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  • Nagios configuration management

    - by HannesFostie
    I am going to implement Nagios (most likely anyway, could turn out to be another tool as well) and I was wondering if anyone would like to share their best practices when it comes to creating, managing and maintaining the config files when it comes to scalability and managability as I find that it might quickly become a real big mess. Any tips, examples or even full configurations would be most welcome and I'd happily look them over. Tools would be welcome as well. Tried out NConf so far, but the generated config files don't seem to do what was promised (not including the parent information for one, and just a PITA to get them working - they generate a ton of errors when checking the config files with the script supplied by nagios) Thanks

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  • Can unexpected power loss harm a Linux install?

    - by Johan Elmander
    I am developing an application on a Linux embedded board (runs Debian) e.g. Raspberry Pi, Beagle Board/Bone, or olimex. The boards works on an environment that the electricity is cut unexpectedly (it is far complicated to place PSU, etc.) and it would happen every day couple times. I wonder if the unexpected power cuts would cause crash/problem on the Linux Operation System? If it is something that I should worry, what would you suggest to prevent the damages on OS against the unexpected power cuts? PS. The application needs to writes some data to the storage medium (SD card), I think it would not be suitable to mount it as read-only.

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  • Ridiculously easy AJAX with ASP.NET MVC and jQuery

    - by eddraper
    After deciding I wanted to dive full-on into the world of ASP.NET MVC 2, I  began doing some research into what would be the best way to support some of my required AJAX functionality on this platform.  The result of these efforts was a barrage of options – many of which required completely different JScript infrastructure than what I planned to go forward with.  As I’ve been delighted with jQuery so far, I began tossing out all approaches that didn’t natively leverage it… Thus, I planned to resist the temptation to take anymore <script> dependencies whatsoever, unless I thoroughly proved that jQuery could NOT do what I planned to do.   Here’s some code I wish I would’ve found early in my research.  This would’ve saved me quite a bit of time and search engine bandwidth. ;-)   <script type="text/javascript">     $(document).ready(function () {         $('#div_name_here').load('<%=Url.Action("ACTION_NAME_HERE","CONTROLLER_NAME_HERE")%>');         $('#id_of_link_I_want_trigger_the_ajax_call')       .bind('click', function (event) {           $('#div_name_where_I_want_to_have_the_ajax_response_loaded_here').load('<%=Url.Action("ACTION_HERE","CONTROLLER_HERE", )%>');       })     }) </script>

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  • Is it possible to re-lock a bitlocker drive?

    - by Sean Edwards
    I'm running a partition with bitlocker on a Windows 7 Ultimate machine, which contains secure data that I have to recover infrequently. Unlocking it to access the data is obviously no problem, but is there a way to re-lock the partition when I'm done? The best I've found so far is this: http://social.technet.microsoft.com/Forums/en-US/w7itprosecurity/thread/41607938-7452-440d-8253-67fe8657bc0f Currently I have a .bat script on that drive that I can run as administrator, and that re-locks the drive, but it feels like kind of a hackish solution. Does anyone have anything better? Any idea when Microsoft might release a fix for this?

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  • The value of an updated specification

    - by Mr. Jefferson
    I'm at the tail end of a large project (around 5 months of my time, 60,000 lines of code) on which I was the only developer. The specification documents for the project were designed well early on, but as always happens during development, some things have changed. For example: Bugs were discovered and fixed in ways that don't correspond well with the spec Additional needs were discovered and dealt with We found areas where the spec hadn't thought far enough ahead and had to change some implementation Etc. Through all this, the spec was not kept updated, because we were lean on resources (I know that's a questionable excuse). I'm hoping to get the spec updated soon when we have time, but it's a matter of convincing management to spend the effort. I believe it's a good idea, but I need some good reasoning; I can't speak from very much experience because I'm only a year and a half out of school. So here are my questions: What value is there in keeping an updated spec? How often should the spec be updated? With every change made that might affect it, just at the end of development, or something in between? EDIT to clarify: this project was internal, so no external client was involved. It's our product.

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  • How can I move a polygon edge 1 unit away from the center?

    - by Stephen
    Let's say I have a polygon class that is represented by a list of vector classes as vertices, like so: var Vector = function(x, y) { this.x = x; this.y = y; }, Polygon = function(vectors) { this.vertices = vectors; }; Now I make a polygon (in this case, a square) like so: var poly = new Polygon([ new Vector(2, 2), new Vector(5, 2), new Vector(5, 5), new Vector(2, 5) ]); So, the top edge would be [poly.vertices[0], poly.vertices[1]]. I need to stretch this polygon by moving each edge away from the center of the polygon by one unit, along that edge's normal. The following example shows the first edge, the top, moved one unit up: The final polygon should look like this new one: var finalPoly = new Polygon([ new Vector(1, 1), new Vector(6, 1), new Vector(6, 6), new Vector(1, 6) ]); It is important that I iterate, moving one edge at a time, because I will be doing some collision tests after moving each edge. Here is what I tried so far (simplified for clarity), which fails triumphantly: for(var i = 0; i < vertices.length; i++) { var a = vertices[i], b = vertices[i + 1] || vertices[0]; // in case of final vertex var ax = a.x, ay = a.y, bx = b.x, by = b.y; // get some new perpendicular vectors var a2 = new Vector(-ay, ax), b2 = new Vector(-by, bx); // make into unit vectors a2.convertToUnitVector(); b2.convertToUnitVector(); // add the new vectors to the original ones a.add(a2); b.add(b2); // the rest of the code, collision tests, etc. } This makes my polygon start slowly rotating and sliding to the left, instead of what I need. Finally, the example shows a square, but the polygons in question could be anything. They will always be convex, and always with vertices in clockwise order.

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  • What was your most expensive computer rig?

    - by AlbertoPL
    I'm curious as to how much people are willing to spend on a typical computer. My most expensive machine is a gaming rig complete with an ATI Radeon HD4850, Wolfdale 3.0 GHZ Intel Core 2 Duo, 500 Gb hard drive, Antec 900 computer case, the works. I also have a 2-monitor set up. I'd have to say this thing has cost me a little more than a grand at this point, and I'd put the total value of the components at roughly $1300. So, how far have you gone with your computer rigs and has it been worth it?

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  • An SQLite/STDIN Conundrum, Specific to AIX

    - by mikfreedman
    Hi there! I'm been playing around with SQlite at work, specifically with trying to get the sqlite3 command line tool to accept stdin instead of a file. Sounds easy enough, on linux you can execute a command like: echo 'test' | sqlite3 test.db '.import /dev/stdin test' unfortunately - our machines at work run AIX (5 & 6) and as far as I can tell, there is no equivalent to the virtual file /dev/stdin. I managed to hack together an equivalent command that works on AIX using a temporary file. echo 'test' | cat - > /tmp/blah ; sqlite3 test.db '.import /dev/stdin test' ; rm /tmp/blah Now, does it need to use STDIN? isn't this temporary file thing enough? Probably, but I was hoping someone with better unix-fu had a more elegant solution. note: the data I would like to import is only provided via STDOUT, so that's what the echo 'test' command is all about

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  • application monitoring tools

    - by Shachar
    we're an ISV about to deploy our SaaS application over the internet to our end users, and are currently looking for an application monitoring solution. In addition to monitoring the usual OS-level suspects (I/O, disk space, logs, CPU, RAM, swapping, etc.), we're also looking to monitor, alert and report on internal application events, conditions, and counters (think queue size for internal service, or latency of a service we're getting from a third party via custom APIs). We're started looking at Nagios, Zenoss, etc., but found out those do only low-level stuff, and are currently looking at MOM and ManageEngine. Still, they are far from being an custom app monitoring tool. So - do you have anything to suggest?

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  • Highly SEO optimised forum posts

    - by Tom Gullen
    Given the following forum post: Basics of how internals of Construct work I've used GameMaker in the past. And I know some C++ and have used a few 3d engines with it. I have also looked at Unity, though I didn't get too much into it. So I know my way around programming etc... My question is, how does construct work internally? I know it allows python scripting, which itself is "technically" interpreted, though python is pretty fast as far as being interpreted goes. But what about the rest? Is the executable that gets cre... The forum software will take the first 150 chars of the first post as the page meta description, and the title will be the thread title. All ok. So in Google it will appear as: Basics of how internals of Construct work I've used GameMaker in the past. And I know some C++ and have used a few 3d engines with it. I have also looked at Unity, though I didn't get too much... http://www.domain.com/forum/basics-of-how-internals-of-construct-work.html Now the problem is (not so much with this thread, but other ones) is the first 150 chars don't always create the best meta description. Is it worth my time to cherry pick threads and manually set their description/title tags so they read like: Internal workings of Construct 2 Events aren't converted to any other language. The runtime is a standalone compiled EXE application, which is optimised and actually very fast. Your events... http://www.domain.com/forum/basics-of-how-internals-of-construct-work.html The H1 on the page is still the original title, but we have overridden the title and description to look more friendly on search results. Is this advantageous forgetting the obvious time cost?

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  • Alternative to Game State System?

    - by Ricket
    As far as I can tell, most games have some sort of "game state system" which switches between the different game states; these might be things like "Intro", "MainMenu", "CharacterSelect", "Loading", and "Game". On the one hand, it totally makes sense to separate these into a state system. After all, they are disparate and would otherwise need to be in a large switch statement, which is obviously messy; and they certainly are well represented by a state system. But at the same time, I look at the "Game" state and wonder if there's something wrong about this state system approach. Because it's like the elephant in the room; it's HUGE and obvious but nobody questions the game state system approach. It seems silly to me that "Game" is put on the same level as "Main Menu". Yet there isn't a way to break up the "Game" state. Is a game state system the best way to go? Is there some different, better technique to managing, well, the "game state"? Is it okay to have an intro state which draws a movie and listens for enter, and then a loading state which loops on the resource manager, and then the game state which does practically everything? Doesn't this seem sort of unbalanced to you, too? Am I missing something?

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  • How do I handle having too many links on a webpage because of my menu

    - by RandomBen
    I am developing a website that has a drop-down menu at the top of it. The Menu has around 100 links in it that are repeated on every page. Every page also has some number of links below the Menu that may or may not be in the menu itself. My issue is that Google says they generally don't like pages with more than 100 links on them. Is there any way to change the links on the menu so that they no longer "count" towards my max of 100 links? It seems like there should be an easy way to do this but their really doesn't seem to be. the rel=nofollow still counts towards the number of links on the page at least according to Google, so what other options do I have? I looked into where the 100 comes from and I found that it used to be here: http://www.google.com/support/webmasters/bin/answer.py?hl=en&answer=35769#2 but that is no longer the case. I found a more definitive and frankly muddier answer here: http://www.seomoz.org/blog/questions-answers-with-googles-spam-guru from Matt Cutts from 2007. Long story short, in 2007 they still felt 100 links was a good number but they stated you could go far beyond that. In fact, they said that pages with high PageRank could have 2-300. It did sound like having many links could reduce the PageRank of the page with all of the links or possibly all of the items linked to. Also, I know IIS7's SEO 1.0 toolkit suggests that pages should have no more than 250 links.

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  • what causes drops in apache throughput?

    - by Robbie Mckennie
    i was poking around in the windows task manager, and i found this cool network throughput graphing thing. so i wanted to see it max out, so i started downloading a 1.8gb image (from the localhost to a remote system). but, much to my surprise, it looked like this: i count 16 dips, so i divided the 1.8gb into 16 and i got 115mb. then i looked up the mtu of ip, and i knew the mtu of ethernet from my reading, both far smaller than 115mb. and since tcp is connection orientated, it doesn't have an mtu.

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  • Oracle Applications Global User Experience

    - by ultan o'broin
    Today, we're launching Oracle's first ever blog for global user experience (UX) applications issues. We'll be talking about how we design and develop applications for global use, looking at the cultural factors, internationalization (I18n), localization (L10n) and language used for a start. We will also discuss how we study and work with real users so that our customers have applications that allow them to be productive regardless of where they are located in the world. In addition, we will inform you about any globally-related events we know about, and about product features, development frameworks, tools, information and relevant to our worldwide customers. Also, of course, we hope to hear from you, too. If you have anything you want to know about our global user experience, a localization you'd like, or cultural feature you think would be useful, then let us know. If you have any tips or guidelines you'd like to share in this space, then this blog is for you too! As far as global user experience is concerned, you don't have to be lost in translation. Hence the name of the blog!

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  • Swap, Swapiness and Standby: swapping starts when waking up

    - by mdo
    I'm running running Ubuntu 12.04 on a Lenovo W500 (Core2Duo T9400, 4GB Ram) Current kernel: 3.2.0-32-generic #51-Ubuntu SMP Wed Sep 26 21:33:09 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux -- but the problems exists since a couple of months, surviving quite a few software (includig kernel) updates I regularly put my machine into suspend-to-ram (S3) and when the machine comes back up Ubuntu starts to swap out processes. I was able to observe that the used swap-space starts to grow right after the box returns. See munin graphs below, the gap (obviously) shows the timeframe in STR. Needless to say that the box becomes unusable while swapping, load goes up beyond 10. What I've done so far: lowered swappiness from default (60) to 10 (via /etc/sysctl.conf: vm.swappiness=10) -- this has improved the situation much, but sometimes the problem comes back, I have not found a trigger (like memory usage) for this for now lowered swappiness to 5 -- perhaps this has brought an improvement again Before going to STR the box ran stable without (swapping) problems for hours. Today when the issue showed up again I used this script (- http://stackoverflow.com/questions/479953/how-to-find-out-which-processes-are-swapping-in-linux) to find what processes have the most used swap space. The result after the swap orgy is like that (all PIDs with more than 10M usage): Overall swap used: 2121344 kB ======================================== kB pid name ======================================== 439520 17491 java 208148 22719 firefox 136640 4337 /usr/bin/quodli 120852 5271 chrome 81832 5264 chrome 74284 17003 chrome 65368 16960 chrome 57088 3675 chrome 56184 30923 chrome 54412 11331 chrome 54264 3878 chrome 51508 18382 chrome 50088 3163 zeitgeist-fts 49772 15543 chrome 41344 15355 compiz 35040 1161 mysqld 32124 18374 chrome 30940 11339 chrome 30044 5752 chrome 28780 4235 plugin-containe 24576 31246 empathy-chat 23840 17703 chrome 22512 3207 ubuntuone-syncd 21588 1937 ntop 18336 2021 asterisk 17200 3915 chrome 13964 1935 Xorg 12036 10679 chrome 11104 30782 empathy 11056 2889 python 10932 16565 knotify4 The java instance at the top is IntelliJ. IntelliJ, Firefox and Chrome also were all used right before the box was put to STR. So my question is: can I somehow prevent these swapouts AND why do they happen? Is it perhaps related to some misidentification of idle processes? I'm not looking for resolutions like: turn off swap buy more RAM Thanks in advance!

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  • New Seagate GoFlex external hard drive reporting temperature 50C and higher--defective or normal?

    - by rob
    I have a brand-new Seagate GoFlex hard drive, and my SMART diagnostics program (CrystalDiskInfo) is warnings me that the drive is running too hot. The lowest reported temperature I've seen it is 48C, and the highest so far is 56C (all of last week, it was at 50C). According to several sources I've found online, including a Google study, hard disks operating higher than 40C have shorter lifespans. The temperature in the room is usually about 23C (74F), and orienting the drive vertically vs. horizontally doesn't seem to affect the operating temperature. Does anyone else have a GoFlex external desktop drive that runs at 40C or cooler? Is my drive just defective, or is this high temperature common for these drives?

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  • CentOS disable filesystem check: superblock last mount time is in the future

    - by Zac B
    I'm persistently getting the "Superblock last mount time is in the future" error when booting CentOS 6. I've seen other questions which ask how to resolve this error, but I know exactly why it's occurring: our development/testing VMs regularly have their date set to times far from the present, and have all of their filesystems remounted. What I want to know is: how do I disable all consistency checking for superblock mount time in centOS? I've tried tune2fs -i 0 <device> and setting buggy_init_scripts=1 in /etc/e2fsck.conf and neither has worked; the problem persists.

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  • Visual Studio 2010 Is Here!

    - by Bill Evjen
    I think back to the days of the first versions of Visual Studio (when it was called Visual Studio .NET, remember?) and I think about how far Microsoft has come with this IDE. It really is the best IDE on the market. There is so much to this IDE it is amazing. It now can really handle managing your complete software application development lifecycle. For me, it is (besides Windows 7) the best and most successful product Microsoft has developed. You can obviously get this now and it is available on MSDN and some other places: MSDN Visual Studio Trial Editions Visual Studio 2010 Express Editions (free) You will also find great info at the Visual Studio Developer Center. Some other interesting tidbits of info: JetBrain’s ReSharper 5.0 has been released for VS2010 Oracle will have the new Oracle Dev Tools for VS2010 within one month - http://bit.ly/9gC9NE Visual Studio 64-bit - Why there is no 64-bit version of VS - http://bit.ly/dhhwAj In installing this version of Visual Studio, if you have been working on the previous RC builds, then you are going to want to uninstall these previous editions of the 2010 product. You can do this through the Add Remove Programs dialog and you are going to want to select the appropriate item from the long list of Visual Studio items. You are then going to want to step through the Visual Studio dialog (it will seem as if you are installing it again) – and you will then come to a point where you can select the option to Uninstall the entire application. If you have installed the Silverlight 4 RC stuff, then you are also going to want to uninstall this and you are also going to want to uninstall the “Update for Visual Studio 2010 (KB976272)” before installing Silverlight RC2 – which you can find on www.silverlight.net. Technorati Tags: vs2010,.net,visualstudio,microsoft

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  • Applescript to connect to bluetooth device

    - by Mark117
    I'm trying to create an applescript to allow me to connect to a bluetooth device by it's Bluetooth ID. So far, i've managed to get an applescript to turn on bluetooth if it's off. Here's the code: # This is only necessary, if AppleScripts are not yet allowed to change checkboxes tell application "System Events" to set UI elements enabled to true # Now change the bluetooth status tell application "System Preferences" set current pane to pane id "com.apple.preferences.bluetooth" tell application "System Events" tell process "System Preferences" # Enabled is checkbox number 2 if value of checkbox 2 of window "Bluetooth" is 0 then click checkbox 2 of window "Bluetooth" end if end tell end tell quit end tell Would someone know if and how it's possible to set up a new bluetooth device and if it'd be posible to connect to a device based on it's device name/ it's device bluetooth ID? I've also tried to record the action in Automator but for the "set up new device" option, Automator just tells me: "click on "" button". Thanks

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  • Microsoft Researchers shows off best Touch Screen ever made. Better than Apple touch screens!

    - by Gopinath
    All the touch devices we have in market today like iPads, iPhones, Samsung tablets and phones, etc.  have a very small issue – 100 milliseconds of lag. The lag is the amount of time a touch device takes to respond after you touch the device. The 100 milliseconds of lag may not be an issue when you are tapping and swapping the interface elements on a device, but they are apparent when you wing your finger around the screen faster. For example if you use any painting app, the lag is very obvious and screen responds slowly than an artist can paint with his finger. Researchers at Microsoft labs came out with a prototype of touch device that drastically cuts down the 100 milliseconds of lag time to just 1 millisecond. That’s 100 times faster than today’s touch screen devices. Check out the video embedded below for a demo of new touch screen. Over at TechCrunch, Chris Velazco says: The difference is staggering, especially when Dietz trots out the slow-motion footage. With the delay between touch input and screen response slashed by orders of magnitude, a device that sports the sort of super-low-latency Dietz envisions has the potential to feel far more (for lack of a better term) natural than its brethren. There’s zero delay when you slide a checker across a board, for example, and bringing that sort of instantaneous feedback to the many screens in our lives could help to bridge the gap between operating a bit of software and the feeling of interacting with objects.   It will be great boost to Microsoft’s tablet strategy if they succeed in bringing this research into mass market and allow it’s partners to use the technology on Windows 8 tablets.

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  • Snow Leopard directories after hard disk crash and restore from Migrate Utility

    - by ennuikiller
    My hard drive on my macbook pro crashed the other day and I got a replacement from Apple with a vanilla snow leopard install. Upon returning home I used the Migration Utility to restore my previous data and configuration. So far, so good! Everything looks and works exactly the same as before the crash. However, I noticed these 2 directories that are taking up quite a bit of space: /Developer (from old Mac) /opt (from old Mac) The question is can I safely remove these? As I said, my macbook pro appears to be restored completely to before the hard drive crash. I can run all my apps and all my files appear to be intact. Therefore it seems the system is not using these directories. Also because of their odd names it doesn't seem that os x is using them for any purpose. Thanks in advance for any help!

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  • Restricting joystick within a radius of center

    - by Phil
    I'm using Unity3d iOs and am using the example joysticks that came with one of the packages. It works fine but the area the joystick moves in is a rectangle which is unintuitive for my type of game. I can figure out how to see if the distance between the center and the current point is too far but I can't figure out how to constrain it to a certain distance without interrupting the finger tracking. Here's the relevant code: using UnityEngine; using System.Collections; public class Boundary { public Vector2 min = Vector2.zero; public Vector2 max = Vector2.zero; } public class Joystick : MonoBehaviour{ static private Joystick[] joysticks; // A static collection of all joysticks static private bool enumeratedJoysticks=false; static private float tapTimeDelta = 0.3f; // Time allowed between taps public bool touchPad; // Is this a TouchPad? public Rect touchZone; public Vector2 deadZone = Vector2.zero; // Control when position is output public bool normalize = false; // Normalize output after the dead-zone? public Vector2 position; // [-1, 1] in x,y public int tapCount; // Current tap count private int lastFingerId = -1; // Finger last used for this joystick private float tapTimeWindow; // How much time there is left for a tap to occur private Vector2 fingerDownPos; private float fingerDownTime; private float firstDeltaTime = 0.5f; private GUITexture gui; // Joystick graphic private Rect defaultRect; // Default position / extents of the joystick graphic private Boundary guiBoundary = new Boundary(); // Boundary for joystick graphic public Vector2 guiTouchOffset; // Offset to apply to touch input private Vector2 guiCenter; // Center of joystick private Vector3 tmpv3; private Rect tmprect; private Color tmpclr; public float allowedDistance; public enum JoystickType { movement, rotation } public JoystickType joystickType; public void Start() { // Cache this component at startup instead of looking up every frame gui = (GUITexture) GetComponent( typeof(GUITexture) ); // Store the default rect for the gui, so we can snap back to it defaultRect = gui.pixelInset; if ( touchPad ) { // If a texture has been assigned, then use the rect ferom the gui as our touchZone if ( gui.texture ) touchZone = gui.pixelInset; } else { // This is an offset for touch input to match with the top left // corner of the GUI guiTouchOffset.x = defaultRect.width * 0.5f; guiTouchOffset.y = defaultRect.height * 0.5f; // Cache the center of the GUI, since it doesn't change guiCenter.x = defaultRect.x + guiTouchOffset.x; guiCenter.y = defaultRect.y + guiTouchOffset.y; // Let's build the GUI boundary, so we can clamp joystick movement guiBoundary.min.x = defaultRect.x - guiTouchOffset.x; guiBoundary.max.x = defaultRect.x + guiTouchOffset.x; guiBoundary.min.y = defaultRect.y - guiTouchOffset.y; guiBoundary.max.y = defaultRect.y + guiTouchOffset.y; } } public void Disable() { gameObject.active = false; enumeratedJoysticks = false; } public void ResetJoystick() { if (joystickType != JoystickType.rotation) { //Don't do anything if turret mode // Release the finger control and set the joystick back to the default position gui.pixelInset = defaultRect; lastFingerId = -1; position = Vector2.zero; fingerDownPos = Vector2.zero; if ( touchPad ){ tmpclr = gui.color; tmpclr.a = 0.025f; gui.color = tmpclr; } } else { //gui.pixelInset = defaultRect; lastFingerId = -1; position = position; fingerDownPos = fingerDownPos; if ( touchPad ){ tmpclr = gui.color; tmpclr.a = 0.025f; gui.color = tmpclr; } } } public bool IsFingerDown() { return (lastFingerId != -1); } public void LatchedFinger( int fingerId ) { // If another joystick has latched this finger, then we must release it if ( lastFingerId == fingerId ) ResetJoystick(); } public void Update() { if ( !enumeratedJoysticks ) { // Collect all joysticks in the game, so we can relay finger latching messages joysticks = (Joystick[]) FindObjectsOfType( typeof(Joystick) ); enumeratedJoysticks = true; } //CHeck if distance is over the allowed amount //Get centerPosition //Get current position //Get distance //If over, don't allow int count = iPhoneInput.touchCount; // Adjust the tap time window while it still available if ( tapTimeWindow > 0 ) tapTimeWindow -= Time.deltaTime; else tapCount = 0; if ( count == 0 ) ResetJoystick(); else { for(int i = 0;i < count; i++) { iPhoneTouch touch = iPhoneInput.GetTouch(i); Vector2 guiTouchPos = touch.position - guiTouchOffset; bool shouldLatchFinger = false; if ( touchPad ) { if ( touchZone.Contains( touch.position ) ) shouldLatchFinger = true; } else if ( gui.HitTest( touch.position ) ) { shouldLatchFinger = true; } // Latch the finger if this is a new touch if ( shouldLatchFinger && ( lastFingerId == -1 || lastFingerId != touch.fingerId ) ) { if ( touchPad ) { tmpclr = gui.color; tmpclr.a = 0.15f; gui.color = tmpclr; lastFingerId = touch.fingerId; fingerDownPos = touch.position; fingerDownTime = Time.time; } lastFingerId = touch.fingerId; // Accumulate taps if it is within the time window if ( tapTimeWindow > 0 ) { tapCount++; print("tap" + tapCount.ToString()); } else { tapCount = 1; print("tap" + tapCount.ToString()); //Tell gameobject that player has tapped turret joystick if (joystickType == JoystickType.rotation) { //TODO: Call! } tapTimeWindow = tapTimeDelta; } // Tell other joysticks we've latched this finger foreach ( Joystick j in joysticks ) { if ( j != this ) j.LatchedFinger( touch.fingerId ); } } if ( lastFingerId == touch.fingerId ) { // Override the tap count with what the iPhone SDK reports if it is greater // This is a workaround, since the iPhone SDK does not currently track taps // for multiple touches if ( touch.tapCount > tapCount ) tapCount = touch.tapCount; if ( touchPad ) { // For a touchpad, let's just set the position directly based on distance from initial touchdown position.x = Mathf.Clamp( ( touch.position.x - fingerDownPos.x ) / ( touchZone.width / 2 ), -1, 1 ); position.y = Mathf.Clamp( ( touch.position.y - fingerDownPos.y ) / ( touchZone.height / 2 ), -1, 1 ); } else { // Change the location of the joystick graphic to match where the touch is tmprect = gui.pixelInset; tmprect.x = Mathf.Clamp( guiTouchPos.x, guiBoundary.min.x, guiBoundary.max.x ); tmprect.y = Mathf.Clamp( guiTouchPos.y, guiBoundary.min.y, guiBoundary.max.y ); //Check distance float distance = Vector2.Distance(new Vector2(defaultRect.x, defaultRect.y), new Vector2(tmprect.x, tmprect.y)); float angle = Vector2.Angle(new Vector2(defaultRect.x, defaultRect.y), new Vector2(tmprect.x, tmprect.y)); if (distance < allowedDistance) { //Ok gui.pixelInset = tmprect; } else { //This is where I don't know what to do... } } if ( touch.phase == iPhoneTouchPhase.Ended || touch.phase == iPhoneTouchPhase.Canceled ) ResetJoystick(); } } } if ( !touchPad ) { // Get a value between -1 and 1 based on the joystick graphic location position.x = ( gui.pixelInset.x + guiTouchOffset.x - guiCenter.x ) / guiTouchOffset.x; position.y = ( gui.pixelInset.y + guiTouchOffset.y - guiCenter.y ) / guiTouchOffset.y; } // Adjust for dead zone float absoluteX = Mathf.Abs( position.x ); float absoluteY = Mathf.Abs( position.y ); if ( absoluteX < deadZone.x ) { // Report the joystick as being at the center if it is within the dead zone position.x = 0; } else if ( normalize ) { // Rescale the output after taking the dead zone into account position.x = Mathf.Sign( position.x ) * ( absoluteX - deadZone.x ) / ( 1 - deadZone.x ); } if ( absoluteY < deadZone.y ) { // Report the joystick as being at the center if it is within the dead zone position.y = 0; } else if ( normalize ) { // Rescale the output after taking the dead zone into account position.y = Mathf.Sign( position.y ) * ( absoluteY - deadZone.y ) / ( 1 - deadZone.y ); } } } So the later portion of the code handles the updated position of the joystick thumb. This is where I'd like it to track the finger position in a direction it still is allowed to move (like if the finger is too far up and slightly to the +X I'd like to make sure the joystick is as close in X and Y as allowed within the radius) Thanks for reading!

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