal Space was just for graphics and the companion software, CEL, provided entity logic for making games. A demo game was provided, which was built using "CELStart", their simple tool for people with no knowledge of game programming. I launched the game to see what I might look forward to creating. It froze several times, the menus were buggy, there were thousands of graphical glitches, enemies didn't respond to damage, and when I closed the game it locked up. Gave up on that engine. IrrLicht: The tutorial assumes I have Visual Studio 6.0 (I have Visual Studio 2010). Following their instructions I was unable to properly import the library into Visual Studio and unable to call any of the functions that they kept using. Manually copying header files, class files, and DLLs into my project's folder - the project failed to properly compile. Clearly I'm not off to a good start and I'm going in circles. Can someone point me in the right direction? Should I start by downloading a program like Blender and learning 3D modeling, or should I be learning how to use a graphics engine? Should I look for an all-inclusive game engine, or is it better to try and code my own game logic? If anyone has actually made their own games, I would prefer to hear how they got their start. Also- taking classes at my school is not an option. Nothing is offered.

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  • Games on windows 8 in bootcamp lag even on lowest graphics

    - by Jackson Gariety
    I've been playing Crysis 2 and Skyrim on my Retina MacBookPro (10,1) for months now. The two games used to run super smoothly even on nearly maxed out settings. This laptop has an Nvidia GeForce GT 650M graphics card inside, it runs great. But I recently replaced my Windows 8 consumer preview with the retail copy, and since then, 3D games lag in this odd way, no matter what the graphics settings. Every second Skyrim and Crysis alternates between running smoothly and lagging. It's a cyclical lag that comes and goes like clockwork. I can turn the graphics down to 800x600 with no antialiasing and low texture quality, and it runs much smoother on the "up" motion of the cycle, but every second it moves back into this lag spike. I've tried installing beta graphics drivers, re installing the operating system, re installing the bootcamp support software, and freeing up space (I have about 20 GB free). I can't figure out what suddenly caused this other than some obscure difference between the consumer preview and the retail version. What can I try? Is my video card failing? Are there some other drivers I can install? This isn't normal lag from maxing out the card, it

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  • Some Portions of Computer Running Slow (Specifically Graphics)

    - by Mike Gates
    I noticed that a few things are running slow today on my Windows 7 laptop. Specifically, they are: Opening and closing windows takes several seconds for the animation to complete. Windows media player opens fine, but the movies are very laggy MMORPG's, such as RuneScape, are extremely laggy When waking my computer from sleep mode, after entering my password, my desktop takes about 3 seconds to fade in Other than those, everything runs at a normal speed. Things I've done that maybe contributed to this problem: Changed the graphics processor (by plugging in/unplugging the charger) [however, no matter how I change the graphics, I'm still getting this lagginess] Installed AdBlock, a Firefox addon [I recently removed it, and I'm still experiencing this problem] Went into Advanced System Settings, Clicked Settings, and unchecked a few visual things (such as the animation for opening and closing windows) [sure, this got rid of the opening/closing windows lag, but I like that little animation - plus that leaves all the other lag problems I'm experiencing] So, does anyone have any ideas/fixes? If so, please respond. Thank you. Some Other Information: I'm on a HP Pavillion dv7 laptop, 4285 Entertainment PC, with: intel CORE i5 inside, ATI Mobility Radeon Premium Graphics, Microsoft DirectX11 Opening and closing of windows: Defined as opening a program (i.e. Firefox) or closing it by hitting the X in the upper-right hand corner. Lately, the animation for opening and closing windows (which is simply either growing from the icon from the taskbar to fill the screen, or shrinking from the screen down towards the icon on the toolbar.) This problem also occurs for minimizing/maximizing windows. Very laggy movies: defined as .avi movie files saved to My Documents which skips several frames per second and seemingly slows down the movie as a whole Extremely laggy games: I tried RuneScape today, and movement in the game was at least 10x slower than it ever has been, even when playing on the lowest detail/graphics Desktop taking 3 seconds to fade in after sleep: in this scenario, I had no other programs running visibly. The computer generally fades to black from the password screen to the desktop in about 1 second, normally. However, it is now taking 3 or more seconds.

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  • Win7 is not a tablet OS, no matter what the boys in Redmond think.

    - by John Conwell
    Despite what execs at Microsoft think, Windows 7 is NOT a tablet OS.  Just because you can install some software (or OS) on a device, doesn't mean that device is meant to run that software.  This seems to be the step that the non-engineer execs at Microsoft have seem to not understood.  In order to seamlessly work with a device, the software needs to be designed with that device in mind.  That has been the problem with the Windows PDA platform, the Windows Mobil platform, and now with trying to force fit Windows 7 on a tablet.  Its just not designed for that style of interaction.   Windows is designed to be interacted with via a mouse and keyboard.  In fact, it is brilliant at that.  But, It is NOT designed to be interacted with by your fingers.  And that is why the Windows tablet failed 10 years ago, and why it will fail today.  Its not the hardware's fault like Microsoft claimed 10 years ago.  Its the User Interaction design that failed. And this is why the iPhone and Android OS's work wonderfully on a tablet.  The user interaction was designed for small screens, navigated by big fat fingers.  I love these OS's and how I interact with them.  And when I play with a touch screen Windows 7 device, I am feel like I'm playing with a brittle wana-be.  And its not the hardware's fault.  The touchscreen is very responsive.  I actually like the hardware.  But the OS and the software are just not designed to be interacted with, with my big fat fingers.  In order to be successful, Microsoft needs to start from scratch, and build a platform AND SOFTWARE specifically for use by fingers.  Thats why everyone was so excited when they though Microsoft was going to release the Courier tablet.  Because it looked like a totally different platform.  Something that might actually work.  But Windows 7...I hate to burst your bubble, but you are not a touch platform.

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  • Digital Signature Device Recommendations (Mini Tablet)

    - by blu
    I'd like to capture signatures of application users with a mini-tablet/little pos signature device. I welcome any first hand experiences of which ones were good and which ones to stay away from. Off the top of my head I can think of a few features I'd like to see: USB interface Not too expensive (I don't know 100-200 dollars?) Be easy to integrate with a managed .NET application Also I realize most people, myself included, think of digitally signing assemblies with code instead of a mini-tablet device, if there is a more accurate phrase for this pleas let me know. Thanks for any input.

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  • Better product to develop for, iPad or Android based tablet in a purely business related application

    - by Caylem
    Hey guys Just wondering what you'd suggest as the best platform for developing a business application for a tablet device. The application needs to be multitouch, have access to a maps API, a database on the device. It will not be going on sale in the app store or Androids market, it is purely for specific business task and not for the general consumer. Obviously the options seem to be iPhone OS and the iPad or Android and an Android tablet device. The form factor for the end product requires something in the region of 8 inch+ screen and enough processing power to provide a good experience for the end user. Any help would be much appreciated. Thanks

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  • Software buttons in the android 4.2 emulator not showing up (tablet)

    - by The_Unknown
    I'm getting crazy right now. I just installed the latest android adt bundle from http://developer.android.com/sdk/index.html. It's version v21.0.0. Now I wanted to test my tablet app (designed for 10.1" xlarge mdpi) in the emulator, but I cannot get any software buttons for home/back/... Here's my device configuration. This config is afterwards assigned to the avd. http://i.stack.imgur.com/Q7xvP.png Hardware-buttons don't work as well (you cannot set hardware buttons in a tablet-like emulator). The target api is level 15 (android 4.0.3). I searched stackoverflow, but didn't find any help concerning the latest version of android. Since time's running away a little, any quick help would be great! Thanks in advance. Bye The_Unknown

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  • How to get AMD Catalyst working on Arch x86_64

    - by gh403
    I've got a Dell Inspiron 15R 7520 with AMD's hybrid "PowerXpress" graphics. The integrated graphics card is (if I understand it correctly) integrated with the i7-3612QM processor, and the discrete graphics card is a "Southern Islands" Radeon HD 7730M. The integrated graphics work perfectly under Arch. However, the discrete graphics don't. I have tried several different methods, and the one that seems to get me the farthest with the least effort is the AUR package catalyst-total-pxp. After installing, rebooting, and issuing the commands # aticonfig --initial # pxp_switch_catalyst amd # X X completely fails to start. The X log can be found here. I don't understand what is failing; potentially, it has something to do with the way my card is hooked up--I think it's muxless, but I really don't know. What is the matter here? Any help would be appreciated.

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  • How can I change the amount of video memory with a Mobile Intel 4 Series Express Chipset?

    - by user45924
    I have the chipset in the title. The Intel control panel says the following: Intel® Graphics Media Accelerator Driver for Mobile Report Report Date: 8/11/2010 Report Time[hr:mm:ss]: 20:2:54 Driver Version: 8.15.10.2182 Operating System: Windows 7 (6.1.7600) Default Language: English (Canada) DirectX* Version: 10.0 Physical Memory: 3963 MB Minimum Graphics Memory: 128 MB Maximum Graphics Memory: 1759 MB Graphics Memory in Use: 17 MB Processor: Intel64 Family 6 Model 23 Stepping 10 Processor Speed: 1995 MHz Vendor ID: 8086 Device ID: 2A42 Device Revision: 07 Even while playing games, the Graphics Memory in Use only ever goes up to 26 MB. I've looked in the BIOS; there's nothing there. Is there any way I can force it to go higher? Thanks :)

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  • Laptop hot after format

    - by Dany Khalife
    I recently formatted an HP G62 Laptop and installed all drivers from the HP site that should be installed for this model. But i noticed a very strange behavior, using Coretemp, the temp is always above 50 (on idle) and reaches 70 very quickly sometimes (Critical is 90) If i open youtube or skype alone, i can get temperatures as high as 83. Normally it was around 32 (on idle) and reaches 70 when i open games but not youtube.... I have a i3 processor and AMD graphics so i am wondering if somehow it's a graphics card issue (since i3 has integrated graphics as far as i know) Device manager shows only AMD graphics card tho, not sure if i3 graphics should appear here too. Any ideas what i might have forgotten to do after the format ?

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  • Laptop hot after format

    - by Dany Khalife
    I recently formatted an HP G62 Laptop and installed all drivers from the HP site that should be installed for this model. But i noticed a very strange behavior, using Coretemp, the temp is always above 50 (on idle) and reaches 70 very quickly sometimes (Critical is 90) If i open youtube or skype alone, i can get temperatures as high as 83. Normally it was around 32 (on idle) and reaches 70 when i open games but not youtube.... I have a i3 processor and AMD graphics so i am wondering if somehow it's a graphics card issue (since i3 has integrated graphics as far as i know) Device manager shows only AMD graphics card tho, not sure if i3 graphics should appear here too. Any ideas what i might have forgotten to do after the format ?

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  • About the External Graphics Card and CPU usage

    - by Balaji
    Hi, We are Rendering 16 live Streams at our client machine through one of our applications and the resolution of the video streams are as 4CIF/MPEG4/25FPS/4000Kbits. The configuration fo the client machine is below. HP Desktop Machine: Microsoft Windows XP Intel (R) Core2 Duo CPU E8400 @ 3.00 GHz 2.99 GHz, 1.94 GB of RAM Intel (R) Q45/Q43 Series Express Chipset (Inbuild) The CPU usage of the machine peaks 99% for 16 straems. After some discussion, we had decided to install external graphics card to reduce the CPU usage. So that, we have tried following graphics cards. NVIDIA Quadro NVS 440 - 128 MB Radeon HD 4350 - 512 MB GDDR2 Redeon HD 4350 - 1GB DDR2 ASUS EAH 4350 Silent 1GB DDR2 But the performance wise no difference, even worst. So, what is the pupuse of these external graphics cards? Really it will reduce the CPU usage? What parameters have to check, if we want to reduce the CPU usage? Please do the needful as soon as possible. Regards Balaji

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  • About the External Graphics Card and CPU usage

    - by Balaji
    We are Rendering 16 live Streams at our client machine through one of our applications and the resolution of the video streams are as 4CIF/MPEG4/25FPS/4000Kbits. The configuration of the client machine is below. HP Desktop Machine: Microsoft Windows XP Intel (R) Core2 Duo CPU E8400 @ 3.00 GHz 2.99 GHz, 1.94 GB of RAM Intel (R) Q45/Q43 Series Express Chipset (Inbuild) The CPU usage of the machine peaks 99% for 16 streams. After some discussion, we had decided to install external graphics card to reduce the CPU usage. So that, we have tried following graphics cards. NVIDIA Quadro NVS 440 - 128 MB Radeon HD 4350 - 512 MB GDDR2 Redeon HD 4350 - 1GB DDR2 ASUS EAH 4350 Silent 1GB DDR2 But the performance wise there has been no difference - even a drop in performance. So, what is the purpose of these external graphics cards? Really it will reduce the CPU usage? What parameters have to check, if we want to reduce the CPU usage?

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  • Laptop hot after format [migrated]

    - by Dany Khalife
    I recently formatted an HP G62 Laptop and installed all drivers from the HP site that should be installed for this model. But i noticed a very strange behavior, using Coretemp, the temp is always above 50 (on idle) and reaches 70 very quickly sometimes (Critical is 90) If i open youtube or skype alone, i can get temperatures as high as 83. Normally it was around 32 (on idle) and reaches 70 when i open games but not youtube.... I have a i3 processor and AMD graphics so i am wondering if somehow it's a graphics card issue (since i3 has integrated graphics as far as i know) Device manager shows only AMD graphics card tho, not sure if i3 graphics should appear here too. Any ideas what i might have forgotten to do after the format ?

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  • Catalyst Control Center removal

    - by Allan
    I've recently tested a graphics card on a machine that required different drivers than my onboard integrated graphics, so I had catalyst control center installed. After I pulled out the graphics card and went back to using the onboard graphics, I deleted the catalyst center through control panel - programs.. which was fine. But apparently it didn't really remove it. it doesn't show up under programs anymore but when I reboot windows I get an error saying "The catalyst Control Center is not supported by the driver version of your enabled graphics adapter" and its still in the process bar... how do I permanently remove it?

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  • Which parts of Graphics Pipelines are done using CPU & GPU?

    - by afriza
    Which parts of pipelines are done using CPU and which are done using GPU? Reading Wikipedia on Graphics Pipeline, maybe my question does not precisely represent what I am asking. Referring to this question, which "steps" are done in CPU and which are done in GPU? Edit: My question is more into which parts of logical high level steps needed to display terrain+3D models are using CPU/GPU instead of which functions.

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