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  • A simple trick to play YouTube videos in background on iPhone/iPad running on iOS 7

    - by Gopinath
    YouTube is not only the best source of videos, but also for great music. Most of the Indian movie music albums are officially released on YouTube with high quality. I hear a lot of music on YouTube instead of streaming from dedicated music streaming websites as their quality is no match to YouTube. While it is possible to run YouTube in the background on desktop, it is not possible on smartphones and tablets as they stop the background YouTube app automatically. But a simple trick from tech guru labnol let you play YouTube videos on the background on iPhone/iPads running on the latest iOS 7. Here is a video demonstration of the trick Read detailed explanation of the trick at labnol and don’t miss to browse through hundreds of useful tips and tricks listed on the blog.

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  • How to Never Use iTunes With Your iPhone, iPad, or iPod Touch

    - by Chris Hoffman
    iTunes isn’t an amazing program on Windows. There was a time when Apple device users had to plug their devices into their PCs or Macs and use iTunes for device activation, updates, and syncing, but iTunes is no longer necessary. Apple still allows you to use iTunes for these things, but you don’t have to. Your iOS device can function independently from iTunes, so you should never be forced to plug it into a PC or Mac. Device Activation When the iPad first came out, it was touted as a device that could replace full PCs and Macs for people who only needed to perform light computing tasks. Yet, to set up a new iPad, users had to plug it into a PC or Mac running iTunes and use iTunes to activate the device. This is no longer necessary. With new iPads, iPhones, and iPod Touches, you can simply go through the setup process after turning on your new device without ever having to plug it into iTunes. Just connect to a Wi-Fi or cellular data network and log in with your Apple ID when prompted. You’ll still see an option that allows you to activate the device via iTunes, but this should only be necessary if you don’t have a wireless Internet connection available for your device. Operating System Updates You no longer have to use Apple’s iTunes software to update to a new version of Apple’s iOS operating system, either. Just open the Settings app on your device, select the General category, and tap Software Update. You’ll be able to update right from your device without ever opening iTunes. Purchased iTunes Media Apple allows you to easily access content you’ve purchased from the iTunes Store on any device. You don’t have to connect your device to your computer and sync via iTunes. For example, you can purchase a movie from the iTunes Store. Then, without any syncing, you can open the iTunes Store app on any of your iOS devices, tap the Purchased section, and see stuff you’ve downloaded. You can download the content right from the store to your device. This also works for apps — apps you purchase from the App Store can be accessed in the Purchased section on the App Store on your device later. You don’t have to sync apps from iTunes to your device, although iTunes still allows you to. You can even set up automatic downloads from the iTunes & App Store settings screen. This would allow you to purchase content on one device and have it automatically download to your other devices without any hassle. Music Apple allows you to re-download purchased music from the iTunes Store in the same way. However, there’s a good chance you have your own music you didn’t purchase from iTunes. Maybe you spent time ripping it all from your old CDs and you’ve been syncing it to your devices via iTunes ever since. Apple’s solution for this is named iTunes Match. This feature isn’t free, but it’s not a bad deal at all. For $25 per year, Apple allows you to upload all your music to your iCloud account. You can then access all your music from any iPhone, IPad, or iPod Touch. You can stream all your music — perfect if you have a huge library and little storage on your device — and choose which songs you want to download to your device for offline use. When you add additional music to your computer, iTunes will notice it and upload it using iTunes Match, making it available for streaming and downloading directly from your iOS devices without any syncing. This feature is named iTunes Match because it doesn’t just upload music — if Apple already has a song you upload, it will “match” your song with Apple’s copy. This means you may get higher-quality versions of your songs if you ripped them from CD at a lower bitrate. Podcasts You don’t have to use iTunes to subscribe to podcasts and sync them to your devices. Even if you have a lowly iPod Touch, you can install APple’s Podcasts app from the app store. Use it to subscribe to podcasts and configure them to automatically download directly to your device. You can use other podcast apps for this, too. Backups You can continue backing up your device’s data through iTunes, generating local backups that are stored on your computer. However, new iOS devices are configured to automatically back up their data to iCloud. This happens automatically in the background without you even having to think about it, and you can restore such backups when setting up a device simply by logging in with your Apple ID. Personal Data In the days of PalmPilots, people would use desktop programs like iTunes to sync their email, contacts, and calendar events with their mobile devices. You probably shouldn’t have to sync this data form your computer. Just sign into your email account — for example, a Gmail account — on your device and iOS will automatically pull your email, contacts, and calendar events from your associated account. Photos Rather than connecting your iOS device to your computer and syncing photos from it, you can use an app that automatically uploads your photos to a web service. Dropbox, Google+, and even Flickr all have this feature in their apps. You’ll be able to access your photos from any computer and have a backup copy without any syncing required. You may still need to use iTunes if you want to sync local music without paying for iTunes Match or copy local video files to your device. Copying large local files over is the only real scenario where you’d need iTunes. If you don’t need to copy such files over, you can go ahead and uninstall iTunes from your Windows PC if you like. You shouldn’t need it.     

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  • Windows 7 Media Center suddenly Jerky..

    - by Kris Erickson
    Media Center in Windows 7 has been running great for me for the past few months since I switched to Windows 7. I can watch HD content on my Xbox, and I have had very few issues with it (occasionally it has locked up on the Xbox, but restarting the Xbox usually fixes that). All of a sudden it has gotten jerky, SD content playing on my computer (not even streaming to the Xbox) is Jerky. VLC and Windows Media Player play the same content perfectly, it is just when it is playing in Windows Media Center (whether streaming or not). Any ideas what could be the cause of this? And yes I have reboot several times...

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  • How to change FAT32 sort order on drive?

    - by Chad--24216
    I use a USB drive to play music in my car. Unfortunately, the car does not sort the music alphabetically and relies on how the music is sorted on the FAT32 drive. This Windows software here solves the problem. Anything comparable available for me on Ubuntu? PS: at first I thought it was a file creation date problem askubuntu question. But although I figured out the answer to that question, it didn't solve the problem like I thought it would.

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  • Musical Movements on the NetBeans Platform

    - by Geertjan
    I came across VirtMus recently, the "modern music stand", on the NetBeans Platform: Its intentions remind me a LOT of Mike Kelly's Chord Maestro, which is also on the NetBeans Platform. Maybe the two should integrate? Speaking of music, I've been in touch with Winston Dehaney who is creating score notation software, named "Acapella Score", also on the NetBeans Platform: That's an app that could be integrated with the JFugue Music NotePad at some stage!

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  • How can I stop Ubuntu from automatically unmounting Samba shares?

    - by Billy ONeal
    I have some music files I'd like to listen to sitting on a Samba share. I added this share via the Ubuntu GUI (Places - Connect to server...), and everything worked just fine. However, despite the fact that my music file is playing from this location, after I've not touched the location using the Nautilus GUI, Ubuntu/GNOME decides that I'm not using the share anymore and terminates the connection. Thus, my music stops playing and Rhythmbox is unhappy with me. Simply clicking on the new shortcut the "Connect to server..." bit created for me immediately makes the files come back again and allows me to restart the music playing. How can I have Ubuntu not automatically dismount samba shares?

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  • A Brief Soul Session with Joss Stone

    - by Oracle OpenWorld Blog Team
     By Karen Shamban The Oracle OpenWorld Music Festival is thrilled to have Joss Stone as one of its featured artists.  Stone took a few moments from her busy tour and travel schedule to answer a few questions for this blog, so read on:  Q. What do you like best about performing in front of a live audience?A. I love to bring the music to the people! It's all fun and games in the studio, and I love it, but the time comes when the world needs to hear it and it's nice to see their faces when they are hearing new songs. Q. Do you prefer smaller, intimate venues or larger, louder ones?  Why?A. I like the smaller ones sometimes, but it really depends on who is in the audience. I prefer it regardless of size when the audience is with you from the start and they dance and let the music take them over - as it does me when I'm on stage. Q. What about your fans surprises you?A. Not a lot really, they have always been very very sweet and polite and giving and loving. It doesn't surprise me because that's what the effect of music is. For the most part they are beautiful people. Little-known fact: Not only is Stone an award-winning musician, she acted in an award-winning television series, Showtime's The Tudors.  Stone played Anne of Cleves, Henry VIII's fourth wife.  Not only did she keep her cool - she kept her head. More about the Oracle OpenWorld Music Festival. More about Joss Stone.

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  • Change the audio output device in Firefox

    - by Zanami Zani
    I'm trying to play music through Ventrilo and currently I use Virtual Audio Cable. The way it works is that in foobar2000 (a music playing program) I set the output device in preferences to Virtual Audio Cable. Then in Ventrilo I log in to another name and set the input device to Virtual Audio Cable. This routes the music through the Virtual Audio Cable and allows me to play the music through Ventrilo. However, I would also like to change the output device for Firefox (or any other browser) or "Plugin Container for Firefix" to Virtual Audio Cable so that I could play music from Pandora or YouTube on to Ventrilo. Unfortunately I could not find an option for this anywhere.

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  • Migrate Rhythbox from one computer to another with different username

    - by deshmukh
    I want to migrate Rhythmbox from one computer to another. I have different usernames in both the computers. I will need to carry music files, covers, playcounts, ratings, playlists, etc. Merely copying music files and .local/share/rhythmbox does not work (I guess because Music locations are different on both the computers). What is the best way to achieve this? I will at least like to carry ratings and playlists.

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  • Problem creating levels using inherited classes/polymorphism

    - by Adam
    I'm trying to write my level classes by having a base class that each level class inherits from...The base class uses pure virtual functions. My base class is only going to be used as a vector that'll have the inherited level classes pushed onto it...This is what my code looks like at the moment, I've tried various things and get the same result (segmentation fault). //level.h class Level { protected: Mix_Music *music; SDL_Surface *background; SDL_Surface *background2; vector<Enemy> enemy; bool loaded; int time; public: Level(); virtual ~Level(); int bgX, bgY; int bg2X, bg2Y; int width, height; virtual void load(); virtual void unload(); virtual void update(); virtual void draw(); }; //level.cpp Level::Level() { bgX = 0; bgY = 0; bg2X = 0; bg2Y = 0; width = 2048; height = 480; loaded = false; time = 0; } Level::~Level() { } //virtual functions are empty... I'm not sure exactly what I'm supposed to include in the inherited class structure, but this is what I have at the moment... //level1.h class Level1: public Level { public: Level1(); ~Level1(); void load(); void unload(); void update(); void draw(); }; //level1.cpp Level1::Level1() { } Level1::~Level1() { enemy.clear(); Mix_FreeMusic(music); SDL_FreeSurface(background); SDL_FreeSurface(background2); music = NULL; background = NULL; background2 = NULL; Mix_CloseAudio(); } void Level1::load() { music = Mix_LoadMUS("music/song1.xm"); background = loadImage("image/background.png"); background2 = loadImage("image/background2.png"); Mix_OpenAudio(48000, MIX_DEFAULT_FORMAT, 2, 4096); Mix_PlayMusic(music, -1); } void Level1::unload() { } //functions have level-specific code in them... Right now for testing purposes, I just have the main loop call Level1 level1; and use the functions, but when I run the game I get a segmentation fault. This is the first time I've tried writing inherited classes, so I know I'm doing something wrong, but I can't seem to figure out what exactly.

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  • How can I make Banshee re-encode FLAC to Ogg Vorbis when copying to my player?

    - by Michael E
    I have most of my music in FLAC on my large storage device, and would like to automatically re-encode it in Ogg Vorbis when copying it to my portable audio player (Sansa Fuze v2). I have set my Fuze to MTP mode and told Banshee to encode to Ogg Vorbis with quality 4 in the Device Properties dialog for the Fuze (I would use MSC mode, but don't have an encoding option in the device properties when I do that). However, when I copy music to the device, either by dragging it from the music library or by syncing a playlist, the full FLAC files are copied rather than transcoded and written as Oggs. How can I get my Banshee setup re-encoding the audio? If StackExchange supported bonus points, I'd give bonus points for a solution that only re-encoded music that was already losslessly encoded, but I don't think that's possible.

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  • Bluetooth Audio and SoftPhone Audio Input/Output

    - by o7th Web Design
    I have a Voip Softphone software that I would like to start using on my Ubuntu 14.04 box. Here's the thing. My system sound right now goes through my HDMI to my speaker system so I can play music all day ;-) I have a bluetooth headset connected to the machine as well. What I am wondering is if there is a way to: Auto-mute the music when a call comes in Auto-switch the sound devices when a call comes in, from my hdmi sound device, to my headset Auto-switch back when the call ends, and auto-un-mute the music Or even just an auto-switch to the headset? I can always pause the music ;)

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  • Encrypted TrueCrypt volume in file with decoy content?

    - by penyuan
    I've been reading about the encryption features of TrueCrypt, including the feature to have an encrypted volume inside a file with any name. For example, I can create an encrypted volume inside a file named music.mp3. However, the file won't really play when I try to open it in a music player. Is there a way to add "decoy" content to music.mp3 so that someone who doesn't know its got encrypted content can double click on it and music will play? Obviously it doesn't have to be music, but also images, decoy test document, etc. etc.

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  • How to run CLI commands from the launcher?

    - by user50849
    I press ALT+F2 key on my keyboard, and get the launcher HUD up. From there I enter a command as I would in a shell, specifically vlc ~/Music/* -Z. If done from a shell, vlc starts and begins to play music. However, when done from the launcher, VLC replies: File reading failed: VLC could not open the file "/home/[username]/Music/*". (No such file or directory) user Your input can't be opened: VLC is unable to open the MRL 'file:///home/[username]/Music/%2A'. Check the log for details. I can't quite figure out what the difference is.

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  • How to mount NTFS drive at startup

    - by user3403
    I'm not even sure if this is the right question, but basically I have a partition with Windows 7 on it (named Acer in my Ubuntu places menu) that I have to click on every time I start the computer in order for my music to come up in Rhythmbox, since my music is stored on the windows drive. What I want to do is have the NTFS drive "Acer" mount automatically when I start the computer, so my music is there automatically.

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  • XML Schema and element with type string

    - by svick
    I'm trying to create an XML Schema and I'm stuck. It seems I can't define an element with string content. What am I doing wrong? Schema: <?xml version="1.0"?> <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns="http://ponderka.wz.cz/MusicLibrary0" targetNamespace="http://ponderka.wz.cz/MusicLibrary0"> <xs:element name="music-library"> <xs:complexType> <xs:sequence> <xs:element name="artist" type="xs:string"/> </xs:sequence> </xs:complexType> </xs:element> </xs:schema> Document: <?xml version="1.0"?> <music-library xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://ponderka.wz.cz/MusicLibrary0 data0.xsd" xmlns="http://ponderka.wz.cz/MusicLibrary0"> <artist>a</artist> </music-library> The validator says: Element <artist> is not allowed under element <music-library>. Reason: The following elements are expected at this location (see below) <artist> Error location: music-library / artist Details cvc-model-group: Element <artist> unexpected by type '{anonymous}' of element <music-library>. cvc-elt.5.2.1: The element <music-library> is not valid with respect to the actual type definition '{anonymous}'.

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  • How do I keep music playing after the user presses the hold button on the iPhone?

    - by Carlos Vargas
    Hey guys how can I make an app keep playing an mp3 after pressed the hold/power button. Here is the code I use for preparing the AVAudioPlayer: - (void)PrepareAudio:(int)index { NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:[NSString stringWithFormat:@"%@",[_Audio objectAtIndex:Game]] ofType:@"mp3"]; NSURL *newURL = [[NSURL alloc] initFileURLWithPath: soundFilePath]; MusicPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL: newURL error: nil]; [newURL release]; [MusicPlayer setVolume: 1.5]; } And this is the code when I press the button play: - (IBAction)PushPlay: (id)sender { if(!MusicPlayer.playing) [MusicPlayer play]; } Best Regards Carlos Vargas

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  • How can I get it the Free Music Archive audio player or is there a better alternative?

    - by Dennis Hodapp
    I'm looking at free streaming audio players for web browsers that I can use in a project. I really like the audio player used on http://freemusicarchive.org/. Are they using an open source audio player and can I get a hold of it? Or is it closed source? Also if there are any open-source audio players that anybody knows about I'd love to know about them (preferable to have one with no flash). Last thing...is HTML5 going to be able to replace audio streaming players?

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  • How can I play a music such that it automatically replay it after its end?

    - by iSharreth
    AVAudioPlayer *myExampleSound; NSString *myExamplePath = [[NSBundle mainBundle] pathForResource:@"myaudiofile" ofType:@"caf"]; myExampleSound =[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:myExamplePath] error:NULL]; myExampleSound.delegate = self; [myExampleSound play]; How can I play myExampleSound such that it automatically replay after its end? Anyone please help.

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  • c++ / c confusion

    - by mrbuxley
    Im trying to make a small app in c++ that saves midifiles with this library. http://musicnote.sourceforge.net/docs/html/index.html The sample code that is given on the homepage looks like this. #include "MusicNoteLib.h" void main() { MusicNoteLib::Player player; // Create the Player Object player.Play("C D E F G A B"); // Play the Music Notes on the default MIDI output port } This piece of code won't compile in Visual studio 2008, I get many errors like MusicNoteLib.h(22) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int I don't understand the error or where to start looking... There also was some dll files that can be used instead of this h file. #ifndef __MUSICNOTE_LIB_H__EBEE094C_FF6E_43a1_A6CE_D619564F9C6A__ #define __MUSICNOTE_LIB_H__EBEE094C_FF6E_43a1_A6CE_D619564F9C6A__ /** @file MusicNoteLib.h * \brief Main header file for accessing the MusicNote Library */ /// <Summary> /// This header file can be included directly in your project or through /// MusicNoteLib.h of the MusicNoteDll project. If included directly, this /// will be built directly as a satic library. If included through MusicNoteDll /// this will use dllImports through MUSICNOTELIB_API /// </Summary> #ifndef MUSICNOTELIB_API #define MUSICNOTELIB_API #endif // MUSICNOTELIB_API //#include "Player.h" namespace MusicNoteLib /// Music Programming Library { typedef void (__stdcall *LPFNTRACEPROC)(void* pUserData, const TCHAR* szTraceMsg); typedef void (__stdcall *LPFNERRORPROC)(void* pUserData, long lErrCode, const TCHAR* szErrorMsg, const TCHAR* szToken); extern "C" { MUSICNOTELIB_API typedef void MStringPlayer; MUSICNOTELIB_API void* GetCarnaticMusicNoteReader(); /// <Summary> /// Creates a MusicString Player object. /// </Summary> MUSICNOTELIB_API MStringPlayer* CreateMusicStringPlayer(); /// <Summary> /// Plays Music string notes on the default MIDI Output device with the default Timer Resolution. /// Use PlayMusicStringWithOpts() to use custom values. /// @param szMusicNotes the Music string to be played on the MIDI output device /// @return True if the notes were played successfully, False otherwise /// </Summary> MUSICNOTELIB_API bool PlayMusicString(const TCHAR* szMusicNotes); /// <Summary> /// Same as PlayMusicString() except that this method accepts Callbacks. /// The Trace and Error callbacks will be used during the Parse of the Music Notes. /// @param szMusicNotes the Music string to be played on the MIDI output device /// @param traceCallbackProc the Callback to used to report Trace messages /// @param errorCallbackProc the Callback to used to report Error messages /// @param pUserData any user supplied data that should be sent to the Callback /// @return True if the notes were played successfully, False otherwise /// </Summary> MUSICNOTELIB_API bool PlayMusicStringCB(const TCHAR* szMusicNotes, LPFNTRACEPROC traceCallbackProc, LPFNERRORPROC errorCallbackProc, void* pUserData); /// <Summary> /// Plays Music string notes on the given MIDI Output device using the given Timer Resolution. /// Use PlayMusicString() to use default values. /// @param szMusicNotes the Music notes to be played /// @param nMidiOutPortID the device ID of the MIDI output port to be used for the play /// @param nTimerResMS preferred MIDI timer resolution, in MilliSeconds /// @return True if Play was successful, False otherwise /// </Summary> MUSICNOTELIB_API bool PlayMusicStringWithOpts(const TCHAR* szMusicNotes, int nMidiOutPortID, unsigned int nTimerResMS); /// <Summary> /// Same as PlayMusicStringWithOpts() except that this method accepts Callbacks. /// The Trace and Error callbacks will be used during the Parse of the Music Notes. /// @param szMusicNotes the Music notes to be played /// @param nMidiOutPortID the device ID of the MIDI output port to be used for the play /// @param nTimerResMS preferred MIDI timer resolution, in MilliSeconds /// @param traceCallbackProc the Callback to used to report Trace messages /// @param errorCallbackProc the Callback to used to report Error messages /// @param pUserData any user supplied data that should be sent to the Callback /// @return True if Play was successful, False otherwise /// </Summary> MUSICNOTELIB_API bool PlayMusicStringWithOptsCB(const TCHAR* szMusicNotes, int nMidiOutPortID, unsigned int nTimerResMS, LPFNTRACEPROC traceCallbackProc, LPFNERRORPROC errorCallbackProc, void* pUserData); /// <Summary> /// Save the given MusicString content into a MIDI output file /// @param szMusicNotes Music Notes to be converted to MIDI output /// @param szOutputFilePath path of the MIDI output file /// @return True if the the content was saved successfully, False otherwise /// </Summary> MUSICNOTELIB_API bool SaveAsMidiFile(const TCHAR* szMusicNotes, const char* szOutputFilePath); //MUSICNOTELIB_API typedef void (*ParseErrorProc)(const MusicNoteLib::CParser*, MusicNoteLib::CParser::ErrorEventHandlerArgs* pEvArgs); //MUSICNOTELIB_API typedef void (*ParseTraceProc)(const MusicNoteLib::CParser*, MusicNoteLib::CParser::TraceEventHandlerArgs* pEvArgs); MUSICNOTELIB_API void Parse(const TCHAR* szNotes, LPFNTRACEPROC traceCallbackProc, void* pUserData); } // extern "C" } // namespace MusicNoteLib #endif // __MUSICNOTE_LIB_H__EBEE094C_FF6E_43a1_A6CE_D619564F9C6A__

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  • How can I load an MP3 or similar music file for display and analysis in wxWidgets?

    - by Jon Cage
    I'm developing a GUI in wxPython which allows a user to generate sequences of colours for some toys I'm building. Part of the program needs to load an MP3 (and potentially other formats further down the line) and display it to the user. That should be sufficient to get started but later I'd like to add features like identifying beats and some crude frequency analysis. Is there any simple way of loading / understanding an MP3's contents to display a plot of its amplitudes to the screen using wxWidgets? I later intend to port to C++/wxWidgets for speed and to avoid having to distribute wxPython.

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