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  • Form values in a list item

    - by Tri
    Here is the site mock-up I'm working on for my job: http://dev.arm.gov/~noensie/dqhands/cgi-bin/explorer. I'm still a novice in web developing and I need help with placing form values in a list item to pass on to another page. I'd rather not go in great detail the purpose of this website, but in terms of its basic use, select the parameters in the middle column for a request and add it to the list on the right column by pressing on "add request" button when it appears. After the list have been populated, a user would submit the selected requests, which will direct them to another page based on the requests selected (or added to the list, same thing). That last sentence is where I'm having a problem. Right now, each of request in the list in the right column are <li> elements and I assign them attribute values that needed to be passed on to the next page. I tried inserting a hidden input with same values, but I'm still not sure how to utilize that; I'm not even sure using the hidden input is the correct way. Also the "submit request" button is located outside the <form> block. I was going to utilize javascript and jQuery to enable the button to serialize the values in the <form> block, but I don't know quite how to do that. Go ahead and take a look at my javascript code (index.js) and slay me, or, I mean, my code. It's still pretty elementary and short (~260 lines, that's short right?). I will take any help for this problem (as the matter of fact, if you see any other problems or a better way of implementation of something, go ahead and mention that too); tips, advice, code samples, or whatever else you can contribute, it will be greatly appreciated. Tri

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  • Python Solitaire

    - by Kevin
    This is more of a thought i had awhile rather than an actual problem to solve, maybe more a discussion, but i was wondering if it would be possible to design the game of solitaire and be abkle to play it in the python GUI or some other form of iterface? I know you can get a deck of cards fairly easily and i know yuo can play simple games like snap and so on but i thought solitaire would be more challenging and fun because there is alot more logic behind it than just laying out the cards randomly. Any ideas? (I would be intrested to hear about or see any solutions if anyone had any links etc..)

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  • Online Screenshot Generator for Mac

    - by BillB
    I'm looking for a free online web page screenshot generator that will take photos of Mac browsers. I've looked at: BrowsrCamps BrowserShots LitmusApp All of which I'm sure are good but charge for a screenshot of your web app using a Mac browser. Does anyone know of a free alternative.

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  • Suggestions for designing large-scale Java webapp from the ground up

    - by Chris Thompson
    Hi all, I'm about to start developing a large-scale system and I'm struggling with which direction to proceed. I've done plenty of Java web apps before and I have plenty of experience with servlet containers and GWT and some experience with Spring. The problem is most of my webapps have been thrown together just to be a proof of concept and what I'm struggling with is what set of frameworks to use. I need to have both a browser based application as well as a web service designed to support access from mobile devices (Android and iPhone for now). Ideally, I'd like to design this system in such a way that I don't end up rewriting all of my servlets for each client (browser and phone) although I don't mind having some small checks in there to properly format the data. In addition, although I'm the only developer now, that won't necessarily be the case down the road and I'd like to design something that scales well both with regards to traffic and number of developers (isn't just a nightmare to maintain). So where I am now is planning on using GWT to design the browser-based interface but I'm struggling with how to reuse that code with to present the interface (most likely xml) for the mobile devices. Using GWT RPC would, I think, make it relatively easy to do all of the AJAX in the browser, but might make generating xml for the mobile phones difficult. In addition, I like the idea of using something like Hibernate for persistence and Spring Security to secure the whole thing. Again, I'm not sure how well those will cooperate with GWT (I think Hibernate should be fine...) There's obviously a lot more to this than I've presented here, but I've tried to give you the 5-minute overview. I'm a bit stumped and was wondering if anybody in the community had any experience starting from this place. Does what I'm trying to do make sense? Is it realistic? I have no doubt I can make all of these frameworks speak the same language, I'm just wondering if it's worth my time to fight with them. Also, am I missing a framework that would be really beneficial? Thanks in advance and sorry for the relatively broad question... Chris

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  • Efficiently making web pages from multiple servers

    - by james.bcn
    I want to create a service that allows diverse web site owners to integrate material from my web servers into content served from their own servers. Ideally the resulting web page would only be delivered from the web site owners server, and the included content would be viewed as being part of the site by Google - which I think would rule out iframes or client-side Javascript to get the content from my server (although I may be wrong about that?). Also the data wouldn't actually be updated that often, say once a day, so it would be inefficient to get the data from my web servers with every request. Finally, the method needs to be as simple as possible so that it is easy for web site owners to integrate into their own sites. Are there any good methods for doing this sort of thing? If not then I guess the simple way is with iframes or Javascript.

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  • Make character escape from shot

    - by M28
    Hello all math masters, I got a problem for you: I have a 2D game (top down), and I would like to make the character escape from a shot, but not just walk away from the shot (I mean, don't be pushed by the shot), I want it to have a good dodging skills. The variables are: shotX - shot x position shotY - shot y position shotSpeedX - shot x speed shotSpeedY - shot x speed charX - character x position charY - character y position keyLeft - Set to true to make the character press the to left key keyRight - Set to true to make the character press the to right key keyUp - Set to true to make the character press the to up key keyDown - Set to true to make the character press the down key I can understand the following languages: C/C++ Java Actionscript 2/3 Javascript

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  • Do Brainbench certifications carry any weight with employers?

    - by Joshua Carmody
    Back in 2000, I got a bunch of programming certifications from Brainbench. However, they didn't seem to be doing me any good, and they needed to be renewed every year, so I let them lapse. Recently I've been hearing more about Brainbench, and I've been wondering - do these certifications impress potential employers at all, in 2009? What has been your experience?

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  • CSS rule ignored in IE8 Quirks Mode.

    - by ProfK
    I have a ul/li based side menu, styled with two CSS rules, the following of them is ignored by IE8 Quirks mode, and I assume IE6: ul { padding-left: 15px; } I can reproduce the problem in FF by removing this rule completely. I have also tried using jQuery to apply the rule, with no change in IE8: $("ul.menu-class").find("ul").css("padding-left", 15); Is this a box model issue, and, how can I reduce the UL 'padding' in IE Quirks Mode?

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  • Software-related but not programming-specific questions

    - by jayrdub
    I have often fought the urge to ask questions that I know aren't appropriate on SO, because I personally haven't come across another online group who's opinions I would trust as much. What sites do you frequent that you have found good participation from a smart group of people where you can ask questions that are related to software, but not programming problems? This community also has a vast depth of knowledge about things related to software like marketing, graphics/UI, running a small business, working in bad jobs, etc. that would greatly benefit everyone else. Where do we go to tap all that knowledge? On stackoverflow.uservoice.com there is a popular suggested feature to sanction, or add to SO, a place to hold discussions that aren't about specific programming questions. It seems that the suggestion has been denied in the past though.

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  • Need help with implementing collision detection using the Separating Axis Theorem

    - by Eddie Ringle
    So, after hours of Googling and reading, I've found that the basic process of detecting a collision using SAT is: for each edge of poly A project A and B onto the normal for this edge if intervals do not overlap, return false end for for each edge of poly B project A and B onto the normal for this edge if intervals do not overlap, return false end for However, as many ways as I try to implement this in code, I just cannot get it to detect the collision. My current code is as follows: for (unsigned int i = 0; i < asteroids.size(); i++) { if (asteroids.valid(i)) { asteroids[i]->Update(); // Player-Asteroid collision detection bool collision = true; SDL_Rect asteroidBox = asteroids[i]->boundingBox; // Bullet-Asteroid collision detection for (unsigned int j = 0; j < player.bullets.size(); j++) { if (player.bullets.valid(j)) { Bullet b = player.bullets[j]; collision = true; if (b.x + (b.w / 2.0f) < asteroidBox.x - (asteroidBox.w / 2.0f)) collision = false; if (b.x - (b.w / 2.0f) > asteroidBox.x + (asteroidBox.w / 2.0f)) collision = false; if (b.y - (b.h / 2.0f) > asteroidBox.y + (asteroidBox.h / 2.0f)) collision = false; if (b.y + (b.h / 2.0f) < asteroidBox.y - (asteroidBox.h / 2.0f)) collision = false; if (collision) { bool realCollision = false; float min1, max1, min2, max2; // Create a list of vertices for the bullet CrissCross::Data::LList<Vector2D *> bullVerts; bullVerts.insert(new Vector2D(b.x - b.w / 2.0f, b.y + b.h / 2.0f)); bullVerts.insert(new Vector2D(b.x - b.w / 2.0f, b.y - b.h / 2.0f)); bullVerts.insert(new Vector2D(b.x + b.w / 2.0f, b.y - b.h / 2.0f)); bullVerts.insert(new Vector2D(b.x + b.w / 2.0f, b.y + b.h / 2.0f)); // Create a list of vectors of the edges of the bullet and the asteroid CrissCross::Data::LList<Vector2D *> bullEdges; CrissCross::Data::LList<Vector2D *> asteroidEdges; for (int k = 0; k < 4; k++) { int n = (k == 3) ? 0 : k + 1; bullEdges.insert(new Vector2D(bullVerts[k]->x - bullVerts[n]->x, bullVerts[k]->y - bullVerts[n]->y)); asteroidEdges.insert(new Vector2D(asteroids[i]->vertices[k]->x - asteroids[i]->vertices[n]->x, asteroids[i]->vertices[k]->y - asteroids[i]->vertices[n]->y)); } for (unsigned int k = 0; k < asteroidEdges.size(); k++) { Vector2D *axis = asteroidEdges[k]->getPerpendicular(); min1 = max1 = axis->dotProduct(asteroids[i]->vertices[0]); for (unsigned int l = 1; l < asteroids[i]->vertices.size(); l++) { float test = axis->dotProduct(asteroids[i]->vertices[l]); min1 = (test < min1) ? test : min1; max1 = (test > max1) ? test : max1; } min2 = max2 = axis->dotProduct(bullVerts[0]); for (unsigned int l = 1; l < bullVerts.size(); l++) { float test = axis->dotProduct(bullVerts[l]); min2 = (test < min2) ? test : min2; max2 = (test > max2) ? test : max2; } delete axis; axis = NULL; if ( (min1 - max2) > 0 || (min2 - max1) > 0 ) { realCollision = false; break; } else { realCollision = true; } } if (realCollision == false) { for (unsigned int k = 0; k < bullEdges.size(); k++) { Vector2D *axis = bullEdges[k]->getPerpendicular(); min1 = max1 = axis->dotProduct(asteroids[i]->vertices[0]); for (unsigned int l = 1; l < asteroids[i]->vertices.size(); l++) { float test = axis->dotProduct(asteroids[i]->vertices[l]); min1 = (test < min1) ? test : min1; max1 = (test > max1) ? test : max1; } min2 = max2 = axis->dotProduct(bullVerts[0]); for (unsigned int l = 1; l < bullVerts.size(); l++) { float test = axis->dotProduct(bullVerts[l]); min2 = (test < min2) ? test : min2; max2 = (test > max2) ? test : max2; } delete axis; axis = NULL; if ( (min1 - max2) > 0 || (min2 - max1) > 0 ) { realCollision = false; break; } else { realCollision = true; } } } if (realCollision) { player.bullets.remove(j); int numAsteroids; float newDegree; srand ( j + asteroidBox.x ); if ( asteroids[i]->degree == 90.0f ) { if ( rand() % 2 == 1 ) { numAsteroids = 3; newDegree = 30.0f; } else { numAsteroids = 2; newDegree = 45.0f; } for ( int k = 0; k < numAsteroids; k++) asteroids.insert(new Asteroid(asteroidBox.x + (10 * k), asteroidBox.y + (10 * k), newDegree)); } delete asteroids[i]; asteroids.remove(i); } while (bullVerts.size()) { delete bullVerts[0]; bullVerts.remove(0); } while (bullEdges.size()) { delete bullEdges[0]; bullEdges.remove(0); } while (asteroidEdges.size()) { delete asteroidEdges[0]; asteroidEdges.remove(0); } } } } } } bullEdges is a list of vectors of the edges of a bullet, asteroidEdges is similar, and bullVerts and asteroids[i].vertices are, obviously, lists of vectors of each vertex for the respective bullet or asteroid. Honestly, I'm not looking for code corrections, just a fresh set of eyes.

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  • Run an ActiveX through Web

    - by balexandre
    We have a webpage that works fine on the local computer as it uses a COM Object that is only available in the local computer. the program generates HTML code: <html> <head> <script type="text/javascript"> <!-- function ResizeControl(){Y = document.body.clientHeight;if (Y < 1) {Y = 1}X = document.body.clientWidth;if (X < 1) {X = 1}ActiveX.width = X;ActiveX.height = Y} --> </script> <style type="text/css">html, body { overflow:hidden; } </style> </head> <body OnResize="ResizeControl()" OnLoad="ResizeControl()" leftmargin="0" topmargin="0" rightmargin="0" bottommargin="0"> <object id="ActiveX" classid="CLSID:8EC68701-329D-4567-BCB5-9EE4BA43D358" width="14" height="14"> <PARAM NAME="tabName" VALUE="Complaints"> </object> </body> </html> and shows fine My question is, How can we port this into a web environment? As the Delphi developer has no idea and I'm not a Delphi fellow. I want to be able to use this "webpage" on a web address http://INTRANET/mysite/thispage.html Any idea, any though, any door to open is greatly appreciate :)

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  • Comparisons of web programming languages (on speed, etc.)

    - by Dave
    I'm looking for a site / report / something that can compares "identical" programs (programs that do the same thing) in different web-programming languages and then compares the speeds of each of them. I agree that there will be MANY MANY criteria on which this information can be sliced and diced by, but has anyone done any real comparison of this? I am interested in web-based languages only, ie php, perl, C, C++, java, asp, asp.net, etc.

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  • Choosing a scripting language for game and implementing it

    - by Radius
    Hello, I am currently developing a 3D Action/RPG game in C++, and I would like some advice in choosing a scripting language to program the AI of the game. My team comes from a modding background, and in fact we are still finishing work on a mod of the game Gothic. In that game (which we also got our inspiration from) the language DAEDALUS (created by Piranha Bytes, the makers of the game) is used. Here is a full description of said language. The main thing to notice about this is that it uses instances moreso than classes. The game engine is closed, and so one can only guess about the internal implementation of this language, but the main thing I am looking for in a scripting language (which ideally would be quite similar but preferably also more powerful than DAEDALUS) is the fact that there are de facto 3 'separations' of classes - ie classes, instances and (instances of instances?). I think it will be easier to understand what I want if I provide an example. Take a regular NPC. First of all you have a class defined which (I understand) mirrors the (class or structure) inside the engine: CLASS C_NPC { VAR INT id ; // absolute ID des NPCs VAR STRING name [5] ; // Namen des NPC VAR STRING slot ; VAR INT npcType ; VAR INT flags ; VAR INT attribute [ATR_INDEX_MAX] ; VAR INT protection [PROT_INDEX_MAX]; VAR INT damage [DAM_INDEX_MAX] ; VAR INT damagetype ; VAR INT guild,level ; VAR FUNC mission [MAX_MISSIONS] ; var INT fight_tactic ; VAR INT weapon ; VAR INT voice ; VAR INT voicePitch ; VAR INT bodymass ; VAR FUNC daily_routine ; // Tagesablauf VAR FUNC start_aistate ; // Zustandsgesteuert // ********************** // Spawn // ********************** VAR STRING spawnPoint ; // Beim Tod, wo respawnen ? VAR INT spawnDelay ; // Mit Delay in (Echtzeit)-Sekunden // ********************** // SENSES // ********************** VAR INT senses ; // Sinne VAR INT senses_range ; // Reichweite der Sinne in cm // ********************** // Feel free to use // ********************** VAR INT aivar [50] ; VAR STRING wp ; // ********************** // Experience dependant // ********************** VAR INT exp ; // EXerience Points VAR INT exp_next ; // EXerience Points needed to advance to next level VAR INT lp ; // Learn Points }; Then, you can also define prototypes (which set some default values). But how you actually define an NPC is like this: instance BAU_900_Ricelord (Npc_Default) //Inherit from prototype Npc_Default { //-------- primary data -------- name = "Ryzowy Ksiaze"; npctype = NPCTYPE_GUARD; guild = GIL_BAU; level = 10; voice = 12; id = 900; //-------- abilities -------- attribute[ATR_STRENGTH] = 50; attribute[ATR_DEXTERITY] = 10; attribute[ATR_MANA_MAX] = 0; attribute[ATR_MANA] = 0; attribute[ATR_HITPOINTS_MAX]= 170; attribute[ATR_HITPOINTS] = 170; //-------- visuals -------- // animations Mdl_SetVisual (self,"HUMANS.MDS"); Mdl_ApplyOverlayMds (self,"Humans_Arrogance.mds"); Mdl_ApplyOverlayMds (self,"HUMANS_DZIDA.MDS"); // body mesh ,bdytex,skin,head mesh ,headtex,teethtex,ruestung Mdl_SetVisualBody (self,"Hum_Body_CookSmith",1,1,"Hum_Head_FatBald",91 , 0,-1); B_Scale (self); Mdl_SetModelFatness(self,2); fight_tactic = FAI_HUMAN_STRONG; //-------- Talente -------- Npc_SetTalentSkill (self,NPC_TALENT_1H,1); //-------- inventory -------- CreateInvItems (self, ItFoRice,10); CreateInvItem (self, ItFoWine); CreateInvItems(self, ItMiNugget,40); EquipItem (self, Heerscherstab); EquipItem (self, MOD_AMULETTDESREISLORDS); CreateInvItem (self, ItMi_Alchemy_Moleratlubric_01); //CreateInvItem (self,ItKey_RB_01); EquipItem (self, Ring_des_Lebens); //-------------Daily Routine------------- daily_routine = Rtn_start_900; }; FUNC VOID Rtn_start_900 () { TA_Boss (07,00,20,00,"NC_RICELORD"); TA_SitAround (20,00,24,00,"NC_RICELORD_SIT"); TA_Sleep (24,00,07,00,"NC_RICEBUNKER_10"); }; As you can see, the instance declaration is more like a constructor function, setting values and calling functions from within. This still wouldn't pose THAT much of a problem, if not for one more thing: multiple copies of this instance. For example, you can spawn multiple BAU_900_Ricelord's, and each of them keeps track of its own AI state, hitpoints etc. Now I think the instances are represented as ints (maybe even as the id of the NPC) inside the engine, as whenever (inside the script) you use the expression BAU_900_Ricelord it can be only assigned to an int variable, and most functions that operate on NPCs take that int value. However to directly modify its hitpoints etc you have to do something like var C_NPC npc = GetNPC(Bau_900_Ricelord); npc.attribute[ATR_HITPOINTS] = 10; ie get the actual C_NPC object that represents it. To finally recap - is it possible to get this kind of behaviour in any scripting languages you know of, or am I stuck with having to make my own? Or maybe there is an even better way of representing NPC's and their behaviours that way. The IDEAL language for scripting for me would be C#, as I simply adore that language, but somehow I doubt it is possible or indeed feasible to try and implement a similar kind of behaviour in C#. Many thanks

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  • Problem exporting RSA key -'key not valid for use in specified state'

    - by asp316
    I'm encrypting the web.config in our web sites using aspnet_regiis. However, I want the ability to export the encryption key so if we need to move from Machine A to Machine B, asp.net will be able to decrypt it. When I run aspnetregiis -px "NetFrameworkConfigurationKey" c:\keys.xml -pri, I get the following : 'Key not valid for use in specified state'. I've seen all kinds of responses online but they don't seem to apply. It's not an invalid key because when I use aspnet_regiis to encrypt sections of the web.config, they encrypt fine. Ideas?

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  • how to place last div into right top corner of partent div? (css)

    - by Radek
    can I somehow using css place the block2 in right top corner of block1? Note that block2 must be the (very) last inside html code of block1 or it could be placed after block1. I cannot make it the first element in block1 <html> <head> <style type="text/css"> .block1 {color:red;width:100px;border:1px solid green;} .block2 {color:blue;width:70px;border:2px solid black;position:relative;} </style> </head> <body> <div class='block1'> <p>text</p> <p>text2</p> <div class='block2'>block2</DIV> </div> </body> </html>

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  • How should a QA Environment be setup?

    - by onesith
    I am currently at a loss. We are moving from Dev-owned testing environment to a QA-owned one. I have worked in a QA-owned testing environment before. But I have never set one up from scratch. I understand that it should mirror Production as much as possible. But how? How have you setup your QA Environment?

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  • Why does the ID of Google's OpenID implementation change?

    - by Andrea
    I'm trying to implement OpenId login for a web application. Whenever new user who logs in via OpenId I create a new user on the sustem, and among the data I store their openid URL, so that next time they login with that user. I'm testing this with my Gmail OpenID, and the problem is that everytime I do this, Google sends a different openid URL, that is, https://www.google.com/accounts/o8/id?id=SomethingThatChangesFromTimeToTime Of course I'm then not able to tell wheter this is or not a new user. I'm a bit puzzled: shouldn't the openid identifier always remain the same?

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  • Choosing a CMS for an artist's site?

    - by shoosh
    I'm looking for a simple CMS for a site I'm building for my girlfriend. The requirements are very minimal Show images one by one, possibly with a line of text for each Show an aggregate gallery of say 4x4 images. Possibly have several different such galleries Customizable look so i could fit it to her mockup Any suggestions come to mind? Can wordpress do this?

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  • What is the best service/tool to put short audio clips on a website so users can click and listen im

    - by Edward Tanguay
    I'm making a foreign language flashcard website in which I want to have 100s of short 3-10 second audio files available for users to click and listen. So I am looking for a tool/service such as YouTube or Screenr.com but for audio which e.g.: allows me to easily upload multiple kinds of audio files: mp3, wav, etc. easy to manage them online (delete, replace) has a simple, small player (e.g. flash) that integrates nicely into any site

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  • Disappearing IE6 elements.

    - by Stefan Kendall
    I don't know what could be causing this issue, but for some reason, elements on my page (list navigation items, specifically), are disappearing in IE6. That is, from IE developer toolbar, I can see that the elements are there, and the DOM/css is correct, but the elements just aren't visible. The odd thing is that if you set or toggle ANY css element on the list items with the IE6 toolbar, the elements appear. I also have a hover() jQuery action set on the list navigation items, and the event fires as if the elements were visible and working correctly. What could possibly be going wrong here? I initially thought z-index could be an issue, but changing ANY attribute or css value (not necessarily z-index), causes the element to render. I should note, however, that doing this programmatically does not cause the elements to display properly, even if triggered seconds after the page load.

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  • Change Image with transition effects

    - by Goro
    Hello, I have the following script that changes my image on a timer: var da = setInterval( function() { var current_image = document.getElementById('node_picture').src; var image_index = current_image.substring(48,49); image_index++; if (image_index > 4) { image_index = 1; } document.getElementById('node_picture').src="img/node/<?php echo $node_id ?>/" + image_index + ".png"; }, 4000); I am trying to add a jQuery FadeIn() effect. I tried to add $('node_picture').FadeIn(); but that does not work. Thanks,

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  • OpenSteer on Xbox 360?

    - by Rosarch
    I want to use OpenSteer for my game that I want to be compatible with the Xbox 360. I have heard that since it is a wrapper for a C++ library, it will work in XNA on a PC, but not on the Xbox. Is there no way to make it compatible?

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