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  • Extracting note onset from Polyphonic MIDI using jMusic API

    - by Dolphin
    Hi May I know whether it's possible to extract note onset and other musical details (e.g. pitch, note duration) form polyphonic MIDI(i.e. either multiples notes played from treble and bass voices, or chords) using the jMusic API? It has a method to extract note onset - but it returns zero each time for a given note. However extracting pitch and duration for monophonic (i.e. single note) MIDI using jMusic is possible. But when there exist chords it only captures a single note of the chord, and note onset returns zero each time. Is there a way I can resolve this? Appreciate any insight asap. Thanks in advance

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  • How does the Ableton warp algorithm work exactly?

    - by pepperdreamteam
    I'm looking for any documentation or definitive information on Ableton's warp feature. I understand that it has something to do with finding transients, aligning them with an even rhythm and shifting audio samples accordingly. I'm hoping to find ways to approximate warping with more basic audio editing tools. I understand that this is ableton's unique device, really any information about how it works would be helpful. So...does anyone have any 411?

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  • How to have game audio loop at a certain point

    - by Essential
    I have a storm in my game, and so I've made an ambient audio file which slowly grows into a storm and rain fades in, which then becomes a loopable storm audio file. Here is how I've done it: // Play intro clip and merge into main loop var introTime = stormIntro.length; AudioSource.PlayClipAtPoint( stormIntro, Vector3.zero, 0.7 ); Invoke( "StormMusic", introTime ); The way I'm currently trying to do it is get the length of the storm_intro audio clip, play the clip, and then invoke storm_loop to begin after the length of the intro has completed. This kinda works, but not really because there's occasionally a gap between the two. So how can I do it so the transition is seamless?

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  • How do I add unmet dependencies for unity-lens-music autogen.sh?

    - by nickform
    I would like to build unity-lens-music on my newly-upgraded Ubuntu 12.10 machine. I followed these instructions from the unity website to get the code. The README was empty but I guessed that ./autogen.sh would be a sensible place to start. Unfortunately it exits with the following error: checking for LENS_DAEMON... no configure: error: Package requirements (glib-2.0 >= 2.27 gobject-2.0 >= 2.27 gio-2.0 >= 2.27 gio-unix-2.0 >= 2.27 dee-1.0 >= 1.0.7 sqlite3 >= 3.7.7 gee-1.0 json-glib-1.0 unity >= 6.90.0 unity-extras >= 6.90.0 tdb >= 1.2.6) were not met: No package 'dee-1.0' found No package 'sqlite3' found No package 'gee-1.0' found No package 'json-glib-1.0' found No package 'unity' found No package 'unity-extras' found No package 'tdb' found When I attempt to satisfy the dependencies that aren't found using apt-get install I either find that there is no exact match (e.g. 'dee-1.0' which matches several packages), I already have the latest version (e.g. sqlite3, unity) or there is no match at all (e.g. unity-extras and tdb). There is a later suggestion to modify PKG_CONFIG_PATH if I have installed software in a non-standard location but, to my knowledge, I have not. How should I proceed?

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  • XNA Notes 006

    - by George Clingerman
    If you used to think the XNA community was small and inactive, hopefully these XNA Notes are opening your eyes. And I honestly feel like I’m still only catching the tail end of everything that’s going on. It’s a large and active community and you can be so mired down in one part of it you miss all sorts of cool stuff another part is doing. XNA is many things to a lot of people and that makes for a lot of really awesome things going on. So here’s what I saw going on this last week! Time Critical XNA New: XNA Team - Peer Review now closes for XNA 3.1 games http://blogs.msdn.com/b/xna/archive/2011/02/08/peer-review-pipeline-closed-for-new-xna-gs-3-1-games-or-updates-on-app-hub.aspx http://twitter.com/XNACommunity/statuses/34649816529256448 The XNA Team posts about a meet up with Microsoft for Creator’s going to be at GDC, March 3rd at the Lobby Bar http://on.fb.me/fZungJ XNA Team: @mklucher is busying playing the the bubblegum on WP7 made by a member of the XNA team (although reportedly made in Silverlight? Crazy! ;) ) http://twitter.com/mklucher/statuses/34645662737895426 http://bubblegum.me Shawn Hargreaves posts multiple posts (is this a sign that something new is coming from the XNA team? Usually when Shawn has time to post, something has just wrapped up…) Random Shuffle http://blogs.msdn.com/b/shawnhar/archive/2011/02/09/random-shuffle.aspx Doing the right thing: resume, rewind or skip ahead http://blogs.msdn.com/b/shawnhar/archive/2011/02/10/doing-the-right-thing-resume-rewind-or-skip-ahead.aspx XNA Developers: Andrew Russel was on .NET Rocks recently talking with Carl and Richard about developing games for Xbox, iPhone and Android http://www.dotnetrocks.com/default.aspx?ShowNum=635 Eric W. releases the Fishing Girl source code into the wild http://ericw.ca/blog/posts/fishing-girl-now-open-source/ http://forums.create.msdn.com/forums/p/74642/454512.aspx#454512 BinaryTweedDeej reminds that XNA community that Indie City wants you involved http://twitter.com/BinaryTweedDeej/statuses/34596114028044288 http://www.indiecity.com Mike McLaughlin (@mikebmcl) releases his first two XNA articles on the TechNet wiki http://social.technet.microsoft.com/wiki/contents/articles/xna-framework-overview.aspx http://social.technet.microsoft.com/wiki/contents/articles/content-pipeline-overview.aspx John Watte plays around with the Content Pipeline and Music Visualization exploring just what can be done. http://www.enchantedage.com/xna-content-pipeline-fft-song-analysis http://www.enchantedage.com/fft-in-xna-content-pipeline-for-beat-detection-for-the-win Simon Stevens writes up his talk on Vector Collision Physics http://www.simonpstevens.com/News/VectorCollisionPhysics @domipheus puts together an XNA Task Manager http://www.flickr.com/photos/domipheus/5405603197/ MadNinjaSkillz releases his fork of Nick's Easy Storage component on CodePlex http://twitter.com/MadNinjaSkillz/statuses/34739039068229634 http://ezstorage.codeplex.com @ActiveNick was interviewed by Rob Cameron and discusses Windows Phone 7, Bing Maps and XNA http://twitter.com/ActiveNick/statuses/35348548526546944 http://msdn.microsoft.com/en-us/cc537546 Radiangames (Luke Schneider) posts about converting his games from XNA to Unity http://radiangames.com/?p=592 UberMonkey (@ElementCy) posts about a new project in the works, CubeTest a Minecraft style terrain http://www.ubergamermonkey.com/personal-projects/new-project-in-the-works/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Ubergamermonkey+%28UberGamerMonkey%29 Xbox LIVE Indie Games (XBLIG): VideoGamer Rob review Bonded Realities http://videogamerrob.wordpress.com/2011/02/05/xblig-review-bonded-realities/ XBLIG Round Up on Gamergeddon http://www.gamergeddon.com/2011/02/06/xbox-indie-game-round-up-february-6th/ Are gamers still rating Indie Games after the Xbox Dashboard update? http://www.gamemarx.com/news/2011/02/06/are-gamers-still-rating-indie-games-after-the-xbox-dashboard-update.aspx Joystiq - Xbox Live Indie Gems: Corrupted http://www.joystiq.com/2011/02/04/xbox-live-indie-gems-corrupted/ Raymond Matthews of DarkStarMatryx reviews (Almost) Total Mayhem and Aban Hawkins & the 1000 Spikes http://www.darkstarmatryx.com/?p=225 http://www.darkstarmatryx.com/?p=229 8 Bit Horse reviews Aban Hawkins & the 1000 spikes http://8bithorse.blogspot.com/2011/01/aban-hawkins-1000-spikes-xbl-indie.html 2010 wrap-up for FunInfused Games http://www.krissteele.net/blogdetails.aspx?id=245 NeoGaf roundup of January's XBLIGs http://www.neogaf.com/forum/showthread.php?t=420528 Armless Ocotopus interviews Michael Ventnor creator of Bonded Realities http://www.armlessoctopus.com/2011/02/07/interview-michael-ventnor-of-red-crest-studios/ @recharge_media posts about the new city music for Woodvale in Sin Rising http://rechargemedia.com/2011/02/08/new-city-theme-woodvale/ @DrMisty posts some footage of YoYoYo in action http://www.mstargames.co.uk/mistryblogmain/54-yoyoyoblogs/184-video-update.html Xona Games - Decimation X3 on Reviews on the Run http://video.citytv.com/video/detail/782443063001.000000/reviews-on-the-run--february-8-2011/g4/ @benkane gives an early peek at his action RPG coming to XBLIG http://www.youtube.com/watch?v=bDF_PrvtwU8 Rock, Paper Shotgun talks to Zeboyd games about bringing Cthulhu Saves the World to PC http://www.rockpapershotgun.com/2011/02/11/summoning-cthulhu-natter-with-zeboyd/ Xbox LIVE Indieverse interviews the creator of Bonded Realities http://xbl-indieverse.blogspot.com/2011/02/xbl-indieverse-interview-red-crest.html XNA Game Development: Dream-In-Code posts about an upcoming XNA Challenge/Coding contest http://www.dreamincode.net/forums/blog/1385/entry-3192-xna-challengecontest/ Sgt.Conker covers Fishing Girl and IndieFreaks Game Framework release http://www.sgtconker.com/2011/02/fishing-girl-did-not-sell-a-single-copy/ http://www.sgtconker.com/2011/02/indiefreaks-game-framework-v0-2-0-0/ @slyprid releases Transmute v0.40a with lots of new features and fixes http://twitter.com/slyprid/statuses/34125423067533312 http://twitter.com/slyprid/statuses/35326876243337216 http://forgottenstarstudios.com/ Jeff Brown writes an XNA 4.0 tutorial on Saving/Loading on the Xbox 360 http://www.robotfootgames.com/xna-tutorials/92-xna-tutorial-savingloading-on-xbox-360-40 XNA for Silverlight Developers: Part 3- Animation http://www.silverlightshow.net/items/XNA-for-Silverlight-developers-Part-3-Animation-transforms.aspx?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+xna-connection-twitter-specific-stream+%28XNA+Connection%27s+Twitter+specific+stream%29 The news from Nokia is definitely something XNA developers will want to keep their eye on http://blogs.forum.nokia.com/blog/nokia-developer-news/2011/02/11/letter-to-developers?sf1066337=1

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  • How can I stream Pandora to my Xbox 360?

    - by iftrue
    How can I get pandora to stream to my xbox 360? My initial thoughts would indicate that I would need a software-emulated sound card, and then I would need a program to attach to that soundcard and perform the actual streaming. Has anyone done this before? If so, do you have instructions on how to do so?

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  • Why does iTunes make 2 copies of my music when adding to library?

    - by NoCatharsis
    I set iTunes to "Keep iTunes Media folder organized" and to "Copy files to iTunes Media folder when adding to library" because I prefer to keep my music consolidated, organized, and consistent. However, when I have MP3s that are external to iTunes, then try to add via File Add Folder to Libary, iTunes creates 2 copies of the file in the iTunes folder - one with the original song name and another with the original song name followed by the number 1. Here is what I thought would happen, and I hope is possible: 1) Click File Add Folder to Library 2) Select folder external to iTunes 3) Click OK 4) iTunes creates a clean new folder in the iTunes Music directory with exactly 1 of each file 5) Only 1 of each song is shown within iTunes Is this too much to ask? I am not an iTunes fan at all after 2 years dealing with the poor programming of this application. I hope someone can help me find the faith...

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  • Is there a media/music player program that has a "biased" shuffle?

    - by Joel Coehoorn
    I know in iTunes and a few other apps you can get playlists for just "highly rated" songs, but that's not quite what I want. I want to hear the lower-rated stuff, too. If I didn't like the song at some level it wouldn't be in my library in the first place, and so even a one-star song is worth the occasional listen. However, I do want to hear five-star songs a lot more often than one-star songs, even though I think I have a lot more one-star songs in my music library. So does anyone know of media player software of plugin (preferrable free) that has a shuffle mode that is biased towards songs that are rated higher, without completely excluding those that are rated lower? Right now I prefer windows media player, so a plugin for that would be ideal, but I'm not married to media player, either. Any music software that will do this would be worth some attention.

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  • Microsoft gagne contre Motorola, les brevets Wi-Fi et H.264 violés par la Xbox et Windows doivent être soumis au FRAND, selon la justice

    Brevets : Microsoft gagne contre Motorola en Allemagne les terminaux Android du constructeur interdits de ventes sur le territoire Les procès Android se poursuivent avec leurs lots de rebondissements, et laissent peu à peu place à des décisions de justice. Après le verdict de l'affaire Google contre Oracle pour violation de brevets Java dans Android, dont le géant de la recherche est sorti vainqueur, c'est au tour d'un autre gros feuilleton IT qui dure depuis plus d'un an de livrer sa sentence. Un tribunal régional de Munich en Allemagne a arrêté que les téléphones Android de Motorola Mobility violent les brevets de Microsoft. Plus précisément, ces dispositifs empiètent s...

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  • Best way to "stream" music / video to my HDTV from my pc?

    - by loj
    My requirement is simple: I have a laptop and a desktop at home that I often use for various media (music, videos etc.) and I want to know what the best (quickest, most seamless, best quality etc) solution for sending this media to my HDTV (and connected sound system). An example would be I'm listening to some music from youtube on my laptop in my living room and want to quickly send it to my tv (which has a sound system) so that I don't have to listen to it through my laptop. I mainly use linux (but a windows dependent solution would be ok too if its the best option). I would greatly appreciate any suggestions. Oh and a wireless solution would be best.

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  • Are there specific benefits to using XNA for 2D development if you don't plan on releasing on xbox/windows phone?

    - by ssb
    I've been using XNA for a while to tinker with 2D game development, but I can't help but feel constrained by the content pipeline when targeting PC only. Things like no vector fonts or direct use of graphics files make it a pain while other frameworks do these things with no problem. I like XNA because it's robust and has a lot of support, but what are the specific benefits that I'd get developing exclusively for PC, if there are any at all?

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  • Listening to the iPhone mic with SCListener and playing music at the same time: how?

    - by Eamon Ford
    Hello, I am using Stephen Celis' SCListener class (for iPhone) to "listen" from the microphone, but I also need to be playing music at the same time using the MediaPlayer framework. However, when I start listening with SCListener, the music fades out and stops. I have set the kAudioSessionCategory_PlayAndRecord property on the audio session in SCListener, which should allow me to play audio and record audio at the same time, but as far as I can tell it has no effect. I'm confused, because according to other developers' results, this works just fine, but not for me. I'm thinking maybe the kAudioSessionCategory_PlayAndRecord property allows you to play sound and record if you're using the AVAudioPlayer framework or something to play the sound, but maybe not the MediaPlayer framework? This would be a problem for me because I need to play music from the user's iPod library, which, as far as I know is only possible to do using the MediaPlayer framework. Does anyone know how I can get around this problem? Thanks in advance!

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  • How to make music plays from begging of the app until a viewcontroller has been presented?

    - by Carlos Vargas
    Hey guys I have a problem with an app Im making. The thing is I want to add it some background music, but I just want to add it in the main view. My app has 3 view controllers: Main View Controller, Second View Controller and Third View Controller. What I want is to start the music in the Main View Controller and stop it when the Third View Controller is presented. I think I have to start the music in my app delegate and from there stop it, am I right? I hope someone's got the answer. Best Regards Carlos Vargas

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  • How to add backgroud music in my website done in Joomla?

    - by Nishant Shrivastava
    Hello Experts, I am willing to add a music which runs in the background of my website.The site is generated in Joomla.Does anyone knows about any component (or any way) through which I can add a music which runs in the background of the website. I know it can be achieved via embed tag in the index page of the selected template,but one additional requirement is whenever any visitor clicks on any other Link, it should continue but not start from the begining.Is it feasible? Can anyone help me regarding this?

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  • How to organise storage for media content such as video and music?

    - by thor
    Currently, we have a single server hosting all content: music, video and software. This content is downloaded by users through HTTP. Now free space is coming to an end and we are exploring different ways of extending our storage capacity. We want to do it cheap, simple and reliable (protected from disk/ server faults). Currenly, we see two ways: Add a couple of cheap servers with 4 disks (RAID1 ?), run some distributed file-system on top, like GlusterFS. Pros: hopefully, we will see all our disks as single flat file system, just dump content into it and be done. Cons: could be tricky in configuration and handling of faults. Add a couple of cheap servers, all running HTTP servers. Each piece of content (be it a music file or video) is placed on randomly selected two servers. Pros: don't have to deal with RAID, as content is duplicated; single server failure does not bring down any part of content; doubled distribution capacity (as any signle file could be downloaded from any of two servers hosting it). Cons: requires some scripting on part of distribution of content, adding/ removing servers. Do we miss any other ways? Which of the aforementioned options seems to be the best?

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  • How to safely move where itunes saves music/iphone apps/and meta data to another internal Drive?

    - by GingerLee
    In the past, when I have moved my itunes data from one computer to another, I usually just follow these steps: Copy the contents of two folders: %USERPROFILE%\Music\iTunes %USERPROFILE%\AppData\Roaming\Apple Computer 1) Install iTunes on the new computer, start it and close it (don't let it search for music). 2) Copy all the files in the above folders from old PC to new PC. 3) Start iTunes and authorize the new computer (and deauthorize old one). 4) Before syncing, update all iphone apps to current versions on both my iphone and in itunes. 5) The Sync. The above steps always work for me, and basically Itunes on my new PC works exactly as it did on the old PC. My Question: In the hopes of bybassing the above steps in the future, I would like to just have Itunes use another internal Drive that I use for file storage (e.g. D:/) as the path for the above two directory? Then if I move to new PC again, I could just setup itunes to use the correct path. Is that possible yet with minimal implications? If so how?

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  • XNA Notes 009

    - by George Clingerman
    This past week the MVPs (myself included) were on Microsoft campus for the MVP summit. So I apologize in advance if you did something cool or heard of something cool happening with XNA and XBLIGs and it’s not in my notes. I did my best to stay on top of things, but honestly this community is fast and furious with what it’s doing and creating. I really can’t keep up and that’s fantastic! But here’s what I *did* notice while I was there on Microsoft Campus (and I did make sure to point out to the XNA team several of these very cool happenings while I had their ears). Time Critical XNA News: The XNA team wants you to know that Dream Build Play registration is now open! http://blogs.msdn.com/b/xna/archive/2011/02/28/registration-now-open-for-dream-build-play-2011-challenge.aspx Join the XNA-UK create on March 24, 2011 at the Microsoft Tech Days Conference http://xna-uk.net/blogs/darkgenesis/archive/2011/02/27/join-the-xna-uk-crew-at-the-microsoft-tech-days-conference-on-24th-march-2011.aspx XNA Team: Shawn Hargreaves shares one of the coolest things that’s happened in the XNA community http://blogs.msdn.com/b/shawnhar/archive/2011/03/02/xbox-indies-pivot-view.aspx Nick Gravelyn continues his unique marketing/work prioritization strategy as he tries to get to 5,000 Pixel Man users before he makes Pixel Man 2 (and he’s almost there!) http://nickgravelyn.com/pixelman2/ XNA MVPs: A lot of the XNA MVPs were at the Microsoft MVP Summit 2011. Due to NDAs, most things can’t be shared, but I’m sure if you’re curious you could ask them about the general vibe and feeling they got from the team and the future of XNA/XBLIG and more. Catalin Zima and team release the free WP7 game Chickens Can Dream http://twitter.com/CatalinZima/statuses/41174062923390976 http://www.amusedsloth.com/2011/02/chickens-can-dream-is-live/ Charles Humphrey (NemoKrad) posts his March talk source and PowerPoint http://xna-uk.net/blogs/randomchaos/archive/2011/03/04/march-2011-talk-post-processing-framework.aspx XNA Developers: Michael B. McLaughlin posts about ANTS Memory Profile and creates a CheckMemoryAllocationGame sample (extremely useful if you’re looking to see how much memory some operation allocates!) http://geekswithblogs.net/mikebmcl/archive/2011/02/28/ants-memory-profiler-7.0-review.aspx http://geekswithblogs.net/mikebmcl/archive/2011/03/01/checkmemoryallocationgame-sample.aspx Andy Schatz (2009 IGF winner for Monaco) talking XNA at GDC 2011 http://www.gamasutra.com/view/news/33313/GDC_2011_Andy_Schatz_Ill_Make_My_Last_Game_When_I_Die.php Xbox LIVE Indie Games (XBLIG): Clover: A Curious Tale by BinaryTweed is coming as a Deal of the Week during St. Patricks Day http://majornelson.com/archive/2011/03/03/comingsoontothexboxlivemarketplacemarchthird.aspx Ska Studios away at GDC but still very post happy as always http://www.ska-studios.com/2011/03/02/swamped-picture-pack/ http://www.ska-studios.com/2011/02/28/the-february-showcase/ http://www.ska-studios.com/2011/02/25/good-morning-gato-51-smelling-the-roses/ Just Press Start interviews Matthew Mikuszewski of Darkwind Media about Blocks Indie http://justpressstart.net/?p=516 Gamergeddon Xbox Indie Game Round Up - February 27th http://www.gamergeddon.com/2011/02/27/xbox-indie-game-round-up-february-27th/ http://www.gamergeddon.com/category/xbox-360/indie-games/ GameMarx does a round up of all the Xbox Live Indie Game podcasts that are currently available http://www.gamemarx.com/news/2011/02/27/xbox-live-indie-game-podcasts.aspx GameMarx episode 11 http://www.gamemarx.com/video/the-show/26/ep-11-february-25-2011.aspx In perhaps what I feel is the most exciting news I’ve heard all week, Michael C. Neel (ViNull of GameMarx fame) re-launch XboxIndies.com! http://www.gamemarx.com/news/2011/03/01/the-relaunch-of-xboxindies-com.aspx http://xboxindies.com/ Armless Octopus shares a little of what they heard from Luke Schneider of Radiangames during his GDC 2011 talk http://www.armlessoctopus.com/2011/03/02/gdc-2011-luke-schneider-offers-insight-into-radiangames-success/ VVGindiecast Episode 1 with guests Derek Strickland(Mr_Deeke), Kris Steele(Kriswd40 from FunInfused Games) and Dave Voyles(From armlessoctopus.com) http://vvgtv.com/2011/02/25/vvgindiecast-xblig-podcast/ If you’re doing Xbox LIVE Indie Game Reviews get in touch with XboxIndies.com to get into their aggregated feed http://forums.create.msdn.com/forums/p/76931/467189.aspx#467189 B.U.T.T.O.N and Flotilla represented XNA very well at the Independent Games Festival (are there any more games entered that were created using XNA? Stand up and be heard!) http://www.igf.com/php-bin/entry2011.php?id=374 Armless Ocotopus interview at GDC 2011 with Soulcaster creator Ian Stocker http://www.armlessoctopus.com/2011/03/04/gdc-2011-interview-with-soulcaster-creator-ian-stocker/ MommysBestGames gets a nod in the DarkBasic newsletter where it features the Explosionade Editor (just do a search for Explosionade to get to the interesting bits!) http://www.thegamecreators.com/pages/newsletters/newsletter_issue_98.html You may be hearing the cries of FortressCraft (coming soon to XBLIG) being so wrong for stealing the idea from MineCraft. But did you know the the game MineCraft started from was an XNA game called Infiniminer? XNA is getting it’s fingers into EVERYTHING! http://www.minecraftwiki.net/wiki/Infiniminer XNA Development: TorqueX is NOT dead thanks to the tremendous efforts of the XNA Community working on the CEV (special thanks to @PinoEire for all his hard work on making that happen!) http://www.garagegames.com/community/blogs/view/20878 http://torquecev.com/ Dave Henry has posted XNA 3.x adding platformer start kit to the network game state management on his new site http://twitter.com/#!/mort8088/status/43407715908853760 http://mort8088.com/2011/03/03/xna-3-x-adding-platformer-starter-kit-to-network-game-state-management/ Mark Bamford releases XNAViewer 4.0, great for running XNA games inside of a Windows Form (for building level editors, etc.) http://twitter.com/#!/xzodia04/status/43466830412660736 http://xnaviewer.codeplex.com/ Unit testing an XNA game with Resharper and NUnit http://smnbss.wordpress.com/2011/02/28/planetx-unit-testing-an-xna-game-with-resharper-and-nunit-wp7-xbox-xna/ XNA for Silverlight developers: Part 5 - Input (touch + gestures) http://ht.ly/1bxwUE Mike McLaughlin shares a link he stumbled across for those looking to understand vector and matrix math http://twitter.com/#!/mikebmcl/status/42587074725036032 http://chortle.ccsu.edu/VectorLessons/vectorIndex.html DigitalRune Resources Pooling in XNA (Part 1) http://www.digitalrune.com/Support/Blog/tabid/719/EntryId/84/DigitalRune-Helper-Library-Resource-Pooling-in-XNA-Part-1.aspx JohnK “bobthecbuilder” released a new SunBurn Update that lowers the requirements for Windows Games http://twitter.com/#!/bobthecbuilder/status/43457306578522112 http://www.synapsegaming.com/blogs/johnk/archive/2011/03/03/sunburn-update-windows-redistributable.aspx Quick update on the Indiefreaks Game Framework v0.4 development status http://indiefreaks.com/2011/03/04/quick-update-on-igf-v0-4-development/

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  • XNA Notes 005

    - by George Clingerman
    Another week and another crazy amount of activity going on in the XNA community. I’m fairly certain I missed over half of it. In fact, if I am missing things, make sure to email me and I’ll try and make sure I catch it next week! ([email protected]). Also, if you’ve got any advice, things you like/don’t like about the way these XNA Notes are going let me know. I always appreciate feedback (currently spammers are leaving me the nicest comments so you guys have work to do!) Without further ado, here’s this week’s notes! Time Critical XNA News The XNA Team Blob reminds us that February 7th is the last day to submit XNA 3.1 games to peer review! http://blogs.msdn.com/b/xna/archive/2011/01/31/7-days-left-to-submit-xna-gs-3-1-games-on-app-hub.aspx XNA MVPS Chris Williams kicks off the marketing campaign for our book http://geekswithblogs.net/cwilliams/archive/2011/01/28/143680.aspx Catalin Zima posts the comparison cheat sheet for why Angry Birds is different than Chickens Can’t Fly http://www.amusedsloth.com/2011/02/comparison-cheat-sheet-for-chickens-cant-fly-and-angry-birds/ Jim Perry congratulates the developers selected by Game Developer Magazine for Best Xbox LIVE Indie Games of 2010 http://machxgames.com/blog/?p=24 @NemoKrad posts his XNAKUUG talks for all to enjoy http://twitter.com/NemoKrad/statuses/33142362502864896 http://xna-uk.net/blogs/randomchaos/archive/2011/02/03/xblig-uk-2011-january-amp-february-talk.aspx George  (that’s me!) preps for his XNA talk coming up on the 8th http://twitter.com/clingermangw/statuses/32669550554124288 http://www.portlandsilverlight.net/Meetings/Details/15 XNA Developers FireFly posts the last tutorial in his XNA Tower Defense tutorial series http://forums.create.msdn.com/forums/p/26442/451460.aspx#451460 http://xnatd.blogspot.com/2011/01/tutorial-14-polishing-game.html @fredericmy posts the main difference when porting a game from Windows Phone 7 to Xbox 360 http://fairyengine.blogspot.com/2011/01/main-differences-when-porting-game-from.html @ElementCy creates a pretty rad video of a MineCraft type terrain created using XNA http://www.youtube.com/watch?v=Waw1f7wnl9I Andrew Russel gets the first XNA badge on gamedev.stackexchange http://twitter.com/_AndrewRussell/statuses/32322877004972032 http://gamedev.stackexchange.com/badges?tab=tags And his funding for ExEn has passed $7000 only $3000 to go http://twitter.com/_AndrewRussell/statuses/33042412804771840 Subodh Pushpak blogs about his Windows Phone 7 XNA talk http://geekswithblogs.net/subodhnpushpak/archive/2011/02/01/windows-phone-7-silverlight--xna-development-talk.aspx Slyprid releases the latest version of Transmute and needs more people to test http://twitter.com/slyprid/statuses/32452488418299904 http://forgottenstarstudios.com/ SpynDoctorGames celebrates the 1 year anniversary of Your Doodles Are Bugged! Congrats! http://twitter.com/SpynDoctorGames/statuses/32511689068908544 Noogy (creator of Dust the Elysian Tail) prepares his conversion to XNA 4.0 http://twitter.com/NoogyTweet/statuses/32522008449253376 @philippedasilva posts about the Indiefreaks Game Framework v0.2.0.0 Input management system http://twitter.com/philippedasilva/statuses/32763393957957632 http://indiefreaks.com/2011/02/02/behind-smart-input-system-feature/ Mommy’s Best Games debates what to do about High Scores with their new update http://mommysbest.blogspot.com/2011/02/high-score-shake-up.html @BinaryTweedDeej want to know if there’s anything the community needs to make XNA games for the PC. Give him some feedback! http://twitter.com/BinaryTweedDeej/status/32895453863354368 @mikebmcl promises to write us all a book (I can’t wait to read it!) http://twitter.com/mikebmcl/statuses/33206499102687233 @werezompire is going to live, LIVE, thanks to all the generosity and support from the community! http://twitter.com/werezompire/statuses/32840147644977153 Xbox LIVE Indie Games (XBLIG) Making money in Xbox 360 indie game development. Is it possible? http://www.bitmob.com/articles/making-money-in-xbox-360-indie-game-development-is-it-possible @AlejandroDaJ posts some thoughts abut the bitmob article http://twitter.com/AlejandroDaJ/statuses/31068552165330944 http://www.apathyworks.com/blog/view.php?id=00215 Kobun gets my respect as an XBLIG champion. I’m not sure who Kobun is, but if you’ve every read through the comment sections any time Kotaku writes about XBLIGs you’ll see a lot of confusion, disinformation in there. Kobun has been waging a secret war battling that lack of knowledge and he does it well. Also he’s running a pretty kick ass site for Xbox LIVE Indie Game reviews http://xboxindies.teamkobun.com/ @radiangames releases his last Xbox LIVE Indie Game...for now http://bit.ly/gMK6lE Playing Avaglide with the Kinect controller http://www.youtube.com/watch?v=UqAYbHww53o http://www.joystiq.com/2011/01/30/kinect-hacks-take-to-the-skies-with-avaglide/ Luke Schneider of Radiangames interviewed in Edge magazine http://www.next-gen.biz/features/radiangames-venture Digital Quarters posts thoughts on why XBLIG’s online requirement kills certain genres http://digitalquarters.blogspot.com/2011/02/thoughts-why-xbligs-online-requirement.html Mommy’s Best Games shares the news that several XBLIGs were featured in the March 2011 issue of Famitsu 360 http://forums.create.msdn.com/forums/p/33455/451487.aspx#451487 NaviFairy continues with his Indie-Game-A-Day http://gaygamer.net/2011/02/indie_game_a_day_epic_dungeon.html http://gaygamer.net/2011/02/indie_game_a_day_break_limit_r.html and more every day...that’s kind of the point! Keep your eye on this series! VVGTV continues with it’s awesome reviews/promotions for XBLIGs http://vvgtv.com/ http://vvgtv.com/2011/02/03/iredia-atrams-secret-xblig-review-2/ http://vvgtv.com/2011/02/02/poopocalypse-coming-soon-to-xblig/ ….and even more, you get the point. Magicka is an Indie Game doing really well on Steam AND it’s made using XNA http://www.magickagame.com/ http://twitter.com/Magickagame/statuses/32712762580799488 GameMarx reviews Antipole http://www.gamemarx.com/reviews/73/antipole-is-vvvvvvery-good.aspx Armless Octopus review Alpha Squad http://www.armlessoctopus.com/2011/01/28/xbox-indie-review-alpha-squad/ An interesting article about Kodu that Jim Perry found http://twitter.com/MachXGames/statuses/32848044105924608 http://www.develop-online.net/news/36915/10-year-old-Jordan-makes-games-The-UK-needs-more-like-her XNA Game Development Sgt. Conker posts about the Natur beta, a new book and whether you can make money with XBLIG http://www.sgtconker.com/ http://www.sgtconker.com/2011/01/a-new-book-on-the-block-and-a-new-natur-beta/ http://www.sgtconker.com/2011/01/making-money-in-xbox-360-indie-game-development-is-it-possible/ Tips for setting up SVN http://bit.ly/fKxgFh @bsimser found tons of royalty free music and soundfx for your XNA Games http://twitter.com/bsimser/statuses/31426632933711872 Post on the new features in the next Sunburn Editor http://www.synapsegaming.com/blogs/fivesidedbarrel/archive/2011/01/28/new-editor-features-prefabs-components-and-more.aspx @jasons_novaleaf posts source code for light pre-pass optimizations for #xna http://twitter.com/jasons_novaleaf/statuses/33348855403642880 http://jcoluna.wordpress.com/2011/02/01/xna-4-0-light-pre-pass-optimization-round-one/ I’ve been learning about doing an A.I. for turn based games and this article was a great resource. http://www.gamasutra.com/view/feature/1535/designing_ai_algorithms_for_.php?print=1

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  • Two way sync with rsync

    - by mwm
    I have a folder a/ and a remote folder A/. I now run something like this on a Makefile: get-music: rsync -avzru server:/media/10001/music/ /media/Incoming/music/ put-music: rsync -avzru /media/Incoming/music/ server:/media/10001/music/ sync-music: get-music put-music when I make sync-music, it first gets all the diffs from server to local and then the opposite, sending all the diffs from local to server. This works very well only if there are just updates or new files on the future. If there are deletions, it doesn't do anything. In rsync there is --delete and --delete-after options to help accomplish what I want but thing is, it doesn't work on a 2-way-sync. If I want to delete server files on a syn, when local files have been deleted, it works, but if, for some reason (explained after) I have some files that aren't in the server but exist locally and they were deleted, I want locally to remove them and not server copied (as it happens). Thing is I have 3 machines in context: desktop notebook home-server So, sometimes, server will have files that were deleted with a notebook sync, for example and then, when I run a sync with my desktop (where the deleted server files still exist on) I want these files to be deleted and not to be copied again to the server. I guess this is only possible with a database and track of operations :P Any simple solutions? Thank you.

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  • How to submit the correct div elements (not the div that's hidden)?

    - by user356651
    Hello, I have the following code working fine but the problem is that it always submits the first div (article) even though it's hidden. My question is how do I submit the form and the elements in the form in the div that's shown? (if I select Music radiobutton, I want to submit the input elements of the Music Div not the Article div. Thanks. $(document).ready(function(){ $("input[name$='itemlist']").click(function() { var selection = $(this).val(); $("div.box").hide(); $("#"+selection).show(); }); }); <!--radio buttons--> <div id="articleselection"><input name="itemlist" type="radio" value="article" /> Article/Book </div> <div id="musicselection"><input name="itemlist" type="radio" value="music" /> Music</div> <!--article div starts--> <div id="article" class="box"> <table class="fieldgroup"> <tr><td>Journal Title: <input id="JournalTitle" name="JournalTitle" type="text" size="60" class="f-name" tabindex="1" value="JournalTitle"> </table> <table class="fieldgroup"> <tr><td>Article Author: <input id="ArticleAuthor" name="ArticleAuthor" type="text" size="40" class="f-name" tabindex="2" value="<"ArticleAuthor"></td></tr> </table> </div> <!--music div starts--> <div id="music" class="box"> <table class="fieldgroup"> <tr><td>Music Title: <input id="Music Title" name="Music Title" type="text" size="60" class="f-name" tabindex="1" value="Music Title"> </table> <table class="fieldgroup"> <tr><td> Music Author: <input id="MusicAuthor" name="Music Author" type="text" size="40" class="f-name" tabindex="2" value="<"MusicAuthor"></td></tr> </table> </div>

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  • The English Beat's Dave Wakeling Gets Philosophical

    - by Oracle OpenWorld Blog Team
    by Karen Shamban We asked Oracle OpenWorld Music Festival performer Dave Wakeling of The English Beat to answer some of our burning questions about what it's like leading the life of a musician. Here are the questions ... and Dave's insightful answers.  Q. What do you like best about performing in front of a live audience?A. Being in the moment is the aim for all of life. Q. How do you use technology in creating and delivering your music?A.  We use it behind the art, not instead of it. Q. Do you prefer smaller, intimate venues or larger, louder ones?A. I enjoy 'em all, big and small. Q. What about your fans surprises you?A. Their diversity, decency, and open mindedness. Q. What about your live act surprises your fans?A. That we are as good or even better than they had heard! Q. There are going to be a lot of technical people (you could call them geeks) in the Oracle crowd - what are they going to love about your performance?A. Geeks all have an inner diva, sometimes suppressed until they start to dance at one of our shows! Q. What's new and different in the music you're making today, versus a year or two ago?A. No difference. Only connect, forget the rest! Q. Have you been on tour recently? If so, what do you like about touring, and what do you dislike?A. Touring Australia at the moment ... I love the 2 hours onstage and get bored by the rules and regulations of the other 22 hours. Q. Ever think about playing another kind of music? If so, what, and why?A. No, my music is only ever a reflection of my soul. Q. What are the top three things people should know about your music?A. Dance, think, then dance some more! Limbic is good for us! Get more deets: Oracle OpenWorld Music Festival The English Beat

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