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  • Best PerfCounters for monitoring system health of IIS, WCF, WWF and .Net for a Workflow based soluti

    - by Gineer
    We have a solution built in .Net that will be installed into a client environment. The solution will span multiple servers and be running on multiple tiers. The client makes us of MOM (Microsoft operations Manager) to monitor the system. What are the best counters to use for monitoring the overall health of the system? Are there any built in counters that we could add into a MOM Pack (as an Alert) to test a given scenario? Any thoughts suggestions would be much apreciated. Thanks

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  • How do you monitor the health of a mirrored disk in Windows?

    - by NitroxDM
    I have a Mirrored Dynamic disk on my Windows 2003 Server. How do you monitor the health of the volume? Is there a way to have the server send an email when there is an issue with the volume? Is there a way to have the server run S.M.A.R.T. tests? EDIT: Nothing says WTF like logging into a client server, running DISKPART LIST VOLUME and seeing this. Volume ### Ltr Label Fs Type Size Status Info ---------- --- ----------- ----- ---------- ------- --------- -------- Volume 0 X xDrive NTFS Mirror 233 GB Failed Rd Volume 1 C NTFS Simple 57 GB Healthy System Volume 2 D DVD-ROM 0 B Healthy Volume 3 F RAW Partition 466 GB Healthy Volume 4 E New Volume NTFS Partition 932 GB Healthy

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  • How to know if my nginx is in good health?

    - by Howard
    I am running a nginx on EC2 (m1.small) for SSL termination. I am using 2 workers on Ubuntu, with latest nginx (stable), the network throughput is around 2Mbps and system load average is around 2 to 3. I am wondering if this system is in good health for now, e.g. what is the queue length (I know nginx can handle a lot of concurrent request, but I mean before the request is being served, how many of them need to wait before being served) what is the average queue time for a given request to be served. I want to know because if my nginx is cpu bounded (e.g. due to SSL), I will need to upgrade to a faster instance. My current nginx status Active connections: 4076 server accepts handled requests 90664283 90664283 104117012 Reading: 525 Writing: 81 Waiting: 3470

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  • Free blog sites where the blogs can (if the template does) validate as XHTML Strict 1.0?

    - by Deleted
    I'm looking for a site where I may register a free blog and have the blog validate as XHTML Strict 1.0. On the surface this may seem like a trivial problem only related to the theme/template in use, but that's unfortunately not the case. One example of a provider which can't fullfill this requirement is Blogger. Altough the pages of the blogs there presents themselfs as XHTML 1.0 Strict it is impossible to actually comply with the requirements inheritied by that markup type in the blog (as the XHTML which is generated by Blogger makes the page as a whole invalid). I've sent a mail to Tumblr to see if it was possible with them, but so far my reply consists of them having forwarded my mail with a "suggestion" to the development department. I don't know if we had a communication error or if I'm actually going to receive a proper answer later. Time will tell. I haven't had time to investigate Tumblr myself, so they may very well be the solution to this problem. To sum things up, I'm looking for any provider: Of a free blog. The blog must have the capability to validate as XHTML Strict 1.0. With capability I mean that the system shouldn't get in the way of creating/using a theme which complies as XHTML Strict 1.0. Preferably is large or at least likely to stay around for a couple of years to come. But I'm willing to take my chances if none of the established providers are up to the task. Thank you for reading! I hope you know of any provider which would be suitable, preferably with proof by linking to a blog there which validates. I'm not looking for suggestions to look into, as there are far to many to investigate and far too little time. If you know of something for sure, I'd be very happy to know about it.

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  • running the ramaze blog example - an error message

    - by Delirium tremens
    deltrem@deltrem-desktop:~/ramaze web/app/blog$ ruby start.rb I [2010-06-10 14:53:33 $1886] INFO | : activating sequel I [2010-06-10 14:53:33 $1886] INFO | : Installing sequel /usr/local/lib/site_ruby/1.8/rubygems/remote_fetcher.rb:124:in `initialize': Permission denied - /home/deltrem/.gem/ruby/1.8/cache/sequel-3.9.0.gem (Errno::EACCES) from /usr/local/lib/site_ruby/1.8/rubygems/remote_fetcher.rb:124:in `open' from /usr/local/lib/site_ruby/1.8/rubygems/remote_fetcher.rb:124:in `download' from /usr/local/lib/site_ruby/1.8/rubygems/dependency_installer.rb:257:in `install' from /usr/local/lib/site_ruby/1.8/rubygems/dependency_installer.rb:247:in `each' from /usr/local/lib/site_ruby/1.8/rubygems/dependency_installer.rb:247:in `install' from /usr/lib/ruby/gems/1.8/gems/ramaze-2010.04.04/lib/ramaze/setup.rb:91:in `install_gem' from /usr/lib/ruby/gems/1.8/gems/ramaze-2010.04.04/lib/ramaze/setup.rb:102:in `temp_argv' from /usr/lib/ruby/gems/1.8/gems/ramaze-2010.04.04/lib/ramaze/setup.rb:89:in `install_gem' from /usr/lib/ruby/gems/1.8/gems/ramaze-2010.04.04/lib/ramaze/setup.rb:80:in `setup_gem' from /usr/lib/ruby/gems/1.8/gems/ramaze-2010.04.04/lib/ramaze/setup.rb:63:in `setup' from /usr/lib/ruby/gems/1.8/gems/ramaze-2010.04.04/lib/ramaze/setup.rb:62:in `each' from /usr/lib/ruby/gems/1.8/gems/ramaze-2010.04.04/lib/ramaze/setup.rb:62:in `setup' from /usr/lib/ruby/gems/1.8/gems/ramaze-2010.04.04/lib/ramaze/setup.rb:44:in `run' from /usr/lib/ruby/gems/1.8/gems/ramaze-2010.04.04/lib/ramaze/setup.rb:38:in `initialize' from /usr/lib/ruby/gems/1.8/gems/ramaze-2010.04.04/lib/ramaze/setup.rb:29:in `new' from /usr/lib/ruby/gems/1.8/gems/ramaze-2010.04.04/lib/ramaze/setup.rb:29:in `setup' from ./app.rb:4 from start.rb:3:in `require' from start.rb:3

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  • Nice wordpress to wordpress redirect?

    - by marc.riera
    Hi, I have a wordpress blog in http://suportrecerca.barcelonamedia.org/blog/ , and since I can no longer use our company servers for my blog I've had to move it to blog.joanmarcriera.es Google had my old blog well indexed and many people is landing to my old blog. I want to redirect this people to my new blog in a nice way, like a 5 seconds delay with some information or something. Any suggestions? I also would like to let google index the old blog like usual if it's possible. Thanks.

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  • WebCenter Customer Spotlight: spectrumK Holding GmbH

    - by me
    Author: Peter Reiser - Social Business Evangelist Oracle WebCenter Solution Summary spectrumK Holding GmbH was founded in 2007 by various German health insurance funds and national insurance associations and is a service provider for the healthcare market, covering patient care management, financial management, and information management, as well as payment services and legal counseling. spectrumK Holding GmbH business objectives was to implement innovative new Web-based services and solution systems for health insurance funds by integrating a multitude of isolated solutions from different organizations. Using Oracle WebCenter Portal, Oracle WebCenter Content, and Site Studio, the customer created a multiple-portal environment and deployed the 1st three applications for patient receipt, a medication navigator, and disability information. spectrumK Holding GmbH accelerated time-to-market for new features by reducing the development time, achieved 40% development and cost savings using standard modules and realized 80% overall savings using the Oracle multiple portal environment, as compared to individual installations. Company Overview spectrumK Holding GmbH was founded in 2007 by various company health insurance funds and national insurance associations. A service provider for the healthcare market, spectrumK consists of one holding company and four operative subsidiaries. Its broad product portfolio of compulsory health funds covers patient care management, financial management, and information management, as well as payment services and legal counseling. Business ChallengesspectrumK Holding GmbH business objectives were to implement innovative new Web-based services and solution systems for the health insurance funds by integrating a multitude of isolated solutions from different organizations. Specifically, spectrumK was looking to: Establish a portal-based environment to provide health coverage information services to the insured, with the option to integrate a multitude of isolated solutions from different organizations Implement innovative new Web-based spectrumK service products and solutions systems for health insurance funds Lower costs while improving services for the health fund’s clients Find an infrastructure that supports the small development team in efficient implementation and operation of the solution Reuse standard modules while enabling easy, inexpensive adaptations to customer-specific corporate requirements Solution Deployed spectrumK Holding GmbH created a multiple-portal environment, called “KundenCenter+“ which is based on the integration of Oracle WebCenter Portal, Oracle WebCenter Content, and Site Studio. They initiated and launched the first three of the company’s KundenCenter+, Oracle-based modules for patient receipt, a medication navigator, and disability information, with numerous successful deployments and individual customer environment adaptations. Business ResultsspectrumK Holding GmbH accelerated time-to-market for new features by reducing the development time, achieved 40% development and cost savings using standard modules and realized 80% overall savings using the Oracle multiple portal environment, as compared to individual installations Additional Information  spectrumK Holding GmbH Snapshot Oracle WebCenter Suite Oracle Customer Support Oracle Consulting Oracle WebCenter Content

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  • How can I prevent HTTPS on another domain from wrongly showing on my HTTP-only domain?

    - by Earlz
    So, I have a blog at domain.com. This blog is HTTP-only because I would gain almost nothing from adding SSL support. I have a web service now that I want to enable SSL support on that runs on the same server and IP address as my blog. I got it all working pretty easily, but not if I go to https://domain.com I will see a huge warning about an SSL certificate error and then if I click "ok" through the warning, I'll see the web service with SSL support, not my blog. My biggest fear with this scheme is Google indexing an HTTPS version of it and penalizing my blog because the content between the two doesn't match. How can I somehow for my blog's domain to either not serve anything on HTTPS, or to redirect back to my HTTP blog, or to serve my blog, but with an invalid SSL certificate? What can I do, preferably without buying another dedicated IP for my website?

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  • seo value of duplicating content externally

    - by Don
    I run a website that includes a blog which was hand-coded by myself and is hosted on the same domain. My partner in this endeavour thinks it would be a good idea to open up a blogger/wordpress blog and duplicate the on-site blog on this off-site blog. AFAIK the main reason for doing this is the SEO benefits of the inbound links that this off-site blog will create. I think this is a bad idea, because: Effectively what we're doing is creating a (very small scale) link farm We're more likely to be punished than rewarded (in SEO terms) for duplicating our content across domains This introduces a problem of synchronising our content across domains. For example, if a blog post is edited on the on-site blog, then ideally the off-site blog should be similarly updated. I know very little about SEO, so would be interested to hear what more informed readers have to say.

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  • Using Wordpress as a CMS to a site AND blog (two completely different layouts for each). Duplicate i

    - by Somebody still uses you MS-DOS
    I'm going to create a website using Wordpress static pages feature. It's going to have a menu for all the created pages. A blog is going to be created as well. This blog has a completely different layout/menu from the main site, but within the same domain: "http://www.domain.com" is the website url, and "http://www.domain.com/blog/" is the blog url. I was thinking of installing two different Wordpress instances: /var/www/public_html/ and /var/www/public_html/blog/. Although it's a simple solution, users are going to be duplicated: if you change password in one system, you need to change in the other. So, I would like to know from you which other approaches are possible: create a "dynamic" theme (call a theme when in root domain, another whern /blog - dont even know if this is possible), or for example a plugin to syncronize users from both instances? Does Wordpress MU solve this problem for me? Thanks!

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  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

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  • Do you have health checks in your web app or web site?

    - by Pekka
    I have built PHP based "health check" scripts for several projects, but they were always custom-made for the occasion and not written for abstraction as an independent product. I would like to know whether such a solution exists. What I meam by "health check" is a protected web page that functions much like a suite of unit tests, but on a more operational level, showing red/yellow/green statuses for things like Are the cache directories writable? Is the PHP version correct, are required extensions installed? Is the configuration file protected from writing? Is the database server reachable? Do the key tables exist in the database? Is there enough disk space available? Is the site's front page reachable and renders fully ( = no PHP errors)? Do the project's libraries' MD5 checksums match the original ones? Do you do this - or parts of it - in your applications and web sites? Are there any standardized tools for this that bring along all the functionality to perform the tests (ideally as plugins), and just need to be configured accordingly? Is there a way to set this up using one of the Unit Testing frameworks available for PHP (preferably PHPUnit)? If so, do you know any resources / tutorials outlining how?

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  • Simple way to decrease values without making a new attribute?

    - by Jam
    I'm making a program where you're firing a 'blaster', and I have 5 ammo. I'm blasting an alien who has 5 health. At the end I instantiate the player and make him blast 6 times to check that the program works correctly. But the way I've done it makes it so that the amount won't decrease. Is there an easy fix to this, or do I just have to make a new attribute for ammo and health? Here's what I have: class Player(object): """ A player in a shooter game. """ def blast(self, enemy, ammo=5): if ammo>=1: ammo-=1 print "You have blasted the alien." print "You have", ammo, "ammunition left." enemy.die(5) else: print "You are out of ammunition!" class Alien(object): """ An alien in a shooter game. """ def die(self, health=5): if health>=1: health-=1 print "The alien is wounded. He now has", health, "health left." elif health==0: health-=1 print "The alien gasps and says, 'Oh, this is it. This is the big one. \n" \ "Yes, it's getting dark now. Tell my 1.6 million larvae that I loved them... \n" \ "Good-bye, cruel universe.'" else: print "The alien's corpse sits up momentarily and says, 'No need to blast me, I'm dead already!" # main print "\t\tDeath of an Alien\n" hero = Player() invader = Alien() hero.blast(invader) hero.blast(invader) hero.blast(invader) hero.blast(invader) hero.blast(invader) hero.blast(invader) raw_input("\n\nPress the enter key to exit.")

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  • BI&EPM in Focus June 2014

    - by Mike.Hallett(at)Oracle-BI&EPM
    Applications Webcast Centre – A Library of Discussion and Research for Best Practice: Achieving Reliable Planning, Budgeting and Forecasting Talent Analytics and Big Data – Is HR ready for the challenge Enterprise Data – The cost of non-quality Customers Josephine Niemiec from ADP talks about Oracle Hyperion Workforce Planning at Collaborate 2014 (link) Video Chris Nelms from Ameren talks about Oracle BI Spend and Procurement Analytics at Collaborate 2014 (link) Video Leggett & Platt Leverages Oracle Hyperion EPM and Demantra (link) Video Pella Corporation Accelerates Close Cycle by Cutting Time for Financial Consolidation from Three Days to Less Than One Day (link) Secretaría General de Administración de Justicia en España Enhances Citizen Services with Near-Real-Time Business Intelligence Gleaned from 500 Databases  (link) Bellco Credit Union Speeds Budget Development by 30%—Gains Insight into Specific Branch and Financial Product Profitability  (link)  Video QDQ media Speeds up Financial Reporting by 24x, Gains Business Agility, and Integrates Seamlessly into Corporate Accounting System  (link) Westfield Group Maximizes Shopping Mall Revenue, Shortens Year-End Financial Consolidation by 75%  (link)  IL&FS Transportation Networks Shortens Financial Consolidation and Reporting Cycle by Eight Days, Gains In-Depth Insight into Business Performance   (link) Angel Trains Optimizes Rail Operations for Purchasing, Sourcing, and Project Management to Meet Challenges of Evolving Rail Industry  (link) Enterprise Performance Management June 11, at Oracle Utrecht, NL: Morning session: Explore Planning and Budgeting in the Cloud (link) June 12, London: PureApps Presents: Best Practice Financial Consolidation and Reporting Workshop (link) July 3, Koln: Oracle Hyperion Business Analytics Roundtable (link) Blog: What's Your Tax Strategy? Automate the Operational Transfer Pricing Process (link) YouTube Video: Automate Tax Reporting with Oracle Hyperion Tax Provision (link) YouTube Video: Introducing Oracle Hyperion Planning’s Tablet Optimized Interface (link) OracleEPMWebcasts @ YouTube (link) Partner webcasts: Wednesday, 4 June, 5.00 GMT - Case Study:  Lessons Learned from Edgewater Ranzal's Internal Implementation of Oracle Planning & Budgeting Cloud Service (PBCS) - Learn more and register here! Thursday, 5 June, 4.00 GMT - Achieving Accountable Care Using Oracle Technology - Learn more and register here! Tuesday, 17 June, 4.00 GMT - Optimizing Performance for Oracle EPM Systems - Learn more and register here! Oracle University Blog: The Coolest Features Available with Oracle Hyperion 11.1.2.3 – Training from OU to help you to best use them (link) Support: Proactive Support: EPM Hyperion Planning 11.1.2.3.500 Using RMI Service [Blog] Proactive Support: Planning and Budgeting Cloud Service Videos (link) Planning and Budgeting Cloud Service (PBCS) 11.1.2.3.410 Patch Bundle [Doc ID 1670981.1] Hyperion Analytic Provider Services 11.1.2.2.106 Patch Set Update [Doc ID 1667350.1] Hyperion Essbase 11.1.2.2.106 Patch Set Update [Doc ID 1667346.1] Hyperion Essbase Administration Services 11.1.2.2.106 Patch Set Update [Doc ID 1667348.1] Hyperion Essbase Studio 11.1.2.2.106 Patch Set Update [Doc ID 1667329.1] Hyperion Smart View 11.1.2.5.210 Patch Set Update [Doc ID 1669427.1] Using HPCM, HSF or DRM Communities (link) Business Intelligence June 12, Birmingham, UK: Oracle Big Data at Work - Use Cases and Architecture (link) June 17, London: Oracle at Cloud & Big Data World Forums (link) June 17, Partner Webcast: Transform your Planning Capabilities with Peloton's CloudAccelerator for Oracle PBCS (link) June 19, London: Oracle at the Whitehall Media Big Data Analytics Conference and Exhibition (link) June 19, London: Partner Event - Agile BI Conference by Peak Indicators [link] June 25, Munich: Oracle Special Day auf der TDWI 2014 Konferenz (link) July 15, London: Oracle Endeca Information Discovery Workshop (link) July 16, London: BI Applications Workshop – Financial Analytics & Procurement Analytics (link) July 17, London: BI Applications Workshop – HR Analytics (link) Milan, Italy: L’Osservatorio Big Data Analytics & Business Intelligence with Politecnico di Milano (link) OBIA 11.1.1.8.1 - Now Available [Blog] What’s New in OBIA 11.1.1.8.1 [Blog] BI Blog: A closer look at Oracle BI Applications 11.1.1.8.1 release (link) Press Release: BI Applications Deliver Greater Insight into Talent and Procurement (link) Support Blog: OBIA 11.1.1.8.1 Upgrade Guide & Documentation (link) YouTube Video: Glenn Hoormann of Ludus talks to us about Oracle Business Intelligence and ERP at Collaborate 2014 (Link) YouTube Video: Performance Architects talks about key BI and Mobile trends, including Endeca at Collaborate 2014 (link) Big Data Blog: 3 Keys for Using Big Data Effectively for Enhanced Customer Experience (link) Big Data Lite Demo VM 3.0 Now Available on OTN BI Blog: Data Relationship Governance - Workflow in a Bottle (link) MDM Blog: Register for Product Data Management Weekly Cloudcasts (link) MDM Blog: Improve your Customer Experience with High Quality Information (link) MDM Blog: Big Data Challenges & Considerations (link) Oracle University: Oracle BI Applications 11g: Implementation using ODI (link) Proactive Support: Monthly Index [Blog] My Oracle Support: Partner Accreditation for Business Analytics Support [Blog] OBIEE 11g Test-to-Production (T2P) / Clone Procedures Guide [Blog] Normal 0 false false false EN-GB X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • Accessing original WordPress blog's DB from sub-blogs in network mode

    - by aendrew
    I'm helping with a university radio station website that runs WordPress and was recently switched over to Network (Multi-site/multi-user) mode by myself. The setup is as such: The parent site (www.stationID.com) runs a bunch of custom-built plugins to construct things like the show schedule calendar, the "Now Playing" widget, podcast list, et cetera. The new network websites ("wiki.stationID.com", "buddypress.stationID.com" for instance) run the same template as the parent site, but it stops after rendering the first section because the widgets from point 1 grab data from the main site's database that is not available to sub-blogs. My question is: how do I get data from the main site's tables on the sub-domain sub-blogs? A related question is: how do I set the $wpdb->prefix to be the same as the parent site on the child websites without it negatively effecting how the child website pulls data from its own database? Any help would be awesome, thanks!

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  • Creating a Blog ruby on Rails - Problem Deleting Comments

    - by bgadoci
    As I always type I am new to rails and programming in general so go easy. Thanks in advance. I have successfully followed the initial tutorial from Ryan Bates on how to build a weblog in 15 minutes. If you don't know this tutorial takes you through creating posts and allowing for comments on those post. It even introduces AJAX through the creating and displaying comments on the posts show.html.erb page. All works great. Here's the hiccup, when Ryan takes you though this tutorial he clears out the comments_controller and only shows the code for creating comments. I am trying to add back the ability to edit and destroy comments. Can't see to get it to work, keeps deleting the actual post not the comment (log shows that I keep sending DELETE request to PostsController). Here is my code: class CommentsController < ApplicationController def create @post = Post.find(params[:post_id]) @comment = @post.comments.create!(params[:comment]) respond_to do |format| format.html { redirect_to @post } format.js end end def destroy @comment = Comment.find(params[:id]) @comment.destroy respond_to do |format| format.html { redirect_to(posts_url) } format.xml { head :ok } end end end /views/posts/show.html.erb <%= render :partial => @post %> <p> <%= link_to 'Edit', edit_post_path (@post) %> | <%= link_to 'Destroy', @post, :method => :delete, :confirm => "Are you sure?" %> | <%= link_to 'See All Posts', posts_path %> </p> <h2>Comments</h2> <div id="comments"> <%= render :partial => @post.comments %> </div> <% remote_form_for [@post, Comment.new] do |f| %> <p> <%= f.label :body, "New Comment" %><br/> <%= f.text_area :body %> </p> <p> <%= f.submit "Add Comment" %></p> <% end %> /views/comments/_comment.html.erb <% div_for comment do %> <p> <strong>Posted <%= time_ago_in_words(comment.created_at) %> ago </strong><br/> <%= h(comment.body) %><br/> <%= link_to 'Destroy', @comments, :method => :delete, :confirm => "Are you sure?" %> </p> <% end %>

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  • Extra arguments for Factory Girl

    - by J. Pablo Fernández
    I need to pass extra arguments to factory girl to be used in a callback. Something like this (but more complex really): Factory.define :blog do |blog| blog.name "Blah" blog.after_create do |blog| blog.posts += sample_posts blog.save! end end and then create it with something like this: Factory.create(:blog, :sample_posts => [post1, post2]) Any ideas how to do it?

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  • Rewrite Url with apache2

    - by dhalsim
    Hi, I'm experimenting with CodeIgniter PHP framework, this framework works like: http://localhost:7777/~dhalsim/ci/index.php/blog So, I tried to remove index.php part from there. So far I do these: make $config['index_page'] = "index.php"; to $config['index_page'] = ""; make $config['uri_protocol'] = "REQUEST_URI"; from $config['uri_protocol'] = "AUTO"; enable apache mod_rewrite by "a2enmod rewrite" put a .htaccess file to /ci directory: RewriteEngine on RewriteBase / RewriteCond %{REQUEST_URI} ^system.* RewriteRule ^(.*)$ /index.php/$1 [L] RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*)$ index.php?/$1 [L] And of course restart apache server Here is my apache logs with these configurations: 127.0.0.1 - - [17/Jul/2009:02:21:41 +0300] [localhost/sid#7f48e8ad2968][rid#7f48e8e634c8/initial] (3) [perdir /home/dhalsim/public_html/ci/] strip per-dir prefix: /home/dhalsim/public_html/ci/blog -> blog 127.0.0.1 - - [17/Jul/2009:02:21:41 +0300] [localhost/sid#7f48e8ad2968][rid#7f48e8e634c8/initial] (3) [perdir /home/dhalsim/public_html/ci/] applying pattern '^(.*)$' to uri 'blog' 127.0.0.1 - - [17/Jul/2009:02:21:41 +0300] [localhost/sid#7f48e8ad2968][rid#7f48e8e634c8/initial] (4) [perdir /home/dhalsim/public_html/ci/] RewriteCond: input='/~dhalsim/ci/blog' pattern='^system.*' => not-matched 127.0.0.1 - - [17/Jul/2009:02:21:41 +0300] [localhost/sid#7f48e8ad2968][rid#7f48e8e634c8/initial] (3) [perdir /home/dhalsim/public_html/ci/] strip per-dir prefix: /home/dhalsim/public_html/ci/blog -> blog 127.0.0.1 - - [17/Jul/2009:02:21:41 +0300] [localhost/sid#7f48e8ad2968][rid#7f48e8e634c8/initial] (3) [perdir /home/dhalsim/public_html/ci/] applying pattern '^(.*)$' to uri 'blog' 127.0.0.1 - - [17/Jul/2009:02:21:41 +0300] [localhost/sid#7f48e8ad2968][rid#7f48e8e634c8/initial] (4) [perdir /home/dhalsim/public_html/ci/] RewriteCond: input='/home/dhalsim/public_html/ci/blog' pattern='!-f' => matched 127.0.0.1 - - [17/Jul/2009:02:21:41 +0300] [localhost/sid#7f48e8ad2968][rid#7f48e8e634c8/initial] (4) [perdir /home/dhalsim/public_html/ci/] RewriteCond: input='/home/dhalsim/public_html/ci/blog' pattern='!-d' => matched 127.0.0.1 - - [17/Jul/2009:02:21:41 +0300] [localhost/sid#7f48e8ad2968][rid#7f48e8e634c8/initial] (2) [perdir /home/dhalsim/public_html/ci/] rewrite 'blog' -> 'index.php?/blog' 127.0.0.1 - - [17/Jul/2009:02:21:41 +0300] [localhost/sid#7f48e8ad2968][rid#7f48e8e634c8/initial] (3) split uri=index.php?/blog -> uri=index.php, args=/blog 127.0.0.1 - - [17/Jul/2009:02:21:41 +0300] [localhost/sid#7f48e8ad2968][rid#7f48e8e634c8/initial] (3) [perdir /home/dhalsim/public_html/ci/] add per-dir prefix: index.php -> /home/dhalsim/public_html/ci/index.php 127.0.0.1 - - [17/Jul/2009:02:21:41 +0300] [localhost/sid#7f48e8ad2968][rid#7f48e8e634c8/initial] (2) [perdir /home/dhalsim/public_html/ci/] trying to replace prefix /home/dhalsim/public_html/ci/ with / 127.0.0.1 - - [17/Jul/2009:02:21:41 +0300] [localhost/sid#7f48e8ad2968][rid#7f48e8e634c8/initial] (5) strip matching prefix: /home/dhalsim/public_html/ci/index.php -> index.php 127.0.0.1 - - [17/Jul/2009:02:21:41 +0300] [localhost/sid#7f48e8ad2968][rid#7f48e8e634c8/initial] (4) add subst prefix: index.php -> /index.php 127.0.0.1 - - [17/Jul/2009:02:21:41 +0300] [localhost/sid#7f48e8ad2968][rid#7f48e8e634c8/initial] (1) [perdir /home/dhalsim/public_html/ci/] internal redirect with /index.php [INTERNAL REDIRECT] Here is the result in Firefox: 404 Not Found: The requested URL /index.php was not found on this server. So, what should I do (or where am I wrong) to get work these URLs? http://localhost:7777/~dhalsim/ci/blog/ instead of http://localhost:7777/~dhalsim/ci/index.php/blog/

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  • How to add Category in DotClear blog with HttpWebRequest or MetaWeblog API

    - by Pitming
    I'm trying to create/modify dotclear blogs. For most of the options, i use XmlRpc API (DotClear.MetaWeblog). But didn't find any way to handle categories. So I start to look at the Http packet and try to do "the same as the browser". Here si the method I use to "Http POST" protected HttpStatusCode HttpPost(Uri url_, string data_, bool allowAutoRedirect_) { HttpWebRequest Request; HttpWebResponse Response = null; Stream ResponseStream = null; Request = (System.Net.HttpWebRequest)HttpWebRequest.Create(url_); Request.UserAgent = "Mozilla/5.0 (Windows; U; Windows NT 5.1; fr; rv:1.9.1.5) Gecko/20091102 Firefox/3.5.5 (.NET CLR 3.5.30729)"; Request.Accept = "text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8"; Request.AllowAutoRedirect = allowAutoRedirect_; // Add the network credentials to the request. Request.Credentials = new NetworkCredential(Username, Password); string authInfo = Username + ":" + Password; authInfo = Convert.ToBase64String(Encoding.Default.GetBytes(authInfo)); Request.Headers["Authorization"] = "Basic " + authInfo; Request.Method = "POST"; Request.CookieContainer = Cookies; if(ConnectionCookie!=null) Request.CookieContainer.Add(url_, ConnectionCookie); if (dcAdminCookie != null) Request.CookieContainer.Add(url_, dcAdminCookie); Request.PreAuthenticate = true; ASCIIEncoding encoding = new ASCIIEncoding(); string postData = data_; byte[] data = encoding.GetBytes(postData); //Encoding.UTF8.GetBytes(data_); //encoding.GetBytes(postData); Request.ContentLength = data.Length; Request.ContentType = "application/x-www-form-urlencoded"; Stream newStream = Request.GetRequestStream(); // Send the data. newStream.Write(data, 0, data.Length); newStream.Close(); try { // get the response from the server. Response = (HttpWebResponse)Request.GetResponse(); if (!allowAutoRedirect_) { foreach (Cookie c in Response.Cookies) { if (c.Name == "dcxd") ConnectionCookie = c; if (c.Name == "dc_admin") dcAdminCookie = c; } Cookies.Add(Response.Cookies); } // Get the response stream. ResponseStream = Response.GetResponseStream(); // Pipes the stream to a higher level stream reader with the required encoding format. StreamReader readStream = new StreamReader(ResponseStream, Encoding.UTF8); string result = readStream.ReadToEnd(); if (Request.RequestUri == Response.ResponseUri) { _log.InfoFormat("{0} ==&gt; {1}({2})", Request.RequestUri, Response.StatusCode, Response.StatusDescription); } else { _log.WarnFormat("RequestUri:{0}\r\nResponseUri:{1}\r\nstatus code:{2} Status descr:{3}", Request.RequestUri, Response.ResponseUri, Response.StatusCode, Response.StatusDescription); } } catch (WebException wex) { Response = wex.Response as HttpWebResponse; if (Response != null) { _log.ErrorFormat("{0} ==&gt; {1}({2})", Request.RequestUri, Response.StatusCode, Response.StatusDescription); } Request.Abort(); } finally { if (Response != null) { // Releases the resources of the response. Response.Close(); } } if(Response !=null) return Response.StatusCode; return HttpStatusCode.Ambiguous; } So the first thing to do is to Authenticate as admin. Here is the code: protected bool HttpAuthenticate() { Uri u = new Uri(this.Url); Uri url = new Uri(string.Format("{0}/admin/auth.php", u.GetLeftPart(UriPartial.Authority))); string data = string.Format("user_id={0}&user_pwd={1}&user_remember=1", Username, Password); var ret = HttpPost(url,data,false); return (ret == HttpStatusCode.OK || ret==HttpStatusCode.Found); } 3.Now that I'm authenticate, i need to get a xd_chek info (that i can find on the page so basically it's a GET on /admin/category.php + Regex("dotclear[.]nonce = '(.*)'")) 4.so I'm authenticate and have the xd_check info. The last thing to do seems to post the next category. But of course it does not work at all... here is the code: string postData = string.Format("cat_title={0}&new_cat_parent={1}&xd_check={2}", category_, 0, xdCheck); HttpPost(url, postData, true); If anyone can help me and explain were is it wrong ? thanks in advance.

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