Search Results

Search found 28582 results on 1144 pages for 'message loop'.

Page 28/1144 | < Previous Page | 24 25 26 27 28 29 30 31 32 33 34 35  | Next Page >

  • Forbes.com: Oracle's message is Loud & Clear – “We’ve Got The Cloud”

    - by Cinzia Mascanzoni
    In a two-part series on Oracle's cloud strategy, Bob Evans reports on the October 4 meeting where Wall Street analysts questioned Mark Hurd and Safra Catz about the company's positioning for the shift to cloud computing. Access the article and read the Q&A exchanges between the analysts and Hurd and Catz. And then check out Bob's related Forbes.com piece "The Dumbest Idea of 2013," in response to the preposterous chatter that Larry Ellison and Oracle don't "get" the cloud. His powerful six-point argument unravels our competitors' spin. Go to the two-part strategy article. Read the "Dumbest Idea." Follow Bob on Twitter as he frequently updates his Oracle Voice column on Forbes.com.

    Read the article

  • Input of mouseclick not always registered in XNA Update method

    - by LordrAider
    I have a problem that not all inputs of my mouse events seem to be registered. The update logic is checking a 2 dimensional array of 10x10 . It's logic for a jewel matching game. So when i switch my jewel I can't click on another jewel for like half a second. I tested it with a click counter variable and it doesn't hit the debugger when i click the second time after the jewel switch. Only if I do the second click after waiting half a second longer. Could it be that the update logic is too heavy that while he is executing update logic my click is happening and he doesn't register it? What am I not seeing here :)? Or doing wrong. It is my first game. My function of the update methode looks like this. public void UpdateBoard() { MouseState currentMouseState; currentMouseState = Mouse.GetState(); if (currentMouseState.LeftButton == ButtonState.Pressed && prevMouseState.LeftButton != ButtonState.Pressed) { UpdatingLogic = true; // this.CheckDropJewels(currentMouseState); //this.CheckMatches(3); //this.RemoveMatches(); this.CheckForSwitch(currentMouseState); this.MarkJewel(currentMouseState); UpdatingLogic = false; //reIndexMissingJewels = true; reIndexSwitchedJewels = true; } prevMouseState = currentMouseState; this.ReIndex(); this.UpdateJewels(); }

    Read the article

  • Boot process enter an infinite loop after installing Ubuntu 11.04 together with Windos 7 and XP

    - by Andreafc
    I have a new computer ACER Aspire X3960 which came with Widows 7 preinstalled. I made a new partition where I installed Windows XP and then I installed in new logical partitions (a Swap, a / and a /home partition) Ubuntu 11.04. At the end of the process, the computer enters the very first screen where it says "press DEL to enter BIOS setup, press F12 to enter BOOT options". After a few seconds, the screen goes blank, the computer beeps and then it presents the same screen again. It doesn't even ever go to the grub options of which operating system I want to start. It just loops there forever. I tried to fix the (eventually damaged) grub following these instructions (unfortunately in german) http://wiki.ubuntuusers.de/GRUB_2/Reparatur from a LiveUSB, which I'm also using to post this question. Now I found here that someone asked for the results of the Boot Info Script. Here are mine (I hope I did right in trying to upload the file): http://paste.ubuntu.com/736032/ Can anybody help? Thank you very much. Andreafc

    Read the article

  • I cannot boot Ubuntu from WUBI install with windows 7, get an error message every time

    - by Tom
    i have tried several times to install ubuntu using wubi, i can't use a disc as i have a notebook computer and there is no optical drive. the download and installation all seem to work well but whenever i try to boot ubuntu at the windows 7/ubuntu menu it comes up with this error screen. I have used both the C: drive and the D: drive to install Ubuntu several times each, it's always unsuccessful. "Windows has failed to start. a recent hardware or software change might be the cause. To fix the problem: Insert your windows installation disc and restart your computer Choose your language settings and then click 'next' Click repair your computer. If you do not have this disc, contact your system administrator or computer manufacturer for assistance. File: \ubuntu\winboot\wubildr.mbr Status: 0xc000000F Info: The selected entry could not be loaded because the application is missing or corrupt." I use an ASUS x501a with windows 7. What do i do to fix this? I want to be able to dual boot Windows 7 and ubuntu. Thanks a lot :)

    Read the article

  • Apple Gets the Message About Centralized Notifications on Mobile

    - by ultan o'broin
    Yep, looks like iOS5 introduces a centralized messaging system: the Notification Center. Wonder where they got that idea from? Seriously, way to go though; this matches and probably betters what I really like about Android’s notifications system. I’ll have to check it out myself, though. Application UX's own research confirmed the centralized approach as something users wanted in research last year. This feature will really help the iOS in the enterprise user market too. Up to now, iOS is pretty dismal in the notifications space IMO.

    Read the article

  • Getting error message when trying to start a virtual machine

    - by Sunil J
    I have been using VMWare on Windows for a long time. But after a long wait, I moved to VirtualBox on Ubuntu 11.10. I installed Ubuntu, 32 Bit, installed all available updates and installed Virtual Box. When I try to create a new Windows installation inside VirtualBox, I got the following error messages. 1st error dialogue VirtualBox - Error Failed to open a session for the virtual machine Windows XP.<br> The virtual machine '**Windows XP**' has terminated unexpectedly during startup with exit code 1.<p> Details<p> Result Code: <br> NS_ERROR_FAILURE (0x80004005)<br> Component: <br> Machine<br> Interface: <br> IMachine {5eaa9319-62fc-4b0a-843c-0cb1940f8a91}<p> 2nd error dialogue **Virtualbox - Error in suplibOsinit**<br> **Kernal driver not installed (rc--1908)**<br> Please install the virtualbox-dkmbs package and execute 'modprobe vboxdrv' as root.<p> Steps I tried I have already tried reinstalling VirtualBox. Google result seem to indicate the the problem happens due to Kernel updates. Is there anyway I can get this working? I need this for malware analysis and if VirtualBox is going to crash on me all the time, then I won't be able to use Ubuntu for work. Output to dpkg -l | grep virtual server rc virtualbox 4.1.2-dfsg-1ubuntu1 x86 virtualization solution - base binaries rc virtualbox-qt 4.1.2-dfsg-1ubuntu1 x86 virtualization solution - Qt based user interface cute 'modprobe vboxdrv' as root.<p>

    Read the article

  • Updating entities in response to collisions - should this be in the collision-detection class or in the entity-updater class?

    - by Prog
    In a game I'm working on, there's a class responsible for collision detection. It's method detectCollisions(List<Entity> entities) is called from the main gameloop. The code to update the entities (i.e. where the entities 'act': update their positions, invoke AI, etc) is in a different class, in the method updateEntities(List<Entity> entities). Also called from the gameloop, after the collision detection. When there's a collision between two entities, usually something needs to be done. For example, zero the velocity of both entities in the collision, or kill one of the entities. It would be easy to have this code in the CollisionDetector class. E.g. in psuedocode: for(Entity entityA in entities){ for(Entity entityB in entities){ if(collision(entityA, entityB)){ if(entityA instanceof Robot && entityB instanceof Robot){ entityA.setVelocity(0,0); entityB.setVelocity(0,0); } if(entityA instanceof Missile || entityB instanceof Missile){ entityA.die(); entityB.die(); } } } } However, I'm not sure if updating the state of entities in response to collision should be the job of CollisionDetector. Maybe it should be the job of EntityUpdater, which runs after the collision detection in the gameloop. Is it okay to have the code responding to collisions in the collision detection system? Or should the collision detection class only detect collisions, report them to some other class and have that class affect the state of the entities?

    Read the article

  • Polygon is rotating too fast

    - by Manderin87
    I am going to be using a polygon collision detection method to test when objects collide. I am attempting to rotate a polygon to match the sprites rotation. However, the polygon is rotating too fast, much faster than the sprite is. I feel its a timing issue, but the sprite rotates like it is supposed to. Can anyone look at my code and tell me what could be causing this issue? public void rotate(float x0, float y0, double angle) { for(Point point : mPoints) { float x = (float) (x0 + (point.x - x0) * Math.cos(Utilities.toRadians(angle)) - (point.y - y0) * Math.sin(Utilities.toRadians(angle))); float y = (float) (y0 + (point.x - x0) * Math.sin(Utilities.toRadians(angle)) + (point.y - y0) * Math.cos(Utilities.toRadians(angle))); point.x = x; point.y = y; } } This algorithm works when done singly, but once I plug it into the update method the rotation is too fast. The Points used are: P1 608, 368 P2 640, 464 P3 672, 400 Origin x0 is: 640 400 The angle goes from 0 to 360 as the sprite rotates. When the codes executes the triangle looks like a star because its moving so fast. The rotation is done in the sprites update method. The rotation method just increases the sprites degree by .5 when it executes. public void update() { if(isActive()) { rotate(); mBounding.rotate(mPosition.x, mPosition.y, mDegree); } }

    Read the article

  • Unable to log in due to freeze, occasional error message

    - by Xianlin Xiong
    I'm new to Ubuntu. And I have some problems now. I downloaded Ubuntu 11.10 and burned it onto a CD. Then I load it in my conputer, it's easy. But when I finished those and restarted the computer, the problem comes: After I choose to log in the Ubuntu system,the screen stays in pink, and it can't jump into (about 30 min), and then I have no choices but to press Ctrl+Alt+Del to reboot. Another time I choose Ubuntu to log in, it shows on the screen that "BusyBox v1.18.4 ...... built-in shell ...... initramfs". However the Live CD works very well. What’s more, there is a Windows 7 partition on the hard drive. (Windows 7 is also okay.) But I leave more than 20GB on the hard drive to Ubuntu. When I installed Ubuntu, I only made two partitions (swap and /). I don’t know where the problems happened and how to deal with them. And I hope someone can help me out with the troubles.

    Read the article

  • Exiting a reboot loop

    - by user12617035
    If you're in a situation where the system is panic'ing during boot, you can use # boot net -s to regain control of your system. In my case, I'd added some diagnostic code to a (PCI) driver (that is used to boot the root filesystem). There was a bug in the driver, and each time during boot, the bug occurred, and so caused the system to panic: ... 000000000180b950 genunix:vfs_mountroot+60 (800, 200, 0, 185d400, 1883000, 18aec00) %l0-3: 0000000000001770 0000000000000640 0000000001814000 00000000000008fc %l4-7: 0000000001833c00 00000000018b1000 0000000000000600 0000000000000200 000000000180ba10 genunix:main+98 (18141a0, 1013800, 18362c0, 18ab800, 180e000, 1814000) %l0-3: 0000000070002000 0000000000000001 000000000180c000 000000000180e000 %l4-7: 0000000000000001 0000000001074800 0000000000000060 0000000000000000 skipping system dump - no dump device configured rebooting... If you're logged in via the console, you can send a BREAK sequence in order to gain control of the firmware's (OBP's) prompt. Enter Ctrl-Shift-[ in order to get the TELNET prompt. Once telnet has control, enter this: telnet> send brk You'll be presented with OBP's prompt: ok You then enter the following in order to boot into single-user mode via the network: ok boot net -s Note that booting from the network under Solaris will implicitly cause the system to be INSTALLED with whatever software had last been configured to be installed. However, we are using boot net -s as a "handle" with which to get at the Solaris prompt. Once at that prompt, we can perform actions as root that will let us back out our buggy driver (ok... MY buggy driver :-)) ...and replace it with the original, non-buggy driver. Entering the boot command caused the following output, as well as left us at the Solaris prompt (in single-user-mode): Sun Blade 1500, No Keyboard Copyright 1998-2004 Sun Microsystems, Inc. All rights reserved. OpenBoot 4.16.4, 1024 MB memory installed, Serial #53463393. Ethernet address 0:3:ba:2f:c9:61, Host ID: 832fc961. Rebooting with command: boot net -s Boot device: /pci@1f,700000/network@2 File and args: -s 1000 Mbps FDX Link up Timeout waiting for ARP/RARP packet Timeout waiting for ARP/RARP packet 4000 1000 Mbps FDX Link up Requesting Internet address for 0:3:ba:2f:c9:61 SunOS Release 5.10 Version Generic_118833-17 64-bit Copyright 1983-2005 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms. Booting to milestone "milestone/single-user:default". Configuring devices. Using RPC Bootparams for network configuration information. Attempting to configure interface bge0... Configured interface bge0 Requesting System Maintenance Mode SINGLE USER MODE # Our goal is to now move to the directory containing the buggy driver and replace it with the original driver (that we had saved away before ever loading our buggy driver! :-) However, since we booted from the network, the root filesystem ("/") is NOT mounted on one of our local disks. It is mounted on an NFS filesystem exported by our install server. To verify this, enter the following command: # mount | head -1 / on my-server:/export/install/media/s10u2/solarisdvd.s10s_u2dvd/latest/Solaris_10/Tools/Boot remote/read/write/setuid/devices/dev=4ac0001 on Wed Dec 31 16:00:00 1969 As a result, we have to create a temporary mount point and then mount the local disk onto that mount point: # mkdir /tmp/mnt # mount /dev/dsk/c0t0d0s0 /tmp/mnt Note that your system will not necessarily have had its root filesystem on "c0t0d0s0". This is something that you should also have recorded before you ever loaded your.. er... "my" buggy driver! :-) One can find the local disk mounted under the root filesystem by entering: # df -k / Filesystem kbytes used avail capacity Mounted on /dev/dsk/c0t0d0s0 76703839 4035535 71901266 6% / To continue with our example, we can now move to the directory of buggy-driver in order to replace it with the original driver. Note that /tmp/mnt is prefixed to the path of where we'd "normally" find the driver: # cd /tmp/mnt/platform/sun4u/kernel/drv/sparcv9 # ls -l pci\* -rw-r--r-- 1 root root 288504 Dec 6 15:38 pcisch -rw-r--r-- 1 root root 288504 Dec 6 15:38 pcisch.aar -rwxr-xr-x 1 root sys 211616 Jun 8 2006 pcisch.orig # cp -p pcisch.orig pcisch We can now synchronize any in-memory filesystem data structures with those on disk... and then reboot. The system will then boot correctly... as expected: # sync;sync # reboot syncing file systems... done Sun Blade 1500, No Keyboard Copyright 1998-2004 Sun Microsystems, Inc. All rights reserved. OpenBoot 4.16.4, 1024 MB memory installed, Serial #xxxxxxxx. Ethernet address 0:3:ba:2f:c9:61, Host ID: yyyyyyyy. Rebooting with command: boot Boot device: /pci@1e,600000/ide@d/disk@0,0:a File and args: SunOS Release 5.10 Version Generic_118833-17 64-bit Copyright 1983-2005 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms. Hostname: my-host NIS domain name is my-campus.Central.Sun.COM my-host console login: ...so that's how it's done! Of course, the easier way is to never write a buggy-driver... but.. then.. we all "have an eraser on the end of each of our pencils"... don't we ? :-) "...thank you... and good night..."

    Read the article

  • Recursive function with for loop python

    - by user134743
    I have a question that should not be too hard but it has been bugging me for a long time. I am trying to write a function that searches in a directory that has different folders for all files that have the extension jpg and which size is bigger than 0. It then should print the sum of the size of the files that are in these categories. What I am doing right now is def myFuntion(myPath, fileSize): for myfile in glob.glob(myPath): if os.path.isdir(myFile): myFunction(myFile, fileSize) if (fnmatch.fnmatch(myFile, '*.jpg')): if (os.path.getsize(myFile) > 1): fileSize = fileSize + os.path.getsize(myFile) print "totalSize: " + str(fileSize) THis is not giving me the right result. It sums the sizes of the files of one directory but it does not keep suming the rest. For example if I have these paths C:/trial/trial1/trial11/pic.jpg C:/trial/trial1/trial11/pic1.jpg C:/trial/trial1/trial11/pic2.jpg and C:/trial/trial2/trial11/pic.jpg C:/trial/trial2/trial11/pic1.jpg C:/trial/trial2/trial11/pic2.jpg I will get the sum of the first three and the the size of the last 3 but I won´t get the size of the 6 together, if that makes sense. Thank you so much for your help!

    Read the article

  • Ubuntu 11.10 error message at startup after clean install

    - by user999687
    I have just installed Ubuntu 11.10 (did a fresh install and erased 11.04). After the reboot it appeared a log on the screen, saying all the starting services on the left and [OK] on the right. However, two particular entries, starting automatic crash report installation and starting restore sound card(s') mixer state(s) were set on [FAIL]. After that, Ubuntu did not boot. Is there any way that i can skip those two entries and boot Ubuntu?

    Read the article

  • update(100) behaves slightly different than 10 times update(10) - is that a problem? [on hold]

    - by futlib
    While looking into some test failures, I've identified an curious issue with my update logic. This: game.update(100); Behaves slightly different from: for (int i = 0; i < 10; i++) game.update(10); The concrete example here is a rotating entity. It rotates by exactly 360 degrees in the first case, but only by about 352 in the second. This leads to slight variations in how things move, depending on the frame rate. Not enough to be noticeable in practice, but I did notice it when writing tests. Now my question is: Should this be fully deterministic, i.e. the outcome of update(1) * n should equal update(n) exactly? Or is it normal to have some variance and I should make my test assertions more generous?

    Read the article

  • Triggering State Changes with Health Counter

    - by Hairgami_Master
    I'm developing a game where the player changes states as their health decreases. Below 50, it should trigger animation1. Below 30, it should trigger animation2. The problem is, I only want to trigger animation1 once. But my game timer is checking every "frame", so it's triggering animation1 every cycle below 50. I only want it to trigger once, then not again until it's gone over 50 and then naturally decreased back to below 50. Are there any tried and true strategies for triggering state changes as a timer counts down (without the over-triggering problem)? I thought I could say: if (health == 50) animation1.play(); but sometimes, health never equals exactly 50, so it will skip right past that statement.

    Read the article

  • Decrementing/Incrementing loop variable inside for loop. Is this code smell?

    - by FairDune
    I have to read lines from a text file in sequential order. The file is a custom text format that contains sections. If some sections are out of order, I would like to look for the starting of the next valid section and continue processing. Currently, I have some code that looks like this: for (int currentLineIndex=0; currentLineIndex < lines.Count; currentLineIndex++ ) { //Process section here if( out_of_order_condition ) { currentLineIndex--;//Stay on the same line in the next iteration because this line may be the start of a valid section. continue; } } Is this code smell?

    Read the article

  • Android app, No error message but has stopped unexpectedly [migrated]

    - by user74722
    Does anyone know what is my problem. I do not have any compile error messages however when i run the app it crashes and stops unexpectedly. Here is my codes. Thank you in advance. ListView l ; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_final_project); String arr[]={"Red","Green","Blue","Yellow","Cyan"}; l=(ListView) findViewById(R.id.listView1); ArrayAdapter<String> adapter=new ArrayAdapter<String>(getApplicationContext(), android.R.layout.simple_list_item_1, arr); l.setAdapter(adapter); Button buttonOne = (Button) findViewById(R.id.button1); buttonOne.setOnClickListener(new OnClickListener(){ @Override public void onClick(View v){ setContentView(R.layout.layout_save); // setContentView(R.layout.activity_final_project); //startActivity(new Intent("com.example.finalproject.layout_save")); } }); }

    Read the article

  • Stuck in logon loop

    - by MJeffryes
    Here's the deal. I set up a computer with Ubuntu 10.04 for my grandmother. Everything worked fine. I connected it to the internet at her house today. After rebooting the computer I found that the computer would kick you back to the logon screen if you attempted to logon to her account. It worked fine logging on to my admin account, and also in Gnome's safe mode. I thought it had resolved itself, but turns out it hadn't, and now I don't have physical access to the computer, plus the remote connection I'd hoped to use only works intermittently. I need some suggestions for troubleshooting for when I'm at her house at some point next week. Ask for any more details, but I'm afraid I won't be able to provide many more until I've checked it out in person, since she is basically unable to use a computer beyond web browsing. Thanks in advance!

    Read the article

  • How do I stop infinite loop? [closed]

    - by SystemNetworks
    As you see, I have a stack overflow error. I wanted to use a class (goldArmor.java) which has all its own stuffs and uses some booleans, int, double from my main class(play.java). Now I want to call my other class(goldArmor.java) to my main class(play.java). When I press run, it says stackoverflow. How do I fix it? For My goldArmor.java: Play playI = new Play(); This is what I tried: Created another class(connect) to connect from my sub-class to my play.class: goldArmor goldArm = new goldArmor(); THen in my play.java: connect con = new connect();

    Read the article

  • Arrays and For Loop [closed]

    - by java
    I wrote this code: import java.io.*; public class dictionary { public static void main(String args[]) { String[] MyArrayE=new String[5]; String[] MyArrayS=new String[5]; String[] MyArrayA=new String[5]; MyArrayE[0]="Language"; MyArrayE[1]="Computer"; MyArrayE[2]="Engineer"; MyArrayE[3]="Home"; MyArrayE[4]="Table"; MyArrayS[0]="Lingua"; MyArrayS[1]="Computador"; MyArrayS[2]="Ing."; MyArrayS[3]="Casa"; MyArrayS[4]="Mesa"; System.out.println("Please enter a word"); BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); String word= null; try { word= br.readLine(); } catch (IOException e) { System.out.println("Error!"); System.exit(1); } System.out.println("Your word is " + word); for(int i=0; i<MyArrayA.length; i++) { if(word.equals(MyArrayS[i])) { System.out.println(MyArrayE[i]); } } } } My Question: What about if the user inputs a word not in MyArrayS, I want to check that and print a statement like "Word does not exist". I think that it might look like: if(word!=MyArrayS) { System.out.println("Word does not exist"); }

    Read the article

  • MS Access 2003 - Message Box: How can I answer "ok" automatically through code

    - by Justin
    So a couple silly questions: If I include this in some event: MsgBox " ", vbOkOnly, "This little message box" could I then with some more code turn around and 'click the ok button. So that basically the message boox automatically pops up, and then automatically goes away? I know its silly because you want to know, why do you want the message box then..... well a) i just want to know if you can do that, and what would be the command b) i have some basic shapes (shape objects) that are made visible when the message box appears. But without having the message box there, there is no temporary disruption of code while waiting for the button to be clicked, and therefor those pretty image objects being made visible does take effect on the the form. So I really do not need the message box, just the temp disruption that shows the objects. Thanks!

    Read the article

  • WCF Message Debugging on Custom Binding

    - by Programming Hero
    I've created a custom binding in WCF for a custom MessageEncoder to allow messages to be written as XML using a wider range of encodings than WCF supports out of the box. The encoder appears to be working and I am able to send and receive messages, but I want to verify that the XML message being written is exactly as required by the service I am trying to consume. I've turned on message logging for WCF using the diagnostic trace listeners to output the messages sent and received over the wire to a log file. Unfortunately, for calls using my encoder, the message is displayed as ... stream ... EDIT: I don't think it's anything to do with my custom encoding. I have experimented with my custom binding a little, switching to using the built-in text encoding and http transport. I still don't get a message body logged in the message trace. Is there anything that needs to be specified within a custom binding to enable message logging?

    Read the article

  • Whats faster in Javascript a bunch of small setInterval loops, or one big one?

    - by RobertWHurst
    Just wondering if its worth it to make a monolithic loop function or just add loops were they're needed. The big loop option would just be a loop of callbacks that are added dynamically with an add function. adding a function would look like this setLoop(function(){ alert('hahaha! I\'m a really annoying loop that bugs you every tenth of a second'); }); setLoop would add the function to the monolithic loop. so is the is worth anything in performance or should I just stick to lots of little loops using setInterval?

    Read the article

  • service broker message process order

    - by Blootac
    Everywhere I read says that messages handled by the service broker are processed in the order that they arrive, and yet if you create a table, message type, contract, service etc , and on activation have a stored proc that waits for 2 seconds and inserts the msg into a table, set the max queue readers to 5 or 10, and send 20 odd messages I can see in the table that they are inserted out of order even though when I insert them into the queue and look at the contents of the queue I can see that the messages are all in the right order. Is it due to the delay waitfor waiting for the nearest second and each thread having different subsecond times and then fighting for a lock or something? The reason i've got a delay in there is to simulate delays with joins etc Thanks demo code: --create the table and service broker CREATE TABLE test ( id int identity(1,1), contents varchar(100) ) CREATE MESSAGE TYPE test CREATE CONTRACT mycontract ( test sent by initiator ) GO CREATE PROCEDURE dostuff AS BEGIN DECLARE @msg varchar(100); RECEIVE TOP (1) @msg = message_body FROM myQueue IF @msg IS NOT NULL BEGIN WAITFOR DELAY '00:00:02' INSERT INTO test(contents)values(@msg) END END GO ALTER QUEUE myQueue WITH STATUS = ON, ACTIVATION ( STATUS = ON, PROCEDURE_NAME = dostuff, MAX_QUEUE_READERS = 10, EXECUTE AS SELF ) create service senderService on queue myQueue ( mycontract ) create service receiverService on queue myQueue ( mycontract ) GO --********************************************************** --now insert lots of messages to the queue DECLARE @dialog_handle uniqueidentifier BEGIN DIALOG @dialog_handle FROM SERVICE senderService TO SERVICE 'receiverService' ON CONTRACT mycontract; SEND ON CONVERSATION @dialog_handle MESSAGE TYPE test ('<test>1</test>'); BEGIN DIALOG @dialog_handle FROM SERVICE senderService TO SERVICE 'receiverService' ON CONTRACT mycontract; SEND ON CONVERSATION @dialog_handle MESSAGE TYPE test ('<test>2</test>') BEGIN DIALOG @dialog_handle FROM SERVICE senderService TO SERVICE 'receiverService' ON CONTRACT mycontract; SEND ON CONVERSATION @dialog_handle MESSAGE TYPE test ('<test>3</test>') BEGIN DIALOG @dialog_handle FROM SERVICE senderService TO SERVICE 'receiverService' ON CONTRACT mycontract; SEND ON CONVERSATION @dialog_handle MESSAGE TYPE test ('<test>4</test>') BEGIN DIALOG @dialog_handle FROM SERVICE senderService TO SERVICE 'receiverService' ON CONTRACT mycontract; SEND ON CONVERSATION @dialog_handle MESSAGE TYPE test ('<test>5</test>') BEGIN DIALOG @dialog_handle FROM SERVICE senderService TO SERVICE 'receiverService' ON CONTRACT mycontract; SEND ON CONVERSATION @dialog_handle MESSAGE TYPE test ('<test>6</test>') BEGIN DIALOG @dialog_handle FROM SERVICE senderService TO SERVICE 'receiverService' ON CONTRACT mycontract; SEND ON CONVERSATION @dialog_handle MESSAGE TYPE test ('<test>7</test>')

    Read the article

< Previous Page | 24 25 26 27 28 29 30 31 32 33 34 35  | Next Page >