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  • CodePlex Daily Summary for Thursday, July 18, 2013

    CodePlex Daily Summary for Thursday, July 18, 2013Popular ReleasesCircuit Diagram: Circuit Diagram 2.0 Beta 2: New in this release: Show grid in editor Cut/copy/paste support Bug fixesBetter Network: Better Network v1.0.1: v1.0.1 - Patch Changelog - Fixed app crashed when trying to delete - Hopefully fix other crashes as well :DCommunity TFS Build Extensions: July 2013: The July 2013 release contains VS2010 Activities(target .NET 4.0) VS2012 Activities (target .NET 4.5) VS2013 Activities (target .NET 4.5.1) Community TFS Build Manager VS2012 The Community TFS Build Manager can also be found in the Visual Studio Gallery here where updates will first become available. A version supporting VS2010 is also available in the Gallery here.Open Url Rewriter for DotNetNuke: Open Url Rewriter Core 0.4.2 (Beta): buf fix for removing home page separate version for DNN 7.1 (in advanced mode with custom url)#Zyan Communication Framework: Zyan 2.5: Zyan 2.5 NuGet package Project descriptionZyan is an easy to use distributed application framework for .NET, Mono and Android. With Zyan you can publish any .NET class for remote access over network. [en] What's new in Zyan 2.5: Android platform support via Mono for Android (#1828) Tested with Mono for Android v4.7.9, should work on stable v4.6.x The following restrictions apply to Android version of the library: Only duplex TCP channel is supported MEF integration is not available Re...Install Verify Tool: Install Verify Tool V 1.0: Win Service Web Service Win Service Client Web Service ClientOrchard Project: Orchard 1.7 RC: Planning releasedTerminals: Version 3.1 - Release: Changes since version 3.0:15992 Unified usage of icons in user interface Added context menu in Organize favorites grid Fixed:34219 34210 34223 33981 34209 Install notes:No changes in database (use database from release 3.0) No upgrade of configuration, passwords, credentials or favorites See also upgrade notes for release 3.0WatchersNET.SiteMap: WatchersNE​T.SiteMap 01.03.08: changes Localized Tab Name is now usedGoAgent GUI: GoAgent GUI 1.1.0 ???: ???????,??????????????,?????????????? ???????? ????: 1.1.0? ??? ?????????? ????????? ??:??cn/hk????,?????????????????????。Hosts??????google_hk。Media Companion: Media Companion MC3.573b: XBMC Link - Let MC update your XBMC Library Fixes in place, Enjoy the XBMC Link function Well, Phil's been busy in the background, and come up with a Great new feature for Media Companion. Currently only implemented for movies. Once we're happy that's working with no issues, we'll extend the functionality to include TV shows. All the help for this is build into the application. Go to General Preferences - XBMC Link for details. Help us make it better* Currently only tested on local and ...Wsus Package Publisher: Release v1.2.1307.15: Fix a bug where WPP crash if 'ShowPendingUpdates' is start with wrong credentials. Fix a bug where WPP crash if ArrivalDateAfter and ArrivalDateBefore is equal in the ComputerView. Add a filter in the ComputerView. (Thanks to NorbertFe for this feature request) Add an option, when right-clicking on a computer, you can ask for display the current logon user of the remote computer. Add an option in settings to choose if WPP ping remote computers using IPv4, IPv6 or IPv6 and, if fail, IP...Lab Of Things: vBeta1: Initial release of LoTVidCoder: 1.4.23: New in 1.4.23 Added French translation. Fixed non-x264 video encoders not sticking in video tab. New in 1.4 Updated HandBrake core to 0.9.9 Blu-ray subtitle (PGS) support Additional framerates: 30, 50, 59.94, 60 Additional sample rates: 8, 11.025, 12 and 16 kHz Additional higher bitrates for audio Same as Source Constant Framerate 24-bit FLAC encoding Added Windows Phone 8 and Apple TV 3 presets Introduced process isolation for encodes. Now if HandBrake crashes, VidCoder will ...TBox - tool to make developer's life easier.: TBox 1.021: 1)Add console unit tests runner, to run unit tests in parallel from console. Also this new sub tool can save valid xml nunit report. It can help you in continuous integration. 2)Fix build scripts.LifeInSharepoint Modern UI Update: Version 2: Some minor improvements, including Audience Targeting support for quick launch links. Also removing all NextDocs references.Virtual Photonics: VTS MATLAB Package 1.0.13 Beta: This is the beta release of the MATLAB package with examples of using the VTS libraries within MATLAB. Changes for this release: Added two new examples to vts_solver_demo.m that: 1) generates and plots R(lambda) at a given rho, and chromophore concentrations assuming a power law for scattering, and 2) solves inverse problem for R(lambda) at given rho. This example solves for concentrations of HbO2, Hb and H20 given simulated measurements created using Nurbs scaled Monte Carlo and inverted u...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.96: Fix for issue #19957: EXE should output the name of the file(s) being minified. Discussion #449181: throw a Sev-2 warning when trailing commas are detected on an Array literal. Perfectly legal to do so, but the behavior ends up working differently on different browsers, so throw a cross-browser warning. Add a few more known global names for improved ES6 compatibility update Nuget package to version 2.5 and automatically add the AjaxMin.targets to your project when you update the package...Outlook 2013 Add-In: Categories and Colors: This new version has a major change in the drawing of the list items: - Using owner drawn code to format the appointments using GDI (some flickering may occur, but it looks a little bit better IMHO, with separate sections). - Added category color support (if more than one category, only one color will be shown). Here, the colors Outlook uses are slightly different than the ones available in System.Drawing, so I did a first approach matching. ;-) - Added appointment status support (to show fr...Columbus Remote Desktop: 2.0 Sapphire: Added configuration settings Added update notifications Added ability to disable GPU acceleration Fixed connection bugsNew ProjectsAdvGenReader: This project is to build a user friendly RSS reader. We are aimed to use WPF for this project.Arroguella: A C# roguelike where anything can happen!CodedUITestExtensions: The project delivers a collection of extensions for CodedUITest.Data UYS System: Production system will be developed.Evolved Walker: A GA project where a physically simulated "Walker" is evolved to travel the longest distance it can.FH Intranet Parser: Parses the grades page of the FH Wiener Neustadt intranet page and reports any new grades.Gauss Numeric Integrator: C# implementation of numerical integration by Gaussian Quadrature.googleprep: Google interview preparations.JMA TFS Archive: TFS Test ProjectJMA TFS NEW: Test projectKill CRM Plugin: Removes a plugin from a Dynamics CRM 2011 database.Kimmo: Collection of source code libraries to help my development projects.Kinect Powerpoint Mapper: Use the Kinect sensor to drive your powerpoint presentation. Change the config file if you'd like to use this keystroke mapper with other applications.Koala.JiraTool: Jira????。Lumi: Lumi is a light based platformer engine based on Neat Game Engine for XNA. Features: Dynamic lighting and shadow system, level builder, console and scripting.MCSD Web Developer: MCSD: Web Applications Certification This is the repository for all the documents, presentations, information, projects and material for the certification.MindReader: It is game using some logic to develop thisNightskyMimic: Ai for Magic: The Gathering PlayerNoBlackWallpaper: Auto set and update bing image as wallpaperPersian FoxPro DBF viewer for .NET: Many legacy systems used FoxPro in Iran. This component allows data stored in DBF files to be read by .NET, including the necessary Farsi codepage conversions.PostEdit: Taringa!/Poringa! Post Editorprakark07172013Git01: *bold* _italics_ +underline+ ! Heading 1 !! Heading 2 * Bullet List ** Bullet List 2 # Number List ## Number List 2 [another wiki page] [url:http://www.example.prakark07172013tfs01: *bold* _italics_ +underline+ ! Heading 1 !! Heading 2 * Bullet List ** Bullet List 2 # Number List ## Number List 2 [another wiki page] [url:http://www.example.prakark07172015Hg01: *bold* _italics_ +underline+ ! Heading 1 !! Heading 2 * Bullet List ** Bullet List 2 # Number List ## Number List 2 [another wiki page] [url:http://www.example.Storyboard application: The Storyboard is an application that allows to model the different elements of a story to better structure it.System.Linq.Dynamic: Extends System.Linq.Dynamic to support Execution of Lambda expressions defined in a string against Entity Framework or any provider that supports IQueryable.Test Automation Data Manager: MVC4 application with SQLServer 2008 back end to manage test automation data.testdd07172013tfs01: dThe Monack Framework: MonackFr is an open source framework. By developing new or combining existing modules you will be able to create tailor made web softwareYAPI (Youtube API): You can do anything and play anymore youtube channel, playlist, video with YAPI

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  • How do functional languages handle random numbers?

    - by Electric Coffee
    What I mean about that is that in nearly every tutorial I've read about functional languages, is that one of the great things about functions, is that if you call a function with the same parameters twice, you'll always end up with the same result. How on earth do you then make a function that takes a seed as a parameter, and then returns a random number based on that seed? I mean this would seem to go against one of the things that are so good about functions, right? Or am I completely missing something here?

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  • Setting up collision using a tilemap and cocos2d

    - by James
    I'm building my first platformer using cocos2d and a tilemap. I'm having trouble coming up with a decent way of determining if the character is colliding with an object. More specifically, in which direction is the character colliding with an object. Following the tutorial here, I have made a separate "meta" layer of collidable tiles. The problem is that unless the character is in the tile, you can't detect the collision. Also, there's no way of telling WHERE the collision is occurring. The best solution would be one that could tell me if a character is up against a wall, or walking on top of a platform. However, I can't seem to figure out a good technique for this.

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  • AndEngine doesn't fill correctly an image on my device

    - by Guille
    I'm learning about AndEngine a little bit, I'm trying to follow a tutorial but I don't get to fill the background image correctly, so, it's just appear in one side of my screen. My device is a Galaxy Nexus (1270x768 I think...). The image is 800x480. The code is: public EngineOptions onCreateEngineOptions() { camera = new Camera(0, 0, 800, 480); EngineOptions engineOptions = new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new FillResolutionPolicy(), this.camera); engineOptions.getAudioOptions().setNeedsMusic(true).setNeedsSound(true); engineOptions.getRenderOptions().setMultiSampling(true);//.getConfigChooserOptions().setRequestedMultiSampling(true); engineOptions.setWakeLockOptions(WakeLockOptions.SCREEN_ON); return engineOptions; } I have been trying with several values in the camera, but it doesn't fill in all the screen, why?

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  • How to implement a score database in Android

    - by Michael Seun Araromi
    I making a 2d game for android using opengl-es technology. It is a space shooting game where the player shoots enemy ships. I want to keep a track of score for the amount of enemy ships destroyed and a record of a local highscore, I want the score to be incremented whenever an enemy is destroyed. I also want a way of displaying both score and highscore on the game screen. I am not farmiliar with databases at all and I will appreciate a clear answer or a link to a good tutorial for my cause. Thanks

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  • Need help about Drag a sprite with Animation (Cocos2d)

    - by Zishan
    I want to play an animation when someone drag a sprite from it's default position to another selected position. If he drag half of the selected position then animation will be play half. Example, I have 15 Frames of a animation and have a projectile arm. The projectile arm can be rotate maximum 30°, if someone rotate the arm 2° then animation sprite will be show 2nd frame, if rotate 12° then animation sprite will be show 6th frame.... and so on. Also when he release the arm, then the arm will be reverse back to it's default position and animation frames also will be reverse back to it's default first frame. I am new on cocos2d.I know how to make an animation and how to drag a sprite but I have no idea how to do this. Can anyone Please give me any idea or any tutorial how to do this, it will be very helpful for me. Thank you in advance.

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  • Workflow with Flash Pro CS6 and FlashDevelop: Using fla and swc to store assets

    - by Arthur Wulf White
    I am using this tutorial: http://www.flashdevelop.org/wikidocs/index.php?title=AS3:FlexAndFlashCS3Workflow In the past older versions of Flash Pro I was able to complete these steps: right-click on the symbol in the Library panel, select "Linkage..." dialog, check "Export for ActionScript" and fill in the symbol name (ie. MySymbol_design or assets.MySymbol_design), do not change the base class (ie. flash.display.MovieClip). Right now, I am stuck at that part. Any hints? What I wish to do is: Use fla for the artist to store assets. Publish to swc Extract the assets in FlashDevelop by creating an instance of their class. ... How is this done in CS6? To clear things up, this is what I see when I right click a Flash symbol:

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  • monotouch 2d pixel with correct resolution

    - by acidzombie24
    I am writing up a game that is size sensitive. It needs to be pixel perfect. I believe the resolution is 480x320 pixels with the iphone being twice the width and height. My code is grid based with images exactly 16x16pixels. I found samples of opengl in the past but I never found any good tutorial that had 0,0 the top left and was the correct size in resolution (which made images look terrible) What can I use? I'd like to write the code in C# (or C++ but C# is preferred) and use monotouch. I don't know any libraries for 2d graphics. I'll figure out sound and such afterwards and I seen documentation on monotouch for input.

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  • Drawing simple geometric figures with DrawUserPrimitives?

    - by Navy Seal
    I'm trying to draw a simple triangle based on an array of vertex. I've been searching for a tutorial and I found a simple example on riemers but I couldn't get it to work. I think it was made for XNA 3 and it seems there were some changes to XNA 4? Using this example: http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series1/The_first_triangle.php I get this error: Additional information: The current vertex declaration does not include all the elements required by the current vertex shader. TextureCoordinate0 is missing. I'm not english so I'm having some trouble to understand everything. For what I understand error is confusing because I'm trying to draw a triangle color based and not texture based and it shouldn't need a texture. Also I saw some articles about dynamic shadows and lights and I would like to know if this is the kind of code used to do it with some tweaks like culling because I'm wondering if its heavy code for performance in real time.

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  • How to Convert News Feeds to Ebooks with Calibre

    - by Jason Fitzpatrick
    Setting up your ebook reader to receive bundles of articles from web sites that interest you is a great way to add functionality and great content. Read on as we show you how to turn the RSS feeds from your favorite sites into ebooks. If you’re a fan of the easy-on-the-eyes digital reading experience provided by your ebook reader, it only seems natural to set up your ebook reader to receive feeds from your favorite news sources so you can enjoy even more content. In this tutorial we’ll be walking you through a simple way to shuttle hand picked content to your ebook reader. HTG Explains: Why Linux Doesn’t Need Defragmenting How to Convert News Feeds to Ebooks with Calibre How To Customize Your Wallpaper with Google Image Searches, RSS Feeds, and More

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  • Swap partition not recognized (The disk drive with UUID=... is not ready yet or not present)

    - by ladaghini
    I think I had an encrypted swap partition, because I chose to encrypt my home directory during the installation. I believe that's what the line with /dev/mapper/cryptswap1 ... in my /etc/fstab is all about. I did something to bork my swap because on the next boot, I got a message (paraphrased): The disk drive for /dev/mapper/cryptswap1 is not ready yet or not present. Wait to continue. Press S to skip or M to manually recover. (As a side note, pressing S or M seemed to do nothing different from just waiting.) Here's what I've tried: This tutorial on how to fix the swap partition not mounting. However, in the above, the mkswap command fails because the device is busy. So I booted from a live USB, ran GParted to reformat the swap partition (which showed up as an unknown fs type), and chrooted into the broken system to try that tutorial again. I also adjusted /etc/initramfs-tools/conf.d/resume and /etc/fstab to reflect the new UUID generated from formatting the partition as a swap. That still didn't work; instead of /dev/mapper/cryptswap1 not present, "The disk drive with UUID=[swap partition's UUID] is not ready yet or not present..." So I decided to start afresh as though I never had created a swap partition in the first place. From the Live USB, I deleted the swap partition altogether (which, again showed up in GParted as an unknown fs type), removed the swap and cryptswap entries in /etc/fstab as well as removed /etc/initramfs-tools/conf.d/resume and /etc/crypttab. At this point the main system shouldn't be considered broken because there is no swap partition and no instructions to mount one, right? I didn't get any errors during startup. I followed the same instructions to create and encrypt the swap partition, starting with creating a partition for the swap, though I think fdisk said a reboot was necessary to see changes. I was confident the 3rd process above would work, but the problem yet persists. Some relevant info (/dev/sda8 is the swap partition): /etc/fstab file: # /etc/fstab: static file system information. # # Use 'blkid' to print the universally unique identifier for a # device; this may be used with UUID= as a more robust way to name devices # that works even if disks are added and removed. See fstab(5). # # <file system> <mount point> <type> <options> <dump> <pass> proc /proc proc nodev,noexec,nosuid 0 0 # / was on /dev/sda6 during installation UUID=4c11e82c-5fe9-49d5-92d9-cdaa6865c991 / ext4 errors=remount-ro 0 1 # /boot was on /dev/sda5 during installation UUID=4031413e-e89f-49a9-b54c-e887286bb15e /boot ext4 defaults 0 2 # /home was on /dev/sda7 during installation UUID=d5bbfc6f-482a-464e-9f26-fd213230ae84 /home ext4 defaults 0 2 # swap was on /dev/sda8 during installation UUID=5da2c720-8787-4332-9317-7d96cf1e9b80 none swap sw 0 0 /dev/mapper/cryptswap1 none swap sw 0 0 output of sudo mount: /dev/sda6 on / type ext4 (rw,errors=remount-ro) proc on /proc type proc (rw,noexec,nosuid,nodev) sysfs on /sys type sysfs (rw,noexec,nosuid,nodev) none on /sys/fs/fuse/connections type fusectl (rw) none on /sys/kernel/debug type debugfs (rw) none on /sys/kernel/security type securityfs (rw) udev on /dev type devtmpfs (rw,mode=0755) devpts on /dev/pts type devpts (rw,noexec,nosuid,gid=5,mode=0620) tmpfs on /run type tmpfs (rw,noexec,nosuid,size=10%,mode=0755) none on /run/lock type tmpfs (rw,noexec,nosuid,nodev,size=5242880) none on /run/shm type tmpfs (rw,nosuid,nodev) /dev/sda5 on /boot type ext4 (rw) /dev/sda7 on /home type ext4 (rw) /home/undisclosed/.Private on /home/undisclosed type ecryptfs (ecryptfs_check_dev_ruid,ecryptfs_cipher=aes,ecryptfs_key_bytes=16,ecryptfs_unlink_sigs,ecryptfs_sig=cbae1771abd34009,ecryptfs_fnek_sig=7cefe2f59aab8e58) gvfs-fuse-daemon on /home/undisclosed/.gvfs type fuse.gvfs-fuse-daemon (rw,nosuid,nodev,user=undisclosed) output of sudo blkid (note that /dev/sda8 is missing): /dev/sda1: LABEL="SYSTEM" UUID="960490E80490CC9D" TYPE="ntfs" /dev/sda2: UUID="D4043140043126C0" TYPE="ntfs" /dev/sda3: LABEL="Shared" UUID="80F613E1F613D5EE" TYPE="ntfs" /dev/sda5: UUID="4031413e-e89f-49a9-b54c-e887286bb15e" TYPE="ext4" /dev/sda6: UUID="4c11e82c-5fe9-49d5-92d9-cdaa6865c991" TYPE="ext4" /dev/sda7: UUID="d5bbfc6f-482a-464e-9f26-fd213230ae84" TYPE="ext4" /dev/mapper/cryptswap1: UUID="41fa147a-3e2c-4e61-b29b-3f240fffbba0" TYPE="swap" output of sudo fdisk -l: Disk /dev/mapper/cryptswap1 doesn't contain a valid partition table Disk /dev/sda: 320.1 GB, 320072933376 bytes 255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xdec3fed2 Device Boot Start End Blocks Id System /dev/sda1 * 2048 409599 203776 7 HPFS/NTFS/exFAT /dev/sda2 409600 210135039 104862720 7 HPFS/NTFS/exFAT /dev/sda3 210135040 415422463 102643712 7 HPFS/NTFS/exFAT /dev/sda4 415424510 625141759 104858625 5 Extended /dev/sda5 415424512 415922175 248832 83 Linux /dev/sda6 415924224 515921919 49998848 83 Linux /dev/sda7 515923968 621389823 52732928 83 Linux /dev/sda8 621391872 625141759 1874944 82 Linux swap / Solaris Disk /dev/mapper/cryptswap1: 1919 MB, 1919942656 bytes 255 heads, 63 sectors/track, 233 cylinders, total 3749888 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xaf5321b5 /etc/initramfs-tools/conf.d/resume file: RESUME=UUID=5da2c720-8787-4332-9317-7d96cf1e9b80 /etc/crypttab file: cryptswap1 /dev/sda8 /dev/urandom swap,cipher=aes-cbc-essiv:sha256 output of sudo swapon -as: Filename Type Size Used Priority /dev/mapper/cryptswap1 partition 1874940 0 -1 output of sudo free -m: total used free shared buffers cached Mem: 1476 1296 179 0 35 671 -/+ buffers/cache: 590 886 Swap: 1830 0 1830 So, how can this be fixed?

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  • Loading files during run time

    - by NDraskovic
    I made a content pipeline extension (using this tutorial) in XNA 4.0 game. I altered some aspects, so it serves my need better, but the basic idea still applies. Now I want to go a step further and enable my game to be changed during run time. The file I am loading trough my content pipeline extension is very simple, it only contains decimal numbers, so I want to enable the user to change that file at will and reload it while the game is running (without recompiling as I had to do so far). This file is a very simplified version of level editor, meaning that it contains rows like: 1 1,5 1,78 -3,6 Here, the first number determines the object that will be drawn to the scene, and the other 3 numbers are coordinates where that object will be placed. So, how can I change the file that contains these numbers so that the game loads it and redraws the scene accordingly? Thanks

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  • Xen 4.0.1 not booting with device not found error

    - by Disco
    I'm trying to get Xen 4.0.1 run as dom0 on a fresh/clean install of 10.10 desktop (x64). Followed the step by step tutorial at http://wiki.xensource.com/xenwiki/Xen4.0 I have the pvops kernel in /boot, also included the ext4 fs support by recompiling the kernel by : make -j6 linux-2.6-pvops-config CONFIGMODE=menuconfig make -j6 linux-2.6-pvops-build make -j6 linux-2.6-pvops-install Here's my grub entry : menuentry 'Xen4' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod part_msdos insmod ext2 insmod ext3 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set 2bf3177a-92fd-4196-901a-da8d810b04b4 multiboot /xen-4.0.gz dom0_mem=1024M loglvl=all guest_loglvl=all module /vmlinuz-2.6.32.27 root=UUID=2bf3177a-92fd-4196-901a-da8d810b04b4 ro module /initrd.img-2.6.32.27 } blkid /dev/sda1 gives the : /dev/sda1: UUID="2bf3177a-92fd-4196-901a-da8d810b04b4" TYPE="ext3" My partition shemes is : /boot (ext3) / (ext4) Whatever option i've tried i end up with : mounting none on /dev failed: no such file or directory And message complaining that it cannot find the device with uuid ... It's taking my hairs out, if somone has a clue ...

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  • Recreate JoliCloud app list

    - by Josh
    I was wondering if there was any tutorial on how to recreate the pagination system used on JoliCloud. The system shows the amount of pages at the bottom along with what page you are on. It is kind of like the iOS springboard. I would like for it to get the apps via a MySQL query, but that's besides the point. I've searched Google and have found no answers on how to do this. A screen shot of the pagination system is below.

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  • How to forward an Internet connection to another network?

    - by Naveen
    Can somebody please make a shot & sweet tutorial telling how to forward an Internet connection to different network interfaces in Ubuntu...? This is the idea: I'm using a 3G usb modem to get Internet on my laptop ,which is: ppp0 IP=10.225.174.70 My Wifi device is: wlan0 MAC=78:e4:00:d4:3d:85 These devices are determined from ifconfig command. I want to share ppp0's internet connection with wlan0 device, so I can connect any other device to wlan0 and browse internet from that device. Making a Hotspot using Network settings GUI doesn't do the trick because the other device won't receive Internet, it just connects to wlan0. I heard iptables can do this, but I'm totally confused by the alien commands seen online. I'm no expert in networking. Please compose a clear & simple answer using the above devices. This is a huge annoying problem for iPhone & tablet users came to Ubuntu from Windows.

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  • Retrieving model position after applying modeltransforms in XNA

    - by Glen Dekker
    For this method that the goingBeyond XNA tutorial provides, it would be really convenient if I could retrieve the new position of the model after I apply all the transforms to the mesh. I have edited the method a little for what I need. Does anyone know a way I can do this? public void DrawModel( Camera camera ) { Matrix scaleY = Matrix.CreateScale(new Vector3(1, 2, 1)); Matrix temp = Matrix.CreateScale(100f) * scaleY * rotationMatrix * translationMatrix * Matrix.CreateRotationY(MathHelper.Pi / 6) * translationMatrix2; Matrix[] modelTransforms = new Matrix[model.Bones.Count]; model.CopyAbsoluteBoneTransformsTo(modelTransforms); if (camera.getDistanceFromPlayer(position+position1) > 3000) return; foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.EnableDefaultLighting(); effect.World = modelTransforms[mesh.ParentBone.Index] * temp * worldMatrix; effect.View = camera.viewMatrix; effect.Projection = camera.projectionMatrix; } mesh.Draw(); } }

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  • How do I implement a score database in Android?

    - by Michael Seun Araromi
    I making a 2D game for Android using OpenGL-ES technology. It is a space shooting game where the player shoots enemy ships. I want to keep a track of score for the amount of enemy ships destroyed and a record of a local highscore. The score should be incremented whenever an enemy is destroyed. I also want a way of displaying both the current score and highscore on the game screen. I am not familiar with databases at all and I will appreciate a clear answer or a link to a good tutorial for my cause. Thanks.

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  • 2D game collision response: SAT & minimum displacement along a given axis?

    - by Archagon
    I'm trying to implement a collision system in a 2D game I'm making. The separating axis theorem (as described by metanet's collision tutorial) seems like an efficient and robust way of handling collision detection, but I don't quite like the collision response method they use. By blindly displacing along the axis of least overlap, the algorithm simply ignores the previous position of the moving object, which means that it doesn't collide with the stationary object so much as it enters it and then bounces out. Here's an example of a situation where this would matter: According to the SAT method described above, the rectangle would simply pop out of the triangle perpendicular to its hypotenuse: However, realistically, the rectangle should stop at the lower right corner of the triangle, as that would be the point of first collision if it were moving continuously along its displacement vector: Now, this might not actually matter during gameplay, but I'd love to know if there's a way of efficiently and generally attaining accurate displacements in this manner. I've been racking my brains over it for the past few days, and I don't want to give up yet! (Cross-posted from StackOverflow, hope that's not against the rules!)

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  • Installing Microsoft VX1000 webcam

    - by KRistian
    I found a tutorial with people saying it works; here are the instructions I followed. I opened a shell as root on my system and launched the following: wget http://linuxtv.org/hg/v4l-dvb/archive/tip.tar.gz tar zxvf tip.tar.gz cd v4l... (whatever the newly created directory name is) make all sudo make install Then I edited /etc/modprobe.d/blacklist-custom and added blacklist sn9c102. After reboot, I launched sudo gstreamer-properties. However when I type tar zxvf tip.tar.gz it displays: tar: You may not specify more than one `-Acdtrux' or `--test-label' option Try `tar --help' or `tar --usage' for more information. Why? How can I do this? Thanks in advance.

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  • Roll Your Own Wi-Fi Spy Camera

    - by Jason Fitzpatrick
    This fun DIY project allows you to roll your own Wi-Fi based spy camera and then, when it’s time for a new project, pull apart the modular design and build something new. This build combines an Arduino board, an Adafruit Data Logging Shield, an a serial-based camera (among a handful of small parts and open-source code) into a spy camera that remotely delivers the photos via Wi-Fi. The nice thing about this project is that when you can easily deconstruct the build to reuse the parts in a new project (the number of things you can do with an Arduino is near limitless). Hit up the link below for an excellent and well documented tutorial over at LadyAda.net. “Internet of Things” Camera [via DIYPhotography] Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos HTG Explains: What Can You Find in an Email Header?

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  • Interactive training site for Javascript complete with code challenges [closed]

    - by Chase Florell
    A few months ago I discovered a cool course called Rails for Zombies. This is a great site that allows us to write code and see the results. It takes us through the paces to get us up to speed with Rails. You have to pass each level (including code challenges) before being taken to the next level, and it gets you grounded in the fundamentals of Rails. I'm wondering if an interactive tutorial site exists for Javascript? One that will walk me through the paces of writing better Javascript, and challenge me along the way.

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  • Fixed timestep and interpolation question

    - by Eric
    I'm following Glenn Fiedlers excellent Fix Your Timestep! tutorial to step my 2D game. The problem I'm facing is in the interpolation phase in the end. My game has a Tween-function which lets me tween properties of my game entites. Properties such as scale, shear, position, color, rotation etc. Im curious of how I'd interpolate these values, since there's a lot of them. My first thought is to keep a previous value of every property (colorPrev, scalePrev etc.), and interpolate between those. Is this the correct method? To interpolate my characters I use their velocity; renderPostion = position + (velocity * interpolation), but I cannot apply that to color for example. So what is the desired method to interpolate various properties or a entity? Is there any rule of thumb to use?

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  • links for 2011-01-05

    - by Bob Rhubart
    A Role-Based Approach to Automated Provisioning and Personalized Portals Authors Rex Thexton (Managing Dir, PricewaterhouseCoopers), Nishidhdha Shah (Sr. Associate at PwC Consulting) and Harish Gaur (Dir. Product Management, Oracle Fusion Middleware) bring you the final article in the Fusion Middleware Patterns series. (tags: Oracle otn entarch enterprise2.0) 13 Jan 2011 - New York, NY - Coherence Special Interest Group - Oracle Coherence Knowledge Base The world's largest enterprise software company, Oracle is the only vendor to offer solutions for every tier of your business -- database, middleware, business intelligence, business applications, and collaboration. With Oracle, you get information that helps you measure results, improve business processes, and communicate a single truth to your constituents. (tags: ping.fm) Marc Kelderman: Exporting the SOA MDS Marc Kelderman show you how in this brief tutorial. (tags: oracle otn soa mds)

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  • TileMapRenderer in libGDX not drawing anything

    - by Benjamin Dengler
    So I followed the tutorial on the libGDX wiki to draw Tiled maps but it doesn't seem to render anything. Here's how I setup my OrthographicCamera and load the map: camera = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); map = TiledLoader.createMap(Gdx.files.internal("maps/test.tmx")); atlas = new TileAtlas(map, Gdx.files.internal("maps")); tileMapRenderer = new TileMapRenderer(map, atlas, 8, 8); And here is my render function: Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); camera.update(); tileMapRenderer.render(camera); Also I did pack the tile map using the TiledMapPacker. I'm completely stumped... am I missing anything obvious here? EDIT: While debugging I noticed that the TileAtlas seems to be empty, which I guess shouldn't be the case, but I have no idea why it's empty.

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  • How to auto-scan any plugged in usb storage device with clamav?

    - by ossi
    I'd like to do an automatic virus scan on any plugged in usb device using ClamAV. I'm using Ubuntu 12.04. The closest thing I found was: Run clamav on mount of flashdrive How to run a shell script when a new USB storage device is detected? The first one is not working for me and the second one seems to target a known device. Is there a tutorial around I've missed? Or can I get some help with udev rules that apply to any usb storage device added? Currently nothing seems to do anything.

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