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  • c# web extracting programming, which libraries, examples samples please

    - by user287745
    I have just started programming and have made a few small applications in C and C#. My understanding is that programming for web and thing related to web is nowadays a very easy task. Please note this is for personnel learning, not for rent a coder or any money making. An application which can run on any Windows platform even Windows 98. The application should start automatically at a scheduled time and do the following. Connect to a site which displays stock prices summary (high low current open). Capture the data (excluding the other things in the site.) And save it to disk (an SQL database) Please note:- Internet connection is assumed to be there always. Do not want to know how to make database schema or database. The stock exchange has no law prohibiting the use of the data provided on its site, but I do not want to mention the name in case I am wrong, but it's for personal private use only. The data of summary of pricing is arranged in a table such that when copied pasted to MS Excel it automatically forms a table. need steps guidance please, examples, lbraries

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  • 2D World design question

    - by Maciek
    I'm facing a problem which is probably extremely common in game-design. Let's assume that we've got a 2D world The world's size is M x N rect The world may contain some items in it The items have (x,y) coords The world can be browsed via a window that is physically (m x n) large. The browser window can be zoomed in / out The browser window can be panned up/down + left right, while in the extents of the world's rect. How should I go about implementing this? I'm especially concerned about the browser window. Can anyone recommend any good reads ? This is not a homework - it's more of a task which I've set myself to complete.

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  • Need help with implementing collision detection using the Separating Axis Theorem

    - by Eddie Ringle
    So, after hours of Googling and reading, I've found that the basic process of detecting a collision using SAT is: for each edge of poly A project A and B onto the normal for this edge if intervals do not overlap, return false end for for each edge of poly B project A and B onto the normal for this edge if intervals do not overlap, return false end for However, as many ways as I try to implement this in code, I just cannot get it to detect the collision. My current code is as follows: for (unsigned int i = 0; i < asteroids.size(); i++) { if (asteroids.valid(i)) { asteroids[i]->Update(); // Player-Asteroid collision detection bool collision = true; SDL_Rect asteroidBox = asteroids[i]->boundingBox; // Bullet-Asteroid collision detection for (unsigned int j = 0; j < player.bullets.size(); j++) { if (player.bullets.valid(j)) { Bullet b = player.bullets[j]; collision = true; if (b.x + (b.w / 2.0f) < asteroidBox.x - (asteroidBox.w / 2.0f)) collision = false; if (b.x - (b.w / 2.0f) > asteroidBox.x + (asteroidBox.w / 2.0f)) collision = false; if (b.y - (b.h / 2.0f) > asteroidBox.y + (asteroidBox.h / 2.0f)) collision = false; if (b.y + (b.h / 2.0f) < asteroidBox.y - (asteroidBox.h / 2.0f)) collision = false; if (collision) { bool realCollision = false; float min1, max1, min2, max2; // Create a list of vertices for the bullet CrissCross::Data::LList<Vector2D *> bullVerts; bullVerts.insert(new Vector2D(b.x - b.w / 2.0f, b.y + b.h / 2.0f)); bullVerts.insert(new Vector2D(b.x - b.w / 2.0f, b.y - b.h / 2.0f)); bullVerts.insert(new Vector2D(b.x + b.w / 2.0f, b.y - b.h / 2.0f)); bullVerts.insert(new Vector2D(b.x + b.w / 2.0f, b.y + b.h / 2.0f)); // Create a list of vectors of the edges of the bullet and the asteroid CrissCross::Data::LList<Vector2D *> bullEdges; CrissCross::Data::LList<Vector2D *> asteroidEdges; for (int k = 0; k < 4; k++) { int n = (k == 3) ? 0 : k + 1; bullEdges.insert(new Vector2D(bullVerts[k]->x - bullVerts[n]->x, bullVerts[k]->y - bullVerts[n]->y)); asteroidEdges.insert(new Vector2D(asteroids[i]->vertices[k]->x - asteroids[i]->vertices[n]->x, asteroids[i]->vertices[k]->y - asteroids[i]->vertices[n]->y)); } for (unsigned int k = 0; k < asteroidEdges.size(); k++) { Vector2D *axis = asteroidEdges[k]->getPerpendicular(); min1 = max1 = axis->dotProduct(asteroids[i]->vertices[0]); for (unsigned int l = 1; l < asteroids[i]->vertices.size(); l++) { float test = axis->dotProduct(asteroids[i]->vertices[l]); min1 = (test < min1) ? test : min1; max1 = (test > max1) ? test : max1; } min2 = max2 = axis->dotProduct(bullVerts[0]); for (unsigned int l = 1; l < bullVerts.size(); l++) { float test = axis->dotProduct(bullVerts[l]); min2 = (test < min2) ? test : min2; max2 = (test > max2) ? test : max2; } delete axis; axis = NULL; if ( (min1 - max2) > 0 || (min2 - max1) > 0 ) { realCollision = false; break; } else { realCollision = true; } } if (realCollision == false) { for (unsigned int k = 0; k < bullEdges.size(); k++) { Vector2D *axis = bullEdges[k]->getPerpendicular(); min1 = max1 = axis->dotProduct(asteroids[i]->vertices[0]); for (unsigned int l = 1; l < asteroids[i]->vertices.size(); l++) { float test = axis->dotProduct(asteroids[i]->vertices[l]); min1 = (test < min1) ? test : min1; max1 = (test > max1) ? test : max1; } min2 = max2 = axis->dotProduct(bullVerts[0]); for (unsigned int l = 1; l < bullVerts.size(); l++) { float test = axis->dotProduct(bullVerts[l]); min2 = (test < min2) ? test : min2; max2 = (test > max2) ? test : max2; } delete axis; axis = NULL; if ( (min1 - max2) > 0 || (min2 - max1) > 0 ) { realCollision = false; break; } else { realCollision = true; } } } if (realCollision) { player.bullets.remove(j); int numAsteroids; float newDegree; srand ( j + asteroidBox.x ); if ( asteroids[i]->degree == 90.0f ) { if ( rand() % 2 == 1 ) { numAsteroids = 3; newDegree = 30.0f; } else { numAsteroids = 2; newDegree = 45.0f; } for ( int k = 0; k < numAsteroids; k++) asteroids.insert(new Asteroid(asteroidBox.x + (10 * k), asteroidBox.y + (10 * k), newDegree)); } delete asteroids[i]; asteroids.remove(i); } while (bullVerts.size()) { delete bullVerts[0]; bullVerts.remove(0); } while (bullEdges.size()) { delete bullEdges[0]; bullEdges.remove(0); } while (asteroidEdges.size()) { delete asteroidEdges[0]; asteroidEdges.remove(0); } } } } } } bullEdges is a list of vectors of the edges of a bullet, asteroidEdges is similar, and bullVerts and asteroids[i].vertices are, obviously, lists of vectors of each vertex for the respective bullet or asteroid. Honestly, I'm not looking for code corrections, just a fresh set of eyes.

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  • Python Solitaire

    - by Kevin
    This is more of a thought i had awhile rather than an actual problem to solve, maybe more a discussion, but i was wondering if it would be possible to design the game of solitaire and be abkle to play it in the python GUI or some other form of iterface? I know you can get a deck of cards fairly easily and i know yuo can play simple games like snap and so on but i thought solitaire would be more challenging and fun because there is alot more logic behind it than just laying out the cards randomly. Any ideas? (I would be intrested to hear about or see any solutions if anyone had any links etc..)

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  • Efficiently making web pages from multiple servers

    - by james.bcn
    I want to create a service that allows diverse web site owners to integrate material from my web servers into content served from their own servers. Ideally the resulting web page would only be delivered from the web site owners server, and the included content would be viewed as being part of the site by Google - which I think would rule out iframes or client-side Javascript to get the content from my server (although I may be wrong about that?). Also the data wouldn't actually be updated that often, say once a day, so it would be inefficient to get the data from my web servers with every request. Finally, the method needs to be as simple as possible so that it is easy for web site owners to integrate into their own sites. Are there any good methods for doing this sort of thing? If not then I guess the simple way is with iframes or Javascript.

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  • Best practice for DAO pattern ?

    - by Tony
    I've seen a lot of codes use a service-dao pattern , I don't know the origin of this pattern . It force the front layer call service , then delegates some of the service task to dao. I want to ask : Does DAO layer do purely data access related task ? What about exception encapsulation ? Is there other pattern can be used to replace this ?

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  • Autocomplete Error Question - Ruby on Rails

    - by bgadoci
    I have built a very simple blog application using Ruby on Rails. New to both Ruby and Rails so excuse the stupid questions. I currently have two tables that relate to this question. I have a Post table and a Tag table. Basically I set it up such that Post has_many :tags and Tag belongs_to :post. I am using AJAX to process and display the tags in the show view of the post. I installed the auto_complete plugin and I am getting an error when I enter the letters in the text_field_with_auto_complete for tag creation. My suspicion is this is because the form is a remote_form_for or something I am doing wrong in the routes.rb. Here is the error and code: Error Processing PostsController#show (for 127.0.0.1 at 2010-04-13 23:25:46) [GET] Parameters: {"tag"=>{"tag_name"=>"f"}, "id"=>"auto_complete_for_tag_tag_name"} Post Load (0.1ms) SELECT * FROM "posts" WHERE ("posts"."id" = 0) ActiveRecord::RecordNotFound (Couldn't find Post with ID=auto_complete_for_tag_tag_name): app/controllers/posts_controller.rb:22:in `show' Rendered rescues/_trace (26.0ms) Rendered rescues/_request_and_response (0.2ms) Rendering rescues/layout (not_found) remote_form_for located in /views/posts/show.html.erb <% remote_form_for [@post, Tag.new] do |f| %> <p> <%= f.label :tag_name, "Tag" %><br/> <%= text_field_with_auto_complete :tag, :tag_name, {}, {:method => :get} %> </p> <p><%= f.submit "Add Comment" %></p> <% end %> tags_controller.rb (I'll spare you all the actions but added the following here) auto_complete_for :tag, :tag_name routes.rb map.resources :posts, :has_many => :comments map.resources :posts, :has_many => :tags map.resources :tags, :collection => {:auto_complete_for_tag_tag_name => :get }

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  • Do Brainbench certifications carry any weight with employers?

    - by Joshua Carmody
    Back in 2000, I got a bunch of programming certifications from Brainbench. However, they didn't seem to be doing me any good, and they needed to be renewed every year, so I let them lapse. Recently I've been hearing more about Brainbench, and I've been wondering - do these certifications impress potential employers at all, in 2009? What has been your experience?

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  • CSS rule ignored in IE8 Quirks Mode.

    - by ProfK
    I have a ul/li based side menu, styled with two CSS rules, the following of them is ignored by IE8 Quirks mode, and I assume IE6: ul { padding-left: 15px; } I can reproduce the problem in FF by removing this rule completely. I have also tried using jQuery to apply the rule, with no change in IE8: $("ul.menu-class").find("ul").css("padding-left", 15); Is this a box model issue, and, how can I reduce the UL 'padding' in IE Quirks Mode?

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  • Run an ActiveX through Web

    - by balexandre
    We have a webpage that works fine on the local computer as it uses a COM Object that is only available in the local computer. the program generates HTML code: <html> <head> <script type="text/javascript"> <!-- function ResizeControl(){Y = document.body.clientHeight;if (Y < 1) {Y = 1}X = document.body.clientWidth;if (X < 1) {X = 1}ActiveX.width = X;ActiveX.height = Y} --> </script> <style type="text/css">html, body { overflow:hidden; } </style> </head> <body OnResize="ResizeControl()" OnLoad="ResizeControl()" leftmargin="0" topmargin="0" rightmargin="0" bottommargin="0"> <object id="ActiveX" classid="CLSID:8EC68701-329D-4567-BCB5-9EE4BA43D358" width="14" height="14"> <PARAM NAME="tabName" VALUE="Complaints"> </object> </body> </html> and shows fine My question is, How can we port this into a web environment? As the Delphi developer has no idea and I'm not a Delphi fellow. I want to be able to use this "webpage" on a web address http://INTRANET/mysite/thispage.html Any idea, any though, any door to open is greatly appreciate :)

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  • how to place last div into right top corner of partent div? (css)

    - by Radek
    can I somehow using css place the block2 in right top corner of block1? Note that block2 must be the (very) last inside html code of block1 or it could be placed after block1. I cannot make it the first element in block1 <html> <head> <style type="text/css"> .block1 {color:red;width:100px;border:1px solid green;} .block2 {color:blue;width:70px;border:2px solid black;position:relative;} </style> </head> <body> <div class='block1'> <p>text</p> <p>text2</p> <div class='block2'>block2</DIV> </div> </body> </html>

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  • Jquery Cluetip - clean up between ajax loaded content

    - by ted776
    Hi, I'm using the jquery cluetip plugin and trying to figure out how to remove any open cluetip dialogs once i load new content via ajax. I am either stuck with the dialog boxes still showing on top of new content, or the ways i've tried to fix this actually remove all future cluetip dialogs from showing at all. Here's my code, thanks for any help. On dom ready i instantiate cluetip as below. //activate cluetip $('a.jTip').cluetip({ attribute: 'href', cluetipClass: 'jtip', arrows: true, activation: 'click', ajaxCache: false, dropShadow: true, sticky: true, mouseOutClose: false, closePosition: 'title' }); When i'm loading new content, I have the following code. The problem i have is that $('.cluetip-jtip').empty() prevents dialog boxes from opening on any of the new content loaded in, while the destroy function doesn't remove any open dialog boxes, but just destroys the current object. $('.next a').live("click", function(){ var toLoad = $(this).attr('href'); var $data = $('#main_body #content'); $.validationEngine.closePrompt('body'); //close any validation messages $data.fadeOut('fast', function(){ $data.load(toLoad, function(){ $data.animate({ opacity: 'show' }, 'fast'); //reinitialise datepicker and toolip $(".date").date_input(); //JT_init(); $('.hidden').hide(); //scroll to top of form $("html,body").animate({ "scrollTop": $('#content').offset().top + "px" }); //remove existing instance //$('a.jTip').cluetip('destroy'); //remove any opened popups $('.cluetip-jtip').empty(); //reinitialise cluetip $('a.jTip').cluetip({ attribute: 'href', cluetipClass: 'jtip', arrows: true, activation: 'click', ajaxCache: false, dropShadow: true, sticky: true, mouseOutClose: false, closePosition: 'title' }); }); }); return false; });

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  • Comparisons of web programming languages (on speed, etc.)

    - by Dave
    I'm looking for a site / report / something that can compares "identical" programs (programs that do the same thing) in different web-programming languages and then compares the speeds of each of them. I agree that there will be MANY MANY criteria on which this information can be sliced and diced by, but has anyone done any real comparison of this? I am interested in web-based languages only, ie php, perl, C, C++, java, asp, asp.net, etc.

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  • Make character escape from shot

    - by M28
    Hello all math masters, I got a problem for you: I have a 2D game (top down), and I would like to make the character escape from a shot, but not just walk away from the shot (I mean, don't be pushed by the shot), I want it to have a good dodging skills. The variables are: shotX - shot x position shotY - shot y position shotSpeedX - shot x speed shotSpeedY - shot x speed charX - character x position charY - character y position keyLeft - Set to true to make the character press the to left key keyRight - Set to true to make the character press the to right key keyUp - Set to true to make the character press the to up key keyDown - Set to true to make the character press the down key I can understand the following languages: C/C++ Java Actionscript 2/3 Javascript

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  • Problem exporting RSA key -'key not valid for use in specified state'

    - by asp316
    I'm encrypting the web.config in our web sites using aspnet_regiis. However, I want the ability to export the encryption key so if we need to move from Machine A to Machine B, asp.net will be able to decrypt it. When I run aspnetregiis -px "NetFrameworkConfigurationKey" c:\keys.xml -pri, I get the following : 'Key not valid for use in specified state'. I've seen all kinds of responses online but they don't seem to apply. It's not an invalid key because when I use aspnet_regiis to encrypt sections of the web.config, they encrypt fine. Ideas?

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  • Avoid running of software after copying to next machine?

    - by KoolKabin
    Hi guys, I have developed a small software. I want to provide and run it commercially only. I want it to be run in the machines who have purchased it from me. If someone copies it from my clients computer and runs it in next computer, I would like to stop functioning/running the software. What can be the ways to prevent the piracy of my software?

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  • Where do DQL statements live in an application that is using Zend Framework and Doctrine

    - by Dewayne
    In an application that is using Zend Framework 1.10 and Doctrine 1.2, where should the DQL statements live if our application is built such that it has a Service Layer and a Gateway(aka Doctrine_Table) layer. It seems that our possibilities include: 1) Placing the DQL statements in the Service layer which seems to be a bit too high in our application hierarchy to store DQL. 2) Placing the DQL statements within each model's Table/Gateway which seems a bit redundant because we also need to expose the DQL statements that do things such as getAllUsers() through the Service layer. Which of these is a preferable design? We intend to make use of the Service layer as much as possible so that other projects might consume various parts of our application.

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  • Software-related but not programming-specific questions

    - by jayrdub
    I have often fought the urge to ask questions that I know aren't appropriate on SO, because I personally haven't come across another online group who's opinions I would trust as much. What sites do you frequent that you have found good participation from a smart group of people where you can ask questions that are related to software, but not programming problems? This community also has a vast depth of knowledge about things related to software like marketing, graphics/UI, running a small business, working in bad jobs, etc. that would greatly benefit everyone else. Where do we go to tap all that knowledge? On stackoverflow.uservoice.com there is a popular suggested feature to sanction, or add to SO, a place to hold discussions that aren't about specific programming questions. It seems that the suggestion has been denied in the past though.

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  • What is the best service/tool to put short audio clips on a website so users can click and listen im

    - by Edward Tanguay
    I'm making a foreign language flashcard website in which I want to have 100s of short 3-10 second audio files available for users to click and listen. So I am looking for a tool/service such as YouTube or Screenr.com but for audio which e.g.: allows me to easily upload multiple kinds of audio files: mp3, wav, etc. easy to manage them online (delete, replace) has a simple, small player (e.g. flash) that integrates nicely into any site

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  • How has RIA Technology and what technology stack currently rules this domain ?

    - by Rachel
    I am new to RIA and have not been actively with this technology with all my projects as all of them we using server side Java Technology but I want to gain some experience with RIA and so my question is How has RIA Technology evolved and what technology stack currently rules this domain ? What are the recommended resources for learning RIA and in general what is the suggested approach to get started on RIA Journey ? Thanks.

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  • Choosing a scripting language for game and implementing it

    - by Radius
    Hello, I am currently developing a 3D Action/RPG game in C++, and I would like some advice in choosing a scripting language to program the AI of the game. My team comes from a modding background, and in fact we are still finishing work on a mod of the game Gothic. In that game (which we also got our inspiration from) the language DAEDALUS (created by Piranha Bytes, the makers of the game) is used. Here is a full description of said language. The main thing to notice about this is that it uses instances moreso than classes. The game engine is closed, and so one can only guess about the internal implementation of this language, but the main thing I am looking for in a scripting language (which ideally would be quite similar but preferably also more powerful than DAEDALUS) is the fact that there are de facto 3 'separations' of classes - ie classes, instances and (instances of instances?). I think it will be easier to understand what I want if I provide an example. Take a regular NPC. First of all you have a class defined which (I understand) mirrors the (class or structure) inside the engine: CLASS C_NPC { VAR INT id ; // absolute ID des NPCs VAR STRING name [5] ; // Namen des NPC VAR STRING slot ; VAR INT npcType ; VAR INT flags ; VAR INT attribute [ATR_INDEX_MAX] ; VAR INT protection [PROT_INDEX_MAX]; VAR INT damage [DAM_INDEX_MAX] ; VAR INT damagetype ; VAR INT guild,level ; VAR FUNC mission [MAX_MISSIONS] ; var INT fight_tactic ; VAR INT weapon ; VAR INT voice ; VAR INT voicePitch ; VAR INT bodymass ; VAR FUNC daily_routine ; // Tagesablauf VAR FUNC start_aistate ; // Zustandsgesteuert // ********************** // Spawn // ********************** VAR STRING spawnPoint ; // Beim Tod, wo respawnen ? VAR INT spawnDelay ; // Mit Delay in (Echtzeit)-Sekunden // ********************** // SENSES // ********************** VAR INT senses ; // Sinne VAR INT senses_range ; // Reichweite der Sinne in cm // ********************** // Feel free to use // ********************** VAR INT aivar [50] ; VAR STRING wp ; // ********************** // Experience dependant // ********************** VAR INT exp ; // EXerience Points VAR INT exp_next ; // EXerience Points needed to advance to next level VAR INT lp ; // Learn Points }; Then, you can also define prototypes (which set some default values). But how you actually define an NPC is like this: instance BAU_900_Ricelord (Npc_Default) //Inherit from prototype Npc_Default { //-------- primary data -------- name = "Ryzowy Ksiaze"; npctype = NPCTYPE_GUARD; guild = GIL_BAU; level = 10; voice = 12; id = 900; //-------- abilities -------- attribute[ATR_STRENGTH] = 50; attribute[ATR_DEXTERITY] = 10; attribute[ATR_MANA_MAX] = 0; attribute[ATR_MANA] = 0; attribute[ATR_HITPOINTS_MAX]= 170; attribute[ATR_HITPOINTS] = 170; //-------- visuals -------- // animations Mdl_SetVisual (self,"HUMANS.MDS"); Mdl_ApplyOverlayMds (self,"Humans_Arrogance.mds"); Mdl_ApplyOverlayMds (self,"HUMANS_DZIDA.MDS"); // body mesh ,bdytex,skin,head mesh ,headtex,teethtex,ruestung Mdl_SetVisualBody (self,"Hum_Body_CookSmith",1,1,"Hum_Head_FatBald",91 , 0,-1); B_Scale (self); Mdl_SetModelFatness(self,2); fight_tactic = FAI_HUMAN_STRONG; //-------- Talente -------- Npc_SetTalentSkill (self,NPC_TALENT_1H,1); //-------- inventory -------- CreateInvItems (self, ItFoRice,10); CreateInvItem (self, ItFoWine); CreateInvItems(self, ItMiNugget,40); EquipItem (self, Heerscherstab); EquipItem (self, MOD_AMULETTDESREISLORDS); CreateInvItem (self, ItMi_Alchemy_Moleratlubric_01); //CreateInvItem (self,ItKey_RB_01); EquipItem (self, Ring_des_Lebens); //-------------Daily Routine------------- daily_routine = Rtn_start_900; }; FUNC VOID Rtn_start_900 () { TA_Boss (07,00,20,00,"NC_RICELORD"); TA_SitAround (20,00,24,00,"NC_RICELORD_SIT"); TA_Sleep (24,00,07,00,"NC_RICEBUNKER_10"); }; As you can see, the instance declaration is more like a constructor function, setting values and calling functions from within. This still wouldn't pose THAT much of a problem, if not for one more thing: multiple copies of this instance. For example, you can spawn multiple BAU_900_Ricelord's, and each of them keeps track of its own AI state, hitpoints etc. Now I think the instances are represented as ints (maybe even as the id of the NPC) inside the engine, as whenever (inside the script) you use the expression BAU_900_Ricelord it can be only assigned to an int variable, and most functions that operate on NPCs take that int value. However to directly modify its hitpoints etc you have to do something like var C_NPC npc = GetNPC(Bau_900_Ricelord); npc.attribute[ATR_HITPOINTS] = 10; ie get the actual C_NPC object that represents it. To finally recap - is it possible to get this kind of behaviour in any scripting languages you know of, or am I stuck with having to make my own? Or maybe there is an even better way of representing NPC's and their behaviours that way. The IDEAL language for scripting for me would be C#, as I simply adore that language, but somehow I doubt it is possible or indeed feasible to try and implement a similar kind of behaviour in C#. Many thanks

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