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  • Do Brainbench certifications carry any weight with employers?

    - by Joshua Carmody
    Back in 2000, I got a bunch of programming certifications from Brainbench. However, they didn't seem to be doing me any good, and they needed to be renewed every year, so I let them lapse. Recently I've been hearing more about Brainbench, and I've been wondering - do these certifications impress potential employers at all, in 2009? What has been your experience?

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  • WAMP Server not working

    - by Jeremy Rudd
    Okay so a continuation from this question, where you experts intro'd me to WAMP, which can basically execute PHP within a Windows XP environment. So now I've got it installed, but the tray icon forever shows YELLOW, and when I visit any PHP page in my browser, it just shows me the PHP source! Also, when I visit "http://localhost/" in IE7 it gives me a 404 Not Found, FF3 just shows a blank page. BTW I've tried "Restart All Services" and restarting my machine, but it still won't work. Any ideas? Any of you had this problem and solved it? Please help me here, I'm desperate to execute PHP client-side and I'm just reverting to testing on-server for now!

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  • Efficiently making web pages from multiple servers

    - by james.bcn
    I want to create a service that allows diverse web site owners to integrate material from my web servers into content served from their own servers. Ideally the resulting web page would only be delivered from the web site owners server, and the included content would be viewed as being part of the site by Google - which I think would rule out iframes or client-side Javascript to get the content from my server (although I may be wrong about that?). Also the data wouldn't actually be updated that often, say once a day, so it would be inefficient to get the data from my web servers with every request. Finally, the method needs to be as simple as possible so that it is easy for web site owners to integrate into their own sites. Are there any good methods for doing this sort of thing? If not then I guess the simple way is with iframes or Javascript.

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  • How should objects be in a Java game.

    - by Gabriel A. Zorrilla
    EDIT: i just deleted the entire post and reformulated the question to be more generic. I want to do a simple strategy game: map, units. Map: one class. Units: another class, self drawn. Simple questions: How does an unit should redraw itself on the map. A unit should be a JPanel or similar Swing component (just to be able to manage them as an entity with its own mousehandlers) or can be another thing, without neglecting the fact that it should be an autonomous object with its own action handlers and fields. Is this map-units model correct of a simple game that would help me to learn in a fun way Java and OOP fundamentals. Thats it!

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  • Software-related but not programming-specific questions

    - by jayrdub
    I have often fought the urge to ask questions that I know aren't appropriate on SO, because I personally haven't come across another online group who's opinions I would trust as much. What sites do you frequent that you have found good participation from a smart group of people where you can ask questions that are related to software, but not programming problems? This community also has a vast depth of knowledge about things related to software like marketing, graphics/UI, running a small business, working in bad jobs, etc. that would greatly benefit everyone else. Where do we go to tap all that knowledge? On stackoverflow.uservoice.com there is a popular suggested feature to sanction, or add to SO, a place to hold discussions that aren't about specific programming questions. It seems that the suggestion has been denied in the past though.

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  • how to place last div into right top corner of partent div? (css)

    - by Radek
    can I somehow using css place the block2 in right top corner of block1? Note that block2 must be the (very) last inside html code of block1 or it could be placed after block1. I cannot make it the first element in block1 <html> <head> <style type="text/css"> .block1 {color:red;width:100px;border:1px solid green;} .block2 {color:blue;width:70px;border:2px solid black;position:relative;} </style> </head> <body> <div class='block1'> <p>text</p> <p>text2</p> <div class='block2'>block2</DIV> </div> </body> </html>

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  • Avoid running of software after copying to next machine?

    - by KoolKabin
    Hi guys, I have developed a small software. I want to provide and run it commercially only. I want it to be run in the machines who have purchased it from me. If someone copies it from my clients computer and runs it in next computer, I would like to stop functioning/running the software. What can be the ways to prevent the piracy of my software?

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  • Choosing a CMS for an artist's site?

    - by shoosh
    I'm looking for a simple CMS for a site I'm building for my girlfriend. The requirements are very minimal Show images one by one, possibly with a line of text for each Show an aggregate gallery of say 4x4 images. Possibly have several different such galleries Customizable look so i could fit it to her mockup Any suggestions come to mind? Can wordpress do this?

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  • OpenSteer on Xbox 360?

    - by Rosarch
    I want to use OpenSteer for my game that I want to be compatible with the Xbox 360. I have heard that since it is a wrapper for a C++ library, it will work in XNA on a PC, but not on the Xbox. Is there no way to make it compatible?

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  • CSS rule ignored in IE8 Quirks Mode.

    - by ProfK
    I have a ul/li based side menu, styled with two CSS rules, the following of them is ignored by IE8 Quirks mode, and I assume IE6: ul { padding-left: 15px; } I can reproduce the problem in FF by removing this rule completely. I have also tried using jQuery to apply the rule, with no change in IE8: $("ul.menu-class").find("ul").css("padding-left", 15); Is this a box model issue, and, how can I reduce the UL 'padding' in IE Quirks Mode?

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  • Disappearing IE6 elements.

    - by Stefan Kendall
    I don't know what could be causing this issue, but for some reason, elements on my page (list navigation items, specifically), are disappearing in IE6. That is, from IE developer toolbar, I can see that the elements are there, and the DOM/css is correct, but the elements just aren't visible. The odd thing is that if you set or toggle ANY css element on the list items with the IE6 toolbar, the elements appear. I also have a hover() jQuery action set on the list navigation items, and the event fires as if the elements were visible and working correctly. What could possibly be going wrong here? I initially thought z-index could be an issue, but changing ANY attribute or css value (not necessarily z-index), causes the element to render. I should note, however, that doing this programmatically does not cause the elements to display properly, even if triggered seconds after the page load.

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  • Deploying only changed part of a website with git to ftp (svn2web for git)

    - by Elazar Leibovich
    I'm having a website with many big images file. The source (as well as the images) is maintained with git. I wish to deploy that via ftp to a bluehost-like cheap server. I do not wish to deploy all the website each time (so that I won't have to upload too many unchanged files over and over), but to do roughly the following: In a git repository, mark the last deployed revision with a tag "deployed". When I say "deploy revision X", find out which files has changed between revision X and revision tagged as deploy, and upload just them. It is similar in spirit to svn2web. But I want that for DVCS. Mercurial alternative will be considered. It's a pretty simple script to write, but I'd rather not to reinvent the wheel if there's some similar script on the web. Capistrano and fab seems to know only how to push the whole revision, in their SCM integration. So I don't think I can currently use them.

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  • How to add classes for styling to Drupal when using menu_block?

    - by VoY
    I'm using the menu_block module in Drupal for my menus. This works very well, but I want my menu items styled as an image menu. This cannot be done nicely with the default settings - the menu items look something like this: <li class="leaf first menu-mlid-199"><a href="/this/is/some/nice/url" title="Homepage">Homepage</a></li> I'm guessing I could used the menu-mlid-199 class to get the styling I want, because it's a unique id of each menu item, but that seems rather ugly to me. Is there any other way to add reasonably named classes to my menu items, e.g. generate them from the page title or url alias? Even just a sequence would seem nicer - like menu-item-1 and so on.

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  • Problem exporting RSA key -'key not valid for use in specified state'

    - by asp316
    I'm encrypting the web.config in our web sites using aspnet_regiis. However, I want the ability to export the encryption key so if we need to move from Machine A to Machine B, asp.net will be able to decrypt it. When I run aspnetregiis -px "NetFrameworkConfigurationKey" c:\keys.xml -pri, I get the following : 'Key not valid for use in specified state'. I've seen all kinds of responses online but they don't seem to apply. It's not an invalid key because when I use aspnet_regiis to encrypt sections of the web.config, they encrypt fine. Ideas?

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  • Any way to do slanted/diagonal mouseovers via css/javascript?

    - by cksubs
    Hi, I have a box built via html borders. I want to connect the bottom left corner to the top right corner with a diagonal line. Either with html/css or by using a background image, doesn't matter. I'll figure that part out later. ------ - /- - / - - / - -/---- Here's the tricky part: I want a different thing to happen depending on which side of the line the mouse is hovering over. I'll do something like make some text visible or change the background color. Is that possible in web programing? I've thought of doing a "Riemann sum" type calculation with a bunch of invisible divs. Any easier way? Thanks!

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  • Make character escape from shot

    - by M28
    Hello all math masters, I got a problem for you: I have a 2D game (top down), and I would like to make the character escape from a shot, but not just walk away from the shot (I mean, don't be pushed by the shot), I want it to have a good dodging skills. The variables are: shotX - shot x position shotY - shot y position shotSpeedX - shot x speed shotSpeedY - shot x speed charX - character x position charY - character y position keyLeft - Set to true to make the character press the to left key keyRight - Set to true to make the character press the to right key keyUp - Set to true to make the character press the to up key keyDown - Set to true to make the character press the down key I can understand the following languages: C/C++ Java Actionscript 2/3 Javascript

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  • Choosing a scripting language for game and implementing it

    - by Radius
    Hello, I am currently developing a 3D Action/RPG game in C++, and I would like some advice in choosing a scripting language to program the AI of the game. My team comes from a modding background, and in fact we are still finishing work on a mod of the game Gothic. In that game (which we also got our inspiration from) the language DAEDALUS (created by Piranha Bytes, the makers of the game) is used. Here is a full description of said language. The main thing to notice about this is that it uses instances moreso than classes. The game engine is closed, and so one can only guess about the internal implementation of this language, but the main thing I am looking for in a scripting language (which ideally would be quite similar but preferably also more powerful than DAEDALUS) is the fact that there are de facto 3 'separations' of classes - ie classes, instances and (instances of instances?). I think it will be easier to understand what I want if I provide an example. Take a regular NPC. First of all you have a class defined which (I understand) mirrors the (class or structure) inside the engine: CLASS C_NPC { VAR INT id ; // absolute ID des NPCs VAR STRING name [5] ; // Namen des NPC VAR STRING slot ; VAR INT npcType ; VAR INT flags ; VAR INT attribute [ATR_INDEX_MAX] ; VAR INT protection [PROT_INDEX_MAX]; VAR INT damage [DAM_INDEX_MAX] ; VAR INT damagetype ; VAR INT guild,level ; VAR FUNC mission [MAX_MISSIONS] ; var INT fight_tactic ; VAR INT weapon ; VAR INT voice ; VAR INT voicePitch ; VAR INT bodymass ; VAR FUNC daily_routine ; // Tagesablauf VAR FUNC start_aistate ; // Zustandsgesteuert // ********************** // Spawn // ********************** VAR STRING spawnPoint ; // Beim Tod, wo respawnen ? VAR INT spawnDelay ; // Mit Delay in (Echtzeit)-Sekunden // ********************** // SENSES // ********************** VAR INT senses ; // Sinne VAR INT senses_range ; // Reichweite der Sinne in cm // ********************** // Feel free to use // ********************** VAR INT aivar [50] ; VAR STRING wp ; // ********************** // Experience dependant // ********************** VAR INT exp ; // EXerience Points VAR INT exp_next ; // EXerience Points needed to advance to next level VAR INT lp ; // Learn Points }; Then, you can also define prototypes (which set some default values). But how you actually define an NPC is like this: instance BAU_900_Ricelord (Npc_Default) //Inherit from prototype Npc_Default { //-------- primary data -------- name = "Ryzowy Ksiaze"; npctype = NPCTYPE_GUARD; guild = GIL_BAU; level = 10; voice = 12; id = 900; //-------- abilities -------- attribute[ATR_STRENGTH] = 50; attribute[ATR_DEXTERITY] = 10; attribute[ATR_MANA_MAX] = 0; attribute[ATR_MANA] = 0; attribute[ATR_HITPOINTS_MAX]= 170; attribute[ATR_HITPOINTS] = 170; //-------- visuals -------- // animations Mdl_SetVisual (self,"HUMANS.MDS"); Mdl_ApplyOverlayMds (self,"Humans_Arrogance.mds"); Mdl_ApplyOverlayMds (self,"HUMANS_DZIDA.MDS"); // body mesh ,bdytex,skin,head mesh ,headtex,teethtex,ruestung Mdl_SetVisualBody (self,"Hum_Body_CookSmith",1,1,"Hum_Head_FatBald",91 , 0,-1); B_Scale (self); Mdl_SetModelFatness(self,2); fight_tactic = FAI_HUMAN_STRONG; //-------- Talente -------- Npc_SetTalentSkill (self,NPC_TALENT_1H,1); //-------- inventory -------- CreateInvItems (self, ItFoRice,10); CreateInvItem (self, ItFoWine); CreateInvItems(self, ItMiNugget,40); EquipItem (self, Heerscherstab); EquipItem (self, MOD_AMULETTDESREISLORDS); CreateInvItem (self, ItMi_Alchemy_Moleratlubric_01); //CreateInvItem (self,ItKey_RB_01); EquipItem (self, Ring_des_Lebens); //-------------Daily Routine------------- daily_routine = Rtn_start_900; }; FUNC VOID Rtn_start_900 () { TA_Boss (07,00,20,00,"NC_RICELORD"); TA_SitAround (20,00,24,00,"NC_RICELORD_SIT"); TA_Sleep (24,00,07,00,"NC_RICEBUNKER_10"); }; As you can see, the instance declaration is more like a constructor function, setting values and calling functions from within. This still wouldn't pose THAT much of a problem, if not for one more thing: multiple copies of this instance. For example, you can spawn multiple BAU_900_Ricelord's, and each of them keeps track of its own AI state, hitpoints etc. Now I think the instances are represented as ints (maybe even as the id of the NPC) inside the engine, as whenever (inside the script) you use the expression BAU_900_Ricelord it can be only assigned to an int variable, and most functions that operate on NPCs take that int value. However to directly modify its hitpoints etc you have to do something like var C_NPC npc = GetNPC(Bau_900_Ricelord); npc.attribute[ATR_HITPOINTS] = 10; ie get the actual C_NPC object that represents it. To finally recap - is it possible to get this kind of behaviour in any scripting languages you know of, or am I stuck with having to make my own? Or maybe there is an even better way of representing NPC's and their behaviours that way. The IDEAL language for scripting for me would be C#, as I simply adore that language, but somehow I doubt it is possible or indeed feasible to try and implement a similar kind of behaviour in C#. Many thanks

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  • Searching for a good PHP based Web Counter

    - by hkda150
    hi, I am running a php based web application and within that application I am using bbclone to count visitors and site activity. Unfortunately it doesn't work that nice as expected because bbclone counts a lot of robots and therefor my statistic is not that accurate as it should be. So do you know any good php based web application counter? It would be nice to have the following overviews in it: - user agents - timeline Thanks a lot.

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  • What is the best service/tool to put short audio clips on a website so users can click and listen im

    - by Edward Tanguay
    I'm making a foreign language flashcard website in which I want to have 100s of short 3-10 second audio files available for users to click and listen. So I am looking for a tool/service such as YouTube or Screenr.com but for audio which e.g.: allows me to easily upload multiple kinds of audio files: mp3, wav, etc. easy to manage them online (delete, replace) has a simple, small player (e.g. flash) that integrates nicely into any site

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  • How should a QA Environment be setup?

    - by onesith
    I am currently at a loss. We are moving from Dev-owned testing environment to a QA-owned one. I have worked in a QA-owned testing environment before. But I have never set one up from scratch. I understand that it should mirror Production as much as possible. But how? How have you setup your QA Environment?

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  • Need help with implementing collision detection using the Separating Axis Theorem

    - by Eddie Ringle
    So, after hours of Googling and reading, I've found that the basic process of detecting a collision using SAT is: for each edge of poly A project A and B onto the normal for this edge if intervals do not overlap, return false end for for each edge of poly B project A and B onto the normal for this edge if intervals do not overlap, return false end for However, as many ways as I try to implement this in code, I just cannot get it to detect the collision. My current code is as follows: for (unsigned int i = 0; i < asteroids.size(); i++) { if (asteroids.valid(i)) { asteroids[i]->Update(); // Player-Asteroid collision detection bool collision = true; SDL_Rect asteroidBox = asteroids[i]->boundingBox; // Bullet-Asteroid collision detection for (unsigned int j = 0; j < player.bullets.size(); j++) { if (player.bullets.valid(j)) { Bullet b = player.bullets[j]; collision = true; if (b.x + (b.w / 2.0f) < asteroidBox.x - (asteroidBox.w / 2.0f)) collision = false; if (b.x - (b.w / 2.0f) > asteroidBox.x + (asteroidBox.w / 2.0f)) collision = false; if (b.y - (b.h / 2.0f) > asteroidBox.y + (asteroidBox.h / 2.0f)) collision = false; if (b.y + (b.h / 2.0f) < asteroidBox.y - (asteroidBox.h / 2.0f)) collision = false; if (collision) { bool realCollision = false; float min1, max1, min2, max2; // Create a list of vertices for the bullet CrissCross::Data::LList<Vector2D *> bullVerts; bullVerts.insert(new Vector2D(b.x - b.w / 2.0f, b.y + b.h / 2.0f)); bullVerts.insert(new Vector2D(b.x - b.w / 2.0f, b.y - b.h / 2.0f)); bullVerts.insert(new Vector2D(b.x + b.w / 2.0f, b.y - b.h / 2.0f)); bullVerts.insert(new Vector2D(b.x + b.w / 2.0f, b.y + b.h / 2.0f)); // Create a list of vectors of the edges of the bullet and the asteroid CrissCross::Data::LList<Vector2D *> bullEdges; CrissCross::Data::LList<Vector2D *> asteroidEdges; for (int k = 0; k < 4; k++) { int n = (k == 3) ? 0 : k + 1; bullEdges.insert(new Vector2D(bullVerts[k]->x - bullVerts[n]->x, bullVerts[k]->y - bullVerts[n]->y)); asteroidEdges.insert(new Vector2D(asteroids[i]->vertices[k]->x - asteroids[i]->vertices[n]->x, asteroids[i]->vertices[k]->y - asteroids[i]->vertices[n]->y)); } for (unsigned int k = 0; k < asteroidEdges.size(); k++) { Vector2D *axis = asteroidEdges[k]->getPerpendicular(); min1 = max1 = axis->dotProduct(asteroids[i]->vertices[0]); for (unsigned int l = 1; l < asteroids[i]->vertices.size(); l++) { float test = axis->dotProduct(asteroids[i]->vertices[l]); min1 = (test < min1) ? test : min1; max1 = (test > max1) ? test : max1; } min2 = max2 = axis->dotProduct(bullVerts[0]); for (unsigned int l = 1; l < bullVerts.size(); l++) { float test = axis->dotProduct(bullVerts[l]); min2 = (test < min2) ? test : min2; max2 = (test > max2) ? test : max2; } delete axis; axis = NULL; if ( (min1 - max2) > 0 || (min2 - max1) > 0 ) { realCollision = false; break; } else { realCollision = true; } } if (realCollision == false) { for (unsigned int k = 0; k < bullEdges.size(); k++) { Vector2D *axis = bullEdges[k]->getPerpendicular(); min1 = max1 = axis->dotProduct(asteroids[i]->vertices[0]); for (unsigned int l = 1; l < asteroids[i]->vertices.size(); l++) { float test = axis->dotProduct(asteroids[i]->vertices[l]); min1 = (test < min1) ? test : min1; max1 = (test > max1) ? test : max1; } min2 = max2 = axis->dotProduct(bullVerts[0]); for (unsigned int l = 1; l < bullVerts.size(); l++) { float test = axis->dotProduct(bullVerts[l]); min2 = (test < min2) ? test : min2; max2 = (test > max2) ? test : max2; } delete axis; axis = NULL; if ( (min1 - max2) > 0 || (min2 - max1) > 0 ) { realCollision = false; break; } else { realCollision = true; } } } if (realCollision) { player.bullets.remove(j); int numAsteroids; float newDegree; srand ( j + asteroidBox.x ); if ( asteroids[i]->degree == 90.0f ) { if ( rand() % 2 == 1 ) { numAsteroids = 3; newDegree = 30.0f; } else { numAsteroids = 2; newDegree = 45.0f; } for ( int k = 0; k < numAsteroids; k++) asteroids.insert(new Asteroid(asteroidBox.x + (10 * k), asteroidBox.y + (10 * k), newDegree)); } delete asteroids[i]; asteroids.remove(i); } while (bullVerts.size()) { delete bullVerts[0]; bullVerts.remove(0); } while (bullEdges.size()) { delete bullEdges[0]; bullEdges.remove(0); } while (asteroidEdges.size()) { delete asteroidEdges[0]; asteroidEdges.remove(0); } } } } } } bullEdges is a list of vectors of the edges of a bullet, asteroidEdges is similar, and bullVerts and asteroids[i].vertices are, obviously, lists of vectors of each vertex for the respective bullet or asteroid. Honestly, I'm not looking for code corrections, just a fresh set of eyes.

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