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  • Single page app with high number of images working extremely slow on iOS8 safari/Webview

    - by NikhilWanpal
    We are working on a WebView (not WKWebView, yet) app, are are observing that the app runs extremely slow on iOS 8. The same app runs smooth on lower versions of OS like iOS7 and iOS6. So we tried it in safari on iOS8 and the performance is similar to iOS6 and 7. The app is filled with images and many are high resolution. While trying to trace the issue (trial and error!) we reduced the sizes and resolutions of the images and the performance improved, but it is still not at par with versions 6 and 7. We are unable to find any such issues reported elsewhere and are stuck. It would be great if we could get some pointers on this one.

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  • Image rotate to mouse using Jquery and CSS

    - by James
    I have a compass image and am trying to get the needle to follow the mouse around the page, exactly how the images are rotated in the following demo but without having to shift and click. I'm having trouble breaking down that code however, so any help would be most appreciated. Thanks in advance. http://www.elated.com/res/File/articles/development/javascript/jquery/smooth-rotatable-images-css3-jquery/ The images are simply wrapped in a div <div id="content"> <img id="compass" src="compass.png"/> <img id="needle" src="needle.png"/> </div>

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  • Is there a faster way to draw text?

    - by mystify
    Shark complains about a big performance hit with this line, which takes like 80% of CPU time. I have a counter that is updated very frequently and performance seriously sucks. It's an custom UILabel subclass with -drawRect: implemented. Every time the counter value changes, this is used to draw the new text: [self.text drawInRect:textRect withFont:correctedFont lineBreakMode:self.lineBreakMode alignment:self.textAlignment]; When I comment this line out, performance rocks. Its smooth and fast. So Shark isn't wrong about this. But what could I do to improve this? Maybe go a level deeper? Does that make any sense? Probably drawing text is really so incredible heavy...?

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  • Unity has jerky motion when using Vector2.Lerp

    - by Sting Hà
    I made a 2D game with some sprite move to random position. I used Vector2.Lerp and Time.deltaTime to smooth transfer of sprite. When I build this game in iOS ( I used iPhone 4s and iPhone 5 for test ) all sprite made jerky motion and cause my game lagging. But in Android game run very smoothy. I used only 9 sprite and move all in same time. Can someone have any solution to fix this? Thanks. P/s: Sorry about my bad English.

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  • Can anyone explain why this behaviour might be happening in Windows Forms?

    - by gizgok
    I'm developing a Windows Forms Application. See attached image for the Interface. Now I've put a close button (X) in the Panel(say Panel2) which has Application Constants as label.The first combo box is in another panel(say Panel1). Now when I click on the X button in Panel 2 I want the Panel to be invisible and the combo box text to be blank. Simple enough. So I write Panel2.visible=false; comboBox1.SelectedIndex=-1; When I click on X, the text in combo box goes blank, then I have to click again for the Panel2 to go invisible. Then I changed the sequence comboBox1.SelectedIndex=-1; Panel2.visible=fasle; and this works smooth. Not sure why this might be happening? Is there anything that I might be doing with my form design/code to have such a behaviour?

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  • Load DOM before css?

    - by Tim
    My jQuery code sets the height of an element to 0px as soon as the page loads, then animates it to 500px. In my CSS, this element is already set to 500px (in case anyone has javascript turned off). I tried 'DEFER' on the tag where I link to the stylesheet so that the CSS loads in last of all, but that causes a blank white page to show up between navigating through pages - which I don't want, because I lose the smooth page transition effects that I am after. Is there a way that I can set the height in the CSS to 0px and IF javascript IS turned off, have it set to 500px, perhaps? :\ That's what I'm after, in effect. Any ideas? Many thanks for your help.

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  • WebView with NSShadow slowdown

    - by Rodrigo
    I have a webview that shows some animated boxes, but it slows down and lags horribly when I put a drop shadow in the view. Without the shadow, the webview contents animate smoothly. I achieved a similar effect as safari/chrome when you do a elastic scroll with the touchpad. Looks nice! But doesnt run as smooth as in my inspirations. Here is the snippet of the shadow setting: NSShadow *dropShadow = [[NSShadow alloc] init]; [dropShadow setShadowColor:[NSColor blackColor]]; [dropShadow setShadowOffset:NSMakeSize(0, 0)]; [dropShadow setShadowBlurRadius:5.0]; [webview setWantsLayer: YES]; [webview setShadow: dropShadow]; [dropShadow release]; -- My question is: How can I work around this problem?

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  • Exponential volume control with a specified midpoint

    - by Lars
    I have a slider that returns values from 0 to 100. I am using this to control the gain of an oscillator. When the slider is at 0, I would like the gain to be 0.0 When the slider is at 50, I would like the gain to be 0.1 When the slider is at 100, I would like the gain to be 0.5 So I need to find an equation to get a smooth curve which passes through all of these points. I've got the following equation which gives an exponential curve and gets the start and end points correct, but I don't know how to force the curve through the middle point. Can anyone help? function logSlider(position){ var minP = 0; var maxP = 100; var minV = Math.log(0.0001); var maxV = Math.log(0.5); var scale = (maxV - minV) / (maxP - minP); return Math.exp(minV + scale*(position-minP)); }

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  • Interpolation on Cubism graphs

    - by Abe Stanway
    Cubism was designed, by mbostock's own words, for maximum information density - which means it generally wants to display one datapoint per pixel. While this is useful in many cases, it doesn't help when your data itself is not that dense. In these cases, you get ugly, staccato-style graphs like so: Is there a way to interpolate my data/graph within Cubism to show a nice, smoothed graph? EDIT: After adding keepLastValue to the metric, I get this: Here is the same data as shown in Graphite: I would like to smooth the Cubism view to look more like Graphite (with the added awesomeness of the horizon overplotting)

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  • UITextView or UIWebView with normal words looking like links

    - by diwup
    Hey guys, I was looking at the Twitter for iPhone app and was puzzled. First of all, there are normal words looking like links inside. Second, when I touch those link-like words, the text view (or maybe web view) jumps to the corresponding part below (yes, it doesn't open Safari, it just jumps to the text within that text/web view) Now I want to implement the same effects. I should base my implementation on what? UITextView or UIWebView? How to make normal words look like links? How to make those smooth jumps within such a text/web views? Thanks in advance.

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  • Are there any XML Editors with FTP and file-tree browsing combined?

    - by JW
    Are there any (free preferably) XML Editors combined with FTP and file-tree browsing Project wide find+Replace I.e A bit like what Dreamweaver MX is but with fancier XML capabilities /XSLT /XSD Perhaps even DW does this...im still on an older version. I'd like to keep a smooth flow between find-edit-view-upload any ideas? Background: I have converted most of the html files of my legacy site into XML (which match the directory structure of my 'public docs' folder). Part of a step towards turning it into completely dynamic data via MVC /Front Controller Pattern.

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  • Javascript: setTimeout() - help needed

    - by ilkin
    Hi guys, I'm currently doing a highlighting function on a webpage and im using the jquery plugin for that. My code looks like this: var input = function() { var matchword = $('#searchbox').val(); if(matchword != "") { $('body').removeHighlight(); $('body').highlight($('#searchbox').val()); } } $(document).ready(function() { $('#searchbox').keyup(function() { setTimeout("input()", 2000); }); }); It works fine if there is not so large amount of data on the page. But in case of large amount of data on the page the whole process is slowing down which causes that inputbox is freezing untill the letter is hightlighted. So the typing is not smooth. I tryed to use a setTimeout but it seems doesnt help. Any ideas?

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  • Is the development stack of java/spring/hibernate/eclipse/tomcat/mysql riddled with config hacking?

    - by Blankman
    From a M$ development perspective, using things like vs.net/c#/asp.net/asp.net mvc/sql server, things are pretty much smooth. (Obviously for someone coming from a microsoft background like me). Now I love the idea of open source, linux and terminal servering into the computer and doing things via the command line, no license issues really, etc. I've tried firing up eclipse etc., but I always seem to get stuck on some configuration issue or another. Does it get easier or is it just the territory when you are dealing with the java stack?

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  • vb.net more performance for moving objects

    - by René
    I have the mission to make a small game for a school project. Pictures boxes, moved by a timer for walking enemies.If there are around 5 or 6 moving picture boxes at the form, my application get troubles and lags. After I kill some enemies (remove them from the Controls Collection of the Form/Panel) It come back smooth. I think the loop of the enemy movement is too complicated but I don't know how to make that simpler. Private Sub TimerEnemyMovement_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles TimerEnemyMovement.Tick For Each Enemy As Control In PanelBackground.Controls If Enemy.Name.Substring(0, 5) = "Enemy" Then _enemy.MoveEnemy(Enemy, 2) End If Next End Sub I also thought about Multithreading but not sure this would solve the problem and there is also the problem that I can't access the Controls of my mainform. You see, I don't have much knowledge about vb.net Any ideas how to fix that lag?

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  • Display continious dates in Pivot Chart

    - by Douglas
    I have a set of data in a pivot table with date times and events. I've made a pivot chart with this data, and grouped the data by day and year, then display a count of events for each day. So, my horizontal axis goes from 19 March 2007 to 11 May 2010, and my vertical axis is numeric, going from zero to 140. For some days, I have zero events. These days don't seem to be shown on the horizontal axis, so 2008 is narrower than 2009. How do I display a count of zero for days with no events? I'd like my horizontal axis to be continuous, so that it does not miss any days, and every month ends up taking up the same amount of horizontal space. (This question is similar to the unanswered question here, but I'd rather not generate a table of all the days in the last x number of years just to get a smooth plot!)

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  • Build common interface for two applications(one is in .asp, other in java)

    - by govardhan
    We have two applications. One application in .asp and second application in java. we want to build interface for universal authentication, so that one can access the other application once signed into one application. Both applications are using SQL database, but one is written in .ASP hosted on Windows server while the other is in JAVA hosted on a Linux server. The applications are currently resided on two different servers. requirements: 1)The end user are most likely to access the applications through .ASP first, then reach the 2nd application more like "back office" management system. 2)he JAVA application currently works well with IE web browser, but not very smooth with other browsers such as Firefox. Would like to make the application to be more compatible with other browsers. Please help me, its very important to me. Thanks in advance!

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  • 3x3 Average filter in matlab

    - by turingcomplete
    I've written code to smooth an image using a 3x3 averaging filter, however the output is strange, it is almost all black. Here's my code. function [filtered_img] = average_filter(noisy_img) [m,n] = size(noisy_img); filtered_img = zeros(m,n); for i = 1:m-2 for j = 1:n-2 sum = 0; for k = i:i+2 for l = j:j+2 sum = sum+noisy_img(k,l); end end filtered_img(i+1,j+1) = sum/9.0; end end end I call the function as follows: img=imread('img.bmp'); filtered = average_filter(img); imshow(uint8(filtered)); I can't see anything wrong in the code logic so far, I'd appreciate it if someone can spot the problem.

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  • Jquery Scrolling

    - by Rich - Pixel Vector
    I have implemented the following code from this page: http://tympanus.net/codrops/2010/06/02/smooth-vertical-or-horizontal-page-scrolling-with-jquery/ $(document).ready(function() { $('ul.navone li a, ul.navtwo li a,a.toplink, a.bodylink').bind('click',function(event){ var $anchor = $(this); $('html, body, header').stop().animate({ scrollTop: $($anchor.attr('href')).offset().top }, 1500,'easeInOutExpo'); event.preventDefault(); }); }); This all works correctly. However, in my layout I have a fixed header div (i.e. it stays in place when the user scrolls). Therefore I need to set an offset for the scrolling script of 117 pixels. How do I do this please?

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  • Weird behaviour of jquery's hide/show with the 'slide' effect. How to change?

    - by Tommy
    When doing $('.mydiv').show('slide', {direction:up}, 1500); //syntax may be a little off jQuery seems to - just before starting the animation - make room for the soon to be showed div. This creates a non-smooth effect making all elements below the showed div shift away in one big go. I would like to see the elements below the div move away as the div is animated/showed. The jQuery native hide()/show() function works like this, how come the slide effect of hide/show doesn't? Anyone knows how to fix it?

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  • Backbone.js: How to utilize router.navigate to manipulate browser history?

    - by Xavier_Ex
    I am writing something like a registration process containing several steps, and I want to make it a single-page like system so after some studying Backbone.js is my choice. Every time the user completes the current step they will click on a NEXT button I create and I use the router.navigate method to update the url, as well as loading the content of the next page and doing some fancy transition with javascript. Result is, URL is updated which the page is not refreshed, giving a smooth user experience. However, when the user clicks on the back button of the browser, the URL gets updated to that of a previous step, but the content stays the same. My question is through what way I can capture such an event and currently load the content of the previous step and present that to the user? Or even better, can I rely on browser cache to load that previously loaded page? EDIT: in particular, I'm trying something like mentioned in this article.

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  • (iphone) Does it make difference to provide more images when the object is moving in a straight line?

    - by Eugene
    Hi. Among many animation scenarios, there are times when I want an object to move a straight line then change direction, move another straight line and so forth. Assuming I would use either UIImageView or CABasicAnimation with image arrays. Does it make difference to provide more images when the object is moving in a straight line? For example, point1 ---------point2 ------- point3 (all points are in a straight line) Providing an image at point2 to UIImageView or CABasicAnimation, gives any better animation result, assuming I don't need to change the animation speed along the course? If I were flashing each image myself, yes it would make the animation look smooth, but I'm giving the images to UIImageView/CABasicAnimation, and wonder what they do. Thank you

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  • Rotating an image in all browsers (canvas in IE?)

    - by Tom
    I finally got to work with canvas only to find out that it is not implemented in IE. I tried explore canvas from google to use it in Internet Explorer, but it's not working for my code (http://uptowar.com/test.php - little bug though that it is not removing the old image when rotating). So, is there an other way to smoothly rotate an image around it's bottom center angle? Maybe javascript? Or is there a way to do it with IE and canvas anyway? Edit: Google Chrome also seems to add an ugly border to the canvas example.. there must be an other smooth way? Edit2: tried a hacky javascript way: it causes mayor lags and corrupts the image (http://uptowar.com/test2.php), anyone knows of a working method?

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  • Getting the fractional part of a float without using modf()

    - by knight666
    Hi, I'm developing for a platform without a math library, so I need to build my own tools. My current way of getting the fraction is to convert the float to fixed point (multiply with (float)0xFFFF, cast to int), get only the lower part (mask with 0xFFFF) and convert it back to a float again. However, the imprecision is killing me. I'm using my Frac() and InvFrac() functions to draw an anti-aliased line. Using modf I get a perfectly smooth line. With my own method pixels start jumping around due to precision loss. This is my code: const float fp_amount = (float)(0xFFFF); const float fp_amount_inv = 1.f / fp_amount; inline float Frac(float a_X) { return ((int)(a_X * fp_amount) & 0xFFFF) * fp_amount_inv; } inline float Frac(float a_X) { return (0xFFFF - (int)(a_X * fp_amount) & 0xFFFF) * fp_amount_inv; } Thanks in advance!

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  • Are UIView's in TableViewCells cause for performance problems?

    - by iFloh
    Hi, I have a UITableView of UITableViewCells that so far performed well. I now aded a simple UIView to my UITableViewCell as a color indicator (backgroundColor only, no other content or attributes). Running the tableview again I realise scrolling is not as smooth as it used to be. The tableView suddenly also takes long time (~1+ secs) to come back again when returning from a subview (e.g. return from the view that gets pushed upon selection of a cell). Any ideas why the added UIView would be problematic? Why are the labels (being a subclass of UIView) not cause for similar issues?

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  • Problem decrementing in Java with '-='

    - by hanesjw
    I'm making a scrolling game on Android and am having a hard time figuring out why the code below does not decrement past 0. Objects start at the end of the screen (so the x position is equal to the width of the screen) the objects move accross the screen by decrementing their x positions. I want them to scroll off of the screen, but when the x position hits 0, the objects just stay at 0, they do not move into the negatives. Here is my code to move objects on the screen private void incrementPositions(long delta) { float incrementor = (delta / 1000F) * Globals.MAP_SECTION_SPEED; for(Map.Entry<Integer, HashMap<Integer, MapSection>> column : scrollingMap.entrySet()) { for(Map.Entry<Integer, MapSection> row : column.getValue().entrySet()) { MapSection section = row.getValue(); section.x -= incrementor; } } } It works ok if I change section.x -= incrementor; to section.x = section.x - (int)incrementor; but if i do that the scrolling doesn't appear as smooth.

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