Search Results

Search found 35343 results on 1414 pages for 'development tools'.

Page 285/1414 | < Previous Page | 281 282 283 284 285 286 287 288 289 290 291 292  | Next Page >

  • Suggestions for designing large-scale Java webapp from the ground up

    - by Chris Thompson
    Hi all, I'm about to start developing a large-scale system and I'm struggling with which direction to proceed. I've done plenty of Java web apps before and I have plenty of experience with servlet containers and GWT and some experience with Spring. The problem is most of my webapps have been thrown together just to be a proof of concept and what I'm struggling with is what set of frameworks to use. I need to have both a browser based application as well as a web service designed to support access from mobile devices (Android and iPhone for now). Ideally, I'd like to design this system in such a way that I don't end up rewriting all of my servlets for each client (browser and phone) although I don't mind having some small checks in there to properly format the data. In addition, although I'm the only developer now, that won't necessarily be the case down the road and I'd like to design something that scales well both with regards to traffic and number of developers (isn't just a nightmare to maintain). So where I am now is planning on using GWT to design the browser-based interface but I'm struggling with how to reuse that code with to present the interface (most likely xml) for the mobile devices. Using GWT RPC would, I think, make it relatively easy to do all of the AJAX in the browser, but might make generating xml for the mobile phones difficult. In addition, I like the idea of using something like Hibernate for persistence and Spring Security to secure the whole thing. Again, I'm not sure how well those will cooperate with GWT (I think Hibernate should be fine...) There's obviously a lot more to this than I've presented here, but I've tried to give you the 5-minute overview. I'm a bit stumped and was wondering if anybody in the community had any experience starting from this place. Does what I'm trying to do make sense? Is it realistic? I have no doubt I can make all of these frameworks speak the same language, I'm just wondering if it's worth my time to fight with them. Also, am I missing a framework that would be really beneficial? Thanks in advance and sorry for the relatively broad question... Chris

    Read the article

  • Choosing a scripting language for game and implementing it

    - by Radius
    Hello, I am currently developing a 3D Action/RPG game in C++, and I would like some advice in choosing a scripting language to program the AI of the game. My team comes from a modding background, and in fact we are still finishing work on a mod of the game Gothic. In that game (which we also got our inspiration from) the language DAEDALUS (created by Piranha Bytes, the makers of the game) is used. Here is a full description of said language. The main thing to notice about this is that it uses instances moreso than classes. The game engine is closed, and so one can only guess about the internal implementation of this language, but the main thing I am looking for in a scripting language (which ideally would be quite similar but preferably also more powerful than DAEDALUS) is the fact that there are de facto 3 'separations' of classes - ie classes, instances and (instances of instances?). I think it will be easier to understand what I want if I provide an example. Take a regular NPC. First of all you have a class defined which (I understand) mirrors the (class or structure) inside the engine: CLASS C_NPC { VAR INT id ; // absolute ID des NPCs VAR STRING name [5] ; // Namen des NPC VAR STRING slot ; VAR INT npcType ; VAR INT flags ; VAR INT attribute [ATR_INDEX_MAX] ; VAR INT protection [PROT_INDEX_MAX]; VAR INT damage [DAM_INDEX_MAX] ; VAR INT damagetype ; VAR INT guild,level ; VAR FUNC mission [MAX_MISSIONS] ; var INT fight_tactic ; VAR INT weapon ; VAR INT voice ; VAR INT voicePitch ; VAR INT bodymass ; VAR FUNC daily_routine ; // Tagesablauf VAR FUNC start_aistate ; // Zustandsgesteuert // ********************** // Spawn // ********************** VAR STRING spawnPoint ; // Beim Tod, wo respawnen ? VAR INT spawnDelay ; // Mit Delay in (Echtzeit)-Sekunden // ********************** // SENSES // ********************** VAR INT senses ; // Sinne VAR INT senses_range ; // Reichweite der Sinne in cm // ********************** // Feel free to use // ********************** VAR INT aivar [50] ; VAR STRING wp ; // ********************** // Experience dependant // ********************** VAR INT exp ; // EXerience Points VAR INT exp_next ; // EXerience Points needed to advance to next level VAR INT lp ; // Learn Points }; Then, you can also define prototypes (which set some default values). But how you actually define an NPC is like this: instance BAU_900_Ricelord (Npc_Default) //Inherit from prototype Npc_Default { //-------- primary data -------- name = "Ryzowy Ksiaze"; npctype = NPCTYPE_GUARD; guild = GIL_BAU; level = 10; voice = 12; id = 900; //-------- abilities -------- attribute[ATR_STRENGTH] = 50; attribute[ATR_DEXTERITY] = 10; attribute[ATR_MANA_MAX] = 0; attribute[ATR_MANA] = 0; attribute[ATR_HITPOINTS_MAX]= 170; attribute[ATR_HITPOINTS] = 170; //-------- visuals -------- // animations Mdl_SetVisual (self,"HUMANS.MDS"); Mdl_ApplyOverlayMds (self,"Humans_Arrogance.mds"); Mdl_ApplyOverlayMds (self,"HUMANS_DZIDA.MDS"); // body mesh ,bdytex,skin,head mesh ,headtex,teethtex,ruestung Mdl_SetVisualBody (self,"Hum_Body_CookSmith",1,1,"Hum_Head_FatBald",91 , 0,-1); B_Scale (self); Mdl_SetModelFatness(self,2); fight_tactic = FAI_HUMAN_STRONG; //-------- Talente -------- Npc_SetTalentSkill (self,NPC_TALENT_1H,1); //-------- inventory -------- CreateInvItems (self, ItFoRice,10); CreateInvItem (self, ItFoWine); CreateInvItems(self, ItMiNugget,40); EquipItem (self, Heerscherstab); EquipItem (self, MOD_AMULETTDESREISLORDS); CreateInvItem (self, ItMi_Alchemy_Moleratlubric_01); //CreateInvItem (self,ItKey_RB_01); EquipItem (self, Ring_des_Lebens); //-------------Daily Routine------------- daily_routine = Rtn_start_900; }; FUNC VOID Rtn_start_900 () { TA_Boss (07,00,20,00,"NC_RICELORD"); TA_SitAround (20,00,24,00,"NC_RICELORD_SIT"); TA_Sleep (24,00,07,00,"NC_RICEBUNKER_10"); }; As you can see, the instance declaration is more like a constructor function, setting values and calling functions from within. This still wouldn't pose THAT much of a problem, if not for one more thing: multiple copies of this instance. For example, you can spawn multiple BAU_900_Ricelord's, and each of them keeps track of its own AI state, hitpoints etc. Now I think the instances are represented as ints (maybe even as the id of the NPC) inside the engine, as whenever (inside the script) you use the expression BAU_900_Ricelord it can be only assigned to an int variable, and most functions that operate on NPCs take that int value. However to directly modify its hitpoints etc you have to do something like var C_NPC npc = GetNPC(Bau_900_Ricelord); npc.attribute[ATR_HITPOINTS] = 10; ie get the actual C_NPC object that represents it. To finally recap - is it possible to get this kind of behaviour in any scripting languages you know of, or am I stuck with having to make my own? Or maybe there is an even better way of representing NPC's and their behaviours that way. The IDEAL language for scripting for me would be C#, as I simply adore that language, but somehow I doubt it is possible or indeed feasible to try and implement a similar kind of behaviour in C#. Many thanks

    Read the article

  • What are suitable performance indicators for programmers?

    - by Graphain
    Hi, I am wondering what performance indicators people encounter, and think are realistic, for programmers in the workplace? I've seen numerous articles (I can't recall a really good one that I read right now) that detail how programmers will optimise for the metric they are being measured by (whether that be lines of code etc.). However, is there any metric that can be used as a good performance indicator of a programmer in the workplace, and conversely be used as a milestone by a programmer when negotiating with management? Replies Thanks for the link to that one and good feedback so far!

    Read the article

  • Applying different Cascade Style Sheets to the same html page

    - by Noona
    To apply a CSS to an existing html page I need to add a link that links to the css file, I am asked to include a link in the webpage that I am building that would link to the same html page but with a different css file, I am thinking I need to create a different css file, then create another .html page by copy the exact content from the first page and only change the link of the css file, but it doesn't seem so efficient and I am assuming there should be a standard method to do this. thanks

    Read the article

  • Dotnet website - class in one file can't access class in a different file

    - by bmutch
    I've inherited a web site I'm editing in dotnet and it won't compile because the class in one file (say class1.vb) refers to a class in another file (say class2) (like Dim m_c As class2) , but the compiler says "Type Class2 is not defined". when I look in the object browswer the classes are listed separately (i.e. not all grouped under the same namespace) and appear as: Public Class Class1 Inherits System.Object Member of C:...\mywebsite\ Help!, thanks.

    Read the article

  • Java: Netbeans debugging session works faster than normal run

    - by Martijn Courteaux
    Hello, I'm making Braid in Netbeans 6.7.1. Computer Spec: Windows 7 Running processes: 46 Running threads: +/- 650 NVidia GeForce 9200M GS Intel Core 2 Duo CPU P8400 @ 2.26Ghz Game-spec with normal run: Memory: between 80 MB and 110 MB CPU: between 9% and 20% CPU when time rewinding: 90% The same values for the debugging session, except when I rewind the time: CPU: 20%. Is there any reason for? Is there a way to reach the same performance with a normal run. This is my repaint code: @Override public void repaint() { BufferStrategy bs = getBufferStrategy(); // numBuffers: 4 Graphics g = bs.getDrawGraphics(); g.setColor(Color.BLACK); g.fillRect(-1, -1, 2000, 2000); gamePanel.paint(g.create(x, y, gameDim.width, gameDim.height)); bs.show(); g.dispose(); Toolkit.getDefaultToolkit().sync(); update(g); } The game runs in fullscreen (undecorated + frame.size = screensize) Martijn

    Read the article

  • What process does professional website building follow?

    - by Sivvy
    I've searched for a while, but I can't find anything related on Google or here. Me and some friends were debating starting a company, so I figure it might be good to do a quick pilot project to see how well we can work together. We have a designer who can do HTML, CSS and Flash, enjoys doing art, but doesn't like to do HTML and CSS... And 2 programmers that are willing to do anything. My question is, from an experienced site builder's perspective, what steps do we do - in chronological order - to properly handle a website? Does the designer design the look and feel of the site, then the programmers fill in the gaps with functionality? Or do the programmers create a "mock-up" of the site with most of the functionality, then the designer spices it up? Or is it more of a back-and-forth process? I just want to know how a professional normally handles it.

    Read the article

  • Will rel=canonical break site: queries ?

    - by Justin Grant
    Our company publishes our software product's documentation using a custom-built content management system using a dynamic URL namespace like this: http://ourproduct.com/documentation/version/pageid Where "version" is the version number to which the documentation applies, and "pageid" is a unique string which identifies that page in our back-end content management system. For example, if content (e.g. a page about configuration best practices) is unchanged from version 3.0 and 4.0 of our product, it'd be reachable by two different URLs: http://ourproduct.com/documentation/3.0/configuration-best-practices http://ourproduct.com/documentation/4.0/configuration-best-practices This URL scheme allows us to scope Google search results to see only documentaiton for a particular product version, like this: configuration site:ourproduct.com/documentation/4.0 But when the user is searching across all versions, we don't want Google to arbitrarily choose one of the URLs to show in results. Instead, we always want the latest version to show up. Hence our planned use of rel=canonical so we can proscriptively tell Google which URL we want to show up if multiple versions are being searched. (Users who do oddball things like searching 2 versions but not all of them are a corner case, so we don't care which version(s) show up in that case-- the primary use-cases we care about is searching one version or searching all versions) But what will happen to scoped searches if we do this? If my rel=canonical URL points to version 4.0, but my search is scoped to 3.0, will Google return a result? Even if you don't know the answer offhand, do you know a site which uses rel=canonical to redirect across folders in a URL namespace. If so, I could run a few Google searches and figure out the answer.

    Read the article

  • Open .NET app from Web Page.

    - by Sheldon
    Hi, I just need to be able to open a .NET app (click once) from within an ASP.NET web page, and pass 2 string parameter to the app. How can I do this? Any example please, with any method to do it. Thank you in advance.

    Read the article

  • Need help with implementing collision detection using the Separating Axis Theorem

    - by Eddie Ringle
    So, after hours of Googling and reading, I've found that the basic process of detecting a collision using SAT is: for each edge of poly A project A and B onto the normal for this edge if intervals do not overlap, return false end for for each edge of poly B project A and B onto the normal for this edge if intervals do not overlap, return false end for However, as many ways as I try to implement this in code, I just cannot get it to detect the collision. My current code is as follows: for (unsigned int i = 0; i < asteroids.size(); i++) { if (asteroids.valid(i)) { asteroids[i]->Update(); // Player-Asteroid collision detection bool collision = true; SDL_Rect asteroidBox = asteroids[i]->boundingBox; // Bullet-Asteroid collision detection for (unsigned int j = 0; j < player.bullets.size(); j++) { if (player.bullets.valid(j)) { Bullet b = player.bullets[j]; collision = true; if (b.x + (b.w / 2.0f) < asteroidBox.x - (asteroidBox.w / 2.0f)) collision = false; if (b.x - (b.w / 2.0f) > asteroidBox.x + (asteroidBox.w / 2.0f)) collision = false; if (b.y - (b.h / 2.0f) > asteroidBox.y + (asteroidBox.h / 2.0f)) collision = false; if (b.y + (b.h / 2.0f) < asteroidBox.y - (asteroidBox.h / 2.0f)) collision = false; if (collision) { bool realCollision = false; float min1, max1, min2, max2; // Create a list of vertices for the bullet CrissCross::Data::LList<Vector2D *> bullVerts; bullVerts.insert(new Vector2D(b.x - b.w / 2.0f, b.y + b.h / 2.0f)); bullVerts.insert(new Vector2D(b.x - b.w / 2.0f, b.y - b.h / 2.0f)); bullVerts.insert(new Vector2D(b.x + b.w / 2.0f, b.y - b.h / 2.0f)); bullVerts.insert(new Vector2D(b.x + b.w / 2.0f, b.y + b.h / 2.0f)); // Create a list of vectors of the edges of the bullet and the asteroid CrissCross::Data::LList<Vector2D *> bullEdges; CrissCross::Data::LList<Vector2D *> asteroidEdges; for (int k = 0; k < 4; k++) { int n = (k == 3) ? 0 : k + 1; bullEdges.insert(new Vector2D(bullVerts[k]->x - bullVerts[n]->x, bullVerts[k]->y - bullVerts[n]->y)); asteroidEdges.insert(new Vector2D(asteroids[i]->vertices[k]->x - asteroids[i]->vertices[n]->x, asteroids[i]->vertices[k]->y - asteroids[i]->vertices[n]->y)); } for (unsigned int k = 0; k < asteroidEdges.size(); k++) { Vector2D *axis = asteroidEdges[k]->getPerpendicular(); min1 = max1 = axis->dotProduct(asteroids[i]->vertices[0]); for (unsigned int l = 1; l < asteroids[i]->vertices.size(); l++) { float test = axis->dotProduct(asteroids[i]->vertices[l]); min1 = (test < min1) ? test : min1; max1 = (test > max1) ? test : max1; } min2 = max2 = axis->dotProduct(bullVerts[0]); for (unsigned int l = 1; l < bullVerts.size(); l++) { float test = axis->dotProduct(bullVerts[l]); min2 = (test < min2) ? test : min2; max2 = (test > max2) ? test : max2; } delete axis; axis = NULL; if ( (min1 - max2) > 0 || (min2 - max1) > 0 ) { realCollision = false; break; } else { realCollision = true; } } if (realCollision == false) { for (unsigned int k = 0; k < bullEdges.size(); k++) { Vector2D *axis = bullEdges[k]->getPerpendicular(); min1 = max1 = axis->dotProduct(asteroids[i]->vertices[0]); for (unsigned int l = 1; l < asteroids[i]->vertices.size(); l++) { float test = axis->dotProduct(asteroids[i]->vertices[l]); min1 = (test < min1) ? test : min1; max1 = (test > max1) ? test : max1; } min2 = max2 = axis->dotProduct(bullVerts[0]); for (unsigned int l = 1; l < bullVerts.size(); l++) { float test = axis->dotProduct(bullVerts[l]); min2 = (test < min2) ? test : min2; max2 = (test > max2) ? test : max2; } delete axis; axis = NULL; if ( (min1 - max2) > 0 || (min2 - max1) > 0 ) { realCollision = false; break; } else { realCollision = true; } } } if (realCollision) { player.bullets.remove(j); int numAsteroids; float newDegree; srand ( j + asteroidBox.x ); if ( asteroids[i]->degree == 90.0f ) { if ( rand() % 2 == 1 ) { numAsteroids = 3; newDegree = 30.0f; } else { numAsteroids = 2; newDegree = 45.0f; } for ( int k = 0; k < numAsteroids; k++) asteroids.insert(new Asteroid(asteroidBox.x + (10 * k), asteroidBox.y + (10 * k), newDegree)); } delete asteroids[i]; asteroids.remove(i); } while (bullVerts.size()) { delete bullVerts[0]; bullVerts.remove(0); } while (bullEdges.size()) { delete bullEdges[0]; bullEdges.remove(0); } while (asteroidEdges.size()) { delete asteroidEdges[0]; asteroidEdges.remove(0); } } } } } } bullEdges is a list of vectors of the edges of a bullet, asteroidEdges is similar, and bullVerts and asteroids[i].vertices are, obviously, lists of vectors of each vertex for the respective bullet or asteroid. Honestly, I'm not looking for code corrections, just a fresh set of eyes.

    Read the article

  • Store html form on client or server while building?

    - by Brett
    Hi, I have a fairly complex html form enhanced via jquery. It has multiple tabs, within each one things like a html form builder, uploads, descriptions. There is lots of data, and as the user flicks around the various tabs I'm thinking of posting the data to the server. For example, the form builder, has about 10 properties for each field, as the user flicks between the various fields, an ajax request saves the current values, then loads a new set from the new field clicked on. When the user hits save, the idea is then on the server all these bits and pieces come together and become the live version (i may store them as a temp version while the user is working away). So I guess my question is, for complex forms where the same fields are re-used within the one form, does anyone attempt to save all this data locally and upload it in one hit or do most of you do little ajax post's and compile it all when the final save button is hit? b

    Read the article

  • who can help me install osqa on bluehost?

    - by rutger
    hi all, i've tried to install osqa on bluehost but i simply have to admit that my skills and knowledge are not sufficient. I'm not getting anywhere. Is there anyone that would consider helping me install osqa on my bluehost account. I'm willing to offer a fair compensation for it. kind regards, Rutger

    Read the article

  • Why does the ID of Google's OpenID implementation change?

    - by Andrea
    I'm trying to implement OpenId login for a web application. Whenever new user who logs in via OpenId I create a new user on the sustem, and among the data I store their openid URL, so that next time they login with that user. I'm testing this with my Gmail OpenID, and the problem is that everytime I do this, Google sends a different openid URL, that is, https://www.google.com/accounts/o8/id?id=SomethingThatChangesFromTimeToTime Of course I'm then not able to tell wheter this is or not a new user. I'm a bit puzzled: shouldn't the openid identifier always remain the same?

    Read the article

  • How to disable mod_security2 rule (false positive) for one domain on centos 5

    - by nicholas.alipaz
    Hi I have mod_security enabled on a centos5 server and one of the rules is keeping a user from posting some text on a form. The text is legitimate but it has the words 'create' and an html <table> tag later in it so it is causing a false positive. The error I am receiving is below: [Sun Apr 25 20:36:53 2010] [error] [client 76.171.171.xxx] ModSecurity: Access denied with code 500 (phase 2). Pattern match "((alter|create|drop)[[:space:]]+(column|database|procedure|table)|delete[[:space:]]+from|update.+set.+=)" at ARGS:body. [file "/usr/local/apache/conf/modsec2.user.conf"] [line "352"] [id "300015"] [rev "1"] [msg "Generic SQL injection protection"] [severity "CRITICAL"] [hostname "www.mysite.com"] [uri "/node/181/edit"] [unique_id "@TaVDEWnlusAABQv9@oAAAAD"] and here is /usr/local/apache/conf/modsec2.user.conf (line 352) #Generic SQL sigs SecRule ARGS "((alter|create|drop)[[:space:]]+(column|database|procedure|table)|delete[[:space:]]+from|update.+set.+=)" "id:1,rev:1,severity:2,msg:'Generic SQL injection protection'" The questions I have are: What should I do to "whitelist" or allow this rule to get through? What file do I create and where? How should I alter this rule? Can I set it to only be allowed for the one domain, since it is the only one having the issue on this dedicated server or is there a better way to exclude table tags perhaps? Thanks guys

    Read the article

  • What is a programmer's life like?

    - by Zee JollyRoger
    Imagine like an 8-hour long video of any "typical/average" programming job. What is it like? Before I get myself involved in that path, what can I expect? I am interested in gathering first-hand information and accounts of the typical life of a programmer. My goal is to grasp the fundamental concepts of working in the professional field of programming. I just want to "see" into what it is/means to come to an entry-level programming job and program. See what kind of skills, mentality, expectations, and such are required.

    Read the article

  • What's the best way to detect web applications attacks ?

    - by paulgreg
    What is the best way to survey and detect bad users behavior or attacks like deny of services or exploits on my web app ? I know server's statistics (like Awstats) are very useful for that kind of purpose, specially to see 3XX, 4XX and 5XX errors (here's an Awstats example page) which are often bots or bad intentioned users that try well-known bad or malformed URLs. Is there others (and betters) ways to analyze and detect that kind of attack tentative ? Note : I'm speaking about URL based attacks, not attacks on server's component (like database or TCP/IP).

    Read the article

  • advice on working on remote asp.net applications

    - by Jonesy
    Hi folks, I'm a (relatively new) developer using asp.net with VB.NET. Currently all my applications are developed on my PC and then are built and moved onto the web server. I'm going to be working remotely for 3 months in which time I'll be connecting to the company network via VPN. What is the best way to access my projects? I need to have the projects stored on the company network so that others can access them too. So simply copying the projects to my laptop, working on them, then copying them back won't suffice. I tried to just open the projects off of the network share but am getting application trust problems. I'm just wondering what other developers do in this situation? Jonesy

    Read the article

  • How to share memory buffer across sessions in Django?

    - by afriza
    I want to have one party (or more) sends a stream of data via HTTP request(s). Other parties will be able to receive the same stream of data in almost real-time. The data stream should be accessible across sessions (according to access control list). How can I do this in Django? If possible I would like to avoid database access and use in memory buffer (along with some synchronization mechanism)

    Read the article

  • Rounded Corners Image Change on Hover

    - by Sarfraz
    Hello, I created a rounded box/button and sliced its first corner, the middle bar (which repeats horizontally to adjust the width of the button text/content) and the last corner and used following markup: <div id="left-corner"></div> <div id="middle-bar">About Us</div> <div id="right-corner"></div> These divs have corresponding images from CSS and are floated left. Those three divs create a single rounded button wiht text About Us which is fine. Problem: I have also created similar three slices of hover images but I wonder how to apply hover to those buttons because if I use :hover with these hovered slices, then even hovering on corner images also creates hovering effect. One alternative is to use fixed width buttons and slice buttons completely but I do not want to do that.

    Read the article

  • How would one use Cocos2d to create a game like this.

    - by John Stewart
    http://itunes.apple.com/us/app/angry-birds/id343200656?mt=8&ign-mpt=uo%3D6 So I am getting started with this all game dev thing on iphone and I decided that I will start playing with Cocos2d as my starting engine. Now just so i have a goal in mind, I picked angry birds as my initial target of what sort of game play would I like to learn to build. This is not going to be a market release game. This is totally going to be learning purposes only. So to start off my question is: Would something like this be achievable using Cocos2d? How would I go about building the physics for this? How can one do a screen scroll like the way they do in cocos2d? (any example code would be great) This is just to start off. If you have any particular questions please do add to this question.

    Read the article

< Previous Page | 281 282 283 284 285 286 287 288 289 290 291 292  | Next Page >