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  • The Work Order Printing Challenge

    - by celine.beck
    One of the biggest concerns we've heard from maintenance practitioners is the ability to print and batch print work order details along with its accompanying attachments. Indeed, maintenance workers traditionally rely on work order packets to complete their job. A standard work order packet can include a variety of information like equipment documentation, operating instructions, checklists, end-of-task feedback forms and the likes. Now, the problem is that most Asset Lifecycle Management applications do not provide a simple and efficient solution for process printing with document attachments. Work order forms can be easily printed but attachments are usually left out of the printing process. This sounds like a minor problem, but when you are processing high volume of work orders on a regular basis, this inconvenience can result in important inefficiencies. In order to print work order and its related attachments, maintenance personnel need to print the work order details and then go back to the work order and open each individual attachment using the proper authoring application to view and print each document. The printed output is collated into a work order packet. The AutoVue Document Print Service products that were just released in April 2010 aim at helping organizations address the work order printing challenge. Customers and partners can leverage the AutoVue Document Print Services to build a complete printing solution that complements their existing print server solution with AutoVue's document- and platform-agnostic document print services. The idea is to leverage AutoVue's printing services to invoke printing either programmatically or manually directly from within the work order management application, and efficiently process the printing of complete work order packets, including all types of attachments, from office files to more advanced engineering documents like 2D CAD drawings. Oracle partners like MIPRO Consulting, specialists in PeopleSoft implementations, have already expressed interest in the AutoVue Document Print Service products for their ability to offer print services to the PeopleSoft ALM suite, so that customers are able to print packages of documents for maintenance personnel. For more information on the subject, please consult MIPRO Consulting's article entitled Unsung Value: Primavera and AutoVue Integration into PeopleSoft posted on their blog. The blog post entitled Introducing AutoVue Document Print Service provides additional information on how the solution works. We would also love to hear what your thoughts are on the topic, so please do not hesitate to post your comments/feedback on our blog. Related Articles: Introducing AutoVue Document Print Service Print Any Document Type with AutoVue Document Print Services

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  • Opinion on LastPass's security for the Average Joe [closed]

    - by Rook
    This is borderline on objective/subjective, but I'm posting it here since I'm more interested in objective facts, without going into too much technical details, than I am in user reviews of LastPass. I've always used offline ways for (password / sensitive data) storage, but lately I keep hearing good things about LastPass. Indeed, it is more practical having it always accessible from every computer you're using without syncing and related problems, but the security aspect still troubles me. How (in a nutshell for dummies) does LastPass keep your data secure / can their employees see your data, and what is your opinion for such storage of more than usual keeping of sensitive data (bank PIN codes, some financial / business related stuff and so on - you know, the things that would practically hurt if lost / phished)? What are your opinions of it, and do you trust it for such? Any bad experiences? If someone for example is sniffing your wifi network, would such data be easier than usual to sniff out?

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  • XNA: Networking, what is a good bytes per second sent/received number

    - by SimpleRookie
    I am working with XNA networking, on the XBOX. I was wondering what is a safe number to stay under in the bytes sent and received when it comes to the xbox. Obviously various factors will effect the number, and you want as little packet data as possible to keep things smooth, but what is a good number for that? (Using : networksession.bytespersecondsent and networksession.bytespersecondreceived to measure the number.)

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  • Has Little Endian won?

    - by espertus
    When teaching recently about the Big vs. Little Endian battle, a student asked whether it had been settled, and I realized I didn't know. Looking at the Wikipedia article, it seems that the most popular current OS/architecture pairs use Little Endian but that Internet Protocol specifies Big Endian for transferring numeric values in packet headers. Would that be a good summary of the current status? Do current network cards or CPUs provide hardware support for switching byte order?

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  • Slow in the app, fast in SSMS

    - by DavidWimbush
    Users complain about a timeout but when you run the exact same query in SSMS it runs in a flash. Sounds familiar? I've been baffled by this before. I worked out that I was getting a different query plan in SSMS because of different SET OPTIONS but, having dealt with that, I was then stuck with parameter sniffing as the cause of the timeout. I've read about that but still didn't really understand how to fix it. Erland Sommarskorg has published an excellent article (http://www.sommarskog.se/query-plan-mysteries.html) in which he clearly explains what's going on and provides tools and techniques to fix it. Highly recommended reading. Thanks, Erland.

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  • XNA: Networking gone totally out of sync

    - by MesserChups
    I'm creating a multiplayer interface for a game in 2D some of my friends made, and I'm stuck with a huge latency or sync problem. I started by adapting my game to the msdn xna network tutorial and right now when I join a SystemLink network session (1 host on PC and 1 client on Xbox) I can move two players, everything is ok, but few minutes later the two machines start being totally out of synchronization. When I move one player it takes 10 or 20 seconds (increasing with TIME) to take effect on the second machine. I've tried to : Create a thread which calls NetworkSession.Update() continuously as suggested on this forum, didn't worked. Call the Send() method one frame on 10, and the receive() method at each frame, didn't worked either. I've cleaned my code, flushed all buffers at each call and switched the host and client but the problem still remain... I hope you have a solution because I'm running out of ideas... Thanks SendPackets() code : protected override void SendPackets() { if ((NetworkSessionState)m_networkSession.SessionState == NetworkSessionState.Playing) //Only while playing { //Write in the packet manager m_packetWriter.Write(m_packetManager.PacketToSend.ToArray(), 0, (int)m_packetManager.PacketToSend.Position); m_packetManager.ResetPacket(); //flush //Sends the packets to all remote gamers foreach (NetworkGamer l_netGamer in m_networkSession.RemoteGamers) { if (m_packetWriter.Length != 0) { FirstLocalNetGamer.SendData(m_packetWriter, SendDataOptions.None, l_netGamer); } } m_packetWriter.Flush();//m m_packetWriter.Seek(0, 0); } } ReceivePackets() code : public override void ReceivePackets() { base.ReceivePackets(); if ((NetworkSessionState)m_networkSession.SessionState == NetworkSessionState.Playing) //Only while playing { if (m_networkSession.LocalGamers.Count > 0) //Verify that there's at least one local gamer { foreach (LocalNetworkGamer l_localGamer in m_networkSession.LocalGamers) { //every LocalNetworkGamer must read to flush their stream // Keep reading while packets are available. NetworkGamer l_oldSender = null; while (l_localGamer.IsDataAvailable) { // Read a single packet, even if we are the host, we must read to clear the queue NetworkGamer l_newSender; l_localGamer.ReceiveData(m_packetReader, out l_newSender); if (l_newSender != l_oldSender) { if ((!l_newSender.IsLocal) && (l_localGamer == FirstLocalNetGamer)) { //Parsing PacketReader to MemoryStream m_packetManager.Receive(new MemoryStream(m_packetReader.ReadBytes(m_packetReader.Length))); } } l_oldSender = l_newSender; m_packetReader.BaseStream.Flush(); m_packetReader.BaseStream.Seek(0, SeekOrigin.Begin); } } m_packetManager.ParsePackets(); } } }

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  • queues in linux tcp stack

    - by poly
    I'm trying to understand the Linux kernel tcp_input/tcp_output and I'm lost. who create/control the queues, if the input is a thread and the out is another thread, who owns the queues in the TCP stack as there are many, I already asked about the retransmission queue before in this site, so the question would be who create this queue I know that this queue holds all sent packet to be retransmitted/deleted after ack later

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  • Best SEO practices for mobile URLs: 301, rel=canonical, or something else?

    - by Chris
    I am developing a site with a mobile version and am trying to figure the appropriate way to manage the URLs for search engines. So far I've considered: Having a separate mobile site (m.example.com) with rel="canonical" links to the regular site. Putting both the mobile site and full site on one URL (example.com), and doing user agent sniffing. Another opinion: Spencer: "If you have a mobile site at a separate location or URL, you should 301 redirect each and every mobile page to its corresponding page on your main website. Employ user agent detection so that the mobile optimized version is served up if someone's coming in from a hand-held. - http://developer.practicalecommerce.com/articles/1722-Mobile-site-Development-Best-Practices-for-SEO-Usability Both 2 and 3 make it hard for a user who wants to switch to the full site or mobile site manually, but I'm not sure 1 is the best alternative. What's the best way to write URLs for a mobile site?

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  • passwordless ssh not working

    - by kuurious
    I've tried to setup a password-less ssh b/w A to B and B to A as well. Generated the public and private key using ssh-keygen -trsa on both the machines. Used the ssh-copy-id utility to copy the public-keys from A to B as well as B to A. The passwordless ssh works from A to B but not from B to A. I've checked the permissions of the ~/ssh/ folder and seems to be normal. A's .ssh folder permissions: -rw------- 1 root root 13530 2011-07-26 23:00 known_hosts -rw------- 1 root root 403 2011-07-27 00:35 id_rsa.pub -rw------- 1 root root 1675 2011-07-27 00:35 id_rsa -rw------- 1 root root 799 2011-07-27 00:37 authorized_keys drwxrwx--- 70 root root 4096 2011-07-27 00:37 .. drwx------ 2 root root 4096 2011-07-27 00:38 . B's .ssh folder permissions: -rw------- 1 root root 884 2011-07-07 13:15 known_hosts -rw-r--r-- 1 root root 396 2011-07-27 00:15 id_rsa.pub -rw------- 1 root root 1675 2011-07-27 00:15 id_rsa -rw------- 1 root root 2545 2011-07-27 00:36 authorized_keys drwxr-xr-x 8 root root 4096 2011-07-06 19:44 .. drwx------ 2 root root 4096 2011-07-27 00:15 . A is an ubuntu 10.04 (OpenSSH_5.3p1 Debian-3ubuntu4, OpenSSL 0.9.8k 25 Mar 2009) B is a debian machine (OpenSSH_5.1p1 Debian-5, OpenSSL 0.9.8g 19 Oct 2007) From A: #ssh B works fine. From B: #ssh -vvv A ... ... debug1: SSH2_MSG_SERVICE_ACCEPT received debug2: key: /root/.ssh/identity ((nil)) debug2: key: /root/.ssh/id_rsa (0x7f1581f23a50) debug2: key: /root/.ssh/id_dsa ((nil)) debug3: Wrote 64 bytes for a total of 1127 debug1: Authentications that can continue: publickey,password debug3: start over, passed a different list publickey,password debug3: preferred gssapi-keyex,gssapi-with-mic,gssapi,publickey,keyboard-interactive,password debug3: authmethod_lookup publickey debug3: remaining preferred: keyboard-interactive,password debug3: authmethod_is_enabled publickey debug1: Next authentication method: publickey debug1: Trying private key: /root/.ssh/identity debug3: no such identity: /root/.ssh/identity debug1: Offering public key: /root/.ssh/id_rsa debug3: send_pubkey_test debug2: we sent a publickey packet, wait for reply debug3: Wrote 368 bytes for a total of 1495 debug1: Authentications that can continue: publickey,password debug1: Trying private key: /root/.ssh/id_dsa debug3: no such identity: /root/.ssh/id_dsa debug2: we did not send a packet, disable method debug3: authmethod_lookup password debug3: remaining preferred: ,password debug3: authmethod_is_enabled password debug1: Next authentication method: password [email protected]'s password: Which essentially means it's not authenticating using the file /root/id_rsa. I ran the ssh-add command in both the machines as well. The authentication part of /etc/ssh/sshd_config file is # Authentication: LoginGraceTime 120 PermitRootLogin yes StrictModes yes RSAAuthentication yes PubkeyAuthentication yes #AuthorizedKeysFile %h/.ssh/authorized_keys # Don't read the user's ~/.rhosts and ~/.shosts files I'm running out of ideas. Any help would be appreciated.

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  • Ubuntu Server Cannot Route to the Internet

    - by ejes
    I've been having this problem for weeks now, and I can't seem to figure out the problem. My server can route the local network and serves it well, however it cannot access the internet. It can't be the router because everything else on this lan can route through the router. I've even switched the ethernet port. Any help would be appreciated. I've tried all the usual places, anyway, here are the configs: root@uhs:~# uname -a Linux uhs 3.0.0-16-generic-pae #28-Ubuntu SMP Fri Jan 27 19:24:01 UTC 2012 i686 i686 i386 GNU/Linux root@uhs:~# cat /etc/network/interfaces # This file describes the network interfaces available on your system # and how to activate them. For more information, see interfaces(5). # The loopback network interface auto lo iface lo inet loopback # The primary network interface # auto eth1 # iface eth1 inet dhcp auto eth0 iface eth0 inet static address 192.168.0.3 netmask 255.255.255.0 broadcast 192.168.0.255 gateway 192.168.0.1 root@uhs:~# ping -c 4 192.168.0.1 PING 192.168.0.1 (192.168.0.1) 56(84) bytes of data. 64 bytes from 192.168.0.1: icmp_req=1 ttl=64 time=0.334 ms 64 bytes from 192.168.0.1: icmp_req=2 ttl=64 time=0.339 ms 64 bytes from 192.168.0.1: icmp_req=3 ttl=64 time=0.324 ms 64 bytes from 192.168.0.1: icmp_req=4 ttl=64 time=0.339 ms --- 192.168.0.1 ping statistics --- 4 packets transmitted, 4 received, 0% packet loss, time 2997ms rtt min/avg/max/mdev = 0.324/0.334/0.339/0.006 ms root@uhs:~# ping -c 4 209.85.145.103 PING 209.85.145.103 (209.85.145.103) 56(84) bytes of data. --- 209.85.145.103 ping statistics --- 4 packets transmitted, 0 received, 100% packet loss, time 3023ms root@uhs:~# ifconfig eth0 Link encap:Ethernet HWaddr 00:0c:6e:a0:92:6e inet addr:192.168.0.3 Bcast:192.168.0.255 Mask:255.255.255.0 inet6 addr: fe80::20c:6eff:fea0:926e/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:13131114 errors:0 dropped:0 overruns:0 frame:0 TX packets:10540297 errors:0 dropped:0 overruns:5 carrier:0 collisions:0 txqueuelen:1000 RX bytes:3077922794 (3.0 GB) TX bytes:3827489734 (3.8 GB) Interrupt:10 Base address:0xa000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:7721 errors:0 dropped:0 overruns:0 frame:0 TX packets:7721 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:551950 (551.9 KB) TX bytes:551950 (551.9 KB) root@uhs:~# route -n Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface 0.0.0.0 192.168.0.1 0.0.0.0 UG 100 0 0 eth0 192.168.0.0 0.0.0.0 255.255.255.0 U 0 0 0 eth0 root@uhs:~# # PRETEND Traceroute root@uhs:~# for i in {1..30}; do ping -t $i -c 1 209.85.145.103; done | grep "Time to live exceeded" root@uhs:~#

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  • What is the best practice for website design and markup now that mobile browsers are common?

    - by Jonathan Drain
    Back in 2008, smartphones were a small market and it was commonplace for sites to be designed for a fixed width - say, 900px or 960px - with the page centered if the browser window was larger. Many designers said fluid width was better, but since user screens typically varied between 1024x768 and 1920x1080, fluid width allowed longer line length than is optimal for ease of reading, and so many sites (including Stack Exchange) use fixed width. Now that mobile devices are common, what is the the best approach to support both desktop and mobile browsers? Establish a separate mobile site (e.g: mobile.example.com) Serve a different CSS to mobile devices; if so how? Server-side browser sniffing, or a @media rule? Use Javascript or something to adapt the website dynamically to the client? Should all websites be expected to be responsive? Some kind of fluid layout Something else?

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  • Wifi problems after upgrading to 13.10

    - by Simon
    I just upgraded to Ubuntu 13.10, but since the upgrade I don't have internet access via wifi anymore. I can: See networks Connect to a network Ping myself (localhost, 192.168.0.103) I can't: Ping others (including other devices on the same wireless network, including the gateway/router) Resolve hosts Access any other external resource, whether on my own network or on the internet Using Wireshark, I noticed my computer is continuously sending ARP-requests like "Who has 192.168.0.1 [which is the gateway]? Tell 192.168.0.103". It doesn't get any replies though. When I ping another IP-address for which it knows the mac-address (from cache), it turns out a packet loss of 90% occurs, and even if a packet manages to arrive it takes around 3000ms. The output of route -n is: Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface 0.0.0.0 192.168.0.1 0.0.0.0 UG 0 0 0 eth1 192.168.0.0 0.0.0.0 255.255.255.0 U 9 0 0 eth1 192.168.122.0 0.0.0.0 255.255.255.0 U 0 0 0 virbr0 Before upgrading, wifi worked fine. Using other devices, wifi still works fine.Resetting the router didn't help. Ethernet still works after upgrading. Any suggestions? Update: I'm using the wl driver. Here's the relevant output of some commands: lspci | grep Wireless 03:00.0 Network controller: Broadcom Corporation BCM4313 802.11bgn Wireless Network Adapter (rev 01) cat /etc/modprobe.d/blacklist.conf [...] blacklist mac80211 blacklist brcm80211 blacklist cfg80211 blacklist lib80211_crypt_tkip blacklist lib80211 blacklist b43 cat /etc/rc.local sudo modprobe -r lib80211 sudo insmod /lib/modules/3.2.0-30-generic-pae/kernel/net/wireless/lib80211.ko sudo insmod /lib/modules/3.2.0-30-generic-pae/kernel/net/wireless/lib80211_crypt_wep.ko sudo insmod /lib/modules/3.2.0-30-generic-pae/kernel/net/wireless/lib80211_crypt_tkip.ko sudo insmod /lib/modules/3.2.0-30-generic-pae/kernel/net/wireless/lib80211_crypt_ccmp.ko sudo modprobe wl exit 0 The last lines are probably how I got wireless working after the previous upgrade (wireless has been a problem after each upgrade). Update 2: added information about the exact hardware below. The hardware is an integrated device, so I ran lspci -nn | grep -i network. The output is: 03:00.0 Network controller [0280]: Broadcom Corporation BCM4313 802.11bgn Wireless Network Adapter [14e4:4727] (rev 01)

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  • Movement prediction for non-shooters

    - by ShadowChaser
    I'm working on an isometric (2D) game with moderate-scale multiplayer - 20-30 players. I've had some difficulty getting a good movement prediction implementation in place. Right now, clients are authoritative for their own position. The server performs validation and broad-scale cheat detection, and I fully realize that the system will never be fully robust against cheating. However, the performance and implementation tradeoffs work well for me right now. Given that I'm dealing with sprite graphics, the game has 8 defined directions rather than free movement. Whenever the player changes their direction or speed (walk, run, stop), a "true" 3D velocity is set on the entity and a packet it sent to the server with the new movement state. In addition, every 250ms additional packets are transmitted with the player's current position for state updates on the server as well as for client prediction. After the server validates the packet, it gets automatically distributed to all of the other "nearby" players. Client-side, all entities with non-zero velocity (ie/ moving entities) are tracked and updated by a rudimentary "physics" system - basically nothing more than changing the position by the velocity according to the elapsed time slice (40ms or so). What I'm struggling with is how to implement clean movement prediction. I have the nagging suspicion that I've made a design mistake somewhere. I've been over the Unreal, Half-life, and all other movement prediction/lag compensation articles I could find, but they all seam geared toward shooters: "Don't send each control change, send updates every 120ms, server is authoritative, client predicts, etc". Unfortunately, that style of design won't work well for me - there's no 3D environment so each individual state change is important. 1) Most of the samples I saw tightly couple movement prediction right into the entities themselves. For example, storing the previous state along with the current state. I'd like to avoid that and keep entities with their "current state" only. Is there a better way to handle this? 2) What should happen when the player stops? I can't interpolate to the correct position, since they might need to walk backwards or another strange direction if their position is too far ahead. 3) What should happen when entities collide? If the current player collides with something, the answer is simple - just stop the player from moving. But what happens if two entities take up the same space on the server? What if the local prediction causes a remote entity to collide with the player or another entity - do I stop them as well? If the prediction had the misfortune of sticking them in front of a wall that the player has gone around, the prediction will never be able to compensate and once the error gets to high the entity will snap to the new position.

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  • Toshiba wireless is blocked

    - by zorrillo
    I have the same problem, a 32 bits toshiba nb255, it first had the windows 7 bu next I installed the ubuntu 11.04. The wifi does not turn on. I used the following issues the commands rfkill unblock wlan0, sudo ifconfig wlan0 down; they were not able. by setting up the bios in advanced menu, the wireless communication sw in ON, but it did not work also. neither the utilities toshiba nor utilities of ubuntu (wicd, wifi radar). by using gedit to file group, nothing. by installing madwifi packet, nothing. by exporting the wifi driver from windows to ubuntu, by means of the NDISwrapper packet, neither. I put the current scripts of the ouput of the cli root@zorrillo:~# rfkill list 0: phy0: Wireless LAN Soft blocked: no Hard blocked: yes root@zorrillo:~# sudo lspci | grep Atheros 07:00.0 Network controller: Atheros Communications Inc. AR9285 Wireless Network Adapter (PCI-Express) (rev 01) root@zorrillo:~# root@zorrillo:~# ifconfig -a eth0 Link encap:Ethernet direcciónHW 88:ae:1d:47:df:e1 ACTIVO DIFUSIÓN MULTICAST MTU:1500 Métrica:1 Paquetes RX:0 errores:0 perdidos:0 overruns:0 frame:0 Paquetes TX:0 errores:0 perdidos:0 overruns:0 carrier:0 colisiones:0 long.colaTX:1000 Bytes RX:0 (0.0 B) TX bytes:0 (0.0 B) Interrupción:43 Dirección base: 0xe000 lo Link encap:Bucle local Direc. inet:127.0.0.1 Másc:255.0.0.0 Dirección inet6: ::1/128 Alcance:Anfitrión ACTIVO BUCLE FUNCIONANDO MTU:16436 Métrica:1 Paquetes RX:8 errores:0 perdidos:0 overruns:0 frame:0 Paquetes TX:8 errores:0 perdidos:0 overruns:0 carrier:0 colisiones:0 long.colaTX:0 Bytes RX:480 (480.0 B) TX bytes:480 (480.0 B) ppp0 Link encap:Protocolo punto a punto Direc. inet:189.203.115.236 P-t-P:192.168.226.1 Másc:255.255.255.255 ACTIVO PUNTO A PUNTO FUNCIONANDO NOARP MULTICAST MTU:1500 Métrica:1 Paquetes RX:6384 errores:30 perdidos:0 overruns:0 frame:0 Paquetes TX:6893 errores:0 perdidos:0 overruns:0 carrier:0 colisiones:0 long.colaTX:3 Bytes RX:5473081 (5.4 MB) TX bytes:974316 (974.3 KB) wlan0 Link encap:Ethernet direcciónHW 00:26:4d:c3:d0:44 DIFUSIÓN MULTICAST MTU:1500 Métrica:1 Paquetes RX:0 errores:0 perdidos:0 overruns:0 frame:0 Paquetes TX:0 errores:0 perdidos:0 overruns:0 carrier:0 colisiones:0 long.colaTX:1000 Bytes RX:0 (0.0 B) TX bytes:0 (0.0 B) note.-it is logical all the counters are cero if the wireless device is down root@zorrillo:/home/zorrillo/Descargas/802BGA# ifconfig wlan0 up SIOCSIFFLAGS: Operation not possible due to RF-kill root@zorrillo:/home/zorrillo/Descargas/802BGA# It would seem the wireless switching does not react with whichever ubuntu 11.04 command (I hope to be wrong). The target remains the same, in order of the scripts above. I am worried, I have tried to find any answer for days and nights. Toshiba does not supply drivers or soft support for linux, marketing of course. I only see the device is up by protocols and down phisically, My question is, is it possible to enable or not shutdown physically the device?, because in the toshiba model nb255 the wifi is not set up/down bye means of a physical switch, but by means a combination of Fn + F8 (only for windows 7, no one more), Is there one possibility to configure the hot keys in ubuntu?

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  • Is the TCP protocol good enough for real-time multiplayer games?

    - by kevin42
    Back in the day, TCP connections over dialup/ISDN/slow broadband resulted in choppy, laggy games because a single dropped packet resulted in a resync. That meant a lot of game developers had to implement their own reliability layer on top of UDP, or they used UDP for messages that could be dropped or received out of order, and used a parallel TCP connection for information that must be reliable. Given the average user has faster network connections now, can a real time game such as an FPS give good performance over a TCP connection?

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  • Nov.13th Live Partnercast: Topics Include Communications Industry, CX Updates

    - by Roxana Babiciu
    Join the next Live PartnerCast at partners.oracle.com on Wednesday, November 13th at 10:00AM PT. In addition to a review of the latest news happening around the OPN community, interviews with Oracle experts will discuss the following topics: Communications updates around the Acme Packet and Tekelec acquisitions Primavera updates around the Skire and Instantis acquisitions CX updates focusing on Oracle SRM (Social Relationship Management) Learn more about OPN PartnerCasts.

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  • Set Idle Time in Ubuntu 12.04 Server

    - by ssanj
    I recently installed Ubuntu 12.04 Server and am looking for away for get the server to suspend after an idle time. When using the desktop version I could use the Gnome powersaving tool to specify the idle time. As I have no GUI on the server is there a way to set the server idle time via the commandline/config file? I will send the server a wake-on-lan packet to wake it up, if it is suspended and I need to use it.

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  • error: gnutls_handshake() falied

    - by Nyambaa
    When I try to connect any HTTPS server with git, it gives following error: error: gnutls_handshake() failed: A TLS packet with unexpected length was received. while accessing ... fatal: HTTP request failed So I think that maybe some packages that related the gnutls_handshake has been broken. So I want to reinstall that packages, which packages can be related this errors? or how do I fix this kind of error?

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  • Windows Vista DHCP bug, arp authorize, isc dhcp, workaround

    - by jinanwow
    I am trying to find a workaround for the Windows Vista Force Broadcast bug with ISC DHCP and a Cisco Router. The problem is not windows vista trying to obtain an IP address from us that works fine (with or without the flag enabled). THe problem is we are using a cisco router and the command 'arp authorized' to prevent users from using static IP addresses on the network. The problem is, if Windows Vista sets the boot flag to true the command 'arp authorized' will not work, as it looks for the IP address and destination MAC address in the DHCP Offer Packet to add it to its arp table. The machine will DHCP just fine, but since the ARP table is not aware of the machine, it is unable to access the internet. If I disable the broadcast flag in vista, the next time it DHCPs an arp entry gets created since the DHCP Offer is unicast instead of broadcast. The thing is, we can not tell 500 to 1000 people to edit their registry, so we need a workaround for this issue. I have not had much success in finding a workaround. The question is, is there a way to force or trick ISC DHCP into unicasting a responce back to the user. Either on the Cisco Side, ISC DHCP side or intercepting and rewriting the DHCP Discover UDP packet to turn off the flag before it reaches ISC DHCP?

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  • SSL23_WRITE:ssl handshake failure:s23_lib.c:177

    - by Armin
    When attempting to connect to an xmpp server over SSL, openssl fails with the following error: 3071833836:error:140790E5:SSL routines:SSL23_WRITE:ssl handshake failure:s23_lib.c:177 I believe that the server uses the RC4-MD5 cipher, here is the full output: [root@localhost ~]# openssl s_client -connect 184.106.52.124:5222 -cipher RC4-MD5 CONNECTED(00000003) >>> SSL 2.0 [length 0032], CLIENT-HELLO 01 03 03 00 09 00 00 00 20 00 00 04 01 00 80 00 00 ff b0 c9 c2 3f 0b 0e 98 df b4 dc fe b7 e8 8f 17 9a 34 b5 9b 17 1b 2b ac 01 dc bd 2b a9 2d 18 44 0c 3071866604:error:140790E5:SSL routines:SSL23_WRITE:ssl handshake failure:s23_lib.c:177: --- no peer certificate available --- No client certificate CA names sent --- SSL handshake has read 0 bytes and written 52 bytes --- New, (NONE), Cipher is (NONE) Secure Renegotiation IS NOT supported Compression: NONE Expansion: NONE --- Using gnutls-cli: [root@localhost ~]# gnutls-cli 184.106.52.124 -p 5222 Resolving '184.106.52.124'... Connecting to '184.106.52.124:5222'... *** Fatal error: A TLS packet with unexpected length was received. *** Handshake has failed GNUTLS ERROR: A TLS packet with unexpected length was received. Connecting to the same server on port 5223 works fine. Using OpenSSL 1.0.1e-fips on CentOS 6.5 and OpenSSL 1.0.1f on Ubuntu 14.04.1 Any tips on how to troubleshoot this? Thanks in advance.

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  • Error 720 on VPN (PPTP) attempt

    - by Andy Shulman
    When I attempt to connect to a server running XP x64 (so essentially Server 2003) using a PPTP connection, it fails with client-side error Registering your computer on the network... Error 720: A connection to the remote computer could not be established. You might need to change the network settings for this configuration. and server-side error Event ID: 20050 The user WINSERV3\Andy connected to port VPN8-1 has been disconnected because no network protocols were successfully negotiated. I have configured the router to pass both TCP packets on 1723 and GRE packets. I have used Wireshark (filtering out ARP, UDP, and all TCP ports other than 1723) to observe the packets received by the server. Wireshark does not explicitly name any protocol GRE, but it does tell me the server sent and received TCP, PPTP, PPP LCP, PPP CHAP, PPP CBCP, and PPP IPCP. The connection seems to go wrong at packet 30, where the protocol is PPP LCP, with the payload of the packet being labeled "Protocol Reject". Obviously, this is going from server to client. This would seem to lead to the conclusion that there is something wrong with my client, which runs Windows 7 Ultimate x64. However, it is able to connect to my house's router, which runs the DD-WRT firmware and is thus a PPTP endpoint. I'm thoroughly at a loss. Please help!

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  • IPv6: Can't ping anything - "Operation not permitted"

    - by Matthew Iselin
    I've been working on getting IPv6 support into my network, and had everything working properly for a short while. The server is running Ubuntu Server 8.10. Now however whenever I attempt to do anything related to IPv6 on the server, I get "Operation not permitted". This is coming from things like wide-dhcpv6-client (when trying to get an IPv6 address from the ISP) and radvd - both log errors of this type into syslog. Even pinging the loopback interface fails: xxx@gordon:~$ ping6 ::1 PING ::1(::1) 56 data bytes ping: sendmsg: Operation not permitted ping: sendmsg: Operation not permitted ping: sendmsg: Operation not permitted ^C --- ::1 ping statistics --- 3 packets transmitted, 0 received, 100% packet loss, time 2014ms xxx@gordon:~$ sudo ping6 ::1 sudo: unable to resolve host gordon PING ::1(::1) 56 data bytes ping: sendmsg: Operation not permitted ping: sendmsg: Operation not permitted ping: sendmsg: Operation not permitted ^C --- ::1 ping statistics --- 3 packets transmitted, 0 received, 100% packet loss, time 2014ms As you can see, I have attempted pinging as root, as most of the material I've found on the internet points to a permission problem. However, that has not helped. Any hints to getting unstuck would be appreciated.

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  • PPTP Client setup, Fedora 17

    - by Suarez Romina
    I am trying to connect to hidemyass.com VPN services via PPTP, but I am having issues understanding why it isn't working, since I don't get a warning or fatal error and my IP remains the same. This is how i create the connection: [root@lasvegas-nv-datacenter ~]# pptpsetup --create TUNNELNAME --server 199.58.165.20 --username MYUSERNAME --password MYPASSWORD --encrypt --start And this is the output: Using interface ppp0 Connect: ppp0 <-- /dev/pts/1 CHAP authentication succeeded MPPE 128-bit stateless compression enabled local IP address 10.200.21.14 remote IP address 10.200.20.1 After that, I check the log and this is what i get: [root@lasvegas-nv-datacenter ~]# tail -f /var/log/messages Aug 24 11:25:33 lasvegas-nv-datacenter pptp[3892]: anon log[ctrlp_rep:pptp_ctrl.c:254]: Sent control packet type is 1 'Start-Control-Connection-Request' Aug 24 11:25:33 lasvegas-nv-datacenter pptp[3892]: anon log[ctrlp_disp:pptp_ctrl.c:754]: Received Start Control Connection Reply Aug 24 11:25:33 lasvegas-nv-datacenter pptp[3892]: anon log[ctrlp_disp:pptp_ctrl.c:788]: Client connection established. Aug 24 11:25:34 lasvegas-nv-datacenter pptp[3892]: anon log[ctrlp_rep:pptp_ctrl.c:254]: Sent control packet type is 7 'Outgoing-Call-Request' Aug 24 11:25:34 lasvegas-nv-datacenter pptp[3892]: anon log[ctrlp_disp:pptp_ctrl.c:873]: Received Outgoing Call Reply. Aug 24 11:25:34 lasvegas-nv-datacenter pptp[3892]: anon log[ctrlp_disp:pptp_ctrl.c:912]: Outgoing call established (call ID 0, peer's call ID 20096). Aug 24 11:25:38 lasvegas-nv-datacenter pppd[3884]: CHAP authentication succeeded Aug 24 11:25:38 lasvegas-nv-datacenter pppd[3884]: MPPE 128-bit stateless compression enabled Aug 24 11:25:38 lasvegas-nv-datacenter pppd[3884]: local IP address 10.200.21.14 Aug 24 11:25:38 lasvegas-nv-datacenter pppd[3884]: remote IP address 10.200.20.1 Can someone help me? Basically, i Ieed to connect to the VPN and have my IP changed after the connection. I read a lot of guides but still cannot understand why I don't get a connection.

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  • Enable PasswordAuthentication on OpenSuse 10

    - by Riduidel
    Hi, I've a virtual instance of Suse 10 running in my VMWare player, and I'm fighting against it to allow ssh password authentcation. How can I make it working since I already have tuned the /etc/ssh/ssh_config file like that # $OpenBSD: ssh_config,v 1.20 2005/01/28 09:45:53 dtucker Exp $ Host * # ForwardAgent no ForwardX11 yes ForwardX11Trusted yes PubkeyAuthentication no RhostsRSAAuthentication no RSAAuthentication no PasswordAuthentication yes HostbasedAuthentication no Protocol 2 SendEnv LANG LC_CTYPE LC_NUMERIC LC_TIME LC_COLLATE LC_MONETARY LC_MESSAGES SendEnv LC_PAPER LC_NAME LC_ADDRESS LC_TELEPHONE LC_MEASUREMENT SendEnv LC_IDENTIFICATION LC_ALL With ssh connection sending me the following logs Incoming packet #0x5, type 51 / 0x33 (SSH2_MSG_USERAUTH_FAILURE) 00000000 00 00 00 1e 70 75 62 6c 69 63 6b 65 79 2c 6b 65 ....publickey,ke 00000010 79 62 6f 61 72 64 2d 69 6e 74 65 72 61 63 74 69 yboard-interacti 00000020 76 65 00 ve. Outgoing packet #0x6, type 50 / 0x32 (SSH2_MSG_USERAUTH_REQUEST) 00000000 00 00 00 04 72 6f 6f 74 00 00 00 0e 73 73 68 2d ....root....ssh- 00000010 63 6f 6e 6e 65 63 74 69 6f 6e 00 00 00 14 6b 65 connection....ke 00000020 79 62 6f 61 72 64 2d 69 6e 74 65 72 61 63 74 69 yboard-interacti 00000030 76 65 00 00 00 00 00 00 00 00 ve........ Telling me that it expects publickey and keyboard-interactive authentications, which I don't want to use.

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