Search Results

Search found 12473 results on 499 pages for 'video games'.

Page 287/499 | < Previous Page | 283 284 285 286 287 288 289 290 291 292 293 294  | Next Page >

  • Is OpenGL 1.x deprecated?

    - by QuasarDonkey
    I'm familiar with OpenGL 1.x. I typically use SDL with OpenGL 1.4 on Linux, and I've never run into problems, even on my modern system. I've read on the OpenGL site about deprecation and compatibility contexts, but I'm still unclear as to whether it's safe to continue to use old versions of OpenGL, as opposed to using old features in newer versions. When functionality is marked deprecated ... future versions of OpenGL may remove it. Does deprecation simply imply that those functions can't be used alongside newer features? More specifically, are there any systems today (other than embedded) where OpenGL 1.x isn't available? The old-skool stuff like, glBegin, glEnd, glDrawPixels, etc. Note: I'm not a professional games developer, so you'll have to excuse my ignorance. I'm working on a mostly 2D game that I would like to keep multi-platform, supporting at least Linux, Mac, and Windows.

    Read the article

  • Intel veut accélérer la mise sur le marché de MeeGo et présente une tablette équipée de son OS mobile développé avec Nokia

    Intel veut accélérer la mise sur le marché de MeeGo Et présente une tablette équipée de son OS mobile développé avec Nokia En collaboration avec Hinault Romarick A l'occasion du Mobile World Congress 2011 de Barcelone, Intel a publié une démonstration filmée de son OS mobile open-source MeeGo s'exécutant sur une tablette. Le constructeur, partenaire de Nokia dans le développement du système d'exploitation, renouvelle ainsi son engagement dans le projet. Une vidéo sous forme de réponse quelques jours après le choix de Windows Phone 7 par Nokia pour équiper sa prochaine gé...

    Read the article

  • Java graphic objects as in flashgames

    - by Ryu Kajiya
    How is it possible (with the standard Java2D engine) to use small sprites like graphic objects? For those who don't know what I mean, in all those Flash-games like on Facebook they put small sprites on the screen which react to mouse-over and clicks. I tried to do the same in Java but can't find a good method. Swing components always spread over the whole bitmap, but I only want to get a reaction from the object when the mouse is over a pixel that's not transparent. So basically checking every time if the object below the mouse contains a non-transparent pixel (which i believe could be pretty intense in a gameloop or repaint loop). I have no idea how to implement such a thing efficiently.

    Read the article

  • It's All About Your Website

    When you expect people to come flocking to your website to buy your product, service or eCourse you need to remember that it is all about your website appeal to attract visitors where they will stay long enough to read your sales pitch, watch your video or listen to your audio. Convincing them to take a moment to consider what you have to offer is all in the way you make that first impression, that 3 seconds to catch their eye, arousing their curiosity while assuring your visitor that it is all about them.

    Read the article

  • What language should an 11-year old start with to learn game programming?

    - by emsr
    I have a 11-year old son who wants to do game programming. I've started him on C++ (C++11) and he's learned iostreams, looping, functions, logic and flow control. I'm using the standard library and no memory management at all. But I would like to ask: What language would you suggest for a pre-teen (Python, ...)? What books would you suggest? We looked at one book that was just for console ASCII games. I liked the C++ that it taught but I think he'll get bored without some graphics at some point.

    Read the article

  • Graphics on ubuntu 12.04 not working

    - by Rhavin
    I've got a new build specs: i5 3570k gigabyte z77 d3h Using integrated graphics I've managed to install Ubuntu 12.04 with the alternate installer, and to get video with the nomodeset option on grub screen. However when I log in, I only get the 4:3 display option. I can't get it to change. Under the settings:details tab it recognizes the hd4000 integrated graphics. Hoping someone could help!

    Read the article

  • Tablet PC : HP dévoile encore un peu plus son Slate pour tenter de détourner l'attention de l'iPad,

    Mise à jour du 06/04/10 TabletPC : HP dévoile encore un peu plus son Slate Pour tenter de détourner l'attention de l'iPad, en vain Alors que le lancement de l'iPad semble se révéler globalement positif, HP tente (désespérément) de détourner l'attention des observateurs pour que ceux-ci n'oublient pas qu'une autre tablette existe : le Slate. Ou plus exactement existera puisque le Slate n'est encore qu'un prototype. Dans une vidéo qui sort donc la même semaine que l'iP...

    Read the article

  • Libgdx change color of Texture at runtime [on hold]

    - by Springrbua
    i allready asked this on Stackoverflow, but i think this question may belong here. In a Libgdx game i have some Animations for my Player. All the Frames for this Animation are inside a TextureAtlas. The Player Textures show a human, with a white T-Shirt. The T-Shirt is the only white part of the Player. Now i want to be able to replace the white color with red for Player1, with green for Player2 and so on. How can i do that, without loosing the advantage of the TextureAtlas (Texture switching)? Ofc 1 way would be to store 4 versions of every Frame, for 4 different Players (colors). But there are games out there, where you can fully customize the Player, give him a blue hat, red pants and pink shirts and so on. How can this be done? Thanks a lot! EDIT: The question on Stackoverflow

    Read the article

  • Google I/O 2010 Keynote, pt. 10

    Google I/O 2010 Keynote, pt. 10 Video footage from Day 1 keynote at Google I/O 2010 For Google I/O session videos, presentations, developer interviews and more, go to: code.google.com/io From: GoogleDevelopers Views: 1 0 ratings Time: 09:50 More in Science & Technology

    Read the article

  • Continuing to code on large projects

    - by user3487347
    I am a hobbyist programmer, and I've started many medium - sized projects to work on just by myself. These include games, a raytracer, physics simulations etc. By the time these projects get to a certain size (around 5000 lines), I begin to slow down in adding features to the program. This is not because of a lack of ideas of what to implement in a program, but rather a struggle in how to go about it. In particular, I'm afraid of breaking what I already have working in order to implement a new feature. I've tried using version control like Git and Subversion, but these seem unnecessary when you are a one man team. I simply have a folder of "versions" of my program, one for each major change I make. How do I keep coding past this 5000 line mark? What about the 50000 line mark?

    Read the article

  • How do I duplicate a Box2d simulation, mid-simulation?

    - by Whyte
    I want to serialize the state mid-game, send it over the network to an identical computer (same CPU, same OS, same binary), load it there, and have the two games run in tandem doing the exact same simulation, without one of them drifting off and going haywire. In short: I want pop-in, pop-out networking support on my HIGHLY physics-intensive game, where sending object coordinates every few seconds is impossible, due to having thousands of objects, and many clients. I tried this with Box2D, and saving an object's location/velocity/etc wasn't enough... there's internal state that's not accessible through any public methods. My current workaround is to force EVERY client to save its entire worldstate and reload it from scratch, whenever a new player connects... but this is obviously bad practice, because it hangs the game for everyone whenever someone new connects. However, it works, with zero desynchronization. So, anyone know of any other techniques that can help me? Or should I just kiss my project goodbye?

    Read the article

  • Multiple ( V- / I- ) Buffers, is it sane?

    - by Techie
    Currently I am developing an RTS game using XNA ( / ANX.Framework ). There is one thing bothers me. I am not sure in what way or how to organise Buffers. Should I use a new Vertexbuffer for any object ( e.g. a Char, a Table, an model ) or is it better to use ONE HUGE/ BIG Buffer to store any geometry in? I am still new to 3D Programming though I finished yet couple games using DirectX 9. Well, I hope this question qin't a duplicate and I appreciate any answer leading me into the right direction.

    Read the article

  • Is there ever a time when creating a level/world editor with your game is a bad idea?

    - by Borgel
    I have created a few smaller games on my own in the past. My approach has always been to create a completed editor where it has all the functionality needed to save a level file and load it into the game. This has always made most sense to me but I keep hearing from people that a game is never fully done in the editor. I have never worked in a game development team and so I don't have first hand experience, but not adding everything needed to make the game to the editor just seams wrong. Am I missing something? Is there ever a reason not to add a tool to the editor?

    Read the article

  • Oracle VM VirtualBox 4.3 is available

    - by uwes
    On 15th of October Oracle released Oracle VM Virtual Box 4.3. A brand-new release with a bunch of new functionality. Following are the main areas of where new things could be expected: New Platforms Hypervisor improvments Networking improvements Video capture Virtual webcam More details about the new release could be found here: What's New in VirtualBox 4.3 To download the software, go to: Oracle VM VirtualBox.

    Read the article

  • Google I/O 2010 Keynote, pt. 2

    Google I/O 2010 Keynote, pt. 2 Video footage from Day 1 keynote at Google I/O 2010 For Google I/O session videos, presentations, developer interviews and more, go to: code.google.com/io From: GoogleDevelopers Views: 4 0 ratings Time: 09:57 More in Science & Technology

    Read the article

  • Un player en Silverlight à reconnaissance vocale retranscrit et tague automatiquement le contenu d'u

    Un lecteur en Silverlight à reconnaissance vocale Retranscrit et tague automatiquement le contenu d'une vidéo La nouvelle n'a pas fait grand bruit et pourtant, techniquement, elle est importante. Au moment où Google introduit la publicité dans les vidéos de Youtbe ? une démarche dont la pertinence, notamment technique, pose question ? Microsoft vient de sortir, en collaboration avec le Lab de France 24, la chaine d'information francophone internationale, un lecteur d'un nouveau type. ...

    Read the article

  • Les rumeurs sur le service de streaming musical par abonnement de YouTube se précisent, YouTube Music Key serait facturé à 9,99 dollars par mois

    Les rumeurs sur le service de streaming musical par abonnement de YouTube se précisent, YouTube Music Key serait facturé à 9,99 dollars par mois Depuis quelques mois des rumeurs circulaient sur YouTube et des tests potentiels d'un nouveau service qui facturerait la consommation de musique et clip vidéo sans publicité et octroierait aux abonnés la possibilité de télécharger des chansons dans leurs dispositifs mobiles. Nos confrères d'Android Police ont mené leur petite enquête sur le sujet et...

    Read the article

  • iOS 4.3 disponible en version finale, Apple également sort la version 4 de son environnement de développement Xcode

    iOS 4.3 disponible en version finale Apple sort la version 4 de l'environnement de développement Xcode Mise à jour du 10/03/2011 par Idelways Plutôt que prévu, Apple vient de sortir la version finale de l'iOS 4.3 pour iPhone, iPad et iPod Touch. Cette version améliore les performances JavaScript du navigateur Safari et du streaming vidéo via AirPlay. Elle intègre des capacités étendues de partage des librairies iTunes (Home Sharing) et la capacité de transformer son appareil en un véritable hot-spot Wi-Fi pouvant partager sa connexion avec 5 autres périphériques. Pour l'

    Read the article

  • Google Chrome sur le point d'intégrer le framework WebRTC soutenu par la fondation Mozilla, une sérieuse menace pour Skype ?

    Google Chrome sur le point d'intégrer le framework WebRTC Soutenu par la fondation Mozilla, une sérieuse menace pour Microsoft Skype ? Mise à jour du 23/06/2011 Google Chrome est sur le point d'avoir des capacités de communication audio et vidéo en natif qui pourraient permettre à n'importe quelle application Web de rivaliser avec Skype, le célèbre logiciel de VoIP, propriété de Microsoft désormais. Ces nouvelles fonctionnalités seront fondées sur le framework Web...

    Read the article

  • Good places for starting to learn Lua scripting [closed]

    - by Cascalho
    I want to start learning to script in lua for game development. I could start with the official Lua tutorials, but I would rather study scripts that were written specifically for games and learn the syntax from there as I believe this is faster and more related to what I want. Can you recommend tutorials in video or text that are very detailed in explaining the code? Or some open source game with heavily commented code? What I want is something detailed that walks me through it, so I start understanding both the syntax and how each piece relate to each other, like "First of all, install this, this and that." "So, here we are defining a new function that will make the player jump." "This is the main script that calls the other ones. It defines these variables." "This function tests if the player is alive."

    Read the article

  • What kind of math should I be expecting in advanced programming?

    - by I_Question_Things_Deeply
    And I don't mean just space shooters and such, because in non-3D environments it's obvious that not much beyond elementary math is needed to implement. Most of the programming in 2D games is mostly going to involve basic arithmetic, algorithms for enemy AI and dimensional worlds, rotation, and maybe some Algebra as well depending on how you want to design. But I ask because I'm not really gifted with math at all. I get frustrated and worn out just by doing Pre-Algebra, so Algebra 2 and Calculus would likely be futile for me. I guess I'm not so "right-brained" when it comes down to pure numbers and math formulas, but the bad part is that I'm no art-expert either. What do you people here suppose I should do? Go along avoiding as much of the extremely difficult maths I can't fathom, or try to ease into more complex math as I excel at programming?

    Read the article

< Previous Page | 283 284 285 286 287 288 289 290 291 292 293 294  | Next Page >