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  • OpenGL ES 2.0. Sprite Sheet Animation

    - by Project Dumbo Dev
    I've found a bunch of tutorials on how to make this work on Open GL 1 & 1.1 but I can't find it for 2.0. I would work it out by loading the texture and use a matrix on the vertex shader to move through the sprite sheet. I'm looking for the most efficient way to do it. I've read that when you do the thing I'm proposing you are constantly changing the VBO's and that that is not good. Edit: Been doing some research myself. Came upon this two Updating Texture and referring to the one before PBO's. I can't use PBO's since i'm using ES version of OpenGL so I suppose the best way is to make FBO's but, what I still don't get, is if I should create a Sprite atlas/batch and make a FBO/loadtexture for each frame of if I should load every frame into the buffer and change just de texture directions.

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  • How to run .run files? Not a root user

    - by user108056
    I have a Nvidia driver in my computer(Asus K55V Series) but it's missing the programe to run it so i can't use it. So i have downloaded the programe for nvidia through Http://www.nvidia.com/Download/index.aspx?lang=en-us but it's a .run file and i don't have programmes to run it. Product Type: GeForce Product Series: GeForce 600MSeries (Notebooks) Product: GeForce GT 630M Operating System: Linux 32bits (ubuntu) Language: I'm portuguese so i've selected Português (Brasil) but it doesn't really matter in the instalation. Help!

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  • Looking for parallel programming problem

    - by Chris Lieb
    I am trying to come up with a problem that is easily solvable in a parallel manner and that requires communication between threads for a test. I also am trying to avoid problems that require require random waits, which rules out dining philosophers and producer-consumer (bounded buffer), two of the classics. My goal is for the student to be able to write the program in less than 20-30 minutes in front of a computer not knowing of the problem beforehand. (This is to prevent preparation more than to come up with something novel.) I am trying to stress the communication aspect of the program, though the multi-threaded nature is also important. Does anyone have some ideas? Edit: I'm using Google Go for the language and testing comprehension of the goroutines/channels combo vs an actors library that I authored.

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  • Failed to upgrade to Ubuntu 11.10

    - by Gigili
    This error prevents the system from upgrading to a newer version of Ubuntu, what is causing it? W: Failed to fetch http://extras.ubuntu.com/ubuntu/dists/natty/main/source/Sources 404 Not Found W: Failed to fetch http://extras.ubuntu.com/ubuntu/dists/natty/main/binary-amd64/Packages 404 Not Found E: Some index files failed to download. They have been ignored, or old ones used instead. Since I got the warning message that this release is not supported anymore, should I download and install Ubuntu 12.10 directly from Ubuntu's site instead?

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  • Useful utilities - NotePad++ add-ons

    - by TATWORTH
    There are some useful plug-ins for Notepad++ at http://sourceforge.net/apps/mediawiki/notepad-plus/index.php?title=Plugin_Central These plug-ins include a hex editor and other useful tools. One tool that I especially like is to ability to run the current file. This is very useful when working on batch files.

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  • How can I run update manager even if says "Check your internet connection."?

    - by onderbakirtas
    This problem caused last night when I try to update my distribution. I have no idea why this happened, just I think I have been updating with Bluetooth internet connection and it has down. I have an image related to this issue: http://i.stack.imgur.com/Z6RKU.png I have also tried a solution that has been written in this forum: http://ubuntuforums.org/archive/index.php/t-1648701.html I'm waiting for your assists. Thanks for now.

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  • JD Edwards at Oracle OpenWorld 2008

    For JD Edwards customers: Get a preview of the must see sessions, demos, customer presentations and other highlights of OpenWorld 2008, September 21st - 25th in San Francisco. Register at: http://www.oracle.com/openworld/2008/index.html

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  • Subdomains on WampServer

    - by MohamedKadri
    I'm working on WampServer for development, I've set up the domain tuniguide.local and it works fine with this configuration: DocumentRoot "D:\www\tuniguide" ServerName tuniguide.local But when I wanted to add a subdomain fr.tuniguide.local I get a 404 Not Found with this configuration: DocumentRoot "D:\www\tuniguide\fr" ServerName fr.tuniguide.local It gives me this message: The requested URL /www/tuniguide/index.php was not found on this server. Is there someting that I missed? Thanks.

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  • No Significant Fragmentation? Look Closer…

    If you are relying on using 'best-practice' percentage-based thresholds when you are creating an index maintenance plan for a SQL Server that checks the fragmentation in your pages, you may miss occasional 'edge' conditions on larger tables that will cause severe degradation in performance. It is worth being aware of patterns of data access in particular tables when judging the best threshold figure to use.

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  • No Significant Fragmentation? Look Closer…

    If you are relying on using 'best-practice' percentage-based thresholds when you are creating an index maintenance plan for a SQL Server that checks the fragmentation in your pages, you may miss occasional 'edge' conditions on larger tables that will cause severe degradation in performance. It is worth being aware of patterns of data access in particular tables when judging the best threshold figure to use.

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  • Is using dirname(__FILE__) a good practice?

    - by webose
    Looking at the code of Joomla I see that in the first line of the index, it defines the base path of installation with dirname(__FILE__). Is this a possible risk for the site? If a non controlled error message show the internal path of the Joomla directory, because of, for example a failed include, can it be used to perform some kind of attack to the site? If yes, is it convenient to use this function?

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  • Particle system lifetimes in OpenGL ES 2

    - by user16547
    I don't know how to work with my particle's lifetimes. My design is simple: each particle has a position, a speed and a lifetime. At each frame, each particle should update its position like this: position.y = position.y + INCREMENT * speed.y However, I'm having difficulties in choosing my INCREMENT. If I set it to some sort of FRAME_COUNT, it looks fine until FRAME_COUNT has to be set back to 0. The effect will be that all particles start over at the same time, which I don't want to happen. I want my particles sort of live "independent" of each other. That's the reason I need a lifetime, but I don't know how to make use of it. I added a lifetime for each particle in the particle buffer, but I also need an individual increment that's updated on each frame, so that when PARTICLE_INCREMENT = PARTICLE_LIFETIME, each increment goes back to 0. How can I achieve something like that?

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  • SEO Tips - Never Use an Automated Service For Search Engine Site Submission

    It's hard to visit a marketing related website without some company offering to submit your site to the search engines. Of course what many people don't realize is that you're not going to get into the SE's using these 'site submission tools' the only way to get into the search engine is for them to index your site after finding a link for your blog or website from a site that is in Google's or any other search engines results already. The bottom line is you should never pay for or use an automated search engine submission service.

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  • CSS hack for Google Chrome and Safari

    - by Renso
    When wanting to hack css in an external stylesheet just for Google Chrome and Safari. Here is an example of where I override the margin-top for Chrome and Safari.Normal:#AccountMaintenanceWrapper #callDetailsPreviewWrapper{    border: none;    padding: 0px;    width: 209px;    position: fixed;    margin-top: 84px;    z-index: 1;}Google Chrome and Safari:@media screen and (-webkit-min-device-pixel-ratio:0){    #AccountMaintenanceWrapper #callDetailsPreviewWrapper    {        margin-top: 12px;    }}

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  • How Important is My Website's Homepage?

    The homepage on any website is also known as the index and is the landing page for the website (the area users see first). This is a good enough reason to make sure that this page is presented well with good content allowing the user to instantly understand what you do and what the website is all about.

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  • Can I use asterisks in URLs?

    - by KajMagnus
    Are there any reasons I shouldn't use an asterisk (*) in a URL? Background: With asterisks, I could provide these nice and user friendly (or what do you think??) URLs: example.com/some/folder/search-phrase* means search for pages with names starting with "search-phrase", located in /some/folder/. example.com/some/**/*search-phrase* means search for any page with "search-phrase" anywhere in its name. example.com/some/folder/* means list all pages in /some/folder/ (rather than showing the /some/folder/index page).

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  • How do I connect the seams between my terrain?

    - by gnomgrol
    I'm using c++ and D3D11 and I'm trying to create a (pretty) large terrain, lets say 4096x4096, maybe larger. I've got the basics of terrain creation and already split it up into chunks. But, when I'm rendering them (every chunk has its own vertex and index buffer, as well as its own heightmap), there are still little pieces missing between them. I read a lot about LOD(Level Of Detail) and GMM(Geometry Mipmap), but I can't really implement the theory I read. At the moment, it looks like this: I could really use some help, everything is welcome. If you have some good tutorials on any of this, please share them.

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  • How to update a mesh position base on a pressed key?

    - by steven166
    I have a mesh loaded from a file, like a tiger mesh. At the first time it locates at A position, then if I press a left key, it will moves to B position but the problem is if I press a left key one more time, it will move from B position to C position. It means that the amount I want to move the mesh will base on the current position instead of the first time rendering position. I can do it if I have a array vertices then I just update the vertex buffer, but a mesh loaded from a file does not have an array vertices, so how to do it? Anybody help me, please?

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  • Depth Map resolution shifting

    - by user3669538
    the problem is with shadow mapping as you can see, actually it works fine but in a certain condition that the Depth Map size must be equal to the size of rendering buffer, I use an infinite directional light so if the window is 800x600 the depth map must be 800x600, and when i change the size of the shadow map to be 900x600 it starts to be shifted and when it's size be 1024x1024 it also shifts till it disappears the GLSL shadow function float calcShadow(sampler2D Dmap, vec4 coor){ vec4 sh = vec4((coor.xyz/coor.w),1); sh.z *= 0.9; return step(sh.z,texture2D(Dmap,sh.xy).r); } here's the result when it's the same size as the window Colored result & Depth Map and here's the shifted result, as you can notice the depth map is exactly as the previous one with the addition of white space to the right. Colored result http://goo.gl/5lYIFV Depth Map http://goo.gl/7320Dd

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  • Why the SQL Server FORCESCAN hint exists

    It is often generalized that seeks are better than scans in terms of retrieving data from SQL Server. The index hint FORCESCAN was recently introduced so that you could coerce the optimizer to perform a scan instead of a seek. Which might lead you to wonder: Why would I ever want a scan instead of a seek? 12 must-have SQL Server toolsThe award-winning SQL Developer Bundle contains 10 tools for faster, simpler SQL Server development. Download a free trial.

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  • How to Get Your Site Indexed Quickly

    Most of the SEO experts advise to buy an existing domain or website. There are lots of age benefits of these old websites. However, buying an existing domain is not always an option. Many times you have to start afresh with a new domain. If you don't know about site indexing, Google may take weeks to index your website.

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